Zhelovanov D.Y. LabWork01 #1
6
Direction.java
Normal file
6
Direction.java
Normal file
@ -0,0 +1,6 @@
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public enum Direction {
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Up,
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Down,
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Left,
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Right
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}
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5
DirectionBlocksOnDeck.java
Normal file
5
DirectionBlocksOnDeck.java
Normal file
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public enum DirectionBlocksOnDeck {
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Two,
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Four,
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Six
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}
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167
DrawningBattleship.java
Normal file
167
DrawningBattleship.java
Normal file
@ -0,0 +1,167 @@
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import java.awt.*;
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public class DrawningBattleship {
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EntityBattleship Battleship;
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private DrawningBlocks drawingBlocks;
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public EntityBattleship Battleship()
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{return Battleship; }
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/// <summary>
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/// Левая координата отрисовки корабля
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/// </summary>
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private float _startPosX;
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/// <summary>
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/// Верхняя кооридната отрисовки корабля
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/// </summary>
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private float _startPosY;
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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private Integer _pictureWidth = null;
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/// <summary>
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/// Высота окна отрисовки
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/// </summary>
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private Integer _pictureHeight = null;
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/// <summary>
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/// Ширина отрисовки корабля
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/// </summary>
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private final int _battleshipWidth = 120;
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/// <summary>
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/// Высота отрисовки корабля
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/// </summary>
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private final int _battleshipHeight = 50;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес корабля</param>
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/// <param name="bodyColor">Цвет корпуса</param>
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public void Init(int speed, float weight, Color bodyColor, EntityBattleship entityBattleship, int blocks)
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{
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Battleship = new EntityBattleship();
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Battleship.Init(speed, weight, bodyColor);
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drawingBlocks = new DrawningBlocks();
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drawingBlocks.Init(blocks, Color.black);
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}
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/// <summary>
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/// Установка позиции корабля
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public void SetPosition(int x, int y, int width, int height)
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{
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if ((x > 0 && y > 0) && (_battleshipHeight + y < height) && (_battleshipWidth + x < width))
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{
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_startPosX = x;
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_startPosY = y;
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_pictureWidth = width;
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_pictureHeight = height;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(Direction direction)
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{
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if (_pictureWidth == null || _pictureHeight == null)
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{
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return;
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}
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switch (direction)
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{
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// вправо
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case Right:
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if (_startPosX + _battleshipWidth + Battleship.GetStep() < _pictureWidth)
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{
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_startPosX += Battleship.GetStep();
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}
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break;
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//влево
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case Left:
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if (_startPosX - Battleship.GetStep() >= 0)
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{
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_startPosX -= Battleship.GetStep();
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}
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break;
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//вверх
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case Up:
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if (_startPosY - Battleship.GetStep() >= 0)
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{
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_startPosY -= Battleship.GetStep();
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}
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break;
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//вниз
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case Down:
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if (_startPosY + _battleshipHeight + Battleship.GetStep() < _pictureHeight)
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{
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_startPosY += Battleship.GetStep();
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}
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break;
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}
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}
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/// <summary>
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/// Отрисовка корабля
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics2D g)
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{
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if (_startPosX < 0 || _startPosY < 0
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|| _pictureHeight == null || _pictureWidth == null)
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{
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return;
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}
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g.setColor(Color.BLACK);
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//Корпус корабля
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g.setColor(Battleship.bodyColor);
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g.fillPolygon(new int[]{(int) _startPosX, (int) _startPosX , (int) _startPosX+80, (int) _startPosX + 120, (int)_startPosX + 80, (int)_startPosX},
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new int[]{(int) _startPosY, (int) _startPosY+50 , (int) _startPosY+50, (int) _startPosY + 25, (int)_startPosY, (int)_startPosY}, 6);
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//Пушка
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g.setColor(Color.BLACK);
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g.drawRect((int)_startPosX + 20, (int)_startPosY + 20, 30, 10);
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g.drawRect((int)_startPosX + 50,(int) _startPosY + 10, 20, 30);
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g.fillRect((int)_startPosX + 20, (int)_startPosY + 20, 30, 10);
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g.fillRect((int)_startPosX + 50, (int)_startPosY + 10, 20, 30);
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//Отсек
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g.setColor(Color.BLUE);
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g.drawOval((int)_startPosX+80, (int)_startPosY+15, 20, 20);
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g.fillOval((int)_startPosX + 80, (int)_startPosY + 15, 20, 20);
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g.setColor(Color.BLACK);
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g.fillRect((int)_startPosX-5, (int)_startPosY+10, 5, 5);
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g.fillRect((int)_startPosX - 5, (int)_startPosY + 35, 5, 5);
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drawingBlocks.Draw(g, (int) _startPosX, (int) _startPosY);
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}
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/// <summary>
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/// Смена границ формы отрисовки
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/// </summary>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public void ChangeBorders(int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_pictureWidth <= _battleshipWidth || _pictureHeight <= _battleshipHeight)
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{
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_pictureWidth = null;
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_pictureHeight = null;
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return;
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}
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if (_startPosX + _battleshipWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _battleshipWidth;
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}
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if (_startPosY + _battleshipHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _battleshipHeight;
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}
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}
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}
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40
DrawningBlocks.java
Normal file
40
DrawningBlocks.java
Normal file
@ -0,0 +1,40 @@
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import java.awt.*;
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public class DrawningBlocks {
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private DirectionBlocksOnDeck blocksCount;
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private Color color;
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public void SetNewBlocks(int countBlocks){
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if (countBlocks == 4) {
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blocksCount = DirectionBlocksOnDeck.Four;
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} else if (countBlocks == 6) {
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blocksCount = DirectionBlocksOnDeck.Six;
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}
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else {
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blocksCount = DirectionBlocksOnDeck.Two;
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}
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}
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public void Init(int blocksCount, Color color)
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{
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SetNewBlocks(blocksCount);
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this.color = color;
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}
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public void Draw(Graphics2D g, int x, int y) {
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g.setColor(color != null ? color : Color.BLACK);
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switch (blocksCount) {
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case Four -> {
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g.fillRect(x + 26, y + 10, 10, 5);
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g.fillRect(x + 38, y + 10, 10, 5);
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g.fillRect(x + 38, y + 35, 10, 5);
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g.fillRect(x + 26, y + 35, 10, 5);
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}
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case Six -> {
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g.fillRect(x + 14, y + 10, 10, 5);
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g.fillRect(x + 26, y + 10, 10, 5);
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g.fillRect(x + 38, y + 10, 10, 5);
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g.fillRect(x + 38, y + 35, 10, 5);
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g.fillRect(x + 26, y + 35, 10, 5);
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g.fillRect(x + 14, y + 35, 10, 5);
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}
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}
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}
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}
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40
EntityBattleship.java
Normal file
40
EntityBattleship.java
Normal file
@ -0,0 +1,40 @@
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import java.awt.*;
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import java.util.Random;
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public class EntityBattleship {
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private int speed = 0;
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private float weight = 0;
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Color bodyColor;
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public int GetSpeed() {
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return speed;
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}
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public float GetWeight() {
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return weight;
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}
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/// <summary>
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/// Цвет корпуса
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/// </summary>
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public Color GetBodyColor() {
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return bodyColor;
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}
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/// <summary>
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/// Шаг перемещения корабля
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/// </summary>
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public float GetStep(){
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return speed * 100 / weight;
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}
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/// <summary>
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/// Инициализация полей объекта-класса корабля
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <returns></returns>
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public void Init(int speed, float weight, Color bodyColor)
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{
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Random rnd = new Random();
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this.speed = speed <= 0 ? rnd.nextInt(950) + 1050 : speed;
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this.weight = weight <= 0 ? rnd.nextInt(40) + 70 : weight;
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this.bodyColor = bodyColor;
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}
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}
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@ -1,5 +1,111 @@
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public class FormBattleship {
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.ComponentEvent;
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import java.awt.event.ComponentListener;
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import java.util.Random;
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public class FormBattleship extends JComponent {
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private DrawningBattleship _battleship;
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private EntityBattleship _entityBattleship;
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public static void main(String[] args) {
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FormBattleship formBattleship = new FormBattleship();
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}
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public FormBattleship() {
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JFrame form = new JFrame("Военный корабль");
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form.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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form.setSize(800, 500);
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form.setVisible(true);
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form.setLocationRelativeTo(null);
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form.addComponentListener(new ComponentListener() {
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@Override
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public void componentResized(ComponentEvent e) {
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if(_battleship != null) _battleship.ChangeBorders(getWidth(), getHeight());
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repaint();
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}
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@Override
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public void componentMoved(ComponentEvent e) {
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}
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@Override
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public void componentShown(ComponentEvent e) {
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}
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@Override
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public void componentHidden(ComponentEvent e) {
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}
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});
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Panel statusPanel = new Panel();
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statusPanel.setBackground(Color.WHITE);
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statusPanel.setLayout(new FlowLayout());
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setLayout(new BorderLayout());
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form.add(statusPanel, BorderLayout.SOUTH);
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Label speedLabel = new Label("Скорость: ");
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Label weightLabel = new Label("Вес: ");
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Label colorLabel = new Label("Цвет: ");
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JButton createButton = new JButton("Создать");
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createButton.addActionListener(e -> {
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int[] countBlocks = {2, 4, 6};
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Random rnd = new Random();
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_battleship = new DrawningBattleship();
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_battleship.Init(rnd.nextInt(100, 300), rnd.nextInt(1000, 2000),
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Color.getHSBColor(rnd.nextInt(0, 256), rnd.nextInt(0, 256),
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rnd.nextInt(0, 256)), _entityBattleship, countBlocks[rnd.nextInt(0, 3)]);
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_battleship.SetPosition(10 + rnd.nextInt(90), 10 + rnd.nextInt(90), form.getWidth(), form.getHeight() - 75);
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speedLabel.setText("Скорость: " + _battleship.Battleship.GetSpeed());
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weightLabel.setText("Вес: " + (int)_battleship.Battleship.GetWeight());
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colorLabel.setText("Цвет: " + _battleship.Battleship.GetBodyColor().getRed() + " " +
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_battleship.Battleship.GetBodyColor().getGreen() + " " + _battleship.Battleship.GetBodyColor().getBlue() );
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repaint();
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});
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statusPanel.add(createButton);
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statusPanel.add(speedLabel);
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statusPanel.add(weightLabel);
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statusPanel.add(colorLabel);
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JButton upButton = new JButton("↑");
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JButton rightButton = new JButton("→");
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JButton leftButton = new JButton("←");
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JButton downButton = new JButton("↓");
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upButton.addActionListener(e -> {
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if (_battleship != null) _battleship.MoveTransport(Direction.Up);
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repaint();
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});
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rightButton.addActionListener(e -> {
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if (_battleship != null) _battleship.MoveTransport(Direction.Right);
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repaint();
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});
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leftButton.addActionListener(e -> {
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if (_battleship != null) _battleship.MoveTransport(Direction.Left);
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repaint();
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});
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downButton.addActionListener(e -> {
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if (_battleship != null) _battleship.MoveTransport(Direction.Down);
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repaint();
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});
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statusPanel.add(leftButton);
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statusPanel.add(upButton);
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statusPanel.add(rightButton);
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statusPanel.add(downButton);
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form.getContentPane().add(this);
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}
|
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protected void paintComponent(Graphics g) {
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||||
super.paintComponent(g);
|
||||
Graphics2D g2 = (Graphics2D)g;
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||||
if (_battleship != null) _battleship.DrawTransport(g2);
|
||||
super.repaint();
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user