2024-02-08 22:10:57 +03:00
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namespace WarmlyLocomotive;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningWarmlyLocomotive
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityWarmlyLocomotive? EntityWarmlyLocomotive { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _drawningLocomotiveWidth = 150;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _drawningLocomotiveHeight = 100;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool tube, bool fuelTank)
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{
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EntityWarmlyLocomotive = new EntityWarmlyLocomotive();
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EntityWarmlyLocomotive.Init(speed, weight, bodyColor, additionalColor,
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tube, fuelTank);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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2024-04-01 14:05:54 +03:00
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2024-02-08 22:10:57 +03:00
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public bool SetPictureSize(int width, int height)
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{
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2024-04-14 16:25:24 +03:00
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if (width > _drawningLocomotiveWidth && height > _drawningLocomotiveHeight)
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{
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2024-02-17 14:35:37 +03:00
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_pictureWidth = width;
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_pictureHeight = height;
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2024-04-14 16:25:24 +03:00
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//todo
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if (_startPosX != null && _startPosY != null)
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{
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//проверка х
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if ((_startPosX.Value + _drawningLocomotiveWidth) > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningLocomotiveWidth;
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}
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else if (_startPosX.Value < 0)
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{
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_startPosX = 0;
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}
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//проверка у
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if ((_startPosY.Value + _drawningLocomotiveHeight) > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningLocomotiveHeight;
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}
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else if (_startPosY.Value < 0)
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{
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_startPosY = 0;
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}
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}
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2024-02-17 14:35:37 +03:00
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return true;
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}
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return false;
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2024-04-14 16:25:24 +03:00
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2024-02-08 22:10:57 +03:00
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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2024-04-01 14:05:54 +03:00
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2024-02-08 22:10:57 +03:00
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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2024-02-19 10:19:47 +03:00
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2024-04-01 14:09:38 +03:00
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//проверка у
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2024-02-19 10:19:47 +03:00
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if ((y + _drawningLocomotiveHeight) > _pictureHeight)
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2024-02-17 14:35:37 +03:00
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{
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2024-04-01 14:05:54 +03:00
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_startPosY = _pictureHeight - _drawningLocomotiveHeight;
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2024-02-17 14:35:37 +03:00
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}
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2024-04-14 16:25:24 +03:00
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else if (y < 0)
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2024-04-01 14:09:38 +03:00
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{
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_startPosY = 0;
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}
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2024-02-19 10:19:47 +03:00
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else
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{
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2024-02-19 10:19:47 +03:00
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_startPosY = y;
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2024-02-17 14:35:37 +03:00
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}
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2024-04-14 16:25:24 +03:00
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2024-04-01 14:09:38 +03:00
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//проверка х
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2024-02-19 10:19:47 +03:00
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if ((x + _drawningLocomotiveWidth) > _pictureWidth)
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2024-02-17 14:35:37 +03:00
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{
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2024-04-01 14:05:54 +03:00
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_startPosX = _pictureWidth - _drawningLocomotiveWidth;
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2024-02-17 14:35:37 +03:00
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}
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2024-04-14 16:25:24 +03:00
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else if (x < 0)
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2024-04-01 14:09:38 +03:00
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{
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_startPosX = 0;
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}
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2024-02-17 14:35:37 +03:00
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else
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{
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_startPosX = x;
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}
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2024-02-08 22:10:57 +03:00
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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2024-04-01 14:05:54 +03:00
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2024-02-08 22:10:57 +03:00
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public bool MoveTransport(DirectionType direction)
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{
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2024-04-01 14:05:54 +03:00
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if (EntityWarmlyLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
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2024-02-08 22:10:57 +03:00
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityWarmlyLocomotive.Step > 0)
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{
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_startPosX -= (int)EntityWarmlyLocomotive.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityWarmlyLocomotive.Step > 0)
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{
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_startPosY -= (int)EntityWarmlyLocomotive.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityWarmlyLocomotive.Step + _drawningLocomotiveWidth < _pictureWidth)
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2024-02-08 22:10:57 +03:00
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{
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_startPosX += (int)EntityWarmlyLocomotive.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityWarmlyLocomotive.Step + _drawningLocomotiveHeight < _pictureHeight)
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2024-02-08 22:10:57 +03:00
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{
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_startPosY += (int)EntityWarmlyLocomotive.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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2024-02-08 22:10:57 +03:00
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public void DrawTransport(Graphics g)
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{
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if (EntityWarmlyLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityWarmlyLocomotive.AdditionalColor);
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//труба
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if (EntityWarmlyLocomotive.Tube)
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{
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g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value, 20, 30);
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g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value, 20, 40);
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}
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//локомотив
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Brush br = new SolidBrush(EntityWarmlyLocomotive.BodyColor);
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Brush blBr = new SolidBrush(Color.Black);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 60, 140, 20);
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g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 60, 140, 20);
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Point point1 = new Point(_startPosX.Value, _startPosY.Value + 60);
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Point point2 = new Point(_startPosX.Value + 20, _startPosY.Value + 30);
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Point point3 = new Point(_startPosX.Value + 140, _startPosY.Value + 30);
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Point point4 = new Point(_startPosX.Value + 140, _startPosY.Value + 60);
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Point[] body ={point1, point2, point3, point4};
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g.DrawPolygon(pen, body);
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g.FillPolygon(br, body);
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g.DrawRectangle(pen, _startPosX.Value + 140, _startPosY.Value + 40, 10, 40);
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g.FillRectangle(br, _startPosX.Value + 140, _startPosY.Value + 40, 10, 40);
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g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 80, 20, 20);
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g.FillEllipse(blBr, _startPosX.Value, _startPosY.Value + 80, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 80, 20, 20);
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g.FillEllipse(blBr, _startPosX.Value + 30, _startPosY.Value + 80, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 80, 20, 20);
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g.FillEllipse(blBr, _startPosX.Value + 90, _startPosY.Value + 80, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 120, _startPosY.Value + 80, 20, 20);
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g.FillEllipse(blBr, _startPosX.Value + 120, _startPosY.Value + 80, 20, 20);
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// отсек для топлива
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if (EntityWarmlyLocomotive.FuelTank)
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{
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g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
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g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
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}
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}
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}
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