Zhelovanov D.Y. LabWork01 #1

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Zhelovanov_Dmitrii wants to merge 4 commits from LabWork01 into master
6 changed files with 366 additions and 2 deletions

6
Direction.java Normal file
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public enum Direction {
Up,
Down,
Left,
Right
}

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public enum DirectionBlocksOnDeck {
Two,
Four,
Six
}

167
DrawningBattleship.java Normal file
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import java.awt.*;
public class DrawningBattleship {
EntityBattleship Battleship;
private DrawningBlocks drawingBlocks;
public EntityBattleship Battleship()
{return Battleship; }
/// <summary>
/// Левая координата отрисовки корабля
/// </summary>
private float _startPosX;
/// <summary>
/// Верхняя кооридната отрисовки корабля
/// </summary>
private float _startPosY;
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private Integer _pictureWidth = null;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private Integer _pictureHeight = null;
/// <summary>
/// Ширина отрисовки корабля
/// </summary>
private final int _battleshipWidth = 120;
/// <summary>
/// Высота отрисовки корабля
/// </summary>
private final int _battleshipHeight = 50;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес корабля</param>
/// <param name="bodyColor">Цвет корпуса</param>
public void Init(int speed, float weight, Color bodyColor, EntityBattleship entityBattleship, int blocks)
{
Battleship = new EntityBattleship();
Battleship.Init(speed, weight, bodyColor);
drawingBlocks = new DrawningBlocks();
drawingBlocks.Init(blocks, Color.black);
}
/// <summary>
/// Установка позиции корабля
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void SetPosition(int x, int y, int width, int height)
{
if ((x > 0 && y > 0) && (_battleshipHeight + y < height) && (_battleshipWidth + x < width))
{
_startPosX = x;
_startPosY = y;
_pictureWidth = width;
_pictureHeight = height;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(Direction direction)
{
if (_pictureWidth == null || _pictureHeight == null)
{
return;
}
switch (direction)
{
// вправо
case Right:
if (_startPosX + _battleshipWidth + Battleship.GetStep() < _pictureWidth)
{
_startPosX += Battleship.GetStep();
}
break;
//влево
case Left:
if (_startPosX - Battleship.GetStep() >= 0)
{
_startPosX -= Battleship.GetStep();
}
break;
//вверх
case Up:
if (_startPosY - Battleship.GetStep() >= 0)
{
_startPosY -= Battleship.GetStep();
}
break;
//вниз
case Down:
if (_startPosY + _battleshipHeight + Battleship.GetStep() < _pictureHeight)
{
_startPosY += Battleship.GetStep();
}
break;
}
}
/// <summary>
/// Отрисовка корабля
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics2D g)
{
if (_startPosX < 0 || _startPosY < 0
|| _pictureHeight == null || _pictureWidth == null)
{
return;
}
g.setColor(Color.BLACK);
//Корпус корабля
g.setColor(Battleship.bodyColor);
g.fillPolygon(new int[]{(int) _startPosX, (int) _startPosX , (int) _startPosX+80, (int) _startPosX + 120, (int)_startPosX + 80, (int)_startPosX},
new int[]{(int) _startPosY, (int) _startPosY+50 , (int) _startPosY+50, (int) _startPosY + 25, (int)_startPosY, (int)_startPosY}, 6);
//Пушка
g.setColor(Color.BLACK);
g.drawRect((int)_startPosX + 20, (int)_startPosY + 20, 30, 10);
g.drawRect((int)_startPosX + 50,(int) _startPosY + 10, 20, 30);
g.fillRect((int)_startPosX + 20, (int)_startPosY + 20, 30, 10);
g.fillRect((int)_startPosX + 50, (int)_startPosY + 10, 20, 30);
//Отсек
g.setColor(Color.BLUE);
g.drawOval((int)_startPosX+80, (int)_startPosY+15, 20, 20);
g.fillOval((int)_startPosX + 80, (int)_startPosY + 15, 20, 20);
g.setColor(Color.BLACK);
g.fillRect((int)_startPosX-5, (int)_startPosY+10, 5, 5);
g.fillRect((int)_startPosX - 5, (int)_startPosY + 35, 5, 5);
drawingBlocks.Draw(g, (int) _startPosX, (int) _startPosY);
}
/// <summary>
/// Смена границ формы отрисовки
/// </summary>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void ChangeBorders(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth <= _battleshipWidth || _pictureHeight <= _battleshipHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
if (_startPosX + _battleshipWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _battleshipWidth;
}
if (_startPosY + _battleshipHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _battleshipHeight;
}
}
}

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DrawningBlocks.java Normal file
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import java.awt.*;
public class DrawningBlocks {
private DirectionBlocksOnDeck blocksCount;
private Color color;
public void SetNewBlocks(int countBlocks){
if (countBlocks == 4) {
blocksCount = DirectionBlocksOnDeck.Four;
} else if (countBlocks == 6) {
blocksCount = DirectionBlocksOnDeck.Six;
}
else {
blocksCount = DirectionBlocksOnDeck.Two;
}
}
public void Init(int blocksCount, Color color)
{
SetNewBlocks(blocksCount);
this.color = color;
}
public void Draw(Graphics2D g, int x, int y) {
g.setColor(color != null ? color : Color.BLACK);
switch (blocksCount) {
case Four -> {
g.fillRect(x + 26, y + 10, 10, 5);
g.fillRect(x + 38, y + 10, 10, 5);
g.fillRect(x + 38, y + 35, 10, 5);
g.fillRect(x + 26, y + 35, 10, 5);
}
case Six -> {
g.fillRect(x + 14, y + 10, 10, 5);
g.fillRect(x + 26, y + 10, 10, 5);
g.fillRect(x + 38, y + 10, 10, 5);
g.fillRect(x + 38, y + 35, 10, 5);
g.fillRect(x + 26, y + 35, 10, 5);
g.fillRect(x + 14, y + 35, 10, 5);
}
}
}
}

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EntityBattleship.java Normal file
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import java.awt.*;
import java.util.Random;
public class EntityBattleship {
private int speed = 0;
private float weight = 0;
Color bodyColor;
public int GetSpeed() {
return speed;
}
public float GetWeight() {
return weight;
}
/// <summary>
/// Цвет корпуса
/// </summary>
public Color GetBodyColor() {
return bodyColor;
}
/// <summary>
/// Шаг перемещения корабля
/// </summary>
public float GetStep(){
return speed * 100 / weight;
}
/// <summary>
/// Инициализация полей объекта-класса корабля
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <returns></returns>
public void Init(int speed, float weight, Color bodyColor)
{
Random rnd = new Random();
this.speed = speed <= 0 ? rnd.nextInt(950) + 1050 : speed;
this.weight = weight <= 0 ? rnd.nextInt(40) + 70 : weight;
this.bodyColor = bodyColor;
}
}

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@ -1,5 +1,111 @@
public class FormBattleship {
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ComponentEvent;
import java.awt.event.ComponentListener;
import java.util.Random;
public class FormBattleship extends JComponent {
private DrawningBattleship _battleship;
private EntityBattleship _entityBattleship;
public static void main(String[] args) {
FormBattleship formBattleship = new FormBattleship();
}
public FormBattleship() {
JFrame form = new JFrame("Военный корабль");
form.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
form.setSize(800, 500);
form.setVisible(true);
form.setLocationRelativeTo(null);
form.addComponentListener(new ComponentListener() {
@Override
public void componentResized(ComponentEvent e) {
if(_battleship != null) _battleship.ChangeBorders(getWidth(), getHeight());
repaint();
}
@Override
public void componentMoved(ComponentEvent e) {
}
@Override
public void componentShown(ComponentEvent e) {
}
@Override
public void componentHidden(ComponentEvent e) {
}
});
Panel statusPanel = new Panel();
statusPanel.setBackground(Color.WHITE);
statusPanel.setLayout(new FlowLayout());
setLayout(new BorderLayout());
form.add(statusPanel, BorderLayout.SOUTH);
Label speedLabel = new Label("Скорость: ");
Label weightLabel = new Label("Вес: ");
Label colorLabel = new Label("Цвет: ");
JButton createButton = new JButton("Создать");
createButton.addActionListener(e -> {
int[] countBlocks = {2, 4, 6};
Random rnd = new Random();
_battleship = new DrawningBattleship();
_battleship.Init(rnd.nextInt(100, 300), rnd.nextInt(1000, 2000),
Color.getHSBColor(rnd.nextInt(0, 256), rnd.nextInt(0, 256),
rnd.nextInt(0, 256)), _entityBattleship, countBlocks[rnd.nextInt(0, 3)]);
_battleship.SetPosition(10 + rnd.nextInt(90), 10 + rnd.nextInt(90), form.getWidth(), form.getHeight() - 75);
speedLabel.setText("Скорость: " + _battleship.Battleship.GetSpeed());
weightLabel.setText("Вес: " + (int)_battleship.Battleship.GetWeight());
colorLabel.setText("Цвет: " + _battleship.Battleship.GetBodyColor().getRed() + " " +
_battleship.Battleship.GetBodyColor().getGreen() + " " + _battleship.Battleship.GetBodyColor().getBlue() );
repaint();
});
statusPanel.add(createButton);
statusPanel.add(speedLabel);
statusPanel.add(weightLabel);
statusPanel.add(colorLabel);
JButton upButton = new JButton("");
JButton rightButton = new JButton("");
JButton leftButton = new JButton("");
JButton downButton = new JButton("");
upButton.addActionListener(e -> {
if (_battleship != null) _battleship.MoveTransport(Direction.Up);
repaint();
});
rightButton.addActionListener(e -> {
if (_battleship != null) _battleship.MoveTransport(Direction.Right);
repaint();
});
leftButton.addActionListener(e -> {
if (_battleship != null) _battleship.MoveTransport(Direction.Left);
repaint();
});
downButton.addActionListener(e -> {
if (_battleship != null) _battleship.MoveTransport(Direction.Down);
repaint();
});
statusPanel.add(leftButton);
statusPanel.add(upButton);
statusPanel.add(rightButton);
statusPanel.add(downButton);
form.getContentPane().add(this);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
if (_battleship != null) _battleship.DrawTransport(g2);
super.repaint();
}
}