Добавление стратегии
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c2e17f58db
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@ -8,6 +8,10 @@ namespace lab1.Drawnings;
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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@ -41,11 +41,35 @@ public class DrawningTrackedVehicle
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/// <summary>
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/// Высота прорисовки истребителя
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/// </summary>
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private readonly int _drawningFighterHeight = 54;
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private readonly int _drawningFighterHeight = 69;
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/// <summary>
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/// Координата Х объекта
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/// </summary>
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/// <returns></returns>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата У объекта
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/// </summary>
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/// <returns></returns>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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/// <returns></returns>
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public int GetWidth => _drawningFighterWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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/// <returns></returns>
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public int GetHeight => _drawningFighterHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningTrackedVehicle()
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private DrawningTrackedVehicle()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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@ -73,10 +97,10 @@ public class DrawningTrackedVehicle
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/// <param name="_drawningFighterHeight">>Высота прорисовки истребителя</param>
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protected DrawningTrackedVehicle(int _drawningFighterWidth, int _drawningFighterHeight) : this()
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protected DrawningTrackedVehicle(int drawningFighterWidth, int drawningFighterHeight) : this()
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{
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_drawningFighterWidth = _drawningFighterWidth;
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_drawningFighterHeight = _drawningFighterHeight;
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_drawningFighterWidth = drawningFighterWidth;
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_drawningFighterHeight = drawningFighterHeight;
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}
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39
solution/lab1/FormFighter.Designer.cs
generated
39
solution/lab1/FormFighter.Designer.cs
generated
@ -35,6 +35,8 @@
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buttonUp = new Button();
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buttonRight = new Button();
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buttonCreateTrackedVehicle = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxFighter).BeginInit();
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SuspendLayout();
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//
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@ -43,9 +45,10 @@
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pictureBoxFighter.Dock = DockStyle.Fill;
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pictureBoxFighter.Location = new Point(0, 0);
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pictureBoxFighter.Name = "pictureBoxFighter";
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pictureBoxFighter.Size = new Size(1015, 584);
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pictureBoxFighter.Size = new Size(1164, 584);
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pictureBoxFighter.TabIndex = 0;
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pictureBoxFighter.TabStop = false;
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pictureBoxFighter.Click += pictureBoxFighter_Click;
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//
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// buttonCreate
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//
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@ -64,7 +67,7 @@
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buttonLeft.BackColor = SystemColors.Control;
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buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
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buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
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buttonLeft.Location = new Point(796, 505);
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buttonLeft.Location = new Point(945, 505);
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buttonLeft.Name = "buttonLeft";
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buttonLeft.Size = new Size(52, 52);
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buttonLeft.TabIndex = 2;
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@ -77,7 +80,7 @@
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buttonDown.BackColor = SystemColors.Control;
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buttonDown.BackgroundImage = Properties.Resources.arrowDown;
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buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
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buttonDown.Location = new Point(854, 505);
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buttonDown.Location = new Point(1003, 505);
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buttonDown.Name = "buttonDown";
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buttonDown.Size = new Size(52, 52);
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buttonDown.TabIndex = 3;
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@ -90,7 +93,7 @@
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buttonUp.BackColor = SystemColors.Control;
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buttonUp.BackgroundImage = Properties.Resources.arrowUp;
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buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
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buttonUp.Location = new Point(854, 447);
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buttonUp.Location = new Point(1003, 447);
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buttonUp.Name = "buttonUp";
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buttonUp.Size = new Size(52, 52);
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buttonUp.TabIndex = 4;
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@ -103,7 +106,7 @@
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buttonRight.BackColor = SystemColors.Control;
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buttonRight.BackgroundImage = Properties.Resources.arrowRight;
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buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
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buttonRight.Location = new Point(912, 505);
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buttonRight.Location = new Point(1061, 505);
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buttonRight.Name = "buttonRight";
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buttonRight.Size = new Size(52, 52);
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buttonRight.TabIndex = 5;
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@ -121,11 +124,33 @@
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buttonCreateTrackedVehicle.UseVisualStyleBackColor = true;
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buttonCreateTrackedVehicle.Click += ButtonCreateTrackedVehicle_Click;
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
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comboBoxStrategy.FormattingEnabled = true;
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comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
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comboBoxStrategy.Location = new Point(970, 12);
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comboBoxStrategy.Name = "comboBoxStrategy";
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comboBoxStrategy.Size = new Size(182, 33);
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comboBoxStrategy.TabIndex = 7;
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//
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// buttonStrategyStep
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//
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buttonStrategyStep.Location = new Point(1040, 51);
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buttonStrategyStep.Name = "buttonStrategyStep";
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buttonStrategyStep.Size = new Size(112, 34);
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buttonStrategyStep.TabIndex = 8;
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buttonStrategyStep.Text = "Шаг";
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buttonStrategyStep.UseVisualStyleBackColor = true;
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buttonStrategyStep.Click += button1_Click;
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//
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// FormFighter
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//
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AutoScaleDimensions = new SizeF(10F, 25F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(1015, 584);
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ClientSize = new Size(1164, 584);
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Controls.Add(buttonStrategyStep);
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonCreateTrackedVehicle);
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Controls.Add(buttonRight);
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Controls.Add(buttonUp);
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@ -149,5 +174,7 @@
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private Button buttonUp;
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private Button buttonRight;
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private Button buttonCreateTrackedVehicle;
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private ComboBox comboBoxStrategy;
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private Button buttonStrategyStep;
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}
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}
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@ -1,5 +1,6 @@
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using lab1;
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using lab1.Drawnings;
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using lab1.MovementStrategy;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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@ -17,9 +18,15 @@ namespace lab1;
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public partial class FormFighter : Form
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{
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private DrawningTrackedVehicle? _drawningTrackedVehicle;
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/// <summary>
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/// Стратегия перемещения
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/// </summary>
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private AbstractSrategy? _strategy;
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public FormFighter()
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{
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InitializeComponent();
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_strategy = null;
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comboBoxStrategy.Enabled = true;
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}
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private void Draw()
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@ -60,6 +67,8 @@ public partial class FormFighter : Form
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}
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_drawningTrackedVehicle.SetPictureSize(pictureBoxFighter.Width, pictureBoxFighter.Height);
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_drawningTrackedVehicle.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_strategy = null;
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Draw();
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}
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@ -79,15 +88,15 @@ public partial class FormFighter : Form
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonCreateTrackedVehicle_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTrackedVehicle));
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private void ButtonMove_Click(object sender, EventArgs e)
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{
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@ -120,12 +129,58 @@ public partial class FormFighter : Form
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}
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}
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private void FormFighter_Load(object sender, EventArgs e)
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{
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}
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private void checkBox1_CheckedChanged(object sender, EventArgs e)
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{
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}
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private void pictureBoxFighter_Click(object sender, EventArgs e)
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{
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}
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private void button1_Click(object sender, EventArgs e)
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{
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if (_drawningTrackedVehicle == null)
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{
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return;
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}
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if (comboBoxStrategy.Enabled)
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{
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_strategy = comboBoxStrategy.SelectedIndex switch
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{
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0 => new MoveToCenter(),
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1 => new MoveToBorder(),
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_ => null,
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};
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if (_strategy == null)
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{
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return;
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}
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_strategy.SetData(new MoveableTrackedVehicle(_drawningTrackedVehicle), pictureBoxFighter.Width, pictureBoxFighter.Height);
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}
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if (_strategy == null)
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{
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return;
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}
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comboBoxStrategy.Enabled = false;
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_strategy.MakeStep();
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Draw();
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if (_strategy.GetStatus() == StrategyStatus.Finish)
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{
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comboBoxStrategy.Enabled = true;
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_strategy = null;
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}
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}
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}
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123
solution/lab1/MovementStrategy/AbstractSrategy.cs
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123
solution/lab1/MovementStrategy/AbstractSrategy.cs
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@ -0,0 +1,123 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace lab1.MovementStrategy;
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public abstract class AbstractSrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private StrategyStatus _state = StrategyStatus.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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/// <returns></returns>
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public StrategyStatus GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObjects">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObjects, int width, int height)
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{
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if (moveableObjects == null)
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{
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_state = StrategyStatus.NotInit;
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return;
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}
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_state = StrategyStatus.InProgress;
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_moveableObject = moveableObjects;
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FieldWidth = width;
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FieldHeight = height;
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}
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public void MakeStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = StrategyStatus.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(MovementDirection.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(MovementDirection.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(MovementDirection.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(MovementDirection.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемомо направлении
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/// </summary>
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/// <param name="movementDirection">направление</param>
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/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(MovementDirection movementDirection)
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{
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if (_state != StrategyStatus.InProgress)
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{
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return false;
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}
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return _moveableObject?.TryMoveObject(movementDirection) ?? false;
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}
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}
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25
solution/lab1/MovementStrategy/IMoveableObject.cs
Normal file
25
solution/lab1/MovementStrategy/IMoveableObject.cs
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@ -0,0 +1,25 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace lab1.MovementStrategy;
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public interface IMoveableObject
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{
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/// <summary>
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/// Получение координат объекта
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/// </summary>
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ObjectParameters? GetObjectPosition { get; }
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/// <summary>
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/// Шаг объекта
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/// </summary>
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int GetStep { get; }
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/// <summary>
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/// Попытка переместить объект в указанном направлении
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/// </summary>
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/// <param name="direction"></param>
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/// <returns></returns>
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bool TryMoveObject(MovementDirection direction);
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}
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35
solution/lab1/MovementStrategy/MoveToBorder.cs
Normal file
35
solution/lab1/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,35 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace lab1.MovementStrategy;
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public class MoveToBorder : AbstractSrategy
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{
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protected override bool IsTargetDestinaion()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.LeftBorder - GetStep() <= 0 || objParams.RightBorder + GetStep() >= FieldWidth ||
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objParams.TopBorder - GetStep() <= 0 || objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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int x = objParams.RightBorder;
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if (x + GetStep() < FieldWidth) MoveRight();
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int y = objParams.DownBorder;
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if (y + GetStep() < FieldHeight) MoveDown();
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}
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}
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56
solution/lab1/MovementStrategy/MoveToCenter.cs
Normal file
56
solution/lab1/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,56 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace lab1.MovementStrategy;
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public class MoveToCenter : AbstractSrategy
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{
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protected override bool IsTargetDestinaion()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
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objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
68
solution/lab1/MovementStrategy/MoveableTrackedVehicle.cs
Normal file
68
solution/lab1/MovementStrategy/MoveableTrackedVehicle.cs
Normal file
@ -0,0 +1,68 @@
|
||||
using lab1.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace lab1.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Класс-реализации IMoveableObject с использованием DrawingTrackedVenicle
|
||||
/// </summary>
|
||||
public class MoveableTrackedVehicle : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningTrackedVehicle или его наследников
|
||||
/// </summary>
|
||||
private readonly DrawningTrackedVehicle? _trackedVehicle = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="trackedVenicle">Объект класса DrawningStormtrooperBase</param>
|
||||
public MoveableTrackedVehicle(DrawningTrackedVehicle trackedVehicle)
|
||||
{
|
||||
_trackedVehicle = trackedVehicle;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_trackedVehicle == null || _trackedVehicle.EntityTrackedVehicle == null || !_trackedVehicle.GetPosX.HasValue || !_trackedVehicle.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_trackedVehicle.GetPosX.Value, _trackedVehicle.GetPosY.Value, _trackedVehicle.GetWidth, _trackedVehicle.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public int GetStep => (int)(_trackedVehicle?.EntityTrackedVehicle?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_trackedVehicle == null || _trackedVehicle.EntityTrackedVehicle == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _trackedVehicle.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_=> DirectionType.Unknow,
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
}
|
24
solution/lab1/MovementStrategy/MovementDirection.cs
Normal file
24
solution/lab1/MovementStrategy/MovementDirection.cs
Normal file
@ -0,0 +1,24 @@
|
||||
|
||||
namespace lab1.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4,
|
||||
}
|
65
solution/lab1/MovementStrategy/ObjectParameters.cs
Normal file
65
solution/lab1/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace lab1.MovementStrategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координатва х
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координатва у
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата х</param>
|
||||
/// <param name="y">Координа у</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
23
solution/lab1/MovementStrategy/StrategyStatus.cs
Normal file
23
solution/lab1/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace lab1.MovementStrategy;
|
||||
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user