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31 changed files with 5225 additions and 0 deletions

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using ProjectBoat_bae.DrawningObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat_bae
{
internal class BoatDelegate
{
// Делегат для передачи объекта-автомобиля
public delegate void boatDelegate(Drawningboat boat);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat_bae
{
public enum DiretionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using ProjectBoat_bae.Entities;
using ProjectBoat_bae.MovementStrategy;
namespace ProjectBoat_bae.DrawningObjects
{
public class Drawningboat
{
// Получение объекта IMoveableObject из объекта DrawningCar
public IMoveableObject GetMoveableObject => new
DrawningObjectBoat(this);
// Класс-сущность
public EntityBoat? EntityBoat { get; protected set; }
// Ширина окна
public int _pictureWidth;
// Высота окна
public int _pictureHeight;
// Левая координата прорисовки
protected int _startPosX;
// Верхняя кооридната прорисовки
protected int _startPosY;
// Ширина прорисовки
protected readonly int _boatWidth = 80;
// Высота прорисовки
protected readonly int _boatHeight = 50;
public int GetPosX => _startPosX;
public int GetPosY => _startPosY;
public int GetWidth => _boatWidth;
public int GetHeight => _boatHeight;
// Конструктор
public Drawningboat(int speed, double weight, Color bodyColor, int
width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (width < _pictureWidth || height < _pictureHeight)
{
return;
}
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
protected Drawningboat(int speed, double weight, Color bodyColor, int
width, int height, int boatWidth, int boatHeight)
{
if (width < _boatWidth || height < _boatHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
_boatWidth = boatWidth;
_boatHeight = boatHeight;
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
// Установка позиции
public void SetPosition(int x, int y)
{
_startPosX = Math.Min(x, _pictureWidth - _boatWidth);
_startPosY = Math.Min(y, _pictureHeight - _boatHeight);
}
// Прорисовка объекта
public virtual void DrawTransport(Graphics g)
{
if (EntityBoat == null)
{
return;
}
Pen pen = new(Color.Black);
//корпус
Brush br = new SolidBrush(EntityBoat.BodyColor);
g.FillRectangle(br, _startPosX + 20, _startPosY + 65, 80, 50);
//мотор
Brush brRed = new SolidBrush(EntityBoat.BodyColor);
g.FillEllipse(brRed, _startPosX + 7, _startPosY + 72, 35, 35);
//стекла
Brush brBlue = new SolidBrush(Color.LightBlue);
g.FillRectangle(brBlue, _startPosX + 95, _startPosY + 67, 5, 45);
g.FillRectangle(brBlue, _startPosX + 45, _startPosY + 67, 55, 2);
g.FillRectangle(brBlue, _startPosX + 45, _startPosY + 111, 55, 2);
}
// Проверка, что объект может переместится по указанному направлению
public bool CanMove(DiretionType direction)
{
if (EntityBoat == null)
{
return false;
}
return direction switch
{
//влево
DiretionType.Left => _startPosX - EntityBoat.Step > 0,
//вверх
DiretionType.Up => _startPosY - EntityBoat.Step > 0,
// вправо
DiretionType.Right => _startPosX + EntityBoat.Step < _pictureWidth,
//вниз
DiretionType.Down => _startPosY + EntityBoat.Step < _pictureHeight,
_ => false
};
}
// Изменение направления перемещения
public void MoveTransport(DiretionType direction)
{
if (!CanMove(direction) || EntityBoat == null)
{
return;
}
switch (direction)
{
//влево
case DiretionType.Left:
if (_startPosX - EntityBoat.Step > 0)
{
_startPosX -= (int)EntityBoat.Step;
}
break;
//вверх
case DiretionType.Up:
if (_startPosY - EntityBoat.Step > 0)
{
_startPosY -= (int)EntityBoat.Step;
}
break;
// вправо
case DiretionType.Right:
if (_startPosX + EntityBoat.Step + _boatWidth < _pictureWidth)
{
_startPosX += (int)EntityBoat.Step;
}
break;
//вниз
case DiretionType.Down:
if (_startPosY + EntityBoat.Step + _boatHeight < _pictureHeight)
{
_startPosY += (int)EntityBoat.Step;
}
break;
}
}
public void ChangePictureSize(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
}
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Reflection;
using System.Text;
using ProjectBoat_bae.Entities;
namespace ProjectBoat_bae.DrawningObjects
{
public class DrawningMotorBoat : Drawningboat
{
public DrawningMotorBoat(int speed, double weight, Color bodyColor, Color
additionalColor, bool body, bool wing,
int width, int height) : base(speed, weight, bodyColor, width, height, 110, 60)
{
if (EntityBoat != null)
{
EntityBoat = new EntityMotorBoat(speed, weight, bodyColor,
additionalColor, body, wing);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityBoat is not EntityMotorBoat Boat)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(Boat.AdditionalColor);
Brush brr = new SolidBrush(EntityBoat.BodyColor);
if (Boat.Wing)
{
//вёсла
g.FillRectangle(additionalBrush, _startPosX + 35, _startPosY + 40, 5, 100);
g.FillRectangle(additionalBrush, _startPosX + 28, _startPosY + 40, 12, 8);
g.FillRectangle(additionalBrush, _startPosX + 28, _startPosY + 135, 12, 8);
}
base.DrawTransport(g);
//кресла
if (Boat.Body)
{
g.FillRectangle(additionalBrush, _startPosX + 58, _startPosY + 70, 25, 40);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat_bae.Entities
{
public class EntityBoat
{
public void SetBodyColor(Color color)
{
BodyColor = color;
}
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public EntityBoat(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat_bae.Entities
{
public class EntityMotorBoat : EntityBoat
{
public void setAdditionalColor(Color color)
{
AdditionalColor = color;
}
public Color AdditionalColor { get; private set; }
public bool Body { get; private set; }
public bool Wing { get; private set; }
public EntityMotorBoat(int speed, double weight, Color bodyColor, Color
additionalColor, bool body, bool wing) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Body = body;
Wing = wing;
}
}
}

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namespace ProjectBoat_bae
{
partial class FormBoat
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormBoat));
pictureBoxBoat = new PictureBox();
button_bottom = new Button();
button_top = new Button();
button_right = new Button();
button_left = new Button();
buttonClick = new Button();
buttonClickMotorBoat = new Button();
buttonStep = new Button();
comboBoxStrategy = new ComboBox();
buttonSelectBoat_Click = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).BeginInit();
SuspendLayout();
//
// pictureBoxBoat
//
pictureBoxBoat.Dock = DockStyle.Fill;
pictureBoxBoat.Location = new Point(0, 0);
pictureBoxBoat.Name = "pictureBoxBoat";
pictureBoxBoat.Size = new Size(1178, 644);
pictureBoxBoat.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxBoat.TabIndex = 0;
pictureBoxBoat.TabStop = false;
//
// button_bottom
//
button_bottom.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
button_bottom.BackColor = SystemColors.ButtonHighlight;
button_bottom.BackgroundImage = (Image)resources.GetObject("button_bottom.BackgroundImage");
button_bottom.BackgroundImageLayout = ImageLayout.Zoom;
button_bottom.Location = new Point(1082, 591);
button_bottom.Name = "button_bottom";
button_bottom.Size = new Size(30, 30);
button_bottom.TabIndex = 2;
button_bottom.UseVisualStyleBackColor = false;
button_bottom.Click += buttonMove_Click;
//
// button_top
//
button_top.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
button_top.BackColor = SystemColors.ButtonHighlight;
button_top.BackgroundImage = (Image)resources.GetObject("button_top.BackgroundImage");
button_top.BackgroundImageLayout = ImageLayout.Zoom;
button_top.Location = new Point(1082, 549);
button_top.Name = "button_top";
button_top.Size = new Size(30, 30);
button_top.TabIndex = 3;
button_top.UseVisualStyleBackColor = false;
button_top.Click += buttonMove_Click;
//
// button_right
//
button_right.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
button_right.BackColor = SystemColors.ButtonHighlight;
button_right.BackgroundImage = (Image)resources.GetObject("button_right.BackgroundImage");
button_right.BackgroundImageLayout = ImageLayout.Zoom;
button_right.Location = new Point(1114, 573);
button_right.Name = "button_right";
button_right.Size = new Size(30, 30);
button_right.TabIndex = 4;
button_right.UseVisualStyleBackColor = false;
button_right.Click += buttonMove_Click;
//
// button_left
//
button_left.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
button_left.BackColor = SystemColors.ButtonHighlight;
button_left.BackgroundImage = (Image)resources.GetObject("button_left.BackgroundImage");
button_left.BackgroundImageLayout = ImageLayout.Zoom;
button_left.Location = new Point(1051, 572);
button_left.Name = "button_left";
button_left.Size = new Size(30, 30);
button_left.TabIndex = 5;
button_left.UseVisualStyleBackColor = false;
button_left.Click += buttonMove_Click;
//
// buttonClick
//
buttonClick.Location = new Point(12, 598);
buttonClick.Name = "buttonClick";
buttonClick.Size = new Size(233, 34);
buttonClick.TabIndex = 6;
buttonClick.Text = "Создать лодку";
buttonClick.UseVisualStyleBackColor = true;
buttonClick.Click += buttonClick_Click;
//
// buttonClickMotorBoat
//
buttonClickMotorBoat.Location = new Point(261, 598);
buttonClickMotorBoat.Name = "buttonClickMotorBoat";
buttonClickMotorBoat.Size = new Size(233, 34);
buttonClickMotorBoat.TabIndex = 7;
buttonClickMotorBoat.Text = "Создать моторную лодку";
buttonClickMotorBoat.UseVisualStyleBackColor = true;
buttonClickMotorBoat.Click += buttonClickMotorBoat_Click;
//
// buttonStep
//
buttonStep.Location = new Point(1093, 45);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(73, 36);
buttonStep.TabIndex = 8;
buttonStep.Text = "шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += buttonStep_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.BackColor = SystemColors.ControlLight;
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "MoveToCenter", "MoveToBorder" });
comboBoxStrategy.Location = new Point(984, 6);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(182, 33);
comboBoxStrategy.TabIndex = 9;
//
// buttonSelectBoat_Click
//
buttonSelectBoat_Click.Location = new Point(517, 598);
buttonSelectBoat_Click.Name = "buttonSelectBoat_Click";
buttonSelectBoat_Click.Size = new Size(233, 34);
buttonSelectBoat_Click.TabIndex = 10;
buttonSelectBoat_Click.Text = "Выбранная лодка";
buttonSelectBoat_Click.UseVisualStyleBackColor = true;
buttonSelectBoat_Click.Click += buttonSelectBoat_Click_Click;
//
// FormBoat
//
AutoScaleDimensions = new SizeF(10F, 25F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1178, 644);
Controls.Add(buttonSelectBoat_Click);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonStep);
Controls.Add(buttonClickMotorBoat);
Controls.Add(buttonClick);
Controls.Add(button_left);
Controls.Add(button_right);
Controls.Add(button_top);
Controls.Add(button_bottom);
Controls.Add(pictureBoxBoat);
Name = "FormBoat";
Text = "FormBoat";
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxBoat;
private Button button_bottom;
private Button button_top;
private Button button_right;
private Button button_left;
private Button buttonClick;
private Button buttonClickMotorBoat;
private Button buttonStep;
private ComboBox comboBoxStrategy;
private Button button1;
private Button buttonSelectBoat_Click;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectBoat_bae.Entities;
using ProjectBoat_bae.MovementStrategy;
using ProjectBoat_bae.DrawningObjects;
namespace ProjectBoat_bae
{
public partial class FormBoat : Form
{
// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
private Drawningboat? _drawingBoat;
private AbstractStrategy? _abstractStrategy;
/// Âûáðàííûé àâòîìîáèëü
public Drawningboat? SelectedBoat { get; private set; }
public FormBoat()
{
InitializeComponent();
_abstractStrategy = null;
SelectedBoat = null;
}
// Ìåòîä ïðîðèñîâêè
private void Draw()
{
if (_drawingBoat == null)
{
return;
}
Bitmap bmp = new(pictureBoxBoat.Width,
pictureBoxBoat.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingBoat.DrawTransport(gr);
pictureBoxBoat.Image = bmp;
}
// Èçìåíåíèå ðàçìåðîâ ôîðìû
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawingBoat == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "button_top":
_drawingBoat.MoveTransport(DiretionType.Up);
break;
case "button_bottom":
_drawingBoat.MoveTransport(DiretionType.Down);
break;
case "button_left":
_drawingBoat.MoveTransport(DiretionType.Left);
break;
case "button_right":
_drawingBoat.MoveTransport(DiretionType.Right);
break;
}
Draw();
}
private void buttonClickMotorBoat_Click(object sender, EventArgs e)
{
Random random = new();
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
Color dopColor = Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256));
ColorDialog dialogAddColor = new();
if (dialogAddColor.ShowDialog() == DialogResult.OK)
{
dopColor = dialogAddColor.Color;
}
_drawingBoat = new DrawningMotorBoat(random.Next(100, 300),
random.Next(1000, 3000), color, dopColor, Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxBoat.Width, pictureBoxBoat.Height);
_drawingBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonClick_Click(object sender, EventArgs e)
{
Random random = new();
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
_drawingBoat = new Drawningboat(random.Next(100, 300), random.Next(1000, 3000), color, pictureBoxBoat.Width, pictureBoxBoat.Height);
_drawingBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonStep_Click(object sender, EventArgs e)
{
if (_drawingBoat == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new DrawningObjectBoat(_drawingBoat), pictureBoxBoat.Width, pictureBoxBoat.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
private void buttonSelectBoat_Click_Click(object sender, EventArgs e)
{
SelectedBoat = _drawingBoat;
DialogResult = DialogResult.OK;
}
}
}

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namespace ProjectBoat_bae
{
partial class FormBoatCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxCollection = new PictureBox();
listBoxStorages = new ListBox();
ButtonAddObject = new Button();
textBoxStorageName = new TextBox();
ButtonDelObject = new Button();
ButtonAddBoat = new Button();
ButtonRemoveBoat = new Button();
ButtonRefreshCollection = new Button();
textBoxBoat = new TextBox();
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).BeginInit();
SuspendLayout();
//
// pictureBoxCollection
//
pictureBoxCollection.Location = new Point(0, 0);
pictureBoxCollection.Name = "pictureBoxCollection";
pictureBoxCollection.Size = new Size(929, 647);
pictureBoxCollection.TabIndex = 0;
pictureBoxCollection.TabStop = false;
//
// listBoxStorages
//
listBoxStorages.FormattingEnabled = true;
listBoxStorages.ItemHeight = 25;
listBoxStorages.Location = new Point(935, 146);
listBoxStorages.Name = "listBoxStorages";
listBoxStorages.Size = new Size(231, 129);
listBoxStorages.TabIndex = 1;
listBoxStorages.SelectedIndexChanged += listBoxStorages_SelectedIndexChanged;
//
// ButtonAddObject
//
ButtonAddObject.BackColor = SystemColors.ButtonHighlight;
ButtonAddObject.Location = new Point(935, 102);
ButtonAddObject.Name = "ButtonAddObject";
ButtonAddObject.Size = new Size(231, 38);
ButtonAddObject.TabIndex = 2;
ButtonAddObject.Text = "Добавить в набор";
ButtonAddObject.UseVisualStyleBackColor = false;
ButtonAddObject.Click += ButtonAddObject_Click_1;
//
// textBoxStorageName
//
textBoxStorageName.Location = new Point(935, 65);
textBoxStorageName.Name = "textBoxStorageName";
textBoxStorageName.Size = new Size(231, 31);
textBoxStorageName.TabIndex = 3;
//
// ButtonDelObject
//
ButtonDelObject.BackColor = SystemColors.ButtonHighlight;
ButtonDelObject.Location = new Point(935, 281);
ButtonDelObject.Name = "ButtonDelObject";
ButtonDelObject.Size = new Size(231, 34);
ButtonDelObject.TabIndex = 4;
ButtonDelObject.Text = "Удалить набор";
ButtonDelObject.UseVisualStyleBackColor = false;
ButtonDelObject.Click += ButtonDelObject_Click;
//
// ButtonAddBoat
//
ButtonAddBoat.BackColor = SystemColors.ButtonHighlight;
ButtonAddBoat.Location = new Point(935, 401);
ButtonAddBoat.Name = "ButtonAddBoat";
ButtonAddBoat.Size = new Size(231, 34);
ButtonAddBoat.TabIndex = 5;
ButtonAddBoat.Text = "Добавить лодку";
ButtonAddBoat.UseVisualStyleBackColor = false;
ButtonAddBoat.Click += ButtonAddBoat_Click;
//
// ButtonRemoveBoat
//
ButtonRemoveBoat.BackColor = SystemColors.ButtonHighlight;
ButtonRemoveBoat.Location = new Point(935, 479);
ButtonRemoveBoat.Name = "ButtonRemoveBoat";
ButtonRemoveBoat.Size = new Size(231, 34);
ButtonRemoveBoat.TabIndex = 6;
ButtonRemoveBoat.Text = "Удалить лодку";
ButtonRemoveBoat.UseVisualStyleBackColor = false;
ButtonRemoveBoat.Click += ButtonRemoveBoat_Click;
//
// ButtonRefreshCollection
//
ButtonRefreshCollection.BackColor = SystemColors.ButtonHighlight;
ButtonRefreshCollection.Location = new Point(935, 575);
ButtonRefreshCollection.Name = "ButtonRefreshCollection";
ButtonRefreshCollection.Size = new Size(231, 34);
ButtonRefreshCollection.TabIndex = 7;
ButtonRefreshCollection.Text = "Обновить коллекцию";
ButtonRefreshCollection.UseVisualStyleBackColor = false;
ButtonRefreshCollection.Click += ButtonRefreshCollection_Click;
//
// textBoxBoat
//
textBoxBoat.Location = new Point(958, 441);
textBoxBoat.Name = "textBoxBoat";
textBoxBoat.Size = new Size(173, 31);
textBoxBoat.TabIndex = 8;
//
// FormBoatCollection
//
AutoScaleDimensions = new SizeF(10F, 25F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1178, 644);
Controls.Add(textBoxBoat);
Controls.Add(ButtonRefreshCollection);
Controls.Add(ButtonRemoveBoat);
Controls.Add(ButtonAddBoat);
Controls.Add(ButtonDelObject);
Controls.Add(textBoxStorageName);
Controls.Add(ButtonAddObject);
Controls.Add(listBoxStorages);
Controls.Add(pictureBoxCollection);
Name = "FormBoatCollection";
Text = "FormBoatCollection";
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxCollection;
private ListBox listBoxStorages;
private Button ButtonAddObject;
private TextBox textBoxStorageName;
private Button ButtonDelObject;
private Button ButtonAddBoat;
private Button ButtonRemoveBoat;
private Button ButtonRefreshCollection;
private TextBox textBoxBoat;
}
}

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@ -0,0 +1,165 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectBoat_bae.DrawningObjects;
using ProjectBoat_bae.Generics;
using ProjectBoat_bae.MovementStrategy;
namespace ProjectBoat_bae
{
public partial class FormBoatCollection : Form
{
// Набор объектов
private readonly BoatsGenericStorage _storage;
public FormBoatCollection()
{
InitializeComponent();
_storage = new BoatsGenericStorage(pictureBoxCollection.Width, pictureBoxCollection.Height);
}
// Заполнение listBoxObjects
private void ReloadObjects()
{
int index = listBoxStorages.SelectedIndex;
listBoxStorages.Items.Clear();
for (int i = 0; i < _storage.Keys.Count; i++)
{
listBoxStorages.Items.Add(_storage.Keys[i]);
}
if (listBoxStorages.Items.Count > 0 && (index == -1 || index
>= listBoxStorages.Items.Count))
{
listBoxStorages.SelectedIndex = 0;
}
else if (listBoxStorages.Items.Count > 0 && index > -1 &&
index < listBoxStorages.Items.Count)
{
listBoxStorages.SelectedIndex = index;
}
}
// Добавление набора в коллекцию
private void ButtonAddObject_Click_1(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(textBoxStorageName.Text))
{
MessageBox.Show("Не все данные заполнены", "Ошибка",
MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
_storage.AddSet(textBoxStorageName.Text);
ReloadObjects();
}
// Удаление набора
private void ButtonDelObject_Click(object sender, EventArgs e)
{
if (listBoxStorages.SelectedIndex == -1)
{
return;
}
if (MessageBox.Show($"Удалить объект {listBoxStorages.SelectedItem}?", "Удаление", MessageBoxButtons.YesNo,
MessageBoxIcon.Question) == DialogResult.Yes)
{
_storage.DelSet(listBoxStorages.SelectedItem.ToString()
?? string.Empty);
ReloadObjects();
}
}
// Добавление объекта в набор
private void ButtonAddBoat_Click(object sender, EventArgs e)
{
if (listBoxStorages.SelectedIndex == -1) return;
var obj = _storage[listBoxStorages.SelectedItem.ToString() ?? string.Empty];
if (obj == null) return;
FormBoatConfig form = new FormBoatConfig();
form.AddEvent(AddBoat);
form.Show();
}
private void AddBoat(Drawningboat boat)
{
boat._pictureWidth = pictureBoxCollection.Width;
boat._pictureHeight = pictureBoxCollection.Height;
if (listBoxStorages.SelectedIndex == -1) return;
var obj = _storage[listBoxStorages.SelectedItem.ToString() ?? string.Empty];
if (obj == null) return;
if (obj + boat)
{
MessageBox.Show("Объект добавлен");
pictureBoxCollection.Image = obj.ShowBoats();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
//удаление объекта
private void ButtonRemoveBoat_Click(object sender, EventArgs e)
{
if (listBoxStorages.SelectedIndex == -1)
{
return;
}
var obj = _storage[listBoxStorages.SelectedItem.ToString() ??
string.Empty];
if (obj == null)
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление",
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos = 0;
if (textBoxBoat != null)
pos = Convert.ToInt32(textBoxBoat.Text);
if (obj - pos != null)
{
MessageBox.Show("Объект удален");
pictureBoxCollection.Image = obj.ShowBoats();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
// Обновление
private void ButtonRefreshCollection_Click(object sender, EventArgs e)
{
if (listBoxStorages.SelectedIndex == -1)
{
return;
}
var obj = _storage[listBoxStorages.SelectedItem.ToString() ??
string.Empty];
if (obj == null)
{
return;
}
pictureBoxCollection.Image = obj.ShowBoats();
}
//Выбор набора
private void listBoxStorages_SelectedIndexChanged(object sender, EventArgs e)
{
pictureBoxCollection.Image =
_storage[listBoxStorages.SelectedItem?.ToString() ?? string.Empty]?.ShowBoats();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,374 @@
namespace ProjectBoat_bae
{
partial class FormBoatConfig
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxObject = new PictureBox();
groupBoxBoat = new GroupBox();
checkBoxBoat2 = new CheckBox();
labelModifiedObject = new Label();
labelSimpleObject = new Label();
groupBoxColors = new GroupBox();
panelPurple = new Panel();
panelGray = new Panel();
panelWhite = new Panel();
panelBlack = new Panel();
panelYellow = new Panel();
panelBlue = new Panel();
panelGreen = new Panel();
panelRed = new Panel();
numericUpDownSpeed = new NumericUpDown();
numericUpDownWeight = new NumericUpDown();
Speed = new Label();
checkBoxBoat = new CheckBox();
Weight = new Label();
pictureBox1 = new PictureBox();
PanelObject = new Panel();
LabelAdditionalColor = new Label();
LabelColor = new Label();
buttonOk = new Button();
buttonCancel = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxObject).BeginInit();
groupBoxBoat.SuspendLayout();
groupBoxColors.SuspendLayout();
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).BeginInit();
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).BeginInit();
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
PanelObject.SuspendLayout();
SuspendLayout();
//
// pictureBoxObject
//
pictureBoxObject.Location = new Point(38, 76);
pictureBoxObject.Name = "pictureBoxObject";
pictureBoxObject.Size = new Size(388, 282);
pictureBoxObject.TabIndex = 0;
pictureBoxObject.TabStop = false;
//
// groupBoxBoat
//
groupBoxBoat.Controls.Add(checkBoxBoat2);
groupBoxBoat.Controls.Add(labelModifiedObject);
groupBoxBoat.Controls.Add(labelSimpleObject);
groupBoxBoat.Controls.Add(groupBoxColors);
groupBoxBoat.Controls.Add(numericUpDownSpeed);
groupBoxBoat.Controls.Add(numericUpDownWeight);
groupBoxBoat.Controls.Add(Speed);
groupBoxBoat.Controls.Add(checkBoxBoat);
groupBoxBoat.Controls.Add(Weight);
groupBoxBoat.Controls.Add(pictureBox1);
groupBoxBoat.Location = new Point(12, 12);
groupBoxBoat.Name = "groupBoxBoat";
groupBoxBoat.Size = new Size(668, 449);
groupBoxBoat.TabIndex = 1;
groupBoxBoat.TabStop = false;
groupBoxBoat.Text = "Параметры";
//
// checkBoxBoat2
//
checkBoxBoat2.AutoSize = true;
checkBoxBoat2.Location = new Point(21, 227);
checkBoxBoat2.Name = "checkBoxBoat2";
checkBoxBoat2.Size = new Size(230, 29);
checkBoxBoat2.TabIndex = 12;
checkBoxBoat2.Text = "Признак наличия вёсел";
checkBoxBoat2.UseVisualStyleBackColor = true;
//
// labelModifiedObject
//
labelModifiedObject.BorderStyle = BorderStyle.FixedSingle;
labelModifiedObject.Location = new Point(464, 227);
labelModifiedObject.Name = "labelModifiedObject";
labelModifiedObject.Size = new Size(138, 38);
labelModifiedObject.TabIndex = 11;
labelModifiedObject.Text = "Продвинутый";
labelModifiedObject.TextAlign = ContentAlignment.MiddleCenter;
labelModifiedObject.MouseDown += LabelObject_MouseDown;
//
// labelSimpleObject
//
labelSimpleObject.BorderStyle = BorderStyle.FixedSingle;
labelSimpleObject.Location = new Point(334, 227);
labelSimpleObject.Name = "labelSimpleObject";
labelSimpleObject.Size = new Size(124, 38);
labelSimpleObject.TabIndex = 10;
labelSimpleObject.Text = "Простой";
labelSimpleObject.TextAlign = ContentAlignment.MiddleCenter;
labelSimpleObject.MouseDown += LabelObject_MouseDown;
//
// groupBoxColors
//
groupBoxColors.Controls.Add(panelPurple);
groupBoxColors.Controls.Add(panelGray);
groupBoxColors.Controls.Add(panelWhite);
groupBoxColors.Controls.Add(panelBlack);
groupBoxColors.Controls.Add(panelYellow);
groupBoxColors.Controls.Add(panelBlue);
groupBoxColors.Controls.Add(panelGreen);
groupBoxColors.Controls.Add(panelRed);
groupBoxColors.Location = new Point(334, 30);
groupBoxColors.Name = "groupBoxColors";
groupBoxColors.Size = new Size(268, 175);
groupBoxColors.TabIndex = 9;
groupBoxColors.TabStop = false;
groupBoxColors.Text = "Цвета";
//
// panelPurple
//
panelPurple.BackColor = Color.FromArgb(192, 0, 192);
panelPurple.Location = new Point(205, 109);
panelPurple.Name = "panelPurple";
panelPurple.Size = new Size(45, 45);
panelPurple.TabIndex = 11;
//
// panelGray
//
panelGray.BackColor = Color.Gray;
panelGray.Location = new Point(144, 109);
panelGray.Name = "panelGray";
panelGray.Size = new Size(45, 45);
panelGray.TabIndex = 11;
//
// panelWhite
//
panelWhite.BackColor = Color.White;
panelWhite.Location = new Point(79, 109);
panelWhite.Name = "panelWhite";
panelWhite.Size = new Size(45, 45);
panelWhite.TabIndex = 11;
//
// panelBlack
//
panelBlack.BackColor = Color.Black;
panelBlack.Location = new Point(17, 109);
panelBlack.Name = "panelBlack";
panelBlack.Size = new Size(45, 45);
panelBlack.TabIndex = 11;
//
// panelYellow
//
panelYellow.BackColor = Color.Yellow;
panelYellow.Location = new Point(205, 45);
panelYellow.Name = "panelYellow";
panelYellow.Size = new Size(45, 45);
panelYellow.TabIndex = 11;
//
// panelBlue
//
panelBlue.BackColor = Color.Navy;
panelBlue.Location = new Point(144, 45);
panelBlue.Name = "panelBlue";
panelBlue.Size = new Size(45, 45);
panelBlue.TabIndex = 11;
//
// panelGreen
//
panelGreen.BackColor = Color.FromArgb(0, 64, 0);
panelGreen.Location = new Point(79, 45);
panelGreen.Name = "panelGreen";
panelGreen.Size = new Size(45, 45);
panelGreen.TabIndex = 11;
//
// panelRed
//
panelRed.AllowDrop = true;
panelRed.BackColor = Color.FromArgb(192, 0, 0);
panelRed.Location = new Point(17, 45);
panelRed.Name = "panelRed";
panelRed.Size = new Size(45, 45);
panelRed.TabIndex = 10;
//
// numericUpDownSpeed
//
numericUpDownSpeed.Location = new Point(148, 61);
numericUpDownSpeed.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
numericUpDownSpeed.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
numericUpDownSpeed.Name = "numericUpDownSpeed";
numericUpDownSpeed.Size = new Size(90, 31);
numericUpDownSpeed.TabIndex = 4;
numericUpDownSpeed.Value = new decimal(new int[] { 100, 0, 0, 0 });
//
// numericUpDownWeight
//
numericUpDownWeight.Location = new Point(148, 104);
numericUpDownWeight.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
numericUpDownWeight.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
numericUpDownWeight.Name = "numericUpDownWeight";
numericUpDownWeight.Size = new Size(90, 31);
numericUpDownWeight.TabIndex = 5;
numericUpDownWeight.Value = new decimal(new int[] { 100, 0, 0, 0 });
//
// Speed
//
Speed.AutoSize = true;
Speed.Location = new Point(21, 61);
Speed.Name = "Speed";
Speed.Size = new Size(89, 25);
Speed.TabIndex = 2;
Speed.Text = "Скорость";
//
// checkBoxBoat
//
checkBoxBoat.AutoSize = true;
checkBoxBoat.Location = new Point(21, 176);
checkBoxBoat.Name = "checkBoxBoat";
checkBoxBoat.Size = new Size(240, 29);
checkBoxBoat.TabIndex = 6;
checkBoxBoat.Text = "Признак наличия кресел";
checkBoxBoat.UseVisualStyleBackColor = true;
//checkBoxBoat.CheckedChanged += checkBoxBoat_CheckedChanged;
//
// Weight
//
Weight.AutoSize = true;
Weight.Location = new Point(21, 104);
Weight.Name = "Weight";
Weight.Size = new Size(39, 25);
Weight.TabIndex = 3;
Weight.Text = "Вес";
//
// pictureBox1
//
pictureBox1.Location = new Point(0, 0);
pictureBox1.Name = "pictureBox1";
pictureBox1.Size = new Size(668, 449);
pictureBox1.TabIndex = 2;
pictureBox1.TabStop = false;
//
// PanelObject
//
PanelObject.AllowDrop = true;
PanelObject.BorderStyle = BorderStyle.FixedSingle;
PanelObject.Controls.Add(LabelAdditionalColor);
PanelObject.Controls.Add(LabelColor);
PanelObject.Controls.Add(pictureBoxObject);
PanelObject.Location = new Point(696, 23);
PanelObject.Name = "PanelObject";
PanelObject.Size = new Size(460, 378);
PanelObject.TabIndex = 2;
PanelObject.DragDrop += PanelObject_DragDrop;
PanelObject.DragEnter += PanelObject_DragEnter;
PanelObject.MouseDown += PanelColor_MouseDown;
//
// LabelAdditionalColor
//
LabelAdditionalColor.AllowDrop = true;
LabelAdditionalColor.AutoSize = true;
LabelAdditionalColor.BorderStyle = BorderStyle.FixedSingle;
LabelAdditionalColor.Location = new Point(333, 38);
LabelAdditionalColor.Name = "LabelAdditionalColor";
LabelAdditionalColor.Size = new Size(93, 27);
LabelAdditionalColor.TabIndex = 1;
LabelAdditionalColor.Text = "Доп. цвет";
LabelAdditionalColor.DragDrop += LabelAdditionalColor_DragDrop;
LabelAdditionalColor.DragEnter += LabelAdditionalColor_DragEnter;
//
// LabelColor
//
LabelColor.AllowDrop = true;
LabelColor.AutoSize = true;
LabelColor.BorderStyle = BorderStyle.FixedSingle;
LabelColor.Location = new Point(38, 38);
LabelColor.Name = "LabelColor";
LabelColor.Size = new Size(53, 27);
LabelColor.TabIndex = 0;
LabelColor.Text = "Цвет";
LabelColor.DragDrop += LabelColor_DragDrop;
LabelColor.DragEnter += LabelColor_DragEnter;
//
// buttonOk
//
buttonOk.Location = new Point(696, 418);
buttonOk.Name = "buttonOk";
buttonOk.Size = new Size(216, 43);
buttonOk.TabIndex = 0;
buttonOk.Text = "Добавить";
buttonOk.UseVisualStyleBackColor = true;
buttonOk.Click += buttonOk_Click_1;
//
// buttonCancel
//
buttonCancel.Location = new Point(940, 418);
buttonCancel.Name = "buttonCancel";
buttonCancel.Size = new Size(216, 43);
buttonCancel.TabIndex = 3;
buttonCancel.Text = "Отмена";
buttonCancel.UseVisualStyleBackColor = true;
//
// FormBoatConfig
//
AutoScaleDimensions = new SizeF(10F, 25F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1178, 498);
Controls.Add(buttonCancel);
Controls.Add(buttonOk);
Controls.Add(PanelObject);
Controls.Add(groupBoxBoat);
Name = "FormBoatConfig";
Text = "FormBoatConfig";
((System.ComponentModel.ISupportInitialize)pictureBoxObject).EndInit();
groupBoxBoat.ResumeLayout(false);
groupBoxBoat.PerformLayout();
groupBoxColors.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).EndInit();
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).EndInit();
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
PanelObject.ResumeLayout(false);
PanelObject.PerformLayout();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxObject;
private GroupBox groupBoxBoat;
private Label Speed;
private Label Weight;
private NumericUpDown numericUpDownSpeed;
private NumericUpDown numericUpDownWeight;
private GroupBox groupBoxColors;
private CheckBox checkBoxBoat;
private Label labelSimpleObject;
private Panel panelPurple;
private Panel panelGray;
private Panel panelWhite;
private Panel panelBlack;
private Panel panelYellow;
private Panel panelBlue;
private Panel panelGreen;
private Panel panelRed;
private Label labelModifiedObject;
private Panel PanelObject;
private Button buttonOk;
private Button buttonCancel;
private Label LabelAdditionalColor;
private Label LabelColor;
private PictureBox pictureBox1;
private CheckBox checkBoxBoat2;
}
}

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@ -0,0 +1,165 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectBoat_bae.DrawningObjects;
using ProjectBoat_bae.Entities;
namespace ProjectBoat_bae
{
public partial class FormBoatConfig : Form
{
// Переменная-выбранная лодка
public Drawningboat? _boat = null;
// Событие
private event Action<Drawningboat>? EventAddBoat;
// Добавление события
public void AddEvent(Action<Drawningboat> ev)
{
if (EventAddBoat == null)
{
EventAddBoat = ev;
}
else
{
EventAddBoat += ev;
}
}
// Конструктор
public FormBoatConfig()
{
InitializeComponent();
panelBlack.MouseDown += PanelColor_MouseDown;
panelPurple.MouseDown += PanelColor_MouseDown;
panelGray.MouseDown += PanelColor_MouseDown;
panelGreen.MouseDown += PanelColor_MouseDown;
panelRed.MouseDown += PanelColor_MouseDown;
panelWhite.MouseDown += PanelColor_MouseDown;
panelYellow.MouseDown += PanelColor_MouseDown;
panelBlue.MouseDown += PanelColor_MouseDown;
labelSimpleObject.MouseDown += LabelObject_MouseDown;
labelModifiedObject.MouseDown += LabelObject_MouseDown;
buttonCancel.Click += (s, e) => Close();
}
// Метод прорисовки
private void DrawBoat()
{
Bitmap bmp = new(pictureBoxObject.Width, pictureBoxObject.Height);
Graphics gr = Graphics.FromImage(bmp);
_boat?.SetPosition(5, 5);
_boat?.DrawTransport(gr);
pictureBoxObject.Image = bmp;
}
// Передаем информацию при нажатии на Label
private void LabelObject_MouseDown(object sender, MouseEventArgs e)
{
(sender as Label)?.DoDragDrop((sender as Label)?.Name, DragDropEffects.Move | DragDropEffects.Copy);
}
// Проверка получаемой информации (ее типа на соответствие требуемому)
private void PanelObject_DragEnter(object sender, DragEventArgs e)
{
if (e.Data?.GetDataPresent(DataFormats.Text) ?? false)
{
e.Effect = DragDropEffects.Copy;
}
else
{
e.Effect = DragDropEffects.None;
}
}
// Действия при приеме перетаскиваемой информации
private void PanelObject_DragDrop(object sender, DragEventArgs e)
{
switch (e.Data?.GetData(DataFormats.Text).ToString())
{
case "labelSimpleObject":
_boat = new Drawningboat((int)numericUpDownSpeed.Value, (int)numericUpDownWeight.Value, Color.White, pictureBoxObject.Width, pictureBoxObject.Height);
break;
case "labelModifiedObject":
_boat = new DrawningMotorBoat((int)numericUpDownSpeed.Value, (int)numericUpDownWeight.Value, Color.White, Color.Black,
checkBoxBoat.Checked, checkBoxBoat2.Checked, pictureBoxObject.Width, pictureBoxObject.Height);
break;
}
LabelColor.BackColor = Color.Empty;
LabelAdditionalColor.BackColor = Color.Empty;
DrawBoat();
}
// Отправляем цвет с панели
private void PanelColor_MouseDown(object sender, MouseEventArgs e)
{
(sender as Panel)?.DoDragDrop((sender as Panel)?.BackColor,
DragDropEffects.Move | DragDropEffects.Copy);
}
//действия при приеме перетаскиваемой информации
private void LabelColor_DragDrop(object sender, DragEventArgs e)
{
if (_boat == null)
return;
switch (((Label)sender).Name)
{
case "LabelColor":
_boat?.EntityBoat?.SetBodyColor((Color)e.Data.GetData(typeof(Color)));
break;
case "LabelAdditionalColor":
if (!(_boat is ProjectBoat_bae))
return;
(_boat.EntityBoat as EntityMotorBoat)?.setAdditionalColor(color:
(Color)e.Data.GetData(typeof(Color)));
break;
}
DrawBoat();
}
//проверка информации
private void LabelColor_DragEnter(object sender, DragEventArgs e)
{
if (e.Data?.GetDataPresent(typeof(Color)) ?? false)
{
e.Effect = DragDropEffects.Copy;
}
else
{
e.Effect = DragDropEffects.None;
}
}
private void LabelAdditionalColor_DragEnter(object sender, DragEventArgs e)
{
if (e.Data.GetDataPresent(typeof(Color)) && _boat != null && _boat is Drawningboat)
{
e.Effect = DragDropEffects.Copy;
}
else
{
e.Effect = DragDropEffects.None;
}
}
private void LabelAdditionalColor_DragDrop(object sender, DragEventArgs e)
{
var color = (Color)e.Data.GetData(typeof(Color));
//Приведение для замены доп. цвета
EntityMotorBoat? _motorboat = _boat.EntityBoat as EntityMotorBoat;
_motorboat.setAdditionalColor(color);
DrawBoat();
}
private void buttonOk_Click_1(object sender, EventArgs e)
{
EventAddBoat?.Invoke(_boat);
Close();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
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<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
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<resheader name="reader">
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</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,112 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectBoat_bae.MovementStrategy;
using ProjectBoat_bae.DrawningObjects;
namespace ProjectBoat_bae.Generics
{
internal class BoatsGenericCollection <T, U>
where T : Drawningboat
where U : IMoveableObject
{
// Ширина окна прорисовки
private readonly int _pictureWidth;
// Высота окна прорисовки
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 150;
// Размер занимаемого объектом места (высота)
private readonly int _placeSizeHeight = 150;
// Набор объектов
private readonly SetGeneric<T> _collection;
// Конструктор
public BoatsGenericCollection(int picWidth, int picHeight)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = new SetGeneric<T>(width * height);
}
// Перегрузка оператора сложения
public static bool operator +(BoatsGenericCollection<T, U> collect, T obj)
{
if (obj == null)
{
return false;
}
return (bool)collect._collection.Insert(obj);
}
// Перегрузка оператора вычитания
public static T? operator -(BoatsGenericCollection<T, U> collect, int
pos)
{
T? obj = collect._collection[pos];
if (obj != null)
{
collect._collection.Remove(pos);
}
return obj;
}
// Получение объекта IMoveableObject
public U? GetU(int pos)
{
return (U?)_collection[pos]?.GetMoveableObject;
}
// Вывод всего набора объектов
public Bitmap ShowBoats()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawObjects(gr);
return bmp;
}
// Метод отрисовки фона
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.Black, 3);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
1; ++j)
{//линия рамзетки места
g.DrawLine(pen, i * _placeSizeWidth, j *
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
_placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
}
}
// Метод прорисовки объектов
private void DrawObjects(Graphics g)
{
for (int i = 0; i < _collection.Count; i++)
{
T? t = _collection[i];
if (t != null)
{
t.SetPosition((i % (_pictureWidth / _placeSizeWidth)) * _placeSizeWidth, (i / (_pictureWidth / _placeSizeWidth)) * _placeSizeHeight);
if (t is Drawningboat) (t as Drawningboat).DrawTransport(g);
else t.DrawTransport(g);
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectBoat_bae.DrawningObjects;
using ProjectBoat_bae.MovementStrategy;
namespace ProjectBoat_bae.Generics
{
internal class BoatsGenericStorage
{
readonly Dictionary<string, BoatsGenericCollection<Drawningboat, DrawningObjectBoat>> _boatStorages;
public List<string> Keys => _boatStorages.Keys.ToList();
private readonly int _pictureWidth;
private readonly int _pictureHeight;
public BoatsGenericStorage(int pictureWidth, int pictureHeight)
{
_boatStorages = new Dictionary<string, BoatsGenericCollection<Drawningboat, DrawningObjectBoat>>();
_pictureWidth = pictureWidth;
_pictureHeight = pictureHeight;
}
public void AddSet(string name)
{
if (_boatStorages.ContainsKey(name)) return;
_boatStorages[name] = new BoatsGenericCollection<Drawningboat, DrawningObjectBoat>(_pictureWidth, _pictureHeight);
}
public void DelSet(string name)
{
if (!_boatStorages.ContainsKey(name)) return;
_boatStorages.Remove(name);
}
public BoatsGenericCollection<Drawningboat, DrawningObjectBoat>?
this[string ind]
{
get
{
if (_boatStorages.ContainsKey(ind)) return _boatStorages[ind];
return null;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat_bae.Generics
{
internal class SetGeneric<T> where T : class
{
private readonly List<T?> _places;
public int Count => _places.Count;
// Максимальное количество объектов в списке
private readonly int _maxCount;
// Конструктор
public SetGeneric(int count)
{
_maxCount = count;
_places = new List<T?>(_maxCount);
}
public bool Insert(T boat)
{
return Insert(boat, 0);
}
public bool Insert(T boat, int position)
{
if (position < 0 || position >= _maxCount)
return false;
if (Count >= _maxCount)
return false;
_places.Insert(0, boat);
return true;
}
public bool Remove(int position)
{
if (position < 0 || position > _maxCount)
return false;
if (position >= Count)
return false;
_places.RemoveAt(position);
return true;
}
public T? this[int position]
{
get
{
if (position < 0 || position > _maxCount)
return null;
return _places[position];
}
set
{
if (position < 0 || position > _maxCount)
return;
_places[position] = value;
}
}
public IEnumerable<T?> GetBoats(int? maxBoats = null)
{
for (int i = 0; i < _places.Count; ++i)
{
yield return _places[i];
if (maxBoats.HasValue && i == maxBoats.Value)
{
yield break;
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
namespace ProjectBoat_bae.MovementStrategy
{
public abstract class AbstractStrategy
{
// Перемещаемый объект
private IMoveableObject? _moveableObject;
// Статус перемещения
private Status _state = Status.NotInit;
// Ширина поля
protected int FieldWidth { get; private set; }
// Высота поля
protected int FieldHeight { get; private set; }
// Статус перемещения
public Status GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int
height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
// Шаг перемещения
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
// Перемещение влево
protected bool MoveLeft() => MoveTo(DiretionType.Left);
// Перемещение вправо
protected bool MoveRight() => MoveTo(DiretionType.Right);
// Перемещение вверх
protected bool MoveUp() => MoveTo(DiretionType.Up);
// Перемещение вниз
protected bool MoveDown() => MoveTo(DiretionType.Down);
// Параметры объекта
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
// Шаг объекта
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
// Перемещение к цели
protected abstract void MoveToTarget();
// Достигнута ли цель
protected abstract bool IsTargetDestinaion();
// Попытка перемещения в требуемом направлении
private bool MoveTo(DiretionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using ProjectBoat_bae;
using ProjectBoat_bae.Entities;
using ProjectBoat_bae.DrawningObjects;
namespace ProjectBoat_bae.MovementStrategy
{
// Реализация интерфейса для работы с объектом DrawningBoat!
public class DrawningObjectBoat : IMoveableObject
{
private readonly Drawningboat? _drawingBoat = null;
public DrawningObjectBoat(Drawningboat drawingBoat)
{
_drawingBoat = drawingBoat;
}
//!
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawingBoat == null || _drawingBoat.EntityBoat == null)
{
return null;
}
return new ObjectParameters(_drawingBoat.GetPosX,
_drawingBoat.GetPosY, _drawingBoat.GetWidth, _drawingBoat.GetHeight);
}
}
public int GetStep => (int)(_drawingBoat?.EntityBoat?.Step ?? 0);
public bool CheckCanMove(DiretionType direction) => _drawingBoat?.CanMove(direction) ?? false;
public void MoveObject(DiretionType direction) => _drawingBoat?.MoveTransport(direction);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat_bae.MovementStrategy
{
public interface IMoveableObject
{
// Получение координаты X объекта
ObjectParameters? GetObjectPosition { get; }
// Шаг объектa
int GetStep { get; }
// Проверка, можно ли переместиться по нужному направлению
bool CheckCanMove(DiretionType direction);
// Изменение направления пермещения объекта
void MoveObject(DiretionType direction);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat_bae.MovementStrategy
{
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = FieldWidth - objParams.RightBorder;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
var diffY = FieldHeight - objParams.DownBorder;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat_bae.MovementStrategy
{
// Стратегия перемещения объекта в центр экрана
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat_bae.MovementStrategy
{
// Параметры-координаты объекта
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat_bae.MovementStrategy
{
public enum Status
{
NotInit,
InProgress,
Finish
}
}

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namespace ProjectBoat_bae
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormBoatCollection());
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat_bae
{
public class ProjectBoat_bae
{
public int Speed { get; private set; }
public double Weight { get; private set; }
// Основной цвет
public Color BodyColor { get; private set; }
// Дополнительный цвет (для опциональных элементов)
public Color AdditionalColor { get; private set; }
public bool body { get; private set; }
public bool Wing { get; private set; }
public bool SportLine { get; private set; }
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса
/// </summary>
/// <param name="speed"
/// <param name="weight"
/// <param name="bodyColor"
/// <param name="additionalColor"
/// <param name="bodyKit"
/// <param name="wing"
/// <param name="sportLine"
//объект
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool bodyKit, bool wing, bool sportLine)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
body = bodyKit;
Wing = wing;
SportLine = sportLine;
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectBoat_bae.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBoat_bae.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34031.279
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectBoat_bae", "ProjectBoat_bae\ProjectBoat_bae.csproj", "{D8469CDA-6475-44BF-BCDE-A69B80397FE3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D8469CDA-6475-44BF-BCDE-A69B80397FE3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D8469CDA-6475-44BF-BCDE-A69B80397FE3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D8469CDA-6475-44BF-BCDE-A69B80397FE3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D8469CDA-6475-44BF-BCDE-A69B80397FE3}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {13897BDF-00CA-4062-A354-314E6E63DC45}
EndGlobalSection
EndGlobal