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27 changed files with 1513 additions and 77 deletions

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.gitignore vendored
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## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
# User-specific files
*.exe
*.bin
*.rsuser
*.suo
*.user

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive.Drawnings;
public enum DirectionType
{
Unknow = -1,
Up = 1,
Down = 2,
Left = 3,
Right = 4
}

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using WarmlyLocomotive.Entities;
namespace WarmlyLocomotive.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningLocomotive
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityLocomotive? EntityLocomotive { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки паровоза
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки паровоза
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки паровоза
/// </summary>
private readonly int _drawningLocomotiveWidth = 150;
/// <summary>
/// Высота прорисовки паровоза
/// </summary>
private readonly int _drawningLocomotiveHeight = 70;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningLocomotiveWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningLocomotiveHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningLocomotive()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningLocomotive(int speed, double weight, Color bodyColor) : this()
{
EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningLocomotiveWidth">Ширина прорисовки паровоза</param>
/// <param name="drawningLocomotiveHeight">Высота прорисовки паровоза</param>
protected DrawningLocomotive(int drawningLocomotiveWidth, int drawningLocomotiveHeight) : this()
{
_drawningLocomotiveWidth = drawningLocomotiveWidth;
_pictureHeight = drawningLocomotiveHeight;
}
//public void Init(int speed, double weight, Color bodyColor, Color
//additionalColor, bool tube, bool fuelTank)
//{
// EntityWarmlyLocomotive = new EntityWarmlyLocomotive();
// EntityWarmlyLocomotive.Init(speed, weight, bodyColor, additionalColor,
// tube, fuelTank);
// _pictureWidth = null;
// _pictureHeight = null;
// _startPosX = null;
// _startPosY = null;
//}
/// <summary>
/// Установка границ поля
/// </summary>
public bool SetPictureSize(int width, int height)
{
if (width > _drawningLocomotiveWidth && height > _drawningLocomotiveHeight)
{
_pictureWidth = width;
_pictureHeight = height;
//todo
if (_startPosX != null && _startPosY != null)
{
//проверка х
if (_startPosX.Value + _drawningLocomotiveWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningLocomotiveWidth;
}
else if (_startPosX.Value < 0)
{
_startPosX = 0;
}
//проверка у
if (_startPosY.Value + _drawningLocomotiveHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningLocomotiveHeight;
}
else if (_startPosY.Value < 0)
{
_startPosY = 0;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
//проверка у
if (y + _drawningLocomotiveHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningLocomotiveHeight;
}
else if (y < 0)
{
_startPosY = 0;
}
else
{
_startPosY = y;
}
//проверка х
if (x + _drawningLocomotiveWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningLocomotiveWidth;
}
else if (x < 0)
{
_startPosX = 0;
}
else
{
_startPosX = x;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
public bool MoveTransport(DirectionType direction)
{
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityLocomotive.Step > 0)
{
_startPosX -= (int)EntityLocomotive.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityLocomotive.Step > 0)
{
_startPosY -= (int)EntityLocomotive.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityLocomotive.Step + _drawningLocomotiveWidth < _pictureWidth)
{
_startPosX += (int)EntityLocomotive.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityLocomotive.Step + _drawningLocomotiveHeight < _pictureHeight)
{
_startPosY += (int)EntityLocomotive.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
public virtual void DrawTransport(Graphics g)
{
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
//Brush additionalBrush = new SolidBrush(EntityWarmlyLocomotive.AdditionalColor);
//труба
//if (EntityWarmlyLocomotive.Tube)
//{
// g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value, 20, 30);
// g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value, 20, 40);
//}
//локомотив
Brush br = new SolidBrush(EntityLocomotive.BodyColor);
Brush blBr = new SolidBrush(Color.Black);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 140, 20);
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 30, 140, 20);
Point point1 = new Point(_startPosX.Value, _startPosY.Value + 30);
Point point2 = new Point(_startPosX.Value + 20, _startPosY.Value);
Point point3 = new Point(_startPosX.Value + 140, _startPosY.Value);
Point point4 = new Point(_startPosX.Value + 140, _startPosY.Value + 30);
Point[] body = { point1, point2, point3, point4 };
g.DrawPolygon(pen, body);
g.FillPolygon(br, body);
g.DrawRectangle(pen, _startPosX.Value + 140, _startPosY.Value + 10, 10, 40);
g.FillRectangle(br, _startPosX.Value + 140, _startPosY.Value + 10, 10, 40);
//колеса
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 50, 20, 20);
g.FillEllipse(blBr, _startPosX.Value, _startPosY.Value + 50, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 50, 20, 20);
g.FillEllipse(blBr, _startPosX.Value + 30, _startPosY.Value + 50, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 50, 20, 20);
g.FillEllipse(blBr, _startPosX.Value + 90, _startPosY.Value + 50, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 120, _startPosY.Value + 50, 20, 20);
g.FillEllipse(blBr, _startPosX.Value + 120, _startPosY.Value + 50, 20, 20);
// отсек для топлива
//if (EntityWarmlyLocomotive.FuelTank)
//{
// g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
// g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
//}
}
}

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using WarmlyLocomotive.Entities;
namespace WarmlyLocomotive.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningWarmlyLocomotive : DrawningLocomotive
{
/// <summary>
/// Класс-сущность
/// </summary>
public DrawningWarmlyLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool tube, bool fuelTank) : base(150, 100)
{
EntityLocomotive = new EntityWarmlyLocomotive(speed, weight, bodyColor, additionalColor, tube, fuelTank);
}
public override void DrawTransport(Graphics g)
{
if (EntityLocomotive == null || EntityLocomotive is not EntityWarmlyLocomotive warmlyLocomotive || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(warmlyLocomotive.AdditionalColor);
//труба
if (warmlyLocomotive.Tube)
{
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value, 20, 30);
g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value, 20, 40);
}
_startPosY += 30;
base.DrawTransport(g);
_startPosY -= 30;
// отсек для топлива
if (warmlyLocomotive.FuelTank)
{
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive.Entities;
/// <summary>
/// Базовый класс сущности
/// </summary>
public class EntityLocomotive
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор, заменяющий init
/// </summary>
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">цвет</param>
public EntityLocomotive(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive.Entities;
public class EntityWarmlyLocomotive : EntityLocomotive
{
public Color AdditionalColor { get; private set; }
public bool Tube;
public bool FuelTank;
public EntityWarmlyLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool tube, bool fuelTank) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Tube = tube;
FuelTank = fuelTank;
}
}

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namespace WarmlyLocomotive
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace WarmlyLocomotive
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace WarmlyLocomotive
{
partial class FormWarmlyLocomotive
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxWarmlyLocomotive = new PictureBox();
createButton = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonRight = new Button();
createBaseButton = new Button();
comboBoxStrategy = new ComboBox();
strategyMoveButton = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyLocomotive).BeginInit();
SuspendLayout();
//
// pictureBoxWarmlyLocomotive
//
pictureBoxWarmlyLocomotive.Dock = DockStyle.Fill;
pictureBoxWarmlyLocomotive.Location = new Point(0, 0);
pictureBoxWarmlyLocomotive.Name = "pictureBoxWarmlyLocomotive";
pictureBoxWarmlyLocomotive.Size = new Size(884, 461);
pictureBoxWarmlyLocomotive.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxWarmlyLocomotive.TabIndex = 0;
pictureBoxWarmlyLocomotive.TabStop = false;
//
// createButton
//
createButton.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
createButton.Location = new Point(12, 426);
createButton.Name = "createButton";
createButton.Size = new Size(153, 23);
createButton.TabIndex = 1;
createButton.Text = "Создать тепловоз";
createButton.UseVisualStyleBackColor = true;
createButton.Click += createButton_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.UpArrow;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(794, 366);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 2;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += moveButton_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.DownArrow;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(794, 407);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += moveButton_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.AutoEllipsis = true;
buttonLeft.BackgroundImage = Properties.Resources.LeftArrow;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(753, 407);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 4;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += moveButton_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.RightArrow;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(837, 407);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += moveButton_Click;
//
// createBaseButton
//
createBaseButton.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
createBaseButton.Location = new Point(171, 426);
createBaseButton.Name = "createBaseButton";
createBaseButton.Size = new Size(153, 23);
createBaseButton.TabIndex = 6;
createBaseButton.Text = "Создать локомотив";
createBaseButton.UseVisualStyleBackColor = true;
createBaseButton.Click += createBaseButton_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(753, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// strategyMoveButton
//
strategyMoveButton.Location = new Point(797, 41);
strategyMoveButton.Name = "strategyMoveButton";
strategyMoveButton.Size = new Size(75, 23);
strategyMoveButton.TabIndex = 8;
strategyMoveButton.Text = "Шаг";
strategyMoveButton.UseVisualStyleBackColor = true;
strategyMoveButton.Click += strategyMoveButton_Click;
//
// FormWarmlyLocomotive
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(884, 461);
Controls.Add(strategyMoveButton);
Controls.Add(comboBoxStrategy);
Controls.Add(createBaseButton);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(createButton);
Controls.Add(pictureBoxWarmlyLocomotive);
Name = "FormWarmlyLocomotive";
StartPosition = FormStartPosition.CenterScreen;
Text = "Тепловоз";
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyLocomotive).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxWarmlyLocomotive;
private Button createButton;
private Button buttonUp;
private Button buttonDown;
private Button buttonLeft;
private Button buttonRight;
private Button createBaseButton;
private ComboBox comboBoxStrategy;
private Button strategyMoveButton;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using WarmlyLocomotive.Drawnings;
using WarmlyLocomotive.MovementStrategy;
namespace WarmlyLocomotive
{
public partial class FormWarmlyLocomotive : Form
{
private DrawningLocomotive? _drawningLocomotive;
private AbstractStrategy _strategy;
public FormWarmlyLocomotive()
{
InitializeComponent();
_strategy = null;
}
private void Draw()
{
if (_drawningLocomotive == null)
{
return;
}
Bitmap bmp = new(pictureBoxWarmlyLocomotive.Width,
pictureBoxWarmlyLocomotive.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningLocomotive.DrawTransport(gr);
pictureBoxWarmlyLocomotive.Image = bmp;
}
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningLocomotive):
{
_drawningLocomotive = new DrawningLocomotive(
random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
}
case nameof(DrawningWarmlyLocomotive):
{
_drawningLocomotive = new DrawningWarmlyLocomotive(
random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)));
break;
}
default:
return;
}
_drawningLocomotive.SetPictureSize(pictureBoxWarmlyLocomotive.Width, pictureBoxWarmlyLocomotive.Height);
_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
private void createButton_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningWarmlyLocomotive));
private void createBaseButton_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningLocomotive));
//{
//Random random = new();
//_drawningWarmlyLocomotive = new DrawningWarmlyLocomotive();
//_drawningWarmlyLocomotive.Init(
// random.Next(100, 300),
// random.Next(1000,3000),
// Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
// Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
// Convert.ToBoolean(random.Next(0, 2)),
// Convert.ToBoolean(random.Next(0, 2)));
//_drawningWarmlyLocomotive.SetPictureSize(
// pictureBoxWarmlyLocomotive.Width,
// pictureBoxWarmlyLocomotive.Height);
//_drawningWarmlyLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
//Draw();
//}
private void moveButton_Click(object sender, EventArgs e)
{
if (_drawningLocomotive == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result =
_drawningLocomotive.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
_drawningLocomotive.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
_drawningLocomotive.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
_drawningLocomotive.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
private void strategyMoveButton_Click(object sender, EventArgs e)
{
if (_drawningLocomotive == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableLocomotive(_drawningLocomotive),
pictureBoxWarmlyLocomotive.Width, pictureBoxWarmlyLocomotive.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive.MovementStrategy;
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,66 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WarmlyLocomotive.Drawnings;
namespace WarmlyLocomotive.MovementStrategy;
public class MoveableLocomotive : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningLocomotive или его наследника
/// </summary>
private readonly DrawningLocomotive? _locomotive = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="locomotive">Объект класса DrawningLocomotive</param>
public MoveableLocomotive(DrawningLocomotive locomotive)
{
_locomotive = locomotive;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_locomotive == null || _locomotive.EntityLocomotive == null || !_locomotive.GetPosX.HasValue || !_locomotive.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_locomotive.GetPosX.Value, _locomotive.GetPosY.Value, _locomotive.GetWidth, _locomotive.GetHeight);
}
}
public int GetStep => (int)(_locomotive?.EntityLocomotive?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_locomotive == null || _locomotive.EntityLocomotive == null)
{
return false;
}
return _locomotive.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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@ -0,0 +1,61 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,61 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -0,0 +1,76 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive.MovementStrategy;
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

View File

@ -8,10 +8,8 @@ namespace WarmlyLocomotive
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormWarmlyLocomotive());
}
}
}

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace WarmlyLocomotive.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WarmlyLocomotive.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap DownArrow {
get {
object obj = ResourceManager.GetObject("DownArrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap LeftArrow {
get {
object obj = ResourceManager.GetObject("LeftArrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap RightArrow {
get {
object obj = ResourceManager.GetObject("RightArrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap UpArrow {
get {
object obj = ResourceManager.GetObject("UpArrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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Each data row contains a name, and value. The row also contains a
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that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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: and then encoded with base64 encoding.
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value : The object must be serialized with
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: and then encoded with base64 encoding.
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@ -8,4 +8,19 @@
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<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
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<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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