Compare commits
7 Commits
Author | SHA1 | Date | |
---|---|---|---|
40cd0e854b | |||
0f4098ad95 | |||
c176fe7a23 | |||
6ce7a673ce | |||
212151318a | |||
d32417974c | |||
63ff3ebf93 |
@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.3.32825.248
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Bulldozer", "Bulldozer\Bulldozer.csproj", "{5971A7E3-6CB0-41D7-A8C9-F2E29DBC4C68}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Bulldozer", "Bulldozer\Bulldozer.csproj", "{054C01C3-1210-4465-84BB-9B559909C149}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@ -11,15 +11,15 @@ Global
|
||||
Release|Any CPU = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{5971A7E3-6CB0-41D7-A8C9-F2E29DBC4C68}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5971A7E3-6CB0-41D7-A8C9-F2E29DBC4C68}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5971A7E3-6CB0-41D7-A8C9-F2E29DBC4C68}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5971A7E3-6CB0-41D7-A8C9-F2E29DBC4C68}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{054C01C3-1210-4465-84BB-9B559909C149}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{054C01C3-1210-4465-84BB-9B559909C149}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{054C01C3-1210-4465-84BB-9B559909C149}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{054C01C3-1210-4465-84BB-9B559909C149}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {59528A8E-08B2-4D91-8AD1-D237F3B6C1B5}
|
||||
SolutionGuid = {F8B8E9BD-8990-494B-B3F6-8CBB63A85858}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
@ -8,4 +8,19 @@
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||||
<ImplicitUsings>enable</ImplicitUsings>
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||||
</PropertyGroup>
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||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
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||||
<DesignTime>True</DesignTime>
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||||
<AutoGen>True</AutoGen>
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||||
<DependentUpon>Resources.resx</DependentUpon>
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||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
26
Bulldozer/Bulldozer/DirectionType.cs
Normal file
26
Bulldozer/Bulldozer/DirectionType.cs
Normal file
@ -0,0 +1,26 @@
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namespace Bulldozer
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{
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/// <summary>
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/// Направления движения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4,
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}
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}
|
222
Bulldozer/Bulldozer/DrawingObjects/DrawingBulldozer.cs
Normal file
222
Bulldozer/Bulldozer/DrawingObjects/DrawingBulldozer.cs
Normal file
@ -0,0 +1,222 @@
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||||
using Bulldozer.Entities;
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using Bulldozer.MovementStrategy;
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namespace Bulldozer.DrawingObjects
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{
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/// <summary>
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/// Класс отрисовки и перемещения объекта-сущности
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/// </summary>
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public class DrawingBulldozer
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBulldozer? EntityBulldozer { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Координата прорисовки по оси X
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/// </summary>
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protected int _startPosX;
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/// <summary>
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/// Координата прорисовки по оси Y
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/// </summary>
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protected int _startPosY;
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/// <summary>
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/// Ширина бульдозера
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/// </summary>
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protected readonly int _bulldozerWidth = 150;
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/// <summary>
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/// Высота бульдозера
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/// </summary>
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protected readonly int _bulldozerHeight = 60;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawingBulldozer(int speed, double weight, Color bodyColor, Color additionalColor, int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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EntityBulldozer = new EntityBulldozer(speed, weight, bodyColor, additionalColor);
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="carWidth">Ширина прорисовки бульдозера</param>
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/// <param name="carHeight">Высота прорисовки бульдозера</param>
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protected DrawingBulldozer(int speed, double weight, Color bodyColor, Color additionalColor, int width, int height, int bulldozerWidth, int bulldozerHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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_bulldozerWidth = bulldozerWidth;
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||||
_bulldozerHeight = bulldozerHeight;
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EntityBulldozer = new EntityBulldozer(speed, weight, bodyColor, additionalColor);
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}
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||||
/// <summary>
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||||
/// Установка позиции
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/// </summary>
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||||
/// <param name="x">Координата X</param>
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||||
/// <param name="y">Координата Y</param>
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||||
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||||
public void SetPosition(int x, int y)
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||||
{
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||||
// Проверка границ
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if (x < 0) x = 0;
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||||
if (y < 0) y = 0;
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||||
if (x > _pictureWidth - _bulldozerWidth) x = _pictureWidth - _bulldozerWidth;
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if (y > _pictureHeight - _bulldozerHeight) y = _pictureHeight - _bulldozerHeight;
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||||
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||||
_startPosX = x;
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||||
_startPosY = y;
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||||
}
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||||
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||||
/// <summary>
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/// Координата X объекта
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/// </summary>
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||||
public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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||||
public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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||||
/// </summary>
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public int GetWidth => _bulldozerWidth;
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||||
/// <summary>
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||||
/// Высота объекта
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/// </summary>
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public int GetHeight => _bulldozerHeight;
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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||||
/// </summary>
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||||
/// <param name="direction">Направление</param>
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||||
/// <returns>true - можно переместится по указанному направлению</returns>
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||||
public bool CanMove(DirectionType direction)
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||||
{
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||||
if (EntityBulldozer == null)
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||||
{
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||||
return false;
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||||
}
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return direction switch
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{
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// влево
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DirectionType.Left => _startPosX - EntityBulldozer.Step > 0,
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// вверх
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DirectionType.Up => _startPosY - EntityBulldozer.Step > 0,
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// вправо
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DirectionType.Right => _startPosX + EntityBulldozer.Step < _pictureWidth,
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// вниз
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DirectionType.Down => _startPosY + EntityBulldozer.Step < _pictureHeight,
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_ => false,
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};
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||||
}
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||||
/// <summary>
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||||
/// Изменение направления перемещения
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||||
/// </summary>
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||||
/// <param name="direction">Направление</param>
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public void MoveBulldozer(DirectionType direction)
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{
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if (!CanMove(direction) || EntityBulldozer == null)
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||||
{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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_startPosX -= (int)EntityBulldozer.Step;
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||||
break;
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||||
//вверх
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case DirectionType.Up:
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_startPosY -= (int)EntityBulldozer.Step;
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break;
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||||
// вправо
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case DirectionType.Right:
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_startPosX += (int)EntityBulldozer.Step;
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||||
break;
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||||
//вниз
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case DirectionType.Down:
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_startPosY += (int)EntityBulldozer.Step;
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break;
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}
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||||
}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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||||
/// <param name="g"></param>
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||||
public virtual void DrawBulldozer(Graphics g)
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||||
{
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||||
if (EntityBulldozer == null)
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||||
{
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return;
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||||
}
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||||
Pen pen = new(Color.Black);
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Brush bodyBrush = new SolidBrush(EntityBulldozer.BodyColor);
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||||
Brush additionalBrush = new SolidBrush(EntityBulldozer.AdditionalColor);
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||||
/// <summary>
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/// Заливка гусеницы бульдозера
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||||
/// </summary>
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||||
|
||||
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||||
Brush brGray = new SolidBrush(Color.Gray);
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||||
g.FillEllipse(brGray, _startPosX + 17, _startPosY + 24, 119, 40); //Гусеница
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g.FillEllipse(additionalBrush, _startPosX + 20, _startPosY + 35, 20, 20); // Левое колесо гусеницы
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g.FillEllipse(additionalBrush, _startPosX + 115, _startPosY + 35, 20, 20); // Правое колесо гусеницы
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g.FillEllipse(additionalBrush, _startPosX + 50, _startPosY + 45, 10, 10); // 1 центральное колесо гусеницы
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g.FillEllipse(additionalBrush, _startPosX + 70, _startPosY + 45, 10, 10); // 2 центральное колесо гусеницы
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g.FillEllipse(additionalBrush, _startPosX + 90, _startPosY + 45, 10, 10); // 3 центральное колесо гусеницы
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||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
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||||
/// Отрисовка границ бульдозера
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||||
/// </summary>
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||||
g.DrawEllipse(pen, _startPosX + 17, _startPosY + 24, 119, 40);
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||||
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 35, 20, 20); // Левое колесо гусеницы
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||||
g.DrawEllipse(pen, _startPosX + 115, _startPosY + 35, 20, 20); // Правое колесо гусеницы
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||||
g.DrawEllipse(pen, _startPosX + 50, _startPosY + 45, 10, 10); // 1 центральное колесо гусеницы
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||||
g.DrawEllipse(pen, _startPosX + 70, _startPosY + 45, 10, 10); // 2 центральное колесо гусеницы
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||||
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 45, 10, 10); // 3 центральное колесо гусеницы
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Кузов бульдозера
|
||||
/// </summary>
|
||||
g.FillRectangle(bodyBrush, _startPosX + 102, _startPosY, 28, 24); //кабина
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||||
g.FillRectangle(bodyBrush, _startPosX + 17, _startPosY + 24, 119, 18); // основная часть
|
||||
g.FillRectangle(bodyBrush, _startPosX + 30, _startPosY, 10, 24); // выхлопная труба
|
||||
|
||||
/// Корпус
|
||||
/// </summary>
|
||||
g.DrawRectangle(pen, _startPosX + 102, _startPosY, 28, 24); //кабина
|
||||
g.DrawRectangle(pen, _startPosX + 17, _startPosY + 24, 119, 18); // основная часть
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||||
g.DrawRectangle(pen, _startPosX + 30, _startPosY, 10, 24); // выхлопная труба
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта IMoveableObject из объекта DrawingBulldozer
|
||||
/// </summary>
|
||||
public IMoveableObject GetMoveableObject => new DrawingObjectBulldozer(this);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,72 @@
|
||||
using Bulldozer.Entities;
|
||||
|
||||
namespace Bulldozer.DrawingObjects
|
||||
{
|
||||
public class DrawingBulldozerUpgraded : DrawingBulldozer
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="blade">Признак наличия рыхлителя</param>
|
||||
/// <param name="ripper">Признак наличия отвала</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
|
||||
|
||||
public DrawingBulldozerUpgraded(int speed, double weight, Color bodyColor, Color additionalColor, Color dopColor, bool blade, bool ripper, int width, int height) :
|
||||
base(speed, weight, bodyColor, additionalColor, width, height)
|
||||
{
|
||||
if (EntityBulldozer != null)
|
||||
{
|
||||
EntityBulldozer = new EntityBulldozerUpgraded(speed, weight, bodyColor, additionalColor, dopColor, blade, ripper);
|
||||
}
|
||||
}
|
||||
|
||||
public override void DrawBulldozer(Graphics g)
|
||||
{
|
||||
if (EntityBulldozer is not EntityBulldozerUpgraded upgradedBulldozer)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen dopPen = new(upgradedBulldozer.DopColor);
|
||||
Brush dopBrush = new SolidBrush(upgradedBulldozer.DopColor);
|
||||
/// <summary>
|
||||
/// Отрисовка отвала бульдозера
|
||||
/// </summary>
|
||||
base.DrawBulldozer(g);
|
||||
if (upgradedBulldozer.Blade)
|
||||
{
|
||||
Point point1 = new Point(_startPosX + 8, _startPosY + 29);
|
||||
Point point2 = new Point(_startPosX + 8, _startPosY + 50);
|
||||
Point point3 = new Point(_startPosX, _startPosY + 50);
|
||||
Point[] triangle = { point1, point2, point3 };
|
||||
|
||||
g.FillRectangle(dopBrush, _startPosX + 8, _startPosY + 29, 8, 8); // заливка основания отвала
|
||||
g.FillPolygon(dopBrush, triangle); // заливка отвала
|
||||
|
||||
g.DrawRectangle(dopPen, _startPosX + 8, _startPosY + 29, 8, 8); // обводка основания отвала
|
||||
g.DrawPolygon(dopPen, triangle); // обводка отвала
|
||||
}
|
||||
/// <summary>
|
||||
/// Отрисовка рыхлителя бульдозера
|
||||
/// </summary>
|
||||
if (upgradedBulldozer.Ripper)
|
||||
{
|
||||
Point ripperPoint1 = new Point(_startPosX + 140, _startPosY + 37);
|
||||
Point ripperPoint2 = new Point(_startPosX + 151, _startPosY + 37);
|
||||
Point ripperPoint3 = new Point(_startPosX + 140, _startPosY + 60);
|
||||
Point[] ripper = { ripperPoint1, ripperPoint2, ripperPoint3 };
|
||||
|
||||
g.FillRectangle(dopBrush, _startPosX + 136, _startPosY + 29, 15, 8); // заливка основания рыхлителя
|
||||
g.FillPolygon(dopBrush, ripper); // заливка отвала
|
||||
|
||||
g.DrawRectangle(dopPen, _startPosX + 136, _startPosY + 29, 15, 8); // обводка основания рыхлителя
|
||||
g.DrawPolygon(dopPen, ripper);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
47
Bulldozer/Bulldozer/Entities/EntityBulldozer.cs
Normal file
47
Bulldozer/Bulldozer/Entities/EntityBulldozer.cs
Normal file
@ -0,0 +1,47 @@
|
||||
using System.Windows.Forms.Design;
|
||||
|
||||
namespace Bulldozer.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Бульдозер"
|
||||
/// </summary>
|
||||
public class EntityBulldozer
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
public Color DopColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения бульдозера
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Конструктор с параметрами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес бульдозера</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityBulldozer(int speed, double weight, Color bodyColor, Color additionalColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
35
Bulldozer/Bulldozer/Entities/EntityBulldozerUpgraded.cs
Normal file
35
Bulldozer/Bulldozer/Entities/EntityBulldozerUpgraded.cs
Normal file
@ -0,0 +1,35 @@
|
||||
namespace Bulldozer.Entities
|
||||
{
|
||||
public class EntityBulldozerUpgraded : EntityBulldozer
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color DopColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Отвал бульдозера
|
||||
/// </summary>
|
||||
public bool Blade { get; private set; }
|
||||
/// <summary>
|
||||
/// Рыхлитель бульдозера
|
||||
/// </summary>
|
||||
public bool Ripper { get; private set; }
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса бульдозера с обвесами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="dopColor">Дополнительный цвет</param>
|
||||
/// <param name="additionalColor">Цвет обвесов</param>
|
||||
/// <param name="blade">Отвал бульдозера</param>
|
||||
/// <param name="ripper">Рыхлитель бульдозера</param>
|
||||
public EntityBulldozerUpgraded(int speed, double weight, Color bodyColor, Color additionalColor, Color dopColor, bool blade, bool ripper) :
|
||||
base(speed, weight, bodyColor, additionalColor)
|
||||
{
|
||||
DopColor = dopColor;
|
||||
Blade = blade;
|
||||
Ripper = ripper;
|
||||
}
|
||||
}
|
||||
}
|
39
Bulldozer/Bulldozer/Form1.Designer.cs
generated
39
Bulldozer/Bulldozer/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
|
||||
namespace Bulldozer
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace Bulldozer
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
208
Bulldozer/Bulldozer/FormBulldozer.Designer.cs
generated
Normal file
208
Bulldozer/Bulldozer/FormBulldozer.Designer.cs
generated
Normal file
@ -0,0 +1,208 @@
|
||||
namespace Bulldozer
|
||||
{
|
||||
partial class FormBulldozer
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.pictureBoxBulldozer = new System.Windows.Forms.PictureBox();
|
||||
this.buttonCreateBulldozer = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.comboBoxStrategy = new System.Windows.Forms.ComboBox();
|
||||
this.buttonStep = new System.Windows.Forms.Button();
|
||||
this.buttonCreateUpgradedBulldozer = new System.Windows.Forms.Button();
|
||||
this.buttonSelectBulldozer = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBulldozer)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// pictureBoxBulldozer
|
||||
//
|
||||
this.pictureBoxBulldozer.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBoxBulldozer.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBoxBulldozer.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.pictureBoxBulldozer.Name = "pictureBoxBulldozer";
|
||||
this.pictureBoxBulldozer.Size = new System.Drawing.Size(1110, 793);
|
||||
this.pictureBoxBulldozer.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.pictureBoxBulldozer.TabIndex = 0;
|
||||
this.pictureBoxBulldozer.TabStop = false;
|
||||
//
|
||||
// buttonCreateBulldozer
|
||||
//
|
||||
this.buttonCreateBulldozer.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreateBulldozer.Location = new System.Drawing.Point(14, 746);
|
||||
this.buttonCreateBulldozer.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.buttonCreateBulldozer.Name = "buttonCreateBulldozer";
|
||||
this.buttonCreateBulldozer.Size = new System.Drawing.Size(151, 31);
|
||||
this.buttonCreateBulldozer.TabIndex = 1;
|
||||
this.buttonCreateBulldozer.Text = "Создать бульдозер";
|
||||
this.buttonCreateBulldozer.UseVisualStyleBackColor = true;
|
||||
this.buttonCreateBulldozer.Click += new System.EventHandler(this.buttonCreateBulldozer_Click);
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.BackgroundImage = global::Bulldozer.Properties.Resources.arrowLeft;
|
||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonLeft.Image = global::Bulldozer.Properties.Resources.arrowLeft;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(967, 741);
|
||||
this.buttonLeft.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(34, 40);
|
||||
this.buttonLeft.TabIndex = 2;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.BackgroundImage = global::Bulldozer.Properties.Resources.arrowDown;
|
||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonDown.Location = new System.Drawing.Point(1009, 741);
|
||||
this.buttonDown.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(34, 40);
|
||||
this.buttonDown.TabIndex = 3;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.BackgroundImage = global::Bulldozer.Properties.Resources.arrowRight;
|
||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonRight.Image = global::Bulldozer.Properties.Resources.arrowRight;
|
||||
this.buttonRight.Location = new System.Drawing.Point(1050, 741);
|
||||
this.buttonRight.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(34, 40);
|
||||
this.buttonRight.TabIndex = 4;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.BackgroundImage = global::Bulldozer.Properties.Resources.arrowUp;
|
||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonUp.Image = global::Bulldozer.Properties.Resources.arrowUp;
|
||||
this.buttonUp.Location = new System.Drawing.Point(1009, 693);
|
||||
this.buttonUp.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(34, 40);
|
||||
this.buttonUp.TabIndex = 5;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
this.comboBoxStrategy.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBoxStrategy.FormattingEnabled = true;
|
||||
this.comboBoxStrategy.Items.AddRange(new object[] {
|
||||
"Движение к центру",
|
||||
"Движение к правой нижней границе"});
|
||||
this.comboBoxStrategy.Location = new System.Drawing.Point(834, 12);
|
||||
this.comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
this.comboBoxStrategy.Size = new System.Drawing.Size(264, 28);
|
||||
this.comboBoxStrategy.TabIndex = 6;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
this.buttonStep.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonStep.Location = new System.Drawing.Point(1038, 47);
|
||||
this.buttonStep.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.buttonStep.Name = "buttonStep";
|
||||
this.buttonStep.Size = new System.Drawing.Size(60, 31);
|
||||
this.buttonStep.TabIndex = 7;
|
||||
this.buttonStep.Text = "Шаг";
|
||||
this.buttonStep.UseVisualStyleBackColor = true;
|
||||
this.buttonStep.Click += new System.EventHandler(this.buttonStep_Click);
|
||||
//
|
||||
// buttonCreateUpgradedBulldozer
|
||||
//
|
||||
this.buttonCreateUpgradedBulldozer.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreateUpgradedBulldozer.Location = new System.Drawing.Point(171, 746);
|
||||
this.buttonCreateUpgradedBulldozer.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.buttonCreateUpgradedBulldozer.Name = "buttonCreateUpgradedBulldozer";
|
||||
this.buttonCreateUpgradedBulldozer.Size = new System.Drawing.Size(235, 31);
|
||||
this.buttonCreateUpgradedBulldozer.TabIndex = 8;
|
||||
this.buttonCreateUpgradedBulldozer.Text = "Создать бульдозер с обвесами";
|
||||
this.buttonCreateUpgradedBulldozer.UseVisualStyleBackColor = true;
|
||||
this.buttonCreateUpgradedBulldozer.Click += new System.EventHandler(this.buttonCreateUpgradedBulldozer_Click);
|
||||
//
|
||||
// buttonSelectBulldozer
|
||||
//
|
||||
this.buttonSelectBulldozer.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonSelectBulldozer.Location = new System.Drawing.Point(412, 746);
|
||||
this.buttonSelectBulldozer.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.buttonSelectBulldozer.Name = "buttonSelectBulldozer";
|
||||
this.buttonSelectBulldozer.Size = new System.Drawing.Size(130, 31);
|
||||
this.buttonSelectBulldozer.TabIndex = 9;
|
||||
this.buttonSelectBulldozer.Text = "Выбрать объект";
|
||||
this.buttonSelectBulldozer.UseVisualStyleBackColor = true;
|
||||
this.buttonSelectBulldozer.Click += new System.EventHandler(this.buttonSelectBulldozer_Click);
|
||||
//
|
||||
// FormBulldozer
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1110, 793);
|
||||
this.Controls.Add(this.buttonSelectBulldozer);
|
||||
this.Controls.Add(this.buttonCreateUpgradedBulldozer);
|
||||
this.Controls.Add(this.buttonStep);
|
||||
this.Controls.Add(this.comboBoxStrategy);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonCreateBulldozer);
|
||||
this.Controls.Add(this.pictureBoxBulldozer);
|
||||
this.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.Name = "FormBulldozer";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Bulldozer";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBulldozer)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxBulldozer;
|
||||
private Button buttonCreateBulldozer;
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStep;
|
||||
private Button buttonCreateUpgradedBulldozer;
|
||||
private Button buttonSelectBulldozer;
|
||||
}
|
||||
}
|
180
Bulldozer/Bulldozer/FormBulldozer.cs
Normal file
180
Bulldozer/Bulldozer/FormBulldozer.cs
Normal file
@ -0,0 +1,180 @@
|
||||
using Bulldozer.MovementStrategy;
|
||||
using Bulldozer.DrawingObjects;
|
||||
|
||||
namespace Bulldozer
|
||||
{
|
||||
public partial class FormBulldozer : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
||||
/// </summary>
|
||||
private DrawingBulldozer? _drawingBulldozer;
|
||||
|
||||
/// <summary>
|
||||
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
|
||||
/// </summary>
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Âûáðàííûé áóëüäîçåð
|
||||
/// </summary>
|
||||
public DrawingBulldozer? SelectedBulldozer { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Èíèöèàëèçàöèÿ ôîðìû
|
||||
/// </summary>
|
||||
public FormBulldozer()
|
||||
{
|
||||
InitializeComponent();
|
||||
_abstractStrategy = null;
|
||||
SelectedBulldozer = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ìåòîä ïðîðèñîâêè áóëüäîçåðà
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingBulldozer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingBulldozer.DrawBulldozer(gr);
|
||||
pictureBoxBulldozer.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü áóëüäîçåð ñ îáâåñàìè"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBulldozer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawingBulldozer.MoveBulldozer(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawingBulldozer.MoveBulldozer(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawingBulldozer.MoveBulldozer(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawingBulldozer.MoveBulldozer(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateUpgradedBulldozer_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
Color bodyColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)); // Îñíîâíîé öâåò
|
||||
Color additionalColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)); // Äîï. öâåò äëÿ EntityUpgradedBulldozer
|
||||
ColorDialog colorDialog = new();
|
||||
|
||||
if (colorDialog.ShowDialog() == DialogResult.OK)
|
||||
bodyColor = colorDialog.Color;
|
||||
if (colorDialog.ShowDialog() == DialogResult.OK)
|
||||
dopColor = colorDialog.Color;
|
||||
_drawingBulldozer = new DrawingBulldozerUpgraded(
|
||||
random.Next(100, 300), // Ñêîðîñòü
|
||||
random.Next(1000, 3000), // Âåñ
|
||||
bodyColor, additionalColor, dopColor,
|
||||
Convert.ToBoolean(random.Next(2)),
|
||||
Convert.ToBoolean(random.Next(2)),
|
||||
pictureBoxBulldozer.Width,
|
||||
pictureBoxBulldozer.Height
|
||||
);
|
||||
|
||||
_drawingBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
|
||||
}
|
||||
|
||||
private void buttonCreateBulldozer_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
Color bodyColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
ColorDialog colorDialog = new ColorDialog();
|
||||
|
||||
|
||||
if (colorDialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
bodyColor = colorDialog.Color;
|
||||
}
|
||||
|
||||
Color additionalColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
|
||||
_drawingBulldozer = new DrawingBulldozer(random.Next(100, 300), // Ñêîðîñòü
|
||||
random.Next(1000, 3000), // Âåñ
|
||||
bodyColor, additionalColor,
|
||||
pictureBoxBulldozer.Width,
|
||||
pictureBoxBulldozer.Height);
|
||||
|
||||
_drawingBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBulldozer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new DrawingObjectBulldozer(_drawingBulldozer), pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Âûáîð áóëüäîçåðà
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
private void buttonSelectBulldozer_Click(object sender, EventArgs e)
|
||||
{
|
||||
SelectedBulldozer = _drawingBulldozer;
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
}
|
||||
}
|
60
Bulldozer/Bulldozer/FormBulldozer.resx
Normal file
60
Bulldozer/Bulldozer/FormBulldozer.resx
Normal file
@ -0,0 +1,60 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
124
Bulldozer/Bulldozer/FormBulldozerCollection.Designer.cs
generated
Normal file
124
Bulldozer/Bulldozer/FormBulldozerCollection.Designer.cs
generated
Normal file
@ -0,0 +1,124 @@
|
||||
namespace Bulldozer
|
||||
{
|
||||
partial class FormBulldozerCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxCollection = new PictureBox();
|
||||
panelTools = new Panel();
|
||||
textBox = new TextBox();
|
||||
buttonUpdateColletion = new Button();
|
||||
buttonDeleteBulldozer = new Button();
|
||||
buttonAddBulldozer = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).BeginInit();
|
||||
panelTools.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxCollection
|
||||
//
|
||||
pictureBoxCollection.Anchor = AnchorStyles.Left;
|
||||
pictureBoxCollection.BackColor = SystemColors.Control;
|
||||
pictureBoxCollection.Location = new Point(12, 12);
|
||||
pictureBoxCollection.Name = "pictureBoxCollection";
|
||||
pictureBoxCollection.Size = new Size(711, 571);
|
||||
pictureBoxCollection.TabIndex = 0;
|
||||
pictureBoxCollection.TabStop = false;
|
||||
//
|
||||
// panelTools
|
||||
//
|
||||
panelTools.Controls.Add(textBox);
|
||||
panelTools.Controls.Add(buttonUpdateColletion);
|
||||
panelTools.Controls.Add(buttonDeleteBulldozer);
|
||||
panelTools.Controls.Add(buttonAddBulldozer);
|
||||
panelTools.Location = new Point(729, 12);
|
||||
panelTools.Name = "panelTools";
|
||||
panelTools.Size = new Size(234, 571);
|
||||
panelTools.TabIndex = 1;
|
||||
panelTools.Tag = "";
|
||||
//
|
||||
// textBox
|
||||
//
|
||||
textBox.Location = new Point(23, 164);
|
||||
textBox.Name = "textBox";
|
||||
textBox.Size = new Size(193, 23);
|
||||
textBox.TabIndex = 3;
|
||||
//
|
||||
// buttonUpdateColletion
|
||||
//
|
||||
buttonUpdateColletion.Location = new Point(23, 263);
|
||||
buttonUpdateColletion.Name = "buttonUpdateColletion";
|
||||
buttonUpdateColletion.Size = new Size(193, 40);
|
||||
buttonUpdateColletion.TabIndex = 2;
|
||||
buttonUpdateColletion.Text = "Обновить коллекцию";
|
||||
buttonUpdateColletion.UseVisualStyleBackColor = true;
|
||||
buttonUpdateColletion.Click += ButtonUpdateCollection_Click;
|
||||
//
|
||||
// buttonDeleteBulldozer
|
||||
//
|
||||
buttonDeleteBulldozer.Location = new Point(23, 193);
|
||||
buttonDeleteBulldozer.Name = "buttonDeleteBulldozer";
|
||||
buttonDeleteBulldozer.Size = new Size(193, 40);
|
||||
buttonDeleteBulldozer.TabIndex = 1;
|
||||
buttonDeleteBulldozer.Text = "Удалить объект";
|
||||
buttonDeleteBulldozer.UseVisualStyleBackColor = true;
|
||||
buttonDeleteBulldozer.Click += ButtonDeleteBulldozer_Click;
|
||||
//
|
||||
// buttonAddBulldozer
|
||||
//
|
||||
buttonAddBulldozer.Location = new Point(23, 32);
|
||||
buttonAddBulldozer.Name = "buttonAddBulldozer";
|
||||
buttonAddBulldozer.Size = new Size(193, 40);
|
||||
buttonAddBulldozer.TabIndex = 0;
|
||||
buttonAddBulldozer.Text = "Добавить объект";
|
||||
buttonAddBulldozer.UseVisualStyleBackColor = true;
|
||||
buttonAddBulldozer.Click += ButtonAddBulldozer_Click;
|
||||
//
|
||||
// FormBulldozerCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(971, 595);
|
||||
Controls.Add(panelTools);
|
||||
Controls.Add(pictureBoxCollection);
|
||||
Name = "FormBulldozerCollection";
|
||||
Text = "Bulldozer Collection";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).EndInit();
|
||||
panelTools.ResumeLayout(false);
|
||||
panelTools.PerformLayout();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxCollection;
|
||||
private Panel panelTools;
|
||||
private TextBox textBox;
|
||||
private Button buttonUpdateColletion;
|
||||
private Button buttonDeleteBulldozer;
|
||||
private Button buttonAddBulldozer;
|
||||
}
|
||||
}
|
60
Bulldozer/Bulldozer/FormBulldozerCollection.cs
Normal file
60
Bulldozer/Bulldozer/FormBulldozerCollection.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using Bulldozer.DrawingObjects;
|
||||
using Bulldozer.Generics;
|
||||
using Bulldozer.MovementStrategy;
|
||||
|
||||
|
||||
namespace Bulldozer
|
||||
{
|
||||
public partial class FormBulldozerCollection : Form
|
||||
{
|
||||
private readonly BulldozersGenericCollection<DrawingBulldozer, DrawingObjectBulldozer> _bulldozers;
|
||||
public FormBulldozerCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
_bulldozers = new BulldozersGenericCollection<DrawingBulldozer,
|
||||
DrawingObjectBulldozer>(pictureBoxCollection.Width, pictureBoxCollection.Height);
|
||||
|
||||
}
|
||||
private void ButtonAddBulldozer_Click(object sender, EventArgs e)
|
||||
{
|
||||
FormBulldozer form = new();
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
if (_bulldozers + form.SelectedBulldozer != null)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBoxCollection.Image = _bulldozers.ShowBulldozers();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonDeleteBulldozer_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(textBox.Text);
|
||||
if (_bulldozers - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBoxCollection.Image = _bulldozers.ShowBulldozers();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonUpdateCollection_Click(object sender, EventArgs e)
|
||||
{
|
||||
pictureBoxCollection.Image = _bulldozers.ShowBulldozers();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
129
Bulldozer/Bulldozer/Generics/BulldozersGenericCollection.cs
Normal file
129
Bulldozer/Bulldozer/Generics/BulldozersGenericCollection.cs
Normal file
@ -0,0 +1,129 @@
|
||||
using Bulldozer.DrawingObjects;
|
||||
using Bulldozer.MovementStrategy;
|
||||
|
||||
namespace Bulldozer.Generics
|
||||
{
|
||||
internal class BulldozersGenericCollection<T, U>
|
||||
where T : DrawingBulldozer
|
||||
where U : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Ширина окна прорисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна прорисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (ширина)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeWidth = 300;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (высота)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeHeight = 70;
|
||||
/// <summary>
|
||||
/// Набор объектов
|
||||
/// </summary>
|
||||
private readonly SetGeneric<T> _collection;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth"></param>
|
||||
/// <param name="picHeight"></param>
|
||||
public BulldozersGenericCollection(int picWidth, int picHeight)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight / _placeSizeHeight;
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_collection = new SetGeneric<T>(width * height);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора сложения
|
||||
/// </summary>
|
||||
/// <param name="collect"></param>
|
||||
/// <param name="obj"></param>
|
||||
/// <returns></returns>
|
||||
public static int operator +(BulldozersGenericCollection<T, U> collect, T? obj)
|
||||
{
|
||||
if (obj == null)
|
||||
return -1;
|
||||
return collect?._collection.Insert(obj) ?? -1;
|
||||
}
|
||||
|
||||
public static bool operator -(BulldozersGenericCollection<T, U> collect, int
|
||||
pos)
|
||||
{
|
||||
T? obj = collect._collection.Get(pos);
|
||||
if (obj != null)
|
||||
return collect._collection.Remove(pos);
|
||||
return false;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта IMoveableObject
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <returns></returns>
|
||||
public U? GetU(int pos)
|
||||
{
|
||||
return (U?)_collection.Get(pos)?.GetMoveableObject;
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод всего набора объектов
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap ShowBulldozers()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawObjects(gr);
|
||||
return bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод отрисовки фона
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Pen pen = new(Color.Black, 3);
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
|
||||
1; ++j)
|
||||
{
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j *
|
||||
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
|
||||
_placeSizeHeight);
|
||||
}
|
||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
|
||||
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки объектов
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawObjects(Graphics g)
|
||||
{
|
||||
int heightObjCount = _pictureHeight / _placeSizeHeight;
|
||||
int widthObjCount = _pictureWidth / _placeSizeWidth;
|
||||
int totalObjects = _collection.Count;
|
||||
|
||||
for (int i = 0; i < totalObjects; i++)
|
||||
{
|
||||
T? type = _collection.Get(i);
|
||||
if (type != null)
|
||||
{
|
||||
int col = widthObjCount - 1 - (i % widthObjCount);
|
||||
int row = heightObjCount - 1 - (i / widthObjCount);
|
||||
|
||||
type.SetPosition(col * _placeSizeWidth, row * _placeSizeHeight);
|
||||
type?.DrawBulldozer(g);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
87
Bulldozer/Bulldozer/Generics/SetGeneric.cs
Normal file
87
Bulldozer/Bulldozer/Generics/SetGeneric.cs
Normal file
@ -0,0 +1,87 @@
|
||||
namespace Bulldozer.Generics
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметризованный набор объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
internal class SetGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private readonly T?[] _places;
|
||||
/// <summary>
|
||||
/// Количество объектов в массиве
|
||||
/// </summary>
|
||||
public int Count => _places.Length;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="count"></param>
|
||||
public SetGeneric(int count)
|
||||
{
|
||||
_places = new T?[count];
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="bulldozer">Добавляемый автомобиль</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T bulldozer)
|
||||
{
|
||||
if (_places[Count - 1] != null)
|
||||
return -1;
|
||||
return Insert(bulldozer, 0);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор на конкретную позицию
|
||||
/// </summary>
|
||||
/// <param name="bulldozer">Добавляемый автомобиль</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T bulldozer, int position)
|
||||
{
|
||||
if (!(position >= 0 && position < Count))
|
||||
return -1;
|
||||
if (_places[position] != null)
|
||||
{
|
||||
int ind = position;
|
||||
while (ind < Count && _places[ind] != null)
|
||||
ind++;
|
||||
if (ind == Count)
|
||||
return -1;
|
||||
for (int i = ind - 1; i >= position; i--)
|
||||
_places[i + 1] = _places[i];
|
||||
}
|
||||
_places[position] = bulldozer;
|
||||
return position;
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public bool Remove(int position)
|
||||
{
|
||||
if (!(position >= 0 && position < Count) || _places[position] == null)
|
||||
return false;
|
||||
_places[position] = null;
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта из набора по позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public T? Get(int position)
|
||||
{
|
||||
if (!(position >= 0 && position < Count))
|
||||
return null;
|
||||
return _places[position];
|
||||
}
|
||||
}
|
||||
}
|
126
Bulldozer/Bulldozer/MovementStrategy/AbstractStrategy.cs
Normal file
126
Bulldozer/Bulldozer/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,126 @@
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private Status _state = Status.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public Status GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = Status.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = Status.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = Status.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(DirectionType.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(DirectionType.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(DirectionType.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(DirectionType.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="directionType">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(DirectionType directionType)
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
||||
{
|
||||
_moveableObject.MoveObject(directionType);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
using Bulldozer.DrawingObjects;
|
||||
|
||||
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Реализация интерфейса IDrawingObject для работы с объектом DrawingBulldozer (паттерн Adapter)
|
||||
/// </summary>
|
||||
public class DrawingObjectBulldozer : IMoveableObject
|
||||
{
|
||||
private readonly DrawingBulldozer? _drawingBulldozer = null;
|
||||
public DrawingObjectBulldozer(DrawingBulldozer drawingBulldozer)
|
||||
{
|
||||
_drawingBulldozer = drawingBulldozer;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawingBulldozer == null || _drawingBulldozer.EntityBulldozer == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawingBulldozer.GetPosX, _drawingBulldozer.GetPosY, _drawingBulldozer.GetWidth, _drawingBulldozer.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawingBulldozer?.EntityBulldozer?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) => _drawingBulldozer?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) => _drawingBulldozer?.MoveBulldozer(direction);
|
||||
}
|
||||
}
|
30
Bulldozer/Bulldozer/MovementStrategy/IMoveableObject.cs
Normal file
30
Bulldozer/Bulldozer/MovementStrategy/IMoveableObject.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using Bulldozer.DrawingObjects;
|
||||
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
57
Bulldozer/Bulldozer/MovementStrategy/MoveToBorder.cs
Normal file
57
Bulldozer/Bulldozer/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using Bulldozer.DrawingObjects;
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в правую нижнюю границу экрана
|
||||
/// </summary>
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
|
||||
var objParams = GetObjectParameters;
|
||||
|
||||
return objParams != null
|
||||
&& objParams.ObjectMiddleHorizontal >= FieldWidth
|
||||
&& objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth
|
||||
&& objParams.ObjectMiddleVertical >= FieldHeight
|
||||
&& objParams.ObjectMiddleVertical - GetStep() <= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight;
|
||||
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
51
Bulldozer/Bulldozer/MovementStrategy/MoveToCenter.cs
Normal file
51
Bulldozer/Bulldozer/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,51 @@
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
52
Bulldozer/Bulldozer/MovementStrategy/ObjectParameters.cs
Normal file
52
Bulldozer/Bulldozer/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,52 @@
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
//public int DownBorder => _y + _height;
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
12
Bulldozer/Bulldozer/MovementStrategy/Status.cs
Normal file
12
Bulldozer/Bulldozer/MovementStrategy/Status.cs
Normal file
@ -0,0 +1,12 @@
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
namespace Bulldozer
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
@ -8,10 +8,8 @@ namespace Bulldozer
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormBulldozerCollection());
|
||||
}
|
||||
}
|
||||
}
|
103
Bulldozer/Bulldozer/Properties/Resources.Designer.cs
generated
Normal file
103
Bulldozer/Bulldozer/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Bulldozer.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Bulldozer.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowRight {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowUp {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
Bulldozer/Bulldozer/Properties/Resources.resx
Normal file
133
Bulldozer/Bulldozer/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
Bulldozer/Bulldozer/Resources/arrowDown.png
Normal file
BIN
Bulldozer/Bulldozer/Resources/arrowDown.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 11 KiB |
BIN
Bulldozer/Bulldozer/Resources/arrowLeft.png
Normal file
BIN
Bulldozer/Bulldozer/Resources/arrowLeft.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 104 KiB |
BIN
Bulldozer/Bulldozer/Resources/arrowRight.png
Normal file
BIN
Bulldozer/Bulldozer/Resources/arrowRight.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 104 KiB |
BIN
Bulldozer/Bulldozer/Resources/arrowUp.png
Normal file
BIN
Bulldozer/Bulldozer/Resources/arrowUp.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.0 KiB |
Loading…
x
Reference in New Issue
Block a user