Сделал лабораторную 2

This commit is contained in:
Никита Волков 2023-12-09 23:41:36 +04:00
parent c176fe7a23
commit 0f4098ad95
17 changed files with 922 additions and 396 deletions

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using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bulldozer
{
public class EntityBulldozer
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет бульдозера
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Дополнительный цвет
/// </summary>
public Color DopColor { get; private set; }
/// <summary>
/// Отвал бульдозера
/// </summary>
public bool Blade { get; private set; }
/// <summary>
/// Рыхлитель бульдозера
/// </summary>
public bool Ripper { get; private set; }
/// <summary>
/// Шаг перемещения бульдозера
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес бульдозера</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="blade">Отвал бульдозера</param>
/// <param name="ripper">Рыхлитель бульдозера</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, Color dopColor, bool blade, bool ripper)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
DopColor = dopColor;
Blade = blade;
Ripper = ripper;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bulldozer
namespace Bulldozer
{
/// <summary>
/// Направления движения

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Windows.Forms.AxHost;
namespace Bulldozer
{
/// <summary>
/// Класс отрисовки и перемещения объекта-сущности
/// </summary>
public class DrawingBulldozer
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBulldozer? EntityBulldozer { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Координата прорисовки по оси X
/// </summary>
private int _startPosX;
/// <summary>
/// Координата прорисовки по оси Y
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина бульдозера
/// </summary>
private readonly int _bulldozerWidth = 150;
/// <summary>
/// Высота бульдозера
/// </summary>
private readonly int _bulldozerHeight = 60;
/// <summary>
///
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес бульдозера</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="blade">Отвал бульдозера</param>
/// <param name="ripper">Рыхлитель бульдозера</param>
/// <param name="width">Ширина изображения</param>
/// <param name="height">Высота изображения</param>
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, Color dopColor, bool blade, bool ripper, int width, int height)
{
if ((height < _bulldozerHeight) || (width < _bulldozerWidth))
{
return false;
}
else
{
_pictureWidth = width;
_pictureHeight = height;
EntityBulldozer = new EntityBulldozer();
EntityBulldozer.Init(speed, weight, bodyColor, additionalColor, dopColor, blade, ripper);
return true;
}
}
public void SetPosition(int x, int y)
{
if (x < 0)
{
x = 0;
}
else if (x > _pictureWidth - _bulldozerWidth)
{
x = _pictureWidth - _bulldozerWidth;
}
if (y < 0)
{
y = 0;
}
else if (y > _pictureHeight - _bulldozerHeight)
{
y = _pictureHeight - _bulldozerHeight;
}
_startPosX = x;
_startPosY = y;
}
public void MoveBulldozer(DirectionType direction)
{
if (EntityBulldozer == null)
{
return;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX - EntityBulldozer.Step > 0)
{
_startPosX -= (int)EntityBulldozer.Step;
}
break;
case DirectionType.Up:
if (_startPosY - EntityBulldozer.Step > 0)
{
_startPosY -= (int)EntityBulldozer.Step;
}
break;
case DirectionType.Right:
if (_startPosX + _bulldozerWidth + EntityBulldozer.Step < _pictureWidth)
{
_startPosX += (int)EntityBulldozer.Step;
}
break;
case DirectionType.Down:
if (_startPosY + _bulldozerHeight + EntityBulldozer.Step < _pictureHeight)
{
_startPosY += (int)EntityBulldozer.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityBulldozer == null)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyBrush = new SolidBrush(EntityBulldozer.BodyColor);
Brush additionalBrush = new SolidBrush(EntityBulldozer.AdditionalColor);
Brush dopBrush = new SolidBrush(EntityBulldozer.DopColor);
Pen dopPen = new Pen(EntityBulldozer.DopColor);
/// <summary>
/// <summary>
/// Отрисовка отвала бульдозера
/// </summary>
if (EntityBulldozer.Blade)
{
Point point1 = new Point(_startPosX + 8, _startPosY + 29);
Point point2 = new Point(_startPosX + 8, _startPosY + 50);
Point point3 = new Point(_startPosX, _startPosY + 50);
Point[] triangle = { point1, point2, point3 };
g.FillRectangle(dopBrush, _startPosX + 8, _startPosY + 29, 8, 8); // заливка основания отвала
g.FillPolygon(dopBrush, triangle); // заливка отвала
g.DrawRectangle(dopPen, _startPosX+8, _startPosY + 29, 8, 8); // обводка основания отвала
g.DrawPolygon(dopPen, triangle); // обводка отвала
}
/// <summary>
/// Отрисовка рыхлителя бульдозера
/// </summary>
if (EntityBulldozer.Ripper)
{
Point ripperPoint1 = new Point(_startPosX + 140, _startPosY + 37);
Point ripperPoint2 = new Point(_startPosX + 151, _startPosY + 37);
Point ripperPoint3 = new Point(_startPosX + 140, _startPosY + 60);
Point[] ripper = { ripperPoint1, ripperPoint2, ripperPoint3 };
g.FillRectangle(dopBrush, _startPosX + 136, _startPosY + 29, 15, 8); // заливка основания рыхлителя
g.FillPolygon(dopBrush, ripper); // заливка отвала
g.DrawRectangle(dopPen, _startPosX + 136, _startPosY + 29, 15, 8); // обводка основания рыхлителя
g.DrawPolygon(dopPen, ripper);
}
/// <summary>
/// Заливка гусеницы бульдозера
/// </summary>
Brush brGray = new SolidBrush(Color.Gray);
g.FillEllipse(brGray, _startPosX + 17, _startPosY + 24, 119, 40); //Гусеница
g.FillEllipse(additionalBrush, _startPosX + 20, _startPosY + 35, 20, 20); // Левое колесо гусеницы
g.FillEllipse(additionalBrush, _startPosX + 115, _startPosY + 35, 20, 20); // Правое колесо гусеницы
g.FillEllipse(additionalBrush, _startPosX + 50, _startPosY + 45, 10, 10); // 1 центральное колесо гусеницы
g.FillEllipse(additionalBrush, _startPosX + 70, _startPosY + 45, 10, 10); // 2 центральное колесо гусеницы
g.FillEllipse(additionalBrush, _startPosX + 90, _startPosY + 45, 10, 10); // 3 центральное колесо гусеницы
/// <summary>
/// Отрисовка границ бульдозера
/// </summary>
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 35, 20, 20); // Левое колесо гусеницы
g.DrawEllipse(pen, _startPosX + 115, _startPosY + 35, 20, 20); // Правое колесо гусеницы
g.DrawEllipse(pen, _startPosX + 50, _startPosY + 45, 10, 10); // 1 центральное колесо гусеницы
g.DrawEllipse(pen, _startPosX + 70, _startPosY + 45, 10, 10); // 2 центральное колесо гусеницы
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 45, 10, 10); // 3 центральное колесо гусеницы
/// <summary>
/// Кузов бульдозера
/// </summary>
g.FillRectangle(bodyBrush, _startPosX + 102, _startPosY, 28, 24); //кабина
g.FillRectangle(bodyBrush, _startPosX + 17, _startPosY + 24, 119, 18); // основная часть
g.FillRectangle(bodyBrush, _startPosX + 30, _startPosY, 10, 24); // выхлопная труба
/// <summary>
/// Корпус
/// </summary>
g.DrawRectangle(pen, _startPosX + 102, _startPosY, 28, 24); //кабина
g.DrawRectangle(pen, _startPosX + 17, _startPosY + 24, 119, 18); // основная часть
g.DrawRectangle(pen, _startPosX + 30, _startPosY, 10, 24); // выхлопная труба
}
}
}

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using Bulldozer.Entities;
namespace Bulldozer.DrawingObjects
{
/// <summary>
/// Класс отрисовки и перемещения объекта-сущности
/// </summary>
public class DrawingBulldozer
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBulldozer? EntityBulldozer { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Координата прорисовки по оси X
/// </summary>
protected int _startPosX;
/// <summary>
/// Координата прорисовки по оси Y
/// </summary>
protected int _startPosY;
/// <summary>
/// Ширина бульдозера
/// </summary>
protected readonly int _bulldozerWidth = 150;
/// <summary>
/// Высота бульдозера
/// </summary>
protected readonly int _bulldozerHeight = 60;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawingBulldozer(int speed, double weight, Color bodyColor, Color additionalColor, int width, int height)
{
if (width < _bulldozerWidth || height < _bulldozerHeight)
{
width += _bulldozerWidth * 2;
height += _bulldozerHeight * 2;
}
else
{
_pictureWidth = width;
_pictureHeight = height;
EntityBulldozer = new EntityBulldozer(speed, weight, bodyColor, additionalColor);
}
}
protected DrawingBulldozer(int speed, double weight, Color bodyColor, Color additionalColor, int width, int height, int bulldozerWidth, int bulldozerHeight)
{
if (width < _bulldozerWidth || height < _bulldozerHeight)
{
width += _bulldozerWidth * 2;
height += _bulldozerHeight * 2;
}
else
{
_pictureWidth = width;
_pictureHeight = height;
EntityBulldozer = new EntityBulldozer(speed, weight, bodyColor, additionalColor);
}
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x < 0 || y < 0)
{
_startPosX = 0; _startPosY = 0;
}
else
{
_startPosX = x;
_startPosY = y;
}
}
/// <summary>
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _bulldozerWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _bulldozerHeight;
/// <summary>
/// Проверка, что объект может переместится по указанному направлению
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - можно переместится по указанному направлению</returns>
public bool CanMove(DirectionType direction)
{
if (EntityBulldozer == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityBulldozer.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityBulldozer.Step > 0,
// вправо
DirectionType.Right => _startPosX + EntityBulldozer.Step < _pictureWidth,
//вниз
DirectionType.Down => _startPosY + EntityBulldozer.Step < _pictureHeight,
_ => false,
};
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public virtual void MoveBulldozer(DirectionType direction)
{
if (!CanMove(direction) || EntityBulldozer == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
_startPosX -= (int)EntityBulldozer.Step;
break;
//вверх
case DirectionType.Up:
_startPosY -= (int)EntityBulldozer.Step;
break;
// вправо
case DirectionType.Right:
_startPosX += (int)EntityBulldozer.Step;
break;
//вниз
case DirectionType.Down:
_startPosY += (int)EntityBulldozer.Step;
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawBulldozer(Graphics g)
{
if (EntityBulldozer == null)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyBrush = new SolidBrush(EntityBulldozer.BodyColor);
Brush additionalBrush = new SolidBrush(EntityBulldozer.AdditionalColor);
/// <summary>
/// Заливка гусеницы бульдозера
/// </summary>
Brush brGray = new SolidBrush(Color.Gray);
g.FillEllipse(brGray, _startPosX + 17, _startPosY + 24, 119, 40); //Гусеница
g.FillEllipse(additionalBrush, _startPosX + 20, _startPosY + 35, 20, 20); // Левое колесо гусеницы
g.FillEllipse(additionalBrush, _startPosX + 115, _startPosY + 35, 20, 20); // Правое колесо гусеницы
g.FillEllipse(additionalBrush, _startPosX + 50, _startPosY + 45, 10, 10); // 1 центральное колесо гусеницы
g.FillEllipse(additionalBrush, _startPosX + 70, _startPosY + 45, 10, 10); // 2 центральное колесо гусеницы
g.FillEllipse(additionalBrush, _startPosX + 90, _startPosY + 45, 10, 10); // 3 центральное колесо гусеницы
/// <summary>
/// Отрисовка границ бульдозера
/// </summary>
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 35, 20, 20); // Левое колесо гусеницы
g.DrawEllipse(pen, _startPosX + 115, _startPosY + 35, 20, 20); // Правое колесо гусеницы
g.DrawEllipse(pen, _startPosX + 50, _startPosY + 45, 10, 10); // 1 центральное колесо гусеницы
g.DrawEllipse(pen, _startPosX + 70, _startPosY + 45, 10, 10); // 2 центральное колесо гусеницы
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 45, 10, 10); // 3 центральное колесо гусеницы
/// <summary>
/// Кузов бульдозера
/// </summary>
g.FillRectangle(bodyBrush, _startPosX + 102, _startPosY, 28, 24); //кабина
g.FillRectangle(bodyBrush, _startPosX + 17, _startPosY + 24, 119, 18); // основная часть
g.FillRectangle(bodyBrush, _startPosX + 30, _startPosY, 10, 24); // выхлопная труба
/// Корпус
/// </summary>
g.DrawRectangle(pen, _startPosX + 102, _startPosY, 28, 24); //кабина
g.DrawRectangle(pen, _startPosX + 17, _startPosY + 24, 119, 18); // основная часть
g.DrawRectangle(pen, _startPosX + 30, _startPosY, 10, 24); // выхлопная труба
}
}
}

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using Bulldozer.Entities;
namespace Bulldozer.DrawingObjects
{
public class DrawingBulldozerUpgraded : DrawingBulldozer
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="additionalColor">Цвет обвесов</param>
/// <param name="blade">Признак наличия рыхлителя</param>
/// <param name="ripper">Признак наличия отвала</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawingBulldozerUpgraded(int speed, double weight, Color bodyColor, Color additionalColor, Color dopColor, bool blade, bool ripper, int width, int height) :
base(speed, weight, bodyColor, additionalColor, width, height)
{
if (EntityBulldozer != null)
{
EntityBulldozer = new EntityBulldozerUpgraded(speed, weight, bodyColor, additionalColor, dopColor, blade, ripper);
}
}
public override void DrawBulldozer(Graphics g)
{
if (EntityBulldozer is not EntityBulldozerUpgraded upgradedBulldozer)
{
return;
}
Pen dopPen = new(upgradedBulldozer.DopColor);
Brush dopBrush = new SolidBrush(upgradedBulldozer.DopColor);
/// <summary>
/// Отрисовка отвала бульдозера
/// </summary>
base.DrawBulldozer(g);
if (upgradedBulldozer.Blade)
{
Point point1 = new Point(_startPosX + 8, _startPosY + 29);
Point point2 = new Point(_startPosX + 8, _startPosY + 50);
Point point3 = new Point(_startPosX, _startPosY + 50);
Point[] triangle = { point1, point2, point3 };
g.FillRectangle(dopBrush, _startPosX + 8, _startPosY + 29, 8, 8); // заливка основания отвала
g.FillPolygon(dopBrush, triangle); // заливка отвала
g.DrawRectangle(dopPen, _startPosX + 8, _startPosY + 29, 8, 8); // обводка основания отвала
g.DrawPolygon(dopPen, triangle); // обводка отвала
}
/// <summary>
/// Отрисовка рыхлителя бульдозера
/// </summary>
if (upgradedBulldozer.Ripper)
{
Point ripperPoint1 = new Point(_startPosX + 140, _startPosY + 37);
Point ripperPoint2 = new Point(_startPosX + 151, _startPosY + 37);
Point ripperPoint3 = new Point(_startPosX + 140, _startPosY + 60);
Point[] ripper = { ripperPoint1, ripperPoint2, ripperPoint3 };
g.FillRectangle(dopBrush, _startPosX + 136, _startPosY + 29, 15, 8); // заливка основания рыхлителя
g.FillPolygon(dopBrush, ripper); // заливка отвала
g.DrawRectangle(dopPen, _startPosX + 136, _startPosY + 29, 15, 8); // обводка основания рыхлителя
g.DrawPolygon(dopPen, ripper);
}
}
}
}

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namespace Bulldozer.Entities
{
/// <summary>
/// Класс-сущность "Бульдозер"
/// </summary>
public class EntityBulldozer
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Шаг перемещения бульдозера
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес бульдозера</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
public EntityBulldozer(int speed, double weight, Color bodyColor, Color additionalColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
}
}
}

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namespace Bulldozer.Entities
{
public class EntityBulldozerUpgraded : EntityBulldozer
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color DopColor { get; private set; }
/// <summary>
/// Отвал бульдозера
/// </summary>
public bool Blade { get; private set; }
/// <summary>
/// Рыхлитель бульдозера
/// </summary>
public bool Ripper { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса бульдозера с обвесами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="dopColor">Дополнительный цвет</param>
/// <param name="additionalColor">Цвет обвесов</param>
/// <param name="blade">Отвал бульдозера</param>
/// <param name="ripper">Рыхлитель бульдозера</param>
public EntityBulldozerUpgraded(int speed, double weight, Color bodyColor, Color additionalColor, Color dopColor, bool blade, bool ripper) :
base(speed, weight, bodyColor, additionalColor)
{
DopColor = dopColor;
Blade = blade;
Ripper = ripper;
}
}
}

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/// </summary>
private void InitializeComponent()
{
this.pictureBoxBulldozer = new System.Windows.Forms.PictureBox();
this.buttonCreate = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBulldozer)).BeginInit();
this.SuspendLayout();
pictureBoxBulldozer = new PictureBox();
buttonCreateBulldozer = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonUp = new Button();
comboBoxStrategy = new ComboBox();
buttonStep = new Button();
buttonCreateUpgradedBulldozer = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).BeginInit();
SuspendLayout();
//
// pictureBox
// pictureBoxBulldozer
//
this.pictureBoxBulldozer.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxBulldozer.Location = new System.Drawing.Point(0, 0);
this.pictureBoxBulldozer.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.pictureBoxBulldozer.Name = "pictureBoxBulldozer";
this.pictureBoxBulldozer.Size = new System.Drawing.Size(1010, 615);
this.pictureBoxBulldozer.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBoxBulldozer.TabIndex = 0;
this.pictureBoxBulldozer.TabStop = false;
pictureBoxBulldozer.Dock = DockStyle.Fill;
pictureBoxBulldozer.Location = new Point(0, 0);
pictureBoxBulldozer.Name = "pictureBoxBulldozer";
pictureBoxBulldozer.Size = new Size(884, 461);
pictureBoxBulldozer.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxBulldozer.TabIndex = 0;
pictureBoxBulldozer.TabStop = false;
//
// buttonCreate
// buttonCreateBulldozer
//
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreate.Location = new System.Drawing.Point(14, 568);
this.buttonCreate.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.buttonCreate.Name = "buttonCreate";
this.buttonCreate.Size = new System.Drawing.Size(86, 31);
this.buttonCreate.TabIndex = 1;
this.buttonCreate.Text = "Создать";
this.buttonCreate.UseVisualStyleBackColor = true;
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
buttonCreateBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBulldozer.Location = new Point(12, 426);
buttonCreateBulldozer.Name = "buttonCreateBulldozer";
buttonCreateBulldozer.Size = new Size(132, 23);
buttonCreateBulldozer.TabIndex = 1;
buttonCreateBulldozer.Text = "Создать бульдозер";
buttonCreateBulldozer.UseVisualStyleBackColor = true;
buttonCreateBulldozer.Click += buttonCreateBulldozer_Click;
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::Bulldozer.Properties.Resources.arrowLeft;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonLeft.Image = global::Bulldozer.Properties.Resources.arrowLeft;
this.buttonLeft.Location = new System.Drawing.Point(867, 563);
this.buttonLeft.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(34, 40);
this.buttonLeft.TabIndex = 2;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Image = Properties.Resources.arrowLeft;
buttonLeft.Location = new Point(759, 422);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::Bulldozer.Properties.Resources.arrowDown;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonDown.Location = new System.Drawing.Point(909, 563);
this.buttonDown.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(34, 40);
this.buttonDown.TabIndex = 3;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(795, 422);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::Bulldozer.Properties.Resources.arrowRight;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonRight.Image = global::Bulldozer.Properties.Resources.arrowRight;
this.buttonRight.Location = new System.Drawing.Point(950, 563);
this.buttonRight.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(34, 40);
this.buttonRight.TabIndex = 4;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Image = Properties.Resources.arrowRight;
buttonRight.Location = new Point(831, 422);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::Bulldozer.Properties.Resources.arrowUp;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonUp.Image = global::Bulldozer.Properties.Resources.arrowUp;
this.buttonUp.Location = new System.Drawing.Point(909, 515);
this.buttonUp.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(34, 40);
this.buttonUp.TabIndex = 5;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Image = Properties.Resources.arrowUp;
buttonUp.Location = new Point(795, 386);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "Движение к центру", "Движение к правой нижней границе" });
comboBoxStrategy.Location = new Point(642, 9);
comboBoxStrategy.Margin = new Padding(3, 2, 3, 2);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(232, 23);
comboBoxStrategy.TabIndex = 6;
//
// buttonStep
//
buttonStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
buttonStep.Location = new Point(821, 35);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(52, 23);
buttonStep.TabIndex = 7;
buttonStep.Text = "Шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += buttonStep_Click;
//
// buttonCreateUpgradedBulldozer
//
buttonCreateUpgradedBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateUpgradedBulldozer.Location = new Point(150, 426);
buttonCreateUpgradedBulldozer.Name = "buttonCreateUpgradedBulldozer";
buttonCreateUpgradedBulldozer.Size = new Size(206, 23);
buttonCreateUpgradedBulldozer.TabIndex = 8;
buttonCreateUpgradedBulldozer.Text = "Создать бульдозер с обвесами";
buttonCreateUpgradedBulldozer.UseVisualStyleBackColor = true;
buttonCreateUpgradedBulldozer.Click += buttonCreateUpgradedBulldozer_Click;
//
// FormBulldozer
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1010, 615);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonCreate);
this.Controls.Add(this.pictureBoxBulldozer);
this.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.Name = "FormBulldozer";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Bulldozer";
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBulldozer)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(884, 461);
Controls.Add(buttonCreateUpgradedBulldozer);
Controls.Add(buttonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonCreateBulldozer);
Controls.Add(pictureBoxBulldozer);
Name = "FormBulldozer";
StartPosition = FormStartPosition.CenterScreen;
Text = "Bulldozer";
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxBulldozer;
private Button buttonCreate;
private Button buttonCreateBulldozer;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
private ComboBox comboBoxStrategy;
private Button buttonStep;
private Button buttonCreateUpgradedBulldozer;
}
}

View File

@ -1,7 +1,11 @@
using Bulldozer.MovementStrategy;
using Bulldozer.DrawingObjects;
namespace Bulldozer
{
public partial class FormBulldozer : Form
{
private DrawingBulldozer? _drawingBulldozer;
public FormBulldozer()
@ -9,6 +13,11 @@ namespace Bulldozer
InitializeComponent();
}
/// <summary>
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
/// </summary>
private AbstractStrategy? _abstractStrategy;
private void Draw()
{
if (_drawingBulldozer == null)
@ -17,10 +26,16 @@ namespace Bulldozer
}
Bitmap bmp = new(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingBulldozer.DrawTransport(gr);
_drawingBulldozer.DrawBulldozer(gr);
pictureBoxBulldozer.Image = bmp;
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü áóëüäîçåð ñ îáâåñàìè"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingBulldozer == null)
@ -45,25 +60,63 @@ namespace Bulldozer
}
Draw();
}
private void ButtonCreate_Click(object sender, EventArgs e)
private void buttonCreateBulldozer_Click(object sender, EventArgs e)
{
Random random = new();
_drawingBulldozer = new DrawingBulldozer();
_drawingBulldozer.Init(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxBulldozer.Width,
pictureBoxBulldozer.Height);
_drawingBulldozer.SetPosition(random.Next(10, 100),random.Next(10, 100));
_drawingBulldozer = new DrawingBulldozer(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
_drawingBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonCreateUpgradedBulldozer_Click(object sender, EventArgs e)
{
Random random = new();
_drawingBulldozer = new DrawingBulldozerUpgraded(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
_drawingBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonStep_Click(object sender, EventArgs e)
{
if (_drawingBulldozer == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new DrawingObjectBulldozer(_drawingBulldozer), pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

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@ -0,0 +1,126 @@
namespace Bulldozer.MovementStrategy
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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@ -0,0 +1,30 @@
using Bulldozer.DrawingObjects;
namespace Bulldozer.MovementStrategy
{
/// <summary>
/// Реализация интерфейса IDrawingObject для работы с объектом DrawingBulldozer (паттерн Adapter)
/// </summary>
public class DrawingObjectBulldozer : IMoveableObject
{
private readonly DrawingBulldozer? _drawingBulldozer = null;
public DrawingObjectBulldozer(DrawingBulldozer drawingBulldozer)
{
_drawingBulldozer = drawingBulldozer;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawingBulldozer == null || _drawingBulldozer.EntityBulldozer == null)
{
return null;
}
return new ObjectParameters(_drawingBulldozer.GetPosX, _drawingBulldozer.GetPosY, _drawingBulldozer.GetWidth, _drawingBulldozer.GetHeight);
}
}
public int GetStep => (int)(_drawingBulldozer?.EntityBulldozer?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) => _drawingBulldozer?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) => _drawingBulldozer?.MoveBulldozer(direction);
}
}

View File

@ -0,0 +1,30 @@
using Bulldozer.DrawingObjects;
namespace Bulldozer.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionType direction);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(DirectionType direction);
}
}

View File

@ -0,0 +1,57 @@
using Bulldozer.DrawingObjects;
namespace Bulldozer.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в правую нижнюю границу экрана
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
return objParams != null
&& objParams.RightBorder <= FieldWidth
&& objParams.RightBorder + GetStep() >= FieldWidth
&& objParams.TopBorder <= FieldHeight
&& objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.RightBorder - FieldWidth;
var diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,51 @@
namespace Bulldozer.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,51 @@
namespace Bulldozer.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -0,0 +1,12 @@
namespace Bulldozer.MovementStrategy
{
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum Status
{
NotInit,
InProgress,
Finish
}
}

View File

@ -1,4 +1,4 @@
namespace Bulldozer
namespace Bulldozer.MovementStrategy
{
internal static class Program
{
@ -8,7 +8,6 @@ namespace Bulldozer
[STAThread]
static void Main()
{
ApplicationConfiguration.Initialize();
Application.Run(new FormBulldozer());
}