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Учебный 2023-10-14 16:22:19 +04:00
parent 2c81d271f5
commit b314ff775d
11 changed files with 3259 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34031.279
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectBoat_bae", "ProjectBoat_bae\ProjectBoat_bae.csproj", "{D8469CDA-6475-44BF-BCDE-A69B80397FE3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D8469CDA-6475-44BF-BCDE-A69B80397FE3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D8469CDA-6475-44BF-BCDE-A69B80397FE3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D8469CDA-6475-44BF-BCDE-A69B80397FE3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D8469CDA-6475-44BF-BCDE-A69B80397FE3}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {13897BDF-00CA-4062-A354-314E6E63DC45}
EndGlobalSection
EndGlobal

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat_bae
{
public enum DiretionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat_bae
{
public class Drawing
{
// Класс-сущность
public ProjectBoat_bae? Boat { get; private set; }
// Ширина окна
private int? _pictureWidth = null;
// Высота окна
private int? _pictureHeight = null;
private int _startPosX;
private int _startPosY;
private readonly int _BoatWidth = 110;
private readonly int _BoatHeight = 60;
public bool Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool body, bool wing, bool sportLine, int width, int height)
{
if (width >= _BoatWidth || height >= _BoatHeight)
{
_pictureWidth = width;
_pictureHeight = height;
Boat = new ProjectBoat_bae();
Boat.Init(speed, weight, bodyColor, additionalColor,
body, wing, sportLine);
}
return true;
}
// Установка позиции(запоминаем значение)
public void SetPosition(int x, int y, int width, int height)
{
if (_pictureWidth <= _BoatWidth || _pictureHeight <= _BoatHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
_startPosX = x;
_startPosY = y;
_pictureWidth = width;
_pictureHeight = height;
}
// Изменение направления перемещения
public void MoveTransport(DiretionType direction)
{
if (Boat == null)
{
return;
}
switch (direction)
{
//влево
case DiretionType.Left:
if (_startPosX - Boat.Step > 0)
{
_startPosX -= (int)Boat.Step;
}
break;
//вверх
case DiretionType.Up:
if (_startPosY - Boat.Step > 0)
{
_startPosY -= (int)Boat.Step;
}
break;
// вправо
case DiretionType.Right:
if (_startPosX + _BoatWidth + Boat.Step < _pictureWidth)
{
_startPosX += (int)Boat.Step;
}
break;
//вниз
case DiretionType.Down:
if (_startPosY + _BoatHeight + Boat.Step < _pictureHeight)
{
_startPosY += (int)Boat.Step;
}
break;
}
}
// Прорисовка объекта
public void DrawTransport(Graphics g)
{
if (Boat == null)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new
SolidBrush(Boat.AdditionalColor);
// корпус лодки
if (Boat.body)
{
//корпус
Brush br = new SolidBrush(Boat.BodyColor);
g.FillRectangle(br, _startPosX + 20, _startPosY + 5, 70, 50);
//мотор
Brush brRed = new SolidBrush(Boat.BodyColor);
g.FillEllipse(brRed, _startPosX + 7, _startPosY + 12, 35, 35);
//стекла
Brush brBlue = new SolidBrush(Color.LightBlue);
g.FillRectangle(brBlue, _startPosX + 70, _startPosY + 10, 5,
40);
g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 8, 35, 2);
g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 51, 35, 2);
}
}
}
}

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namespace ProjectBoat_bae
{
partial class FormBoat
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormBoat));
pictureBox1 = new PictureBox();
buttonCreate = new Button();
button_bottom = new Button();
button_top = new Button();
button_right = new Button();
button_left = new Button();
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
SuspendLayout();
//
// pictureBox1
//
pictureBox1.Dock = DockStyle.Fill;
pictureBox1.Location = new Point(0, 0);
pictureBox1.Name = "pictureBox1";
pictureBox1.Size = new Size(878, 444);
pictureBox1.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBox1.TabIndex = 0;
pictureBox1.TabStop = false;
pictureBox1.Click += pictureBox1_Click;
//
// buttonCreate
//
buttonCreate.Location = new Point(25, 379);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(112, 34);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonClick;
//
// button_bottom
//
button_bottom.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
button_bottom.BackColor = SystemColors.ButtonHighlight;
button_bottom.BackgroundImage = (Image)resources.GetObject("button_bottom.BackgroundImage");
button_bottom.BackgroundImageLayout = ImageLayout.Zoom;
button_bottom.Location = new Point(782, 391);
button_bottom.Name = "button_bottom";
button_bottom.Size = new Size(30, 30);
button_bottom.TabIndex = 2;
button_bottom.UseVisualStyleBackColor = false;
button_bottom.Click += buttonMove_Click;
//
// button_top
//
button_top.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
button_top.BackColor = SystemColors.ButtonHighlight;
button_top.BackgroundImage = (Image)resources.GetObject("button_top.BackgroundImage");
button_top.BackgroundImageLayout = ImageLayout.Zoom;
button_top.Location = new Point(782, 349);
button_top.Name = "button_top";
button_top.Size = new Size(30, 30);
button_top.TabIndex = 3;
button_top.UseVisualStyleBackColor = false;
button_top.Click += buttonMove_Click;
//
// button_right
//
button_right.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
button_right.BackColor = SystemColors.ButtonHighlight;
button_right.BackgroundImage = (Image)resources.GetObject("button_right.BackgroundImage");
button_right.BackgroundImageLayout = ImageLayout.Zoom;
button_right.Location = new Point(814, 373);
button_right.Name = "button_right";
button_right.Size = new Size(30, 30);
button_right.TabIndex = 4;
button_right.UseVisualStyleBackColor = false;
button_right.Click += buttonMove_Click;
//
// button_left
//
button_left.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
button_left.BackColor = SystemColors.ButtonHighlight;
button_left.BackgroundImage = (Image)resources.GetObject("button_left.BackgroundImage");
button_left.BackgroundImageLayout = ImageLayout.Zoom;
button_left.Location = new Point(751, 372);
button_left.Name = "button_left";
button_left.Size = new Size(30, 30);
button_left.TabIndex = 5;
button_left.UseVisualStyleBackColor = false;
button_left.Click += buttonMove_Click;
//
// FormBoat
//
AutoScaleDimensions = new SizeF(10F, 25F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(878, 444);
Controls.Add(button_left);
Controls.Add(button_right);
Controls.Add(button_top);
Controls.Add(button_bottom);
Controls.Add(buttonCreate);
Controls.Add(pictureBox1);
Name = "FormBoat";
Text = "Form1";
Load += Form1_Load;
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBox1;
private Button buttonCreate;
private Button button_bottom;
private Button button_top;
private Button button_right;
private Button button_left;
}
}

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namespace ProjectBoat_bae
{
public partial class FormBoat : Form
{
// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
private Drawing? _drawningBoat;
public FormBoat()
{
InitializeComponent();
}
// Ìåòîä ïðîðèñîâêè
private void Draw()
{
if (_drawningBoat == null)
{
return;
}
Bitmap bmp = new(pictureBox1.Width,
pictureBox1.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBoat.DrawTransport(gr);
pictureBox1.Image = bmp;
}
// Èçìåíåíèå ðàçìåðîâ ôîðìû
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningBoat == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "button_top":
_drawningBoat.MoveTransport(DiretionType.Up);
break;
case "button_bottom":
_drawningBoat.MoveTransport(DiretionType.Down);
break;
case "button_left":
_drawningBoat.MoveTransport(DiretionType.Left);
break;
case "button_right":
_drawningBoat.MoveTransport(DiretionType.Right);
break;
}
Draw();
}
private void buttonClick(object sender, EventArgs e)
{
Random random = new();
_drawningBoat = new Drawing();
_drawningBoat.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureBox1.Width, pictureBox1.Height);
_drawningBoat.SetPosition(random.Next(10, 10), random.Next(10, 10), pictureBox1.Width, pictureBox1.Height);
Draw();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void pictureBox1_Click(object sender, EventArgs e)
{
}
private void button_top_Click(object sender, EventArgs e)
{
}
}
}

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namespace ProjectBoat_bae
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormBoat());
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBoat_bae
{
public class ProjectBoat_bae
{
public int Speed { get; private set; }
public double Weight { get; private set; }
// Основной цвет
public Color BodyColor { get; private set; }
// Дополнительный цвет (для опциональных элементов)
public Color AdditionalColor { get; private set; }
public bool body { get; private set; }
public bool Wing { get; private set; }
public bool SportLine { get; private set; }
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса
/// </summary>
/// <param name="speed"
/// <param name="weight"
/// <param name="bodyColor"
/// <param name="additionalColor"
/// <param name="bodyKit"
/// <param name="wing"
/// <param name="sportLine"
//объект
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool bodyKit, bool wing, bool sportLine)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
body = bodyKit;
Wing = wing;
SportLine = sportLine;
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectBoat_bae.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBoat_bae.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
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Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
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