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7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 9712e38913 | |||
| cb567e454a | |||
| cc5ee8c2dc | |||
| 47eec56d34 | |||
| eaad75907c | |||
| 020385b042 | |||
| 3a508cde23 |
@@ -0,0 +1,117 @@
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using SelfPropelledArtilleryUnit.Drawnings;
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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
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/// <summary>
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/// Абстракция компании, хранящий коллекцию автомобилей
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/// </summary>
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 210;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 120;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected readonly int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected readonly int _pictureHeight;
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/// <summary>
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/// Коллекция автомобилей
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/// </summary>
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protected ICollectionGenericObjects<DrawningPropelledArtillery>? _collection = null;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collection">Коллекция автомобилей</param>
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public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningPropelledArtillery> collection)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collection;
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_collection.SetMaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перегрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="propelledartillery">Добавляемый объект</param>
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/// <returns></returns>
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public static int operator +(AbstractCompany company, DrawningPropelledArtillery propelledartillery)
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{
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return company._collection.Insert(propelledartillery);
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}
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/// <summary>
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/// Перегрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static DrawningPropelledArtillery operator -(AbstractCompany company, int position)
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{
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return company._collection?.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawningPropelledArtillery? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackgound(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); ++i)
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{
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DrawningPropelledArtillery? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackgound(Graphics g);
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/// <summary>
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/// Расстановка объектов
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/// </summary>
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protected abstract void SetObjectsPosition();
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}
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@@ -0,0 +1,62 @@
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using SelfPropelledArtilleryUnit.Drawnings;
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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
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/// <summary>
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/// Реализация абстрактной базы
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/// </summary>
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public class ArtilleryBase : AbstractCompany
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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/// <param name="collection"></param>
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public ArtilleryBase(int picWidth, int picHeight, ICollectionGenericObjects<DrawningPropelledArtillery> collection) : base(picWidth, picHeight, collection)
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{
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}
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protected override void DrawBackgound(Graphics g)
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{
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int width = _pictureWidth / _placeSizeWidth;
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int height = _pictureHeight / _placeSizeHeight;
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Pen pen = new(Color.Black, 3);
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for (int i = 0; i < width; i++)
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{
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for (int j = 0; j < height + 1; ++j)
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{
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g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 5, j * _placeSizeHeight);
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}
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}
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}
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protected override void SetObjectsPosition()
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{
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int width = _pictureWidth / _placeSizeWidth;
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int height = _pictureHeight / _placeSizeHeight;
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int curWidth = width - 1;
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int curHeight = 0;
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for (int i = 0; i < (_collection?.Count ?? 0); i++)
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{
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if (_collection.Get(i) != null)
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{
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_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
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_collection.Get(i).SetPosition(_placeSizeWidth * curWidth + 40, curHeight * _placeSizeHeight + 4);
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}
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if (curWidth > 0)
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curWidth--;
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else
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{
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curWidth = width - 1;
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curHeight++;
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}
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if (curHeight > height)
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{
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return;
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}
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}
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}
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}
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@@ -0,0 +1,18 @@
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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
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public enum CollectionType
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{
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/// <summary>
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/// Неопределено
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/// </summary>
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None = 0,
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/// <summary>
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/// Массив
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/// </summary>
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Massive = 1,
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/// <summary>
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/// Список
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/// </summary>
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List = 2
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}
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@@ -0,0 +1,43 @@
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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
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/// <summary>
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/// Параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public interface ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Количество объектов в коллекции
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Установка максимального количества элементов
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/// </summary>
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int SetMaxCount { set; }
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/// <summary>
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/// Добавление объекта в коллекцию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <returns>true - вставка прошла удачно, false - вставка неудалась</returns>
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int Insert(T obj);
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/// <summary>
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/// Добавление объекта в коллекцию на конкретную позицию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <param name="position">Позиция</param>
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/// <returns>true - вставка прошла удачно, false - вставка неудалась</returns>
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int Insert(T obj, int position);
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/// <summary>
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/// Удаление объекта из коллекции с конкретной позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>true - удаление прошло удачно, false - удаление неудалось</returns>
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T Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>Объект</returns>
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T? Get(int position);
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}
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@@ -0,0 +1,56 @@
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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
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public class ListGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Список объектов, которые храним
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/// </summary>
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private readonly List<T?> _collection;
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/// <summary>
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/// Максимально допустимое число объектов в списке
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/// </summary>
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private int _maxCount;
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public int Count => _collection.Count;
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public int SetMaxCount { set { if (value > 0) { _maxCount = value; } } }
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/// <summary>
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/// Конструктор
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/// </summary>
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public ListGenericObjects()
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{
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_collection = new();
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}
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public T? Get(int position)
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{
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// TODO проверка позиции
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if (position >= Count || position < 0) return null;
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return _collection[position];
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}
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public int Insert(T obj)
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{
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// TODO проверка, что не превышено максимальное количество элементов
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// TODO вставка в конец набора
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if (Count == _maxCount) return -1;
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_collection.Add(obj);
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return Count;
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}
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public int Insert(T obj, int position)
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{
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// TODO проверка, что не превышено максимальное количество элементов
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// TODO проверка позиции
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// TODO вставка по позиции
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if (Count == _maxCount) return -1;
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if (position >= Count || position < 0) return -1;
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_collection.Insert(position, obj);
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return position;
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}
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public T Remove(int position)
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{
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// TODO проверка позиции
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// TODO удаление объекта из списка
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if (position >= Count || position < 0) return null;
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T obj = _collection[position];
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_collection.RemoveAt(position);
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return obj;
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}
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}
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@@ -0,0 +1,90 @@
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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
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|
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/// <summary>
|
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/// Параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
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/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private T?[] _collection;
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||||
public int Count => _collection.Length;
|
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public int SetMaxCount { set { if (value > 0) { _collection = new T?[value]; } } }
|
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/// <summary>
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/// Конструктор
|
||||
/// </summary>
|
||||
public MassiveGenericObjects()
|
||||
{
|
||||
_collection = Array.Empty<T?>();
|
||||
}
|
||||
public T? Get(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
if (position >= _collection.Length || position < 0) return null;
|
||||
return _collection[position];
|
||||
}
|
||||
public int Insert(T obj)
|
||||
{
|
||||
// TODO вставка в свободное место набора
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int index = 0;
|
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while (index < _collection.Length)
|
||||
{
|
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if (_collection[index] == null)
|
||||
{
|
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_collection[index] = obj;
|
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return index;
|
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}
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++index;
|
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}
|
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return -1;
|
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}
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public int Insert(T obj, int position)
|
||||
{
|
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// TODO проверка позиции
|
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// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
|
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// ищется свободное место после этой позиции и идет вставка туда
|
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// если нет после, ищем до
|
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// TODO вставка
|
||||
if (position >= _collection.Length || position < 0)
|
||||
return -1;
|
||||
if (_collection[position] == null)
|
||||
{
|
||||
_collection[position] = obj;
|
||||
return position;
|
||||
}
|
||||
int index = position + 1;
|
||||
while (index < _collection.Length)
|
||||
{
|
||||
if (_collection[index] == null)
|
||||
{
|
||||
_collection[index] = obj;
|
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return index;
|
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}
|
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++index;
|
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}
|
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index = position - 1;
|
||||
while (index >= 0)
|
||||
{
|
||||
if (_collection[index] == null)
|
||||
{
|
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_collection[index] = obj;
|
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return index;
|
||||
}
|
||||
--index;
|
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}
|
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return -1;
|
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}
|
||||
public T Remove(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO удаление объекта из массива, присвоив элементу массива значение null
|
||||
if (position >= _collection.Length || position < 0)
|
||||
return null;
|
||||
T obj = _collection[position];
|
||||
_collection[position] = null;
|
||||
return obj;
|
||||
}
|
||||
}
|
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@@ -0,0 +1,64 @@
|
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using SelfPropelledArtilleryUnit.Drawnings;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
|
||||
public class StorageCollection<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Словарь (хранилище) с коллекциями
|
||||
/// </summary>
|
||||
readonly Dictionary<string, ICollectionGenericObjects<T>> _storages;
|
||||
/// <summary>
|
||||
/// Возвращение списка названий коллекций
|
||||
/// </summary>
|
||||
public List<string> Keys => _storages.Keys.ToList();
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public StorageCollection()
|
||||
{
|
||||
_storages = new Dictionary<string, ICollectionGenericObjects<T>>();
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление коллекции в хранилище
|
||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
/// <param name="collectionType">тип коллекции</param>
|
||||
public void AddCollection(string name, CollectionType collectionType)
|
||||
{
|
||||
// TODO проверка, что name не пустой и нет в словаре записи с таким ключом
|
||||
// TODO Прописать логику для добавления
|
||||
if (_storages.ContainsKey(name)) return;
|
||||
if (collectionType == CollectionType.None) return;
|
||||
else if (collectionType == CollectionType.Massive)
|
||||
_storages[name] = new MassiveGenericObjects<T>();
|
||||
else if (collectionType == CollectionType.List)
|
||||
_storages[name] = new ListGenericObjects<T>();
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление коллекции
|
||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
public void DelCollection(string name)
|
||||
{
|
||||
|
||||
// TODO Прописать логику для удаления коллекции
|
||||
if (_storages.ContainsKey(name))
|
||||
_storages.Remove(name);
|
||||
}
|
||||
/// <summary>
|
||||
/// Доступ к коллекции
|
||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
/// <returns></returns>
|
||||
public ICollectionGenericObjects<T>? this[string name]
|
||||
{
|
||||
get
|
||||
{
|
||||
// TODO Продумать логику получения объекта
|
||||
if (_storages.ContainsKey(name))
|
||||
return _storages[name];
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,6 +16,10 @@ public class EntityPropelledArtillery
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
public void setBodyColor(Color color)
|
||||
{
|
||||
BodyColor = color;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения артеллерийской установки
|
||||
/// </summary>
|
||||
|
||||
@@ -8,6 +8,10 @@ public class EntitySelfPropelledArtilleryUnit : EntityPropelledArtillery
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
public void setAdditionalColor(Color color)
|
||||
{
|
||||
AdditionalColor = color;
|
||||
}
|
||||
/// <summary>
|
||||
/// Признак - Башня с орудием
|
||||
/// </summary>
|
||||
|
||||
289
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormPropelledArtilleryCollection.Designer.cs
generated
Normal file
289
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormPropelledArtilleryCollection.Designer.cs
generated
Normal file
@@ -0,0 +1,289 @@
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
partial class FormPropelledArtilleryCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBoxTools = new GroupBox();
|
||||
panelCompanyTools = new Panel();
|
||||
maskedTextBox = new MaskedTextBox();
|
||||
buttonAddPropelledArtillery = new Button();
|
||||
buttonRefresh = new Button();
|
||||
buttonRemovePropelledArtillery = new Button();
|
||||
buttonGoToCheck = new Button();
|
||||
buttonCreateCompany = new Button();
|
||||
panelStorage = new Panel();
|
||||
buttonCollectionDel = new Button();
|
||||
listBoxCollection = new ListBox();
|
||||
buttonColectionAdd = new Button();
|
||||
radioButtonList = new RadioButton();
|
||||
radioButtonMassive = new RadioButton();
|
||||
textBoxCollectionName = new TextBox();
|
||||
labelCollectionName = new Label();
|
||||
comboBoxSelectorCompany = new ComboBox();
|
||||
pictureBox = new PictureBox();
|
||||
groupBoxTools.SuspendLayout();
|
||||
panelCompanyTools.SuspendLayout();
|
||||
panelStorage.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBoxTools
|
||||
//
|
||||
groupBoxTools.Controls.Add(panelCompanyTools);
|
||||
groupBoxTools.Controls.Add(buttonCreateCompany);
|
||||
groupBoxTools.Controls.Add(panelStorage);
|
||||
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
|
||||
groupBoxTools.Dock = DockStyle.Right;
|
||||
groupBoxTools.Location = new Point(736, 0);
|
||||
groupBoxTools.Name = "groupBoxTools";
|
||||
groupBoxTools.Size = new Size(200, 562);
|
||||
groupBoxTools.TabIndex = 0;
|
||||
groupBoxTools.TabStop = false;
|
||||
groupBoxTools.Text = "Инструменты";
|
||||
//
|
||||
// panelCompanyTools
|
||||
//
|
||||
panelCompanyTools.Controls.Add(maskedTextBox);
|
||||
panelCompanyTools.Controls.Add(buttonAddPropelledArtillery);
|
||||
panelCompanyTools.Controls.Add(buttonRefresh);
|
||||
panelCompanyTools.Controls.Add(buttonRemovePropelledArtillery);
|
||||
panelCompanyTools.Controls.Add(buttonGoToCheck);
|
||||
panelCompanyTools.Enabled = false;
|
||||
panelCompanyTools.Location = new Point(6, 343);
|
||||
panelCompanyTools.Name = "panelCompanyTools";
|
||||
panelCompanyTools.Size = new Size(200, 213);
|
||||
panelCompanyTools.TabIndex = 9;
|
||||
//
|
||||
// maskedTextBox
|
||||
//
|
||||
maskedTextBox.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
maskedTextBox.Location = new Point(0, 95);
|
||||
maskedTextBox.Mask = "00";
|
||||
maskedTextBox.Name = "maskedTextBox";
|
||||
maskedTextBox.Size = new Size(188, 23);
|
||||
maskedTextBox.TabIndex = 3;
|
||||
maskedTextBox.ValidatingType = typeof(int);
|
||||
maskedTextBox.MaskInputRejected += maskedTextBox_MaskInputRejected;
|
||||
//
|
||||
// buttonAddPropelledArtillery
|
||||
//
|
||||
buttonAddPropelledArtillery.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddPropelledArtillery.Location = new Point(0, 3);
|
||||
buttonAddPropelledArtillery.Name = "buttonAddPropelledArtillery";
|
||||
buttonAddPropelledArtillery.Size = new Size(188, 40);
|
||||
buttonAddPropelledArtillery.TabIndex = 1;
|
||||
buttonAddPropelledArtillery.Text = "Добавление бронированной машины";
|
||||
buttonAddPropelledArtillery.UseVisualStyleBackColor = true;
|
||||
buttonAddPropelledArtillery.Click += buttonAddPropelledArtillery_Click_1;
|
||||
//
|
||||
// buttonRefresh
|
||||
//
|
||||
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonRefresh.Location = new Point(0, 185);
|
||||
buttonRefresh.Name = "buttonRefresh";
|
||||
buttonRefresh.Size = new Size(188, 22);
|
||||
buttonRefresh.TabIndex = 6;
|
||||
buttonRefresh.Text = "Обновить";
|
||||
buttonRefresh.UseVisualStyleBackColor = true;
|
||||
buttonRefresh.Click += buttonRefresh_Click;
|
||||
//
|
||||
// buttonRemovePropelledArtillery
|
||||
//
|
||||
buttonRemovePropelledArtillery.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonRemovePropelledArtillery.Location = new Point(0, 123);
|
||||
buttonRemovePropelledArtillery.Name = "buttonRemovePropelledArtillery";
|
||||
buttonRemovePropelledArtillery.Size = new Size(188, 24);
|
||||
buttonRemovePropelledArtillery.TabIndex = 4;
|
||||
buttonRemovePropelledArtillery.Text = "Удаление";
|
||||
buttonRemovePropelledArtillery.UseVisualStyleBackColor = true;
|
||||
buttonRemovePropelledArtillery.Click += buttonRemovePropelledArtillery_Click;
|
||||
//
|
||||
// buttonGoToCheck
|
||||
//
|
||||
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonGoToCheck.Location = new Point(0, 153);
|
||||
buttonGoToCheck.Name = "buttonGoToCheck";
|
||||
buttonGoToCheck.Size = new Size(188, 26);
|
||||
buttonGoToCheck.TabIndex = 5;
|
||||
buttonGoToCheck.Text = "Передать на тесты";
|
||||
buttonGoToCheck.UseVisualStyleBackColor = true;
|
||||
buttonGoToCheck.Click += buttonGoToCheck_Click;
|
||||
//
|
||||
// buttonCreateCompany
|
||||
//
|
||||
buttonCreateCompany.Location = new Point(6, 308);
|
||||
buttonCreateCompany.Name = "buttonCreateCompany";
|
||||
buttonCreateCompany.Size = new Size(188, 23);
|
||||
buttonCreateCompany.TabIndex = 8;
|
||||
buttonCreateCompany.Text = "Создать компанию";
|
||||
buttonCreateCompany.UseVisualStyleBackColor = true;
|
||||
buttonCreateCompany.Click += buttonCreateCompany_Click;
|
||||
//
|
||||
// panelStorage
|
||||
//
|
||||
panelStorage.Controls.Add(buttonCollectionDel);
|
||||
panelStorage.Controls.Add(listBoxCollection);
|
||||
panelStorage.Controls.Add(buttonColectionAdd);
|
||||
panelStorage.Controls.Add(radioButtonList);
|
||||
panelStorage.Controls.Add(radioButtonMassive);
|
||||
panelStorage.Controls.Add(textBoxCollectionName);
|
||||
panelStorage.Controls.Add(labelCollectionName);
|
||||
panelStorage.Dock = DockStyle.Top;
|
||||
panelStorage.Location = new Point(3, 19);
|
||||
panelStorage.Name = "panelStorage";
|
||||
panelStorage.Size = new Size(194, 239);
|
||||
panelStorage.TabIndex = 7;
|
||||
//
|
||||
// buttonCollectionDel
|
||||
//
|
||||
buttonCollectionDel.Location = new Point(3, 206);
|
||||
buttonCollectionDel.Name = "buttonCollectionDel";
|
||||
buttonCollectionDel.Size = new Size(188, 23);
|
||||
buttonCollectionDel.TabIndex = 5;
|
||||
buttonCollectionDel.Text = "Удалить коллекцию";
|
||||
buttonCollectionDel.UseVisualStyleBackColor = true;
|
||||
buttonCollectionDel.Click += buttonCollectionDel_Click;
|
||||
//
|
||||
// listBoxCollection
|
||||
//
|
||||
listBoxCollection.FormattingEnabled = true;
|
||||
listBoxCollection.ItemHeight = 15;
|
||||
listBoxCollection.Location = new Point(3, 106);
|
||||
listBoxCollection.Name = "listBoxCollection";
|
||||
listBoxCollection.Size = new Size(188, 94);
|
||||
listBoxCollection.TabIndex = 5;
|
||||
//
|
||||
// buttonColectionAdd
|
||||
//
|
||||
buttonColectionAdd.Location = new Point(3, 77);
|
||||
buttonColectionAdd.Name = "buttonColectionAdd";
|
||||
buttonColectionAdd.Size = new Size(188, 23);
|
||||
buttonColectionAdd.TabIndex = 4;
|
||||
buttonColectionAdd.Text = "Добавить коллекцию";
|
||||
buttonColectionAdd.UseVisualStyleBackColor = true;
|
||||
buttonColectionAdd.Click += buttonColectionAdd_Click;
|
||||
//
|
||||
// radioButtonList
|
||||
//
|
||||
radioButtonList.AutoSize = true;
|
||||
radioButtonList.Location = new Point(107, 52);
|
||||
radioButtonList.Name = "radioButtonList";
|
||||
radioButtonList.Size = new Size(66, 19);
|
||||
radioButtonList.TabIndex = 3;
|
||||
radioButtonList.TabStop = true;
|
||||
radioButtonList.Text = "Список";
|
||||
radioButtonList.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// radioButtonMassive
|
||||
//
|
||||
radioButtonMassive.AutoSize = true;
|
||||
radioButtonMassive.Location = new Point(19, 52);
|
||||
radioButtonMassive.Name = "radioButtonMassive";
|
||||
radioButtonMassive.Size = new Size(67, 19);
|
||||
radioButtonMassive.TabIndex = 2;
|
||||
radioButtonMassive.TabStop = true;
|
||||
radioButtonMassive.Text = "Массив";
|
||||
radioButtonMassive.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// textBoxCollectionName
|
||||
//
|
||||
textBoxCollectionName.Location = new Point(3, 15);
|
||||
textBoxCollectionName.Name = "textBoxCollectionName";
|
||||
textBoxCollectionName.Size = new Size(188, 23);
|
||||
textBoxCollectionName.TabIndex = 1;
|
||||
//
|
||||
// labelCollectionName
|
||||
//
|
||||
labelCollectionName.AutoSize = true;
|
||||
labelCollectionName.Location = new Point(33, 1);
|
||||
labelCollectionName.Name = "labelCollectionName";
|
||||
labelCollectionName.Size = new Size(125, 15);
|
||||
labelCollectionName.TabIndex = 0;
|
||||
labelCollectionName.Text = "Название коллекции:";
|
||||
//
|
||||
// comboBoxSelectorCompany
|
||||
//
|
||||
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
|
||||
comboBoxSelectorCompany.Location = new Point(6, 279);
|
||||
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||
comboBoxSelectorCompany.Size = new Size(188, 23);
|
||||
comboBoxSelectorCompany.TabIndex = 0;
|
||||
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
|
||||
//
|
||||
// pictureBox
|
||||
//
|
||||
pictureBox.Dock = DockStyle.Fill;
|
||||
pictureBox.Location = new Point(0, 0);
|
||||
pictureBox.Name = "pictureBox";
|
||||
pictureBox.Size = new Size(736, 562);
|
||||
pictureBox.TabIndex = 1;
|
||||
pictureBox.TabStop = false;
|
||||
//
|
||||
// FormPropelledArtilleryCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(936, 562);
|
||||
Controls.Add(pictureBox);
|
||||
Controls.Add(groupBoxTools);
|
||||
Name = "FormPropelledArtilleryCollection";
|
||||
Text = "Коллекция установок";
|
||||
groupBoxTools.ResumeLayout(false);
|
||||
panelCompanyTools.ResumeLayout(false);
|
||||
panelCompanyTools.PerformLayout();
|
||||
panelStorage.ResumeLayout(false);
|
||||
panelStorage.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxTools;
|
||||
private Button buttonAddPropelledArtillery;
|
||||
private ComboBox comboBoxSelectorCompany;
|
||||
private MaskedTextBox maskedTextBox;
|
||||
private PictureBox pictureBox;
|
||||
private Button buttonRefresh;
|
||||
private Button buttonGoToCheck;
|
||||
private Button buttonRemovePropelledArtillery;
|
||||
private Panel panelStorage;
|
||||
private Label labelCollectionName;
|
||||
private Button buttonColectionAdd;
|
||||
private RadioButton radioButtonList;
|
||||
private RadioButton radioButtonMassive;
|
||||
private TextBox textBoxCollectionName;
|
||||
private Button buttonCreateCompany;
|
||||
private Button buttonCollectionDel;
|
||||
private ListBox listBoxCollection;
|
||||
private Panel panelCompanyTools;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,249 @@
|
||||
using SelfPropelledArtilleryUnit.CollectionGenericObjects;
|
||||
using SelfPropelledArtilleryUnit.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit;
|
||||
|
||||
public partial class FormPropelledArtilleryCollection : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Хранилише коллекций
|
||||
/// </summary>
|
||||
private readonly StorageCollection<DrawningPropelledArtillery> _storageCollection;
|
||||
|
||||
/// <summary>
|
||||
/// Компания
|
||||
/// </summary>
|
||||
private AbstractCompany? _company = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormPropelledArtilleryCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
_storageCollection = new();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Выбор компании
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
panelCompanyTools.Enabled = false;
|
||||
}
|
||||
|
||||
private void buttonAddPropelledArtillery_Click_1(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
FormPropelledArtilleryConfig form = new();
|
||||
form.PropelledArtilleryDelegate += SetCar;
|
||||
form.Show();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавление
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddSelfPropelledArtilleryUnit_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void SetCar(DrawningPropelledArtillery propelledArtilleryk)
|
||||
{
|
||||
|
||||
if (_company == null || propelledArtilleryk == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (_company + propelledArtilleryk != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void maskedTextBox_MaskInputRejected(object sender, MaskInputRejectedEventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Удаление объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonRemovePropelledArtillery_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBox.Text) || _company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBox.Text);
|
||||
if (_company - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Передача объекта в другую форму
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonGoToCheck_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawningPropelledArtillery? propelledartillery = null;
|
||||
int counter = 100;
|
||||
while (propelledartillery == null)
|
||||
{
|
||||
propelledartillery = _company.GetRandomObject();
|
||||
counter--;
|
||||
if (counter <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (propelledartillery == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SelfPropelledArtilleryUnit form = new()
|
||||
{
|
||||
SetPropelledArtillery = propelledartillery
|
||||
};
|
||||
form.ShowDialog();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перерисовка коллекции
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonRefresh_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
|
||||
private void buttonColectionAdd_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(textBoxCollectionName.Text) || (!radioButtonList.Checked && !radioButtonMassive.Checked))
|
||||
{
|
||||
MessageBox.Show("Не все данные заполнены", "Ошибка",
|
||||
MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
CollectionType collectionType = CollectionType.None;
|
||||
if (radioButtonMassive.Checked)
|
||||
{
|
||||
collectionType = CollectionType.Massive;
|
||||
}
|
||||
else if (radioButtonList.Checked)
|
||||
{
|
||||
collectionType = CollectionType.List;
|
||||
}
|
||||
_storageCollection.AddCollection(textBoxCollectionName.Text, collectionType);
|
||||
RerfreshListBoxItems();
|
||||
}
|
||||
private void RerfreshListBoxItems()
|
||||
{
|
||||
listBoxCollection.Items.Clear();
|
||||
for (int i = 0; i < _storageCollection.Keys?.Count; ++i)
|
||||
{
|
||||
string? colName = _storageCollection.Keys?[i];
|
||||
if (!string.IsNullOrEmpty(colName))
|
||||
{
|
||||
listBoxCollection.Items.Add(colName);
|
||||
}
|
||||
}
|
||||
}
|
||||
private void buttonCollectionDel_Click(object sender, EventArgs e)
|
||||
{
|
||||
// TODO прописать логику удаления элемента из коллекции
|
||||
// нужно убедиться, что есть выбранная коллекция
|
||||
// спросить у пользователя через MessageBox, что он подтверждает, что хочет удалить запись
|
||||
// удалить и обновить ListBox
|
||||
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не выбрана");
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить коллекцию?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_storageCollection.DelCollection(listBoxCollection.SelectedItem.ToString());
|
||||
RerfreshListBoxItems();
|
||||
}
|
||||
|
||||
private void buttonCreateCompany_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не выбрана");
|
||||
return;
|
||||
}
|
||||
ICollectionGenericObjects<DrawningPropelledArtillery>? collection =
|
||||
_storageCollection[listBoxCollection.SelectedItem.ToString() ?? string.Empty];
|
||||
if (collection == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не проинициализирована");
|
||||
return;
|
||||
}
|
||||
switch (comboBoxSelectorCompany.Text)
|
||||
{
|
||||
case "Хранилище":
|
||||
_company = new ArtilleryBase(pictureBox.Width, pictureBox.Height, collection);
|
||||
break;
|
||||
}
|
||||
panelCompanyTools.Enabled = true;
|
||||
RerfreshListBoxItems();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
366
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormPropelledArtilleryConfig.Designer.cs
generated
Normal file
366
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormPropelledArtilleryConfig.Designer.cs
generated
Normal file
@@ -0,0 +1,366 @@
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
partial class FormPropelledArtilleryConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBoxConfig = new GroupBox();
|
||||
groupBoxColors = new GroupBox();
|
||||
panelPurple = new Panel();
|
||||
panelYellow = new Panel();
|
||||
panelBlack = new Panel();
|
||||
panelBlue = new Panel();
|
||||
panelGray = new Panel();
|
||||
panelWhite = new Panel();
|
||||
panelGreen = new Panel();
|
||||
panelRed = new Panel();
|
||||
checkBoxLaunchBattery = new CheckBox();
|
||||
checkBoxTurretCannon = new CheckBox();
|
||||
numericUpDownWeight = new NumericUpDown();
|
||||
labelWeight = new Label();
|
||||
numericUpDownSpeed = new NumericUpDown();
|
||||
labelSpeed = new Label();
|
||||
labelModifiedObject = new Label();
|
||||
labelSimpleObject = new Label();
|
||||
panelObject = new Panel();
|
||||
labelAdditionalColor = new Label();
|
||||
labelBodyColor = new Label();
|
||||
pictureBoxObject = new PictureBox();
|
||||
buttonAdd = new Button();
|
||||
buttonCancel = new Button();
|
||||
groupBoxConfig.SuspendLayout();
|
||||
groupBoxColors.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).BeginInit();
|
||||
panelObject.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxObject).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBoxConfig
|
||||
//
|
||||
groupBoxConfig.Controls.Add(groupBoxColors);
|
||||
groupBoxConfig.Controls.Add(checkBoxLaunchBattery);
|
||||
groupBoxConfig.Controls.Add(checkBoxTurretCannon);
|
||||
groupBoxConfig.Controls.Add(numericUpDownWeight);
|
||||
groupBoxConfig.Controls.Add(labelWeight);
|
||||
groupBoxConfig.Controls.Add(numericUpDownSpeed);
|
||||
groupBoxConfig.Controls.Add(labelSpeed);
|
||||
groupBoxConfig.Controls.Add(labelModifiedObject);
|
||||
groupBoxConfig.Controls.Add(labelSimpleObject);
|
||||
groupBoxConfig.Dock = DockStyle.Left;
|
||||
groupBoxConfig.Location = new Point(0, 0);
|
||||
groupBoxConfig.Name = "groupBoxConfig";
|
||||
groupBoxConfig.Size = new Size(575, 260);
|
||||
groupBoxConfig.TabIndex = 0;
|
||||
groupBoxConfig.TabStop = false;
|
||||
groupBoxConfig.Text = "Параметры";
|
||||
//
|
||||
// groupBoxColors
|
||||
//
|
||||
groupBoxColors.Controls.Add(panelPurple);
|
||||
groupBoxColors.Controls.Add(panelYellow);
|
||||
groupBoxColors.Controls.Add(panelBlack);
|
||||
groupBoxColors.Controls.Add(panelBlue);
|
||||
groupBoxColors.Controls.Add(panelGray);
|
||||
groupBoxColors.Controls.Add(panelWhite);
|
||||
groupBoxColors.Controls.Add(panelGreen);
|
||||
groupBoxColors.Controls.Add(panelRed);
|
||||
groupBoxColors.Location = new Point(276, 22);
|
||||
groupBoxColors.Name = "groupBoxColors";
|
||||
groupBoxColors.Size = new Size(244, 141);
|
||||
groupBoxColors.TabIndex = 8;
|
||||
groupBoxColors.TabStop = false;
|
||||
groupBoxColors.Text = "Цвета";
|
||||
groupBoxColors.Enter += groupBoxColors_Enter;
|
||||
//
|
||||
// panelPurple
|
||||
//
|
||||
panelPurple.BackColor = Color.Purple;
|
||||
panelPurple.Location = new Point(182, 89);
|
||||
panelPurple.Name = "panelPurple";
|
||||
panelPurple.Size = new Size(33, 32);
|
||||
panelPurple.TabIndex = 4;
|
||||
panelPurple.MouseDown += Panel_MouseDown;
|
||||
//
|
||||
// panelYellow
|
||||
//
|
||||
panelYellow.BackColor = Color.Yellow;
|
||||
panelYellow.Location = new Point(182, 37);
|
||||
panelYellow.Name = "panelYellow";
|
||||
panelYellow.Size = new Size(33, 32);
|
||||
panelYellow.TabIndex = 1;
|
||||
panelYellow.MouseDown += Panel_MouseDown;
|
||||
//
|
||||
// panelBlack
|
||||
//
|
||||
panelBlack.BackColor = Color.Black;
|
||||
panelBlack.Location = new Point(130, 89);
|
||||
panelBlack.Name = "panelBlack";
|
||||
panelBlack.Size = new Size(33, 32);
|
||||
panelBlack.TabIndex = 6;
|
||||
panelBlack.MouseDown += Panel_MouseDown;
|
||||
//
|
||||
// panelBlue
|
||||
//
|
||||
panelBlue.BackColor = Color.Blue;
|
||||
panelBlue.Location = new Point(130, 37);
|
||||
panelBlue.Name = "panelBlue";
|
||||
panelBlue.Size = new Size(33, 32);
|
||||
panelBlue.TabIndex = 2;
|
||||
panelBlue.MouseDown += Panel_MouseDown;
|
||||
//
|
||||
// panelGray
|
||||
//
|
||||
panelGray.BackColor = Color.Gray;
|
||||
panelGray.Location = new Point(82, 89);
|
||||
panelGray.Name = "panelGray";
|
||||
panelGray.Size = new Size(33, 32);
|
||||
panelGray.TabIndex = 5;
|
||||
panelGray.MouseDown += Panel_MouseDown;
|
||||
//
|
||||
// panelWhite
|
||||
//
|
||||
panelWhite.BackColor = Color.White;
|
||||
panelWhite.Location = new Point(31, 89);
|
||||
panelWhite.Name = "panelWhite";
|
||||
panelWhite.Size = new Size(33, 32);
|
||||
panelWhite.TabIndex = 3;
|
||||
panelWhite.MouseDown += Panel_MouseDown;
|
||||
//
|
||||
// panelGreen
|
||||
//
|
||||
panelGreen.BackColor = Color.Green;
|
||||
panelGreen.Location = new Point(82, 37);
|
||||
panelGreen.Name = "panelGreen";
|
||||
panelGreen.Size = new Size(33, 32);
|
||||
panelGreen.TabIndex = 1;
|
||||
panelGreen.MouseDown += Panel_MouseDown;
|
||||
//
|
||||
// panelRed
|
||||
//
|
||||
panelRed.BackColor = Color.Red;
|
||||
panelRed.Location = new Point(31, 37);
|
||||
panelRed.Name = "panelRed";
|
||||
panelRed.Size = new Size(33, 32);
|
||||
panelRed.TabIndex = 0;
|
||||
panelRed.MouseDown += Panel_MouseDown;
|
||||
//
|
||||
// checkBoxLaunchBattery
|
||||
//
|
||||
checkBoxLaunchBattery.AutoSize = true;
|
||||
checkBoxLaunchBattery.Location = new Point(12, 169);
|
||||
checkBoxLaunchBattery.Name = "checkBoxLaunchBattery";
|
||||
checkBoxLaunchBattery.Size = new Size(215, 19);
|
||||
checkBoxLaunchBattery.TabIndex = 7;
|
||||
checkBoxLaunchBattery.Text = "Признак - Залповая батарея сзади";
|
||||
checkBoxLaunchBattery.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// checkBoxTurretCannon
|
||||
//
|
||||
checkBoxTurretCannon.AutoSize = true;
|
||||
checkBoxTurretCannon.Location = new Point(12, 144);
|
||||
checkBoxTurretCannon.Name = "checkBoxTurretCannon";
|
||||
checkBoxTurretCannon.Size = new Size(181, 19);
|
||||
checkBoxTurretCannon.TabIndex = 6;
|
||||
checkBoxTurretCannon.Text = "Признак - Башня с орудием";
|
||||
checkBoxTurretCannon.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// numericUpDownWeight
|
||||
//
|
||||
numericUpDownWeight.Location = new Point(80, 88);
|
||||
numericUpDownWeight.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
|
||||
numericUpDownWeight.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
numericUpDownWeight.Name = "numericUpDownWeight";
|
||||
numericUpDownWeight.Size = new Size(74, 23);
|
||||
numericUpDownWeight.TabIndex = 5;
|
||||
numericUpDownWeight.Value = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
//
|
||||
// labelWeight
|
||||
//
|
||||
labelWeight.AutoSize = true;
|
||||
labelWeight.Location = new Point(12, 90);
|
||||
labelWeight.Name = "labelWeight";
|
||||
labelWeight.Size = new Size(29, 15);
|
||||
labelWeight.TabIndex = 4;
|
||||
labelWeight.Text = "Вес:";
|
||||
//
|
||||
// numericUpDownSpeed
|
||||
//
|
||||
numericUpDownSpeed.Location = new Point(80, 59);
|
||||
numericUpDownSpeed.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
|
||||
numericUpDownSpeed.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
numericUpDownSpeed.Name = "numericUpDownSpeed";
|
||||
numericUpDownSpeed.Size = new Size(74, 23);
|
||||
numericUpDownSpeed.TabIndex = 3;
|
||||
numericUpDownSpeed.Value = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
//
|
||||
// labelSpeed
|
||||
//
|
||||
labelSpeed.AutoSize = true;
|
||||
labelSpeed.Location = new Point(12, 61);
|
||||
labelSpeed.Name = "labelSpeed";
|
||||
labelSpeed.Size = new Size(62, 15);
|
||||
labelSpeed.TabIndex = 2;
|
||||
labelSpeed.Text = "Скорость:";
|
||||
//
|
||||
// labelModifiedObject
|
||||
//
|
||||
labelModifiedObject.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelModifiedObject.Location = new Point(406, 190);
|
||||
labelModifiedObject.Name = "labelModifiedObject";
|
||||
labelModifiedObject.Size = new Size(114, 32);
|
||||
labelModifiedObject.TabIndex = 1;
|
||||
labelModifiedObject.Text = "Продвинутый";
|
||||
labelModifiedObject.TextAlign = ContentAlignment.MiddleCenter;
|
||||
labelModifiedObject.MouseDown += LabelObject_MouseDown;
|
||||
//
|
||||
// labelSimpleObject
|
||||
//
|
||||
labelSimpleObject.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelSimpleObject.Location = new Point(276, 190);
|
||||
labelSimpleObject.Name = "labelSimpleObject";
|
||||
labelSimpleObject.Size = new Size(115, 32);
|
||||
labelSimpleObject.TabIndex = 0;
|
||||
labelSimpleObject.Text = "Простой";
|
||||
labelSimpleObject.TextAlign = ContentAlignment.MiddleCenter;
|
||||
labelSimpleObject.MouseDown += LabelObject_MouseDown;
|
||||
//
|
||||
// panelObject
|
||||
//
|
||||
panelObject.AllowDrop = true;
|
||||
panelObject.Controls.Add(labelAdditionalColor);
|
||||
panelObject.Controls.Add(labelBodyColor);
|
||||
panelObject.Controls.Add(pictureBoxObject);
|
||||
panelObject.Location = new Point(586, 12);
|
||||
panelObject.Name = "panelObject";
|
||||
panelObject.Size = new Size(200, 205);
|
||||
panelObject.TabIndex = 1;
|
||||
panelObject.DragDrop += panelObject_DragDrop;
|
||||
panelObject.DragEnter += panelObject_DragEnter;
|
||||
//
|
||||
// labelAdditionalColor
|
||||
//
|
||||
labelAdditionalColor.AllowDrop = true;
|
||||
labelAdditionalColor.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelAdditionalColor.Location = new Point(101, 10);
|
||||
labelAdditionalColor.Name = "labelAdditionalColor";
|
||||
labelAdditionalColor.Size = new Size(80, 36);
|
||||
labelAdditionalColor.TabIndex = 3;
|
||||
labelAdditionalColor.Text = "Доп. цвет";
|
||||
labelAdditionalColor.TextAlign = ContentAlignment.MiddleCenter;
|
||||
labelAdditionalColor.DragDrop += labelAdditionalColor_DragDrop;
|
||||
labelAdditionalColor.DragEnter += labelAdditionalColor_DragEnter;
|
||||
//
|
||||
// labelBodyColor
|
||||
//
|
||||
labelBodyColor.AllowDrop = true;
|
||||
labelBodyColor.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelBodyColor.Location = new Point(20, 10);
|
||||
labelBodyColor.Name = "labelBodyColor";
|
||||
labelBodyColor.Size = new Size(80, 36);
|
||||
labelBodyColor.TabIndex = 2;
|
||||
labelBodyColor.Text = "Цвет";
|
||||
labelBodyColor.TextAlign = ContentAlignment.MiddleCenter;
|
||||
labelBodyColor.DragDrop += labelBodyColor_DragDrop;
|
||||
labelBodyColor.DragEnter += labelBodyColor_DragEnter;
|
||||
//
|
||||
// pictureBoxObject
|
||||
//
|
||||
pictureBoxObject.Location = new Point(20, 49);
|
||||
pictureBoxObject.Name = "pictureBoxObject";
|
||||
pictureBoxObject.Size = new Size(161, 138);
|
||||
pictureBoxObject.TabIndex = 0;
|
||||
pictureBoxObject.TabStop = false;
|
||||
//
|
||||
// buttonAdd
|
||||
//
|
||||
buttonAdd.Location = new Point(589, 223);
|
||||
buttonAdd.Name = "buttonAdd";
|
||||
buttonAdd.Size = new Size(99, 25);
|
||||
buttonAdd.TabIndex = 2;
|
||||
buttonAdd.Text = "Добавить";
|
||||
buttonAdd.UseVisualStyleBackColor = true;
|
||||
buttonAdd.Click += ButtonAdd_Click;
|
||||
//
|
||||
// buttonCancel
|
||||
//
|
||||
buttonCancel.Location = new Point(713, 224);
|
||||
buttonCancel.Name = "buttonCancel";
|
||||
buttonCancel.Size = new Size(75, 23);
|
||||
buttonCancel.TabIndex = 3;
|
||||
buttonCancel.Text = "Отмена";
|
||||
buttonCancel.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// FormPropelledArtilleryConfig
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(863, 260);
|
||||
Controls.Add(buttonCancel);
|
||||
Controls.Add(buttonAdd);
|
||||
Controls.Add(panelObject);
|
||||
Controls.Add(groupBoxConfig);
|
||||
Name = "FormPropelledArtilleryConfig";
|
||||
Text = "Создание объекта";
|
||||
groupBoxConfig.ResumeLayout(false);
|
||||
groupBoxConfig.PerformLayout();
|
||||
groupBoxColors.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).EndInit();
|
||||
panelObject.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxObject).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxConfig;
|
||||
private Label labelSpeed;
|
||||
private Label labelModifiedObject;
|
||||
private Label labelSimpleObject;
|
||||
private NumericUpDown numericUpDownWeight;
|
||||
private Label labelWeight;
|
||||
private NumericUpDown numericUpDownSpeed;
|
||||
private CheckBox checkBoxTurretCannon;
|
||||
private CheckBox checkBoxLaunchBattery;
|
||||
private GroupBox groupBoxColors;
|
||||
private Panel panelPurple;
|
||||
private Panel panelYellow;
|
||||
private Panel panelBlack;
|
||||
private Panel panelBlue;
|
||||
private Panel panelGray;
|
||||
private Panel panelWhite;
|
||||
private Panel panelGreen;
|
||||
private Panel panelRed;
|
||||
private Panel panelObject;
|
||||
private PictureBox pictureBoxObject;
|
||||
private Button buttonAdd;
|
||||
private Button buttonCancel;
|
||||
private Label labelAdditionalColor;
|
||||
private Label labelBodyColor;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,195 @@
|
||||
using SelfPropelledArtilleryUnit.Drawnings;
|
||||
using SelfPropelledArtilleryUnit.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit;
|
||||
//SelfPropelledArtilleryUnit
|
||||
//PropelledArtillery
|
||||
public partial class FormPropelledArtilleryConfig : Form
|
||||
{
|
||||
|
||||
private void FormPropelledArtilleryConfig_Load(object sender, EventArgs e)
|
||||
{
|
||||
InitializeComponent();
|
||||
panelRed.MouseDown += Panel_MouseDown;
|
||||
panelGreen.MouseDown += Panel_MouseDown;
|
||||
panelBlue.MouseDown += Panel_MouseDown;
|
||||
panelYellow.MouseDown += Panel_MouseDown;
|
||||
panelWhite.MouseDown += Panel_MouseDown;
|
||||
panelGray.MouseDown += Panel_MouseDown;
|
||||
panelBlack.MouseDown += Panel_MouseDown;
|
||||
panelPurple.MouseDown += Panel_MouseDown;
|
||||
buttonCancel.Click += (sender, e) => Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Объект - прорисовка автомобиля
|
||||
/// </summary>
|
||||
private DrawningPropelledArtillery? _propelledArtillery;
|
||||
|
||||
/// <summary>
|
||||
/// Событие для передачи объекта
|
||||
/// </summary>
|
||||
public event Action<DrawningPropelledArtillery>? PropelledArtilleryDelegate;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormPropelledArtilleryConfig()
|
||||
{
|
||||
InitializeComponent();
|
||||
buttonCancel.Click += (sender, e) =>
|
||||
{
|
||||
Close();
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Привязка внешнего метода к событию
|
||||
/// </summary>
|
||||
/// <param name="propelledArtilleryDelegate"></param>
|
||||
public void AddEvent(Action<DrawningPropelledArtillery> propelledArtilleryDelegate)
|
||||
{
|
||||
PropelledArtilleryDelegate += propelledArtilleryDelegate;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
private void DrawObject()
|
||||
{
|
||||
Bitmap bmp = new(pictureBoxObject.Width, pictureBoxObject.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_propelledArtillery?.SetPictureSize(pictureBoxObject.Width, pictureBoxObject.Height);
|
||||
_propelledArtillery?.SetPosition(15, 15);
|
||||
_propelledArtillery?.DrawTransport(gr);
|
||||
pictureBoxObject.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Передаем информацию при нажатии на Label
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void LabelObject_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
(sender as Label)?.DoDragDrop((sender as Label)?.Name ?? string.Empty, DragDropEffects.Move | DragDropEffects.Copy);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Проверка получаемой информации (ее типа на соответствие требуемому)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void panelObject_DragEnter(object sender, DragEventArgs e)
|
||||
{
|
||||
e.Effect = e.Data?.GetDataPresent(DataFormats.Text) ?? false ? DragDropEffects.Copy : DragDropEffects.None;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Действия при приеме перетаскиваемой информации
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void panelObject_DragDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
switch (e.Data?.GetData(DataFormats.Text)?.ToString())
|
||||
{
|
||||
case "labelSimpleObject":
|
||||
_propelledArtillery = new DrawningPropelledArtillery((int)numericUpDownSpeed.Value, (double)numericUpDownWeight.Value, Color.Aqua);
|
||||
break;
|
||||
case "labelModifiedObject":
|
||||
_propelledArtillery = new DrawningSelfPropelledArtilleryUnit((int)numericUpDownSpeed.Value, (double)numericUpDownWeight.Value, Color.White,
|
||||
Color.Black, checkBoxTurretCannon.Checked, checkBoxLaunchBattery.Checked);
|
||||
break;
|
||||
}
|
||||
|
||||
DrawObject();
|
||||
}
|
||||
|
||||
|
||||
private void labelBodyColor_DragEnter(object sender, DragEventArgs e)
|
||||
{
|
||||
if (e.Data.GetDataPresent(typeof(Color)))
|
||||
{
|
||||
e.Effect = DragDropEffects.Copy;
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Effect = DragDropEffects.None;
|
||||
}
|
||||
}
|
||||
private void labelBodyColor_DragDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
if (_propelledArtillery != null)
|
||||
{
|
||||
_propelledArtillery.EntityPropelledArtillery.setBodyColor((Color)e.Data.GetData(typeof(Color)));
|
||||
DrawObject();
|
||||
}
|
||||
}
|
||||
|
||||
private void labelAdditionalColor_DragDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
if (_propelledArtillery.EntityPropelledArtillery is EntitySelfPropelledArtilleryUnit _selfPropelledArtilleryUnit)
|
||||
{
|
||||
_selfPropelledArtilleryUnit.setAdditionalColor((Color)e.Data.GetData(typeof(Color)));
|
||||
}
|
||||
DrawObject();
|
||||
}
|
||||
private void labelAdditionalColor_DragEnter(object sender, DragEventArgs e)
|
||||
{
|
||||
if (_propelledArtillery is DrawningSelfPropelledArtilleryUnit)
|
||||
{
|
||||
if (e.Data.GetDataPresent(typeof(Color)))
|
||||
{
|
||||
e.Effect = DragDropEffects.Copy;
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Effect = DragDropEffects.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Передаем информацию при нажатии на Panel
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void Panel_MouseDown(object? sender, MouseEventArgs e)
|
||||
{
|
||||
(sender as Panel)?.DoDragDrop((sender as Panel)?.BackColor ?? Color.White, DragDropEffects.Move | DragDropEffects.Copy);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Передача объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAdd_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_propelledArtillery != null)
|
||||
{
|
||||
PropelledArtilleryDelegate?.Invoke(_propelledArtillery);
|
||||
Close();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void groupBoxColors_Enter(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -11,7 +11,7 @@ namespace SelfPropelledArtilleryUnit
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new SelfPropelledArtilleryUnit());
|
||||
Application.Run(new FormPropelledArtilleryCollection());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
using SelfPropelledArtilleryUnit.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
public delegate void PropelledArtilleryDelegate(DrawningPropelledArtillery propelledArtillery);
|
||||
}
|
||||
@@ -29,12 +29,10 @@
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxSelfPropelledArtilleryUnit = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
button1 = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).BeginInit();
|
||||
@@ -49,17 +47,6 @@
|
||||
pictureBoxSelfPropelledArtilleryUnit.TabIndex = 0;
|
||||
pictureBoxSelfPropelledArtilleryUnit.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 446);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(226, 35);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать самоходную арт. установку";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreateSelfPropelledArtilleryUnit_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
@@ -108,17 +95,6 @@
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// button1
|
||||
//
|
||||
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
button1.Location = new Point(253, 446);
|
||||
button1.Name = "button1";
|
||||
button1.Size = new Size(226, 35);
|
||||
button1.TabIndex = 6;
|
||||
button1.Text = "Создать бронированную машину";
|
||||
button1.UseVisualStyleBackColor = true;
|
||||
button1.Click += buttonCreatePropelledArtillery_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
@@ -147,12 +123,10 @@
|
||||
ClientSize = new Size(923, 493);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(button1);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxSelfPropelledArtilleryUnit);
|
||||
Name = "SelfPropelledArtilleryUnit";
|
||||
Text = "Самоходная арт. установка";
|
||||
@@ -163,12 +137,10 @@
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxSelfPropelledArtilleryUnit;
|
||||
private Button buttonCreate;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button button1;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
|
||||
@@ -21,6 +21,21 @@ namespace SelfPropelledArtilleryUnit
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Получение объекта
|
||||
/// </summary>
|
||||
public DrawningPropelledArtillery SetPropelledArtillery
|
||||
{
|
||||
set
|
||||
{
|
||||
_drawningPropelledArtillery = value;
|
||||
_drawningPropelledArtillery.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
@@ -42,45 +57,45 @@ namespace SelfPropelledArtilleryUnit
|
||||
_drawningPropelledArtillery.DrawTransport(gr);
|
||||
pictureBoxSelfPropelledArtilleryUnit.Image = bmp;
|
||||
}
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningPropelledArtillery):
|
||||
_drawningPropelledArtillery = new DrawningPropelledArtillery(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningSelfPropelledArtilleryUnit):
|
||||
_drawningPropelledArtillery = new DrawningSelfPropelledArtilleryUnit(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
//private void CreateObject(string type)
|
||||
//{
|
||||
// Random random = new();
|
||||
// switch (type)
|
||||
// {
|
||||
// case nameof(DrawningPropelledArtillery):
|
||||
// _drawningPropelledArtillery = new DrawningPropelledArtillery(random.Next(100, 300), random.Next(1000, 3000),
|
||||
// Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
// break;
|
||||
// case nameof(DrawningSelfPropelledArtilleryUnit):
|
||||
// _drawningPropelledArtillery = new DrawningSelfPropelledArtilleryUnit(random.Next(100, 300), random.Next(1000, 3000),
|
||||
// Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
// Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
// Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
// break;
|
||||
// default:
|
||||
// return;
|
||||
// }
|
||||
|
||||
_drawningPropelledArtillery.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
|
||||
_drawningPropelledArtillery.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
// _drawningPropelledArtillery.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
|
||||
// _drawningPropelledArtillery.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
// _strategy = null;
|
||||
// comboBoxStrategy.Enabled = true;
|
||||
// Draw();
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать самоходную арт.установку"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateSelfPropelledArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningSelfPropelledArtilleryUnit));
|
||||
///// <summary>
|
||||
///// Обработка нажатия кнопки "Создать самоходную арт.установку"
|
||||
///// </summary>
|
||||
///// <param name="sender"></param>
|
||||
///// <param name="e"></param>
|
||||
//private void buttonCreateSelfPropelledArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningSelfPropelledArtilleryUnit));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать бронированную машину"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreatePropelledArtillery_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningPropelledArtillery));
|
||||
///// <summary>
|
||||
///// Обработка нажатия кнопки "Создать бронированную машину"
|
||||
///// </summary>
|
||||
///// <param name="sender"></param>
|
||||
///// <param name="e"></param>
|
||||
//private void buttonCreatePropelledArtillery_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningPropelledArtillery));
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user