Compare commits
7 Commits
Author | SHA1 | Date | |
---|---|---|---|
1d3cb3922a | |||
3177e452e2 | |||
31db3b79e4 | |||
c8d2e3c46d | |||
bfced67c39 | |||
b1a4a7ce49 | |||
d4ebff9421 |
158
Stormtrooper/Stormtrooper/AbstractMap.cs
Normal file
158
Stormtrooper/Stormtrooper/AbstractMap.cs
Normal file
@ -0,0 +1,158 @@
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||||
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Stormtrooper
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{
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internal abstract class AbstractMap
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{
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private IDrawningObject _drawningObject = null;
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protected int[,] _map = null;
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protected int _width;
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protected int _height;
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new();
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protected readonly int _freeRoad = 0;
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protected readonly int _barrier = 1;
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public Bitmap CreateMap(int width, int height, IDrawningObject
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drawningObject)
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{
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_width = width;
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_height = height;
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_drawningObject = drawningObject;
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GenerateMap();
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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public Bitmap MoveObject(Direction direction)
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{
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int LefTopX = Convert.ToInt32(_drawningObject.GetCurrentPosition().Left / _size_x);
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int LefTopY = Convert.ToInt32(_drawningObject.GetCurrentPosition().Top / _size_y);
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int objwidth = Convert.ToInt32(_drawningObject.GetCurrentPosition().Right / _size_x);
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int objheigh = Convert.ToInt32(_drawningObject.GetCurrentPosition().Bottom / _size_y);
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bool CanStep = true;
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switch (direction)
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{
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case Direction.Left:
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for (int i = LefTopX; i >= Math.Abs(LefTopX - Convert.ToInt32(_drawningObject.Step / _size_x)); i--)
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{
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for (int j = LefTopY; j <= objheigh && j<_map.GetLength(1); j++)
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{
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if (_map[i, j] == _barrier)
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{
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CanStep = false;
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break;
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}
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}
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}
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break;
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case Direction.Right:
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for (int i = objwidth; i <= objwidth + Convert.ToInt32(_drawningObject.Step / _size_x) && i < _map.GetLength(0); i++)
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{
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for (int j = LefTopY; j <= objheigh && j < _map.GetLength(1); j++)
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{
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if (_map[i, j] == _barrier)
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{
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CanStep = false;
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break;
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}
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}
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}
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break;
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case Direction.Down:
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for (int i = LefTopX; i <= objwidth && i < _map.GetLength(0); i++)
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{
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for (int j = objheigh; j <= objheigh + Convert.ToInt32(_drawningObject.Step / _size_y) && j < _map.GetLength(1); j++)
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{
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if (_map[i, j] == _barrier)
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{
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CanStep = false;
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break;
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}
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}
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}
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break;
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case Direction.Up:
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for (int i = LefTopX; i <= objwidth && i<_map.GetLength(0); i++)
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{
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for (int j = LefTopY; j >= Math.Abs(LefTopY - Convert.ToInt32(_drawningObject.Step / _size_y)) ; j--)
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{
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if (_map[i, j] == _barrier)
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{
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CanStep = false;
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break;
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}
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}
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}
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break;
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}
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if (CanStep)
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{
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_drawningObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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}
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private bool SetObjectOnMap()
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{
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if (_drawningObject == null || _map == null)
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{
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return false;
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}
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int x = _random.Next(0, 150);
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int y = _random.Next(100, 300);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (i * _size_x >= x && j * _size_y <= y &&
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i * _size_x <= x + _drawningObject.GetCurrentPosition().Right &&
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j * _size_y >= j - _drawningObject.GetCurrentPosition().Bottom && _map[i, j] == _barrier)
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{
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return false;
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}
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}
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}
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_drawningObject.SetObject(x, y, _width, _height);
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return true;
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}
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new(_width, _height);
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if (_drawningObject == null || _map == null)
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{
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return bmp;
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}
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Graphics gr = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); ++i)
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for (int j = 0; j < _map.GetLength(1); ++j)
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DrawRoadPart(gr, i, j);
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for (int i = 0; i < _map.GetLength(0); ++i)
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for (int j = 0; j < _map.GetLength(1); ++j)
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if (_map[i, j] == 1) DrawBarrierPart(gr, i, j);
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_drawningObject.DrawningObject(gr);
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return bmp;
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}
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protected abstract void GenerateMap();
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protected abstract void DrawRoadPart(Graphics g, int i, int j);
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protected abstract void DrawBarrierPart(Graphics g, int i, int j);
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}
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}
|
@ -9,8 +9,9 @@ namespace Stormtrooper
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/// <summary>
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/// Направление перемещения
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/// </summary>
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internal enum Direction
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public enum Direction
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{
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None = 0,
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Up = 1,
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Down = 2,
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Left = 3,
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|
@ -12,17 +12,17 @@ namespace Stormtrooper
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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internal class Drawning
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public class Drawning
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{
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public EntityStormtrooper Storm { get; private set; }
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public EntityStormtrooper Storm { get; protected set; }
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/// <summary>
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/// Левая координата отрисовки самолёта
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/// </summary>
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private float _startPosX;
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protected float _startPosX;
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/// <summary>
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/// Нижняя кооридната отрисовки самолёта
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/// </summary>
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private float _startPosY;
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protected float _startPosY;
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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@ -45,10 +45,23 @@ namespace Stormtrooper
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес самолёта</param>
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/// <param name="bodyColor">Цвет кузова</param>
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public void Init(int speed, float weight, Color bodyColor)
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public Drawning(int speed, float weight, Color bodyColor)
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{
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Storm = new EntityStormtrooper();
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Storm.Init(speed, weight, bodyColor);
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Storm = new EntityStormtrooper(speed, weight, bodyColor);
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}
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес самолёта</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="carWidth">Ширина отрисовки самолёта</param>
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/// <param name="carHeight">Высота отрисовки самолёта</param>
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protected Drawning(int speed, float weight, Color bodyColor, int stormWidth, int stormHeight) :
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this(speed, weight, bodyColor)
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{
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_StormWidth = stormWidth;
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_StormHeight = stormHeight;
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}
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/// <summary>
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/// Установка позиции самолёта
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@ -117,7 +130,7 @@ namespace Stormtrooper
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/// Отрисовка штурмовика
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (_startPosX < 0 || _startPosY < 0
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|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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@ -162,7 +175,7 @@ namespace Stormtrooper
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g.FillPolygon(brBl, N);
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//фюзеляж
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Brush brGr = new SolidBrush(Color.Gray);
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Brush brGr = new SolidBrush(Color.White);
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g.FillRectangle(brGr, _startPosX + 20, _startPosY - 60, 100, 20);
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//крыло и стаб
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@ -171,6 +184,7 @@ namespace Stormtrooper
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g.FillPolygon(br, S);
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}
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/// <summary>
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/// Смена границ формы отрисовки
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/// </summary>
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@ -195,5 +209,13 @@ namespace Stormtrooper
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_startPosY = _pictureHeight.Value - _StormHeight;
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}
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}
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/// <summary>
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/// Получение текущей позиции объекта
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/// </summary>
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/// <returns></returns>
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public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
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{
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return (_startPosX, _startPosX + _StormWidth, _startPosY - _StormHeight, _startPosY);
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}
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}
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}
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|
66
Stormtrooper/Stormtrooper/DrawningMilitary.cs
Normal file
66
Stormtrooper/Stormtrooper/DrawningMilitary.cs
Normal file
@ -0,0 +1,66 @@
|
||||
using System;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper
|
||||
{
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internal class DrawningMilitary : Drawning
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{
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/// <summary>
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||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес самолёта</param>
|
||||
/// <param name="bodyColor">Цвет кузова</param>
|
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/// <param name="dopColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия обвеса</param>
|
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/// <param name="rocket">Признак наличия антикрыла</param>
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/// <param name="sportLine">Признак наличия гоночной полосы</param>
|
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public DrawningMilitary(int speed, float weight, Color bodyColor, Color dopColor, bool bodyKit, bool rocket, bool sportLine) :
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base(speed, weight, bodyColor, 135, 100)
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{
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||||
Storm = new EntityMilitaryStormtrooper(speed, weight, bodyColor, dopColor, bodyKit, rocket, sportLine);
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (Storm is not EntityMilitaryStormtrooper militaryTrop)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush dopBrush = new SolidBrush(militaryTrop.DopColor);
|
||||
|
||||
if (militaryTrop.BodyKit)
|
||||
{
|
||||
|
||||
g.DrawEllipse(pen, _startPosX - 2, _startPosY - 70, 5, 20);
|
||||
g.DrawEllipse(pen, _startPosX - 2, _startPosY - 50, 5, 20);
|
||||
|
||||
g.FillEllipse(dopBrush, _startPosX - 2, _startPosY - 70, 5, 20);
|
||||
g.FillEllipse(dopBrush, _startPosX - 2, _startPosY - 50, 5, 20);
|
||||
}
|
||||
|
||||
_startPosX += 2;
|
||||
base.DrawTransport(g);
|
||||
_startPosX -= 2;
|
||||
|
||||
if (militaryTrop.Rocket)
|
||||
{
|
||||
g.FillRectangle(dopBrush, _startPosX + 50, _startPosY - 70, 40, 3);
|
||||
g.FillRectangle(dopBrush, _startPosX + 50, _startPosY - 90, 40, 3);
|
||||
g.FillRectangle(dopBrush, _startPosX + 50, _startPosY - 30, 40, 3);
|
||||
g.FillRectangle(dopBrush, _startPosX + 50, _startPosY - 10, 40, 3);
|
||||
}
|
||||
|
||||
if (militaryTrop.SportLine)
|
||||
{
|
||||
g.FillRectangle(dopBrush, _startPosX + 30, _startPosY - 60, 8, 20);
|
||||
g.FillRectangle(dopBrush, _startPosX + 100, _startPosY - 60, 8, 20);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
37
Stormtrooper/Stormtrooper/DrawningObjectStorm.cs
Normal file
37
Stormtrooper/Stormtrooper/DrawningObjectStorm.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper
|
||||
{
|
||||
internal class DrawningObjectStorm : IDrawningObject
|
||||
{
|
||||
private Drawning _storm = null;
|
||||
public DrawningObjectStorm(Drawning storm)
|
||||
{
|
||||
_storm = storm;
|
||||
}
|
||||
public float Step => _storm?.Storm?.Step ?? 0;
|
||||
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
|
||||
{
|
||||
return _storm?.GetCurrentPosition() ?? default;
|
||||
}
|
||||
public void MoveObject(Direction direction)
|
||||
{
|
||||
_storm?.MoveTransport(direction);
|
||||
}
|
||||
public void SetObject(int x, int y, int width, int height)
|
||||
{
|
||||
_storm.SetPosition(x, y, width, height);
|
||||
}
|
||||
void IDrawningObject.DrawningObject(Graphics g)
|
||||
{
|
||||
if (_storm is DrawningMilitary)
|
||||
((DrawningMilitary)_storm).DrawTransport(g);
|
||||
_storm.DrawTransport(g);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
47
Stormtrooper/Stormtrooper/EntityMilitaryStormtrooper.cs
Normal file
47
Stormtrooper/Stormtrooper/EntityMilitaryStormtrooper.cs
Normal file
@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper
|
||||
{
|
||||
internal class EntityMilitaryStormtrooper : EntityStormtrooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет
|
||||
/// </summary>
|
||||
public Color DopColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак наличия обвеса
|
||||
/// </summary>
|
||||
public bool BodyKit { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак наличия рокет
|
||||
/// </summary>
|
||||
public bool Rocket { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак наличия полосы
|
||||
/// </summary>
|
||||
public bool SportLine { get; private set; }
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес самолёта</param>
|
||||
/// <param name="bodyColor">Цвет кузова</param>
|
||||
/// <param name="dopColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия обвеса</param>
|
||||
/// <param name="rocket">Признак наличия рокет</param>
|
||||
/// <param name="sportLine">Признак наличия гоночной полосы</param>
|
||||
public EntityMilitaryStormtrooper(int speed, float weight, Color bodyColor, Color
|
||||
dopColor, bool bodyKit, bool rocket, bool sportLine) :
|
||||
base(speed, weight, bodyColor)
|
||||
{
|
||||
DopColor = dopColor;
|
||||
BodyKit = bodyKit;
|
||||
Rocket = rocket;
|
||||
SportLine = sportLine;
|
||||
}
|
||||
}
|
||||
}
|
@ -9,7 +9,7 @@ namespace Stormtrooper
|
||||
/// <summary>
|
||||
/// Класс-сущность "Штурмовик"
|
||||
/// </summary>
|
||||
internal class EntityStormtrooper
|
||||
public class EntityStormtrooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
@ -34,7 +34,7 @@ namespace Stormtrooper
|
||||
/// <param name="weight"></param>
|
||||
/// <param name="bodyColor"></param>
|
||||
/// <returns></returns>
|
||||
public void Init(int speed, float weight, Color bodyColor)
|
||||
public EntityStormtrooper(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
||||
|
230
Stormtrooper/Stormtrooper/FormMapWithSetStormtroopers.Designer.cs
generated
Normal file
230
Stormtrooper/Stormtrooper/FormMapWithSetStormtroopers.Designer.cs
generated
Normal file
@ -0,0 +1,230 @@
|
||||
namespace Stormtrooper
|
||||
{
|
||||
partial class FormMapWithSetStormtroopers
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.groupBoxTools = new System.Windows.Forms.GroupBox();
|
||||
this.maskedTextBoxPosition = new System.Windows.Forms.MaskedTextBox();
|
||||
this.buttonRemoveStorm = new System.Windows.Forms.Button();
|
||||
this.buttonShowStorage = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonShowOnMap = new System.Windows.Forms.Button();
|
||||
this.buttonAddStorm = new System.Windows.Forms.Button();
|
||||
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
|
||||
this.pictureBox = new System.Windows.Forms.PictureBox();
|
||||
this.groupBoxTools.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// groupBoxTools
|
||||
//
|
||||
this.groupBoxTools.Controls.Add(this.maskedTextBoxPosition);
|
||||
this.groupBoxTools.Controls.Add(this.buttonRemoveStorm);
|
||||
this.groupBoxTools.Controls.Add(this.buttonShowStorage);
|
||||
this.groupBoxTools.Controls.Add(this.buttonDown);
|
||||
this.groupBoxTools.Controls.Add(this.buttonRight);
|
||||
this.groupBoxTools.Controls.Add(this.buttonLeft);
|
||||
this.groupBoxTools.Controls.Add(this.buttonUp);
|
||||
this.groupBoxTools.Controls.Add(this.buttonShowOnMap);
|
||||
this.groupBoxTools.Controls.Add(this.buttonAddStorm);
|
||||
this.groupBoxTools.Controls.Add(this.comboBoxSelectorMap);
|
||||
this.groupBoxTools.Dock = System.Windows.Forms.DockStyle.Right;
|
||||
this.groupBoxTools.Location = new System.Drawing.Point(927, 0);
|
||||
this.groupBoxTools.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.groupBoxTools.Name = "groupBoxTools";
|
||||
this.groupBoxTools.Padding = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.groupBoxTools.Size = new System.Drawing.Size(233, 739);
|
||||
this.groupBoxTools.TabIndex = 0;
|
||||
this.groupBoxTools.TabStop = false;
|
||||
this.groupBoxTools.Text = "Инструменты";
|
||||
//
|
||||
// maskedTextBoxPosition
|
||||
//
|
||||
this.maskedTextBoxPosition.Location = new System.Drawing.Point(19, 221);
|
||||
this.maskedTextBoxPosition.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.maskedTextBoxPosition.Mask = "00";
|
||||
this.maskedTextBoxPosition.Name = "maskedTextBoxPosition";
|
||||
this.maskedTextBoxPosition.Size = new System.Drawing.Size(199, 27);
|
||||
this.maskedTextBoxPosition.TabIndex = 2;
|
||||
this.maskedTextBoxPosition.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonRemoveStorm
|
||||
//
|
||||
this.buttonRemoveStorm.Location = new System.Drawing.Point(19, 260);
|
||||
this.buttonRemoveStorm.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.buttonRemoveStorm.Name = "buttonRemoveStorm";
|
||||
this.buttonRemoveStorm.Size = new System.Drawing.Size(200, 47);
|
||||
this.buttonRemoveStorm.TabIndex = 3;
|
||||
this.buttonRemoveStorm.Text = "Удалить самолёт";
|
||||
this.buttonRemoveStorm.UseVisualStyleBackColor = true;
|
||||
this.buttonRemoveStorm.Click += new System.EventHandler(this.ButtonRemoveStorm_Click);
|
||||
//
|
||||
// buttonShowStorage
|
||||
//
|
||||
this.buttonShowStorage.Location = new System.Drawing.Point(19, 383);
|
||||
this.buttonShowStorage.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.buttonShowStorage.Name = "buttonShowStorage";
|
||||
this.buttonShowStorage.Size = new System.Drawing.Size(200, 47);
|
||||
this.buttonShowStorage.TabIndex = 4;
|
||||
this.buttonShowStorage.Text = "Посмотреть хранилище";
|
||||
this.buttonShowStorage.UseVisualStyleBackColor = true;
|
||||
this.buttonShowStorage.Click += new System.EventHandler(this.ButtonShowStorage_Click);
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.BackgroundImage = global::Stormtrooper.Properties.Resources.arrowDown;
|
||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.buttonDown.Location = new System.Drawing.Point(104, 672);
|
||||
this.buttonDown.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(34, 40);
|
||||
this.buttonDown.TabIndex = 10;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.BackgroundImage = global::Stormtrooper.Properties.Resources.arrowRight;
|
||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.buttonRight.Location = new System.Drawing.Point(145, 672);
|
||||
this.buttonRight.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(34, 40);
|
||||
this.buttonRight.TabIndex = 9;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.BackgroundImage = global::Stormtrooper.Properties.Resources.arrowLeft;
|
||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(63, 672);
|
||||
this.buttonLeft.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(34, 40);
|
||||
this.buttonLeft.TabIndex = 8;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.BackgroundImage = global::Stormtrooper.Properties.Resources.arrowUp;
|
||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.buttonUp.Location = new System.Drawing.Point(104, 624);
|
||||
this.buttonUp.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(34, 40);
|
||||
this.buttonUp.TabIndex = 7;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonShowOnMap
|
||||
//
|
||||
this.buttonShowOnMap.Location = new System.Drawing.Point(19, 521);
|
||||
this.buttonShowOnMap.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.buttonShowOnMap.Name = "buttonShowOnMap";
|
||||
this.buttonShowOnMap.Size = new System.Drawing.Size(200, 47);
|
||||
this.buttonShowOnMap.TabIndex = 5;
|
||||
this.buttonShowOnMap.Text = "Посмотреть карту";
|
||||
this.buttonShowOnMap.UseVisualStyleBackColor = true;
|
||||
this.buttonShowOnMap.Click += new System.EventHandler(this.ButtonShowOnMap_Click);
|
||||
//
|
||||
// buttonAddStorm
|
||||
//
|
||||
this.buttonAddStorm.Location = new System.Drawing.Point(19, 141);
|
||||
this.buttonAddStorm.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.buttonAddStorm.Name = "buttonAddStorm";
|
||||
this.buttonAddStorm.Size = new System.Drawing.Size(200, 47);
|
||||
this.buttonAddStorm.TabIndex = 1;
|
||||
this.buttonAddStorm.Text = "Добавить самолёт";
|
||||
this.buttonAddStorm.UseVisualStyleBackColor = true;
|
||||
this.buttonAddStorm.Click += new System.EventHandler(this.ButtonAddStorm_Click);
|
||||
//
|
||||
// comboBoxSelectorMap
|
||||
//
|
||||
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBoxSelectorMap.FormattingEnabled = true;
|
||||
this.comboBoxSelectorMap.Items.AddRange(new object[] {
|
||||
"Простая карта",
|
||||
"Ясное небо",
|
||||
"Пасмурное небо"});
|
||||
this.comboBoxSelectorMap.Location = new System.Drawing.Point(19, 43);
|
||||
this.comboBoxSelectorMap.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
|
||||
this.comboBoxSelectorMap.Size = new System.Drawing.Size(199, 28);
|
||||
this.comboBoxSelectorMap.TabIndex = 0;
|
||||
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
|
||||
//
|
||||
// pictureBox
|
||||
//
|
||||
this.pictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBox.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBox.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.pictureBox.Name = "pictureBox";
|
||||
this.pictureBox.Size = new System.Drawing.Size(927, 739);
|
||||
this.pictureBox.TabIndex = 1;
|
||||
this.pictureBox.TabStop = false;
|
||||
//
|
||||
// FormMapWithSetStormtroopers
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1160, 739);
|
||||
this.Controls.Add(this.pictureBox);
|
||||
this.Controls.Add(this.groupBoxTools);
|
||||
this.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.Name = "FormMapWithSetStormtroopers";
|
||||
this.Text = "Карта с набором объектов";
|
||||
this.groupBoxTools.ResumeLayout(false);
|
||||
this.groupBoxTools.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
private GroupBox groupBoxTools;
|
||||
private PictureBox pictureBox;
|
||||
private ComboBox comboBoxSelectorMap;
|
||||
private Button buttonShowOnMap;
|
||||
private Button buttonAddStorm;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonShowStorage;
|
||||
private Button buttonRemoveStorm;
|
||||
private MaskedTextBox maskedTextBoxPosition;
|
||||
}
|
||||
}
|
166
Stormtrooper/Stormtrooper/FormMapWithSetStormtroopers.cs
Normal file
166
Stormtrooper/Stormtrooper/FormMapWithSetStormtroopers.cs
Normal file
@ -0,0 +1,166 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Stormtrooper
|
||||
{
|
||||
public partial class FormMapWithSetStormtroopers : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Объект от класса карты с набором объектов
|
||||
/// </summary>
|
||||
private MapWithSetStormtroopersGeneric<DrawningObjectStorm, AbstractMap> _mapStormtroopersCollectionGeneric;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormMapWithSetStormtroopers()
|
||||
{
|
||||
InitializeComponent(); ;
|
||||
}
|
||||
/// <summary>
|
||||
/// Выбор карты
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ComboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
AbstractMap map = null;
|
||||
switch (comboBoxSelectorMap.Text)
|
||||
{
|
||||
case "Простая карта":
|
||||
map = new SimpleMap();
|
||||
break;
|
||||
case "Ясное небо":
|
||||
map = new SecondMap();
|
||||
break;
|
||||
case "Пасмурное небо":
|
||||
map = new ThirdMap();
|
||||
break;
|
||||
}
|
||||
if (map != null)
|
||||
{
|
||||
_mapStormtroopersCollectionGeneric = new MapWithSetStormtroopersGeneric<DrawningObjectStorm, AbstractMap>(
|
||||
pictureBox.Width, pictureBox.Height, map);
|
||||
}
|
||||
else
|
||||
{
|
||||
_mapStormtroopersCollectionGeneric = null;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddStorm_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapStormtroopersCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
FormStormtrooper form = new();
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
DrawningObjectStorm car = new(form.SelectedStormtrooper);
|
||||
if ((_mapStormtroopersCollectionGeneric + car) != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox.Image = _mapStormtroopersCollectionGeneric.ShowSet();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRemoveStorm_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
|
||||
if ((_mapStormtroopersCollectionGeneric - pos) != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox.Image = _mapStormtroopersCollectionGeneric.ShowSet();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод набора
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonShowStorage_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapStormtroopersCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBox.Image = _mapStormtroopersCollectionGeneric.ShowSet();
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод карты
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonShowOnMap_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapStormtroopersCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBox.Image = _mapStormtroopersCollectionGeneric.ShowOnMap();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapStormtroopersCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
//получаем имя кнопки
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
Direction dir = Direction.None;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
dir = Direction.Up;
|
||||
break;
|
||||
case "buttonDown":
|
||||
dir = Direction.Down;
|
||||
break;
|
||||
case "buttonLeft":
|
||||
dir = Direction.Left;
|
||||
break;
|
||||
case "buttonRight":
|
||||
dir = Direction.Right;
|
||||
break;
|
||||
}
|
||||
pictureBox.Image = _mapStormtroopersCollectionGeneric.MoveObject(dir);
|
||||
}
|
||||
}
|
||||
}
|
120
Stormtrooper/Stormtrooper/FormMapWithSetStormtroopers.resx
Normal file
120
Stormtrooper/Stormtrooper/FormMapWithSetStormtroopers.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -38,6 +38,8 @@
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonCreateModif = new System.Windows.Forms.Button();
|
||||
this.buttonSelectStorm = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxStormtrooper)).BeginInit();
|
||||
this.statusStrip1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
@ -147,11 +149,34 @@
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonCreateModif
|
||||
//
|
||||
this.buttonCreateModif.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreateModif.Location = new System.Drawing.Point(125, 396);
|
||||
this.buttonCreateModif.Name = "buttonCreateModif";
|
||||
this.buttonCreateModif.Size = new System.Drawing.Size(120, 29);
|
||||
this.buttonCreateModif.TabIndex = 7;
|
||||
this.buttonCreateModif.Text = "Модификация";
|
||||
this.buttonCreateModif.UseVisualStyleBackColor = true;
|
||||
this.buttonCreateModif.Click += new System.EventHandler(this.ButtonCreateModif_Click);
|
||||
//
|
||||
// buttonSelectStorm
|
||||
//
|
||||
this.buttonSelectStorm.Location = new System.Drawing.Point(260, 396);
|
||||
this.buttonSelectStorm.Name = "buttonSelectStorm";
|
||||
this.buttonSelectStorm.Size = new System.Drawing.Size(94, 29);
|
||||
this.buttonSelectStorm.TabIndex = 8;
|
||||
this.buttonSelectStorm.Text = "Выбрать";
|
||||
this.buttonSelectStorm.UseVisualStyleBackColor = true;
|
||||
this.buttonSelectStorm.Click += new System.EventHandler(this.ButtonSelectStorm_Click);
|
||||
//
|
||||
// FormStormtrooper
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(831, 461);
|
||||
this.Controls.Add(this.buttonSelectStorm);
|
||||
this.Controls.Add(this.buttonCreateModif);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
@ -181,5 +206,7 @@
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonCreateModif;
|
||||
private Button buttonSelectStorm;
|
||||
}
|
||||
}
|
@ -3,12 +3,16 @@ namespace Stormtrooper
|
||||
public partial class FormStormtrooper : Form
|
||||
{
|
||||
private Drawning _storm;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Âûáðàííûé îáúåêò
|
||||
/// </summary>
|
||||
public Drawning SelectedStormtrooper { get; private set; }
|
||||
|
||||
public FormStormtrooper()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
//private EntityStormtrooper Storm;
|
||||
/// <summary>
|
||||
/// Ìåòîä ïðîðèñîâêè ñàìîë¸òà
|
||||
/// </summary>
|
||||
@ -19,6 +23,18 @@ namespace Stormtrooper
|
||||
_storm?.DrawTransport(gr);
|
||||
pictureBoxStormtrooper.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ìåòîä óñòàíîâêè äàííûõ
|
||||
/// </summary>
|
||||
private void SetData()
|
||||
{
|
||||
Random rnd = new();
|
||||
_storm.SetPosition(rnd.Next(0, 150), rnd.Next(0, 300), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_storm.Storm.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Âåñ: {_storm.Storm.Weight}";
|
||||
toolStripStatusLabelColor.Text = $"Öâåò: {_storm.Storm.BodyColor.Name}";
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
|
||||
/// </summary>
|
||||
@ -27,12 +43,14 @@ namespace Stormtrooper
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
_storm = new Drawning();
|
||||
_storm.Init(rnd.Next(100,300), rnd.Next(1000,2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
_storm.SetPosition(rnd.Next(0, 150), rnd.Next(0, 300), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_storm.Storm.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Âåñ: {_storm.Storm.Weight}";
|
||||
toolStripStatusLabelColor.Text = $"Öâåò: {_storm.Storm.BodyColor.Name}";
|
||||
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
_storm = new Drawning(rnd.Next(100, 300), rnd.Next(1000, 2000), color);
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
@ -71,5 +89,27 @@ namespace Stormtrooper
|
||||
_storm?.ChangeBorders(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ìîäèôèêàöèÿ"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateModif_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
_storm = new DrawningMilitary(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void ButtonSelectStorm_Click(object sender, EventArgs e)
|
||||
{
|
||||
SelectedStormtrooper = _storm;
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
}
|
||||
}
|
43
Stormtrooper/Stormtrooper/IDrawningObject.cs
Normal file
43
Stormtrooper/Stormtrooper/IDrawningObject.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с объектом, прорисовываемым на форме
|
||||
/// </summary>
|
||||
internal interface IDrawningObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Шаг перемещения объекта
|
||||
/// </summary>
|
||||
public float Step { get; }
|
||||
/// <summary>
|
||||
/// Установка позиции объекта
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина полотна</param>
|
||||
/// <param name="height">Высота полотна</param>
|
||||
void SetObject(int x, int y, int width, int height);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(Direction direction);
|
||||
/// <summary>
|
||||
/// Отрисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
void DrawningObject(Graphics g);
|
||||
/// <summary>
|
||||
/// Получение текущей позиции объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
|
||||
|
||||
}
|
||||
}
|
186
Stormtrooper/Stormtrooper/MapWithSetStormtroopersGeneric.cs
Normal file
186
Stormtrooper/Stormtrooper/MapWithSetStormtroopersGeneric.cs
Normal file
@ -0,0 +1,186 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Карта с набром объектов под нее
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <typeparam name="U"></typeparam>
|
||||
internal class MapWithSetStormtroopersGeneric<T, U>
|
||||
where T : class, IDrawningObject
|
||||
where U : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Ширина окна отрисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна отрисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (ширина)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeWidth = 135;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (высота)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeHeight = 100;
|
||||
/// <summary>
|
||||
/// Набор объектов
|
||||
/// </summary>
|
||||
private readonly SetStormtroopersGeneric<T> _setStormtroopers;
|
||||
/// <summary>
|
||||
/// Карта
|
||||
/// </summary>
|
||||
private readonly U _map;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth"></param>
|
||||
/// <param name="picHeight"></param>
|
||||
/// <param name="map"></param>
|
||||
public MapWithSetStormtroopersGeneric(int picWidth, int picHeight, U map)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight / _placeSizeHeight;
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_map = map;
|
||||
_setStormtroopers = new SetStormtroopersGeneric<T>(width * height);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора сложения
|
||||
/// </summary>
|
||||
/// <param name="map"></param>
|
||||
/// <param name="car"></param>
|
||||
/// <returns></returns>
|
||||
public static int operator +(MapWithSetStormtroopersGeneric<T, U> map, T stormtrooper)
|
||||
{
|
||||
return map._setStormtroopers.Insert(stormtrooper);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора вычитания
|
||||
/// </summary>
|
||||
/// <param name="map"></param>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public static T operator -(MapWithSetStormtroopersGeneric<T, U> map, int
|
||||
position)
|
||||
{
|
||||
return map._setStormtroopers.Remove(position);
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод всего набора объектов
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap ShowSet()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawStormtroopers(gr);
|
||||
return bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Просмотр объекта на карте
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap ShowOnMap()
|
||||
{
|
||||
Shaking();
|
||||
for (int i = 0; i < _setStormtroopers.Count; i++)
|
||||
{
|
||||
var car = _setStormtroopers.Get(i);
|
||||
if (car != null)
|
||||
{
|
||||
return _map.CreateMap(_pictureWidth, _pictureHeight, car);
|
||||
}
|
||||
}
|
||||
return new(_pictureWidth, _pictureHeight);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение объекта по крате
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
public Bitmap MoveObject(Direction direction)
|
||||
{
|
||||
if (_map != null)
|
||||
{
|
||||
return _map.MoveObject(direction);
|
||||
}
|
||||
return new(_pictureWidth, _pictureHeight);
|
||||
}
|
||||
/// <summary>
|
||||
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
|
||||
/// </summary>
|
||||
private void Shaking()
|
||||
{
|
||||
int j = _setStormtroopers.Count - 1;
|
||||
for (int i = 0; i < _setStormtroopers.Count; i++)
|
||||
{
|
||||
if (_setStormtroopers.Get(i) == null)
|
||||
{
|
||||
for (; j > i; j--)
|
||||
{
|
||||
var car = _setStormtroopers.Get(j);
|
||||
if (car != null)
|
||||
{
|
||||
_setStormtroopers.Insert(car, i);
|
||||
_setStormtroopers.Remove(j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (j <= i)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод отрисовки фона
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Brush br = new SolidBrush(Color.Gray);
|
||||
g.FillRectangle(br, new Rectangle(0, 0, _pictureWidth, _pictureHeight));
|
||||
Pen pen = new(Color.White, 3);
|
||||
pen.DashStyle = DashStyle.Dash;
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
|
||||
{//линия рамзетки места
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i *
|
||||
_placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
|
||||
}
|
||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth,
|
||||
(_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки объектов
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawStormtroopers(Graphics g)
|
||||
{
|
||||
int numOfObjectsInRow = _pictureWidth / _placeSizeWidth;
|
||||
int i = 0;
|
||||
for (int j = 0; j < _setStormtroopers.Count; j++)
|
||||
{
|
||||
_setStormtroopers.Get(i)?.SetObject((numOfObjectsInRow - (i % numOfObjectsInRow) - 1) * _placeSizeWidth, (i / numOfObjectsInRow) * _placeSizeHeight + _placeSizeHeight, _pictureWidth, _pictureHeight);
|
||||
_setStormtroopers.Get(i)?.DrawningObject(g);
|
||||
i++;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace Stormtrooper
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormStormtrooper());
|
||||
Application.Run(new FormMapWithSetStormtroopers());
|
||||
}
|
||||
}
|
||||
}
|
52
Stormtrooper/Stormtrooper/SecondMap.cs
Normal file
52
Stormtrooper/Stormtrooper/SecondMap.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper
|
||||
{
|
||||
internal class SecondMap:AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.White);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.LightBlue);
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillEllipse(barrierColor, i * _size_x, j * _size_y, _size_x+3, _size_y+3);
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 30)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
92
Stormtrooper/Stormtrooper/SetStormtroopersGeneric.cs
Normal file
92
Stormtrooper/Stormtrooper/SetStormtroopersGeneric.cs
Normal file
@ -0,0 +1,92 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметризованный набор объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
internal class SetStormtroopersGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private readonly T[] _places;
|
||||
/// <summary>
|
||||
/// Количество объектов в массиве
|
||||
/// </summary>
|
||||
public int Count => _places.Length;
|
||||
|
||||
public int TecCount = 0; // текущее количество объектов в массиве
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="count"></param>
|
||||
public SetStormtroopersGeneric(int count)
|
||||
{
|
||||
_places = new T[count];
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="car">Добавляемый автомобиль</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T stormtrooper)
|
||||
{
|
||||
return Insert(stormtrooper, 0);
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор на конкретную позицию
|
||||
/// </summary>
|
||||
/// <param name="car">Добавляемый автомобиль</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T stormtrooper, int position)
|
||||
{
|
||||
|
||||
if (position < 0 || position >= Count || TecCount == Count) return -1;
|
||||
|
||||
TecCount++;
|
||||
while (_places[position] != null)
|
||||
{
|
||||
for (int i = _places.Length - 1; i > 0; --i)
|
||||
{
|
||||
if (_places[i] == null && _places[i - 1] != null)
|
||||
{
|
||||
_places[i] = _places[i - 1];
|
||||
_places[i - 1] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
_places[position] = stormtrooper;
|
||||
return position;
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public T Remove(int position)
|
||||
{
|
||||
if (position < 0 || position >= _places.Length) return null;
|
||||
T saveStorm = _places[position];
|
||||
_places[position] = null;
|
||||
return saveStorm;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта из набора по позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public T Get(int position)
|
||||
{
|
||||
if (position < 0 || position >= Count || _places[position] == null) return null;
|
||||
return _places[position];
|
||||
}
|
||||
}
|
||||
}
|
52
Stormtrooper/Stormtrooper/SimpleMap.cs
Normal file
52
Stormtrooper/Stormtrooper/SimpleMap.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper
|
||||
{
|
||||
internal class SimpleMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.Gray);
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 50)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
69
Stormtrooper/Stormtrooper/ThirdMap.cs
Normal file
69
Stormtrooper/Stormtrooper/ThirdMap.cs
Normal file
@ -0,0 +1,69 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper
|
||||
{
|
||||
internal class ThirdMap:AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Gray);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.LightGray);
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillEllipse(barrierColor, i * _size_x, j * _size_y, _size_x + 3, _size_y + 3);
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 30)
|
||||
{
|
||||
int x = _random.Next(0, 30);
|
||||
int y = _random.Next(0, 30);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
|
||||
x = _random.Next(70, 100);
|
||||
y = _random.Next(0, 30);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
|
||||
x = _random.Next(40, 60);
|
||||
y = _random.Next(50, 90);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user