PIbd-23_Vrazhkin_S_A_Electr.../lab1/DrawingObjects/DrawingLocomotiv.cs

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using ElectricLocomotive;
using System;
using System.Collections.Generic;
using System.Drawing.Imaging;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
public class DrawingLocomotiv
{
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public EntityLocomotiv? EntityLocomotiv { get; protected set; }
protected int _pictureWidth;
protected int _pictureHeight;
public int GetPosX => _startPosX;
public int GetPosY => _startPosY;
public int GetWidth => _vehicleWidth;
public int GetHeight => _vehicleHeight;
protected int _startPosX;
protected int _startPosY;
protected readonly int _vehicleWidth = 170;
protected readonly int _vehicleHeight = 110;
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public IMoveableObject GetMoveableObject => new DrawingObjectLocomotiv(this);
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public DrawingLocomotiv(int speed, double weight,int width,int height, Color mainColor, Color dopColor)
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{
if (width <= _vehicleWidth || height <= _vehicleHeight) {
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return;
}
_pictureWidth = width;
_pictureHeight = height;
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EntityLocomotiv = new EntityLocomotiv(speed, weight, mainColor, dopColor);
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}
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protected DrawingLocomotiv(int speed, double weight,int width,int height, int vehicleHeight, int vehicleWidth, Color mainColor, Color dopColor)
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{
if (width <= _vehicleWidth || height <= _vehicleHeight) {
return;
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}
_pictureWidth = width;
_pictureHeight = height;
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EntityLocomotiv = new EntityLocomotiv(speed, weight, mainColor, dopColor);
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}
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public void ChangeColor(Color col)
{
if (EntityLocomotiv == null)
return;
EntityLocomotiv.ColorBody = col;
EntityLocomotiv.ColorWindow = col;
}
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public bool CanMove(DirectionType direction)
{
if (EntityLocomotiv == null)
return false;
return direction switch
{
DirectionType.Left => _startPosX - EntityLocomotiv.Step > 0,
DirectionType.Up => _startPosY - EntityLocomotiv.Step > 0,
DirectionType.Right => _startPosX + EntityLocomotiv.Step < _pictureWidth,
DirectionType.Down => _startPosY -+ EntityLocomotiv.Step < _pictureHeight
};
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}
public void SetPosition(int x,int y)
{
if (EntityLocomotiv == null) return;
_startPosX = x;
_startPosY = y;
if (x + _vehicleWidth >= _pictureWidth || y + _vehicleHeight >= _pictureHeight)
{
_startPosX = 1;
_startPosY = 1;
}
}
public void MoveTransport(DirectionType direction)
{
if (EntityLocomotiv == null) return;
switch (direction)
{
case DirectionType.Left:
if (_startPosX - EntityLocomotiv.Step > 0)
{
_startPosX -= (int)EntityLocomotiv.Step;
}
break;
case DirectionType.Right:
if (_startPosX + EntityLocomotiv.Step + _vehicleWidth < _pictureWidth)
{
_startPosX += (int)EntityLocomotiv.Step;
}
break;
case DirectionType.Up:
if (_startPosY - EntityLocomotiv.Step > 0)
{
_startPosY -= (int)EntityLocomotiv.Step;
}
break;
case DirectionType.Down:
if (_startPosY + EntityLocomotiv.Step + _vehicleHeight < _pictureHeight)
{
_startPosY += (int)EntityLocomotiv.Step;
}
break;
}
}
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public void ChangePictureBoxSize(int pictureBoxWidth, int pictureBoxHeight)
{
_pictureHeight = pictureBoxHeight;
_pictureWidth = pictureBoxWidth;
}
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public virtual void DrawLoco(Graphics g)
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{
if (EntityLocomotiv == null) return;
Pen penBody = new(EntityLocomotiv.ColorBody, 3);
Pen penWindow = new(EntityLocomotiv.ColorWindow, 3);
SolidBrush doorBrush = new(EntityLocomotiv.ColorFillBody);
Pen penWheel = new(EntityLocomotiv.ColorBody, 2);
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//Body
g.DrawRectangle(penBody, _startPosX, _startPosY + _vehicleHeight - 50, _vehicleWidth - 10, _vehicleHeight - 80);
Point[] upBodyPoints = { new Point(_startPosX, _startPosY + 60), new Point(_startPosX + 10, _startPosY + 30), new Point(_startPosX + 150, _startPosY + 30), new Point(_startPosX + 160, _startPosY + 60) };
g.DrawPolygon(penBody, upBodyPoints);
//Door
g.DrawRectangle(penBody, _startPosX + _vehicleWidth / 2 - 15, _startPosY + 45, _vehicleWidth / 10, _vehicleHeight / 2 - 10);
g.FillRectangle(doorBrush, _startPosX + _vehicleWidth / 2 - 14, _startPosY + 46, _vehicleWidth / 10 - 1, _vehicleHeight / 2 - 12);
//Windows
int xWindow = _startPosX + 15;
int yWindow = _startPosY + 37;
for (int i = 0; i < 2; i++)
{
g.DrawRectangle(penWindow, xWindow, yWindow, 15, 15);
xWindow += 25;
}
xWindow += 35;
for (int i = 0; i < 2; i++)
{
g.DrawRectangle(penWindow, xWindow, yWindow, 15, 15);
xWindow += 25;
}
//wheels
int xWheel = _startPosX + 5;
int yWheel = _startPosY + _vehicleHeight - 20;
for (int i = 0; i < 4; i++)
{
g.DrawEllipse(penWheel, xWheel, yWheel, 20, 20);
xWheel += 40;
}
}
}
}