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25 Commits

Author SHA1 Message Date
ffab020522 Merge branch 'LabWork05_AircraftCarrier_Simple' into LabWork06_AircraftCarrier_Simple 2024-05-13 00:08:21 +04:00
d66135aa81 Лабораторная работа №6 2024-05-13 00:06:43 +04:00
61afbc123f Merge branch 'LabWork04_AircraftCarrier_Simple' into LabWork05_AircraftCarrier_Simple 2024-05-12 17:46:47 +04:00
1dec81b639 Лабораторная работа №5 2 2024-05-12 17:41:32 +04:00
ab0afe8c6d Лабораторная работа №5 1 2024-05-12 16:55:42 +04:00
7a9103a398 Merge branch 'LabWork03_AircraftCarrier_Simple' into LabWork04_AircraftCarrier_Simple 2024-05-11 19:02:19 +04:00
069ada4a33 Лабораторная работа №4 2 2024-05-11 19:00:19 +04:00
0490384d1e Лабораторная работа №4 1 2024-05-11 17:23:54 +04:00
9d1ad0a213 Merge branch 'LabWork02_AircraftCarrier_Simple' into LabWork03_AircraftCarrier_Simple 2024-05-11 14:27:13 +04:00
be06a94172 Лабораторная работа №3 2024-05-11 14:18:46 +04:00
c745fcd2a1 Лабораторная работа №3 (почти закончил работу) 2024-04-28 19:55:39 +04:00
7f59a8af8e Merge branch 'LabWork01_AircraftCarrier_Simple' into LabWork02_AircraftCarrier_Simple 2024-04-25 18:13:00 +04:00
d5a506cd3a Лабораторная работа №2 2024-04-25 18:09:11 +04:00
6d9ac5d186 Почти доделал лабораторную 2024-04-15 10:59:07 +04:00
f3f138ff62 Осталось исправить ошибки 2024-04-15 10:32:35 +04:00
408fd37a41 Merge branch 'main' into LabWork01_AircraftCarrier_Simple 2024-04-15 09:23:48 +04:00
9e1d64b87e Начал делать абстрактный класс 2024-04-15 08:34:22 +04:00
890cbd138e Добавил интерфейс 2024-04-14 19:49:05 +04:00
f465b4ada8 Сделал первую часть второй лабораторной. 2024-04-14 19:11:40 +04:00
5b52aa4e07 Лабораторная работа №1 (доработки) 2024-04-14 16:33:26 +04:00
9e82cbdd7f Лабораторная работа №1 2024-04-11 18:47:33 +04:00
f504666346 Закончил делать лабораторную 2024-03-18 11:30:02 +04:00
92db26edc6 Закончил делать форму 2024-02-19 11:19:51 +04:00
9e3575b5b0 Создал класс прорисовки 2024-02-05 11:22:36 +04:00
ba664e0b24 Revert "Создал класс EntityAircraftCarrier"
This reverts commit 1c2b4b399b.
2024-02-05 10:48:23 +04:00
40 changed files with 3767 additions and 50 deletions

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using ProjectAircraftCarrier.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAircraftCarrier.CollectionGenericObjects;
/// <summary>
/// Абстракция компании, хранящей коллекцию автомобилей
/// </summary>
public abstract class AbstractCompany
{
/// <summary>
/// Размер места (ширина)
/// </summary>
protected readonly int _placeSizeWidth = 180;
/// <summary>
/// Размер места (высота)
/// </summary>
protected readonly int _placeSizeHeight = 70;
/// <summary>
/// Ширина окна
/// </summary>
protected readonly int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
protected readonly int _pictureHeight;
/// <summary>
/// Коллекция автомобилей
/// </summary>
protected ICollectionGenericObjects<DrawningWarship>? _collection = null;
/// <summary>
/// Вычисление максимального количества элементов, которых можно разместить в окне
/// </summary>
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth">Ширина окна</param>
/// <param name="picHeight">Высота окна</param>
/// <param name="collection">Коллекция автомобилей</param>
public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningWarship> collection)
{
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = collection;
_collection.MaxCount = GetMaxCount;
}
/// <summary>
/// Перегрузка оператора сложения для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="warship">Добавляемый объект</param>
/// <returns></returns>
public static int operator +(AbstractCompany company, DrawningWarship warship)
{
return company._collection.Insert(warship);
}
/// <summary>
/// Перегрузка оператора удаления для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="position">Номер удаляемого объекта</param>
/// <returns></returns>
public static DrawningWarship operator -(AbstractCompany company, int position)
{
return company._collection.Remove(position);
}
/// <summary>
/// Получение случайного объекта из коллекции
/// </summary>
/// <returns></returns>
public DrawningWarship? GetRandomObject()
{
Random rnd = new();
return _collection?.Get(rnd.Next(GetMaxCount));
}
/// <summary>
/// Вывод всей коллекции
/// </summary>
/// <returns></returns>
public Bitmap? Show()
{
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
Graphics graphics = Graphics.FromImage(bitmap);
DrawBackground(graphics);
SetObjectPosition();
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
{
DrawningWarship? obj = _collection?.Get(i);
obj?.DrawTransport(graphics);
}
return bitmap;
}
/// <summary>
/// Вывод заднего фона
/// </summary>
/// <param name="g"></param>
protected abstract void DrawBackground(Graphics g);
/// <summary>
/// Расстановка объектов
/// </summary>
protected abstract void SetObjectPosition();
}

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namespace ProjectAircraftCarrier.CollectionGenericObjects;
/// <summary>
/// Тип коллекции
/// </summary>
public enum CollectionType
{
/// <summary>
/// Неопределено
/// </summary>
None = 0,
/// <summary>
/// Массив
/// </summary>
Massive = 1,
/// <summary>
/// Список
/// </summary>
List = 2
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAircraftCarrier.CollectionGenericObjects;
/// <summary>
/// Интерфейс описания действий для набора хранимых объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public interface ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Количество объектов в коллекции
/// </summary>
int Count { get; }
/// <summary>
/// Установка максимального количества элементов
/// </summary>
int MaxCount { set; get; }
/// <summary>
/// Добавление объекта в коллекцию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj);
/// <summary>
/// Добавление объекта в коллекцию на конкретную позицию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <param name="position">Позиция</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj, int position);
/// <summary>
/// Удаление объекта из коллекции с конкретной позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
T Remove(int position);
/// <summary>
/// Получение объекта по позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>Объект</returns>
T? Get(int position);
/// <summary>
/// Получение типа коллекции
/// </summary>
CollectionType GetCollectionType { get; }
/// <summary>
/// Получение объектов коллекции по одному
/// </summary>
/// <returns>Поэлементный вывод элементов коллекции</returns>
IEnumerable<T> GetItems();
}

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namespace ProjectAircraftCarrier.CollectionGenericObjects;
public class ListGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Список объектов, которые храним
/// </summary>
private readonly List<T?> _collection;
public CollectionType GetCollectionType => CollectionType.List;
/// <summary>
/// Максимально допустимое число объектов в списке
/// </summary>
private int _maxCount;
public int Count => _collection.Count;
public int MaxCount
{
get
{
return Count;
}
set
{
if (value > 0)
{
_maxCount = value;
}
}
}
/// <summary>
/// Конструктор
/// </summary>
public ListGenericObjects()
{
_collection = new();
}
public T? Get(int position)
{
// TODO проверка позиции
if (position >= Count || position < 0) return null;
return _collection[position];
}
public int Insert(T obj)
{
// TODO проверка, что не превышено максимальное количество элементов
// TODO вставка в конец набора
if (Count == _maxCount) return -1;
_collection.Add(obj);
return Count;
}
public int Insert(T obj, int position)
{
// TODO проверка, что не превышено максимальное количество элементов
// TODO проверка позиции
// TODO вставка по позиции
if (Count == _maxCount) return -1;
if (position >= Count || position < 0) return -1;
_collection.Insert(position, obj);
return position;
}
public T Remove(int position)
{
// TODO проверка позиции
// TODO удаление объекта из списка
if (position >= Count || position < 0) return null;
T obj = _collection[position];
_collection.RemoveAt(position);
return obj;
}
public IEnumerable<T?> GetItems()
{
for (int i = 0; i < Count; ++i){
yield return _collection[i];
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAircraftCarrier.CollectionGenericObjects;
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private T?[] _collection;
public int Count => _collection.Length;
public CollectionType GetCollectionType => CollectionType.Massive;
public int MaxCount
{
get
{
return _collection.Length;
}
set
{
if (value > 0)
{
if (_collection.Length > 0)
{
Array.Resize(ref _collection, value);
}
else
{
_collection = new T?[value];
}
}
}
}
/// <summary>
/// Конструктор
/// </summary>
public MassiveGenericObjects()
{
_collection = Array.Empty<T?>();
}
public T? Get(int position)
{
// TODO проверка позиции
if (position >= _collection.Length || position < 0)
{
return null;
}
return _collection[position];
}
public int Insert(T obj)
{
// TODO вставка в свободное место набора
return Insert(obj, 0);
}
public int Insert(T obj, int position)
{
// TODO проверка позиции
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
// ищется свободное место после этой позиции и идёт вставка туда
// если нет после, ищем до
// TODO вставка
if (position >= _collection.Length || position < 0)
return -1;
if (_collection[position] == null)
{
_collection[position] = obj;
return position;
}
int index = position + 1;
while (index < _collection.Length)
{
if (_collection[index] == null)
{
_collection[index] = obj;
return index;
}
++index;
}
index = position - 1;
while (index >= 0)
{
if (_collection[index] == null)
{
_collection[index] = obj;
return index;
}
--index;
}
return -1;
}
public T? Remove(int position)
{
// TODO проверка позиции
// TODO удаление объекта из массива, присвоив элементу массива значение null
if (position >= _collection.Length || position < 0)
return null;
T obj = _collection[position];
_collection[position] = null;
return obj;
}
public IEnumerable<T?> GetItems()
{
for (int i = 0; i < _collection.Length; ++i)
{
yield return _collection[i];
}
}
}

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using ProjectAircraftCarrier.Drawnings;
using System.Text;
namespace ProjectAircraftCarrier.CollectionGenericObjects;
public class StorageCollection<T>
where T : DrawningWarship
{
/// <summary>
/// Словарь (хранилище) с коллекциями
/// </summary>
readonly Dictionary<string, ICollectionGenericObjects<T>> _storages;
/// <summary>
/// Возвращение списка названий коллекций
/// </summary>
public List<string> Keys => _storages.Keys.ToList();
/// <summary>
/// Конструктор
/// </summary>
public StorageCollection()
{
_storages = new Dictionary<string, ICollectionGenericObjects<T>>();
}
/// <summary>
/// Добавление коллекции в хранилище
/// </summary>
/// <param name="name">Название коллекции</param>
/// <param name="collectionType">тип коллекции</param>
public void AddCollection(string name, CollectionType collectionType)
{
// TODO проверка, что name не пустой и нет в словаре записи с таким ключом
// TODO Прописать логику для добавления
if (_storages.ContainsKey(name)) return;
if (collectionType == CollectionType.None) return;
else if (collectionType == CollectionType.Massive)
_storages[name] = new MassiveGenericObjects<T>();
else if (collectionType == CollectionType.List)
_storages[name] = new ListGenericObjects<T>();
}
/// <summary>
/// Удаление коллекции
/// </summary>
/// <param name="name">Название коллекции</param>
public void DelCollection(string name)
{
// TODO Прописать логику для удаления коллекции
if (_storages.ContainsKey(name))
_storages.Remove(name);
}
/// <summary>
/// Доступ к коллекции
/// </summary>
/// <param name="name">Название коллекции</param>
/// <returns></returns>
public ICollectionGenericObjects<T>? this[string name]
{
get
{
// TODO Продумать логику получения объекта
if (_storages.ContainsKey(name))
return _storages[name];
return null;
}
}
/// <summary>
/// Ключевое слово, с которого должен начинаться файл
/// </summary>
private readonly string _collectionKey = "CollectionsStorage";
/// <summary>
/// Разделитель для записи ключа и значения элемента словаря
/// </summary>
private readonly string _separatorForKeyValue = "|";
/// <summary>
/// Разделитель для записей коллекции данных в файл
/// </summary>
private readonly string _separatorItems = ";";
/// <summary>
/// Сохранение информации по автомобилям в хранилище в файл
/// </summary>
/// <param name="filename">Путь и имя файла</param>
/// <returns>true - сохранение прошло успешно, false - ошибка при сохранении данных</returns>
public bool SaveData(string filename)
{
if (_storages.Count == 0)
{
return false;
}
if (File.Exists(filename))
{
File.Delete(filename);
}
using (StreamWriter writer = new StreamWriter(filename))
{
writer.Write(_collectionKey);
foreach (KeyValuePair<string, ICollectionGenericObjects<T>> value in _storages)
{
writer.Write(Environment.NewLine);
// не сохраняем пустые коллекции
if (value.Value.Count == 0)
{
continue;
}
writer.Write(value.Key);
writer.Write(_separatorForKeyValue);
writer.Write(value.Value.GetCollectionType);
writer.Write(_separatorForKeyValue);
writer.Write(value.Value.MaxCount);
writer.Write(_separatorForKeyValue);
foreach (T? item in value.Value.GetItems())
{
string data = item?.GetDataForSave() ?? string.Empty;
if (string.IsNullOrEmpty(data))
{
continue;
}
writer.Write(data);
writer.Write(_separatorItems);
}
}
}
return true;
}
/// <summary>
/// Загрузка информации по автомобилям в хранилище из файла
/// </summary>
/// <param name="filename">Путь и имя файла</param>
/// <returns>true - загрузка прошла успешно, false - ошибка при загрузке данных</returns>
public bool LoadData(string filename)
{
if (!File.Exists(filename))
{
return false;
}
using (StreamReader fs = File.OpenText(filename))
{
string str = fs.ReadLine();
if (str == null || str.Length == 0)
{
return false;
}
if (!str.StartsWith(_collectionKey))
{
return false;
}
_storages.Clear();
string strs = "";
while ((strs = fs.ReadLine()) != null)
{
string[] record = strs.Split(_separatorForKeyValue, StringSplitOptions.RemoveEmptyEntries);
if (record.Length != 4)
{
continue;
}
CollectionType collectionType = (CollectionType)Enum.Parse(typeof(CollectionType), record[1]);
ICollectionGenericObjects<T>? collection = StorageCollection<T>.CreateCollection(collectionType);
if (collection == null)
{
return false;
}
collection.MaxCount = Convert.ToInt32(record[2]);
string[] set = record[3].Split(_separatorItems, StringSplitOptions.RemoveEmptyEntries);
foreach (string elem in set)
{
if (elem?.CreateDrawningWarship() is T warship)
{
if (collection.Insert(warship) == -1)
{
return false;
}
}
}
_storages.Add(record[0], collection);
}
return true;
}
}
/// <summary>
/// Создание коллекции по типу
/// </summary>
/// <param name="collectionType"></param>
/// <returns></returns>
private static ICollectionGenericObjects<T>? CreateCollection(CollectionType collectionType)
{
return collectionType switch
{
CollectionType.Massive => new MassiveGenericObjects<T>(),
CollectionType.List => new ListGenericObjects<T>(),
_ => null,
};
}
}

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using ProjectAircraftCarrier.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAircraftCarrier.CollectionGenericObjects;
public class WarshipDockService : AbstractCompany
{
public WarshipDockService(int picWidth, int picHeight, ICollectionGenericObjects<DrawningWarship> collection) : base(picWidth, picHeight, collection)
{
}
protected override void DrawBackground(Graphics g)
{
//рисуем доки
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
Pen pen = new(Color.Black, 3);
for (int i = 0; i < width; i++)
{
for(int j = 0; j < height + 1; ++j)
{
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
}
}
protected override void SetObjectPosition()
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
int posWidth = 0;
int posHeight = height - 1;
for (int i = 0; i < (_collection?.Count ?? 0); i++)
{
if (_collection.Get(i) != null)
{
_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
_collection.Get(i).SetPosition(_placeSizeWidth * posWidth + 5, posHeight * _placeSizeHeight + 10);
}
if (posWidth < width - 1)
{
posWidth++;
}
else
{
posWidth = 0;
posHeight--;
}
if (posHeight > height)
{
return;
}
}
}
}

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namespace ProjectAircraftCarrier.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using ProjectAircraftCarrier.Entities;
using System.Drawing;
namespace ProjectAircraftCarrier.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningAircraftCarrier : DrawningWarship
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="aircraftDeck">Признак наличия взлётно-посадочной полосы</param>
/// <param name="controlRoom">Признак наличия рубки управления</param>
public DrawningAircraftCarrier(int speed, double weight, Color bodyColor, Color additionalColor, bool aircraftDeck, bool controlRoom) : base(145, 57)
{
EntityWarship = new EntityAircraftCarrier(speed, weight, bodyColor, additionalColor, aircraftDeck, controlRoom);
}
public DrawningAircraftCarrier(EntityAircraftCarrier warship) : base(145, 57)
{
EntityWarship = new EntityAircraftCarrier(warship.Speed, warship.Weight, warship.BodyColor, warship.AdditionalColor, warship.AircraftDeck, warship.ControlRoom);
}
public override void DrawTransport(Graphics g)
{
if (EntityWarship == null || EntityWarship is not EntityAircraftCarrier aircraftcarrier || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(aircraftcarrier.AdditionalColor);
base.DrawTransport(g);
//рубка управления
if (aircraftcarrier.ControlRoom)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 42, 15, 15);
g.FillRectangle(additionalBrush, _startPosX.Value + 65, _startPosY.Value + 42, 15, 15);
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 46, 15, 7);
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 46, 5, 7);
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 46, 5, 7);
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 42, 15, 15);
g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 42, 15, 15);
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 46, 15, 7);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 46, 5, 7);
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 46, 5, 7);
g.DrawRectangle(pen, _startPosX.Value + 39, _startPosY.Value + 46, 7, 7);
g.DrawRectangle(pen, _startPosX.Value + 69, _startPosY.Value + 46, 7, 7);
}
//палуба для взлёта самолётов
if (aircraftcarrier.AircraftDeck)
{
Point[] DeckPoint =
{
new Point(_startPosX.Value + 5, _startPosY.Value + 25),
new Point(_startPosX.Value + 5, _startPosY.Value + 45),
new Point(_startPosX.Value + 50, _startPosY.Value + 20),
new Point(_startPosX.Value + 50, _startPosY.Value),
};
g.FillPolygon(additionalBrush, DeckPoint);
g.DrawPolygon(pen, DeckPoint);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 35, _startPosX.Value + 50, _startPosY.Value + 10);
}
}
}

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using ProjectAircraftCarrier.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAircraftCarrier.Drawnings;
/// <summary>
/// Класс отвечающий за прорисовку и перемещение базового объекта-сущности
/// </summary>
public class DrawningWarship
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityWarship? EntityWarship { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки военного корабля
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата отрисовки военного корабля
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки военного корабля
/// </summary>
private readonly int _drawningWarshipWidth = 145;
/// <summary>
/// Высота прорисовки военного корабля
/// </summary>
private readonly int _drawningWarshipHeight = 50;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningWarshipWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningWarshipHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningWarship()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningWarship(int speed, double weight, Color bodyColor) : this()
{
EntityWarship = new EntityWarship(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningWarshipWidth">Ширина прорисовки военного корабля</param>
/// <param name="drawningWarshipHeight">Высота прорисовки военного корабля</param>
protected DrawningWarship(int drawningWarshipWidth, int drawningWarshipHeight) : this()
{
_drawningWarshipWidth = drawningWarshipWidth;
_drawningWarshipHeight = drawningWarshipHeight;
}
public DrawningWarship(EntityWarship warship) : this()
{
EntityWarship = new EntityWarship(warship.Speed, warship.Weight, warship.BodyColor);
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (width < _drawningWarshipWidth || height < _drawningWarshipHeight)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null || _startPosY != null)
{
if (_startPosX + _drawningWarshipWidth > _pictureWidth)
{
_startPosX = -_drawningWarshipWidth + _pictureWidth;
}
else if (_startPosX < 0)
{
_startPosX = 0;
}
if (_startPosY + _drawningWarshipHeight > _pictureHeight)
{
_startPosY = -_drawningWarshipHeight + _pictureHeight;
}
else if (_startPosY < 0)
{
_startPosY = 0;
}
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x < 0 || x + _drawningWarshipWidth > _pictureWidth)
{
x = 0;
}
if (y < 0 || y + _drawningWarshipHeight > _pictureHeight)
{
y = 0;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Измнение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue || !_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityWarship.Step >= 0)
{
_startPosX -= (int)EntityWarship.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityWarship.Step >= 0)
{
_startPosY -= (int)EntityWarship.Step;
}
return true;
//вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningWarshipWidth + EntityWarship.Step <= _pictureWidth)
{
_startPosX += (int)EntityWarship.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + _drawningWarshipHeight + EntityWarship.Step <= _pictureHeight)
{
_startPosY += (int)EntityWarship.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
//границы военного корабля
Point[] FramePoints = {
new Point(_startPosX.Value + 5, _startPosY.Value),
new Point(_startPosX.Value + 105, _startPosY.Value),
new Point(_startPosX.Value + 145, _startPosY.Value + 25),
new Point(_startPosX.Value + 105, _startPosY.Value + 50),
new Point(_startPosX.Value + 5, _startPosY.Value + 50),
};
g.DrawPolygon(pen, FramePoints);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 5, 5, 18);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 27, 5, 18);
//корпус военного корабля
Brush br = new SolidBrush(EntityWarship.BodyColor);
g.FillPolygon(br, FramePoints);
//отсеки военного корабля
Brush brGray = new SolidBrush(Color.Gray);
g.FillRectangle(brGray, _startPosX.Value + 80, _startPosY.Value + 10, 15, 30);
g.FillRectangle(brGray, _startPosX.Value + 60, _startPosY.Value + 20, 20, 10);
g.FillEllipse(brGray, _startPosX.Value + 100, _startPosY.Value + 14, 20, 20);
//выделяем рамкой отсеки военного корабля
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 10, 15, 30);
g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 20, 20, 10);
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 14, 20, 20);
//двигатели военного корабля
Brush brBlack = new SolidBrush(Color.Black);
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 5, 5, 18);
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 27, 5, 18);
}
}

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using ProjectAircraftCarrier.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAircraftCarrier.Drawnings;
/// <summary>
/// Расширение для класса EntityWarship
/// </summary>
public static class ExtentionDrawningWarship
{
/// <summary>
/// Разделитель для записи информации по объекту в файл
/// </summary>
private static readonly string _separatorForObject = ":";
/// <summary>
/// Создание объекта из строки
/// </summary>
/// <param name="info">Строка с данными для создания объекта</param>
/// <returns>Объект</returns>
public static DrawningWarship? CreateDrawningWarship(this string info)
{
string[] strs = info.Split(_separatorForObject);
EntityWarship? warship = EntityAircraftCarrier.CreateEntityAircraftCarrier(strs);
if (warship != null)
{
return new DrawningAircraftCarrier((EntityAircraftCarrier)warship);
}
warship = EntityWarship.CreateEntityWarship(strs);
if (warship != null)
{
return new DrawningWarship(warship);
}
return null;
}
/// <summary>
/// Получение данных для сохранения в файл
/// </summary>
/// <param name="drawningWarship">Сохраняемый объект</param>
/// <returns>Строка с данными по объекту</returns>
public static string GetDataForSave(this DrawningWarship drawningWarship)
{
string[]? array = drawningWarship?.EntityWarship?.GetStringRepresentation();
if (array == null)
{
return string.Empty;
}
return string.Join(_separatorForObject, array);
}
}

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namespace ProjectAircraftCarrier.Entities;
/// <summary>
/// Класс-сущность "Авианосец"
/// </summary>
public class EntityAircraftCarrier : EntityWarship
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
public void setAdditionalColor(Color color)
{
AdditionalColor = color;
}
/// <summary>
/// Признак (опция) наличие взлётно-посадочной полосы
/// </summary>
public bool AircraftDeck { get; private set; }
/// <summary>
/// Признак (опция) наличие рубки управления
/// </summary>
public bool ControlRoom { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса авианосца
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес авианосца</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="aircraftDeck">Признак наличия взлётно-посадочной полосы</param>
/// <param name="controlRoom">Признак наличия рубки управления</param>
public EntityAircraftCarrier(int speed, double weight, Color bodyColor, Color additionalColor, bool aircraftDeck, bool controlRoom) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
AircraftDeck = aircraftDeck;
ControlRoom = controlRoom;
}
/// <summary>
/// Получение строк со значениями свойств продвинутого объекта класса-сущности
/// </summary>
/// <returns></returns>
public override string[] GetStringRepresentation()
{
return new[] { nameof(EntityAircraftCarrier), Speed.ToString(), Weight.ToString(), BodyColor.Name, AdditionalColor.Name,
AircraftDeck.ToString(), ControlRoom.ToString()};
}
/// <summary>
/// Создание продвинутого объекта из массива строк
/// </summary>
/// <param name="strs"></param>
/// <returns></returns>
public static EntityAircraftCarrier? CreateEntityAircraftCarrier(string[] strs)
{
if (strs.Length != 7 || strs[0] != nameof(EntityAircraftCarrier))
{
return null;
}
return new EntityAircraftCarrier(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]), Color.FromName(strs[3]),
Color.FromName(strs[4]), Convert.ToBoolean(strs[5]), Convert.ToBoolean(strs[6]));
}
}

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namespace ProjectAircraftCarrier.Entities;
/// <summary>
/// Класс-сущность "Военный корабль"
/// </summary>
public class EntityWarship
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
public void setBodyColor(Color color)
{
BodyColor = color;
}
/// <summary>
/// Шаг перемещения авианосца
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес авианосца</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityWarship(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
/// <summary>
/// Получение строк со значениями свойств объекта класса-сущности
/// </summary>
/// <returns></returns>
public virtual string[] GetStringRepresentation()
{
return new[] { nameof(EntityWarship), Speed.ToString(), Weight.ToString(), BodyColor.Name };
}
/// <summary>
/// Создание объекта из массива строк
/// </summary>
/// <param name="strs"></param>
/// <returns></returns>
public static EntityWarship? CreateEntityWarship(string[] strs)
{
if (strs.Length != 4 || strs[0] != nameof(EntityWarship))
{
return null;
}
return new EntityWarship(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]), Color.FromName(strs[3]));
}
}

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namespace ProjectAircraftCarrier
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace ProjectAircraftCarrier
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectAircraftCarrier
{
partial class FormAircraftCarrier
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxAircraftCarrier = new PictureBox();
buttonRight = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonLeft = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAircraftCarrier).BeginInit();
SuspendLayout();
//
// pictureBoxAircraftCarrier
//
pictureBoxAircraftCarrier.Dock = DockStyle.Fill;
pictureBoxAircraftCarrier.Location = new Point(0, 0);
pictureBoxAircraftCarrier.Margin = new Padding(3, 4, 3, 4);
pictureBoxAircraftCarrier.Name = "pictureBoxAircraftCarrier";
pictureBoxAircraftCarrier.Size = new Size(918, 628);
pictureBoxAircraftCarrier.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxAircraftCarrier.TabIndex = 0;
pictureBoxAircraftCarrier.TabStop = false;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(875, 585);
buttonRight.Margin = new Padding(3, 4, 3, 4);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 29);
buttonRight.TabIndex = 2;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(840, 547);
buttonUp.Margin = new Padding(3, 4, 3, 4);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 29);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(840, 585);
buttonDown.Margin = new Padding(3, 4, 3, 4);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 29);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(805, 585);
buttonLeft.Margin = new Padding(3, 4, 3, 4);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 29);
buttonLeft.TabIndex = 5;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(766, 16);
comboBoxStrategy.Margin = new Padding(3, 4, 3, 4);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(138, 28);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(818, 55);
buttonStrategyStep.Margin = new Padding(3, 4, 3, 4);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(86, 31);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormAircraftCarrier
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(918, 628);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(pictureBoxAircraftCarrier);
Margin = new Padding(3, 4, 3, 4);
Name = "FormAircraftCarrier";
StartPosition = FormStartPosition.CenterScreen;
Text = "Авианосец";
((System.ComponentModel.ISupportInitialize)pictureBoxAircraftCarrier).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxAircraftCarrier;
private Button buttonRight;
private Button buttonUp;
private Button buttonDown;
private Button buttonLeft;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectAircraftCarrier.Drawnings;
using ProjectAircraftCarrier.MovementStrategy;
namespace ProjectAircraftCarrier;
/// <summary>
/// Форма работы с объектом "Авианосец"
/// </summary>
public partial class FormAircraftCarrier : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningWarship? _drawningWarship;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
public DrawningWarship SetWarship
{
set
{
_drawningWarship = value;
_drawningWarship.SetPictureSize(pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
comboBoxStrategy.Enabled = true;
_strategy = null;
Draw();
}
}
/// <summary>
/// Конструктор формы
/// </summary>
public FormAircraftCarrier()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки авианосца
/// </summary>
private void Draw()
{
if (_drawningWarship == null)
{
return;
}
Bitmap bmp = new(pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningWarship.DrawTransport(gr);
pictureBoxAircraftCarrier.Image = bmp;
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningWarship == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningWarship.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningWarship.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningWarship.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningWarship.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningWarship == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if(_strategy == null)
{
return;
}
_strategy.SetData(new MoveableWarship(_drawningWarship), pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
}
if(_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if(_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
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</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,347 @@
namespace ProjectAircraftCarrier
{
partial class FormWarshipCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxTools = new GroupBox();
panelCompanyTools = new Panel();
buttonAddWarship = new Button();
maskedTextBox = new MaskedTextBox();
buttonRefresh = new Button();
buttonRemoveWarship = new Button();
buttonGoToCheck = new Button();
buttonCreateCompany = new Button();
panelStorage = new Panel();
buttonCollectionDel = new Button();
listBoxCollection = new ListBox();
buttonCollectionAdd = new Button();
radioButtonList = new RadioButton();
radioButtonMassive = new RadioButton();
textBoxCollectionName = new TextBox();
labelCollectionName = new Label();
comboBoxSelectorCompany = new ComboBox();
pictureBox = new PictureBox();
menuStrip = new MenuStrip();
файлToolStripMenuItem = new ToolStripMenuItem();
saveToolStripMenuItem = new ToolStripMenuItem();
loadToolStripMenuItem = new ToolStripMenuItem();
saveFileDialog = new SaveFileDialog();
openFileDialog = new OpenFileDialog();
groupBoxTools.SuspendLayout();
panelCompanyTools.SuspendLayout();
panelStorage.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
menuStrip.SuspendLayout();
SuspendLayout();
//
// groupBoxTools
//
groupBoxTools.Controls.Add(panelCompanyTools);
groupBoxTools.Controls.Add(buttonCreateCompany);
groupBoxTools.Controls.Add(panelStorage);
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
groupBoxTools.Dock = DockStyle.Right;
groupBoxTools.Location = new Point(916, 28);
groupBoxTools.Name = "groupBoxTools";
groupBoxTools.Size = new Size(205, 731);
groupBoxTools.TabIndex = 0;
groupBoxTools.TabStop = false;
groupBoxTools.Text = "Инструменты";
//
// panelCompanyTools
//
panelCompanyTools.Controls.Add(buttonAddWarship);
panelCompanyTools.Controls.Add(maskedTextBox);
panelCompanyTools.Controls.Add(buttonRefresh);
panelCompanyTools.Controls.Add(buttonRemoveWarship);
panelCompanyTools.Controls.Add(buttonGoToCheck);
panelCompanyTools.Dock = DockStyle.Bottom;
panelCompanyTools.Enabled = false;
panelCompanyTools.Location = new Point(3, 400);
panelCompanyTools.Name = "panelCompanyTools";
panelCompanyTools.Size = new Size(199, 328);
panelCompanyTools.TabIndex = 9;
//
// buttonAddWarship
//
buttonAddWarship.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddWarship.Location = new Point(3, 21);
buttonAddWarship.Name = "buttonAddWarship";
buttonAddWarship.Size = new Size(193, 52);
buttonAddWarship.TabIndex = 1;
buttonAddWarship.Text = "Добавление\r\nвоенного корабля";
buttonAddWarship.UseVisualStyleBackColor = true;
buttonAddWarship.Click += ButtonAddWarship_Click;
//
// maskedTextBox
//
maskedTextBox.Location = new Point(3, 119);
maskedTextBox.Mask = "00";
maskedTextBox.Name = "maskedTextBox";
maskedTextBox.Size = new Size(193, 27);
maskedTextBox.TabIndex = 3;
maskedTextBox.ValidatingType = typeof(int);
//
// buttonRefresh
//
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRefresh.Location = new Point(3, 268);
buttonRefresh.Name = "buttonRefresh";
buttonRefresh.Size = new Size(193, 52);
buttonRefresh.TabIndex = 6;
buttonRefresh.Text = "Обновить";
buttonRefresh.UseVisualStyleBackColor = true;
buttonRefresh.Click += ButtonRefresh_Click;
//
// buttonRemoveWarship
//
buttonRemoveWarship.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRemoveWarship.Location = new Point(3, 152);
buttonRemoveWarship.Name = "buttonRemoveWarship";
buttonRemoveWarship.Size = new Size(193, 52);
buttonRemoveWarship.TabIndex = 4;
buttonRemoveWarship.Text = "Удалить \r\nвоенный корабль";
buttonRemoveWarship.UseVisualStyleBackColor = true;
buttonRemoveWarship.Click += ButtonRemoveWarship_Click;
//
// buttonGoToCheck
//
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonGoToCheck.Location = new Point(3, 210);
buttonGoToCheck.Name = "buttonGoToCheck";
buttonGoToCheck.Size = new Size(193, 52);
buttonGoToCheck.TabIndex = 5;
buttonGoToCheck.Text = "Передать на тесты";
buttonGoToCheck.UseVisualStyleBackColor = true;
buttonGoToCheck.Click += ButtonGoToCheck_Click;
//
// buttonCreateCompany
//
buttonCreateCompany.Location = new Point(6, 369);
buttonCreateCompany.Name = "buttonCreateCompany";
buttonCreateCompany.Size = new Size(193, 29);
buttonCreateCompany.TabIndex = 8;
buttonCreateCompany.Text = "Создать компанию";
buttonCreateCompany.UseVisualStyleBackColor = true;
buttonCreateCompany.Click += ButtonCreateCompany_Click;
//
// panelStorage
//
panelStorage.Controls.Add(buttonCollectionDel);
panelStorage.Controls.Add(listBoxCollection);
panelStorage.Controls.Add(buttonCollectionAdd);
panelStorage.Controls.Add(radioButtonList);
panelStorage.Controls.Add(radioButtonMassive);
panelStorage.Controls.Add(textBoxCollectionName);
panelStorage.Controls.Add(labelCollectionName);
panelStorage.Dock = DockStyle.Top;
panelStorage.Location = new Point(3, 23);
panelStorage.Name = "panelStorage";
panelStorage.Size = new Size(199, 290);
panelStorage.TabIndex = 7;
//
// buttonCollectionDel
//
buttonCollectionDel.Location = new Point(3, 241);
buttonCollectionDel.Name = "buttonCollectionDel";
buttonCollectionDel.Size = new Size(193, 29);
buttonCollectionDel.TabIndex = 6;
buttonCollectionDel.Text = "Удалить коллекцию";
buttonCollectionDel.UseVisualStyleBackColor = true;
buttonCollectionDel.Click += ButtonCollectionDel_Click;
//
// listBoxCollection
//
listBoxCollection.FormattingEnabled = true;
listBoxCollection.ItemHeight = 20;
listBoxCollection.Location = new Point(6, 131);
listBoxCollection.Name = "listBoxCollection";
listBoxCollection.Size = new Size(193, 104);
listBoxCollection.TabIndex = 5;
//
// buttonCollectionAdd
//
buttonCollectionAdd.Location = new Point(3, 96);
buttonCollectionAdd.Name = "buttonCollectionAdd";
buttonCollectionAdd.Size = new Size(193, 29);
buttonCollectionAdd.TabIndex = 4;
buttonCollectionAdd.Text = "Добавить коллекцию";
buttonCollectionAdd.UseVisualStyleBackColor = true;
buttonCollectionAdd.Click += ButtonCollectionAdd_Click;
//
// radioButtonList
//
radioButtonList.AutoSize = true;
radioButtonList.Location = new Point(101, 66);
radioButtonList.Name = "radioButtonList";
radioButtonList.Size = new Size(80, 24);
radioButtonList.TabIndex = 3;
radioButtonList.TabStop = true;
radioButtonList.Text = "Список";
radioButtonList.UseVisualStyleBackColor = true;
//
// radioButtonMassive
//
radioButtonMassive.AutoSize = true;
radioButtonMassive.Location = new Point(13, 66);
radioButtonMassive.Name = "radioButtonMassive";
radioButtonMassive.Size = new Size(82, 24);
radioButtonMassive.TabIndex = 2;
radioButtonMassive.TabStop = true;
radioButtonMassive.Text = "Массив";
radioButtonMassive.UseVisualStyleBackColor = true;
//
// textBoxCollectionName
//
textBoxCollectionName.Location = new Point(3, 33);
textBoxCollectionName.Name = "textBoxCollectionName";
textBoxCollectionName.Size = new Size(193, 27);
textBoxCollectionName.TabIndex = 1;
//
// labelCollectionName
//
labelCollectionName.AutoSize = true;
labelCollectionName.Location = new Point(20, 10);
labelCollectionName.Name = "labelCollectionName";
labelCollectionName.Size = new Size(158, 20);
labelCollectionName.TabIndex = 0;
labelCollectionName.Text = "Название коллекции:";
//
// comboBoxSelectorCompany
//
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxSelectorCompany.FormattingEnabled = true;
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
comboBoxSelectorCompany.Location = new Point(6, 335);
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
comboBoxSelectorCompany.Size = new Size(193, 28);
comboBoxSelectorCompany.TabIndex = 0;
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
//
// pictureBox
//
pictureBox.Dock = DockStyle.Fill;
pictureBox.Location = new Point(0, 28);
pictureBox.Name = "pictureBox";
pictureBox.Size = new Size(916, 731);
pictureBox.TabIndex = 1;
pictureBox.TabStop = false;
//
// menuStrip
//
menuStrip.ImageScalingSize = new Size(20, 20);
menuStrip.Items.AddRange(new ToolStripItem[] { файлToolStripMenuItem });
menuStrip.Location = new Point(0, 0);
menuStrip.Name = "menuStrip";
menuStrip.Size = new Size(1121, 28);
menuStrip.TabIndex = 2;
menuStrip.Text = "menuStrip";
//
// файлToolStripMenuItem
//
файлToolStripMenuItem.DropDownItems.AddRange(new ToolStripItem[] { saveToolStripMenuItem, loadToolStripMenuItem });
файлToolStripMenuItem.Name = айлToolStripMenuItem";
файлToolStripMenuItem.Size = new Size(59, 24);
файлToolStripMenuItem.Text = "Файл";
//
// saveToolStripMenuItem
//
saveToolStripMenuItem.Name = "saveToolStripMenuItem";
saveToolStripMenuItem.ShortcutKeys = Keys.Control | Keys.S;
saveToolStripMenuItem.Size = new Size(227, 26);
saveToolStripMenuItem.Text = "Сохранение";
saveToolStripMenuItem.Click += saveToolStripMenuItem_Click;
//
// loadToolStripMenuItem
//
loadToolStripMenuItem.Name = "loadToolStripMenuItem";
loadToolStripMenuItem.ShortcutKeys = Keys.Control | Keys.L;
loadToolStripMenuItem.Size = new Size(227, 26);
loadToolStripMenuItem.Text = "Загрузка";
loadToolStripMenuItem.Click += loadToolStripMenuItem_Click;
//
// saveFileDialog
//
saveFileDialog.Filter = "txt file | *.txt";
//
// openFileDialog
//
openFileDialog.Filter = "txt file | *.txt";
//
// FormWarshipCollection
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1121, 759);
Controls.Add(pictureBox);
Controls.Add(groupBoxTools);
Controls.Add(menuStrip);
MainMenuStrip = menuStrip;
Name = "FormWarshipCollection";
Text = "Коллекция военных кораблей";
groupBoxTools.ResumeLayout(false);
panelCompanyTools.ResumeLayout(false);
panelCompanyTools.PerformLayout();
panelStorage.ResumeLayout(false);
panelStorage.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
menuStrip.ResumeLayout(false);
menuStrip.PerformLayout();
ResumeLayout(false);
PerformLayout();
}
#endregion
private GroupBox groupBoxTools;
private ComboBox comboBoxSelectorCompany;
private Button buttonAddWarship;
private MaskedTextBox maskedTextBox;
private PictureBox pictureBox;
private Button buttonRemoveWarship;
private Button buttonRefresh;
private Button buttonGoToCheck;
private Panel panelStorage;
private RadioButton radioButtonMassive;
private TextBox textBoxCollectionName;
private Label labelCollectionName;
private ListBox listBoxCollection;
private Button buttonCollectionAdd;
private RadioButton radioButtonList;
private Button buttonCreateCompany;
private Button buttonCollectionDel;
private Panel panelCompanyTools;
private MenuStrip menuStrip;
private ToolStripMenuItem файлToolStripMenuItem;
private ToolStripMenuItem saveToolStripMenuItem;
private ToolStripMenuItem loadToolStripMenuItem;
private SaveFileDialog saveFileDialog;
private OpenFileDialog openFileDialog;
}
}

View File

@ -0,0 +1,252 @@
using ProjectAircraftCarrier.CollectionGenericObjects;
using ProjectAircraftCarrier.Drawnings;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectAircraftCarrier;
/// <summary>
/// Форма работы с компанией и её коллекцией
/// </summary>
public partial class FormWarshipCollection : Form
{
private readonly StorageCollection<DrawningWarship> _storageCollection;
/// <summary>
/// Компания
/// </summary>
private AbstractCompany? _company = null;
/// <summary>
/// Конструктор
/// </summary>
public FormWarshipCollection()
{
InitializeComponent();
_storageCollection = new();
}
/// <summary>
/// Выбор компании
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
{
panelCompanyTools.Enabled = false;
}
private void ButtonAddWarship_Click(object sender, EventArgs e)
{
FormWarshipConfig form = new();
// TODO передать метод
form.Show();
form.AddEvent(SetWarship);
}
private void SetWarship(DrawningWarship? warship)
{
if (_company == null || warship == null)
{
return;
}
if (_company + warship != -1)
{
MessageBox.Show("Объект добавлен");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
private void ButtonRemoveWarship_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBox.Text) || _company == null)
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos = Convert.ToInt32(maskedTextBox.Text);
if (_company - pos != null)
{
MessageBox.Show("Объект удалён");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
private void ButtonGoToCheck_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
DrawningWarship? warship = null;
int counter = 100;
while (warship == null)
{
warship = _company.GetRandomObject();
counter--;
if (counter <= 0)
{
break;
}
}
if (warship == null)
{
return;
}
FormAircraftCarrier form = new()
{
SetWarship = warship
};
form.ShowDialog();
}
private void ButtonRefresh_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
pictureBox.Image = _company.Show();
}
private void RerfreshListBoxItems()
{
listBoxCollection.Items.Clear();
for (int i = 0; i < _storageCollection.Keys?.Count; ++i)
{
string? colName = _storageCollection.Keys?[i];
if (!string.IsNullOrEmpty(colName))
{
listBoxCollection.Items.Add(colName);
}
}
}
private void ButtonCollectionAdd_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(textBoxCollectionName.Text) || (!radioButtonList.Checked && !radioButtonMassive.Checked))
{
MessageBox.Show("Не все данные заполнены", "Ошибка", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
CollectionType collectionType = CollectionType.None;
if (radioButtonMassive.Checked)
{
collectionType = CollectionType.Massive;
}
else if (radioButtonList.Checked)
{
collectionType = CollectionType.List;
}
_storageCollection.AddCollection(textBoxCollectionName.Text, collectionType);
RerfreshListBoxItems();
}
private void ButtonCollectionDel_Click(object sender, EventArgs e)
{
// TODO прописать логику удаления элемента из коллекции
// нужно убедиться, что есть выбранная коллекция
// спросить у пользователя через MessageBox, что он подтверждает, что хочет удалить запись
// удалить и обновить ListBox
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
{
MessageBox.Show("Коллекция не выбрана");
return;
}
if (MessageBox.Show("Удалить коллекцию?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
_storageCollection.DelCollection(listBoxCollection.SelectedItem.ToString());
RerfreshListBoxItems();
}
private void ButtonCreateCompany_Click(object sender, EventArgs e)
{
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
{
MessageBox.Show("Коллекция не выбрана");
return;
}
ICollectionGenericObjects<DrawningWarship>? collection = _storageCollection[listBoxCollection.SelectedItem.ToString() ?? string.Empty];
if (collection == null)
{
MessageBox.Show("Коллекция не проинициализирована");
return;
}
switch (comboBoxSelectorCompany.Text)
{
case "Хранилище":
_company = new WarshipDockService(pictureBox.Width, pictureBox.Height, collection);
break;
}
panelCompanyTools.Enabled = true;
RerfreshListBoxItems();
}
private void saveToolStripMenuItem_Click(object sender, EventArgs e)
{
if (saveFileDialog.ShowDialog() == DialogResult.OK)
{
if (_storageCollection.SaveData(saveFileDialog.FileName))
{
MessageBox.Show("Сохранение прошло успешно",
"Результат", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
else
{
MessageBox.Show("Не сохранилось", "Результат",
MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
}
private void loadToolStripMenuItem_Click(object sender, EventArgs e)
{
if (openFileDialog.ShowDialog() == DialogResult.OK)
{
if (_storageCollection.LoadData(openFileDialog.FileName))
{
MessageBox.Show("Загрузка прошла успешно",
"Результат", MessageBoxButtons.OK, MessageBoxIcon.Information);
RerfreshListBoxItems();
}
else
{
MessageBox.Show("Не сохранилось", "Результат",
MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
}
}

View File

@ -0,0 +1,129 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="menuStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="saveFileDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>145, 17</value>
</metadata>
<metadata name="openFileDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>310, 17</value>
</metadata>
</root>

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@ -0,0 +1,357 @@
namespace ProjectAircraftCarrier
{
partial class FormWarshipConfig
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxConfig = new GroupBox();
groupBoxColors = new GroupBox();
panelPurple = new Panel();
panelYellow = new Panel();
panelBlack = new Panel();
panelBlue = new Panel();
panelGray = new Panel();
panelWhite = new Panel();
panelGreen = new Panel();
panelRed = new Panel();
checkBoxControlRoom = new CheckBox();
checkBoxAircraftDeck = new CheckBox();
numericUpDownWeight = new NumericUpDown();
labelWeight = new Label();
numericUpDownSpeed = new NumericUpDown();
labelSpeed = new Label();
labelModifiedObject = new Label();
labelSimpleObject = new Label();
pictureBoxObject = new PictureBox();
buttonAdd = new Button();
buttonCancel = new Button();
panelObject = new Panel();
labelAdditionalColor = new Label();
labelBodyColor = new Label();
groupBoxConfig.SuspendLayout();
groupBoxColors.SuspendLayout();
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).BeginInit();
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).BeginInit();
((System.ComponentModel.ISupportInitialize)pictureBoxObject).BeginInit();
panelObject.SuspendLayout();
SuspendLayout();
//
// groupBoxConfig
//
groupBoxConfig.Controls.Add(groupBoxColors);
groupBoxConfig.Controls.Add(checkBoxControlRoom);
groupBoxConfig.Controls.Add(checkBoxAircraftDeck);
groupBoxConfig.Controls.Add(numericUpDownWeight);
groupBoxConfig.Controls.Add(labelWeight);
groupBoxConfig.Controls.Add(numericUpDownSpeed);
groupBoxConfig.Controls.Add(labelSpeed);
groupBoxConfig.Controls.Add(labelModifiedObject);
groupBoxConfig.Controls.Add(labelSimpleObject);
groupBoxConfig.Dock = DockStyle.Left;
groupBoxConfig.Location = new Point(0, 0);
groupBoxConfig.Name = "groupBoxConfig";
groupBoxConfig.Size = new Size(686, 215);
groupBoxConfig.TabIndex = 0;
groupBoxConfig.TabStop = false;
groupBoxConfig.Text = "Параметры";
//
// groupBoxColors
//
groupBoxColors.Controls.Add(panelPurple);
groupBoxColors.Controls.Add(panelYellow);
groupBoxColors.Controls.Add(panelBlack);
groupBoxColors.Controls.Add(panelBlue);
groupBoxColors.Controls.Add(panelGray);
groupBoxColors.Controls.Add(panelWhite);
groupBoxColors.Controls.Add(panelGreen);
groupBoxColors.Controls.Add(panelRed);
groupBoxColors.Location = new Point(386, 20);
groupBoxColors.Name = "groupBoxColors";
groupBoxColors.Size = new Size(271, 134);
groupBoxColors.TabIndex = 8;
groupBoxColors.TabStop = false;
groupBoxColors.Text = "Цвета";
//
// panelPurple
//
panelPurple.BackColor = Color.Purple;
panelPurple.Location = new Point(212, 77);
panelPurple.Name = "panelPurple";
panelPurple.Size = new Size(40, 40);
panelPurple.TabIndex = 3;
//
// panelYellow
//
panelYellow.BackColor = Color.Yellow;
panelYellow.Location = new Point(212, 26);
panelYellow.Name = "panelYellow";
panelYellow.Size = new Size(40, 40);
panelYellow.TabIndex = 1;
//
// panelBlack
//
panelBlack.BackColor = Color.Black;
panelBlack.Location = new Point(148, 77);
panelBlack.Name = "panelBlack";
panelBlack.Size = new Size(40, 40);
panelBlack.TabIndex = 4;
//
// panelBlue
//
panelBlue.BackColor = Color.Blue;
panelBlue.Location = new Point(148, 26);
panelBlue.Name = "panelBlue";
panelBlue.Size = new Size(40, 40);
panelBlue.TabIndex = 1;
//
// panelGray
//
panelGray.BackColor = Color.Gray;
panelGray.Location = new Point(84, 77);
panelGray.Name = "panelGray";
panelGray.Size = new Size(40, 40);
panelGray.TabIndex = 5;
//
// panelWhite
//
panelWhite.BackColor = Color.White;
panelWhite.Location = new Point(20, 77);
panelWhite.Name = "panelWhite";
panelWhite.Size = new Size(40, 40);
panelWhite.TabIndex = 2;
//
// panelGreen
//
panelGreen.BackColor = Color.Green;
panelGreen.Location = new Point(84, 26);
panelGreen.Name = "panelGreen";
panelGreen.Size = new Size(40, 40);
panelGreen.TabIndex = 1;
//
// panelRed
//
panelRed.BackColor = Color.Red;
panelRed.Location = new Point(20, 26);
panelRed.Name = "panelRed";
panelRed.Size = new Size(40, 40);
panelRed.TabIndex = 0;
//
// checkBoxControlRoom
//
checkBoxControlRoom.AutoSize = true;
checkBoxControlRoom.Location = new Point(6, 130);
checkBoxControlRoom.Name = "checkBoxControlRoom";
checkBoxControlRoom.Size = new Size(286, 24);
checkBoxControlRoom.TabIndex = 7;
checkBoxControlRoom.Text = "Признак наличия рубки управления";
checkBoxControlRoom.UseVisualStyleBackColor = true;
//
// checkBoxAircraftDeck
//
checkBoxAircraftDeck.AutoSize = true;
checkBoxAircraftDeck.Location = new Point(6, 172);
checkBoxAircraftDeck.Name = "checkBoxAircraftDeck";
checkBoxAircraftDeck.Size = new Size(361, 24);
checkBoxAircraftDeck.TabIndex = 6;
checkBoxAircraftDeck.Text = "Признак наличия взлётно-посадочной полосы";
checkBoxAircraftDeck.UseVisualStyleBackColor = true;
//
// numericUpDownWeight
//
numericUpDownWeight.Location = new Point(94, 76);
numericUpDownWeight.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
numericUpDownWeight.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
numericUpDownWeight.Name = "numericUpDownWeight";
numericUpDownWeight.Size = new Size(122, 27);
numericUpDownWeight.TabIndex = 5;
numericUpDownWeight.Value = new decimal(new int[] { 100, 0, 0, 0 });
//
// labelWeight
//
labelWeight.AutoSize = true;
labelWeight.Location = new Point(12, 78);
labelWeight.Name = "labelWeight";
labelWeight.Size = new Size(36, 20);
labelWeight.TabIndex = 4;
labelWeight.Text = "Вес:";
//
// numericUpDownSpeed
//
numericUpDownSpeed.Location = new Point(94, 39);
numericUpDownSpeed.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
numericUpDownSpeed.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
numericUpDownSpeed.Name = "numericUpDownSpeed";
numericUpDownSpeed.Size = new Size(122, 27);
numericUpDownSpeed.TabIndex = 3;
numericUpDownSpeed.Value = new decimal(new int[] { 100, 0, 0, 0 });
//
// labelSpeed
//
labelSpeed.AutoSize = true;
labelSpeed.Location = new Point(12, 41);
labelSpeed.Name = "labelSpeed";
labelSpeed.Size = new Size(76, 20);
labelSpeed.TabIndex = 2;
labelSpeed.Text = "Скорость:";
//
// labelModifiedObject
//
labelModifiedObject.BorderStyle = BorderStyle.FixedSingle;
labelModifiedObject.Location = new Point(538, 162);
labelModifiedObject.Name = "labelModifiedObject";
labelModifiedObject.Size = new Size(119, 43);
labelModifiedObject.TabIndex = 1;
labelModifiedObject.Text = "Продвинутый";
labelModifiedObject.TextAlign = ContentAlignment.MiddleCenter;
labelModifiedObject.MouseDown += LabelObject_MouseDown;
//
// labelSimpleObject
//
labelSimpleObject.BorderStyle = BorderStyle.FixedSingle;
labelSimpleObject.Location = new Point(386, 162);
labelSimpleObject.Name = "labelSimpleObject";
labelSimpleObject.Size = new Size(119, 43);
labelSimpleObject.TabIndex = 0;
labelSimpleObject.Text = "Простой";
labelSimpleObject.TextAlign = ContentAlignment.MiddleCenter;
labelSimpleObject.MouseDown += LabelObject_MouseDown;
//
// pictureBoxObject
//
pictureBoxObject.Location = new Point(48, 65);
pictureBoxObject.Name = "pictureBoxObject";
pictureBoxObject.Size = new Size(154, 102);
pictureBoxObject.TabIndex = 1;
pictureBoxObject.TabStop = false;
//
// buttonAdd
//
buttonAdd.Location = new Point(703, 176);
buttonAdd.Name = "buttonAdd";
buttonAdd.Size = new Size(94, 29);
buttonAdd.TabIndex = 2;
buttonAdd.Text = "Добавить";
buttonAdd.UseVisualStyleBackColor = true;
buttonAdd.Click += ButtonAdd_Click;
//
// buttonCancel
//
buttonCancel.Location = new Point(814, 176);
buttonCancel.Name = "buttonCancel";
buttonCancel.Size = new Size(94, 29);
buttonCancel.TabIndex = 3;
buttonCancel.Text = "Отмена";
buttonCancel.UseVisualStyleBackColor = true;
//
// panelObject
//
panelObject.AllowDrop = true;
panelObject.Controls.Add(labelAdditionalColor);
panelObject.Controls.Add(labelBodyColor);
panelObject.Controls.Add(pictureBoxObject);
panelObject.Location = new Point(683, 0);
panelObject.Name = "panelObject";
panelObject.Size = new Size(239, 170);
panelObject.TabIndex = 4;
panelObject.DragDrop += PanelObject_DragDrop;
panelObject.DragEnter += PanelObject_DragEnter;
//
// labelAdditionalColor
//
labelAdditionalColor.AllowDrop = true;
labelAdditionalColor.BorderStyle = BorderStyle.FixedSingle;
labelAdditionalColor.Location = new Point(131, 9);
labelAdditionalColor.Name = "labelAdditionalColor";
labelAdditionalColor.Size = new Size(94, 43);
labelAdditionalColor.TabIndex = 3;
labelAdditionalColor.Text = "Доп. цвет";
labelAdditionalColor.TextAlign = ContentAlignment.MiddleCenter;
labelAdditionalColor.DragDrop += LabelAdditionalColor_DragDrop;
labelAdditionalColor.DragEnter += LabelAdditionalColor_DragEnter;
//
// labelBodyColor
//
labelBodyColor.AllowDrop = true;
labelBodyColor.BorderStyle = BorderStyle.FixedSingle;
labelBodyColor.Location = new Point(20, 9);
labelBodyColor.Name = "labelBodyColor";
labelBodyColor.Size = new Size(94, 43);
labelBodyColor.TabIndex = 2;
labelBodyColor.Text = "Цвет";
labelBodyColor.TextAlign = ContentAlignment.MiddleCenter;
labelBodyColor.DragDrop += LabelBodyColor_DragDrop;
labelBodyColor.DragEnter += LabelBodyColor_DragEnter;
//
// FormWarshipConfig
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(923, 215);
Controls.Add(panelObject);
Controls.Add(buttonCancel);
Controls.Add(buttonAdd);
Controls.Add(groupBoxConfig);
Name = "FormWarshipConfig";
Text = "Создание объекта";
groupBoxConfig.ResumeLayout(false);
groupBoxConfig.PerformLayout();
groupBoxColors.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).EndInit();
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).EndInit();
((System.ComponentModel.ISupportInitialize)pictureBoxObject).EndInit();
panelObject.ResumeLayout(false);
ResumeLayout(false);
}
#endregion
private GroupBox groupBoxConfig;
private Label labelModifiedObject;
private Label labelSimpleObject;
private Label labelWeight;
private NumericUpDown numericUpDownSpeed;
private Label labelSpeed;
private NumericUpDown numericUpDownWeight;
private CheckBox checkBoxAircraftDeck;
private CheckBox checkBoxControlRoom;
private GroupBox groupBoxColors;
private Panel panelYellow;
private Panel panelBlue;
private Panel panelGreen;
private Panel panelRed;
private Panel panelPurple;
private Panel panelBlack;
private Panel panelGray;
private Panel panelWhite;
private PictureBox pictureBoxObject;
private Button buttonAdd;
private Button buttonCancel;
private Panel panelObject;
private Label labelAdditionalColor;
private Label labelBodyColor;
}
}

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@ -0,0 +1,152 @@
using ProjectAircraftCarrier.Drawnings;
using ProjectAircraftCarrier.Entities;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectAircraftCarrier;
public partial class FormWarshipConfig : Form
{
private DrawningWarship? _warship = null;
private event Action<DrawningWarship>? WarshipDelegate;
public FormWarshipConfig()
{
InitializeComponent();
panelRed.MouseDown += Panel_MouseDown;
panelGreen.MouseDown += Panel_MouseDown;
panelBlue.MouseDown += Panel_MouseDown;
panelYellow.MouseDown += Panel_MouseDown;
panelWhite.MouseDown += Panel_MouseDown;
panelGray.MouseDown += Panel_MouseDown;
panelBlack.MouseDown += Panel_MouseDown;
panelPurple.MouseDown += Panel_MouseDown;
// TODO buttonCancel.Click привязать анонимный метод через lambda с закрытием формы
buttonCancel.Click += (sender, e) => Close();
}
public void AddEvent(Action<DrawningWarship> warshipDelegate)
{
if (WarshipDelegate == null)
{
WarshipDelegate = warshipDelegate;
}
else
{
WarshipDelegate += warshipDelegate;
}
}
private void DrawObject()
{
Bitmap bmp = new(pictureBoxObject.Width, pictureBoxObject.Height);
Graphics gr = Graphics.FromImage(bmp);
_warship?.SetPictureSize(pictureBoxObject.Width, pictureBoxObject.Height);
_warship?.SetPosition(5, 5);
_warship?.DrawTransport(gr);
pictureBoxObject.Image = bmp;
}
private void LabelObject_MouseDown(object sender, MouseEventArgs e)
{
(sender as Label)?.DoDragDrop((sender as Label)?.Name ?? string.Empty, DragDropEffects.Move | DragDropEffects.Copy);
}
private void PanelObject_DragEnter(object sender, DragEventArgs e)
{
if (e.Data?.GetDataPresent(DataFormats.Text) ?? false)
{
e.Effect = DragDropEffects.Copy;
}
else
{
e.Effect = DragDropEffects.None;
}
}
private void PanelObject_DragDrop(object sender, DragEventArgs e)
{
switch (e.Data?.GetData(DataFormats.Text)?.ToString())
{
case "labelSimpleObject":
_warship = new DrawningWarship((int)numericUpDownSpeed.Value, (double)numericUpDownWeight.Value, Color.White);
break;
case "labelModifiedObject":
_warship = new DrawningAircraftCarrier((int)numericUpDownSpeed.Value, (double)numericUpDownWeight.Value,
Color.White, Color.Black, checkBoxAircraftDeck.Checked, checkBoxControlRoom.Checked);
break;
}
labelBodyColor.BackColor = Color.Empty;
labelAdditionalColor.BackColor = Color.Empty;
DrawObject();
}
private void Panel_MouseDown(object? sender, MouseEventArgs e)
{
// TODO отправка цвета в Drag&Drop
(sender as Control).DoDragDrop((sender as Control).BackColor, DragDropEffects.Move | DragDropEffects.Copy);
}
// TODO Реализовать логику смены цветов: основного и дополнительного (для продвинутого объекта)
private void LabelBodyColor_DragEnter(object sender, DragEventArgs e)
{
if (e.Data.GetDataPresent(typeof(Color)))
{
e.Effect = DragDropEffects.Copy;
}
else
{
e.Effect = DragDropEffects.None;
}
}
private void LabelBodyColor_DragDrop(object sender, DragEventArgs e)
{
if (_warship != null)
{
_warship.EntityWarship.setBodyColor((Color)e.Data.GetData(typeof(Color)));
DrawObject();
}
}
private void LabelAdditionalColor_DragEnter(object sender, DragEventArgs e)
{
if (_warship is DrawningAircraftCarrier)
{
if (e.Data.GetDataPresent(typeof(Color)))
{
e.Effect = DragDropEffects.Copy;
}
else
{
e.Effect = DragDropEffects.None;
}
}
}
private void LabelAdditionalColor_DragDrop(object sender, DragEventArgs e)
{
if (_warship.EntityWarship is EntityAircraftCarrier _aircraftcarrier)
{
_aircraftcarrier.setAdditionalColor((Color)e.Data.GetData(typeof(Color)));
}
DrawObject();
}
private void ButtonAdd_Click(object sender, EventArgs e)
{
if (_warship != null)
{
WarshipDelegate?.Invoke(_warship);
Close();
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,145 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAircraftCarrier.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if(moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if(_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestination())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Парметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if(_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestination();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if(_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAircraftCarrier.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещён, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAircraftCarrier.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder - GetStep() <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder - GetStep() <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAircraftCarrier.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if(objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if(objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if(diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffX > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,71 @@
using ProjectAircraftCarrier.Drawnings;
using ProjectAircraftCarrier.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAircraftCarrier.MovementStrategy;
/// <summary>
/// Класс реализация IMoveableObject с использованием DrawningWarship
/// </summary>
public class MoveableWarship : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningWarship или его наследника
/// </summary>
private readonly DrawningWarship? _warship = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="warship">Объект класса DrawningWarship</param>
public MoveableWarship(DrawningWarship warship)
{
_warship = warship;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_warship == null || _warship.EntityWarship == null || !_warship.GetPosX.HasValue || !_warship.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_warship.GetPosX.Value, _warship.GetPosY.Value, _warship.GetWidth, _warship.GetHeight);
}
}
public int GetStep => (int)(_warship?.EntityWarship?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if(_warship == null || _warship.EntityWarship == null)
{
return false;
}
return _warship.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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@ -0,0 +1,27 @@
namespace ProjectAircraftCarrier.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -0,0 +1,72 @@
namespace ProjectAircraftCarrier.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -0,0 +1,22 @@
namespace ProjectAircraftCarrier.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Всё готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

View File

@ -11,7 +11,7 @@ namespace ProjectAircraftCarrier
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormWarshipCollection());
}
}
}

View File

@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectAircraftCarrier.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectAircraftCarrier.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
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: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:element name="data">
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<xsd:element name="resheader">
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