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85745a6473
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c2e17f58db |
@ -1,241 +0,0 @@
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namespace lab1;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningEntityFighter
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityFighter? EntityFighter { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки истребителя
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки истребителя
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки истребителя
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/// </summary>
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private readonly int _drawningFighterWidth = 91;
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/// <summary>
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/// Высота прорисовки истребителя
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/// </summary>
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private readonly int _drawningFighterHeight = 65;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">>Вес истребителя</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="rockets">Признак наличия ракет</param>
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/// <param name="extraWings">Признак наличия доп. крыльев</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool extraWings)
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{
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EntityFighter = new EntityFighter();
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EntityFighter.Init(speed, weight, bodyColor, additionalColor, rockets, extraWings);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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if (width >= _drawningFighterWidth && height >= _drawningFighterHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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return true;
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}
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return false;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x < 0)
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{
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x = 0;
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}
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else if (x > _pictureWidth.Value - _drawningFighterWidth)
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{
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x = _pictureWidth.Value - _drawningFighterWidth;
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}
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if (y < 0)
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{
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y = 0;
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}
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else if (y > _pictureHeight.Value - _drawningFighterHeight)
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{
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y = _pictureHeight.Value - _drawningFighterHeight;
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}
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityFighter.Step > 0)
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{
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_startPosX -= (int)EntityFighter.Step;
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}
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return true;
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//Вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityFighter.Step > 0)
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{
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_startPosY -= (int)EntityFighter.Step;
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}
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return true;
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//Вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityFighter.Step + _drawningFighterWidth < _pictureWidth)
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{
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_startPosX += (int)EntityFighter.Step;
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}
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return true;
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//Вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityFighter.Step + _drawningFighterHeight < _pictureHeight)
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{
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_startPosY += (int)EntityFighter.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityFighter.AdditionalColor);
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Brush BodyBrush = new SolidBrush(EntityFighter.BodyColor);
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Brush CraneBrush = new SolidBrush(EntityFighter.AdditionalColor);
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//корпус
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g.FillRectangle(BodyBrush, _startPosX.Value + 10, _startPosY.Value + 30, 62, 12);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 30, 62, 12);
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g.FillRectangle(BodyBrush, _startPosX.Value + 22, _startPosY.Value + 16, 4, 15);
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g.DrawRectangle(pen, _startPosX.Value + 22, _startPosY.Value + 16, 4, 14);
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g.FillRectangle(BodyBrush, _startPosX.Value + 37, _startPosY.Value + 1, 5, 30);
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g.DrawRectangle(pen, _startPosX.Value + 37, _startPosY.Value + 1, 5, 30);
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//стекло
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g.FillRectangle(additionalBrush, _startPosX.Value + 52, _startPosY.Value + 14, 21, 16);
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g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 14, 20, 16);
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//гусеницы
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g.DrawLine(pen, _startPosX.Value + 8, _startPosY.Value + 42, _startPosX.Value + 10, _startPosY.Value + 42);
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g.DrawLine(pen, _startPosX.Value + 7, _startPosY.Value + 43, _startPosX.Value + 7, _startPosY.Value + 53);
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g.DrawLine(pen, _startPosX.Value + 8, _startPosY.Value + 54, _startPosX.Value + 12, _startPosY.Value + 54);
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g.DrawLine(pen, _startPosX.Value + 13, _startPosY.Value + 55, _startPosX.Value + 69, _startPosY.Value + 55);
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g.DrawLine(pen, _startPosX.Value + 70, _startPosY.Value + 54, _startPosX.Value + 73, _startPosY.Value + 54);
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g.DrawLine(pen, _startPosX.Value + 74, _startPosY.Value + 53, _startPosX.Value + 74, _startPosY.Value + 43);
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g.DrawLine(pen, _startPosX.Value + 71, _startPosY.Value + 42, _startPosX.Value + 73, _startPosY.Value + 42);
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//колеса
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g.FillEllipse(BodyBrush, _startPosX.Value + 10, _startPosY.Value + 44, 9, 9);
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 44, 9, 9);
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g.FillEllipse(BodyBrush, _startPosX.Value + 63, _startPosY.Value + 44, 9, 9);
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g.DrawEllipse(pen, _startPosX.Value + 63, _startPosY.Value + 44, 9, 9);
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g.FillEllipse(BodyBrush, _startPosX.Value + 25, _startPosY.Value + 48, 6, 6);
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g.DrawEllipse(pen, _startPosX.Value + 25, _startPosY.Value + 48, 6, 6);
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g.FillEllipse(BodyBrush, _startPosX.Value + 38, _startPosY.Value + 48, 6, 6);
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g.DrawEllipse(pen, _startPosX.Value + 38, _startPosY.Value + 48, 6, 6);
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g.FillEllipse(BodyBrush, _startPosX.Value + 50, _startPosY.Value + 48, 6, 6);
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g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 48, 6, 6);
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g.FillEllipse(BodyBrush, _startPosX.Value + 33, _startPosY.Value + 44, 4, 4);
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g.DrawEllipse(pen, _startPosX.Value + 33, _startPosY.Value + 44, 4, 4);
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g.FillEllipse(BodyBrush, _startPosX.Value + 45, _startPosY.Value + 44, 4, 4);
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g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 44, 4, 4);
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if (EntityFighter.Kovsh)
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{
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//ковш
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g.DrawRectangle(pen, _startPosX.Value - 2, _startPosY.Value + 37, 8, 15);
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g.FillRectangle(CraneBrush, _startPosX.Value - 2, _startPosY.Value + 37, 8, 15);
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g.DrawRectangle(pen, _startPosX.Value - -6, _startPosY.Value + 37, 4, 1);
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}
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//противовес
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if (EntityFighter.Otval)
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{
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g.DrawRectangle(pen, _startPosX.Value + 73, _startPosY.Value + 37, 17, 1);
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g.DrawRectangle(pen, _startPosX.Value + 90, _startPosY.Value + 37, 1, 17);
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}
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}
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}
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@ -4,10 +4,14 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace lab1;
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namespace lab1.Drawnings;
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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104
solution/lab1/Drawnings/DrawningEntityFighter.cs
Normal file
104
solution/lab1/Drawnings/DrawningEntityFighter.cs
Normal file
@ -0,0 +1,104 @@
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using lab1.Entities;
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namespace lab1.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningEntityFighter : DrawningTrackedVehicle
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">>Вес истребителя</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="rockets">Признак наличия ракет</param>
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/// <param name="extraWings">Признак наличия доп. крыльев</param>
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public DrawningEntityFighter(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool extraWings) : base (91, 65)
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{
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EntityTrackedVehicle = new EntityFighter(speed, weight, bodyColor, additionalColor, rockets, extraWings);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityTrackedVehicle == null || EntityTrackedVehicle is not EntityFighter fighter || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(fighter.AdditionalColor);
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Brush BodyBrush = new SolidBrush(fighter.BodyColor);
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Brush CraneBrush = new SolidBrush(fighter.AdditionalColor);
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//корпус
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g.FillRectangle(BodyBrush, _startPosX.Value + 10, _startPosY.Value + 30, 62, 12);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 30, 62, 12);
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g.FillRectangle(BodyBrush, _startPosX.Value + 22, _startPosY.Value + 16, 4, 15);
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g.DrawRectangle(pen, _startPosX.Value + 22, _startPosY.Value + 16, 4, 14);
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g.FillRectangle(BodyBrush, _startPosX.Value + 37, _startPosY.Value + 1, 5, 30);
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g.DrawRectangle(pen, _startPosX.Value + 37, _startPosY.Value + 1, 5, 30);
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//стекло
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g.FillRectangle(additionalBrush, _startPosX.Value + 52, _startPosY.Value + 14, 21, 16);
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g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 14, 20, 16);
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//гусеницы
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g.DrawLine(pen, _startPosX.Value + 8, _startPosY.Value + 42, _startPosX.Value + 10, _startPosY.Value + 42);
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g.DrawLine(pen, _startPosX.Value + 7, _startPosY.Value + 43, _startPosX.Value + 7, _startPosY.Value + 53);
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g.DrawLine(pen, _startPosX.Value + 8, _startPosY.Value + 54, _startPosX.Value + 12, _startPosY.Value + 54);
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g.DrawLine(pen, _startPosX.Value + 13, _startPosY.Value + 55, _startPosX.Value + 69, _startPosY.Value + 55);
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g.DrawLine(pen, _startPosX.Value + 70, _startPosY.Value + 54, _startPosX.Value + 73, _startPosY.Value + 54);
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g.DrawLine(pen, _startPosX.Value + 74, _startPosY.Value + 53, _startPosX.Value + 74, _startPosY.Value + 43);
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g.DrawLine(pen, _startPosX.Value + 71, _startPosY.Value + 42, _startPosX.Value + 73, _startPosY.Value + 42);
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//колеса
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g.FillEllipse(BodyBrush, _startPosX.Value + 10, _startPosY.Value + 44, 9, 9);
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 44, 9, 9);
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g.FillEllipse(BodyBrush, _startPosX.Value + 63, _startPosY.Value + 44, 9, 9);
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g.DrawEllipse(pen, _startPosX.Value + 63, _startPosY.Value + 44, 9, 9);
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g.FillEllipse(BodyBrush, _startPosX.Value + 25, _startPosY.Value + 48, 6, 6);
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g.DrawEllipse(pen, _startPosX.Value + 25, _startPosY.Value + 48, 6, 6);
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g.FillEllipse(BodyBrush, _startPosX.Value + 38, _startPosY.Value + 48, 6, 6);
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g.DrawEllipse(pen, _startPosX.Value + 38, _startPosY.Value + 48, 6, 6);
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g.FillEllipse(BodyBrush, _startPosX.Value + 50, _startPosY.Value + 48, 6, 6);
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g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 48, 6, 6);
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g.FillEllipse(BodyBrush, _startPosX.Value + 33, _startPosY.Value + 44, 4, 4);
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g.DrawEllipse(pen, _startPosX.Value + 33, _startPosY.Value + 44, 4, 4);
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g.FillEllipse(BodyBrush, _startPosX.Value + 45, _startPosY.Value + 44, 4, 4);
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g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 44, 4, 4);
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_startPosX += 10;
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_startPosY += 25;
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base.DrawTransport(g);
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_startPosX -= 10;
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_startPosY -= 25;
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if (fighter.Kovsh)
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{
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//ковш
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g.DrawRectangle(pen, _startPosX.Value - 2, _startPosY.Value + 37, 8, 15);
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g.FillRectangle(CraneBrush, _startPosX.Value - 2, _startPosY.Value + 37, 8, 15);
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g.DrawRectangle(pen, _startPosX.Value - -6, _startPosY.Value + 37, 4, 1);
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}
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//противовес
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if (fighter.Otval)
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{
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g.DrawRectangle(pen, _startPosX.Value + 73, _startPosY.Value + 37, 17, 1);
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g.DrawRectangle(pen, _startPosX.Value + 90, _startPosY.Value + 37, 1, 17);
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}
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}
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}
|
268
solution/lab1/Drawnings/DrawningTrackedVehicle.cs
Normal file
268
solution/lab1/Drawnings/DrawningTrackedVehicle.cs
Normal file
@ -0,0 +1,268 @@
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using lab1.Entities;
|
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using System;
|
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using System.Collections.Generic;
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using System.Linq;
|
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using System.Text;
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using System.Threading.Tasks;
|
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|
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namespace lab1.Drawnings;
|
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|
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public class DrawningTrackedVehicle
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{ /// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityTrackedVehicle? EntityTrackedVehicle { get; protected set; }
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|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки истребителя
|
||||
/// </summary>
|
||||
protected int? _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя координата прорисовки истребителя
|
||||
/// </summary>
|
||||
protected int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки истребителя
|
||||
/// </summary>
|
||||
private readonly int _drawningFighterWidth = 63;
|
||||
|
||||
/// <summary>
|
||||
/// Высота прорисовки истребителя
|
||||
/// </summary>
|
||||
private readonly int _drawningFighterHeight = 69;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Х объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public int? GetPosX => _startPosX;
|
||||
/// <summary>
|
||||
/// Координата У объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
|
||||
public int? GetPosY => _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public int GetWidth => _drawningFighterWidth;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public int GetHeight => _drawningFighterHeight;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Пустой конструктор
|
||||
/// </summary>
|
||||
private DrawningTrackedVehicle()
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">>Вес истребителя</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
public DrawningTrackedVehicle(int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityTrackedVehicle = new EntityTrackedVehicle(speed, weight, bodyColor);
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор для наследников
|
||||
/// </summary>
|
||||
/// <param name="_drawningFighterWidth"> Ширина прорисовки истребителя</param>
|
||||
/// <param name="_drawningFighterHeight">>Высота прорисовки истребителя</param>
|
||||
|
||||
|
||||
protected DrawningTrackedVehicle(int drawningFighterWidth, int drawningFighterHeight) : this()
|
||||
{
|
||||
_drawningFighterWidth = drawningFighterWidth;
|
||||
_drawningFighterHeight = drawningFighterHeight;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
if (width >= _drawningFighterWidth && height >= _drawningFighterHeight)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_startPosX.HasValue && _startPosY.HasValue)
|
||||
{
|
||||
SetPosition(_startPosX.Value, _startPosY.Value);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (x < 0)
|
||||
{
|
||||
x = 0;
|
||||
}
|
||||
else if (x > _pictureWidth.Value - _drawningFighterWidth)
|
||||
{
|
||||
x = _pictureWidth.Value - _drawningFighterWidth;
|
||||
}
|
||||
|
||||
if (y < 0)
|
||||
{
|
||||
y = 0;
|
||||
}
|
||||
else if (y > _pictureHeight.Value - _drawningFighterHeight)
|
||||
{
|
||||
y = _pictureHeight.Value - _drawningFighterHeight;
|
||||
}
|
||||
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityTrackedVehicle == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityTrackedVehicle.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityTrackedVehicle.Step;
|
||||
}
|
||||
return true;
|
||||
//Вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityTrackedVehicle.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityTrackedVehicle.Step;
|
||||
}
|
||||
return true;
|
||||
|
||||
//Вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + EntityTrackedVehicle.Step + _drawningFighterWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityTrackedVehicle.Step;
|
||||
}
|
||||
return true;
|
||||
//Вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + EntityTrackedVehicle.Step + _drawningFighterHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityTrackedVehicle.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityTrackedVehicle == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
|
||||
Brush BodyBrush = new SolidBrush(EntityTrackedVehicle.BodyColor);
|
||||
|
||||
//корпус
|
||||
g.FillRectangle(BodyBrush, _startPosX.Value, _startPosY.Value + 5, 62, 12);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 5, 62, 12);
|
||||
g.FillRectangle(BodyBrush, _startPosX.Value + 12, _startPosY.Value - 9, 4, 15);
|
||||
g.DrawRectangle(pen, _startPosX.Value +12, _startPosY.Value - 9, 4, 14);
|
||||
g.FillRectangle(BodyBrush, _startPosX.Value + 27, _startPosY.Value - 24, 5, 30);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 27, _startPosY.Value - 24, 5, 30);
|
||||
|
||||
//стекло
|
||||
g.FillRectangle(BodyBrush, _startPosX.Value + 42, _startPosY.Value - 11, 21, 16);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 42, _startPosY.Value -11, 20, 16);
|
||||
|
||||
//гусеницы
|
||||
g.DrawLine(pen, _startPosX.Value - 2, _startPosY.Value + 17, _startPosX.Value, _startPosY.Value + 17);
|
||||
g.DrawLine(pen, _startPosX.Value - 3, _startPosY.Value + 18, _startPosX.Value - 3, _startPosY.Value + 28);
|
||||
g.DrawLine(pen, _startPosX.Value - 2, _startPosY.Value + 29, _startPosX.Value + 2, _startPosY.Value + 29);
|
||||
g.DrawLine(pen, _startPosX.Value + 3, _startPosY.Value + 30, _startPosX.Value + 59, _startPosY.Value + 30);
|
||||
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 29, _startPosX.Value + 63, _startPosY.Value + 29);
|
||||
g.DrawLine(pen, _startPosX.Value + 64, _startPosY.Value + 28, _startPosX.Value + 64, _startPosY.Value + 18);
|
||||
g.DrawLine(pen, _startPosX.Value + 61, _startPosY.Value + 17, _startPosX.Value + 63, _startPosY.Value + 17);
|
||||
|
||||
//колеса
|
||||
g.FillEllipse(BodyBrush, _startPosX.Value, _startPosY.Value + 19, 9, 9);
|
||||
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 19, 9, 9);
|
||||
g.FillEllipse(BodyBrush, _startPosX.Value + 53, _startPosY.Value + 19, 9, 9);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 53, _startPosY.Value + 19, 9, 9);
|
||||
|
||||
g.FillEllipse(BodyBrush, _startPosX.Value + 15, _startPosY.Value + 23, 6, 6);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 15, _startPosY.Value + 23, 6, 6);
|
||||
g.FillEllipse(BodyBrush, _startPosX.Value + 28, _startPosY.Value + 23, 6, 6);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 28, _startPosY.Value + 23, 6, 6);
|
||||
g.FillEllipse(BodyBrush, _startPosX.Value + 40, _startPosY.Value + 23, 6, 6);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 23, 6, 6);
|
||||
|
||||
g.FillEllipse(BodyBrush, _startPosX.Value + 23, _startPosY.Value + 19, 4, 4);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 23, _startPosY.Value + 19, 4, 4);
|
||||
g.FillEllipse(BodyBrush, _startPosX.Value + 35, _startPosY.Value + 19, 4, 4);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 35, _startPosY.Value + 19, 4, 4);
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
@ -1,23 +1,12 @@
|
||||
|
||||
namespace lab1;
|
||||
namespace lab1.Entities;
|
||||
/// <summary>
|
||||
/// Класс-сущность "Истребитель"
|
||||
/// </summary>
|
||||
|
||||
public class EntityFighter
|
||||
public class EntityFighter : EntityTrackedVehicle
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
@ -30,10 +19,7 @@ public class EntityFighter
|
||||
/// Признак (опция) наличия доп. крыльев
|
||||
/// </summary>
|
||||
public bool Otval { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения истребителя
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса истребителя
|
||||
/// </summary>
|
||||
@ -44,11 +30,9 @@ public class EntityFighter
|
||||
/// <param name="rockets">Признак наличия ракет</param>
|
||||
/// <param name="extraWings">Признак наличия доп. крыльев</param>
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool extraWings)
|
||||
public EntityFighter(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool extraWings) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
|
||||
AdditionalColor = additionalColor;
|
||||
Kovsh = rockets;
|
||||
Otval = extraWings;
|
45
solution/lab1/Entities/EntityTrackedVehicle.cs
Normal file
45
solution/lab1/Entities/EntityTrackedVehicle.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace lab1.Entities;
|
||||
/// <summary>
|
||||
/// Класс-сущность "Гусеничная машина"
|
||||
/// </summary>
|
||||
public class EntityTrackedVehicle
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения истребителя
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">>Вес истребителя</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityTrackedVehicle(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
|
||||
|
||||
}
|
||||
}
|
67
solution/lab1/FormFighter.Designer.cs
generated
67
solution/lab1/FormFighter.Designer.cs
generated
@ -34,6 +34,9 @@
|
||||
buttonDown = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonCreateTrackedVehicle = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxFighter).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -42,20 +45,21 @@
|
||||
pictureBoxFighter.Dock = DockStyle.Fill;
|
||||
pictureBoxFighter.Location = new Point(0, 0);
|
||||
pictureBoxFighter.Name = "pictureBoxFighter";
|
||||
pictureBoxFighter.Size = new Size(1015, 584);
|
||||
pictureBoxFighter.Size = new Size(1164, 584);
|
||||
pictureBoxFighter.TabIndex = 0;
|
||||
pictureBoxFighter.TabStop = false;
|
||||
pictureBoxFighter.Click += pictureBoxFighter_Click;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 538);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(112, 34);
|
||||
buttonCreate.Size = new Size(226, 34);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "создать";
|
||||
buttonCreate.Text = "создать истребитель";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreate_Click_1;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
@ -63,12 +67,12 @@
|
||||
buttonLeft.BackColor = SystemColors.Control;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(796, 505);
|
||||
buttonLeft.Location = new Point(945, 505);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(52, 52);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseVisualStyleBackColor = false;
|
||||
buttonLeft.Click += buttonMove_Click;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
@ -76,12 +80,12 @@
|
||||
buttonDown.BackColor = SystemColors.Control;
|
||||
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(854, 505);
|
||||
buttonDown.Location = new Point(1003, 505);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(52, 52);
|
||||
buttonDown.TabIndex = 3;
|
||||
buttonDown.UseVisualStyleBackColor = false;
|
||||
buttonDown.Click += buttonMove_Click;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
@ -89,12 +93,12 @@
|
||||
buttonUp.BackColor = SystemColors.Control;
|
||||
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(854, 447);
|
||||
buttonUp.Location = new Point(1003, 447);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(52, 52);
|
||||
buttonUp.TabIndex = 4;
|
||||
buttonUp.UseVisualStyleBackColor = false;
|
||||
buttonUp.Click += buttonMove_Click;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
@ -102,18 +106,52 @@
|
||||
buttonRight.BackColor = SystemColors.Control;
|
||||
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(912, 505);
|
||||
buttonRight.Location = new Point(1061, 505);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(52, 52);
|
||||
buttonRight.TabIndex = 5;
|
||||
buttonRight.UseVisualStyleBackColor = false;
|
||||
buttonRight.Click += buttonMove_Click;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateTrackedVehicle
|
||||
//
|
||||
buttonCreateTrackedVehicle.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateTrackedVehicle.Location = new Point(234, 538);
|
||||
buttonCreateTrackedVehicle.Name = "buttonCreateTrackedVehicle";
|
||||
buttonCreateTrackedVehicle.Size = new Size(264, 34);
|
||||
buttonCreateTrackedVehicle.TabIndex = 6;
|
||||
buttonCreateTrackedVehicle.Text = "создать гусеничную машину";
|
||||
buttonCreateTrackedVehicle.UseVisualStyleBackColor = true;
|
||||
buttonCreateTrackedVehicle.Click += ButtonCreateTrackedVehicle_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(970, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(182, 33);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(1040, 51);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(112, 34);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += button1_Click;
|
||||
//
|
||||
// FormFighter
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(10F, 25F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1015, 584);
|
||||
ClientSize = new Size(1164, 584);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateTrackedVehicle);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
@ -135,5 +173,8 @@
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreateTrackedVehicle;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,4 +1,6 @@
|
||||
using lab1;
|
||||
using lab1.Drawnings;
|
||||
using lab1.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
@ -9,82 +11,176 @@ using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace lab1
|
||||
namespace lab1;
|
||||
|
||||
|
||||
|
||||
public partial class FormFighter : Form
|
||||
{
|
||||
|
||||
|
||||
public partial class FormFighter : Form
|
||||
private DrawningTrackedVehicle? _drawningTrackedVehicle;
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractSrategy? _strategy;
|
||||
public FormFighter()
|
||||
{
|
||||
private DrawningEntityFighter? _drawningFighter;
|
||||
public FormFighter()
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningTrackedVehicle == null)
|
||||
{
|
||||
InitializeComponent();
|
||||
return;
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
Bitmap bmp = new(pictureBoxFighter.Width, pictureBoxFighter.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningTrackedVehicle.DrawTransport(gr);
|
||||
pictureBoxFighter.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type"></param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
if (_drawningFighter == null)
|
||||
case nameof(DrawningTrackedVehicle):
|
||||
_drawningTrackedVehicle = new DrawningTrackedVehicle(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningEntityFighter):
|
||||
_drawningTrackedVehicle = new DrawningEntityFighter(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
|
||||
}
|
||||
_drawningTrackedVehicle.SetPictureSize(pictureBoxFighter.Width, pictureBoxFighter.Height);
|
||||
_drawningTrackedVehicle.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать истребитель"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningEntityFighter));
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать гусеничную машину"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateTrackedVehicle_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTrackedVehicle));
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningTrackedVehicle == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningTrackedVehicle.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningTrackedVehicle.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningTrackedVehicle.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningTrackedVehicle.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void FormFighter_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void checkBox1_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void pictureBoxFighter_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void button1_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningTrackedVehicle == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxFighter.Width, pictureBoxFighter.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningFighter.DrawTransport(gr);
|
||||
pictureBoxFighter.Image = bmp;
|
||||
_strategy.SetData(new MoveableTrackedVehicle(_drawningTrackedVehicle), pictureBoxFighter.Width, pictureBoxFighter.Height);
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
if (_strategy == null)
|
||||
{
|
||||
if (_drawningFighter == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningFighter.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningFighter.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningFighter.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningFighter.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
return;
|
||||
}
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
private void buttonCreate_Click_1(object sender, EventArgs e)
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
{
|
||||
Random random = new();
|
||||
_drawningFighter = new DrawningEntityFighter();
|
||||
_drawningFighter.Init(random.Next(100, 300), random.Next(1200, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningFighter.SetPictureSize(pictureBoxFighter.Width, pictureBoxFighter.Height);
|
||||
_drawningFighter.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
private void FormFighter_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
123
solution/lab1/MovementStrategy/AbstractSrategy.cs
Normal file
123
solution/lab1/MovementStrategy/AbstractSrategy.cs
Normal file
@ -0,0 +1,123 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace lab1.MovementStrategy;
|
||||
|
||||
public abstract class AbstractSrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObjects">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObjects, int width, int height)
|
||||
{
|
||||
if (moveableObjects == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObjects;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
|
||||
}
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемомо направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">направление</param>
|
||||
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
|
||||
}
|
25
solution/lab1/MovementStrategy/IMoveableObject.cs
Normal file
25
solution/lab1/MovementStrategy/IMoveableObject.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace lab1.MovementStrategy;
|
||||
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координат объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
35
solution/lab1/MovementStrategy/MoveToBorder.cs
Normal file
35
solution/lab1/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace lab1.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractSrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.LeftBorder - GetStep() <= 0 || objParams.RightBorder + GetStep() >= FieldWidth ||
|
||||
objParams.TopBorder - GetStep() <= 0 || objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int x = objParams.RightBorder;
|
||||
if (x + GetStep() < FieldWidth) MoveRight();
|
||||
int y = objParams.DownBorder;
|
||||
if (y + GetStep() < FieldHeight) MoveDown();
|
||||
}
|
||||
|
||||
}
|
56
solution/lab1/MovementStrategy/MoveToCenter.cs
Normal file
56
solution/lab1/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace lab1.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractSrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
68
solution/lab1/MovementStrategy/MoveableTrackedVehicle.cs
Normal file
68
solution/lab1/MovementStrategy/MoveableTrackedVehicle.cs
Normal file
@ -0,0 +1,68 @@
|
||||
using lab1.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace lab1.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Класс-реализации IMoveableObject с использованием DrawingTrackedVenicle
|
||||
/// </summary>
|
||||
public class MoveableTrackedVehicle : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningTrackedVehicle или его наследников
|
||||
/// </summary>
|
||||
private readonly DrawningTrackedVehicle? _trackedVehicle = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="trackedVenicle">Объект класса DrawningStormtrooperBase</param>
|
||||
public MoveableTrackedVehicle(DrawningTrackedVehicle trackedVehicle)
|
||||
{
|
||||
_trackedVehicle = trackedVehicle;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_trackedVehicle == null || _trackedVehicle.EntityTrackedVehicle == null || !_trackedVehicle.GetPosX.HasValue || !_trackedVehicle.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_trackedVehicle.GetPosX.Value, _trackedVehicle.GetPosY.Value, _trackedVehicle.GetWidth, _trackedVehicle.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public int GetStep => (int)(_trackedVehicle?.EntityTrackedVehicle?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_trackedVehicle == null || _trackedVehicle.EntityTrackedVehicle == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _trackedVehicle.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_=> DirectionType.Unknow,
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
}
|
24
solution/lab1/MovementStrategy/MovementDirection.cs
Normal file
24
solution/lab1/MovementStrategy/MovementDirection.cs
Normal file
@ -0,0 +1,24 @@
|
||||
|
||||
namespace lab1.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4,
|
||||
}
|
65
solution/lab1/MovementStrategy/ObjectParameters.cs
Normal file
65
solution/lab1/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace lab1.MovementStrategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координатва х
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координатва у
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата х</param>
|
||||
/// <param name="y">Координа у</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
23
solution/lab1/MovementStrategy/StrategyStatus.cs
Normal file
23
solution/lab1/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace lab1.MovementStrategy;
|
||||
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user