Сделал первую часть второй лабораторной.
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@ -1,252 +0,0 @@
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namespace ProjectAircraftCarrier;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningAircraftCarrier
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityAircraftCarrier? EntityAircraftCarrier { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки авианосца
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя координата отрисовки авианосца
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки авианосца
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/// </summary>
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private readonly int _drawningAircraftCarrierWidth = 145;
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/// <summary>
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/// Высота прорисовки авианосца
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/// </summary>
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private readonly int _drawningAircraftCarrierHeight = 55;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="aircraftDeck">Признак наличия взлётно-посадочной полосы</param>
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/// <param name="controlRoom">Признак наличия рубки управления</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool aircraftDeck, bool controlRoom)
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{
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EntityAircraftCarrier = new EntityAircraftCarrier();
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EntityAircraftCarrier.Init(speed, weight, bodyColor, additionalColor, aircraftDeck, controlRoom);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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if (width < _drawningAircraftCarrierWidth || height < _drawningAircraftCarrierHeight)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX != null || _startPosY != null)
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{
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if (_startPosX + _drawningAircraftCarrierWidth > _pictureWidth)
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{
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_startPosX = -_drawningAircraftCarrierWidth + _pictureWidth;
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}
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else if (_startPosX < 0)
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{
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_startPosX = 0;
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}
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if (_startPosY + _drawningAircraftCarrierHeight > _pictureHeight)
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{
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_startPosY = -_drawningAircraftCarrierHeight + _pictureHeight;
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}
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else if (_startPosY < 0)
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{
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_startPosY = 0;
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}
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if(!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if(x < 0 || x + _drawningAircraftCarrierWidth > _pictureWidth)
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{
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x = 0;
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}
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if(y < 0 || y + _drawningAircraftCarrierHeight > _pictureHeight)
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{
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y = 0;
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}
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Измнение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if(EntityAircraftCarrier == null || !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityAircraftCarrier.Step > 0)
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{
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_startPosX -= (int)EntityAircraftCarrier.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityAircraftCarrier.Step > 0)
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{
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_startPosY -= (int)EntityAircraftCarrier.Step;
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}
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return true;
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//вправо
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case DirectionType.Right:
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if (_startPosX.Value + _drawningAircraftCarrierWidth + EntityAircraftCarrier.Step < _pictureWidth)
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{
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_startPosX += (int)EntityAircraftCarrier.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + _drawningAircraftCarrierHeight + EntityAircraftCarrier.Step < _pictureHeight)
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{
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_startPosY += (int)EntityAircraftCarrier.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityAircraftCarrier == null || !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityAircraftCarrier.AdditionalColor);
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//границы авианосца
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Point[] FramePoints = {
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new Point(_startPosX.Value + 5, _startPosY.Value),
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new Point(_startPosX.Value + 105, _startPosY.Value),
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new Point(_startPosX.Value + 145, _startPosY.Value + 25),
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new Point(_startPosX.Value + 105, _startPosY.Value + 50),
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new Point(_startPosX.Value + 5, _startPosY.Value + 50),
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};
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g.DrawPolygon(pen, FramePoints);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 5, 5, 18);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 27, 5, 18);
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//корпус авианосца
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Brush br = new SolidBrush(EntityAircraftCarrier.BodyColor);
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g.FillPolygon(br, FramePoints);
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//отсеки авианосца
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Brush brGray = new SolidBrush(Color.Gray);
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g.FillRectangle(brGray, _startPosX.Value + 80, _startPosY.Value + 10, 15, 30);
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g.FillRectangle(brGray, _startPosX.Value + 60, _startPosY.Value + 20, 20, 10);
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g.FillEllipse(brGray, _startPosX.Value + 100, _startPosY.Value + 14, 20, 20);
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//выделяем рамкой отсеки авианосца
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g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 10, 15, 30);
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g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 20, 20, 10);
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g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 14, 20, 20);
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//двигатели авианосца
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Brush brBlack = new SolidBrush(Color.Black);
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g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 5, 5, 18);
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g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 27, 5, 18);
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//рубка управления
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if (EntityAircraftCarrier.ControlRoom)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 42, 15, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 65, _startPosY.Value + 42, 15, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 46, 15, 7);
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g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 46, 5, 7);
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g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 46, 5, 7);
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g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 42, 15, 15);
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g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 42, 15, 15);
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g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 46, 15, 7);
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g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 46, 5, 7);
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g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 46, 5, 7);
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g.DrawRectangle(pen, _startPosX.Value + 39, _startPosY.Value + 46, 7, 7);
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g.DrawRectangle(pen, _startPosX.Value + 69, _startPosY.Value + 46, 7, 7);
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}
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//палуба для взлёта самолётов
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if (EntityAircraftCarrier.AircraftDeck)
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{
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Point[] DeckPoint =
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{
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new Point(_startPosX.Value + 5, _startPosY.Value + 25),
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new Point(_startPosX.Value + 5, _startPosY.Value + 45),
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new Point(_startPosX.Value + 50, _startPosY.Value + 20),
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new Point(_startPosX.Value + 50, _startPosY.Value),
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};
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g.FillPolygon(additionalBrush, DeckPoint);
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g.DrawPolygon(pen, DeckPoint);
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g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 35, _startPosX.Value + 50, _startPosY.Value + 10);
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}
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}
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}
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@ -1,4 +1,4 @@
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namespace ProjectAircraftCarrier;
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namespace ProjectAircraftCarrier.Drawnings;
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/// <summary>
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/// Направление перемещения
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@ -0,0 +1,74 @@
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using ProjectAircraftCarrier.Entities;
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using System.Drawing;
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namespace ProjectAircraftCarrier.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningAircraftCarrier : DrawningWarship
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="aircraftDeck">Признак наличия взлётно-посадочной полосы</param>
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/// <param name="controlRoom">Признак наличия рубки управления</param>
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public DrawningAircraftCarrier(int speed, double weight, Color bodyColor, Color additionalColor, bool aircraftDeck, bool controlRoom) : base(145, 55)
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{
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EntityWarship = new EntityAircraftCarrier(speed, weight, bodyColor, additionalColor, aircraftDeck, controlRoom);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityWarship == null || EntityWarship is not EntityAircraftCarrier warship || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(warship.AdditionalColor);
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_startPosX += 5;
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_startPosY += 10;
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base.DrawTransport(g);
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_startPosX -= 5;
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_startPosX -= 10;
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//рубка управления
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if (warship.ControlRoom)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 42, 15, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 65, _startPosY.Value + 42, 15, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 46, 15, 7);
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g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 46, 5, 7);
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g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 46, 5, 7);
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g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 42, 15, 15);
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g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 42, 15, 15);
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g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 46, 15, 7);
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g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 46, 5, 7);
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g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 46, 5, 7);
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g.DrawRectangle(pen, _startPosX.Value + 39, _startPosY.Value + 46, 7, 7);
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g.DrawRectangle(pen, _startPosX.Value + 69, _startPosY.Value + 46, 7, 7);
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}
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//палуба для взлёта самолётов
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if (warship.AircraftDeck)
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{
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Point[] DeckPoint =
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{
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new Point(_startPosX.Value + 5, _startPosY.Value + 25),
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new Point(_startPosX.Value + 5, _startPosY.Value + 45),
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new Point(_startPosX.Value + 50, _startPosY.Value + 20),
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new Point(_startPosX.Value + 50, _startPosY.Value),
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};
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g.FillPolygon(additionalBrush, DeckPoint);
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g.DrawPolygon(pen, DeckPoint);
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g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 35, _startPosX.Value + 50, _startPosY.Value + 10);
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}
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}
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}
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@ -0,0 +1,236 @@
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using ProjectAircraftCarrier.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectAircraftCarrier.Drawnings;
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public class DrawningWarship
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityWarship? EntityWarship { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки военного корабля
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Верхняя координата отрисовки военного корабля
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки военного корабля
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/// </summary>
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private readonly int _drawningWarshipWidth = 145;
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/// <summary>
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/// Высота прорисовки военного корабля
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/// </summary>
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private readonly int _drawningWarshipHeight = 50;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningWarship()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningWarship(int speed, double weight, Color bodyColor) : this()
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{
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EntityWarship = new EntityWarship(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningWarshipWidth">Ширина прорисовки военного корабля</param>
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/// <param name="drawningWarshipHeight">Высота прорисовки военного корабля</param>
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protected DrawningWarship(int drawningWarshipWidth, int drawningWarshipHeight) : this()
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{
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_drawningWarshipWidth = drawningWarshipWidth;
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_drawningWarshipHeight = drawningWarshipHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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if (width < _drawningWarshipWidth || height < _drawningWarshipHeight)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX != null || _startPosY != null)
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{
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if (_startPosX + _drawningWarshipWidth > _pictureWidth)
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||||
{
|
||||
_startPosX = -_drawningWarshipWidth + _pictureWidth;
|
||||
}
|
||||
else if (_startPosX < 0)
|
||||
{
|
||||
_startPosX = 0;
|
||||
}
|
||||
if (_startPosY + _drawningWarshipHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = -_drawningWarshipHeight + _pictureHeight;
|
||||
}
|
||||
else if (_startPosY < 0)
|
||||
{
|
||||
_startPosY = 0;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (x < 0 || x + _drawningWarshipWidth > _pictureWidth)
|
||||
{
|
||||
x = 0;
|
||||
}
|
||||
|
||||
if (y < 0 || y + _drawningWarshipHeight > _pictureHeight)
|
||||
{
|
||||
y = 0;
|
||||
}
|
||||
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Измнение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityWarship == null || !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityWarship.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityWarship.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityWarship.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityWarship.Step;
|
||||
}
|
||||
return true;
|
||||
//вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + _drawningWarshipWidth + EntityWarship.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityWarship.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + _drawningWarshipHeight + EntityWarship.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityWarship.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
|
||||
//границы военного корабля
|
||||
Point[] FramePoints = {
|
||||
new Point(_startPosX.Value + 5, _startPosY.Value),
|
||||
new Point(_startPosX.Value + 105, _startPosY.Value),
|
||||
new Point(_startPosX.Value + 145, _startPosY.Value + 25),
|
||||
new Point(_startPosX.Value + 105, _startPosY.Value + 50),
|
||||
new Point(_startPosX.Value + 5, _startPosY.Value + 50),
|
||||
};
|
||||
g.DrawPolygon(pen, FramePoints);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 5, 5, 18);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 27, 5, 18);
|
||||
|
||||
//корпус военного корабля
|
||||
Brush br = new SolidBrush(EntityWarship.BodyColor);
|
||||
g.FillPolygon(br, FramePoints);
|
||||
|
||||
//отсеки военного корабля
|
||||
Brush brGray = new SolidBrush(Color.Gray);
|
||||
g.FillRectangle(brGray, _startPosX.Value + 80, _startPosY.Value + 10, 15, 30);
|
||||
g.FillRectangle(brGray, _startPosX.Value + 60, _startPosY.Value + 20, 20, 10);
|
||||
g.FillEllipse(brGray, _startPosX.Value + 100, _startPosY.Value + 14, 20, 20);
|
||||
|
||||
//выделяем рамкой отсеки военного корабля
|
||||
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 10, 15, 30);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 20, 20, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 14, 20, 20);
|
||||
|
||||
//двигатели военного корабля
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 5, 5, 18);
|
||||
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 27, 5, 18);
|
||||
}
|
||||
}
|
@ -1,25 +1,10 @@
|
||||
namespace ProjectAircraftCarrier;
|
||||
namespace ProjectAircraftCarrier.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Авианосец"
|
||||
/// </summary>
|
||||
public class EntityAircraftCarrier
|
||||
public class EntityAircraftCarrier : EntityWarship
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
@ -51,9 +36,6 @@ public class EntityAircraftCarrier
|
||||
/// <param name="controlRoom">Признак наличия рубки управления</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool aircraftDeck, bool controlRoom)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
AircraftDeck = aircraftDeck;
|
||||
ControlRoom = controlRoom;
|
@ -0,0 +1,40 @@
|
||||
namespace ProjectAircraftCarrier.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Военный корабль"
|
||||
/// </summary>
|
||||
public class EntityWarship
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения авианосца
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес авианосца</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityWarship(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
@ -29,11 +29,12 @@
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxAircraftCarrier = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonCreateAircraftCarrier = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonCreateWarship = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxAircraftCarrier).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -48,17 +49,17 @@
|
||||
pictureBoxAircraftCarrier.TabIndex = 0;
|
||||
pictureBoxAircraftCarrier.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
// buttonCreateAircraftCarrier
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(14, 581);
|
||||
buttonCreate.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(86, 31);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreate_Click;
|
||||
buttonCreateAircraftCarrier.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateAircraftCarrier.Location = new Point(14, 581);
|
||||
buttonCreateAircraftCarrier.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonCreateAircraftCarrier.Name = "buttonCreateAircraftCarrier";
|
||||
buttonCreateAircraftCarrier.Size = new Size(188, 31);
|
||||
buttonCreateAircraftCarrier.TabIndex = 1;
|
||||
buttonCreateAircraftCarrier.Text = "Создать авианосец";
|
||||
buttonCreateAircraftCarrier.UseVisualStyleBackColor = true;
|
||||
buttonCreateAircraftCarrier.Click += buttonCreate_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
@ -71,7 +72,7 @@
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.TabIndex = 2;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += buttonMove_Click;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
@ -84,7 +85,7 @@
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.TabIndex = 3;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += buttonMove_Click;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
@ -97,7 +98,7 @@
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.TabIndex = 4;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += buttonMove_Click;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
@ -110,18 +111,31 @@
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.TabIndex = 5;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += buttonMove_Click;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateWarship
|
||||
//
|
||||
buttonCreateWarship.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateWarship.Location = new Point(208, 581);
|
||||
buttonCreateWarship.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonCreateWarship.Name = "buttonCreateWarship";
|
||||
buttonCreateWarship.Size = new Size(208, 31);
|
||||
buttonCreateWarship.TabIndex = 6;
|
||||
buttonCreateWarship.Text = "Создать военный корабль";
|
||||
buttonCreateWarship.UseVisualStyleBackColor = true;
|
||||
buttonCreateWarship.Click += ButtonCreateWarship_Click;
|
||||
//
|
||||
// FormAircraftCarrier
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(918, 628);
|
||||
Controls.Add(buttonCreateWarship);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(buttonCreateAircraftCarrier);
|
||||
Controls.Add(pictureBoxAircraftCarrier);
|
||||
Margin = new Padding(3, 4, 3, 4);
|
||||
Name = "FormAircraftCarrier";
|
||||
@ -135,10 +149,11 @@
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxAircraftCarrier;
|
||||
private Button buttonCreate;
|
||||
private Button buttonCreateAircraftCarrier;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private Button buttonCreateWarship;
|
||||
}
|
||||
}
|
@ -7,6 +7,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using ProjectAircraftCarrier.Drawnings;
|
||||
|
||||
namespace ProjectAircraftCarrier;
|
||||
|
||||
@ -18,7 +19,7 @@ public partial class FormAircraftCarrier : Form
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningAircraftCarrier? _drawningAircraftCarrier;
|
||||
private DrawningWarship? _drawningWarship;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
@ -33,43 +34,63 @@ public partial class FormAircraftCarrier : Form
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningAircraftCarrier == null)
|
||||
if (_drawningWarship == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningAircraftCarrier.DrawTransport(gr);
|
||||
_drawningWarship.DrawTransport(gr);
|
||||
pictureBoxAircraftCarrier.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningAircraftCarrier = new DrawningAircraftCarrier();
|
||||
_drawningAircraftCarrier.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningAircraftCarrier.SetPictureSize(pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
|
||||
_drawningAircraftCarrier.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningWarship):
|
||||
_drawningWarship = new DrawningWarship(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningAircraftCarrier):
|
||||
_drawningWarship = new DrawningAircraftCarrier(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_drawningWarship.SetPictureSize(pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
|
||||
_drawningWarship.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать авианосец"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateAircraftCarrier_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAircraftCarrier));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать военный корабль"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateWarship_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningWarship));
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningAircraftCarrier == null)
|
||||
if (_drawningWarship == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -79,16 +100,16 @@ public partial class FormAircraftCarrier : Form
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningAircraftCarrier.MoveTransport(DirectionType.Up);
|
||||
result = _drawningWarship.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningAircraftCarrier.MoveTransport(DirectionType.Down);
|
||||
result = _drawningWarship.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningAircraftCarrier.MoveTransport(DirectionType.Left);
|
||||
result = _drawningWarship.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningAircraftCarrier.MoveTransport(DirectionType.Right);
|
||||
result = _drawningWarship.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user