первая работа

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bekodeg 2023-09-27 09:51:02 +04:00
parent 323866ec0f
commit ea5160cb05
17 changed files with 1003 additions and 0 deletions

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ElectricLocomotive.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
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VisualStudioVersion = 17.7.34031.279
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
internal class Class1
{
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// /// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
internal class DrawningElectricLocomotive
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityElectricLocomotive? EntityElectricLocomotive { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _locomotiveWidth = 120;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _locomotiveHeight = 70;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="horns">Признак наличия рогов</param>
/// <param name="battery">Признак наличия отсека для батарей</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool horns, bool battery, int width, int height)
{
if (width < _locomotiveWidth || height < _locomotiveHeight)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
EntityElectricLocomotive = new EntityElectricLocomotive();
EntityElectricLocomotive.Init(speed, weight, bodyColor, additionalColor,
horns, battery);
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
x = Math.Min(Math.Max(0, x), _pictureWidth - _locomotiveWidth);
y = Math.Min(Math.Max(0, y), _pictureHeight - _locomotiveHeight);
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityElectricLocomotive == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityElectricLocomotive.Step > 0)
{
_startPosX -= (int)EntityElectricLocomotive.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityElectricLocomotive.Step > 0)
{
_startPosY -= (int)EntityElectricLocomotive.Step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + _locomotiveWidth + EntityElectricLocomotive.Step < _pictureWidth)
{
_startPosX += (int)EntityElectricLocomotive.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + _locomotiveHeight + EntityElectricLocomotive.Step < _pictureHeight)
{
_startPosY += (int)EntityElectricLocomotive.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityElectricLocomotive == null)
{
return;
}
// корпус электровоза
Pen pen = new(Color.Black, 5);
Brush brush = new SolidBrush(EntityElectricLocomotive.BodyColor);
Point[] points = new Point[5];
points[0] = new Point(_startPosX, _startPosY + 40);
points[1] = new Point(_startPosX + 10, _startPosY + 20);
points[2] = new Point(_startPosX + 120, _startPosY + 20);
points[3] = new Point(_startPosX + 120, _startPosY + 60);
points[4] = new Point(_startPosX, _startPosY + 60);
g.FillPolygon(brush, points);
g.DrawLine(pen,
new Point(_startPosX, _startPosY + 40),
new Point(_startPosX + 120, _startPosY + 40));
// окна
brush = new SolidBrush(Color.FromArgb(0, 162, 232));
g.FillRectangle(brush, _startPosX + 12, _startPosY + 24, 30, 11);
g.FillEllipse(brush, _startPosX + 55, _startPosY + 24, 11, 11);
g.FillEllipse(brush, _startPosX + 75, _startPosY + 24, 11, 11);
g.FillEllipse(brush, _startPosX + 95, _startPosY + 24, 11, 11);
// колёса
brush = new SolidBrush(Color.Black);
g.FillEllipse(brush, _startPosX + 10, _startPosY + 55, 15, 15);
g.FillEllipse(brush, _startPosX + 25, _startPosY + 55, 15, 15);
g.FillEllipse(brush, _startPosX + 80, _startPosY + 55, 15, 15);
g.FillEllipse(brush, _startPosX + 95, _startPosY + 55, 15, 15);
// рога
if (EntityElectricLocomotive.Horns)
{
pen = new(Color.Black, 2);
points = new Point[4];
points[0] = new Point(_startPosX + 50, _startPosY + 20);
points[1] = new Point(_startPosX + 40, _startPosY + 10);
points[2] = new Point(_startPosX + 50, _startPosY);
points[3] = new Point(_startPosX + 60, _startPosY + 10);
g.DrawPolygon(pen, points);
}
// отсек для батарей
if (EntityElectricLocomotive.Battery)
{
brush = new SolidBrush(EntityElectricLocomotive.AdditionalColor);
g.FillRectangle(brush, _startPosX + 80, _startPosY + 45, 35, 9);
}
}
/// <summary>
/// Изменение размера поля
/// </summary>
/// <param name="newSize">Новый размер</param>
public void SetPictureSize(Size newSize)
{
_pictureHeight = newSize.Height;
_pictureWidth = newSize.Width;
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
internal class EntityElectricLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия рогов
/// </summary>
public bool Horns { get; private set; }
/// <summary>
/// Признак (опция) наличия отсека для батарей
/// </summary>
public bool Battery { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="horns">Признак наличия рогов</param>
/// <param name="battery">Признак наличия отсека для батарей</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool horns, bool battery)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Horns = horns;
Battery = battery;
}
}
}

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namespace ElectricLocomotive
{
partial class FormElectricLocomotive
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
buttonUp = new Button();
buttonRight = new Button();
buttonCreate = new Button();
buttonDown = new Button();
buttonLeft = new Button();
pictureBoxElectricLocomotive = new PictureBox();
((System.ComponentModel.ISupportInitialize)pictureBoxElectricLocomotive).BeginInit();
SuspendLayout();
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(55, 459);
buttonUp.Margin = new Padding(3, 4, 3, 4);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(34, 40);
buttonUp.TabIndex = 0;
buttonUp.Text = "\r\n";
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonUp_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(96, 507);
buttonRight.Margin = new Padding(3, 4, 3, 4);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(34, 40);
buttonRight.TabIndex = 1;
buttonRight.Text = "\r\n";
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonRight_Click;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(14, 559);
buttonCreate.Margin = new Padding(3, 4, 3, 4);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(117, 40);
buttonCreate.TabIndex = 2;
buttonCreate.Text = "создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(55, 507);
buttonDown.Margin = new Padding(3, 4, 3, 4);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(34, 40);
buttonDown.TabIndex = 3;
buttonDown.Text = "\r\n";
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonDown_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(14, 507);
buttonLeft.Margin = new Padding(3, 4, 3, 4);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(34, 40);
buttonLeft.TabIndex = 4;
buttonLeft.Text = "\r\n";
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonLeft_Click;
//
// pictureBoxElectricLocomotive
//
pictureBoxElectricLocomotive.Dock = DockStyle.Fill;
pictureBoxElectricLocomotive.Location = new Point(0, 0);
pictureBoxElectricLocomotive.Name = "pictureBoxElectricLocomotive";
pictureBoxElectricLocomotive.Size = new Size(1010, 615);
pictureBoxElectricLocomotive.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxElectricLocomotive.TabIndex = 5;
pictureBoxElectricLocomotive.TabStop = false;
pictureBoxElectricLocomotive.SizeChanged += pictureBoxElectricLocomotive_SizeChanged;
//
// FormElectricLocomotive
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1010, 615);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonCreate);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(pictureBoxElectricLocomotive);
Margin = new Padding(3, 4, 3, 4);
MinimumSize = new Size(100, 100);
Name = "FormElectricLocomotive";
Text = "ElectricLocomotive";
((System.ComponentModel.ISupportInitialize)pictureBoxElectricLocomotive).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private Button buttonUp;
private Button buttonRight;
private Button buttonCreate;
private Button buttonDown;
private Button buttonLeft;
private PictureBox pictureBoxElectricLocomotive;
}
}

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namespace ElectricLocomotive
{
public partial class FormElectricLocomotive : Form
{
private void buttonCreate_Click(object sender, EventArgs e)
{
ButtonCreateElectricLocomotive_Click(sender, e);
}
private void buttonUp_Click(object sender, EventArgs e)
{
ButtonMove_Click(sender, e);
}
private void buttonDown_Click(object sender, EventArgs e)
{
ButtonMove_Click(sender, e);
}
private void buttonLeft_Click(object sender, EventArgs e)
{
ButtonMove_Click(sender, e);
}
private void buttonRight_Click(object sender, EventArgs e)
{
ButtonMove_Click(sender, e);
}
private void pictureBoxElectricLocomotive_SizeChanged(object sender, EventArgs e)
{
PictureBoxElectricLocomotive_SizeChanged(sender, e);
}
}
}

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using ElectricLocomotive;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
/// <summary>
/// Форма работы с объектом "электровоз"
/// </summary>
public partial class FormElectricLocomotive
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// <summary>
private DrawningElectricLocomotive? _drawningElectricLocomotive;
/// <summary>
/// Инициализация формы
/// </summary>
public FormElectricLocomotive()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
if (_drawningElectricLocomotive == null)
{
return;
}
Bitmap bmp = new(pictureBoxElectricLocomotive.Width,
pictureBoxElectricLocomotive.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningElectricLocomotive.DrawTransport(gr);
pictureBoxElectricLocomotive.Image = bmp;
}
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateElectricLocomotive_Click(object sender, EventArgs e)
{
Random random = new();
_drawningElectricLocomotive = new DrawningElectricLocomotive();
_drawningElectricLocomotive.Init(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
_drawningElectricLocomotive.SetPosition(random.Next(10, 100),
random.Next(10, 100));
Draw();
}
/// <summary>
/// Изменение размеров формы
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningElectricLocomotive == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningElectricLocomotive.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningElectricLocomotive.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawningElectricLocomotive.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawningElectricLocomotive.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
private void PictureBoxElectricLocomotive_SizeChanged(object sender, EventArgs e)
{
if (_drawningElectricLocomotive == null)
{
return;
}
Size size = ((PictureBox)sender)?.Size ?? Size.Empty;
_drawningElectricLocomotive.SetPictureSize(size);
}
}
}

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@ -0,0 +1,17 @@
namespace ElectricLocomotive
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormElectricLocomotive());
}
}
}

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ElectricLocomotive.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ElectricLocomotive.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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The primary goals of this format is to allow a simple XML format
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various data types are done through the TypeConverter classes
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... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
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Classes that don't support this are serialized and stored with the
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The mimetype is used for serialized objects, and tells the
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extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
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mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
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