PIbd_22_Borovkov_M_V_Electr.../ElectricLocomotive/EntityElectricLocomotive.cs
2023-09-27 09:51:02 +04:00

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C#
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
internal class EntityElectricLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия рогов
/// </summary>
public bool Horns { get; private set; }
/// <summary>
/// Признак (опция) наличия отсека для батарей
/// </summary>
public bool Battery { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="horns">Признак наличия рогов</param>
/// <param name="battery">Признак наличия отсека для батарей</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool horns, bool battery)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Horns = horns;
Battery = battery;
}
}
}