Compare commits
5 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
7583b8b681 | ||
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d25d9a4ea5 | ||
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5eaaca5971 | ||
15d9fc266c | |||
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ea5160cb05 |
25
ElectricLocomotive.sln
Normal file
25
ElectricLocomotive.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
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||||
VisualStudioVersion = 17.7.34031.279
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||||
MinimumVisualStudioVersion = 10.0.40219.1
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||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectElectricLocomotive", "ElectricLocomotive\ProjectElectricLocomotive.csproj", "{F2E231D6-98A4-412A-952D-87456DBD3E48}"
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||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
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||||
Release|Any CPU = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{F2E231D6-98A4-412A-952D-87456DBD3E48}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{F2E231D6-98A4-412A-952D-87456DBD3E48}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F2E231D6-98A4-412A-952D-87456DBD3E48}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{F2E231D6-98A4-412A-952D-87456DBD3E48}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
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||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {6E3B9EE7-DD4B-4BFD-BDE8-4A29F694592B}
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||||
EndGlobalSection
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||||
EndGlobal
|
30
ElectricLocomotive/Direction.cs
Normal file
30
ElectricLocomotive/Direction.cs
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@ -0,0 +1,30 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectElectricLocomotive;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// /// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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@ -0,0 +1,68 @@
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using ProjectElectricLocomotive.Entities;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Net.NetworkInformation;
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using System.Security.Cryptography.X509Certificates;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectElectricLocomotive.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningElectricLocomotive : DrawningLocomotive
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="horns">Признак наличия рогов</param>
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/// <param name="battery">Признак наличия отсека для батарей</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawningElectricLocomotive(int speed, double weight, Color bodyColor,
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Color additionalColor, bool horns, bool battery, int width, int height) :
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base(speed, weight, bodyColor, width, height, 120, 70)
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{
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if (EntityLocomotive != null)
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{
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EntityLocomotive = new EntityElectricLocomotive(speed, weight, bodyColor, additionalColor, horns, battery);
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}
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityLocomotive is not EntityElectricLocomotive electricLocomotive)
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{
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return;
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}
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base.DrawTransport(g);
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Pen pen = new(Color.Black, 5);
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Brush brush = new SolidBrush(EntityLocomotive.BodyColor);
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Point[] points;
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// рога
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if (electricLocomotive.Horns)
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{
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pen = new(Color.Black, 2);
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points = new Point[4];
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points[0] = new Point(_startPosX + 50, _startPosY + 20);
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points[1] = new Point(_startPosX + 40, _startPosY + 10);
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points[2] = new Point(_startPosX + 50, _startPosY);
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points[3] = new Point(_startPosX + 60, _startPosY + 10);
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g.DrawPolygon(pen, points);
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}
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// отсек для батарей
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if (electricLocomotive.Battery)
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{
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brush = new SolidBrush(electricLocomotive.AdditionalColor);
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g.FillRectangle(brush, _startPosX + 80, _startPosY + 45, 35, 9);
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}
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}
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}
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}
|
220
ElectricLocomotive/DrawningObjects/DrawningLocomotive.cs
Normal file
220
ElectricLocomotive/DrawningObjects/DrawningLocomotive.cs
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@ -0,0 +1,220 @@
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using ProjectElectricLocomotive.Entities;
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using ProjectElectricLocomotive;
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using ProjectElectricLocomotive.MovementStrategy;
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namespace ProjectElectricLocomotive.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningLocomotive
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityLocomotive? EntityLocomotive { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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protected int _startPosY;
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/// <summary>
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||||
/// Ширина прорисовки автомобиля
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/// </summary>
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protected readonly int _locomotiveWidth = 120;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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protected readonly int _locomotiveHeight = 70;
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/// <summary>
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/// Координата X объекта
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||||
/// </summary>
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||||
public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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||||
public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _locomotiveWidth;
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||||
/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _locomotiveHeight;
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/// <summary>
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/// Получение объекта IMoveableObject из объекта DrawningCar
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/// </summary>
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public IMoveableObject GetMoveableObject => new DrawningObjectLocomotive(this);
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||||
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||||
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||||
/// <summary>
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||||
/// Конструктор
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||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
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||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="width">Ширина картинки</param>
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||||
/// <param name="height">Высота картинки</param>
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||||
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
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||||
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||||
public DrawningLocomotive(int speed, double weight, Color bodyColor, int width, int height)
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||||
{
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||||
if (width < _locomotiveWidth || height < _locomotiveHeight)
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||||
{
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return;
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||||
}
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||||
_pictureWidth = width;
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_pictureHeight = height;
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||||
EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor);
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||||
}
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||||
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public DrawningLocomotive(int speed, double weight, Color bodyColor,
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int width, int height, int locomotiveWidth, int locomotiveHeight)
|
||||
{
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||||
if (width < _locomotiveWidth || height < _locomotiveHeight)
|
||||
{
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||||
return;
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||||
}
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||||
_pictureWidth = width;
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||||
_pictureHeight = height;
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||||
_locomotiveWidth = locomotiveWidth;
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||||
_locomotiveHeight = locomotiveHeight;
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||||
EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor);
|
||||
}
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||||
|
||||
/// <summary>
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||||
/// Установка позиции
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||||
/// </summary>
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||||
/// <param name="x">Координата X</param>
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||||
/// <param name="y">Координата Y</param>
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||||
public void SetPosition(int x, int y)
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||||
{
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||||
x = Math.Min(Math.Max(0, x), _pictureWidth - _locomotiveWidth);
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||||
y = Math.Min(Math.Max(0, y), _pictureHeight - _locomotiveHeight);
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityLocomotive == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// корпус электровоза
|
||||
Pen pen = new(Color.Black, 5);
|
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Brush brush = new SolidBrush(EntityLocomotive.BodyColor);
|
||||
Point[] points = new Point[5];
|
||||
points[0] = new Point(_startPosX, _startPosY + 40);
|
||||
points[1] = new Point(_startPosX + 10, _startPosY + 20);
|
||||
points[2] = new Point(_startPosX + 120, _startPosY + 20);
|
||||
points[3] = new Point(_startPosX + 120, _startPosY + 60);
|
||||
points[4] = new Point(_startPosX, _startPosY + 60);
|
||||
|
||||
g.FillPolygon(brush, points);
|
||||
g.DrawLine(pen,
|
||||
new Point(_startPosX, _startPosY + 40),
|
||||
new Point(_startPosX + 120, _startPosY + 40));
|
||||
|
||||
// окна
|
||||
brush = new SolidBrush(Color.FromArgb(0, 162, 232));
|
||||
g.FillRectangle(brush, _startPosX + 12, _startPosY + 24, 30, 11);
|
||||
g.FillEllipse(brush, _startPosX + 55, _startPosY + 24, 11, 11);
|
||||
g.FillEllipse(brush, _startPosX + 75, _startPosY + 24, 11, 11);
|
||||
g.FillEllipse(brush, _startPosX + 95, _startPosY + 24, 11, 11);
|
||||
|
||||
// колёса
|
||||
brush = new SolidBrush(Color.Black);
|
||||
g.FillEllipse(brush, _startPosX + 10, _startPosY + 55, 15, 15);
|
||||
g.FillEllipse(brush, _startPosX + 25, _startPosY + 55, 15, 15);
|
||||
g.FillEllipse(brush, _startPosX + 80, _startPosY + 55, 15, 15);
|
||||
g.FillEllipse(brush, _startPosX + 95, _startPosY + 55, 15, 15);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение размера поля
|
||||
/// </summary>
|
||||
/// <param name="newSize">Новый размер</param>
|
||||
public void SetPictureSize(Size newSize)
|
||||
{
|
||||
_pictureHeight = newSize.Height;
|
||||
_pictureWidth = newSize.Width;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Проверка, что объект может переместится по указанному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - можно переместится по указанному направлению</returns>
|
||||
public bool CanMove(DirectionType direction)
|
||||
{
|
||||
if (EntityLocomotive == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return direction switch
|
||||
{
|
||||
//влево
|
||||
DirectionType.Left => _startPosX - EntityLocomotive.Step > 0,
|
||||
//вверх
|
||||
DirectionType.Up => _startPosY - EntityLocomotive.Step > 0,
|
||||
// вправо
|
||||
DirectionType.Right => _startPosX + _locomotiveWidth + EntityLocomotive.Step < _pictureWidth,
|
||||
//вниз
|
||||
DirectionType.Down => _startPosY + _locomotiveHeight + EntityLocomotive.Step < _pictureHeight,
|
||||
_ => false,
|
||||
};
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (!CanMove(direction) || EntityLocomotive == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
_startPosX -= (int)EntityLocomotive.Step;
|
||||
break;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
_startPosY -= (int)EntityLocomotive.Step;
|
||||
break;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
_startPosX += (int)EntityLocomotive.Step;
|
||||
break;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
_startPosY += (int)EntityLocomotive.Step;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
46
ElectricLocomotive/Entities/EntityElectricLocomotive.cs
Normal file
46
ElectricLocomotive/Entities/EntityElectricLocomotive.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectElectricLocomotive.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Электровоз"
|
||||
/// </summary>
|
||||
public class EntityElectricLocomotive : EntityLocomotive
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия рогов
|
||||
/// </summary>
|
||||
public bool Horns { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия отсека для батарей
|
||||
/// </summary>
|
||||
public bool Battery { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Веc поезда</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="horns">Признак наличия рогов</param>
|
||||
/// <param name="battery">Признак наличия отсека для батарей</param>
|
||||
public EntityElectricLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool horns, bool battery) :
|
||||
base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Horns = horns;
|
||||
Battery = battery;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
46
ElectricLocomotive/Entities/EntityLocomotive.cs
Normal file
46
ElectricLocomotive/Entities/EntityLocomotive.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectElectricLocomotive.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Поезд"
|
||||
/// </summary>
|
||||
public class EntityLocomotive
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Конструктор с параметрами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес поезда</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
public EntityLocomotive(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
208
ElectricLocomotive/FormElectricLocomotive.Designer.cs
generated
Normal file
208
ElectricLocomotive/FormElectricLocomotive.Designer.cs
generated
Normal file
@ -0,0 +1,208 @@
|
||||
namespace ProjectElectricLocomotive
|
||||
{
|
||||
partial class FormLocomotive
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
buttonUp = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonCreateLocomotive = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonLeft = new Button();
|
||||
pictureBoxElectricLocomotive = new PictureBox();
|
||||
buttonCreateElectricLocomotive = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStep = new Button();
|
||||
buttonSelectLocomotive = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxElectricLocomotive).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(54, 514);
|
||||
buttonUp.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(34, 40);
|
||||
buttonUp.TabIndex = 0;
|
||||
buttonUp.Text = "\r\n";
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += buttonUp_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(95, 562);
|
||||
buttonRight.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(34, 40);
|
||||
buttonRight.TabIndex = 1;
|
||||
buttonRight.Text = "\r\n";
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += buttonRight_Click;
|
||||
//
|
||||
// buttonCreateLocomotive
|
||||
//
|
||||
buttonCreateLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonCreateLocomotive.Location = new Point(816, 514);
|
||||
buttonCreateLocomotive.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonCreateLocomotive.Name = "buttonCreateLocomotive";
|
||||
buttonCreateLocomotive.Size = new Size(182, 40);
|
||||
buttonCreateLocomotive.TabIndex = 2;
|
||||
buttonCreateLocomotive.Text = "создать локомотив";
|
||||
buttonCreateLocomotive.UseVisualStyleBackColor = true;
|
||||
buttonCreateLocomotive.Click += buttonCreateLocomotive_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(54, 562);
|
||||
buttonDown.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(34, 40);
|
||||
buttonDown.TabIndex = 3;
|
||||
buttonDown.Text = "\r\n";
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += buttonDown_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(13, 562);
|
||||
buttonLeft.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(34, 40);
|
||||
buttonLeft.TabIndex = 4;
|
||||
buttonLeft.Text = "\r\n";
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += buttonLeft_Click;
|
||||
//
|
||||
// pictureBoxElectricLocomotive
|
||||
//
|
||||
pictureBoxElectricLocomotive.Dock = DockStyle.Fill;
|
||||
pictureBoxElectricLocomotive.Location = new Point(0, 0);
|
||||
pictureBoxElectricLocomotive.Name = "pictureBoxElectricLocomotive";
|
||||
pictureBoxElectricLocomotive.Size = new Size(1010, 615);
|
||||
pictureBoxElectricLocomotive.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxElectricLocomotive.TabIndex = 5;
|
||||
pictureBoxElectricLocomotive.TabStop = false;
|
||||
pictureBoxElectricLocomotive.SizeChanged += pictureBoxElectricLocomotive_SizeChanged;
|
||||
//
|
||||
// buttonCreateElectricLocomotive
|
||||
//
|
||||
buttonCreateElectricLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonCreateElectricLocomotive.Location = new Point(816, 466);
|
||||
buttonCreateElectricLocomotive.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonCreateElectricLocomotive.Name = "buttonCreateElectricLocomotive";
|
||||
buttonCreateElectricLocomotive.Size = new Size(182, 40);
|
||||
buttonCreateElectricLocomotive.TabIndex = 6;
|
||||
buttonCreateElectricLocomotive.Text = "создать электропоезд";
|
||||
buttonCreateElectricLocomotive.UseVisualStyleBackColor = true;
|
||||
buttonCreateElectricLocomotive.Click += buttonCreateElectricLocomotive_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "идти к центру экрана", "идти к краю экрана" });
|
||||
comboBoxStrategy.Location = new Point(816, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(182, 28);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
buttonStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
buttonStep.Location = new Point(915, 47);
|
||||
buttonStep.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonStep.Name = "buttonStep";
|
||||
buttonStep.Size = new Size(83, 33);
|
||||
buttonStep.TabIndex = 8;
|
||||
buttonStep.Text = "шаг";
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += buttonStep_Click;
|
||||
//
|
||||
// buttonSelectLocomotive
|
||||
//
|
||||
buttonSelectLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonSelectLocomotive.Location = new Point(816, 562);
|
||||
buttonSelectLocomotive.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonSelectLocomotive.Name = "buttonSelectLocomotive";
|
||||
buttonSelectLocomotive.Size = new Size(182, 40);
|
||||
buttonSelectLocomotive.TabIndex = 9;
|
||||
buttonSelectLocomotive.Text = "выбрать";
|
||||
buttonSelectLocomotive.UseVisualStyleBackColor = true;
|
||||
buttonSelectLocomotive.Click += buttonSelectLocomotive_Click;
|
||||
//
|
||||
// FormLocomotive
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1010, 615);
|
||||
Controls.Add(buttonSelectLocomotive);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateElectricLocomotive);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonCreateLocomotive);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(pictureBoxElectricLocomotive);
|
||||
Margin = new Padding(3, 4, 3, 4);
|
||||
MinimumSize = new Size(500, 300);
|
||||
Name = "FormLocomotive";
|
||||
Text = "ElectricLocomotive";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxElectricLocomotive).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreateLocomotive;
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private PictureBox pictureBoxElectricLocomotive;
|
||||
private Button buttonCreateElectricLocomotive;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStep;
|
||||
private Button button1;
|
||||
private Button buttonSelectLocomotive;
|
||||
}
|
||||
}
|
50
ElectricLocomotive/FormElectricLocomotive.cs
Normal file
50
ElectricLocomotive/FormElectricLocomotive.cs
Normal file
@ -0,0 +1,50 @@
|
||||
namespace ProjectElectricLocomotive
|
||||
{
|
||||
public partial class FormLocomotive : Form
|
||||
{
|
||||
private void buttonCreateLocomotive_Click(object sender, EventArgs e)
|
||||
{
|
||||
ButtonCreateLocomotive_Click(sender, e);
|
||||
}
|
||||
|
||||
private void buttonUp_Click(object sender, EventArgs e)
|
||||
{
|
||||
ButtonMove_Click(sender, e);
|
||||
}
|
||||
|
||||
private void buttonDown_Click(object sender, EventArgs e)
|
||||
{
|
||||
ButtonMove_Click(sender, e);
|
||||
}
|
||||
|
||||
private void buttonLeft_Click(object sender, EventArgs e)
|
||||
{
|
||||
ButtonMove_Click(sender, e);
|
||||
}
|
||||
|
||||
private void buttonRight_Click(object sender, EventArgs e)
|
||||
{
|
||||
ButtonMove_Click(sender, e);
|
||||
}
|
||||
|
||||
private void pictureBoxElectricLocomotive_SizeChanged(object sender, EventArgs e)
|
||||
{
|
||||
PictureBoxElectricLocomotive_SizeChanged(sender, e);
|
||||
}
|
||||
|
||||
private void buttonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
ButtonnStartegyStep_Click(sender, e);
|
||||
}
|
||||
|
||||
private void buttonCreateElectricLocomotive_Click(object sender, EventArgs e)
|
||||
{
|
||||
ButtonCreateElectricLocomotive_Click(sender, e);
|
||||
}
|
||||
|
||||
private void buttonSelectLocomotive_Click(object sender, EventArgs e)
|
||||
{
|
||||
ButtonSelectLocomotive_Click(sender, e);
|
||||
}
|
||||
}
|
||||
}
|
120
ElectricLocomotive/FormElectricLocomotive.resx
Normal file
120
ElectricLocomotive/FormElectricLocomotive.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
153
ElectricLocomotive/FormLocomotiveCollection.Designer.cs
generated
Normal file
153
ElectricLocomotive/FormLocomotiveCollection.Designer.cs
generated
Normal file
@ -0,0 +1,153 @@
|
||||
namespace ProjectElectricLocomotive
|
||||
{
|
||||
partial class FormLocomotiveCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
tableLayoutPanel1 = new TableLayoutPanel();
|
||||
pictureBoxCollection = new PictureBox();
|
||||
groupBox1 = new GroupBox();
|
||||
maskedTextBoxNumber = new MaskedTextBox();
|
||||
buttonRefreshCollection = new Button();
|
||||
buttonRemoveLocomotive = new Button();
|
||||
buttonAddLocomotive = new Button();
|
||||
tableLayoutPanel1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).BeginInit();
|
||||
groupBox1.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// tableLayoutPanel1
|
||||
//
|
||||
tableLayoutPanel1.AutoSize = true;
|
||||
tableLayoutPanel1.ColumnCount = 2;
|
||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
|
||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle());
|
||||
tableLayoutPanel1.Controls.Add(pictureBoxCollection, 0, 0);
|
||||
tableLayoutPanel1.Controls.Add(groupBox1, 1, 0);
|
||||
tableLayoutPanel1.Dock = DockStyle.Fill;
|
||||
tableLayoutPanel1.Location = new Point(0, 0);
|
||||
tableLayoutPanel1.Name = "tableLayoutPanel1";
|
||||
tableLayoutPanel1.RowCount = 1;
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.Size = new Size(885, 449);
|
||||
tableLayoutPanel1.TabIndex = 0;
|
||||
//
|
||||
// pictureBoxCollection
|
||||
//
|
||||
pictureBoxCollection.Dock = DockStyle.Fill;
|
||||
pictureBoxCollection.Location = new Point(3, 3);
|
||||
pictureBoxCollection.MinimumSize = new Size(100, 100);
|
||||
pictureBoxCollection.Name = "pictureBoxCollection";
|
||||
pictureBoxCollection.Size = new Size(673, 444);
|
||||
pictureBoxCollection.TabIndex = 1;
|
||||
pictureBoxCollection.TabStop = false;
|
||||
//
|
||||
// groupBox1
|
||||
//
|
||||
groupBox1.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
groupBox1.AutoSize = true;
|
||||
groupBox1.Controls.Add(maskedTextBoxNumber);
|
||||
groupBox1.Controls.Add(buttonRefreshCollection);
|
||||
groupBox1.Controls.Add(buttonRemoveLocomotive);
|
||||
groupBox1.Controls.Add(buttonAddLocomotive);
|
||||
groupBox1.Location = new Point(682, 3);
|
||||
groupBox1.MaximumSize = new Size(200, 1000000);
|
||||
groupBox1.MinimumSize = new Size(200, 200);
|
||||
groupBox1.Name = "groupBox1";
|
||||
groupBox1.Size = new Size(200, 220);
|
||||
groupBox1.TabIndex = 0;
|
||||
groupBox1.TabStop = false;
|
||||
groupBox1.Text = "Инструменты";
|
||||
//
|
||||
// maskedTextBoxNumber
|
||||
//
|
||||
maskedTextBoxNumber.Location = new Point(6, 97);
|
||||
maskedTextBoxNumber.Mask = "00000";
|
||||
maskedTextBoxNumber.Name = "maskedTextBoxNumber";
|
||||
maskedTextBoxNumber.Size = new Size(184, 27);
|
||||
maskedTextBoxNumber.TabIndex = 4;
|
||||
maskedTextBoxNumber.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonRefreshCollection
|
||||
//
|
||||
buttonRefreshCollection.Location = new Point(6, 165);
|
||||
buttonRefreshCollection.Name = "buttonRefreshCollection";
|
||||
buttonRefreshCollection.Size = new Size(184, 29);
|
||||
buttonRefreshCollection.TabIndex = 3;
|
||||
buttonRefreshCollection.Text = "Обновить колекцию";
|
||||
buttonRefreshCollection.UseVisualStyleBackColor = true;
|
||||
buttonRefreshCollection.Click += buttonRefreshCollection_Click;
|
||||
//
|
||||
// buttonRemoveLocomotive
|
||||
//
|
||||
buttonRemoveLocomotive.Location = new Point(6, 130);
|
||||
buttonRemoveLocomotive.Name = "buttonRemoveLocomotive";
|
||||
buttonRemoveLocomotive.Size = new Size(184, 29);
|
||||
buttonRemoveLocomotive.TabIndex = 2;
|
||||
buttonRemoveLocomotive.Text = "Удалить локомотив";
|
||||
buttonRemoveLocomotive.UseVisualStyleBackColor = true;
|
||||
buttonRemoveLocomotive.Click += buttonRemoveLocomotive_Click;
|
||||
//
|
||||
// buttonAddLocomotive
|
||||
//
|
||||
buttonAddLocomotive.Location = new Point(6, 26);
|
||||
buttonAddLocomotive.Name = "buttonAddLocomotive";
|
||||
buttonAddLocomotive.Size = new Size(184, 29);
|
||||
buttonAddLocomotive.TabIndex = 0;
|
||||
buttonAddLocomotive.Text = "Добавить локомотив";
|
||||
buttonAddLocomotive.UseVisualStyleBackColor = true;
|
||||
buttonAddLocomotive.Click += buttonAddLocomotive_Click;
|
||||
//
|
||||
// FormLocomotiveCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(885, 449);
|
||||
Controls.Add(tableLayoutPanel1);
|
||||
MinimumSize = new Size(700, 400);
|
||||
Name = "FormLocomotiveCollection";
|
||||
Text = "FormLocomotiveCollection";
|
||||
tableLayoutPanel1.ResumeLayout(false);
|
||||
tableLayoutPanel1.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).EndInit();
|
||||
groupBox1.ResumeLayout(false);
|
||||
groupBox1.PerformLayout();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private TableLayoutPanel tableLayoutPanel1;
|
||||
private GroupBox groupBox1;
|
||||
private Button buttonAddLocomotive;
|
||||
private PictureBox pictureBoxCollection;
|
||||
private Button buttonRemoveLocomotive;
|
||||
private Button buttonRefreshCollection;
|
||||
private MaskedTextBox maskedTextBoxNumber;
|
||||
}
|
||||
}
|
30
ElectricLocomotive/FormLocomotiveCollection.cs
Normal file
30
ElectricLocomotive/FormLocomotiveCollection.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ProjectElectricLocomotive
|
||||
{
|
||||
public partial class FormLocomotiveCollection
|
||||
{
|
||||
private void buttonAddLocomotive_Click(object sender, EventArgs e)
|
||||
{
|
||||
ButtonAddLocomotive_Click(sender, e);
|
||||
}
|
||||
|
||||
private void buttonRemoveLocomotive_Click(object sender, EventArgs e)
|
||||
{
|
||||
ButtonRemoveLocomotive_Click(sender, e);
|
||||
}
|
||||
|
||||
private void buttonRefreshCollection_Click(object sender, EventArgs e)
|
||||
{
|
||||
ButtonRefreshCollection_Click(sender, e);
|
||||
}
|
||||
}
|
||||
}
|
120
ElectricLocomotive/FormLocomotiveCollection.resx
Normal file
120
ElectricLocomotive/FormLocomotiveCollection.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
147
ElectricLocomotive/Generics/LocomotivesGenericCollection.cs
Normal file
147
ElectricLocomotive/Generics/LocomotivesGenericCollection.cs
Normal file
@ -0,0 +1,147 @@
|
||||
using ProjectElectricLocomotive.DrawningObjects;
|
||||
using ProjectElectricLocomotive.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectElectricLocomotive.Generics
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметризованный класс для набора объектов DrawningLocomotive
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <typeparam name="U"></typeparam>
|
||||
internal class LocomotivesGenericCollection<T, U>
|
||||
where T : DrawningLocomotive
|
||||
where U : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Ширина окна прорисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна прорисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (ширина)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeWidth = 210;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (высота)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeHeight = 90;
|
||||
/// <summary>
|
||||
/// Набор объектов
|
||||
/// </summary>
|
||||
private readonly SetGeneric<T> _collection;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth"></param>
|
||||
/// <param name="picHeight"></param>
|
||||
public LocomotivesGenericCollection(int picWidth, int picHeight)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight / _placeSizeHeight;
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_collection = new SetGeneric<T>(width * height);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора сложения
|
||||
/// </summary>
|
||||
/// <param name="collect"></param>
|
||||
/// <param name="obj"></param>
|
||||
/// <returns></returns>
|
||||
public static bool operator +(LocomotivesGenericCollection<T, U> collect, T?
|
||||
obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return collect?._collection.Insert(obj) ?? false;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора вычитания
|
||||
/// </summary>
|
||||
/// <param name="collect"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <returns></returns>
|
||||
public static T? operator -(LocomotivesGenericCollection<T, U> collect, int
|
||||
pos)
|
||||
{
|
||||
T? obj = collect._collection.Get(pos);
|
||||
if (obj != null)
|
||||
{
|
||||
collect._collection.Remove(pos);
|
||||
}
|
||||
return obj;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта IMoveableObject
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <returns></returns>
|
||||
public U? GetU(int pos)
|
||||
{
|
||||
return (U?)_collection.Get(pos)?.GetMoveableObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вывод всего набора объектов
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap ShowCars()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawObjects(gr);
|
||||
return bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод отрисовки фона
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Pen pen = new(Color.Black, 3);
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
|
||||
1; ++j)
|
||||
{
|
||||
//линия рамзетки места
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j *
|
||||
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
|
||||
_placeSizeHeight);
|
||||
}
|
||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
|
||||
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки объектов
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawObjects(Graphics g)
|
||||
{
|
||||
for (int i = 0; i < _collection.Count; i++)
|
||||
{
|
||||
DrawningLocomotive drawningLocomotive = _collection.Get(i);
|
||||
if (drawningLocomotive == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int widthCount = _pictureHeight / _placeSizeHeight;
|
||||
drawningLocomotive.SetPosition((i / widthCount) * _placeSizeWidth, (i % widthCount) * _placeSizeHeight);
|
||||
drawningLocomotive.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
141
ElectricLocomotive/Generics/SetGeneric.cs
Normal file
141
ElectricLocomotive/Generics/SetGeneric.cs
Normal file
@ -0,0 +1,141 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectElectricLocomotive.Generics
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметризованный набор объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
internal class SetGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private readonly T?[] _places;
|
||||
/// <summary>
|
||||
/// Количество объектов в массиве
|
||||
/// </summary>
|
||||
public int Count => _places.Length;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="count"></param>
|
||||
public SetGeneric(int count)
|
||||
{
|
||||
_places = new T?[count];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// обмен двух элементов
|
||||
/// </summary>
|
||||
/// <param name="first">Первый элемент</param>
|
||||
/// <param name="second">Второй элемент</param>
|
||||
/// <returns></returns>
|
||||
private void swap(ref T first, ref T second)
|
||||
{
|
||||
T temp = first;
|
||||
first = second;
|
||||
second = temp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="locomotive">Добавляемый локомотив</param>
|
||||
/// <returns></returns>
|
||||
public bool Insert(T locomotive)
|
||||
{
|
||||
int end = _places.Length;
|
||||
for (int i = 0; i < _places.Length; ++i)
|
||||
{
|
||||
if (_places[i] == null)
|
||||
{
|
||||
end = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (end == _places.Length)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
for (int i = end; i >= 1; --i)
|
||||
{
|
||||
_places[i] = _places[i - 1];
|
||||
}
|
||||
_places[0] = locomotive;
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор на конкретную позицию
|
||||
/// </summary>
|
||||
/// <param name="locomotive">Добавляемый поезд</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns></returns>
|
||||
public bool Insert(T locomotive, int position)
|
||||
{
|
||||
if (position >= _places.Length || position < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (_places[position] == null)
|
||||
{
|
||||
_places[position] = locomotive;
|
||||
return true;
|
||||
}
|
||||
int end = _places.Length;
|
||||
for (int i = position; i < _places.Length; ++i)
|
||||
{
|
||||
if (_places[i] == null)
|
||||
{
|
||||
end = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (end == _places.Length)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_places[end] = locomotive;
|
||||
for (int i = position; i < end; ++i)
|
||||
{
|
||||
swap(ref _places[i], ref _places[end]);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public bool Remove(int position)
|
||||
{
|
||||
if (position >= _places.Length || position < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_places[position] = null;
|
||||
return true;
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта из набора по позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public T? Get(int position)
|
||||
{
|
||||
if (position >= _places.Length || position < 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _places[position];
|
||||
}
|
||||
|
||||
}
|
||||
}
|
221
ElectricLocomotive/LogicFormElectricLocomotive.cs
Normal file
221
ElectricLocomotive/LogicFormElectricLocomotive.cs
Normal file
@ -0,0 +1,221 @@
|
||||
using ProjectElectricLocomotive.DrawningObjects;
|
||||
using ProjectElectricLocomotive.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectElectricLocomotive
|
||||
{
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "электровоз"
|
||||
/// </summary>
|
||||
public partial class FormLocomotive
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// <summary>
|
||||
private DrawningLocomotive? _drawningLocomotive;
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
/// <summary>
|
||||
/// Выбранный электровоз
|
||||
/// </summary>
|
||||
public DrawningLocomotive? SelectedLocomotive { get; private set; }
|
||||
/// <summary>
|
||||
/// Инициализация формы
|
||||
/// </summary>
|
||||
public FormLocomotive()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
SelectedLocomotive = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки локомотива
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningLocomotive == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxElectricLocomotive.Width,
|
||||
pictureBoxElectricLocomotive.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningLocomotive.DrawTransport(gr);
|
||||
pictureBoxElectricLocomotive.Image = bmp;
|
||||
}
|
||||
|
||||
/// Обработка нажатия кнопки "Создать электровоз"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateElectricLocomotive_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
Color bodyColor = Color.FromArgb(
|
||||
random.Next(0, 256),
|
||||
random.Next(0, 256),
|
||||
random.Next(0, 256));
|
||||
Color additionalColor = Color.FromArgb(
|
||||
random.Next(0, 256),
|
||||
random.Next(0, 256),
|
||||
random.Next(0, 256));
|
||||
ColorDialog dialog;
|
||||
dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
bodyColor = dialog.Color;
|
||||
}
|
||||
dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
additionalColor = dialog.Color;
|
||||
}
|
||||
_drawningLocomotive = new DrawningElectricLocomotive(
|
||||
random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
bodyColor,
|
||||
additionalColor,
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
|
||||
_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать локомотив"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateLocomotive_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
Color color = Color.FromArgb(
|
||||
random.Next(0, 256),
|
||||
random.Next(0, 256),
|
||||
random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
_drawningLocomotive = new DrawningLocomotive(
|
||||
random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
color,
|
||||
pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
|
||||
_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение размеров формы
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void PictureBoxElectricLocomotive_SizeChanged(object sender, EventArgs e)
|
||||
{
|
||||
Size size = ((PictureBox)sender)?.Size ?? Size.Empty;
|
||||
|
||||
if (_strategy != null)
|
||||
{
|
||||
_strategy.SetFieldSize(size);
|
||||
}
|
||||
if (_drawningLocomotive != null)
|
||||
{
|
||||
_drawningLocomotive.SetPictureSize(size);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение положения автомобиля
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningLocomotive == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningLocomotive.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningLocomotive.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningLocomotive.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningLocomotive.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг стратегии перемещения
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonnStartegyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningLocomotive == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(
|
||||
_drawningLocomotive.GetMoveableObject,
|
||||
pictureBoxElectricLocomotive.Width,
|
||||
pictureBoxElectricLocomotive.Height
|
||||
);
|
||||
}
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
if (_strategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Выбор локомотива
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonSelectLocomotive_Click(object sender, EventArgs e)
|
||||
{
|
||||
SelectedLocomotive = _drawningLocomotive;
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
}
|
||||
}
|
89
ElectricLocomotive/LogicFormLocomotiveCollection.cs
Normal file
89
ElectricLocomotive/LogicFormLocomotiveCollection.cs
Normal file
@ -0,0 +1,89 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProjectElectricLocomotive.DrawningObjects;
|
||||
using ProjectElectricLocomotive.Generics;
|
||||
using ProjectElectricLocomotive.MovementStrategy;
|
||||
|
||||
namespace ProjectElectricLocomotive
|
||||
{
|
||||
/// <summary>
|
||||
/// Форма для работы с набором объектов класса DrawningLocomotive
|
||||
/// </summary>
|
||||
|
||||
public partial class FormLocomotiveCollection : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Набор объектов
|
||||
/// </summary>
|
||||
private readonly LocomotivesGenericCollection<
|
||||
DrawningLocomotive, DrawningObjectLocomotive> _locomotives;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormLocomotiveCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
_locomotives = new LocomotivesGenericCollection<DrawningLocomotive, DrawningObjectLocomotive>(
|
||||
pictureBoxCollection.Width, pictureBoxCollection.Height
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddLocomotive_Click(object sender, EventArgs e)
|
||||
{
|
||||
FormLocomotive form = new();
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
if (_locomotives + form.SelectedLocomotive)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBoxCollection.Image = _locomotives.ShowCars();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRemoveLocomotive_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (MessageBox.Show(
|
||||
"Удалить объект?", "Удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxNumber.Text);
|
||||
if (_locomotives - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBoxCollection.Image = _locomotives.ShowCars();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Обновление рисунка по набору
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRefreshCollection_Click(object sender, EventArgs e)
|
||||
{
|
||||
pictureBoxCollection.Image = _locomotives.ShowCars();
|
||||
}
|
||||
}
|
||||
}
|
139
ElectricLocomotive/MovementStrategy/AbstractStrategy.cs
Normal file
139
ElectricLocomotive/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,139 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static System.Windows.Forms.AxHost;
|
||||
|
||||
namespace ProjectElectricLocomotive.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private Status _state = Status.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public Status GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = Status.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = Status.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = Status.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(DirectionType.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(DirectionType.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(DirectionType.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(DirectionType.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="directionType">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(DirectionType directionType)
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
||||
{
|
||||
_moveableObject.MoveObject(directionType);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SetFieldSize(Size newSize)
|
||||
{
|
||||
FieldWidth = newSize.Width;
|
||||
FieldHeight = newSize.Height;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,42 @@
|
||||
using ProjectElectricLocomotive.DrawningObjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectElectricLocomotive.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningLocomotive(паттерн Adapter)
|
||||
/// </summary>
|
||||
public class DrawningObjectLocomotive : IMoveableObject
|
||||
{
|
||||
private readonly DrawningLocomotive? _drawningLocomotive = null;
|
||||
|
||||
public DrawningObjectLocomotive(DrawningLocomotive drawningLocomotive)
|
||||
{
|
||||
_drawningLocomotive = drawningLocomotive;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningLocomotive == null || _drawningLocomotive.EntityLocomotive ==
|
||||
null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawningLocomotive.GetPosX,
|
||||
_drawningLocomotive.GetPosY, _drawningLocomotive.GetWidth, _drawningLocomotive.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_drawningLocomotive?.EntityLocomotive?.Step ?? 0);
|
||||
|
||||
public bool CheckCanMove(DirectionType direction) => _drawningLocomotive?.CanMove(direction) ?? false;
|
||||
|
||||
public void MoveObject(DirectionType direction) => _drawningLocomotive?.MoveTransport(direction);
|
||||
}
|
||||
}
|
37
ElectricLocomotive/MovementStrategy/IMoveableObject.cs
Normal file
37
ElectricLocomotive/MovementStrategy/IMoveableObject.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using ProjectElectricLocomotive;
|
||||
|
||||
namespace ProjectElectricLocomotive.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
|
||||
}
|
45
ElectricLocomotive/MovementStrategy/MoveToBorder.cs
Normal file
45
ElectricLocomotive/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectElectricLocomotive.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта к границе экрана экрана
|
||||
/// </summary>
|
||||
internal class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (MoveRight())
|
||||
{
|
||||
MoveLeft();
|
||||
return false;
|
||||
}
|
||||
if (MoveDown())
|
||||
{
|
||||
MoveUp();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MoveRight();
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
60
ElectricLocomotive/MovementStrategy/MoveToCenter.cs
Normal file
60
ElectricLocomotive/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectElectricLocomotive.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
57
ElectricLocomotive/MovementStrategy/ObjectParameters.cs
Normal file
57
ElectricLocomotive/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectElectricLocomotive.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
18
ElectricLocomotive/MovementStrategy/Status.cs
Normal file
18
ElectricLocomotive/MovementStrategy/Status.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectElectricLocomotive.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
17
ElectricLocomotive/Program.cs
Normal file
17
ElectricLocomotive/Program.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace ProjectElectricLocomotive
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormLocomotiveCollection());
|
||||
}
|
||||
}
|
||||
}
|
26
ElectricLocomotive/ProjectElectricLocomotive.csproj
Normal file
26
ElectricLocomotive/ProjectElectricLocomotive.csproj
Normal file
@ -0,0 +1,26 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
103
ElectricLocomotive/Properties/Resources.Designer.cs
generated
Normal file
103
ElectricLocomotive/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectElectricLocomotive.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectElectricLocomotive.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowRight {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowUp {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
ElectricLocomotive/Properties/Resources.resx
Normal file
133
ElectricLocomotive/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
ElectricLocomotive/Resources/arrowDown.png
Normal file
BIN
ElectricLocomotive/Resources/arrowDown.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 537 B |
BIN
ElectricLocomotive/Resources/arrowLeft.png
Normal file
BIN
ElectricLocomotive/Resources/arrowLeft.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 502 B |
BIN
ElectricLocomotive/Resources/arrowRight.png
Normal file
BIN
ElectricLocomotive/Resources/arrowRight.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 497 B |
BIN
ElectricLocomotive/Resources/arrowUp.png
Normal file
BIN
ElectricLocomotive/Resources/arrowUp.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 538 B |
Loading…
Reference in New Issue
Block a user