базовый объект и его прорисовка

This commit is contained in:
Данил Лопатин 2024-04-15 16:02:47 +03:00
parent 69df949971
commit 781604b4a5
7 changed files with 212 additions and 84 deletions

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@ -4,7 +4,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive;
namespace WarmlyLocomotive.Drawnings;
public enum DirectionType
{

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@ -1,13 +1,15 @@
namespace WarmlyLocomotive;
using WarmlyLocomotive.Entities;
namespace WarmlyLocomotive.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningWarmlyLocomotive
public class DrawningLocomotive
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityWarmlyLocomotive? EntityWarmlyLocomotive { get; private set; }
public EntityLocomotive? EntityLocomotive { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
@ -17,36 +19,88 @@ public class DrawningWarmlyLocomotive
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// Левая координата прорисовки паровоза
/// </summary>
private int? _startPosX;
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// Верхняя кооридната прорисовки паровоза
/// </summary>
private int? _startPosY;
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// Ширина прорисовки паровоза
/// </summary>
private readonly int _drawningLocomotiveWidth = 150;
/// <summary>
/// Высота прорисовки автомобиля
/// Высота прорисовки паровоза
/// </summary>
private readonly int _drawningLocomotiveHeight = 100;
/// <summary>
/// Инициализация свойств
/// </summary>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool tube, bool fuelTank)
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningLocomotiveWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningLocomotiveHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningLocomotive()
{
EntityWarmlyLocomotive = new EntityWarmlyLocomotive();
EntityWarmlyLocomotive.Init(speed, weight, bodyColor, additionalColor,
tube, fuelTank);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningLocomotive(int speed, double weight, Color bodyColor) : this()
{
EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningLocomotiveWidth">Ширина прорисовки паровоза</param>
/// <param name="drawningLocomotiveHeight">Высота прорисовки паровоза</param>
protected DrawningLocomotive(int drawningLocomotiveWidth, int drawningLocomotiveHeight) : this()
{
_drawningLocomotiveWidth = drawningLocomotiveWidth;
_pictureHeight = drawningLocomotiveHeight;
}
//public void Init(int speed, double weight, Color bodyColor, Color
//additionalColor, bool tube, bool fuelTank)
//{
// EntityWarmlyLocomotive = new EntityWarmlyLocomotive();
// EntityWarmlyLocomotive.Init(speed, weight, bodyColor, additionalColor,
// tube, fuelTank);
// _pictureWidth = null;
// _pictureHeight = null;
// _startPosX = null;
// _startPosY = null;
//}
/// <summary>
/// Установка границ поля
/// </summary>
@ -62,7 +116,7 @@ public class DrawningWarmlyLocomotive
if (_startPosX != null && _startPosY != null)
{
//проверка х
if ((_startPosX.Value + _drawningLocomotiveWidth) > _pictureWidth)
if (_startPosX.Value + _drawningLocomotiveWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningLocomotiveWidth;
}
@ -72,7 +126,7 @@ public class DrawningWarmlyLocomotive
}
//проверка у
if ((_startPosY.Value + _drawningLocomotiveHeight) > _pictureHeight)
if (_startPosY.Value + _drawningLocomotiveHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningLocomotiveHeight;
}
@ -99,7 +153,7 @@ public class DrawningWarmlyLocomotive
}
//проверка у
if ((y + _drawningLocomotiveHeight) > _pictureHeight)
if (y + _drawningLocomotiveHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningLocomotiveHeight;
}
@ -113,7 +167,7 @@ public class DrawningWarmlyLocomotive
}
//проверка х
if ((x + _drawningLocomotiveWidth) > _pictureWidth)
if (x + _drawningLocomotiveWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningLocomotiveWidth;
}
@ -133,7 +187,7 @@ public class DrawningWarmlyLocomotive
public bool MoveTransport(DirectionType direction)
{
if (EntityWarmlyLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
@ -141,30 +195,30 @@ public class DrawningWarmlyLocomotive
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityWarmlyLocomotive.Step > 0)
if (_startPosX.Value - EntityLocomotive.Step > 0)
{
_startPosX -= (int)EntityWarmlyLocomotive.Step;
_startPosX -= (int)EntityLocomotive.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityWarmlyLocomotive.Step > 0)
if (_startPosY.Value - EntityLocomotive.Step > 0)
{
_startPosY -= (int)EntityWarmlyLocomotive.Step;
_startPosY -= (int)EntityLocomotive.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityWarmlyLocomotive.Step + _drawningLocomotiveWidth < _pictureWidth)
if (_startPosX.Value + EntityLocomotive.Step + _drawningLocomotiveWidth < _pictureWidth)
{
_startPosX += (int)EntityWarmlyLocomotive.Step;
_startPosX += (int)EntityLocomotive.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityWarmlyLocomotive.Step + _drawningLocomotiveHeight < _pictureHeight)
if (_startPosY.Value + EntityLocomotive.Step + _drawningLocomotiveHeight < _pictureHeight)
{
_startPosY += (int)EntityWarmlyLocomotive.Step;
_startPosY += (int)EntityLocomotive.Step;
}
return true;
default:
@ -175,24 +229,25 @@ public class DrawningWarmlyLocomotive
/// Прорисовка объекта
/// </summary>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (EntityWarmlyLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityWarmlyLocomotive.AdditionalColor);
//Brush additionalBrush = new SolidBrush(EntityWarmlyLocomotive.AdditionalColor);
//труба
if (EntityWarmlyLocomotive.Tube)
{
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value, 20, 30);
g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value, 20, 40);
}
//if (EntityWarmlyLocomotive.Tube)
//{
// g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value, 20, 30);
// g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value, 20, 40);
//}
//локомотив
Brush br = new SolidBrush(EntityWarmlyLocomotive.BodyColor);
Brush br = new SolidBrush(EntityLocomotive.BodyColor);
Brush blBr = new SolidBrush(Color.Black);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 60, 140, 20);
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 60, 140, 20);
@ -200,11 +255,13 @@ public class DrawningWarmlyLocomotive
Point point2 = new Point(_startPosX.Value + 20, _startPosY.Value + 30);
Point point3 = new Point(_startPosX.Value + 140, _startPosY.Value + 30);
Point point4 = new Point(_startPosX.Value + 140, _startPosY.Value + 60);
Point[] body ={point1, point2, point3, point4};
Point[] body = { point1, point2, point3, point4 };
g.DrawPolygon(pen, body);
g.FillPolygon(br, body);
g.DrawRectangle(pen, _startPosX.Value + 140, _startPosY.Value + 40, 10, 40);
g.FillRectangle(br, _startPosX.Value + 140, _startPosY.Value + 40, 10, 40);
//колеса
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 80, 20, 20);
g.FillEllipse(blBr, _startPosX.Value, _startPosY.Value + 80, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 80, 20, 20);
@ -215,11 +272,11 @@ public class DrawningWarmlyLocomotive
g.FillEllipse(blBr, _startPosX.Value + 120, _startPosY.Value + 80, 20, 20);
// отсек для топлива
if (EntityWarmlyLocomotive.FuelTank)
{
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
}
//if (EntityWarmlyLocomotive.FuelTank)
//{
// g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
// g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
//}
}
}

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@ -0,0 +1,44 @@
using WarmlyLocomotive.Entities;
namespace WarmlyLocomotive.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningWarmlyLocomotive : DrawningLocomotive
{
/// <summary>
/// Класс-сущность
/// </summary>
public DrawningWarmlyLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool tube, bool fuelTank) : base(150, 100)
{
EntityLocomotive = new EntityWarmlyLocomotive(speed, weight, bodyColor, additionalColor, tube, fuelTank);
}
public override void DrawTransport(Graphics g)
{
if (EntityLocomotive == null || EntityLocomotive is not EntityWarmlyLocomotive warmlyLocomotive || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(warmlyLocomotive.AdditionalColor);
//труба
if (warmlyLocomotive.Tube)
{
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value, 20, 30);
g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value, 20, 40);
}
// отсек для топлива
if (warmlyLocomotive.FuelTank)
{
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
}
}
}

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@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive.Entities;
/// <summary>
/// Базовый класс сущности
/// </summary>
public class EntityLocomotive
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
//public Color AdditionalColor { get; private set; }
//public bool Tube { get; private set; }
//public bool FuelTank { get; private set; }
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор, заменяющий init
/// </summary>
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">цвет</param>
public EntityLocomotive(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
//AdditionalColor = additionalColor;
//Tube = tube;
//FuelTank = fuelTank;
}
}

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@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive.Entities;
public class EntityWarmlyLocomotive : EntityLocomotive
{
public Color AdditionalColor { get; private set; }
public bool Tube;
public bool FuelTank;
public EntityWarmlyLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool tube, bool fuelTank) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Tube = tube;
FuelTank = fuelTank;
}
}

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@ -1,38 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive;
public class EntityWarmlyLocomotive
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool Tube { get; private set; }
public bool FuelTank { get; private set; }
public double Step => Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool tube, bool fuelTank)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Tube = tube;
FuelTank = fuelTank;
}
}

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@ -7,6 +7,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using WarmlyLocomotive.Drawnings;
namespace WarmlyLocomotive
{