Лабораторная работа №1
This commit is contained in:
parent
fdd22f1d5d
commit
4e49b73845
@ -33,12 +33,12 @@ public class DrawningSelfPropelledArtilleryUnit
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Ширина прорисовки cамоходной арт. установки
|
/// Ширина прорисовки cамоходной арт. установки
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private readonly int _drawningSelfPropelledArtilleryUnitWidth = 0;
|
private readonly int _drawningSelfPropelledArtilleryUnitWidth = 143;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Высота прорисовки cамоходной арт. установки
|
/// Высота прорисовки cамоходной арт. установки
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private readonly int _drawningSelfPropelledArtilleryUnitHeight = 0;
|
private readonly int _drawningSelfPropelledArtilleryUnitHeight = 105;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Инициализация полей объекта-класса Самоходная арт. установка
|
/// Инициализация полей объекта-класса Самоходная арт. установка
|
||||||
@ -47,14 +47,13 @@ public class DrawningSelfPropelledArtilleryUnit
|
|||||||
/// <param name="weight">Вес автомобиля</param>
|
/// <param name="weight">Вес автомобиля</param>
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||||
/// <param name="towerHeight">Признак наличия башни</param>
|
/// <param name="turretCannon">Признак наличия башни</param>
|
||||||
/// <param name="theWeapon">Признак наличия орудия</param>
|
/// <param name="launchBattery">Признак наличия орудия</param>
|
||||||
/// <param name="multipleLaunchBattery">Признак наличия залповой батарей сзади</param>
|
|
||||||
|
|
||||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool towerHeight, bool theWeapon, bool multipleLaunchBattery)
|
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool turretCannon, bool launchBattery)
|
||||||
{
|
{
|
||||||
EntitySelfPropelledArtilleryUnit = new EntitySelfPropelledArtilleryUnit();
|
EntitySelfPropelledArtilleryUnit = new EntitySelfPropelledArtilleryUnit();
|
||||||
EntitySelfPropelledArtilleryUnit.Init(speed, weight, bodyColor, additionalColor, towerHeight, theWeapon, multipleLaunchBattery);
|
EntitySelfPropelledArtilleryUnit.Init(speed, weight, bodyColor, additionalColor, turretCannon, launchBattery);
|
||||||
_pictureWidth = null;
|
_pictureWidth = null;
|
||||||
_pictureHeight = null;
|
_pictureHeight = null;
|
||||||
_startPosX = null;
|
_startPosX = null;
|
||||||
@ -125,14 +124,14 @@ public class DrawningSelfPropelledArtilleryUnit
|
|||||||
return true;
|
return true;
|
||||||
// вправо
|
// вправо
|
||||||
case DirectionType.Right:
|
case DirectionType.Right:
|
||||||
if (_startPosX.Value + EntitySelfPropelledArtilleryUnit.Step < MaxWidth)
|
if (_startPosX + _drawningSelfPropelledArtilleryUnitWidth + EntitySelfPropelledArtilleryUnit.Step < _pictureWidth)
|
||||||
{
|
{
|
||||||
_startPosX += (int)EntitySelfPropelledArtilleryUnit.Step;
|
_startPosX += (int)EntitySelfPropelledArtilleryUnit.Step;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
//вниз
|
// вниз
|
||||||
case DirectionType.Down:
|
case DirectionType.Down:
|
||||||
if (_startPosY.Value + EntitySelfPropelledArtilleryUnit.Step < MaxHeight)
|
if (_startPosY + _drawningSelfPropelledArtilleryUnitHeight + EntitySelfPropelledArtilleryUnit.Step < _pictureHeight)
|
||||||
{
|
{
|
||||||
_startPosY += (int)EntitySelfPropelledArtilleryUnit.Step;
|
_startPosY += (int)EntitySelfPropelledArtilleryUnit.Step;
|
||||||
}
|
}
|
||||||
@ -154,5 +153,82 @@ public class DrawningSelfPropelledArtilleryUnit
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Pen pen = new(Color.Black);
|
||||||
|
Brush additionalBrush = new SolidBrush(EntitySelfPropelledArtilleryUnit.AdditionalColor);
|
||||||
|
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30);
|
||||||
|
|
||||||
|
//границы ЦВЕТ
|
||||||
|
Brush brOlive = new SolidBrush(Color.Olive);
|
||||||
|
g.FillRectangle(brOlive, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30);
|
||||||
|
g.FillEllipse(brOlive, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
|
||||||
|
g.FillEllipse(brOlive, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
|
||||||
|
g.FillRectangle(brOlive, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30);
|
||||||
|
|
||||||
|
// границы арт. установки
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
|
||||||
|
|
||||||
|
// верхние катки ЦВЕТ
|
||||||
|
Brush brCadetBlue = new SolidBrush(Color.CadetBlue);
|
||||||
|
g.FillEllipse(brCadetBlue, _startPosX.Value + 40, _startPosY.Value + 70, 20, 20);
|
||||||
|
g.FillEllipse(brCadetBlue, _startPosX.Value + 60, _startPosY.Value + 70, 20, 20);
|
||||||
|
g.FillEllipse(brCadetBlue, _startPosX.Value + 80, _startPosY.Value + 70, 20, 20);
|
||||||
|
|
||||||
|
// верхние катки ОТРИСОВКА
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 70, 20, 20);
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 70, 20, 20);
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 70, 20, 20);
|
||||||
|
|
||||||
|
//нижние катки ЦВЕТ
|
||||||
|
Brush brDimGray = new SolidBrush(Color.DimGray);
|
||||||
|
g.FillEllipse(brDimGray, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15);
|
||||||
|
g.FillEllipse(brDimGray, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15);
|
||||||
|
g.FillEllipse(brDimGray, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15);
|
||||||
|
g.FillEllipse(brDimGray, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15);
|
||||||
|
|
||||||
|
//нижние катки ОТРИСОВКА
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15);
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15);
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15);
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15);
|
||||||
|
|
||||||
|
//Большие катки ЦВЕТ
|
||||||
|
Brush brSlateGray = new SolidBrush(Color.SlateGray);
|
||||||
|
g.FillEllipse(brSlateGray, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24);
|
||||||
|
g.FillEllipse(brSlateGray, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24);
|
||||||
|
|
||||||
|
//Большие катки ОТРИСОВКА
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24);
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24);
|
||||||
|
|
||||||
|
g.FillRectangle(brOlive, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
|
||||||
|
|
||||||
|
if (EntitySelfPropelledArtilleryUnit.TurretCannon)
|
||||||
|
{
|
||||||
|
g.FillEllipse(additionalBrush, _startPosX.Value + 36, _startPosY.Value + 35, 50, 30);
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 36, 20, 29);
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 45, 60, 5);
|
||||||
|
g.FillEllipse(additionalBrush, _startPosX.Value + 123, _startPosY.Value + 42, 20, 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (EntitySelfPropelledArtilleryUnit.LaunchBattery)
|
||||||
|
{
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 45, 20, 20);
|
||||||
|
g.FillPolygon(additionalBrush, new Point[]
|
||||||
|
{
|
||||||
|
new Point(_startPosX.Value + 10, _startPosY.Value + 15), new Point(_startPosX.Value + 10, _startPosY.Value + 65),
|
||||||
|
new Point(_startPosX.Value + 30, _startPosY.Value + 65), new Point(_startPosX.Value + 30, _startPosY.Value + 45),
|
||||||
|
new Point(_startPosX.Value + 10, _startPosY.Value + 15)
|
||||||
|
});
|
||||||
|
g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 5, 10, 30);
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 15, 20, 5);
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 25, 15, 5);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
@ -2,7 +2,7 @@
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Класс-сущность "Самоходная арт. установка "
|
/// Класс-сущность "Самоходная арт. установка "
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public internal class EntitySelfPropelledArtilleryUnit
|
public class EntitySelfPropelledArtilleryUnit
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Скорость
|
/// Скорость
|
||||||
@ -25,20 +25,18 @@ public internal class EntitySelfPropelledArtilleryUnit
|
|||||||
public Color AdditionalColor { get; private set; }
|
public Color AdditionalColor { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Признак (опция) наличия башни
|
/// Признак - Башня с орудием
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool TowerHeight { get; private set; }
|
public bool TurretCannon { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Признак (опция) наличия орудия
|
/// Признак - Залповая батарея сзади
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool TheWeapon { get; private set; }
|
public bool LaunchBattery { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Признак (опция) наличия залповой батарей сзади
|
/// Шаг перемещения артеллерийской установки
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool МultipleLaunchBattery { get; private set; }
|
|
||||||
|
|
||||||
public double Step => Speed * 100 / Weight;
|
public double Step => Speed * 100 / Weight;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -48,18 +46,16 @@ public internal class EntitySelfPropelledArtilleryUnit
|
|||||||
/// <param name="weight">Вес автомобиля</param>
|
/// <param name="weight">Вес автомобиля</param>
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||||
/// <param name="towerHeight">Признак наличия башни</param>
|
/// <param name="turretCannon">Башня с орудием</param>
|
||||||
/// <param name="theWeapon">Признак наличия орудия</param>
|
/// <param name="launchBattery">Залповая батарея сзади</param>
|
||||||
/// <param name="multipleLaunchBattery">Признак наличия залповой батарей сзади</param>
|
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool turretCannon, bool launchBattery)
|
||||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool towerHeight, bool theWeapon, bool multipleLaunchBattery)
|
|
||||||
{
|
{
|
||||||
Speed = speed;
|
Speed = speed;
|
||||||
Weight = weight;
|
Weight = weight;
|
||||||
BodyColor = bodyColor;
|
BodyColor = bodyColor;
|
||||||
AdditionalColor = additionalColor;
|
AdditionalColor = additionalColor;
|
||||||
TowerHeight = towerHeight;
|
TurretCannon = turretCannon;
|
||||||
TheWeapon = theWeapon;
|
LaunchBattery = launchBattery;
|
||||||
МultipleLaunchBattery = multipleLaunchBattery;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -11,7 +11,7 @@ namespace SelfPropelledArtilleryUnit
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new Form1());
|
Application.Run(new SelfPropelledArtilleryUnit());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
103
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs
generated
Normal file
103
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// Этот код создан программой.
|
||||||
|
// Исполняемая версия:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||||
|
// повторной генерации кода.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace SelfPropelledArtilleryUnit.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||||
|
/// </summary>
|
||||||
|
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||||
|
// с помощью такого средства, как ResGen или Visual Studio.
|
||||||
|
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||||
|
// с параметром /str или перестройте свой проект VS.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SelfPropelledArtilleryUnit.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||||
|
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrowDown {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrowLeft {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrowRight {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrowUp {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,133 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||||
|
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
</root>
|
Binary file not shown.
After Width: | Height: | Size: 61 KiB |
Binary file not shown.
After Width: | Height: | Size: 60 KiB |
Binary file not shown.
After Width: | Height: | Size: 60 KiB |
Binary file not shown.
After Width: | Height: | Size: 61 KiB |
134
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs
generated
Normal file
134
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs
generated
Normal file
@ -0,0 +1,134 @@
|
|||||||
|
namespace SelfPropelledArtilleryUnit
|
||||||
|
{
|
||||||
|
partial class SelfPropelledArtilleryUnit
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
pictureBoxSelfPropelledArtilleryUnit = new PictureBox();
|
||||||
|
buttonCreate = new Button();
|
||||||
|
buttonLeft = new Button();
|
||||||
|
buttonUp = new Button();
|
||||||
|
buttonDown = new Button();
|
||||||
|
buttonRight = new Button();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).BeginInit();
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// pictureBoxSelfPropelledArtilleryUnit
|
||||||
|
//
|
||||||
|
pictureBoxSelfPropelledArtilleryUnit.Dock = DockStyle.Fill;
|
||||||
|
pictureBoxSelfPropelledArtilleryUnit.Location = new Point(0, 0);
|
||||||
|
pictureBoxSelfPropelledArtilleryUnit.Name = "pictureBoxSelfPropelledArtilleryUnit";
|
||||||
|
pictureBoxSelfPropelledArtilleryUnit.Size = new Size(923, 493);
|
||||||
|
pictureBoxSelfPropelledArtilleryUnit.TabIndex = 0;
|
||||||
|
pictureBoxSelfPropelledArtilleryUnit.TabStop = false;
|
||||||
|
//
|
||||||
|
// buttonCreate
|
||||||
|
//
|
||||||
|
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
buttonCreate.Location = new Point(12, 446);
|
||||||
|
buttonCreate.Name = "buttonCreate";
|
||||||
|
buttonCreate.Size = new Size(94, 35);
|
||||||
|
buttonCreate.TabIndex = 1;
|
||||||
|
buttonCreate.Text = "Создать";
|
||||||
|
buttonCreate.UseVisualStyleBackColor = true;
|
||||||
|
buttonCreate.Click += buttonCreate_Click;
|
||||||
|
//
|
||||||
|
// buttonLeft
|
||||||
|
//
|
||||||
|
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
|
||||||
|
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
|
buttonLeft.Location = new Point(788, 446);
|
||||||
|
buttonLeft.Name = "buttonLeft";
|
||||||
|
buttonLeft.Size = new Size(35, 35);
|
||||||
|
buttonLeft.TabIndex = 2;
|
||||||
|
buttonLeft.UseVisualStyleBackColor = true;
|
||||||
|
buttonLeft.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonUp
|
||||||
|
//
|
||||||
|
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
|
||||||
|
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
|
buttonUp.Location = new Point(829, 405);
|
||||||
|
buttonUp.Name = "buttonUp";
|
||||||
|
buttonUp.Size = new Size(35, 35);
|
||||||
|
buttonUp.TabIndex = 3;
|
||||||
|
buttonUp.UseVisualStyleBackColor = true;
|
||||||
|
buttonUp.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonDown
|
||||||
|
//
|
||||||
|
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
||||||
|
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
|
buttonDown.Location = new Point(829, 446);
|
||||||
|
buttonDown.Name = "buttonDown";
|
||||||
|
buttonDown.Size = new Size(35, 35);
|
||||||
|
buttonDown.TabIndex = 4;
|
||||||
|
buttonDown.UseVisualStyleBackColor = true;
|
||||||
|
buttonDown.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonRight
|
||||||
|
//
|
||||||
|
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
|
||||||
|
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
|
buttonRight.Location = new Point(870, 446);
|
||||||
|
buttonRight.Name = "buttonRight";
|
||||||
|
buttonRight.Size = new Size(35, 35);
|
||||||
|
buttonRight.TabIndex = 5;
|
||||||
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
|
buttonRight.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// SelfPropelledArtilleryUnit
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
ClientSize = new Size(923, 493);
|
||||||
|
Controls.Add(buttonRight);
|
||||||
|
Controls.Add(buttonDown);
|
||||||
|
Controls.Add(buttonUp);
|
||||||
|
Controls.Add(buttonLeft);
|
||||||
|
Controls.Add(buttonCreate);
|
||||||
|
Controls.Add(pictureBoxSelfPropelledArtilleryUnit);
|
||||||
|
Name = "SelfPropelledArtilleryUnit";
|
||||||
|
Text = "Самоходная арт. установка";
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).EndInit();
|
||||||
|
ResumeLayout(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private PictureBox pictureBoxSelfPropelledArtilleryUnit;
|
||||||
|
private Button buttonCreate;
|
||||||
|
private Button buttonLeft;
|
||||||
|
private Button buttonUp;
|
||||||
|
private Button buttonDown;
|
||||||
|
private Button buttonRight;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,73 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace SelfPropelledArtilleryUnit
|
||||||
|
{
|
||||||
|
public partial class SelfPropelledArtilleryUnit : Form
|
||||||
|
{
|
||||||
|
private DrawningSelfPropelledArtilleryUnit? _drawningSelfPropelledArtilleryUnit;
|
||||||
|
|
||||||
|
public SelfPropelledArtilleryUnit()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
if (_drawningSelfPropelledArtilleryUnit == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Bitmap bmp = new(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
_drawningSelfPropelledArtilleryUnit.DrawTransport(gr);
|
||||||
|
pictureBoxSelfPropelledArtilleryUnit.Image = bmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void buttonCreate_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
_drawningSelfPropelledArtilleryUnit = new DrawningSelfPropelledArtilleryUnit();
|
||||||
|
_drawningSelfPropelledArtilleryUnit.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
_drawningSelfPropelledArtilleryUnit.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
|
||||||
|
_drawningSelfPropelledArtilleryUnit.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningSelfPropelledArtilleryUnit == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
bool result = false;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "buttonUp":
|
||||||
|
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Up); break;
|
||||||
|
case "buttonDown":
|
||||||
|
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Down); break;
|
||||||
|
case "buttonLeft":
|
||||||
|
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Left); break;
|
||||||
|
case "buttonRight":
|
||||||
|
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Right); break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (result)
|
||||||
|
{
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -8,4 +8,19 @@
|
|||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Update="Properties\Resources.Designer.cs">
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Update="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
@ -0,0 +1,120 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
Loading…
x
Reference in New Issue
Block a user