PIbd-23_Vrazhkin_S_A_Electr.../lab1/DrawingLocomotiv.cs

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C#
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2023-09-19 19:04:33 +04:00
using ElectricLocomotive;
using System;
using System.Collections.Generic;
using System.Drawing.Imaging;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
public class DrawingLocomotiv
{
public EntityLocomotiv? EntityLocomotiv { get; private set; }
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private readonly int _vehicleWidth = 170;
private readonly int _vehicleHeight = 110;
public bool Init(int speed, double weight,int width,int height)
{
if (width <= _vehicleWidth || height <= _vehicleHeight) {
return false;
}
_pictureWidth = width;
_pictureHeight = height;
EntityLocomotiv = new EntityLocomotiv();
EntityLocomotiv.Init(speed, weight);
return true;
}
public void SetPosition(int x,int y)
{
if (EntityLocomotiv == null) return;
_startPosX = x;
_startPosY = y;
if (x + _vehicleWidth >= _pictureWidth || y + _vehicleHeight >= _pictureHeight)
{
_startPosX = 1;
_startPosY = 1;
}
}
public void MoveTransport(DirectionType direction)
{
if (EntityLocomotiv == null) return;
switch (direction)
{
case DirectionType.Left:
if (_startPosX - EntityLocomotiv.Step > 0)
{
_startPosX -= (int)EntityLocomotiv.Step;
}
break;
case DirectionType.Right:
if (_startPosX + EntityLocomotiv.Step + _vehicleWidth < _pictureWidth)
{
_startPosX += (int)EntityLocomotiv.Step;
}
break;
case DirectionType.Up:
if (_startPosY - EntityLocomotiv.Step > 0)
{
_startPosY -= (int)EntityLocomotiv.Step;
}
break;
case DirectionType.Down:
if (_startPosY + EntityLocomotiv.Step + _vehicleHeight < _pictureHeight)
{
_startPosY += (int)EntityLocomotiv.Step;
}
break;
}
}
public void DrawLoco(Graphics g)
{
if (EntityLocomotiv == null) return;
Pen penBody = new(EntityLocomotiv.ColorBody, 3);
Pen penWindow = new(EntityLocomotiv.ColorWindow, 3);
SolidBrush doorBrush = new(EntityLocomotiv.ColorFillBody);
Pen penWheel = new(EntityLocomotiv.ColorBody, 2);
SolidBrush batteryBrush = new(EntityLocomotiv.ColorBody);
//Body
g.DrawRectangle(penBody, _startPosX, _startPosY + _vehicleHeight - 50, _vehicleWidth - 10, _vehicleHeight - 80);
Point[] upBodyPoints = { new Point(_startPosX, _startPosY + 60), new Point(_startPosX + 10, _startPosY + 30), new Point(_startPosX + 150, _startPosY + 30), new Point(_startPosX + 160, _startPosY + 60) };
g.DrawPolygon(penBody, upBodyPoints);
//Roga
g.DrawLine(penBody, new Point(_startPosX + _vehicleWidth / 2, _startPosY + 30), new Point(_startPosX + _vehicleWidth / 2 + 10, _startPosY + 15));
g.DrawLine(penBody, new Point(_startPosX + _vehicleWidth / 2 + 10, _startPosY + 15), new Point(_startPosX + _vehicleWidth / 2, _startPosY));
//Door
g.DrawRectangle(penBody, _startPosX + _vehicleWidth / 2 - 15, _startPosY + 45, _vehicleWidth / 10, _vehicleHeight / 2 - 10);
g.FillRectangle(doorBrush, _startPosX + _vehicleWidth / 2 - 14, _startPosY + 46, _vehicleWidth / 10 - 1, _vehicleHeight / 2 - 12);
//Windows
int xWindow = _startPosX + 15;
int yWindow = _startPosY + 37;
for (int i = 0; i < 2; i++)
{
g.DrawRectangle(penWindow, xWindow, yWindow, 15, 15);
xWindow += 25;
}
xWindow += 35;
for (int i = 0; i < 2; i++)
{
g.DrawRectangle(penWindow, xWindow, yWindow, 15, 15);
xWindow += 25;
}
//wheels
int xWheel = _startPosX + 5;
int yWheel = _startPosY + _vehicleHeight - 20;
for (int i = 0; i < 4; i++)
{
g.DrawEllipse(penWheel, xWheel, yWheel, 20, 20);
xWheel += 40;
}
//battery
Point[] batteryPoints = { new Point(_startPosX + _vehicleWidth - 10,_startPosY + _vehicleHeight - 25), new Point(_startPosX + _vehicleWidth, _startPosY + _vehicleHeight - 20), new Point(_startPosX + _vehicleWidth, _startPosY + _vehicleHeight - 55), new Point(_startPosX + _vehicleWidth - 10, _startPosY + _vehicleHeight - 50) };
g.FillPolygon(batteryBrush, batteryPoints);
}
}
}