интерфейс IMovableObject + класс MovableLocomotive
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WarmlyLocomotive/MovementStrategy/IMoveableObject.cs
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12
WarmlyLocomotive/MovementStrategy/IMoveableObject.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace WarmlyLocomotive.MovementStrategy
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{
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internal interface IMoveableObject
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{
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}
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}
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66
WarmlyLocomotive/MovementStrategy/MovableLocomotive.cs
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66
WarmlyLocomotive/MovementStrategy/MovableLocomotive.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using WarmlyLocomotive.Drawnings;
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namespace WarmlyLocomotive.MovementStrategy;
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public class MoveableLocomotive : IMoveableObject
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{
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/// <summary>
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/// Поле-объект класса DrawningLocomotive или его наследника
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/// </summary>
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private readonly DrawningLocomotive? _locomotive = null;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="locomotive">Объект класса DrawningLocomotive</param>
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public MoveableLocomotive(DrawningLocomotive locomotive)
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{
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_locomotive = locomotive;
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}
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public ObjectParameters? GetObjectPosition
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{
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get
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{
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if (_locomotive == null || _locomotive.EntityLocomotive == null || !_locomotive.GetPosX.HasValue || !_locomotive.GetPosY.HasValue)
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{
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return null;
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}
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return new ObjectParameters(_locomotive.GetPosX.Value, _locomotive.GetPosY.Value, _locomotive.GetWidth, _locomotive.GetHeight);
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}
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}
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public int GetStep => (int)(_locomotive?.EntityLocomotive?.Step ?? 0);
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public bool TryMoveObject(MovementDirection direction)
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{
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if (_locomotive == null || _locomotive.EntityLocomotive == null)
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{
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return false;
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}
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return _locomotive.MoveTransport(GetDirectionType(direction));
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}
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/// <summary>
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/// Конвертация из MovementDirection в DirectionType
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/// </summary>
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/// <param name="direction">MovementDirection</param>
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/// <returns>DirectionType</returns>
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private static DirectionType GetDirectionType(MovementDirection direction)
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{
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return direction switch
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{
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MovementDirection.Left => DirectionType.Left,
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MovementDirection.Right => DirectionType.Right,
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MovementDirection.Up => DirectionType.Up,
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MovementDirection.Down => DirectionType.Down,
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_ => DirectionType.Unknow,
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};
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}
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}
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30
WarmlyLocomotive/MovementStrategy/MovementDirection.cs
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30
WarmlyLocomotive/MovementStrategy/MovementDirection.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace WarmlyLocomotive.MovementStrategy;
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public enum MovementDirection
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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76
WarmlyLocomotive/MovementStrategy/ObjectParameters.cs
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WarmlyLocomotive/MovementStrategy/ObjectParameters.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace WarmlyLocomotive.MovementStrategy;
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public class ObjectParameters
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{
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/// <summary>
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/// Координата X
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/// </summary>
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private readonly int _x;
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/// <summary>
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/// Координата Y
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/// </summary>
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private readonly int _y;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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private readonly int _width;
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/// <summary>
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/// Высота объекта
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/// </summary>
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private readonly int _height;
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/// <summary>
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/// Левая граница
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/// </summary>
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public int LeftBorder => _x;
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/// <summary>
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/// Верхняя граница
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/// </summary>
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public int TopBorder => _y;
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/// <summary>
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/// Правая граница
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/// </summary>
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public int RightBorder => _x + _width;
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/// <summary>
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/// Нижняя граница
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/// </summary>
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public int DownBorder => _y + _height;
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/// <summary>
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/// Середина объекта
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/// </summary>
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public int ObjectMiddleHorizontal => _x + _width / 2;
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/// <summary>
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/// Середина объекта
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/// </summary>
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public int ObjectMiddleVertical => _y + _height / 2;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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/// <param name="width">Ширина объекта</param>
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/// <param name="height">Высота объекта</param>
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public ObjectParameters(int x, int y, int width, int height)
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{
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_x = x;
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_y = y;
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_width = width;
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_height = height;
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}
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}
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