Compare commits
2 Commits
2c81d271f5
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9a71276639
Author | SHA1 | Date | |
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9a71276639 | ||
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b314ff775d |
25
ProjectBoat_bae/ProjectBoat_bae.sln
Normal file
25
ProjectBoat_bae/ProjectBoat_bae.sln
Normal file
@ -0,0 +1,25 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.7.34031.279
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectBoat_bae", "ProjectBoat_bae\ProjectBoat_bae.csproj", "{D8469CDA-6475-44BF-BCDE-A69B80397FE3}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{D8469CDA-6475-44BF-BCDE-A69B80397FE3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{D8469CDA-6475-44BF-BCDE-A69B80397FE3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D8469CDA-6475-44BF-BCDE-A69B80397FE3}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{D8469CDA-6475-44BF-BCDE-A69B80397FE3}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {13897BDF-00CA-4062-A354-314E6E63DC45}
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EndGlobalSection
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EndGlobal
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20
ProjectBoat_bae/ProjectBoat_bae/Direction.cs
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20
ProjectBoat_bae/ProjectBoat_bae/Direction.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBoat_bae
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{
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public enum DiretionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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128
ProjectBoat_bae/ProjectBoat_bae/Drawing.cs
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128
ProjectBoat_bae/ProjectBoat_bae/Drawing.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBoat_bae
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{
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public class Drawing
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{
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// Класс-сущность
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public ProjectBoat_bae? Boat { get; private set; }
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// Ширина окна
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private int? _pictureWidth = null;
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// Высота окна
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private int? _pictureHeight = null;
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private int _startPosX;
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private int _startPosY;
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private readonly int _BoatWidth = 110;
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private readonly int _BoatHeight = 60;
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public bool Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool body,
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int width, int height)
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{
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if (width >= _BoatWidth || height >= _BoatHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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Boat = new ProjectBoat_bae();
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Boat.Init(speed,weight, bodyColor, additionalColor,body );
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}
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return true;
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}
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// Установка позиции(запоминаем значение)
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x + _BoatWidth > _pictureWidth)
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{
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x = 0;
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}
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if (y < 0 || y + _BoatHeight > _pictureHeight)
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{
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y = 0;
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}
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_startPosX = x;
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_startPosY = y;
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}
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// Изменение направления перемещения
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public void MoveTransport(DiretionType direction)
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{
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if (Boat == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DiretionType.Left:
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if (_startPosX - Boat.Step > 0)
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{
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_startPosX -= (int)Boat.Step;
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}
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break;
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//вверх
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case DiretionType.Up:
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if (_startPosY - Boat.Step > 0)
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{
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_startPosY -= (int)Boat.Step;
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}
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break;
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// вправо
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case DiretionType.Right:
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if (_startPosX + _BoatWidth + Boat.Step < _pictureWidth)
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{
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_startPosX += (int)Boat.Step;
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}
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break;
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//вниз
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case DiretionType.Down:
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if (_startPosY + _BoatHeight + Boat.Step < _pictureHeight)
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{
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_startPosY += (int)Boat.Step;
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}
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break;
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}
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}
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// Прорисовка объекта
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public void DrawTransport(Graphics g)
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{
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if (Boat == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new
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SolidBrush(Boat.AdditionalColor);
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// корпус лодки
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if (Boat.body)
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{
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//корпус
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Brush br = new SolidBrush(Boat.BodyColor);
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g.FillRectangle(br, _startPosX + 20, _startPosY + 5, 70, 50);
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//мотор
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Brush brRed = new SolidBrush(Boat.BodyColor);
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g.FillEllipse(brRed, _startPosX + 7, _startPosY + 12, 35, 35);
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//стекла
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Brush brBlue = new SolidBrush(Color.LightBlue);
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g.FillRectangle(brBlue, _startPosX + 70, _startPosY + 10, 5,
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40);
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g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 8, 35, 2);
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g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 51, 35, 2);
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}
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}
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}
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}
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142
ProjectBoat_bae/ProjectBoat_bae/Form1.Designer.cs
generated
Normal file
142
ProjectBoat_bae/ProjectBoat_bae/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,142 @@
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namespace ProjectBoat_bae
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{
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partial class FormBoat
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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||||||
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#region Windows Form Designer generated code
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||||||
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormBoat));
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pictureBox1 = new PictureBox();
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buttonCreate = new Button();
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button_bottom = new Button();
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button_top = new Button();
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button_right = new Button();
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button_left = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
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SuspendLayout();
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//
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||||||
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// pictureBox1
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||||||
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//
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||||||
|
pictureBox1.Dock = DockStyle.Fill;
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pictureBox1.Location = new Point(0, 0);
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pictureBox1.Name = "pictureBox1";
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pictureBox1.Size = new Size(878, 444);
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pictureBox1.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||||
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pictureBox1.TabIndex = 0;
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||||||
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pictureBox1.TabStop = false;
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||||||
|
pictureBox1.Click += pictureBox1_Click;
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//
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||||||
|
// buttonCreate
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||||||
|
//
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||||||
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buttonCreate.Location = new Point(25, 379);
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||||||
|
buttonCreate.Name = "buttonCreate";
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||||||
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buttonCreate.Size = new Size(112, 34);
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||||||
|
buttonCreate.TabIndex = 1;
|
||||||
|
buttonCreate.Text = "Создать";
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||||||
|
buttonCreate.UseVisualStyleBackColor = true;
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||||||
|
buttonCreate.Click += buttonClick;
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||||||
|
//
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||||||
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// button_bottom
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//
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||||||
|
button_bottom.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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||||||
|
button_bottom.BackColor = SystemColors.ButtonHighlight;
|
||||||
|
button_bottom.BackgroundImage = (Image)resources.GetObject("button_bottom.BackgroundImage");
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||||||
|
button_bottom.BackgroundImageLayout = ImageLayout.Zoom;
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|
button_bottom.Location = new Point(782, 391);
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|
button_bottom.Name = "button_bottom";
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|
button_bottom.Size = new Size(30, 30);
|
||||||
|
button_bottom.TabIndex = 2;
|
||||||
|
button_bottom.UseVisualStyleBackColor = false;
|
||||||
|
button_bottom.Click += buttonMove_Click;
|
||||||
|
//
|
||||||
|
// button_top
|
||||||
|
//
|
||||||
|
button_top.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
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|
button_top.BackColor = SystemColors.ButtonHighlight;
|
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|
button_top.BackgroundImage = (Image)resources.GetObject("button_top.BackgroundImage");
|
||||||
|
button_top.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
button_top.Location = new Point(782, 349);
|
||||||
|
button_top.Name = "button_top";
|
||||||
|
button_top.Size = new Size(30, 30);
|
||||||
|
button_top.TabIndex = 3;
|
||||||
|
button_top.UseVisualStyleBackColor = false;
|
||||||
|
button_top.Click += buttonMove_Click;
|
||||||
|
//
|
||||||
|
// button_right
|
||||||
|
//
|
||||||
|
button_right.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
button_right.BackColor = SystemColors.ButtonHighlight;
|
||||||
|
button_right.BackgroundImage = (Image)resources.GetObject("button_right.BackgroundImage");
|
||||||
|
button_right.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
button_right.Location = new Point(814, 373);
|
||||||
|
button_right.Name = "button_right";
|
||||||
|
button_right.Size = new Size(30, 30);
|
||||||
|
button_right.TabIndex = 4;
|
||||||
|
button_right.UseVisualStyleBackColor = false;
|
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button_right.Click += buttonMove_Click;
|
||||||
|
//
|
||||||
|
// button_left
|
||||||
|
//
|
||||||
|
button_left.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
button_left.BackColor = SystemColors.ButtonHighlight;
|
||||||
|
button_left.BackgroundImage = (Image)resources.GetObject("button_left.BackgroundImage");
|
||||||
|
button_left.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
button_left.Location = new Point(751, 372);
|
||||||
|
button_left.Name = "button_left";
|
||||||
|
button_left.Size = new Size(30, 30);
|
||||||
|
button_left.TabIndex = 5;
|
||||||
|
button_left.UseVisualStyleBackColor = false;
|
||||||
|
button_left.Click += buttonMove_Click;
|
||||||
|
//
|
||||||
|
// FormBoat
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(10F, 25F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
ClientSize = new Size(878, 444);
|
||||||
|
Controls.Add(button_left);
|
||||||
|
Controls.Add(button_right);
|
||||||
|
Controls.Add(button_top);
|
||||||
|
Controls.Add(button_bottom);
|
||||||
|
Controls.Add(buttonCreate);
|
||||||
|
Controls.Add(pictureBox1);
|
||||||
|
Name = "FormBoat";
|
||||||
|
Text = "Form1";
|
||||||
|
Load += Form1_Load;
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
|
||||||
|
ResumeLayout(false);
|
||||||
|
PerformLayout();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private PictureBox pictureBox1;
|
||||||
|
private Button buttonCreate;
|
||||||
|
private Button button_bottom;
|
||||||
|
private Button button_top;
|
||||||
|
private Button button_right;
|
||||||
|
private Button button_left;
|
||||||
|
}
|
||||||
|
}
|
82
ProjectBoat_bae/ProjectBoat_bae/Form1.cs
Normal file
82
ProjectBoat_bae/ProjectBoat_bae/Form1.cs
Normal file
@ -0,0 +1,82 @@
|
|||||||
|
namespace ProjectBoat_bae
|
||||||
|
{
|
||||||
|
public partial class FormBoat : Form
|
||||||
|
{
|
||||||
|
// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
||||||
|
|
||||||
|
private Drawing? _drawningBoat;
|
||||||
|
|
||||||
|
public FormBoat()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ìåòîä ïðîðèñîâêè
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
if (_drawningBoat == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Bitmap bmp = new(pictureBox1.Width,
|
||||||
|
pictureBox1.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
_drawningBoat.DrawTransport(gr);
|
||||||
|
pictureBox1.Image = bmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Èçìåíåíèå ðàçìåðîâ ôîðìû
|
||||||
|
private void buttonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningBoat == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "button_top":
|
||||||
|
_drawningBoat.MoveTransport(DiretionType.Up);
|
||||||
|
break;
|
||||||
|
case "button_bottom":
|
||||||
|
_drawningBoat.MoveTransport(DiretionType.Down);
|
||||||
|
break;
|
||||||
|
case "button_left":
|
||||||
|
_drawningBoat.MoveTransport(DiretionType.Left);
|
||||||
|
break;
|
||||||
|
case "button_right":
|
||||||
|
_drawningBoat.MoveTransport(DiretionType.Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void buttonClick(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
_drawningBoat = new Drawing();
|
||||||
|
_drawningBoat.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
//Convert.ToBoolean(random.Next(0, 2)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), pictureBox1.Width, pictureBox1.Height);
|
||||||
|
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Form1_Load(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void pictureBox1_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void button_top_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
2583
ProjectBoat_bae/ProjectBoat_bae/Form1.resx
Normal file
2583
ProjectBoat_bae/ProjectBoat_bae/Form1.resx
Normal file
File diff suppressed because it is too large
Load Diff
17
ProjectBoat_bae/ProjectBoat_bae/Program.cs
Normal file
17
ProjectBoat_bae/ProjectBoat_bae/Program.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
namespace ProjectBoat_bae
|
||||||
|
{
|
||||||
|
internal static class Program
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The main entry point for the application.
|
||||||
|
/// </summary>
|
||||||
|
[STAThread]
|
||||||
|
static void Main()
|
||||||
|
{
|
||||||
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
|
// see https://aka.ms/applicationconfiguration.
|
||||||
|
ApplicationConfiguration.Initialize();
|
||||||
|
Application.Run(new FormBoat());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
37
ProjectBoat_bae/ProjectBoat_bae/ProjectBoat_bae.cs
Normal file
37
ProjectBoat_bae/ProjectBoat_bae/ProjectBoat_bae.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBoat_bae
|
||||||
|
{
|
||||||
|
public class ProjectBoat_bae
|
||||||
|
{
|
||||||
|
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
|
||||||
|
// Основной цвет
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
|
||||||
|
// Дополнительный цвет (для опциональных элементов)
|
||||||
|
public Color AdditionalColor { get; private set; }
|
||||||
|
|
||||||
|
public bool body { get; private set; }
|
||||||
|
|
||||||
|
public double Step => (double)Speed * 100 / Weight;
|
||||||
|
|
||||||
|
//объект
|
||||||
|
public void Init(int speed, double weight, Color bodyColor, Color
|
||||||
|
additionalColor, bool bodyKit)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
AdditionalColor = additionalColor;
|
||||||
|
body = bodyKit;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
26
ProjectBoat_bae/ProjectBoat_bae/ProjectBoat_bae.csproj
Normal file
26
ProjectBoat_bae/ProjectBoat_bae/ProjectBoat_bae.csproj
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<TargetFramework>net6.0-windows</TargetFramework>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<UseWindowsForms>true</UseWindowsForms>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Update="Properties\Resources.Designer.cs">
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Update="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
63
ProjectBoat_bae/ProjectBoat_bae/Properties/Resources.Designer.cs
generated
Normal file
63
ProjectBoat_bae/ProjectBoat_bae/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// Этот код создан программой.
|
||||||
|
// Исполняемая версия:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||||
|
// повторной генерации кода.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace ProjectBoat_bae.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||||
|
/// </summary>
|
||||||
|
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||||
|
// с помощью такого средства, как ResGen или Visual Studio.
|
||||||
|
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||||
|
// с параметром /str или перестройте свой проект VS.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBoat_bae.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||||
|
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
120
ProjectBoat_bae/ProjectBoat_bae/Properties/Resources.resx
Normal file
120
ProjectBoat_bae/ProjectBoat_bae/Properties/Resources.resx
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
25
evm_4laba/evm_4laba.sln
Normal file
25
evm_4laba/evm_4laba.sln
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.7.34031.279
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "evm_4laba", "evm_4laba\evm_4laba.csproj", "{7CFA474E-08C2-459C-AC2B-35D9B2179EA2}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{7CFA474E-08C2-459C-AC2B-35D9B2179EA2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{7CFA474E-08C2-459C-AC2B-35D9B2179EA2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{7CFA474E-08C2-459C-AC2B-35D9B2179EA2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{7CFA474E-08C2-459C-AC2B-35D9B2179EA2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {CDA146C8-F7AF-41AE-A3DD-591AFE057184}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
54
evm_4laba/evm_4laba/Program.cs
Normal file
54
evm_4laba/evm_4laba/Program.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace BinaryCalculator
|
||||||
|
{
|
||||||
|
class Program
|
||||||
|
{
|
||||||
|
static void Main(string[] args)
|
||||||
|
{
|
||||||
|
// Ввод пользователем данных
|
||||||
|
Console.WriteLine("Введите исходную систему счисления (2-16):");
|
||||||
|
int baseNumber = Convert.ToInt32(Console.ReadLine());
|
||||||
|
|
||||||
|
Console.WriteLine("Введите первое число:");
|
||||||
|
string binaryNumber1 = Console.ReadLine();
|
||||||
|
|
||||||
|
Console.WriteLine("Введите второе число:");
|
||||||
|
string binaryNumber2 = Console.ReadLine();
|
||||||
|
|
||||||
|
Console.WriteLine("Введите операцию (+, -, *, /):");
|
||||||
|
char operation = Convert.ToChar(Console.ReadLine());
|
||||||
|
|
||||||
|
|
||||||
|
// Преобразование чисел в двоичную систему счисления
|
||||||
|
int decimalNumber1 = Convert.ToInt32(binaryNumber1, baseNumber);
|
||||||
|
int decimalNumber2 = Convert.ToInt32(binaryNumber2, baseNumber);
|
||||||
|
|
||||||
|
// Выполнение арифметической операции
|
||||||
|
int result = 0;
|
||||||
|
|
||||||
|
switch (operation)
|
||||||
|
{
|
||||||
|
case '+':
|
||||||
|
result = decimalNumber1 + decimalNumber2;
|
||||||
|
break;
|
||||||
|
case '-':
|
||||||
|
result = decimalNumber1 - decimalNumber2;
|
||||||
|
break;
|
||||||
|
case '*':
|
||||||
|
result = decimalNumber1 * decimalNumber2;
|
||||||
|
break;
|
||||||
|
case '/':
|
||||||
|
result = decimalNumber1 / decimalNumber2;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
Console.WriteLine("Неправильно указана операция.");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Вывод результата в двоичной системе счисления
|
||||||
|
string binaryResult = Convert.ToString(result, 2);
|
||||||
|
Console.WriteLine("Результат: " + binaryResult);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
10
evm_4laba/evm_4laba/evm_4laba.csproj
Normal file
10
evm_4laba/evm_4laba/evm_4laba.csproj
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
</Project>
|
25
evm_laba3/evm_laba3.sln
Normal file
25
evm_laba3/evm_laba3.sln
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.7.34031.279
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "evm_laba3", "evm_laba3\evm_laba3.csproj", "{BE1E2078-C452-4E42-BBBB-3AC3141E9744}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{BE1E2078-C452-4E42-BBBB-3AC3141E9744}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{BE1E2078-C452-4E42-BBBB-3AC3141E9744}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{BE1E2078-C452-4E42-BBBB-3AC3141E9744}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{BE1E2078-C452-4E42-BBBB-3AC3141E9744}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {5A26F9BF-589C-4D50-995E-D6FA981231E6}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
296
evm_laba3/evm_laba3/Program.cs
Normal file
296
evm_laba3/evm_laba3/Program.cs
Normal file
@ -0,0 +1,296 @@
|
|||||||
|
//using System;
|
||||||
|
|
||||||
|
//namespace NumberConverter
|
||||||
|
//{
|
||||||
|
// class Program
|
||||||
|
// {
|
||||||
|
// static void Main(string[] args)
|
||||||
|
// {
|
||||||
|
// try
|
||||||
|
// {
|
||||||
|
// Console.WriteLine("Введите исходную систему счисления (2-16):");
|
||||||
|
// int sourceBase = int.Parse(Console.ReadLine());
|
||||||
|
|
||||||
|
// Console.WriteLine("Введите конечную систему счисления (2-16):");
|
||||||
|
// int targetBase = int.Parse(Console.ReadLine());
|
||||||
|
|
||||||
|
// Console.WriteLine("Введите число в исходной системе счисления:");
|
||||||
|
// string number = Console.ReadLine();
|
||||||
|
|
||||||
|
// int decimalNumber = ConvertToDecimal(number, sourceBase);
|
||||||
|
|
||||||
|
// string targetNumber = ConvertFromDecimal(decimalNumber, targetBase);
|
||||||
|
|
||||||
|
// Console.WriteLine("Результат: " + targetNumber);
|
||||||
|
|
||||||
|
// //string result = Convert.ToString(decimalNumber, targetBase);
|
||||||
|
|
||||||
|
// //result = result.PadLeft(8, '0'); // дополняем до 8 символов
|
||||||
|
// // //Console.WriteLine("Результат ПК: " + result);
|
||||||
|
// //Console.WriteLine("Результат ПК: " + result);
|
||||||
|
|
||||||
|
// }
|
||||||
|
// catch (FormatException)
|
||||||
|
// {
|
||||||
|
// Console.WriteLine("Ошибка: введенное значение имеет неверный формат.");
|
||||||
|
// }
|
||||||
|
// catch (ArgumentOutOfRangeException)
|
||||||
|
// {
|
||||||
|
// Console.WriteLine("Ошибка: значение системы счисления должно быть от 2 до 16.");
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
// //в 10
|
||||||
|
// static int ConvertToDecimal(string number, int sourceBase) //число в 10
|
||||||
|
// {
|
||||||
|
// bool isNegative = false;
|
||||||
|
// if (number.StartsWith("-"))
|
||||||
|
// {
|
||||||
|
// isNegative = true;
|
||||||
|
// number = number.Substring(1);//извлекает подстроку
|
||||||
|
// }
|
||||||
|
|
||||||
|
// //с конца числа каждая цифра умножается на на степень систем, а потом суммируются значения
|
||||||
|
// int decimalNumber = 0;
|
||||||
|
// int power = 0;
|
||||||
|
// for (int i = number.Length - 1; i >= 0; i--)
|
||||||
|
// {
|
||||||
|
// int digitValue;
|
||||||
|
// if (char.IsDigit(number[i]))
|
||||||
|
// {
|
||||||
|
// digitValue = number[i] - '0';
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// digitValue = number[i] - 'A' + 10;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// //Math.Pow - в степень
|
||||||
|
// decimalNumber += digitValue * (int)Math.Pow(sourceBase, power);
|
||||||
|
// power++;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// //конвертирует в пк
|
||||||
|
// static string ConvertTwosComplement(int num)
|
||||||
|
// {
|
||||||
|
// string binary = Convert.ToString(num, 2);
|
||||||
|
// char[] binaryArr = binary.PadLeft(8, '0').ToCharArray();
|
||||||
|
// for (int i = 0; i < binaryArr.Length; i++)
|
||||||
|
// {
|
||||||
|
// binaryArr[i] = binaryArr[i] == '0' ? '1' : '0';
|
||||||
|
// }
|
||||||
|
|
||||||
|
// int twosComplement = Convert.ToInt32(new string(binaryArr), 2) + 1;
|
||||||
|
// return Convert.ToString(twosComplement, 2).PadLeft(8, '0');
|
||||||
|
// }
|
||||||
|
|
||||||
|
// return isNegative ? -decimalNumber : decimalNumber;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// //из 10
|
||||||
|
// static string ConvertFromDecimal(int decimalNumber, int targetBase)//10 d lheue.
|
||||||
|
// {
|
||||||
|
// bool isNegative = false;
|
||||||
|
// if (decimalNumber < 0)
|
||||||
|
// {
|
||||||
|
// isNegative = true;
|
||||||
|
// decimalNumber = -decimalNumber;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// //остаток от деления записывается как цифра
|
||||||
|
// string targetNumber = "";
|
||||||
|
// while (decimalNumber != 0)
|
||||||
|
// {
|
||||||
|
// int remainder = decimalNumber % targetBase;
|
||||||
|
// char digit;
|
||||||
|
// if (remainder < 10)
|
||||||
|
// {
|
||||||
|
// digit = (char)(remainder + '0');
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// digit = (char)(remainder - 10 + 'A');
|
||||||
|
// }
|
||||||
|
// targetNumber = digit + targetNumber;
|
||||||
|
// decimalNumber /= targetBase;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// if (isNegative)
|
||||||
|
// {
|
||||||
|
// return "-" + targetNumber;
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// return targetNumber;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
//using System;
|
||||||
|
|
||||||
|
//public class NumberConverter
|
||||||
|
//{
|
||||||
|
// public static void Main(string[] args)
|
||||||
|
// {
|
||||||
|
// Console.Write("Введите число: ");
|
||||||
|
// string number = Console.ReadLine();
|
||||||
|
|
||||||
|
// Console.Write("Введите первоначальную систему: (2 - 16): ");
|
||||||
|
// int origBase = Int32.Parse(Console.ReadLine());
|
||||||
|
|
||||||
|
// Console.Write("Введите конечную систему: (2 - 16): ");
|
||||||
|
// int finalBase = Int32.Parse(Console.ReadLine());
|
||||||
|
|
||||||
|
// bool isNegative = number.StartsWith('-');//убирает минус чтобы конвертировать
|
||||||
|
// if (isNegative) number = number.Substring(1);
|
||||||
|
|
||||||
|
// //преоразование в 10
|
||||||
|
// int decimalNum = Convert.ToInt32(number, origBase);
|
||||||
|
|
||||||
|
// if (isNegative && finalBase == 2)
|
||||||
|
// {
|
||||||
|
// Console.WriteLine("С минусом -" + Convert.ToString(decimalNum, finalBase));
|
||||||
|
// Console.WriteLine("ПК: " + ConvertTwosComplement(decimalNum));
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// string finalNum = Convert.ToString(decimalNum, finalBase);
|
||||||
|
// if (isNegative) finalNum = "-" + finalNum;
|
||||||
|
// Console.WriteLine($"{finalBase}-число: {finalNum.ToUpper()}");
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
// //конвертирует в пк
|
||||||
|
// private static string ConvertTwosComplement(int num)
|
||||||
|
// {
|
||||||
|
// string binary = Convert.ToString(num, 2);
|
||||||
|
// char[] binaryArr = binary.PadLeft(8, '0').ToCharArray();
|
||||||
|
// for (int i = 0; i < binaryArr.Length; i++)
|
||||||
|
// {
|
||||||
|
// binaryArr[i] = binaryArr[i] == '0' ? '1' : '0';
|
||||||
|
// }
|
||||||
|
|
||||||
|
// int twosComplement = Convert.ToInt32(new string(binaryArr), 2) + 1;
|
||||||
|
// return Convert.ToString(twosComplement, 2).PadLeft(8, '0');
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using static System.Net.Mime.MediaTypeNames;
|
||||||
|
|
||||||
|
namespace AVM_3_laba
|
||||||
|
{
|
||||||
|
internal class Program
|
||||||
|
{
|
||||||
|
static void Main(string[] args)
|
||||||
|
{
|
||||||
|
Console.Write("Введите исходную систему счисления (2-16): ");
|
||||||
|
int input = Convert.ToInt32(Console.ReadLine());
|
||||||
|
|
||||||
|
if ((input > 16) || (input < 2))
|
||||||
|
{
|
||||||
|
Console.WriteLine("Введите сс от 2 до 16!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Console.Write("Введите конечную систему счисления (2-16): ");
|
||||||
|
int output = Convert.ToInt32(Console.ReadLine());
|
||||||
|
|
||||||
|
if ((output > 16) || (output < 2))
|
||||||
|
{
|
||||||
|
Console.WriteLine("Введите сс от 2 до 16!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Console.Write("Введите число в исходной системе счисления: ");
|
||||||
|
string number = Console.ReadLine();
|
||||||
|
|
||||||
|
bool minus = false;
|
||||||
|
if (number[0] == '-')
|
||||||
|
{
|
||||||
|
number = number.Substring(1);
|
||||||
|
minus = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
int decimalNumber = ConvertToDecimal(number, input);
|
||||||
|
int result = ConvertToOutput(decimalNumber, output);
|
||||||
|
|
||||||
|
if (minus) { result = -result; };
|
||||||
|
|
||||||
|
Console.WriteLine(result);
|
||||||
|
|
||||||
|
if (minus && output == 2)
|
||||||
|
{
|
||||||
|
Console.WriteLine(directСode(result * -1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static int ConvertToDecimal(string number, int input)
|
||||||
|
{
|
||||||
|
string numberString = number.ToString();
|
||||||
|
int decimalNumber = 0;
|
||||||
|
int power = 0; // степень числа
|
||||||
|
string digits = "0123456789ABCDEF";
|
||||||
|
|
||||||
|
for (int i = numberString.Length - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
char digit = numberString[i]; // берем текущую цифру
|
||||||
|
|
||||||
|
// Проверка на недопустимые символы
|
||||||
|
if (!digits.Contains(digit))
|
||||||
|
{
|
||||||
|
Console.WriteLine("Неверный формат числа!");
|
||||||
|
Environment.Exit(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
int value = digits.IndexOf(digit);
|
||||||
|
|
||||||
|
// Проверка на недопустимую цифру для выбранной системы счисления
|
||||||
|
if (value >= input)
|
||||||
|
{
|
||||||
|
Console.WriteLine("Неверный формат числа!");
|
||||||
|
Environment.Exit(0);
|
||||||
|
}
|
||||||
|
decimalNumber += value * (int)Math.Pow(input, power++);
|
||||||
|
}
|
||||||
|
return decimalNumber;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int ConvertToOutput(int number, int output)
|
||||||
|
{
|
||||||
|
string digits = "0123456789ABCDEF";
|
||||||
|
string result = "";
|
||||||
|
|
||||||
|
while (number > 0)
|
||||||
|
{
|
||||||
|
int remainder = number % output;
|
||||||
|
result = digits[remainder] + result;
|
||||||
|
number /= output;
|
||||||
|
}
|
||||||
|
|
||||||
|
return Convert.ToInt32(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
static string directСode(int result)
|
||||||
|
{
|
||||||
|
string resultString = result.ToString();
|
||||||
|
int discharge = 8;
|
||||||
|
int countNumber = resultString.Length;
|
||||||
|
|
||||||
|
while (countNumber >= discharge)
|
||||||
|
{
|
||||||
|
discharge *= 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
int numberOfZeros = discharge - countNumber - 1;
|
||||||
|
|
||||||
|
string finalResultString = "1" + string.Concat(Enumerable.Repeat("0", numberOfZeros)) + resultString;
|
||||||
|
|
||||||
|
return finalResultString;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
10
evm_laba3/evm_laba3/evm_laba3.csproj
Normal file
10
evm_laba3/evm_laba3/evm_laba3.csproj
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
</Project>
|
Loading…
Reference in New Issue
Block a user