Ihonkina E.S. LabWork02 #2
203
MotorBoat/MotorBoat/AbstractMap.cs
Normal file
203
MotorBoat/MotorBoat/AbstractMap.cs
Normal file
@ -0,0 +1,203 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MotorBoat
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{
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internal abstract class AbstractMap
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{
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private IDrawningObject _drawningObject = null;
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protected int[,] _map = null;
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protected int _width;
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protected int _height;
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new();
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protected readonly int _freeRoad = 0;
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protected readonly int _barrier = 1;
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public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject)
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{
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_width = width;
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_height = height;
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_drawningObject = drawningObject;
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GenerateMap();
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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public Bitmap MoveObject(Direction direction)
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{
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// TODO проверка, что объект может переместится в требуемом направлении
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(float leftX, float topY, float rightX, float bottomY) = _drawningObject.GetCurrentPosition();
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bool can = true;
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int topYinS = Convert.ToInt32((topY) / _size_y);
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int rightXinS = Convert.ToInt32((rightX) / _size_x);
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int leftXinS = Convert.ToInt32((leftX) / _size_x);
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int bottomYinS = Convert.ToInt32(bottomY / _size_y);
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int stepinS = 0;
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switch (direction)
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{
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case Direction.Up:
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stepinS = Convert.ToInt32((topY - _drawningObject.Step) / _size_y);
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if (stepinS < 0) stepinS = 0;
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if (stepinS != topYinS)
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{
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for (int j = topYinS; j > stepinS; j--)
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{
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for (int i = leftXinS; i < rightXinS; i++)
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{
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if (_map[i, j] == _barrier)
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{
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can = false;
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}
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}
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}
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if (!can)
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{
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return DrawMapWithObject();
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}
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_drawningObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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case Direction.Down:
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stepinS = Convert.ToInt32((bottomY + _drawningObject.Step) / _size_y);
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if (stepinS > _height) stepinS = _height;
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if (stepinS != topYinS)
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{
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for (int j = topYinS; j < stepinS; j++)
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{
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for (int i = leftXinS; i < rightXinS; i++)
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{
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if (_map[i, j] == _barrier)
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{
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can = false;
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}
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}
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}
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if (!can)
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{
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return DrawMapWithObject();
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}
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_drawningObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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case Direction.Left:
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stepinS = Convert.ToInt32((leftX - _drawningObject.Step) / _size_x);
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if (stepinS < 0) stepinS = 0;
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if (stepinS != leftXinS)
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{
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for (int j = topYinS; j < bottomYinS; j++)
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{
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for (int i = leftXinS; i > stepinS; i--)
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{
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if (_map[i, j] == _barrier)
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{
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can = false;
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}
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}
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}
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if (!can)
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{
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return DrawMapWithObject();
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}
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_drawningObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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case Direction.Right:
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stepinS = Convert.ToInt32((rightX + _drawningObject.Step) / _size_x);
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if (stepinS > _width) stepinS = _width;
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if (stepinS != leftXinS)
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{
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for (int j = topYinS; j < bottomYinS; j++)
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{
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for (int i = rightXinS; i < stepinS; i++)
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{
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if (_map[i, j] == _barrier)
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{
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can = false;
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}
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}
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}
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if (!can)
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{
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return DrawMapWithObject();
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}
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_drawningObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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}
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return DrawMapWithObject();
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}
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private bool SetObjectOnMap()
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{
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if (_drawningObject == null || _map == null)
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{
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return false;
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}
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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_drawningObject.SetObject(x, y, _width, _height);
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// TODO првоерка, что объект не "накладывается" на закрытые участки
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(float leftX, float topY, float rightX, float bottomY) = _drawningObject.GetCurrentPosition();
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//координаты лодки в "клетках" массива карты
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int topYinS = Convert.ToInt32(topY / _size_y);
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int rightXinS = Convert.ToInt32(rightX / _size_x);
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int leftXinS = Convert.ToInt32(leftX / _size_x);
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int bottomYinS = Convert.ToInt32(bottomY / _size_y);
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if (leftXinS < 0 || bottomYinS > _height || topYinS<0 || rightX > _width) { return false; }
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for (int j = topYinS; j <= bottomYinS; j++)
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{
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for (int i = leftXinS; i <= rightXinS; i++)
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{
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if (_map[i, j] == _barrier)
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{
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return false;
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}
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}
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}
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return true;
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}
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new(_width, _height);
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if (_drawningObject == null || _map == null)
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{
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return bmp;
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}
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Graphics gr = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _freeRoad)
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{
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DrawRoadPart(gr, i, j);
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}
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else if (_map[i, j] == _barrier)
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{
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DrawBarrierPart(gr, i, j);
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}
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}
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}
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_drawningObject.DrawningObject(gr);
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return bmp;
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}
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protected abstract void GenerateMap();
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protected abstract void DrawRoadPart(Graphics g, int i, int j);
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protected abstract void DrawBarrierPart(Graphics g, int i, int j);
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}
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}
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@ -8,9 +8,10 @@ namespace MotorBoat
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{
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internal enum Direction
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{
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None = 0,
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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Right = 4,
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}
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}
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132
MotorBoat/MotorBoat/DrawningBoat.cs
Normal file
132
MotorBoat/MotorBoat/DrawningBoat.cs
Normal file
@ -0,0 +1,132 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MotorBoat
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{
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class DrawningBoat
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{
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public EntityBoat Boat { get; protected set; }
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protected float _startPosX;
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protected float _startPosY;
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private int? _pictureWidth = null;
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private int? _pictureHeight = null;
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private readonly int _boatWidth = 70;
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private readonly int _boatHeight = 40;
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public DrawningBoat(int speed, float weight, Color bodyColor)
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{
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Boat = new EntityBoat(speed, weight, bodyColor);
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}
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protected DrawningBoat(int speed, float weight, Color bodyColor, int boatWidth, int boatHeight) :
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this(speed, weight, bodyColor)
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{
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_boatWidth = boatWidth;
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_boatHeight = boatHeight;
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}
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public void SetPosition(int x, int y, int width, int height)
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{
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// TODO checks
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_startPosX = x;
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_startPosY = y;
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX + _boatWidth > _pictureWidth) { _startPosX = 10; }
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if (_startPosY - _boatHeight < 0) { _startPosY = _boatHeight + 10; }
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if (_startPosY + _boatHeight > _pictureHeight) { _startPosY -= _boatHeight; }
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}
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public void MoveTransport(Direction direction)
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{
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if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
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{
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return;
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}
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switch (direction)
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{
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// вправо
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case Direction.Right:
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if (_startPosX + _boatWidth + Boat.Step < _pictureWidth)
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{
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_startPosX += Boat.Step;
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}
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break;
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//влево
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case Direction.Left:
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if (_startPosX - Boat.Step > 0)
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{
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_startPosX -= Boat.Step;
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}
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break;
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//вверх
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case Direction.Up:
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if (_startPosY - _boatHeight - Boat.Step > 0)
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{
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_startPosY -= Boat.Step;
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}
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break;
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//вниз
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case Direction.Down:
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if (_startPosY + _boatHeight + Boat.Step < _pictureHeight)
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{
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_startPosY += Boat.Step;
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}
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break;
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}
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}
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public virtual void DrawTransport(Graphics g)
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{
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if (_startPosX < 0 || _startPosY < 0
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|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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Pen pen = new Pen(Color.Black);
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//границы лодки
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Point[] points = new Point[5]
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{
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new Point(Convert.ToInt32(_startPosX),Convert.ToInt32(_startPosY)),
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new Point(Convert.ToInt32(_startPosX + 50),Convert.ToInt32(_startPosY)),
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new Point(Convert.ToInt32(_startPosX + 70),Convert.ToInt32(_startPosY - 20)),
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new Point(Convert.ToInt32(_startPosX + 50),Convert.ToInt32(_startPosY - 40)),
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new Point(Convert.ToInt32(_startPosX),Convert.ToInt32(_startPosY-40)),
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};
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Brush brBody = new SolidBrush(Boat?.BodyColor ?? Color.Black);
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g.FillPolygon(brBody, points);
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g.DrawPolygon(pen, points);
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Brush brYellow = new SolidBrush(Color.Yellow);
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g.FillEllipse(brYellow, _startPosX + 5, _startPosY - 30, 50, 20);
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g.DrawEllipse(pen, _startPosX + 5, _startPosY - 30, 50, 20);
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}
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public void ChangeBorders(int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_pictureWidth <= _boatWidth || _pictureHeight <= _boatHeight)
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{
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_pictureWidth = null;
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_pictureHeight = null;
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return;
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}
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if (_startPosX + _boatWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth.Value - _boatWidth;
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}
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if (_startPosY + _boatHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight.Value - _boatHeight;
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}
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}
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public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
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{
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return (_startPosX, _startPosY, _startPosX + _boatWidth, _startPosY + _boatHeight);
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}
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}
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}
|
@ -1,123 +1,95 @@
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using System;
|
||||
using System.Collections.Generic;
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||||
using System.Drawing;
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||||
using System.Linq;
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||||
using System.Text;
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||||
using System.Threading.Tasks;
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||||
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namespace MotorBoat
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{
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class DrawningMotorBoat
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internal class DrawningMotorBoat : DrawningBoat
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{
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public EntityMotorBoat Boat { get; private set; }
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private float _startPosX;
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private float _startPosY;
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private int? _pictureWidth = null;
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private int? _pictureHeight = null;
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private readonly int _boatWidth = 70;
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private readonly int _boatHeight = 40;
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public void Init(int speed, float weight, Color bodyColor)
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="dopColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="wing">Признак наличия антикрыла</param>
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/// <param name="sportLine">Признак наличия гоночной полосы</param>
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public DrawningMotorBoat(int speed, float weight, Color bodyColor, Color dopColor, bool bodyKit, bool wing, bool sportLine) :
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base(speed, weight, bodyColor, 110, 60)
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{
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Boat = new EntityMotorBoat();
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Boat.Init(speed, weight, bodyColor);
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Boat = new EntityMotorBoat(speed, weight, bodyColor, dopColor, bodyKit, wing, sportLine);
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}
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public void SetPosition(int x, int y, int width, int height)
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||||
public override void DrawTransport(Graphics g)
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||||
{
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||||
// TODO checks
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||||
_startPosX = x;
|
||||
_startPosY = y;
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_pictureWidth = width;
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||||
_pictureHeight = height;
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if (_startPosX + _boatWidth > _pictureWidth) { _startPosX = 10; }
|
||||
if (_startPosY - _boatHeight < 0) { _startPosY = _boatHeight + 10; }
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||||
if (_startPosY + _boatHeight > _pictureHeight) { _startPosY -= _boatHeight; }
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||||
}
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public void MoveBoats(Direction direction)
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||||
{
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||||
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
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if (Boat is not EntityMotorBoat motorBoat)
|
||||
{
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||||
return;
|
||||
}
|
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switch (direction)
|
||||
{
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||||
// вправо
|
||||
case Direction.Right:
|
||||
if (_startPosX + _boatWidth + Boat.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += Boat.Step;
|
||||
}
|
||||
break;
|
||||
//влево
|
||||
case Direction.Left:
|
||||
if (_startPosX - Boat.Step > 0)
|
||||
{
|
||||
_startPosX -= Boat.Step;
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case Direction.Up:
|
||||
if (_startPosY - _boatHeight - Boat.Step > 0)
|
||||
{
|
||||
_startPosY -= Boat.Step;
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case Direction.Down:
|
||||
if (_startPosY + _boatHeight + Boat.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += Boat.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (_startPosX < 0 || _startPosY < 0
|
||||
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new Pen(Color.Black);
|
||||
//границы лодки
|
||||
Point[] points = new Point[5]
|
||||
{
|
||||
new Point(Convert.ToInt32(_startPosX),Convert.ToInt32(_startPosY)),
|
||||
new Point(Convert.ToInt32(_startPosX + 50),Convert.ToInt32(_startPosY)),
|
||||
new Point(Convert.ToInt32(_startPosX + 70),Convert.ToInt32(_startPosY - 20)),
|
||||
new Point(Convert.ToInt32(_startPosX + 50),Convert.ToInt32(_startPosY - 40)),
|
||||
new Point(Convert.ToInt32(_startPosX),Convert.ToInt32(_startPosY-40)),
|
||||
};
|
||||
Point[] points;
|
||||
Pen pen = new(Color.Black);
|
||||
Brush dopBrush = new SolidBrush(motorBoat.DopColor);
|
||||
|
||||
g.FillEllipse(new SolidBrush(Color.Black), _startPosX - 17, _startPosY - 24, 14, 5);
|
||||
g.FillEllipse(new SolidBrush(Color.Black), _startPosX - 17, _startPosY - 21, 14, 5);
|
||||
|
||||
g.FillRectangle(dopBrush, _startPosX - 10, _startPosY - 30, 10, 20);
|
||||
g.DrawRectangle(pen, _startPosX - 10, _startPosY - 30, 10, 20);
|
||||
|
||||
if (motorBoat.BodyKit)
|
||||
{
|
||||
points = new Point[]
|
||||
{
|
||||
new Point(Convert.ToInt32(_startPosX),Convert.ToInt32(_startPosY-50)),
|
||||
new Point(Convert.ToInt32(_startPosX),Convert.ToInt32(_startPosY+10)),
|
||||
new Point(Convert.ToInt32(_startPosX+50),Convert.ToInt32(_startPosY)),
|
||||
new Point(Convert.ToInt32(_startPosX+50),Convert.ToInt32(_startPosY-40)),
|
||||
};
|
||||
g.FillPolygon(dopBrush, points);
|
||||
g.DrawPolygon(pen, points);
|
||||
}
|
||||
|
||||
if (motorBoat.Wing)
|
||||
{
|
||||
points = new Point[]
|
||||
{
|
||||
new Point(Convert.ToInt32(_startPosX)+50,Convert.ToInt32(_startPosY-40)),
|
||||
new Point(Convert.ToInt32(_startPosX)+80,Convert.ToInt32(_startPosY-20)),
|
||||
new Point(Convert.ToInt32(_startPosX+50),Convert.ToInt32(_startPosY)),
|
||||
};
|
||||
g.FillPolygon(dopBrush, points);
|
||||
g.DrawPolygon(pen, points);
|
||||
}
|
||||
|
||||
base.DrawTransport(g);
|
||||
points = new Point[]
|
||||
{
|
||||
new Point(Convert.ToInt32(_startPosX)+50,Convert.ToInt32(_startPosY-34)),
|
||||
new Point(Convert.ToInt32(_startPosX)+57,Convert.ToInt32(_startPosY-20)),
|
||||
new Point(Convert.ToInt32(_startPosX+50),Convert.ToInt32(_startPosY-6)),
|
||||
};
|
||||
g.FillPolygon(new SolidBrush(Color.LightBlue), points);
|
||||
g.DrawPolygon(pen, points);
|
||||
Brush brBody = new SolidBrush(Boat?.BodyColor ?? Color.Black);
|
||||
g.FillPolygon(brBody, points);
|
||||
|
||||
g.DrawEllipse(pen, _startPosX + 5, _startPosY - 30, 50, 20);
|
||||
Brush brYellow = new SolidBrush(Color.Yellow);
|
||||
g.FillEllipse(brYellow, _startPosX + 5, _startPosY - 30, 50, 20);
|
||||
|
||||
}
|
||||
public void ChangeBorders(int width, int height)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_pictureWidth <= _boatWidth || _pictureHeight <= _boatHeight)
|
||||
if (motorBoat.SportLine)
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
return;
|
||||
}
|
||||
if (_startPosX + _boatWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth.Value - _boatWidth;
|
||||
}
|
||||
if (_startPosY + _boatHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight.Value - _boatHeight;
|
||||
}
|
||||
}
|
||||
points = new Point[]
|
||||
{
|
||||
new Point(Convert.ToInt32(_startPosX)+5,Convert.ToInt32(_startPosY-37)),
|
||||
new Point(Convert.ToInt32(_startPosX)+5,Convert.ToInt32(_startPosY-30)),
|
||||
new Point(Convert.ToInt32(_startPosX+35),Convert.ToInt32(_startPosY-37)),
|
||||
};
|
||||
g.FillPolygon(dopBrush, points);
|
||||
g.DrawPolygon(pen, points);
|
||||
points = new Point[]
|
||||
{
|
||||
new Point(Convert.ToInt32(_startPosX)+5,Convert.ToInt32(_startPosY-3)),
|
||||
new Point(Convert.ToInt32(_startPosX)+5,Convert.ToInt32(_startPosY-10)),
|
||||
new Point(Convert.ToInt32(_startPosX+35),Convert.ToInt32(_startPosY-3)),
|
||||
};
|
||||
g.FillPolygon(dopBrush, points);
|
||||
g.DrawPolygon(pen, points);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
40
MotorBoat/MotorBoat/DrawningObjectBoat.cs
Normal file
40
MotorBoat/MotorBoat/DrawningObjectBoat.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
internal class DrawningObjectBoat : IDrawningObject
|
||||
{
|
||||
private DrawningBoat _boat = null;
|
||||
|
||||
public DrawningObjectBoat(DrawningBoat boat)
|
||||
{
|
||||
_boat = boat;
|
||||
}
|
||||
|
||||
public float Step => _boat?.Boat?.Step ?? 0;
|
||||
|
||||
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
|
||||
{
|
||||
return _boat?.GetCurrentPosition() ?? default;
|
||||
}
|
||||
|
||||
public void MoveObject(Direction direction)
|
||||
{
|
||||
_boat?.MoveTransport(direction);
|
||||
}
|
||||
|
||||
public void SetObject(int x, int y, int width, int height)
|
||||
{
|
||||
_boat.SetPosition(x, y, width, height);
|
||||
}
|
||||
|
||||
void IDrawningObject.DrawningObject(Graphics g)
|
||||
{
|
||||
_boat.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
24
MotorBoat/MotorBoat/EntityBoat.cs
Normal file
24
MotorBoat/MotorBoat/EntityBoat.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
class EntityBoat
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
public float Weight { get; private set; }
|
||||
public Color BodyColor { get; private set; }
|
||||
public float Step => Speed * 100 / Weight;
|
||||
public EntityBoat(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
||||
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,24 +1,31 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
class EntityMotorBoat
|
||||
internal class EntityMotorBoat : EntityBoat
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
public float Weight { get; private set; }
|
||||
public Color BodyColor { get; private set; }
|
||||
public float Step => Speed * 100 / Weight;
|
||||
public void Init(int speed, float weight, Color bodyColor)
|
||||
public Color DopColor { get; private set; }
|
||||
public bool BodyKit { get; private set; }
|
||||
public bool Wing { get; private set; }
|
||||
public bool SportLine { get; private set; }
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес лодки</param>
|
||||
/// <param name="bodyColor">Цвет кузова</param>
|
||||
/// <param name="dopColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия обвеса</param>
|
||||
/// <param name="wing">Признак наличия антикрыла</param>
|
||||
/// <param name="sportLine">Признак наличия гоночной полосы</param>
|
||||
public EntityMotorBoat(int speed, float weight, Color bodyColor, Color dopColor, bool bodyKit, bool wing, bool sportLine) :
|
||||
base(speed, weight, bodyColor)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
||||
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
|
||||
BodyColor = bodyColor;
|
||||
DopColor = dopColor;
|
||||
BodyKit = bodyKit;
|
||||
Wing = wing;
|
||||
SportLine = sportLine;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
namespace MotorBoat
|
||||
{
|
||||
partial class FormMotorBoat
|
||||
partial class FormBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
@ -38,6 +38,7 @@
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonCreate = new System.Windows.Forms.Button();
|
||||
this.buttonCreateModif = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxMotorBoat)).BeginInit();
|
||||
this.statusStrip1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
@ -141,11 +142,23 @@
|
||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
|
||||
//
|
||||
// FormMotorBoat
|
||||
// buttonCreateModif
|
||||
//
|
||||
this.buttonCreateModif.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreateModif.Location = new System.Drawing.Point(133, 369);
|
||||
this.buttonCreateModif.Name = "buttonCreateModif";
|
||||
this.buttonCreateModif.Size = new System.Drawing.Size(111, 44);
|
||||
this.buttonCreateModif.TabIndex = 6;
|
||||
this.buttonCreateModif.Text = "Модификация";
|
||||
this.buttonCreateModif.UseVisualStyleBackColor = true;
|
||||
this.buttonCreateModif.Click += new System.EventHandler(this.buttonCreateModif_Click);
|
||||
//
|
||||
// FormBoat
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.buttonCreateModif);
|
||||
this.Controls.Add(this.buttonCreate);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
@ -153,7 +166,7 @@
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.pictureBoxMotorBoat);
|
||||
this.Controls.Add(this.statusStrip1);
|
||||
this.Name = "FormMotorBoat";
|
||||
this.Name = "FormBoat";
|
||||
this.Text = "Моторная лодка";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxMotorBoat)).EndInit();
|
||||
this.statusStrip1.ResumeLayout(false);
|
||||
@ -175,5 +188,6 @@
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonCreate;
|
||||
private Button buttonCreateModif;
|
||||
}
|
||||
}
|
@ -8,23 +8,18 @@ using System.Windows.Forms;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
public partial class FormMotorBoat : Form
|
||||
public partial class FormBoat : Form
|
||||
{
|
||||
private DrawningMotorBoat _boat;
|
||||
public FormMotorBoat()
|
||||
private DrawningBoat _boat;
|
||||
public FormBoat()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
_boat = new DrawningMotorBoat();
|
||||
_boat.Init(rnd.Next(50, 150), rnd.Next(100, 200), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
_boat.SetPosition(rnd.Next(10, 100), rnd.Next(0,100), pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
|
||||
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_boat.Boat.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Âåñ: {_boat.Boat.Weight}";
|
||||
toolStripStatusLabelBodyColor.Text = $"Öâåò: {_boat.Boat.BodyColor.Name}";
|
||||
_boat = new DrawningBoat(rnd.Next(50, 150), rnd.Next(100, 200), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
private void Draw()
|
||||
@ -34,7 +29,14 @@ namespace MotorBoat
|
||||
_boat?.DrawTransport(gr);
|
||||
pictureBoxMotorBoat.Image = bmp;
|
||||
}
|
||||
|
||||
private void SetData()
|
||||
{
|
||||
Random rnd = new();
|
||||
_boat.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
|
||||
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_boat.Boat.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Âåñ: {_boat.Boat.Weight}";
|
||||
toolStripStatusLabelBodyColor.Text = $"Öâåò: {_boat.Boat.BodyColor.Name}";
|
||||
}
|
||||
private void PictureBoxCar_Resize(object sender, EventArgs e)
|
||||
{
|
||||
_boat?.ChangeBorders(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
|
||||
@ -48,19 +50,33 @@ namespace MotorBoat
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_boat?.MoveBoats(Direction.Up);
|
||||
_boat?.MoveTransport(Direction.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_boat?.MoveBoats(Direction.Down);
|
||||
_boat?.MoveTransport(Direction.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_boat?.MoveBoats(Direction.Left);
|
||||
_boat?.MoveTransport(Direction.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_boat?.MoveBoats(Direction.Right);
|
||||
_boat?.MoveTransport(Direction.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ìîäèôèêàöèÿ"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateModif_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
_boat = new DrawningMotorBoat(rnd.Next(100, 200), rnd.Next(100, 200),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
209
MotorBoat/MotorBoat/FormMap.Designer.cs
generated
Normal file
209
MotorBoat/MotorBoat/FormMap.Designer.cs
generated
Normal file
@ -0,0 +1,209 @@
|
||||
namespace MotorBoat
|
||||
{
|
||||
partial class FormMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.pictureBoxMotorBoat = new System.Windows.Forms.PictureBox();
|
||||
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
|
||||
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripStatusLabelBodyColor = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonCreate = new System.Windows.Forms.Button();
|
||||
this.buttonCreateModif = new System.Windows.Forms.Button();
|
||||
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxMotorBoat)).BeginInit();
|
||||
this.statusStrip1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// pictureBoxMotorBoat
|
||||
//
|
||||
this.pictureBoxMotorBoat.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBoxMotorBoat.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBoxMotorBoat.Name = "pictureBoxMotorBoat";
|
||||
this.pictureBoxMotorBoat.Size = new System.Drawing.Size(800, 428);
|
||||
this.pictureBoxMotorBoat.TabIndex = 1;
|
||||
this.pictureBoxMotorBoat.TabStop = false;
|
||||
//
|
||||
// statusStrip1
|
||||
//
|
||||
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.toolStripStatusLabelSpeed,
|
||||
this.toolStripStatusLabelWeight,
|
||||
this.toolStripStatusLabelBodyColor});
|
||||
this.statusStrip1.Location = new System.Drawing.Point(0, 428);
|
||||
this.statusStrip1.Name = "statusStrip1";
|
||||
this.statusStrip1.Size = new System.Drawing.Size(800, 22);
|
||||
this.statusStrip1.TabIndex = 0;
|
||||
this.statusStrip1.Text = "statusStrip1";
|
||||
//
|
||||
// toolStripStatusLabelSpeed
|
||||
//
|
||||
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
|
||||
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(62, 17);
|
||||
this.toolStripStatusLabelSpeed.Text = "Скорость:";
|
||||
//
|
||||
// toolStripStatusLabelWeight
|
||||
//
|
||||
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
|
||||
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(29, 17);
|
||||
this.toolStripStatusLabelWeight.Text = "Вес:";
|
||||
//
|
||||
// toolStripStatusLabelBodyColor
|
||||
//
|
||||
this.toolStripStatusLabelBodyColor.Name = "toolStripStatusLabelBodyColor";
|
||||
this.toolStripStatusLabelBodyColor.Size = new System.Drawing.Size(36, 17);
|
||||
this.toolStripStatusLabelBodyColor.Text = "Цвет:";
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.Image = global::MotorBoat.Properties.Resources.up;
|
||||
this.buttonRight.Location = new System.Drawing.Point(715, 370);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(40, 40);
|
||||
this.buttonRight.TabIndex = 2;
|
||||
this.buttonRight.TabStop = false;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.Image = global::MotorBoat.Properties.Resources.r;
|
||||
this.buttonUp.Location = new System.Drawing.Point(669, 324);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(40, 40);
|
||||
this.buttonUp.TabIndex = 3;
|
||||
this.buttonUp.TabStop = false;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.Image = global::MotorBoat.Properties.Resources.left;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(623, 371);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(40, 40);
|
||||
this.buttonLeft.TabIndex = 4;
|
||||
this.buttonLeft.TabStop = false;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.Image = global::MotorBoat.Properties.Resources.d;
|
||||
this.buttonDown.Location = new System.Drawing.Point(669, 370);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(40, 40);
|
||||
this.buttonDown.TabIndex = 5;
|
||||
this.buttonDown.TabStop = false;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreate.Location = new System.Drawing.Point(16, 370);
|
||||
this.buttonCreate.Name = "buttonCreate";
|
||||
this.buttonCreate.Size = new System.Drawing.Size(111, 44);
|
||||
this.buttonCreate.TabIndex = 2;
|
||||
this.buttonCreate.Text = "Создать";
|
||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
|
||||
//
|
||||
// buttonCreateModif
|
||||
//
|
||||
this.buttonCreateModif.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreateModif.Location = new System.Drawing.Point(133, 369);
|
||||
this.buttonCreateModif.Name = "buttonCreateModif";
|
||||
this.buttonCreateModif.Size = new System.Drawing.Size(111, 44);
|
||||
this.buttonCreateModif.TabIndex = 6;
|
||||
this.buttonCreateModif.Text = "Модификация";
|
||||
this.buttonCreateModif.UseVisualStyleBackColor = true;
|
||||
this.buttonCreateModif.Click += new System.EventHandler(this.ButtonCreateModif_Click);
|
||||
//
|
||||
// comboBoxSelectorMap
|
||||
//
|
||||
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBoxSelectorMap.FormattingEnabled = true;
|
||||
this.comboBoxSelectorMap.Items.AddRange(new object[] {
|
||||
"Простая карта",
|
||||
"Розовая карта",
|
||||
"Морская карта"});
|
||||
this.comboBoxSelectorMap.Location = new System.Drawing.Point(8, 8);
|
||||
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
|
||||
this.comboBoxSelectorMap.Size = new System.Drawing.Size(121, 23);
|
||||
this.comboBoxSelectorMap.TabIndex = 7;
|
||||
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
|
||||
//
|
||||
// FormMap
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.comboBoxSelectorMap);
|
||||
this.Controls.Add(this.buttonCreateModif);
|
||||
this.Controls.Add(this.buttonCreate);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.pictureBoxMotorBoat);
|
||||
this.Controls.Add(this.statusStrip1);
|
||||
this.Name = "FormMap";
|
||||
this.Text = "FormMap";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxMotorBoat)).EndInit();
|
||||
this.statusStrip1.ResumeLayout(false);
|
||||
this.statusStrip1.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
private StatusStrip statusStrip1;
|
||||
private ToolStripStatusLabel toolStripStatusLabelSpeed;
|
||||
private ToolStripStatusLabel toolStripStatusLabelWeight;
|
||||
private ToolStripStatusLabel toolStripStatusLabelBodyColor;
|
||||
private PictureBox pictureBoxMotorBoat;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonCreate;
|
||||
private Button buttonCreateModif;
|
||||
private ComboBox comboBoxSelectorMap;
|
||||
}
|
||||
}
|
107
MotorBoat/MotorBoat/FormMap.cs
Normal file
107
MotorBoat/MotorBoat/FormMap.cs
Normal file
@ -0,0 +1,107 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
public partial class FormMap : Form
|
||||
{
|
||||
private AbstractMap _abstractMap;
|
||||
|
||||
public FormMap()
|
||||
{
|
||||
InitializeComponent();
|
||||
_abstractMap = new SimpleMap();
|
||||
}
|
||||
/// <summary>
|
||||
/// Заполнение информации по объекту
|
||||
/// </summary>
|
||||
/// <param name="car"></param>
|
||||
private void SetData(DrawningBoat boat)
|
||||
{
|
||||
toolStripStatusLabelSpeed.Text = $"Скорость: {boat.Boat.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Вес: {boat.Boat.Weight}";
|
||||
toolStripStatusLabelBodyColor.Text = $"Цвет: {boat.Boat.BodyColor.Name}";
|
||||
pictureBoxMotorBoat.Image = _abstractMap.CreateMap(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height,
|
||||
new DrawningObjectBoat(boat));
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
var boat = new DrawningBoat(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
SetData(boat);
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение размеров формы
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
//получаем имя кнопки
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
Direction dir = Direction.None;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
dir = Direction.Up;
|
||||
break;
|
||||
case "buttonDown":
|
||||
dir = Direction.Down;
|
||||
break;
|
||||
case "buttonLeft":
|
||||
dir = Direction.Left;
|
||||
break;
|
||||
case "buttonRight":
|
||||
dir = Direction.Right;
|
||||
break;
|
||||
}
|
||||
pictureBoxMotorBoat.Image = _abstractMap?.MoveObject(dir);
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Модификация"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateModif_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
var boat = new DrawningMotorBoat(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
|
||||
SetData(boat);
|
||||
}
|
||||
/// <summary>
|
||||
/// Смена карты
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ComboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
switch (comboBoxSelectorMap.Text)
|
||||
{
|
||||
case "Простая карта":
|
||||
_abstractMap = new SimpleMap();
|
||||
break;
|
||||
case "Розовая карта":
|
||||
_abstractMap = new PinkMap();
|
||||
break;
|
||||
case "Морская карта":
|
||||
_abstractMap = new SeaMap();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
63
MotorBoat/MotorBoat/FormMap.resx
Normal file
63
MotorBoat/MotorBoat/FormMap.resx
Normal file
@ -0,0 +1,63 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
40
MotorBoat/MotorBoat/IDrawningObject.cs
Normal file
40
MotorBoat/MotorBoat/IDrawningObject.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
internal interface IDrawningObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Шаг перемещения объекта
|
||||
/// </summary>
|
||||
public float Step { get; }
|
||||
/// <summary>
|
||||
/// Установка позиции объекта
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина полотна</param>
|
||||
/// <param name="height">Высота полотна</param>
|
||||
void SetObject(int x, int y, int width, int height);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns></returns>
|
||||
void MoveObject(Direction direction);
|
||||
/// <summary>
|
||||
/// Отрисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
void DrawningObject(Graphics g);
|
||||
/// <summary>
|
||||
/// Получение текущей позиции объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
|
||||
}
|
||||
}
|
52
MotorBoat/MotorBoat/PinkMap.cs
Normal file
52
MotorBoat/MotorBoat/PinkMap.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
internal class PinkMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Purple);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.LightPink);
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillEllipse(barrierColor, i *( _size_x-1), j * (_size_y-1), 15, 10);
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 40)
|
||||
{
|
||||
int x = _random.Next(1, 100);
|
||||
int y = _random.Next(1, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace MotorBoat
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormMotorBoat());
|
||||
Application.Run(new FormMap());
|
||||
}
|
||||
}
|
||||
}
|
53
MotorBoat/MotorBoat/SeaMap.cs
Normal file
53
MotorBoat/MotorBoat/SeaMap.cs
Normal file
@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
internal class SeaMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Pen barrierColor = new Pen(Color.DarkBlue, 2);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.LightBlue);
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.DrawArc(barrierColor, i * (_size_x - 1), j * (_size_y - 1), 7, 6, 0, 180);
|
||||
g.DrawArc(barrierColor, i * (_size_x - 1) + 6, j * (_size_y - 1), 7, 6, 0, 180);
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 40)
|
||||
{
|
||||
int x = _random.Next(1, 100);
|
||||
int y = _random.Next(1, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
52
MotorBoat/MotorBoat/SimpleMap.cs
Normal file
52
MotorBoat/MotorBoat/SimpleMap.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
internal class SimpleMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.Gray);
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 50)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user