Лабораторная работа №1
This commit is contained in:
parent
1fd2b5a3b7
commit
ae4870fe45
27
solution/lab1/DirectionType.cs
Normal file
27
solution/lab1/DirectionType.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace lab1;
|
||||
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
241
solution/lab1/DrawningEntityFighter.cs
Normal file
241
solution/lab1/DrawningEntityFighter.cs
Normal file
@ -0,0 +1,241 @@
|
||||
namespace lab1;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningEntityFighter
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityFighter? EntityFighter { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки истребителя
|
||||
/// </summary>
|
||||
private int? _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя координата прорисовки истребителя
|
||||
/// </summary>
|
||||
private int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки истребителя
|
||||
/// </summary>
|
||||
private readonly int _drawningFighterWidth = 91;
|
||||
|
||||
/// <summary>
|
||||
/// Высота прорисовки истребителя
|
||||
/// </summary>
|
||||
private readonly int _drawningFighterHeight = 65;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">>Вес истребителя</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="rockets">Признак наличия ракет</param>
|
||||
/// <param name="extraWings">Признак наличия доп. крыльев</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool extraWings)
|
||||
{
|
||||
EntityFighter = new EntityFighter();
|
||||
EntityFighter.Init(speed, weight, bodyColor, additionalColor, rockets, extraWings);
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
if (width >= _drawningFighterWidth && height >= _drawningFighterHeight)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_startPosX.HasValue && _startPosY.HasValue)
|
||||
{
|
||||
SetPosition(_startPosX.Value, _startPosY.Value);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (x < 0)
|
||||
{
|
||||
x = 0;
|
||||
}
|
||||
else if (x > _pictureWidth.Value - _drawningFighterWidth)
|
||||
{
|
||||
x = _pictureWidth.Value - _drawningFighterWidth;
|
||||
}
|
||||
|
||||
if (y < 0)
|
||||
{
|
||||
y = 0;
|
||||
}
|
||||
else if (y > _pictureHeight.Value - _drawningFighterHeight)
|
||||
{
|
||||
y = _pictureHeight.Value - _drawningFighterHeight;
|
||||
}
|
||||
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityFighter.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityFighter.Step;
|
||||
}
|
||||
return true;
|
||||
//Вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityFighter.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityFighter.Step;
|
||||
}
|
||||
return true;
|
||||
|
||||
//Вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + EntityFighter.Step + _drawningFighterWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityFighter.Step;
|
||||
}
|
||||
return true;
|
||||
//Вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + EntityFighter.Step + _drawningFighterHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityFighter.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(EntityFighter.AdditionalColor);
|
||||
Brush BodyBrush = new SolidBrush(EntityFighter.BodyColor);
|
||||
Brush CraneBrush = new SolidBrush(EntityFighter.AdditionalColor);
|
||||
|
||||
|
||||
//корпус
|
||||
g.FillRectangle(BodyBrush, _startPosX.Value + 10, _startPosY.Value + 30, 62, 12);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 30, 62, 12);
|
||||
g.FillRectangle(BodyBrush, _startPosX.Value + 22, _startPosY.Value + 16, 4, 15);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 22, _startPosY.Value + 16, 4, 14);
|
||||
g.FillRectangle(BodyBrush, _startPosX.Value + 37, _startPosY.Value + 1, 5, 30);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 37, _startPosY.Value + 1, 5, 30);
|
||||
|
||||
//стекло
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 52, _startPosY.Value + 14, 21, 16);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 14, 20, 16);
|
||||
|
||||
//гусеницы
|
||||
g.DrawLine(pen, _startPosX.Value + 8, _startPosY.Value + 42, _startPosX.Value + 10, _startPosY.Value + 42);
|
||||
g.DrawLine(pen, _startPosX.Value + 7, _startPosY.Value + 43, _startPosX.Value + 7, _startPosY.Value + 53);
|
||||
g.DrawLine(pen, _startPosX.Value + 8, _startPosY.Value + 54, _startPosX.Value + 12, _startPosY.Value + 54);
|
||||
g.DrawLine(pen, _startPosX.Value + 13, _startPosY.Value + 55, _startPosX.Value + 69, _startPosY.Value + 55);
|
||||
g.DrawLine(pen, _startPosX.Value + 70, _startPosY.Value + 54, _startPosX.Value + 73, _startPosY.Value + 54);
|
||||
g.DrawLine(pen, _startPosX.Value + 74, _startPosY.Value + 53, _startPosX.Value + 74, _startPosY.Value + 43);
|
||||
g.DrawLine(pen, _startPosX.Value + 71, _startPosY.Value + 42, _startPosX.Value + 73, _startPosY.Value + 42);
|
||||
|
||||
//колеса
|
||||
g.FillEllipse(BodyBrush, _startPosX.Value + 10, _startPosY.Value + 44, 9, 9);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 44, 9, 9);
|
||||
g.FillEllipse(BodyBrush, _startPosX.Value + 63, _startPosY.Value + 44, 9, 9);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 63, _startPosY.Value + 44, 9, 9);
|
||||
|
||||
g.FillEllipse(BodyBrush, _startPosX.Value + 25, _startPosY.Value + 48, 6, 6);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 25, _startPosY.Value + 48, 6, 6);
|
||||
g.FillEllipse(BodyBrush, _startPosX.Value + 38, _startPosY.Value + 48, 6, 6);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 38, _startPosY.Value + 48, 6, 6);
|
||||
g.FillEllipse(BodyBrush, _startPosX.Value + 50, _startPosY.Value + 48, 6, 6);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 48, 6, 6);
|
||||
|
||||
g.FillEllipse(BodyBrush, _startPosX.Value + 33, _startPosY.Value + 44, 4, 4);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 33, _startPosY.Value + 44, 4, 4);
|
||||
g.FillEllipse(BodyBrush, _startPosX.Value + 45, _startPosY.Value + 44, 4, 4);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 44, 4, 4);
|
||||
|
||||
if (EntityFighter.Kovsh)
|
||||
{
|
||||
|
||||
//ковш
|
||||
g.DrawRectangle(pen, _startPosX.Value - 2, _startPosY.Value + 37, 8, 15);
|
||||
g.FillRectangle(CraneBrush, _startPosX.Value - 2, _startPosY.Value + 37, 8, 15);
|
||||
g.DrawRectangle(pen, _startPosX.Value - -6, _startPosY.Value + 37, 4, 1);
|
||||
|
||||
}
|
||||
|
||||
//противовес
|
||||
if (EntityFighter.Otval)
|
||||
{
|
||||
g.DrawRectangle(pen, _startPosX.Value + 73, _startPosY.Value + 37, 17, 1);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 90, _startPosY.Value + 37, 1, 17);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
60
solution/lab1/EntityFighter.cs
Normal file
60
solution/lab1/EntityFighter.cs
Normal file
@ -0,0 +1,60 @@
|
||||
|
||||
namespace lab1;
|
||||
/// <summary>
|
||||
/// Класс-сущность "Истребитель"
|
||||
/// </summary>
|
||||
|
||||
public class EntityFighter
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия ракет
|
||||
/// </summary>
|
||||
public bool Kovsh { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия доп. крыльев
|
||||
/// </summary>
|
||||
public bool Otval { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения истребителя
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса истребителя
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">>Вес истребителя</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="rockets">Признак наличия ракет</param>
|
||||
/// <param name="extraWings">Признак наличия доп. крыльев</param>
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool extraWings)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Kovsh = rockets;
|
||||
Otval = extraWings;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
39
solution/lab1/Form1.Designer.cs
generated
39
solution/lab1/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
|
||||
namespace lab1
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace lab1
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
139
solution/lab1/FormFighter.Designer.cs
generated
Normal file
139
solution/lab1/FormFighter.Designer.cs
generated
Normal file
@ -0,0 +1,139 @@
|
||||
namespace lab1
|
||||
{
|
||||
partial class FormFighter
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxFighter = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonRight = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxFighter).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxFighter
|
||||
//
|
||||
pictureBoxFighter.Dock = DockStyle.Fill;
|
||||
pictureBoxFighter.Location = new Point(0, 0);
|
||||
pictureBoxFighter.Name = "pictureBoxFighter";
|
||||
pictureBoxFighter.Size = new Size(1015, 584);
|
||||
pictureBoxFighter.TabIndex = 0;
|
||||
pictureBoxFighter.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 538);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(112, 34);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreate_Click_1;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackColor = SystemColors.Control;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(796, 505);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(52, 52);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseVisualStyleBackColor = false;
|
||||
buttonLeft.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackColor = SystemColors.Control;
|
||||
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(854, 505);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(52, 52);
|
||||
buttonDown.TabIndex = 3;
|
||||
buttonDown.UseVisualStyleBackColor = false;
|
||||
buttonDown.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackColor = SystemColors.Control;
|
||||
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(854, 447);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(52, 52);
|
||||
buttonUp.TabIndex = 4;
|
||||
buttonUp.UseVisualStyleBackColor = false;
|
||||
buttonUp.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackColor = SystemColors.Control;
|
||||
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(912, 505);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(52, 52);
|
||||
buttonRight.TabIndex = 5;
|
||||
buttonRight.UseVisualStyleBackColor = false;
|
||||
buttonRight.Click += buttonMove_Click;
|
||||
//
|
||||
// FormFighter
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(10F, 25F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1015, 584);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxFighter);
|
||||
Name = "FormFighter";
|
||||
Text = "Истребитель";
|
||||
Load += FormFighter_Load;
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxFighter).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxFighter;
|
||||
private Button buttonCreate;
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
}
|
||||
}
|
90
solution/lab1/FormFighter.cs
Normal file
90
solution/lab1/FormFighter.cs
Normal file
@ -0,0 +1,90 @@
|
||||
using lab1;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace lab1
|
||||
{
|
||||
|
||||
|
||||
public partial class FormFighter : Form
|
||||
{
|
||||
private DrawningEntityFighter? _drawningFighter;
|
||||
public FormFighter()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningFighter == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxFighter.Width, pictureBoxFighter.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningFighter.DrawTransport(gr);
|
||||
pictureBoxFighter.Image = bmp;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningFighter == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningFighter.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningFighter.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningFighter.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningFighter.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonCreate_Click_1(object sender, EventArgs e)
|
||||
{
|
||||
{
|
||||
Random random = new();
|
||||
_drawningFighter = new DrawningEntityFighter();
|
||||
_drawningFighter.Init(random.Next(100, 300), random.Next(1200, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningFighter.SetPictureSize(pictureBoxFighter.Width, pictureBoxFighter.Height);
|
||||
_drawningFighter.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
private void FormFighter_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
@ -11,7 +11,7 @@ namespace lab1
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormFighter());
|
||||
}
|
||||
}
|
||||
}
|
103
solution/lab1/Properties/Resources.Designer.cs
generated
Normal file
103
solution/lab1/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace lab1.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("lab1.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowRight {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowUp {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
solution/lab1/Properties/Resources.resx
Normal file
133
solution/lab1/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
solution/lab1/Resources/arrowDown.jpg
Normal file
BIN
solution/lab1/Resources/arrowDown.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 61 KiB |
BIN
solution/lab1/Resources/arrowLeft.jpg
Normal file
BIN
solution/lab1/Resources/arrowLeft.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 60 KiB |
BIN
solution/lab1/Resources/arrowRight.jpg
Normal file
BIN
solution/lab1/Resources/arrowRight.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 60 KiB |
BIN
solution/lab1/Resources/arrowUp.jpg
Normal file
BIN
solution/lab1/Resources/arrowUp.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 61 KiB |
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user