Добавление интерфейса
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d4ebff9421
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@ -14,15 +14,15 @@ namespace Stormtrooper
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/// </summary>
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internal class Drawning
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{
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public EntityStormtrooper Storm { get; private set; }
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public EntityStormtrooper Storm { get; protected set; }
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/// <summary>
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/// Левая координата отрисовки самолёта
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/// </summary>
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private float _startPosX;
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protected float _startPosX;
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/// <summary>
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/// Нижняя кооридната отрисовки самолёта
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/// </summary>
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private float _startPosY;
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protected float _startPosY;
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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@ -50,6 +50,20 @@ namespace Stormtrooper
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Storm = new EntityStormtrooper(speed, weight, bodyColor);
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}
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес самолёта</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="carWidth">Ширина отрисовки самолёта</param>
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/// <param name="carHeight">Высота отрисовки самолёта</param>
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protected Drawning(int speed, float weight, Color bodyColor, int stormWidth, int stormHeight) :
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this(speed, weight, bodyColor)
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{
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_StormWidth = stormWidth;
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_StormHeight = stormHeight;
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}
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/// <summary>
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/// Установка позиции самолёта
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/// </summary>
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/// <param name="x">Координата X</param>
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@ -116,7 +130,7 @@ namespace Stormtrooper
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/// Отрисовка штурмовика
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (_startPosX < 0 || _startPosY < 0
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|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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@ -194,5 +208,13 @@ namespace Stormtrooper
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_startPosY = _pictureHeight.Value - _StormHeight;
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}
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}
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/// <summary>
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/// Получение текущей позиции объекта
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/// </summary>
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/// <returns></returns>
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public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
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{
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return (_startPosX, _startPosY, _startPosX + _StormWidth, _startPosY + _StormHeight);
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}
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}
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}
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65
Stormtrooper/Stormtrooper/DrawningMilitary.cs
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65
Stormtrooper/Stormtrooper/DrawningMilitary.cs
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@ -0,0 +1,65 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Stormtrooper
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{
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internal class DrawningMilitary : Drawning
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{
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес самолёта</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="dopColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="rocket">Признак наличия антикрыла</param>
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/// <param name="sportLine">Признак наличия гоночной полосы</param>
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public DrawningMilitary(int speed, float weight, Color bodyColor, Color dopColor, bool bodyKit, bool rocket, bool sportLine) :
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base(speed, weight, bodyColor, 135, 100)
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{
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Storm = new EntityMilitaryStormtrooper(speed, weight, bodyColor, dopColor, bodyKit, rocket, sportLine);
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}
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public override void DrawTransport(Graphics g)
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{
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if (Storm is not EntityMilitaryStormtrooper militaryTrop)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush dopBrush = new SolidBrush(militaryTrop.DopColor);
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if (militaryTrop.BodyKit)
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{
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g.DrawEllipse(pen, _startPosX - 2, _startPosY - 70, 5, 20);
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g.DrawEllipse(pen, _startPosX - 2, _startPosY - 50, 5, 20);
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g.FillEllipse(dopBrush, _startPosX - 2, _startPosY - 70, 5, 20);
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g.FillEllipse(dopBrush, _startPosX - 2, _startPosY - 50, 5, 20);
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}
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_startPosX += 2;
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base.DrawTransport(g);
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_startPosX -= 2;
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if (militaryTrop.Rocket)
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{
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g.FillRectangle(dopBrush, _startPosX + 50, _startPosY - 70, 40, 3);
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g.FillRectangle(dopBrush, _startPosX + 50, _startPosY - 90, 40, 3);
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g.FillRectangle(dopBrush, _startPosX + 50, _startPosY - 30, 40, 3);
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g.FillRectangle(dopBrush, _startPosX + 50, _startPosY - 10, 40, 3);
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}
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if (militaryTrop.SportLine)
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{
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g.FillRectangle(dopBrush, _startPosX + 30, _startPosY - 60, 8, 20);
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g.FillRectangle(dopBrush, _startPosX + 100, _startPosY - 60, 8, 20);
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}
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}
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}
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}
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35
Stormtrooper/Stormtrooper/DrawningObjectStorm.cs
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35
Stormtrooper/Stormtrooper/DrawningObjectStorm.cs
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@ -0,0 +1,35 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Stormtrooper
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{
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internal class DrawningObjectStorm : IDrawningObject
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{
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private Drawning _storm = null;
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public DrawningObjectStorm(Drawning storm)
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{
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_storm = storm;
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}
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public float Step => _storm?.Storm?.Step ?? 0;
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public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
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{
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return _storm?.GetCurrentPosition() ?? default;
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}
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public void MoveObject(Direction direction)
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{
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_storm?.MoveTransport(direction);
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}
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public void SetObject(int x, int y, int width, int height)
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{
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_storm.SetPosition(x, y, width, height);
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}
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void IDrawningObject.DrawningObject(Graphics g)
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{
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_storm.DrawTransport(g);
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}
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}
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}
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47
Stormtrooper/Stormtrooper/EntityMilitaryStormtrooper.cs
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47
Stormtrooper/Stormtrooper/EntityMilitaryStormtrooper.cs
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@ -0,0 +1,47 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Stormtrooper
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{
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internal class EntityMilitaryStormtrooper : EntityStormtrooper
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{
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/// <summary>
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/// Дополнительный цвет
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/// </summary>
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public Color DopColor { get; private set; }
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/// <summary>
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/// Признак наличия обвеса
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/// </summary>
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public bool BodyKit { get; private set; }
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/// <summary>
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/// Признак наличия рокет
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/// </summary>
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public bool Rocket { get; private set; }
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/// <summary>
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/// Признак наличия полосы
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/// </summary>
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public bool SportLine { get; private set; }
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес самолёта</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="dopColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="rocket">Признак наличия рокет</param>
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/// <param name="sportLine">Признак наличия гоночной полосы</param>
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public EntityMilitaryStormtrooper(int speed, float weight, Color bodyColor, Color
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dopColor, bool bodyKit, bool rocket, bool sportLine) :
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base(speed, weight, bodyColor)
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{
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DopColor = dopColor;
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BodyKit = bodyKit;
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Rocket = rocket;
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SportLine = sportLine;
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}
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}
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}
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@ -38,6 +38,7 @@
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this.buttonLeft = new System.Windows.Forms.Button();
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this.buttonDown = new System.Windows.Forms.Button();
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this.buttonUp = new System.Windows.Forms.Button();
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this.buttonCreateModif = new System.Windows.Forms.Button();
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxStormtrooper)).BeginInit();
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this.statusStrip1.SuspendLayout();
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this.SuspendLayout();
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@ -147,11 +148,23 @@
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this.buttonUp.UseVisualStyleBackColor = true;
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this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
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//
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// buttonCreateModif
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//
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this.buttonCreateModif.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.buttonCreateModif.Location = new System.Drawing.Point(125, 396);
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this.buttonCreateModif.Name = "buttonCreateModif";
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this.buttonCreateModif.Size = new System.Drawing.Size(120, 29);
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this.buttonCreateModif.TabIndex = 7;
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this.buttonCreateModif.Text = "Модификация";
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this.buttonCreateModif.UseVisualStyleBackColor = true;
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this.buttonCreateModif.Click += new System.EventHandler(this.ButtonCreateModif_Click);
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//
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// FormStormtrooper
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(831, 461);
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this.Controls.Add(this.buttonCreateModif);
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this.Controls.Add(this.buttonUp);
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this.Controls.Add(this.buttonDown);
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this.Controls.Add(this.buttonLeft);
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@ -181,5 +194,6 @@
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private Button buttonLeft;
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private Button buttonDown;
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private Button buttonUp;
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private Button buttonCreateModif;
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}
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}
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@ -3,12 +3,11 @@ namespace Stormtrooper
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public partial class FormStormtrooper : Form
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{
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private Drawning _storm;
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public FormStormtrooper()
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{
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InitializeComponent();
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}
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//private EntityStormtrooper Storm;
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/// <summary>
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/// Ìåòîä ïðîðèñîâêè ñàìîë¸òà
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/// </summary>
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@ -19,6 +18,18 @@ namespace Stormtrooper
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_storm?.DrawTransport(gr);
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pictureBoxStormtrooper.Image = bmp;
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}
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/// <summary>
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/// Ìåòîä óñòàíîâêè äàííûõ
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/// </summary>
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private void SetData()
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{
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Random rnd = new();
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_storm.SetPosition(rnd.Next(0, 150), rnd.Next(0, 300), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
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toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_storm.Storm.Speed}";
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toolStripStatusLabelWeight.Text = $"Âåñ: {_storm.Storm.Weight}";
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toolStripStatusLabelColor.Text = $"Öâåò: {_storm.Storm.BodyColor.Name}";
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}
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/// <summary>
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/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
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/// </summary>
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@ -27,11 +38,8 @@ namespace Stormtrooper
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private void ButtonCreate_Click(object sender, EventArgs e)
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{
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Random rnd = new();
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_storm = new Drawning(rnd.Next(100,300), rnd.Next(1000,2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
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_storm.SetPosition(rnd.Next(0, 150), rnd.Next(0, 300), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
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toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_storm.Storm.Speed}";
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toolStripStatusLabelWeight.Text = $"Âåñ: {_storm.Storm.Weight}";
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toolStripStatusLabelColor.Text = $"Öâåò: {_storm.Storm.BodyColor.Name}";
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_storm = new Drawning(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
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SetData();
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Draw();
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}
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/// <summary>
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@ -70,5 +78,21 @@ namespace Stormtrooper
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_storm?.ChangeBorders(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
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Draw();
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}
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/// <summary>
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/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ìîäèôèêàöèÿ"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonCreateModif_Click(object sender, EventArgs e)
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{
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Random rnd = new();
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_storm = new DrawningMilitary(rnd.Next(100, 300), rnd.Next(1000, 2000),
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Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
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Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
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Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
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SetData();
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Draw();
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}
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}
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}
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43
Stormtrooper/Stormtrooper/IDrawningObject.cs
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43
Stormtrooper/Stormtrooper/IDrawningObject.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Stormtrooper
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{
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/// <summary>
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/// Интерфейс для работы с объектом, прорисовываемым на форме
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/// </summary>
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internal interface IDrawningObject
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{
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/// <summary>
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/// Шаг перемещения объекта
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/// </summary>
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public float Step { get; }
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/// <summary>
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/// Установка позиции объекта
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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/// <param name="width">Ширина полотна</param>
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/// <param name="height">Высота полотна</param>
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void SetObject(int x, int y, int width, int height);
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/// <summary>
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/// Изменение направления пермещения объекта
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/// </summary>
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/// <param name="direction">Направление</param>
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void MoveObject(Direction direction);
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/// <summary>
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/// Отрисовка объекта
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/// </summary>
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/// <param name="g"></param>
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void DrawningObject(Graphics g);
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/// <summary>
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/// Получение текущей позиции объекта
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/// </summary>
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/// <returns></returns>
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(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
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}
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}
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