Compare commits
15 Commits
Author | SHA1 | Date | |
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775539064d | |||
1d32aa0b0f | |||
63173ed478 | |||
d511717899 | |||
491bb4504b | |||
13c7543c5e | |||
781604b4a5 | |||
69df949971 | |||
cb303b9ca4 | |||
67e35f5776 | |||
373daa8bba | |||
d53c9971d2 | |||
5a9b1fb6ae | |||
86426d0aed | |||
b8ce3cb5d1 |
2
.gitignore
vendored
2
.gitignore
vendored
@ -5,6 +5,8 @@
|
|||||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||||
|
|
||||||
# User-specific files
|
# User-specific files
|
||||||
|
*.exe
|
||||||
|
*.bin
|
||||||
*.rsuser
|
*.rsuser
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||||||
*.suo
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*.suo
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||||||
*.user
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*.user
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||||||
|
16
WarmlyLocomotive/Drawnings/DirectionType.cs
Normal file
16
WarmlyLocomotive/Drawnings/DirectionType.cs
Normal file
@ -0,0 +1,16 @@
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|||||||
|
using System;
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||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
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||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
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||||||
|
namespace WarmlyLocomotive.Drawnings;
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||||||
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public enum DirectionType
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||||||
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{
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Unknow = -1,
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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||||||
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}
|
282
WarmlyLocomotive/Drawnings/DrawningLocomotive.cs
Normal file
282
WarmlyLocomotive/Drawnings/DrawningLocomotive.cs
Normal file
@ -0,0 +1,282 @@
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|||||||
|
using WarmlyLocomotive.Entities;
|
||||||
|
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||||||
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namespace WarmlyLocomotive.Drawnings;
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||||||
|
/// <summary>
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||||||
|
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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||||||
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/// </summary>
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||||||
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public class DrawningLocomotive
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||||||
|
{
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||||||
|
/// <summary>
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||||||
|
/// Класс-сущность
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||||||
|
/// </summary>
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||||||
|
public EntityLocomotive? EntityLocomotive { get; protected set; }
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||||||
|
/// <summary>
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||||||
|
/// Ширина окна
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|
/// </summary>
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||||||
|
private int? _pictureWidth;
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||||||
|
/// <summary>
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||||||
|
/// Высота окна
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||||||
|
/// </summary>
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||||||
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private int? _pictureHeight;
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||||||
|
/// <summary>
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||||||
|
/// Левая координата прорисовки паровоза
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||||||
|
/// </summary>
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||||||
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protected int? _startPosX;
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||||||
|
/// <summary>
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||||||
|
/// Верхняя кооридната прорисовки паровоза
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||||||
|
/// </summary>
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||||||
|
protected int? _startPosY;
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||||||
|
/// <summary>
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||||||
|
/// Ширина прорисовки паровоза
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||||||
|
/// </summary>
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||||||
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private readonly int _drawningLocomotiveWidth = 150;
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||||||
|
/// <summary>
|
||||||
|
/// Высота прорисовки паровоза
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _drawningLocomotiveHeight = 70;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Координата X объекта
|
||||||
|
/// </summary>
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||||||
|
public int? GetPosX => _startPosX;
|
||||||
|
|
||||||
|
/// <summary>
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||||||
|
/// Координата Y объекта
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||||||
|
/// </summary>
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||||||
|
public int? GetPosY => _startPosY;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
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||||||
|
/// </summary>
|
||||||
|
public int GetWidth => _drawningLocomotiveWidth;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetHeight => _drawningLocomotiveHeight;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Пустой конструктор
|
||||||
|
/// </summary>
|
||||||
|
private DrawningLocomotive()
|
||||||
|
{
|
||||||
|
_pictureWidth = null;
|
||||||
|
_pictureHeight = null;
|
||||||
|
_startPosX = null;
|
||||||
|
_startPosY = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
public DrawningLocomotive(int speed, double weight, Color bodyColor) : this()
|
||||||
|
{
|
||||||
|
EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор для наследников
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="drawningLocomotiveWidth">Ширина прорисовки паровоза</param>
|
||||||
|
/// <param name="drawningLocomotiveHeight">Высота прорисовки паровоза</param>
|
||||||
|
protected DrawningLocomotive(int drawningLocomotiveWidth, int drawningLocomotiveHeight) : this()
|
||||||
|
{
|
||||||
|
_drawningLocomotiveWidth = drawningLocomotiveWidth;
|
||||||
|
_pictureHeight = drawningLocomotiveHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
//public void Init(int speed, double weight, Color bodyColor, Color
|
||||||
|
//additionalColor, bool tube, bool fuelTank)
|
||||||
|
//{
|
||||||
|
// EntityWarmlyLocomotive = new EntityWarmlyLocomotive();
|
||||||
|
// EntityWarmlyLocomotive.Init(speed, weight, bodyColor, additionalColor,
|
||||||
|
// tube, fuelTank);
|
||||||
|
// _pictureWidth = null;
|
||||||
|
// _pictureHeight = null;
|
||||||
|
// _startPosX = null;
|
||||||
|
// _startPosY = null;
|
||||||
|
//}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Установка границ поля
|
||||||
|
/// </summary>
|
||||||
|
|
||||||
|
public bool SetPictureSize(int width, int height)
|
||||||
|
{
|
||||||
|
if (width > _drawningLocomotiveWidth && height > _drawningLocomotiveHeight)
|
||||||
|
{
|
||||||
|
_pictureWidth = width;
|
||||||
|
_pictureHeight = height;
|
||||||
|
|
||||||
|
//todo
|
||||||
|
if (_startPosX != null && _startPosY != null)
|
||||||
|
{
|
||||||
|
//проверка х
|
||||||
|
if (_startPosX.Value + _drawningLocomotiveWidth > _pictureWidth)
|
||||||
|
{
|
||||||
|
_startPosX = _pictureWidth - _drawningLocomotiveWidth;
|
||||||
|
}
|
||||||
|
else if (_startPosX.Value < 0)
|
||||||
|
{
|
||||||
|
_startPosX = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
//проверка у
|
||||||
|
if (_startPosY.Value + _drawningLocomotiveHeight > _pictureHeight)
|
||||||
|
{
|
||||||
|
_startPosY = _pictureHeight - _drawningLocomotiveHeight;
|
||||||
|
}
|
||||||
|
else if (_startPosY.Value < 0)
|
||||||
|
{
|
||||||
|
_startPosY = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Установка позиции
|
||||||
|
/// </summary>
|
||||||
|
|
||||||
|
public void SetPosition(int x, int y)
|
||||||
|
{
|
||||||
|
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//проверка у
|
||||||
|
if (y + _drawningLocomotiveHeight > _pictureHeight)
|
||||||
|
{
|
||||||
|
_startPosY = _pictureHeight - _drawningLocomotiveHeight;
|
||||||
|
}
|
||||||
|
else if (y < 0)
|
||||||
|
{
|
||||||
|
_startPosY = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_startPosY = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
//проверка х
|
||||||
|
if (x + _drawningLocomotiveWidth > _pictureWidth)
|
||||||
|
{
|
||||||
|
_startPosX = _pictureWidth - _drawningLocomotiveWidth;
|
||||||
|
}
|
||||||
|
else if (x < 0)
|
||||||
|
{
|
||||||
|
_startPosX = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_startPosX = x;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Изменение направления перемещения
|
||||||
|
/// </summary>
|
||||||
|
|
||||||
|
public bool MoveTransport(DirectionType direction)
|
||||||
|
{
|
||||||
|
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
switch (direction)
|
||||||
|
{
|
||||||
|
//влево
|
||||||
|
case DirectionType.Left:
|
||||||
|
if (_startPosX.Value - EntityLocomotive.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosX -= (int)EntityLocomotive.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
//вверх
|
||||||
|
case DirectionType.Up:
|
||||||
|
if (_startPosY.Value - EntityLocomotive.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosY -= (int)EntityLocomotive.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
// вправо
|
||||||
|
case DirectionType.Right:
|
||||||
|
if (_startPosX.Value + EntityLocomotive.Step + _drawningLocomotiveWidth < _pictureWidth)
|
||||||
|
{
|
||||||
|
_startPosX += (int)EntityLocomotive.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
//вниз
|
||||||
|
case DirectionType.Down:
|
||||||
|
if (_startPosY.Value + EntityLocomotive.Step + _drawningLocomotiveHeight < _pictureHeight)
|
||||||
|
{
|
||||||
|
_startPosY += (int)EntityLocomotive.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Прорисовка объекта
|
||||||
|
/// </summary>
|
||||||
|
|
||||||
|
public virtual void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Pen pen = new(Color.Black);
|
||||||
|
|
||||||
|
//Brush additionalBrush = new SolidBrush(EntityWarmlyLocomotive.AdditionalColor);
|
||||||
|
|
||||||
|
//труба
|
||||||
|
//if (EntityWarmlyLocomotive.Tube)
|
||||||
|
//{
|
||||||
|
// g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value, 20, 30);
|
||||||
|
// g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value, 20, 40);
|
||||||
|
//}
|
||||||
|
|
||||||
|
//локомотив
|
||||||
|
Brush br = new SolidBrush(EntityLocomotive.BodyColor);
|
||||||
|
Brush blBr = new SolidBrush(Color.Black);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 140, 20);
|
||||||
|
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 30, 140, 20);
|
||||||
|
Point point1 = new Point(_startPosX.Value, _startPosY.Value + 30);
|
||||||
|
Point point2 = new Point(_startPosX.Value + 20, _startPosY.Value);
|
||||||
|
Point point3 = new Point(_startPosX.Value + 140, _startPosY.Value);
|
||||||
|
Point point4 = new Point(_startPosX.Value + 140, _startPosY.Value + 30);
|
||||||
|
Point[] body = { point1, point2, point3, point4 };
|
||||||
|
g.DrawPolygon(pen, body);
|
||||||
|
g.FillPolygon(br, body);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 140, _startPosY.Value + 10, 10, 40);
|
||||||
|
g.FillRectangle(br, _startPosX.Value + 140, _startPosY.Value + 10, 10, 40);
|
||||||
|
|
||||||
|
//колеса
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 50, 20, 20);
|
||||||
|
g.FillEllipse(blBr, _startPosX.Value, _startPosY.Value + 50, 20, 20);
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 50, 20, 20);
|
||||||
|
g.FillEllipse(blBr, _startPosX.Value + 30, _startPosY.Value + 50, 20, 20);
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 50, 20, 20);
|
||||||
|
g.FillEllipse(blBr, _startPosX.Value + 90, _startPosY.Value + 50, 20, 20);
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 120, _startPosY.Value + 50, 20, 20);
|
||||||
|
g.FillEllipse(blBr, _startPosX.Value + 120, _startPosY.Value + 50, 20, 20);
|
||||||
|
|
||||||
|
// отсек для топлива
|
||||||
|
//if (EntityWarmlyLocomotive.FuelTank)
|
||||||
|
//{
|
||||||
|
// g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
|
||||||
|
// g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
|
||||||
|
//}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
48
WarmlyLocomotive/Drawnings/DrawningWarmlyLocomotive.cs
Normal file
48
WarmlyLocomotive/Drawnings/DrawningWarmlyLocomotive.cs
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
using WarmlyLocomotive.Entities;
|
||||||
|
|
||||||
|
namespace WarmlyLocomotive.Drawnings;
|
||||||
|
/// <summary>
|
||||||
|
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||||
|
/// </summary>
|
||||||
|
public class DrawningWarmlyLocomotive : DrawningLocomotive
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность
|
||||||
|
/// </summary>
|
||||||
|
public DrawningWarmlyLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool tube, bool fuelTank) : base(150, 100)
|
||||||
|
{
|
||||||
|
EntityLocomotive = new EntityWarmlyLocomotive(speed, weight, bodyColor, additionalColor, tube, fuelTank);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public override void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityLocomotive == null || EntityLocomotive is not EntityWarmlyLocomotive warmlyLocomotive || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Pen pen = new(Color.Black);
|
||||||
|
Brush additionalBrush = new SolidBrush(warmlyLocomotive.AdditionalColor);
|
||||||
|
|
||||||
|
//труба
|
||||||
|
if (warmlyLocomotive.Tube)
|
||||||
|
{
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value, 20, 30);
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value, 20, 40);
|
||||||
|
}
|
||||||
|
|
||||||
|
_startPosY += 30;
|
||||||
|
base.DrawTransport(g);
|
||||||
|
_startPosY -= 30;
|
||||||
|
|
||||||
|
// отсек для топлива
|
||||||
|
if (warmlyLocomotive.FuelTank)
|
||||||
|
{
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
35
WarmlyLocomotive/Entities/EntityLocomotive.cs
Normal file
35
WarmlyLocomotive/Entities/EntityLocomotive.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace WarmlyLocomotive.Entities;
|
||||||
|
/// <summary>
|
||||||
|
/// Базовый класс сущности
|
||||||
|
/// </summary>
|
||||||
|
public class EntityLocomotive
|
||||||
|
{
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
|
||||||
|
|
||||||
|
public double Step => Speed * 100 / Weight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор, заменяющий init
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">скорость</param>
|
||||||
|
/// <param name="weight">вес</param>
|
||||||
|
/// <param name="bodyColor">цвет</param>
|
||||||
|
public EntityLocomotive(int speed, double weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
21
WarmlyLocomotive/Entities/EntityWarmlyLocomotive.cs
Normal file
21
WarmlyLocomotive/Entities/EntityWarmlyLocomotive.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace WarmlyLocomotive.Entities;
|
||||||
|
public class EntityWarmlyLocomotive : EntityLocomotive
|
||||||
|
{
|
||||||
|
public Color AdditionalColor { get; private set; }
|
||||||
|
public bool Tube;
|
||||||
|
public bool FuelTank;
|
||||||
|
|
||||||
|
public EntityWarmlyLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool tube, bool fuelTank) : base(speed, weight, bodyColor)
|
||||||
|
{
|
||||||
|
AdditionalColor = additionalColor;
|
||||||
|
Tube = tube;
|
||||||
|
FuelTank = fuelTank;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
39
WarmlyLocomotive/Form1.Designer.cs
generated
39
WarmlyLocomotive/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
|
|||||||
namespace WarmlyLocomotive
|
|
||||||
{
|
|
||||||
partial class Form1
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
this.components = new System.ComponentModel.Container();
|
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
|
||||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
|
||||||
this.Text = "Form1";
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
|
|||||||
namespace WarmlyLocomotive
|
|
||||||
{
|
|
||||||
public partial class Form1 : Form
|
|
||||||
{
|
|
||||||
public Form1()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
178
WarmlyLocomotive/FormWarmlyLocomotive.Designer.cs
generated
Normal file
178
WarmlyLocomotive/FormWarmlyLocomotive.Designer.cs
generated
Normal file
@ -0,0 +1,178 @@
|
|||||||
|
namespace WarmlyLocomotive
|
||||||
|
{
|
||||||
|
partial class FormWarmlyLocomotive
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
pictureBoxWarmlyLocomotive = new PictureBox();
|
||||||
|
createButton = new Button();
|
||||||
|
buttonUp = new Button();
|
||||||
|
buttonDown = new Button();
|
||||||
|
buttonLeft = new Button();
|
||||||
|
buttonRight = new Button();
|
||||||
|
createBaseButton = new Button();
|
||||||
|
comboBoxStrategy = new ComboBox();
|
||||||
|
strategyMoveButton = new Button();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyLocomotive).BeginInit();
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// pictureBoxWarmlyLocomotive
|
||||||
|
//
|
||||||
|
pictureBoxWarmlyLocomotive.Dock = DockStyle.Fill;
|
||||||
|
pictureBoxWarmlyLocomotive.Location = new Point(0, 0);
|
||||||
|
pictureBoxWarmlyLocomotive.Name = "pictureBoxWarmlyLocomotive";
|
||||||
|
pictureBoxWarmlyLocomotive.Size = new Size(884, 461);
|
||||||
|
pictureBoxWarmlyLocomotive.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||||
|
pictureBoxWarmlyLocomotive.TabIndex = 0;
|
||||||
|
pictureBoxWarmlyLocomotive.TabStop = false;
|
||||||
|
//
|
||||||
|
// createButton
|
||||||
|
//
|
||||||
|
createButton.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
createButton.Location = new Point(12, 426);
|
||||||
|
createButton.Name = "createButton";
|
||||||
|
createButton.Size = new Size(153, 23);
|
||||||
|
createButton.TabIndex = 1;
|
||||||
|
createButton.Text = "Создать тепловоз";
|
||||||
|
createButton.UseVisualStyleBackColor = true;
|
||||||
|
createButton.Click += createButton_Click;
|
||||||
|
//
|
||||||
|
// buttonUp
|
||||||
|
//
|
||||||
|
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonUp.BackgroundImage = Properties.Resources.UpArrow;
|
||||||
|
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonUp.Location = new Point(794, 366);
|
||||||
|
buttonUp.Name = "buttonUp";
|
||||||
|
buttonUp.Size = new Size(35, 35);
|
||||||
|
buttonUp.TabIndex = 2;
|
||||||
|
buttonUp.UseVisualStyleBackColor = true;
|
||||||
|
buttonUp.Click += moveButton_Click;
|
||||||
|
//
|
||||||
|
// buttonDown
|
||||||
|
//
|
||||||
|
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonDown.BackgroundImage = Properties.Resources.DownArrow;
|
||||||
|
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonDown.Location = new Point(794, 407);
|
||||||
|
buttonDown.Name = "buttonDown";
|
||||||
|
buttonDown.Size = new Size(35, 35);
|
||||||
|
buttonDown.TabIndex = 3;
|
||||||
|
buttonDown.UseVisualStyleBackColor = true;
|
||||||
|
buttonDown.Click += moveButton_Click;
|
||||||
|
//
|
||||||
|
// buttonLeft
|
||||||
|
//
|
||||||
|
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonLeft.AutoEllipsis = true;
|
||||||
|
buttonLeft.BackgroundImage = Properties.Resources.LeftArrow;
|
||||||
|
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonLeft.Location = new Point(753, 407);
|
||||||
|
buttonLeft.Name = "buttonLeft";
|
||||||
|
buttonLeft.Size = new Size(35, 35);
|
||||||
|
buttonLeft.TabIndex = 4;
|
||||||
|
buttonLeft.UseVisualStyleBackColor = true;
|
||||||
|
buttonLeft.Click += moveButton_Click;
|
||||||
|
//
|
||||||
|
// buttonRight
|
||||||
|
//
|
||||||
|
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonRight.BackgroundImage = Properties.Resources.RightArrow;
|
||||||
|
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
|
buttonRight.Location = new Point(837, 407);
|
||||||
|
buttonRight.Name = "buttonRight";
|
||||||
|
buttonRight.Size = new Size(35, 35);
|
||||||
|
buttonRight.TabIndex = 5;
|
||||||
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
|
buttonRight.Click += moveButton_Click;
|
||||||
|
//
|
||||||
|
// createBaseButton
|
||||||
|
//
|
||||||
|
createBaseButton.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
createBaseButton.Location = new Point(171, 426);
|
||||||
|
createBaseButton.Name = "createBaseButton";
|
||||||
|
createBaseButton.Size = new Size(153, 23);
|
||||||
|
createBaseButton.TabIndex = 6;
|
||||||
|
createBaseButton.Text = "Создать локомотив";
|
||||||
|
createBaseButton.UseVisualStyleBackColor = true;
|
||||||
|
createBaseButton.Click += createBaseButton_Click;
|
||||||
|
//
|
||||||
|
// comboBoxStrategy
|
||||||
|
//
|
||||||
|
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
comboBoxStrategy.FormattingEnabled = true;
|
||||||
|
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||||
|
comboBoxStrategy.Location = new Point(753, 12);
|
||||||
|
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||||
|
comboBoxStrategy.Size = new Size(121, 23);
|
||||||
|
comboBoxStrategy.TabIndex = 7;
|
||||||
|
//
|
||||||
|
// strategyMoveButton
|
||||||
|
//
|
||||||
|
strategyMoveButton.Location = new Point(797, 41);
|
||||||
|
strategyMoveButton.Name = "strategyMoveButton";
|
||||||
|
strategyMoveButton.Size = new Size(75, 23);
|
||||||
|
strategyMoveButton.TabIndex = 8;
|
||||||
|
strategyMoveButton.Text = "Шаг";
|
||||||
|
strategyMoveButton.UseVisualStyleBackColor = true;
|
||||||
|
strategyMoveButton.Click += strategyMoveButton_Click;
|
||||||
|
//
|
||||||
|
// FormWarmlyLocomotive
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
ClientSize = new Size(884, 461);
|
||||||
|
Controls.Add(strategyMoveButton);
|
||||||
|
Controls.Add(comboBoxStrategy);
|
||||||
|
Controls.Add(createBaseButton);
|
||||||
|
Controls.Add(buttonRight);
|
||||||
|
Controls.Add(buttonLeft);
|
||||||
|
Controls.Add(buttonDown);
|
||||||
|
Controls.Add(buttonUp);
|
||||||
|
Controls.Add(createButton);
|
||||||
|
Controls.Add(pictureBoxWarmlyLocomotive);
|
||||||
|
Name = "FormWarmlyLocomotive";
|
||||||
|
StartPosition = FormStartPosition.CenterScreen;
|
||||||
|
Text = "Тепловоз";
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyLocomotive).EndInit();
|
||||||
|
ResumeLayout(false);
|
||||||
|
PerformLayout();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private PictureBox pictureBoxWarmlyLocomotive;
|
||||||
|
private Button createButton;
|
||||||
|
private Button buttonUp;
|
||||||
|
private Button buttonDown;
|
||||||
|
private Button buttonLeft;
|
||||||
|
private Button buttonRight;
|
||||||
|
private Button createBaseButton;
|
||||||
|
private ComboBox comboBoxStrategy;
|
||||||
|
private Button strategyMoveButton;
|
||||||
|
}
|
||||||
|
}
|
165
WarmlyLocomotive/FormWarmlyLocomotive.cs
Normal file
165
WarmlyLocomotive/FormWarmlyLocomotive.cs
Normal file
@ -0,0 +1,165 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
using WarmlyLocomotive.Drawnings;
|
||||||
|
using WarmlyLocomotive.MovementStrategy;
|
||||||
|
|
||||||
|
namespace WarmlyLocomotive
|
||||||
|
{
|
||||||
|
public partial class FormWarmlyLocomotive : Form
|
||||||
|
{
|
||||||
|
private DrawningLocomotive? _drawningLocomotive;
|
||||||
|
|
||||||
|
private AbstractStrategy _strategy;
|
||||||
|
|
||||||
|
public FormWarmlyLocomotive()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
_strategy = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
if (_drawningLocomotive == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Bitmap bmp = new(pictureBoxWarmlyLocomotive.Width,
|
||||||
|
pictureBoxWarmlyLocomotive.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
_drawningLocomotive.DrawTransport(gr);
|
||||||
|
pictureBoxWarmlyLocomotive.Image = bmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CreateObject(string type)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case nameof(DrawningLocomotive):
|
||||||
|
{
|
||||||
|
_drawningLocomotive = new DrawningLocomotive(
|
||||||
|
random.Next(100, 300),
|
||||||
|
random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case nameof(DrawningWarmlyLocomotive):
|
||||||
|
{
|
||||||
|
_drawningLocomotive = new DrawningWarmlyLocomotive(
|
||||||
|
random.Next(100, 300),
|
||||||
|
random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_drawningLocomotive.SetPictureSize(pictureBoxWarmlyLocomotive.Width, pictureBoxWarmlyLocomotive.Height);
|
||||||
|
_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
_strategy = null;
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void createButton_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningWarmlyLocomotive));
|
||||||
|
private void createBaseButton_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningLocomotive));
|
||||||
|
//{
|
||||||
|
//Random random = new();
|
||||||
|
//_drawningWarmlyLocomotive = new DrawningWarmlyLocomotive();
|
||||||
|
//_drawningWarmlyLocomotive.Init(
|
||||||
|
// random.Next(100, 300),
|
||||||
|
// random.Next(1000,3000),
|
||||||
|
// Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
// Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
// Convert.ToBoolean(random.Next(0, 2)),
|
||||||
|
// Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
//_drawningWarmlyLocomotive.SetPictureSize(
|
||||||
|
// pictureBoxWarmlyLocomotive.Width,
|
||||||
|
// pictureBoxWarmlyLocomotive.Height);
|
||||||
|
//_drawningWarmlyLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
//Draw();
|
||||||
|
//}
|
||||||
|
|
||||||
|
private void moveButton_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningLocomotive == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
bool result = false;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "buttonUp":
|
||||||
|
result =
|
||||||
|
_drawningLocomotive.MoveTransport(DirectionType.Up);
|
||||||
|
break;
|
||||||
|
case "buttonDown":
|
||||||
|
result =
|
||||||
|
_drawningLocomotive.MoveTransport(DirectionType.Down);
|
||||||
|
break;
|
||||||
|
case "buttonLeft":
|
||||||
|
result =
|
||||||
|
_drawningLocomotive.MoveTransport(DirectionType.Left);
|
||||||
|
break;
|
||||||
|
case "buttonRight":
|
||||||
|
result =
|
||||||
|
_drawningLocomotive.MoveTransport(DirectionType.Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (result)
|
||||||
|
{
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void strategyMoveButton_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningLocomotive == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (comboBoxStrategy.Enabled)
|
||||||
|
{
|
||||||
|
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||||
|
{
|
||||||
|
0 => new MoveToCenter(),
|
||||||
|
1 => new MoveToBorder(),
|
||||||
|
_ => null,
|
||||||
|
};
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_strategy.SetData(new MoveableLocomotive(_drawningLocomotive),
|
||||||
|
pictureBoxWarmlyLocomotive.Width, pictureBoxWarmlyLocomotive.Height);
|
||||||
|
}
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
comboBoxStrategy.Enabled = false;
|
||||||
|
_strategy.MakeStep();
|
||||||
|
Draw();
|
||||||
|
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||||
|
{
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_strategy = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -1,17 +1,17 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<root>
|
<root>
|
||||||
<!--
|
<!--
|
||||||
Microsoft ResX Schema
|
Microsoft ResX Schema
|
||||||
|
|
||||||
Version 2.0
|
Version 2.0
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
The primary goals of this format is to allow a simple XML format
|
||||||
that is mostly human readable. The generation and parsing of the
|
that is mostly human readable. The generation and parsing of the
|
||||||
various data types are done through the TypeConverter classes
|
various data types are done through the TypeConverter classes
|
||||||
associated with the data types.
|
associated with the data types.
|
||||||
|
|
||||||
Example:
|
Example:
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
... ado.net/XML headers & schema ...
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
<resheader name="version">2.0</resheader>
|
<resheader name="version">2.0</resheader>
|
||||||
@ -26,36 +26,36 @@
|
|||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
<comment>This is a comment</comment>
|
<comment>This is a comment</comment>
|
||||||
</data>
|
</data>
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
There are any number of "resheader" rows that contain simple
|
||||||
name/value pairs.
|
name/value pairs.
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
Each data row contains a name, and value. The row also contains a
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
text/value conversion through the TypeConverter architecture.
|
text/value conversion through the TypeConverter architecture.
|
||||||
Classes that don't support this are serialized and stored with the
|
Classes that don't support this are serialized and stored with the
|
||||||
mimetype set.
|
mimetype set.
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
The mimetype is used for serialized objects, and tells the
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
read any of the formats listed below.
|
read any of the formats listed below.
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
value : The object must be serialized with
|
value : The object must be serialized with
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
: and then encoded with base64 encoding.
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
value : The object must be serialized with
|
value : The object must be serialized with
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
: and then encoded with base64 encoding.
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
value : The object must be serialized into a byte array
|
value : The object must be serialized into a byte array
|
||||||
: using a System.ComponentModel.TypeConverter
|
: using a System.ComponentModel.TypeConverter
|
||||||
: and then encoded with base64 encoding.
|
: and then encoded with base64 encoding.
|
||||||
-->
|
-->
|
143
WarmlyLocomotive/MovementStrategy/AbstractStrategy.cs
Normal file
143
WarmlyLocomotive/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,143 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace WarmlyLocomotive.MovementStrategy;
|
||||||
|
|
||||||
|
public abstract class AbstractStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещаемый объект
|
||||||
|
/// </summary>
|
||||||
|
private IMoveableObject? _moveableObject;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldWidth { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldHeight { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
public StrategyStatus GetStatus() { return _state; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Установка данных
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||||
|
/// <param name="width">Ширина поля</param>
|
||||||
|
/// <param name="height">Высота поля</param>
|
||||||
|
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||||
|
{
|
||||||
|
if (moveableObject == null)
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.NotInit;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_state = StrategyStatus.InProgress;
|
||||||
|
_moveableObject = moveableObject;
|
||||||
|
FieldWidth = width;
|
||||||
|
FieldHeight = height;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения
|
||||||
|
/// </summary>
|
||||||
|
public void MakeStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (IsTargetDestinaion())
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.Finish;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
MoveToTarget();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение влево
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вправо
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
|
||||||
|
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вверх
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вниз
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры объекта
|
||||||
|
/// </summary>
|
||||||
|
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected int? GetStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _moveableObject?.GetStep;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение к цели
|
||||||
|
/// </summary>
|
||||||
|
protected abstract void MoveToTarget();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Достигнута ли цель
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected abstract bool IsTargetDestinaion();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка перемещения в требуемом направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="movementDirection">Направление</param>
|
||||||
|
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
private bool MoveTo(MovementDirection movementDirection)
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||||
|
}
|
||||||
|
}
|
27
WarmlyLocomotive/MovementStrategy/IMoveableObject.cs
Normal file
27
WarmlyLocomotive/MovementStrategy/IMoveableObject.cs
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace WarmlyLocomotive.MovementStrategy;
|
||||||
|
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Получение координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
int GetStep { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка переместить объект в указанном направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||||
|
bool TryMoveObject(MovementDirection direction);
|
||||||
|
}
|
66
WarmlyLocomotive/MovementStrategy/MovableLocomotive.cs
Normal file
66
WarmlyLocomotive/MovementStrategy/MovableLocomotive.cs
Normal file
@ -0,0 +1,66 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using WarmlyLocomotive.Drawnings;
|
||||||
|
|
||||||
|
namespace WarmlyLocomotive.MovementStrategy;
|
||||||
|
|
||||||
|
public class MoveableLocomotive : IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Поле-объект класса DrawningLocomotive или его наследника
|
||||||
|
/// </summary>
|
||||||
|
private readonly DrawningLocomotive? _locomotive = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="locomotive">Объект класса DrawningLocomotive</param>
|
||||||
|
public MoveableLocomotive(DrawningLocomotive locomotive)
|
||||||
|
{
|
||||||
|
_locomotive = locomotive;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_locomotive == null || _locomotive.EntityLocomotive == null || !_locomotive.GetPosX.HasValue || !_locomotive.GetPosY.HasValue)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_locomotive.GetPosX.Value, _locomotive.GetPosY.Value, _locomotive.GetWidth, _locomotive.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public int GetStep => (int)(_locomotive?.EntityLocomotive?.Step ?? 0);
|
||||||
|
|
||||||
|
public bool TryMoveObject(MovementDirection direction)
|
||||||
|
{
|
||||||
|
if (_locomotive == null || _locomotive.EntityLocomotive == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return _locomotive.MoveTransport(GetDirectionType(direction));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конвертация из MovementDirection в DirectionType
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">MovementDirection</param>
|
||||||
|
/// <returns>DirectionType</returns>
|
||||||
|
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||||
|
{
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
MovementDirection.Left => DirectionType.Left,
|
||||||
|
MovementDirection.Right => DirectionType.Right,
|
||||||
|
MovementDirection.Up => DirectionType.Up,
|
||||||
|
MovementDirection.Down => DirectionType.Down,
|
||||||
|
_ => DirectionType.Unknow,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
61
WarmlyLocomotive/MovementStrategy/MoveToBorder.cs
Normal file
61
WarmlyLocomotive/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace WarmlyLocomotive.MovementStrategy;
|
||||||
|
|
||||||
|
public class MoveToBorder : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth &&
|
||||||
|
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
|
||||||
|
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffY = objParams.ObjectMiddleVertical - FieldHeight;
|
||||||
|
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
61
WarmlyLocomotive/MovementStrategy/MoveToCenter.cs
Normal file
61
WarmlyLocomotive/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace WarmlyLocomotive.MovementStrategy;
|
||||||
|
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
30
WarmlyLocomotive/MovementStrategy/MovementDirection.cs
Normal file
30
WarmlyLocomotive/MovementStrategy/MovementDirection.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace WarmlyLocomotive.MovementStrategy;
|
||||||
|
|
||||||
|
public enum MovementDirection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Вверх
|
||||||
|
/// </summary>
|
||||||
|
Up = 1,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вниз
|
||||||
|
/// </summary>
|
||||||
|
Down = 2,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Влево
|
||||||
|
/// </summary>
|
||||||
|
Left = 3,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вправо
|
||||||
|
/// </summary>
|
||||||
|
Right = 4
|
||||||
|
}
|
76
WarmlyLocomotive/MovementStrategy/ObjectParameters.cs
Normal file
76
WarmlyLocomotive/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,76 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace WarmlyLocomotive.MovementStrategy;
|
||||||
|
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Координата X
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _x;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Координата Y
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _y;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _width;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _height;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
/// <param name="width">Ширина объекта</param>
|
||||||
|
/// <param name="height">Высота объекта</param>
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
25
WarmlyLocomotive/MovementStrategy/StrategyStatus.cs
Normal file
25
WarmlyLocomotive/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace WarmlyLocomotive.MovementStrategy;
|
||||||
|
|
||||||
|
public enum StrategyStatus
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Все готово к началу
|
||||||
|
/// </summary>
|
||||||
|
NotInit,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Выполняется
|
||||||
|
/// </summary>
|
||||||
|
InProgress,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Завершено
|
||||||
|
/// </summary>
|
||||||
|
Finish
|
||||||
|
}
|
@ -8,10 +8,8 @@ namespace WarmlyLocomotive
|
|||||||
[STAThread]
|
[STAThread]
|
||||||
static void Main()
|
static void Main()
|
||||||
{
|
{
|
||||||
// To customize application configuration such as set high DPI settings or default font,
|
|
||||||
// see https://aka.ms/applicationconfiguration.
|
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new Form1());
|
Application.Run(new FormWarmlyLocomotive());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
103
WarmlyLocomotive/Properties/Resources.Designer.cs
generated
Normal file
103
WarmlyLocomotive/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// Этот код создан программой.
|
||||||
|
// Исполняемая версия:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||||
|
// повторной генерации кода.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace WarmlyLocomotive.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||||
|
/// </summary>
|
||||||
|
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||||
|
// с помощью такого средства, как ResGen или Visual Studio.
|
||||||
|
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||||
|
// с параметром /str или перестройте свой проект VS.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WarmlyLocomotive.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||||
|
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap DownArrow {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("DownArrow", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap LeftArrow {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("LeftArrow", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap RightArrow {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("RightArrow", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap UpArrow {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("UpArrow", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
133
WarmlyLocomotive/Properties/Resources.resx
Normal file
133
WarmlyLocomotive/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||||
|
<data name="DownArrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\DownArrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="LeftArrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\LeftArrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="RightArrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\RightArrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="UpArrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\UpArrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
</root>
|
BIN
WarmlyLocomotive/Resources/DownArrow.png
Normal file
BIN
WarmlyLocomotive/Resources/DownArrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.0 KiB |
BIN
WarmlyLocomotive/Resources/LeftArrow.png
Normal file
BIN
WarmlyLocomotive/Resources/LeftArrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.0 KiB |
BIN
WarmlyLocomotive/Resources/RightArrow.png
Normal file
BIN
WarmlyLocomotive/Resources/RightArrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.0 KiB |
BIN
WarmlyLocomotive/Resources/UpArrow.png
Normal file
BIN
WarmlyLocomotive/Resources/UpArrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.0 KiB |
@ -8,4 +8,19 @@
|
|||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Update="Properties\Resources.Designer.cs">
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Update="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
Loading…
x
Reference in New Issue
Block a user