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.gitignore
vendored
28
.gitignore
vendored
@ -398,3 +398,31 @@ FodyWeavers.xsd
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# JetBrains Rider
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*.sln.iml
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# Common IntelliJ Platform excludes
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# User specific
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**/.idea/**/workspace.xml
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**/.idea/**/tasks.xml
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**/.idea/shelf/*
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**/.idea/dictionaries
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**/.idea/httpRequests/
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|
||||
# Sensitive or high-churn files
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**/.idea/**/dataSources/
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**/.idea/**/dataSources.ids
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**/.idea/**/dataSources.xml
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**/.idea/**/dataSources.local.xml
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**/.idea/**/sqlDataSources.xml
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**/.idea/**/dynamic.xml
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# Rider
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# Rider auto-generates .iml files, and contentModel.xml
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**/.idea/**/*.iml
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**/.idea/**/contentModel.xml
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**/.idea/**/modules.xml
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[Pp]ackages/
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.idea/
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Thumbs.db
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Desktop.ini
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.DS_Store
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25
ElectricLocomotive.sln
Normal file
25
ElectricLocomotive.sln
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@ -0,0 +1,25 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.7.34024.191
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ElectricLocomotive", "lab1\ElectricLocomotive.csproj", "{1873D890-4FFF-4880-BEA6-DFF8127E35CC}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{1873D890-4FFF-4880-BEA6-DFF8127E35CC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{1873D890-4FFF-4880-BEA6-DFF8127E35CC}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{1873D890-4FFF-4880-BEA6-DFF8127E35CC}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{1873D890-4FFF-4880-BEA6-DFF8127E35CC}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {CFC6C768-9D70-4856-A850-6C5A15A7C83C}
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EndGlobalSection
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EndGlobal
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16
lab1/DirectionType.cs
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16
lab1/DirectionType.cs
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@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ElectricLocomotive
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{
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public enum DirectionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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120
lab1/DrawingLocomotiv.cs
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120
lab1/DrawingLocomotiv.cs
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@ -0,0 +1,120 @@
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using ElectricLocomotive;
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using System;
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using System.Collections.Generic;
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using System.Drawing.Imaging;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ElectricLocomotive
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{
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public class DrawingLocomotiv
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{
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public EntityLocomotiv? EntityLocomotiv { get; private set; }
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private int _pictureWidth;
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private int _pictureHeight;
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private int _startPosX;
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private int _startPosY;
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private readonly int _vehicleWidth = 170;
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private readonly int _vehicleHeight = 110;
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public bool Init(int speed, double weight,int width,int height)
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{
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if (width <= _vehicleWidth || height <= _vehicleHeight) {
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityLocomotiv = new EntityLocomotiv();
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EntityLocomotiv.Init(speed, weight);
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return true;
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}
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public void SetPosition(int x,int y)
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{
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if (EntityLocomotiv == null) return;
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_startPosX = x;
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_startPosY = y;
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if (x + _vehicleWidth >= _pictureWidth || y + _vehicleHeight >= _pictureHeight)
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{
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_startPosX = 1;
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_startPosY = 1;
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}
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}
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public void MoveTransport(DirectionType direction)
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{
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if (EntityLocomotiv == null) return;
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX - EntityLocomotiv.Step > 0)
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{
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_startPosX -= (int)EntityLocomotiv.Step;
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}
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break;
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case DirectionType.Right:
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if (_startPosX + EntityLocomotiv.Step + _vehicleWidth < _pictureWidth)
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{
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_startPosX += (int)EntityLocomotiv.Step;
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}
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break;
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case DirectionType.Up:
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if (_startPosY - EntityLocomotiv.Step > 0)
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{
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_startPosY -= (int)EntityLocomotiv.Step;
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}
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break;
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case DirectionType.Down:
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if (_startPosY + EntityLocomotiv.Step + _vehicleHeight < _pictureHeight)
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{
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_startPosY += (int)EntityLocomotiv.Step;
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}
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break;
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}
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}
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public void DrawLoco(Graphics g)
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{
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if (EntityLocomotiv == null) return;
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Pen penBody = new(EntityLocomotiv.ColorBody, 3);
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Pen penWindow = new(EntityLocomotiv.ColorWindow, 3);
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SolidBrush doorBrush = new(EntityLocomotiv.ColorFillBody);
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Pen penWheel = new(EntityLocomotiv.ColorBody, 2);
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SolidBrush batteryBrush = new(EntityLocomotiv.ColorBody);
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//Body
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g.DrawRectangle(penBody, _startPosX, _startPosY + _vehicleHeight - 50, _vehicleWidth - 10, _vehicleHeight - 80);
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Point[] upBodyPoints = { new Point(_startPosX, _startPosY + 60), new Point(_startPosX + 10, _startPosY + 30), new Point(_startPosX + 150, _startPosY + 30), new Point(_startPosX + 160, _startPosY + 60) };
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g.DrawPolygon(penBody, upBodyPoints);
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//Roga
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g.DrawLine(penBody, new Point(_startPosX + _vehicleWidth / 2, _startPosY + 30), new Point(_startPosX + _vehicleWidth / 2 + 10, _startPosY + 15));
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g.DrawLine(penBody, new Point(_startPosX + _vehicleWidth / 2 + 10, _startPosY + 15), new Point(_startPosX + _vehicleWidth / 2, _startPosY));
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//Door
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g.DrawRectangle(penBody, _startPosX + _vehicleWidth / 2 - 15, _startPosY + 45, _vehicleWidth / 10, _vehicleHeight / 2 - 10);
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g.FillRectangle(doorBrush, _startPosX + _vehicleWidth / 2 - 14, _startPosY + 46, _vehicleWidth / 10 - 1, _vehicleHeight / 2 - 12);
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//Windows
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int xWindow = _startPosX + 15;
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int yWindow = _startPosY + 37;
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for (int i = 0; i < 2; i++)
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{
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g.DrawRectangle(penWindow, xWindow, yWindow, 15, 15);
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xWindow += 25;
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}
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xWindow += 35;
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for (int i = 0; i < 2; i++)
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{
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g.DrawRectangle(penWindow, xWindow, yWindow, 15, 15);
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xWindow += 25;
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}
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//wheels
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int xWheel = _startPosX + 5;
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int yWheel = _startPosY + _vehicleHeight - 20;
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for (int i = 0; i < 4; i++)
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{
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g.DrawEllipse(penWheel, xWheel, yWheel, 20, 20);
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xWheel += 40;
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}
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//battery
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Point[] batteryPoints = { new Point(_startPosX + _vehicleWidth - 10,_startPosY + _vehicleHeight - 25), new Point(_startPosX + _vehicleWidth, _startPosY + _vehicleHeight - 20), new Point(_startPosX + _vehicleWidth, _startPosY + _vehicleHeight - 55), new Point(_startPosX + _vehicleWidth - 10, _startPosY + _vehicleHeight - 50) };
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g.FillPolygon(batteryBrush, batteryPoints);
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}
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}
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}
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11
lab1/ElectricLocomotive.csproj
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11
lab1/ElectricLocomotive.csproj
Normal file
@ -0,0 +1,11 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0-windows</TargetFramework>
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<Nullable>enable</Nullable>
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<UseWindowsForms>true</UseWindowsForms>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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</Project>
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24
lab1/EntityLocomotiv.cs
Normal file
24
lab1/EntityLocomotiv.cs
Normal file
@ -0,0 +1,24 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ElectricLocomotive
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{
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public class EntityLocomotiv
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{
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public int Speed { get; private set; }
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public double Weight { get; private set; }
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public double Step => (double)Speed * 100 / Weight;
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public readonly Color ColorBody = Color.Black;
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public readonly Color ColorWindow = Color.Blue;
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public readonly Color ColorFillBody = Color.White;
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public void Init(int speed,double weight)
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{
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Speed = speed;
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Weight = weight;
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}
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}
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}
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132
lab1/MainForm.Designer.cs
generated
Normal file
132
lab1/MainForm.Designer.cs
generated
Normal file
@ -0,0 +1,132 @@
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namespace ElectricLocomotive
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{
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partial class MainForm
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{
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/// <summary>
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/// Required designer variable.
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||||
/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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||||
}
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||||
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||||
#region Windows Form Designer generated code
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||||
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||||
/// <summary>
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||||
/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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locoBox = new PictureBox();
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moveRightButton = new Button();
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moveDownButton = new Button();
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moveLeftButton = new Button();
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moveUpButton = new Button();
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paintObjectButton = new Button();
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((System.ComponentModel.ISupportInitialize)locoBox).BeginInit();
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SuspendLayout();
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//
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// locoBox
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//
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locoBox.Dock = DockStyle.Fill;
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locoBox.Location = new Point(0, 0);
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locoBox.Name = "locoBox";
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locoBox.Size = new Size(1265, 731);
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locoBox.SizeMode = PictureBoxSizeMode.AutoSize;
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locoBox.TabIndex = 0;
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locoBox.TabStop = false;
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//
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// moveRightButton
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//
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moveRightButton.Location = new Point(1168, 647);
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moveRightButton.Margin = new Padding(0);
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moveRightButton.Name = "moveRightButton";
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moveRightButton.Size = new Size(76, 60);
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moveRightButton.TabIndex = 4;
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moveRightButton.Text = "Вправо";
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moveRightButton.UseVisualStyleBackColor = true;
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moveRightButton.Click += MoveButton_Click;
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//
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// moveDownButton
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//
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moveDownButton.Location = new Point(1083, 647);
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moveDownButton.Margin = new Padding(0);
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moveDownButton.Name = "moveDownButton";
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moveDownButton.Size = new Size(76, 60);
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moveDownButton.TabIndex = 3;
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||||
moveDownButton.Text = "Вниз";
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moveDownButton.UseVisualStyleBackColor = true;
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moveDownButton.Click += MoveButton_Click;
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//
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// moveLeftButton
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//
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moveLeftButton.Location = new Point(997, 647);
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||||
moveLeftButton.Margin = new Padding(0);
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||||
moveLeftButton.Name = "moveLeftButton";
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||||
moveLeftButton.Size = new Size(76, 60);
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||||
moveLeftButton.TabIndex = 2;
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||||
moveLeftButton.Text = "Влево";
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moveLeftButton.UseVisualStyleBackColor = true;
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moveLeftButton.Click += MoveButton_Click;
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//
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// moveUpButton
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//
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moveUpButton.Location = new Point(1083, 571);
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moveUpButton.Margin = new Padding(0);
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moveUpButton.Name = "moveUpButton";
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||||
moveUpButton.Size = new Size(76, 60);
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moveUpButton.TabIndex = 1;
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moveUpButton.Text = "Вверх";
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||||
moveUpButton.UseVisualStyleBackColor = true;
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moveUpButton.Click += MoveButton_Click;
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//
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||||
// paintObjectButton
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//
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||||
paintObjectButton.Location = new Point(36, 643);
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||||
paintObjectButton.Name = "paintObjectButton";
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||||
paintObjectButton.Size = new Size(161, 68);
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||||
paintObjectButton.TabIndex = 0;
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||||
paintObjectButton.Text = "Нарисовать";
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||||
paintObjectButton.UseVisualStyleBackColor = true;
|
||||
paintObjectButton.Click += PaintObjectButton_click;
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//
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||||
// MainForm
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||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
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AutoScaleMode = AutoScaleMode.Font;
|
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ClientSize = new Size(1265, 731);
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||||
Controls.Add(moveRightButton);
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||||
Controls.Add(moveDownButton);
|
||||
Controls.Add(moveLeftButton);
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||||
Controls.Add(moveUpButton);
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Controls.Add(paintObjectButton);
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Controls.Add(locoBox);
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||||
FormBorderStyle = FormBorderStyle.FixedSingle;
|
||||
Name = "MainForm";
|
||||
StartPosition = FormStartPosition.CenterScreen;
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||||
Text = "Лабораторная работа 1";
|
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((System.ComponentModel.ISupportInitialize)locoBox).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
private Button paintObjectButton;
|
||||
private Button moveRightButton;
|
||||
private Button moveDownButton;
|
||||
private Button moveLeftButton;
|
||||
private Button moveUpButton;
|
||||
private PictureBox locoBox;
|
||||
}
|
||||
}
|
55
lab1/MainForm.cs
Normal file
55
lab1/MainForm.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using ElectricLocomotive;
|
||||
|
||||
namespace ElectricLocomotive
|
||||
{
|
||||
public partial class MainForm : Form
|
||||
{
|
||||
private DrawingLocomotiv? _drawingLocomotiv;
|
||||
public MainForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingLocomotiv == null) return;
|
||||
Bitmap bmp = new(locoBox.Width, locoBox.Height);
|
||||
Graphics g = Graphics.FromImage(bmp);
|
||||
_drawingLocomotiv.DrawLoco(g);
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locoBox.Image = bmp;
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||||
}
|
||||
private void PaintObjectButton_click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingLocomotiv = new DrawingLocomotiv();
|
||||
_drawingLocomotiv.Init(random.Next(100, 300),random.Next(1000,3000),locoBox.Width,locoBox.Height);
|
||||
_drawingLocomotiv.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void MoveButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingLocomotiv == null) return;
|
||||
|
||||
Control button = sender as Control;
|
||||
|
||||
string name = button.Name;
|
||||
switch (name)
|
||||
{
|
||||
case "moveUpButton":
|
||||
_drawingLocomotiv.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "moveDownButton":
|
||||
_drawingLocomotiv.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "moveLeftButton":
|
||||
_drawingLocomotiv.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "moveRightButton":
|
||||
_drawingLocomotiv.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
120
lab1/MainForm.resx
Normal file
120
lab1/MainForm.resx
Normal file
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|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
17
lab1/Program.cs
Normal file
17
lab1/Program.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace ElectricLocomotive
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new MainForm());
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user