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using WarmlyLocomotive.Entities;
namespace WarmlyLocomotive.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningLocomotive
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityLocomotive? EntityLocomotive { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки паровоза
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки паровоза
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки паровоза
/// </summary>
private readonly int _drawningLocomotiveWidth = 150;
/// <summary>
/// Высота прорисовки паровоза
/// </summary>
private readonly int _drawningLocomotiveHeight = 100;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningLocomotiveWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningLocomotiveHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningLocomotive()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningLocomotive(int speed, double weight, Color bodyColor) : this()
{
EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningLocomotiveWidth">Ширина прорисовки паровоза</param>
/// <param name="drawningLocomotiveHeight">Высота прорисовки паровоза</param>
protected DrawningLocomotive(int drawningLocomotiveWidth, int drawningLocomotiveHeight) : this()
{
_drawningLocomotiveWidth = drawningLocomotiveWidth;
_pictureHeight = drawningLocomotiveHeight;
}
//public void Init(int speed, double weight, Color bodyColor, Color
//additionalColor, bool tube, bool fuelTank)
//{
// EntityWarmlyLocomotive = new EntityWarmlyLocomotive();
// EntityWarmlyLocomotive.Init(speed, weight, bodyColor, additionalColor,
// tube, fuelTank);
// _pictureWidth = null;
// _pictureHeight = null;
// _startPosX = null;
// _startPosY = null;
//}
/// <summary>
/// Установка границ поля
/// </summary>
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public bool SetPictureSize(int width, int height)
{
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if (width > _drawningLocomotiveWidth && height > _drawningLocomotiveHeight)
{
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_pictureWidth = width;
_pictureHeight = height;
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//todo
if (_startPosX != null && _startPosY != null)
{
//проверка х
if (_startPosX.Value + _drawningLocomotiveWidth > _pictureWidth)
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{
_startPosX = _pictureWidth - _drawningLocomotiveWidth;
}
else if (_startPosX.Value < 0)
{
_startPosX = 0;
}
//проверка у
if (_startPosY.Value + _drawningLocomotiveHeight > _pictureHeight)
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{
_startPosY = _pictureHeight - _drawningLocomotiveHeight;
}
else if (_startPosY.Value < 0)
{
_startPosY = 0;
}
}
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return true;
}
return false;
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}
/// <summary>
/// Установка позиции
/// </summary>
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public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
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//проверка у
if (y + _drawningLocomotiveHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningLocomotiveHeight;
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}
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else if (y < 0)
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{
_startPosY = 0;
}
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else
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{
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_startPosY = y;
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}
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//проверка х
if (x + _drawningLocomotiveWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningLocomotiveWidth;
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}
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else if (x < 0)
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{
_startPosX = 0;
}
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else
{
_startPosX = x;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
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public bool MoveTransport(DirectionType direction)
{
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityLocomotive.Step > 0)
{
_startPosX -= (int)EntityLocomotive.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityLocomotive.Step > 0)
{
_startPosY -= (int)EntityLocomotive.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityLocomotive.Step + _drawningLocomotiveWidth < _pictureWidth)
{
_startPosX += (int)EntityLocomotive.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityLocomotive.Step + _drawningLocomotiveHeight < _pictureHeight)
{
_startPosY += (int)EntityLocomotive.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
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public virtual void DrawTransport(Graphics g)
{
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
//Brush additionalBrush = new SolidBrush(EntityWarmlyLocomotive.AdditionalColor);
//труба
//if (EntityWarmlyLocomotive.Tube)
//{
// g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value, 20, 30);
// g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value, 20, 40);
//}
//локомотив
Brush br = new SolidBrush(EntityLocomotive.BodyColor);
Brush blBr = new SolidBrush(Color.Black);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 60, 140, 20);
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 60, 140, 20);
Point point1 = new Point(_startPosX.Value, _startPosY.Value + 60);
Point point2 = new Point(_startPosX.Value + 20, _startPosY.Value + 30);
Point point3 = new Point(_startPosX.Value + 140, _startPosY.Value + 30);
Point point4 = new Point(_startPosX.Value + 140, _startPosY.Value + 60);
Point[] body = { point1, point2, point3, point4 };
g.DrawPolygon(pen, body);
g.FillPolygon(br, body);
g.DrawRectangle(pen, _startPosX.Value + 140, _startPosY.Value + 40, 10, 40);
g.FillRectangle(br, _startPosX.Value + 140, _startPosY.Value + 40, 10, 40);
//колеса
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 80, 20, 20);
g.FillEllipse(blBr, _startPosX.Value, _startPosY.Value + 80, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 80, 20, 20);
g.FillEllipse(blBr, _startPosX.Value + 30, _startPosY.Value + 80, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 80, 20, 20);
g.FillEllipse(blBr, _startPosX.Value + 90, _startPosY.Value + 80, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 120, _startPosY.Value + 80, 20, 20);
g.FillEllipse(blBr, _startPosX.Value + 120, _startPosY.Value + 80, 20, 20);
// отсек для топлива
//if (EntityWarmlyLocomotive.FuelTank)
//{
// g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
// g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
//}
}
}