diff --git a/Direction.java b/Direction.java
new file mode 100644
index 0000000..a641b80
--- /dev/null
+++ b/Direction.java
@@ -0,0 +1,6 @@
+public enum Direction {
+ Up,
+ Down,
+ Left,
+ Right
+}
diff --git a/DirectionBlocksOnDeck.java b/DirectionBlocksOnDeck.java
new file mode 100644
index 0000000..65d9a7e
--- /dev/null
+++ b/DirectionBlocksOnDeck.java
@@ -0,0 +1,5 @@
+public enum DirectionBlocksOnDeck {
+ Two,
+ Four,
+ Six
+}
diff --git a/DrawningBattleship.java b/DrawningBattleship.java
new file mode 100644
index 0000000..3bc4844
--- /dev/null
+++ b/DrawningBattleship.java
@@ -0,0 +1,167 @@
+import java.awt.*;
+
+public class DrawningBattleship {
+ EntityBattleship Battleship;
+ private DrawningBlocks drawingBlocks;
+ public EntityBattleship Battleship()
+ {return Battleship; }
+ ///
+ /// Левая координата отрисовки корабля
+ ///
+ private float _startPosX;
+ ///
+ /// Верхняя кооридната отрисовки корабля
+ ///
+ private float _startPosY;
+ ///
+ /// Ширина окна отрисовки
+ ///
+ private Integer _pictureWidth = null;
+ ///
+ /// Высота окна отрисовки
+ ///
+ private Integer _pictureHeight = null;
+ ///
+ /// Ширина отрисовки корабля
+ ///
+ private final int _battleshipWidth = 120;
+ ///
+ /// Высота отрисовки корабля
+ ///
+ private final int _battleshipHeight = 50;
+ ///
+ /// Инициализация свойств
+ ///
+ /// Скорость
+ /// Вес корабля
+ /// Цвет корпуса
+ public void Init(int speed, float weight, Color bodyColor, EntityBattleship entityBattleship, int blocks)
+ {
+ Battleship = new EntityBattleship();
+ Battleship.Init(speed, weight, bodyColor);
+ drawingBlocks = new DrawningBlocks();
+ drawingBlocks.Init(blocks, Color.black);
+ }
+ ///
+ /// Установка позиции корабля
+ ///
+ /// Координата X
+ /// Координата Y
+ /// Ширина картинки
+ /// Высота картинки
+ public void SetPosition(int x, int y, int width, int height)
+ {
+
+ if ((x > 0 && y > 0) && (_battleshipHeight + y < height) && (_battleshipWidth + x < width))
+ {
+ _startPosX = x;
+ _startPosY = y;
+ _pictureWidth = width;
+ _pictureHeight = height;
+ }
+
+ }
+ ///
+ /// Изменение направления перемещения
+ ///
+ /// Направление
+ public void MoveTransport(Direction direction)
+ {
+ if (_pictureWidth == null || _pictureHeight == null)
+ {
+ return;
+ }
+ switch (direction)
+ {
+ // вправо
+ case Right:
+ if (_startPosX + _battleshipWidth + Battleship.GetStep() < _pictureWidth)
+ {
+ _startPosX += Battleship.GetStep();
+ }
+ break;
+ //влево
+ case Left:
+ if (_startPosX - Battleship.GetStep() >= 0)
+ {
+ _startPosX -= Battleship.GetStep();
+ }
+
+ break;
+
+ //вверх
+ case Up:
+ if (_startPosY - Battleship.GetStep() >= 0)
+ {
+ _startPosY -= Battleship.GetStep();
+ }
+
+ break;
+ //вниз
+ case Down:
+ if (_startPosY + _battleshipHeight + Battleship.GetStep() < _pictureHeight)
+ {
+ _startPosY += Battleship.GetStep();
+ }
+ break;
+ }
+ }
+ ///
+ /// Отрисовка корабля
+ ///
+ ///
+ public void DrawTransport(Graphics2D g)
+ {
+ if (_startPosX < 0 || _startPosY < 0
+ || _pictureHeight == null || _pictureWidth == null)
+ {
+ return;
+ }
+ g.setColor(Color.BLACK);
+
+ //Корпус корабля
+ g.setColor(Battleship.bodyColor);
+ g.fillPolygon(new int[]{(int) _startPosX, (int) _startPosX , (int) _startPosX+80, (int) _startPosX + 120, (int)_startPosX + 80, (int)_startPosX},
+ new int[]{(int) _startPosY, (int) _startPosY+50 , (int) _startPosY+50, (int) _startPosY + 25, (int)_startPosY, (int)_startPosY}, 6);
+ //Пушка
+ g.setColor(Color.BLACK);
+ g.drawRect((int)_startPosX + 20, (int)_startPosY + 20, 30, 10);
+ g.drawRect((int)_startPosX + 50,(int) _startPosY + 10, 20, 30);
+ g.fillRect((int)_startPosX + 20, (int)_startPosY + 20, 30, 10);
+ g.fillRect((int)_startPosX + 50, (int)_startPosY + 10, 20, 30);
+
+ //Отсек
+ g.setColor(Color.BLUE);
+ g.drawOval((int)_startPosX+80, (int)_startPosY+15, 20, 20);
+ g.fillOval((int)_startPosX + 80, (int)_startPosY + 15, 20, 20);
+ g.setColor(Color.BLACK);
+ g.fillRect((int)_startPosX-5, (int)_startPosY+10, 5, 5);
+ g.fillRect((int)_startPosX - 5, (int)_startPosY + 35, 5, 5);
+ drawingBlocks.Draw(g, (int) _startPosX, (int) _startPosY);
+
+ }
+ ///
+ /// Смена границ формы отрисовки
+ ///
+ /// Ширина картинки
+ /// Высота картинки
+ public void ChangeBorders(int width, int height)
+ {
+ _pictureWidth = width;
+ _pictureHeight = height;
+ if (_pictureWidth <= _battleshipWidth || _pictureHeight <= _battleshipHeight)
+ {
+ _pictureWidth = null;
+ _pictureHeight = null;
+ return;
+ }
+ if (_startPosX + _battleshipWidth > _pictureWidth)
+ {
+ _startPosX = _pictureWidth - _battleshipWidth;
+ }
+ if (_startPosY + _battleshipHeight > _pictureHeight)
+ {
+ _startPosY = _pictureHeight - _battleshipHeight;
+ }
+ }
+}
diff --git a/DrawningBlocks.java b/DrawningBlocks.java
new file mode 100644
index 0000000..61b2d20
--- /dev/null
+++ b/DrawningBlocks.java
@@ -0,0 +1,40 @@
+import java.awt.*;
+
+public class DrawningBlocks {
+ private DirectionBlocksOnDeck blocksCount;
+ private Color color;
+ public void SetNewBlocks(int countBlocks){
+ if (countBlocks == 4) {
+ blocksCount = DirectionBlocksOnDeck.Four;
+ } else if (countBlocks == 6) {
+ blocksCount = DirectionBlocksOnDeck.Six;
+ }
+ else {
+ blocksCount = DirectionBlocksOnDeck.Two;
+ }
+ }
+ public void Init(int blocksCount, Color color)
+ {
+ SetNewBlocks(blocksCount);
+ this.color = color;
+ }
+ public void Draw(Graphics2D g, int x, int y) {
+ g.setColor(color != null ? color : Color.BLACK);
+ switch (blocksCount) {
+ case Four -> {
+ g.fillRect(x + 26, y + 10, 10, 5);
+ g.fillRect(x + 38, y + 10, 10, 5);
+ g.fillRect(x + 38, y + 35, 10, 5);
+ g.fillRect(x + 26, y + 35, 10, 5);
+ }
+ case Six -> {
+ g.fillRect(x + 14, y + 10, 10, 5);
+ g.fillRect(x + 26, y + 10, 10, 5);
+ g.fillRect(x + 38, y + 10, 10, 5);
+ g.fillRect(x + 38, y + 35, 10, 5);
+ g.fillRect(x + 26, y + 35, 10, 5);
+ g.fillRect(x + 14, y + 35, 10, 5);
+ }
+ }
+ }
+}
diff --git a/EntityBattleship.java b/EntityBattleship.java
new file mode 100644
index 0000000..7f26f3e
--- /dev/null
+++ b/EntityBattleship.java
@@ -0,0 +1,40 @@
+import java.awt.*;
+import java.util.Random;
+
+public class EntityBattleship {
+ private int speed = 0;
+ private float weight = 0;
+ Color bodyColor;
+ public int GetSpeed() {
+ return speed;
+ }
+ public float GetWeight() {
+ return weight;
+ }
+ ///
+ /// Цвет корпуса
+ ///
+ public Color GetBodyColor() {
+ return bodyColor;
+ }
+ ///
+ /// Шаг перемещения корабля
+ ///
+ public float GetStep(){
+ return speed * 100 / weight;
+ }
+ ///
+ /// Инициализация полей объекта-класса корабля
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void Init(int speed, float weight, Color bodyColor)
+ {
+ Random rnd = new Random();
+ this.speed = speed <= 0 ? rnd.nextInt(950) + 1050 : speed;
+ this.weight = weight <= 0 ? rnd.nextInt(40) + 70 : weight;
+ this.bodyColor = bodyColor;
+ }
+}
diff --git a/FormBattleship.java b/FormBattleship.java
index cb3aa2e..cf501cc 100644
--- a/FormBattleship.java
+++ b/FormBattleship.java
@@ -1,5 +1,111 @@
-public class FormBattleship {
+import javax.swing.*;
+import java.awt.*;
+import java.awt.event.ActionEvent;
+import java.awt.event.ActionListener;
+import java.awt.event.ComponentEvent;
+import java.awt.event.ComponentListener;
+import java.util.Random;
+public class FormBattleship extends JComponent {
+ private DrawningBattleship _battleship;
+ private EntityBattleship _entityBattleship;
public static void main(String[] args) {
-
+ FormBattleship formBattleship = new FormBattleship();
}
+ public FormBattleship() {
+ JFrame form = new JFrame("Военный корабль");
+ form.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
+ form.setSize(800, 500);
+ form.setVisible(true);
+ form.setLocationRelativeTo(null);
+ form.addComponentListener(new ComponentListener() {
+ @Override
+ public void componentResized(ComponentEvent e) {
+ if(_battleship != null) _battleship.ChangeBorders(getWidth(), getHeight());
+ repaint();
+ }
+
+ @Override
+ public void componentMoved(ComponentEvent e) {
+ }
+
+ @Override
+ public void componentShown(ComponentEvent e) {
+ }
+
+ @Override
+ public void componentHidden(ComponentEvent e) {
+ }
+ });
+ Panel statusPanel = new Panel();
+ statusPanel.setBackground(Color.WHITE);
+ statusPanel.setLayout(new FlowLayout());
+ setLayout(new BorderLayout());
+ form.add(statusPanel, BorderLayout.SOUTH);
+ Label speedLabel = new Label("Скорость: ");
+ Label weightLabel = new Label("Вес: ");
+ Label colorLabel = new Label("Цвет: ");
+
+
+ JButton createButton = new JButton("Создать");
+ createButton.addActionListener(e -> {
+ int[] countBlocks = {2, 4, 6};
+ Random rnd = new Random();
+
+ _battleship = new DrawningBattleship();
+ _battleship.Init(rnd.nextInt(100, 300), rnd.nextInt(1000, 2000),
+ Color.getHSBColor(rnd.nextInt(0, 256), rnd.nextInt(0, 256),
+ rnd.nextInt(0, 256)), _entityBattleship, countBlocks[rnd.nextInt(0, 3)]);
+ _battleship.SetPosition(10 + rnd.nextInt(90), 10 + rnd.nextInt(90), form.getWidth(), form.getHeight() - 75);
+ speedLabel.setText("Скорость: " + _battleship.Battleship.GetSpeed());
+ weightLabel.setText("Вес: " + (int)_battleship.Battleship.GetWeight());
+ colorLabel.setText("Цвет: " + _battleship.Battleship.GetBodyColor().getRed() + " " +
+ _battleship.Battleship.GetBodyColor().getGreen() + " " + _battleship.Battleship.GetBodyColor().getBlue() );
+ repaint();
+
+ });
+ statusPanel.add(createButton);
+ statusPanel.add(speedLabel);
+ statusPanel.add(weightLabel);
+ statusPanel.add(colorLabel);
+ JButton upButton = new JButton("↑");
+ JButton rightButton = new JButton("→");
+ JButton leftButton = new JButton("←");
+ JButton downButton = new JButton("↓");
+ upButton.addActionListener(e -> {
+ if (_battleship != null) _battleship.MoveTransport(Direction.Up);
+ repaint();
+ });
+
+
+ rightButton.addActionListener(e -> {
+ if (_battleship != null) _battleship.MoveTransport(Direction.Right);
+ repaint();
+ });
+
+
+ leftButton.addActionListener(e -> {
+ if (_battleship != null) _battleship.MoveTransport(Direction.Left);
+ repaint();
+ });
+
+
+ downButton.addActionListener(e -> {
+ if (_battleship != null) _battleship.MoveTransport(Direction.Down);
+ repaint();
+ });
+
+ statusPanel.add(leftButton);
+ statusPanel.add(upButton);
+ statusPanel.add(rightButton);
+ statusPanel.add(downButton);
+
+ form.getContentPane().add(this);
+ }
+ protected void paintComponent(Graphics g) {
+ super.paintComponent(g);
+ Graphics2D g2 = (Graphics2D)g;
+ if (_battleship != null) _battleship.DrawTransport(g2);
+ super.repaint();
+ }
+
}