создание базовых и дочерних классов для хранения отрисовки и логики перемещения объектов

This commit is contained in:
bekodeg 2023-10-10 19:30:57 +04:00
parent 15d9fc266c
commit 5eaaca5971
18 changed files with 616 additions and 140 deletions

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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34031.279
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ElectricLocomotive", "ElectricLocomotive\ElectricLocomotive.csproj", "{F2E231D6-98A4-412A-952D-87456DBD3E48}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectElectricLocomotive", "ElectricLocomotive\ProjectElectricLocomotive.csproj", "{F2E231D6-98A4-412A-952D-87456DBD3E48}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -4,28 +4,27 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
namespace ProjectElectricLocomotive;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Направление перемещения
/// Вверх
/// /// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// /// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -0,0 +1,68 @@
using ProjectElectricLocomotive.Entities;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Net.NetworkInformation;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.DrawningObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningElectricLocomotive : DrawningLocomotive
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="horns">Признак наличия рогов</param>
/// <param name="battery">Признак наличия отсека для батарей</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawningElectricLocomotive(int speed, double weight, Color bodyColor,
Color additionalColor, bool horns, bool battery, int width, int height) :
base(speed, weight, bodyColor, width, height, 120, 70)
{
if (EntityLocomotive != null)
{
EntityLocomotive = new EntityElectricLocomotive(speed, weight, bodyColor, additionalColor, horns, battery);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityLocomotive is not EntityElectricLocomotive electricLocomotive)
{
return;
}
base.DrawTransport(g);
Pen pen = new(Color.Black, 5);
Brush brush = new SolidBrush(EntityLocomotive.BodyColor);
Point[] points;
// рога
if (electricLocomotive.Horns)
{
pen = new(Color.Black, 2);
points = new Point[4];
points[0] = new Point(_startPosX + 50, _startPosY + 20);
points[1] = new Point(_startPosX + 40, _startPosY + 10);
points[2] = new Point(_startPosX + 50, _startPosY);
points[3] = new Point(_startPosX + 60, _startPosY + 10);
g.DrawPolygon(pen, points);
}
// отсек для батарей
if (electricLocomotive.Battery)
{
brush = new SolidBrush(electricLocomotive.AdditionalColor);
g.FillRectangle(brush, _startPosX + 80, _startPosY + 45, 35, 9);
}
}
}
}

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@ -3,66 +3,97 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectElectricLocomotive.Entities;
using ProjectElectricLocomotive;
namespace ElectricLocomotive
namespace ProjectElectricLocomotive.DrawningObjects
{
internal class DrawningElectricLocomotive
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningLocomotive
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityElectricLocomotive? EntityElectricLocomotive { get; private set; }
public EntityLocomotive? EntityLocomotive { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
protected int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
protected int _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int _startPosX;
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int _startPosY;
protected int _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _locomotiveWidth = 120;
protected readonly int _locomotiveWidth = 120;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _locomotiveHeight = 70;
protected readonly int _locomotiveHeight = 70;
/// <summary>
/// Инициализация свойств
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _locomotiveWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _locomotiveHeight;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="horns">Признак наличия рогов</param>
/// <param name="battery">Признак наличия отсека для батарей</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool horns, bool battery, int width, int height)
public DrawningLocomotive(int speed, double weight, Color bodyColor, int width, int height)
{
if (width < _locomotiveWidth || height < _locomotiveHeight)
{
return false;
return;
}
_pictureWidth = width;
_pictureHeight = height;
EntityElectricLocomotive = new EntityElectricLocomotive();
EntityElectricLocomotive.Init(speed, weight, bodyColor, additionalColor,
horns, battery);
return true;
EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor);
}
public DrawningLocomotive(int speed, double weight, Color bodyColor,
int width, int height, int locomotiveWidth, int locomotiveHeight)
{
if (width < _locomotiveWidth || height < _locomotiveHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
_locomotiveWidth = locomotiveWidth;
_locomotiveHeight = locomotiveHeight;
EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor);
}
/// <summary>
/// Установка позиции
/// </summary>
@ -75,62 +106,21 @@ namespace ElectricLocomotive
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityElectricLocomotive == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityElectricLocomotive.Step > 0)
{
_startPosX -= (int)EntityElectricLocomotive.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityElectricLocomotive.Step > 0)
{
_startPosY -= (int)EntityElectricLocomotive.Step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + _locomotiveWidth + EntityElectricLocomotive.Step < _pictureWidth)
{
_startPosX += (int)EntityElectricLocomotive.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + _locomotiveHeight + EntityElectricLocomotive.Step < _pictureHeight)
{
_startPosY += (int)EntityElectricLocomotive.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (EntityElectricLocomotive == null)
if (EntityLocomotive == null)
{
return;
}
// корпус электровоза
Pen pen = new(Color.Black, 5);
Brush brush = new SolidBrush(EntityElectricLocomotive.BodyColor);
Brush brush = new SolidBrush(EntityLocomotive.BodyColor);
Point[] points = new Point[5];
points[0] = new Point(_startPosX, _startPosY + 40);
points[1] = new Point(_startPosX + 10, _startPosY + 20);
@ -156,24 +146,6 @@ namespace ElectricLocomotive
g.FillEllipse(brush, _startPosX + 25, _startPosY + 55, 15, 15);
g.FillEllipse(brush, _startPosX + 80, _startPosY + 55, 15, 15);
g.FillEllipse(brush, _startPosX + 95, _startPosY + 55, 15, 15);
// рога
if (EntityElectricLocomotive.Horns)
{
pen = new(Color.Black, 2);
points = new Point[4];
points[0] = new Point(_startPosX + 50, _startPosY + 20);
points[1] = new Point(_startPosX + 40, _startPosY + 10);
points[2] = new Point(_startPosX + 50, _startPosY);
points[3] = new Point(_startPosX + 60, _startPosY + 10);
g.DrawPolygon(pen, points);
}
// отсек для батарей
if (EntityElectricLocomotive.Battery)
{
brush = new SolidBrush(EntityElectricLocomotive.AdditionalColor);
g.FillRectangle(brush, _startPosX + 80, _startPosY + 45, 35, 9);
}
}
/// <summary>
@ -186,5 +158,61 @@ namespace ElectricLocomotive
_pictureWidth = newSize.Width;
}
/// <summary>
/// Проверка, что объект может переместится по указанному направлению
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - можно переместится по указанному направлению</returns>
public bool CanMove(DirectionType direction)
{
if (EntityLocomotive == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityLocomotive.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityLocomotive.Step > 0,
// вправо
DirectionType.Right => _startPosX + _locomotiveWidth + EntityLocomotive.Step < _pictureWidth,
//вниз
DirectionType.Down => _startPosY + _locomotiveHeight + EntityLocomotive.Step < _pictureHeight,
_ => false,
};
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityLocomotive == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
_startPosX -= (int)EntityLocomotive.Step;
break;
//вверх
case DirectionType.Up:
_startPosY -= (int)EntityLocomotive.Step;
break;
// вправо
case DirectionType.Right:
_startPosX += (int)EntityLocomotive.Step;
break;
//вниз
case DirectionType.Down:
_startPosY += (int)EntityLocomotive.Step;
break;
}
}
}
}

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@ -1,26 +1,17 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
namespace ProjectElectricLocomotive.Entities
{
internal class EntityElectricLocomotive
/// <summary>
/// Класс-сущность "Электровоз"
/// </summary>
public class EntityElectricLocomotive : EntityLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
@ -33,28 +24,23 @@ namespace ElectricLocomotive
/// Признак (опция) наличия отсека для батарей
/// </summary>
public bool Battery { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="weight">Веc поезда</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="horns">Признак наличия рогов</param>
/// <param name="battery">Признак наличия отсека для батарей</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool horns, bool battery)
public EntityElectricLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool horns, bool battery) :
base(speed, weight, bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Horns = horns;
Battery = battery;
}
}
}

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@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.Entities
{
/// <summary>
/// Класс-сущность "Поезд"
/// </summary>
public class EntityLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес поезда</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityLocomotive(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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@ -1,4 +1,4 @@
namespace ElectricLocomotive
namespace ProjectElectricLocomotive
{
partial class FormElectricLocomotive
{

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@ -1,4 +1,4 @@
namespace ElectricLocomotive
namespace ProjectElectricLocomotive
{
public partial class FormElectricLocomotive : Form
{

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@ -1,11 +1,11 @@
using ElectricLocomotive;
using ProjectElectricLocomotive.DrawningObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
namespace ProjectElectricLocomotive
{
/// <summary>
/// Форма работы с объектом "электровоз"
@ -15,7 +15,7 @@ namespace ElectricLocomotive
/// <summary>
/// Поле-объект для прорисовки объекта
/// <summary>
private DrawningElectricLocomotive? _drawningElectricLocomotive;
private DrawningLocomotive? _drawningElectricLocomotive;
/// <summary>
/// Инициализация формы
/// </summary>

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@ -0,0 +1,135 @@
using ElectricLocomotive;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Windows.Forms.AxHost;
namespace ProjectElectricLocomotive.MovementStrategy
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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@ -0,0 +1,42 @@
using ProjectElectricLocomotive.DrawningObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy
{
/// <summary>
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningLocomotive(паттерн Adapter)
/// </summary>
public class DrawningObjectLocomotive : IMoveableObject
{
private readonly DrawningLocomotive? _drawningLocomotive = null;
public DrawningObjectLocomotive(DrawningLocomotive drawningLocomotive)
{
_drawningLocomotive = drawningLocomotive;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningLocomotive == null || _drawningLocomotive.EntityLocomotive ==
null)
{
return null;
}
return new ObjectParameters(_drawningLocomotive.GetPosX,
_drawningLocomotive.GetPosY, _drawningLocomotive.GetWidth, _drawningLocomotive.GetHeight);
}
}
public int GetStep => (int)(_drawningLocomotive?.EntityLocomotive?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) => _drawningLocomotive?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) => _drawningLocomotive?.MoveTransport(direction);
}
}

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@ -0,0 +1,37 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectElectricLocomotive;
namespace ProjectElectricLocomotive.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionType direction);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(DirectionType direction);
}
}

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@ -0,0 +1,60 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy
{
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum Status
{
NotInit,
InProgress,
Finish
}
}

View File

@ -1,4 +1,4 @@
namespace ElectricLocomotive
namespace ProjectElectricLocomotive
{
internal static class Program
{

View File

@ -8,7 +8,7 @@
// </auto-generated>
//------------------------------------------------------------------------------
namespace ElectricLocomotive.Properties {
namespace ProjectElectricLocomotive.Properties {
using System;
@ -39,7 +39,7 @@ namespace ElectricLocomotive.Properties {
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ElectricLocomotive.Properties.Resources", typeof(Resources).Assembly);
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectElectricLocomotive.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;