Generic classes

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Артем Харламов 2022-11-28 19:30:43 +04:00
parent c8d2e3c46d
commit 31db3b79e4
2 changed files with 278 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stormtrooper
{
/// <summary>
/// Карта с набром объектов под нее
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="U"></typeparam>
internal class MapWithSetStormtroopersGeneric<T, U>
where T : class, IDrawningObject
where U : AbstractMap
{
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 135;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 100;
/// <summary>
/// Набор объектов
/// </summary>
private readonly SetStormtroopersGeneric<T> _setStormtroopers;
/// <summary>
/// Карта
/// </summary>
private readonly U _map;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="map"></param>
public MapWithSetStormtroopersGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
_setStormtroopers = new SetStormtroopersGeneric<T>(width * height);
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <param name="map"></param>
/// <param name="car"></param>
/// <returns></returns>
public static int operator +(MapWithSetStormtroopersGeneric<T, U> map, T stormtrooper)
{
return map._setStormtroopers.Insert(stormtrooper);
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
/// <param name="map"></param>
/// <param name="position"></param>
/// <returns></returns>
public static T operator -(MapWithSetStormtroopersGeneric<T, U> map, int
position)
{
return map._setStormtroopers.Remove(position);
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowSet()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawStormtroopers(gr);
return bmp;
}
/// <summary>
/// Просмотр объекта на карте
/// </summary>
/// <returns></returns>
public Bitmap ShowOnMap()
{
Shaking();
for (int i = 0; i < _setStormtroopers.Count; i++)
{
var car = _setStormtroopers.Get(i);
if (car != null)
{
return _map.CreateMap(_pictureWidth, _pictureHeight, car);
}
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// Перемещение объекта по крате
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public Bitmap MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
/// </summary>
private void Shaking()
{
int j = _setStormtroopers.Count - 1;
for (int i = 0; i < _setStormtroopers.Count; i++)
{
if (_setStormtroopers.Get(i) == null)
{
for (; j > i; j--)
{
var car = _setStormtroopers.Get(j);
if (car != null)
{
_setStormtroopers.Insert(car, i);
_setStormtroopers.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
Brush br = new SolidBrush(Color.Gray);
g.FillRectangle(br, new Rectangle(0, 0, _pictureWidth, _pictureHeight));
Pen pen = new(Color.White, 3);
pen.DashStyle = DashStyle.Dash;
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
{//линия рамзетки места
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i *
_placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth,
(_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
}
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawStormtroopers(Graphics g)
{
int numOfObjectsInRow = _pictureWidth / _placeSizeWidth;
int i = 0;
for (int j = 0; j < _setStormtroopers.Count; j++)
{
_setStormtroopers.Get(i)?.SetObject((numOfObjectsInRow - (i % numOfObjectsInRow) - 1) * _placeSizeWidth, (i / numOfObjectsInRow) * _placeSizeHeight + _placeSizeHeight, _pictureWidth, _pictureHeight);
_setStormtroopers.Get(i)?.DrawningObject(g);
i++;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stormtrooper
{
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T"></typeparam>
internal class SetStormtroopersGeneric<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private readonly T[] _places;
/// <summary>
/// Количество объектов в массиве
/// </summary>
public int Count => _places.Length;
public int TecCount = 0; // текущее количество объектов в массиве
/// <summary>
/// Конструктор
/// </summary>
/// <param name="count"></param>
public SetStormtroopersGeneric(int count)
{
_places = new T[count];
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="car">Добавляемый автомобиль</param>
/// <returns></returns>
public int Insert(T stormtrooper)
{
return Insert(stormtrooper, 0);
}
/// <summary>
/// Добавление объекта в набор на конкретную позицию
/// </summary>
/// <param name="car">Добавляемый автомобиль</param>
/// <param name="position">Позиция</param>
/// <returns></returns>
public int Insert(T stormtrooper, int position)
{
if (position < 0 || position >= Count || TecCount == Count) return -1;
TecCount++;
while (_places[position] != null)
{
for (int i = _places.Length - 1; i > 0; --i)
{
if (_places[i] == null && _places[i - 1] != null)
{
_places[i] = _places[i - 1];
_places[i - 1] = null;
}
}
}
_places[position] = stormtrooper;
return position;
}
/// <summary>
/// Удаление объекта из набора с конкретной позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public T Remove(int position)
{
if (position < 0 || position >= _places.Length) return null;
T saveStorm = _places[position];
_places[position] = null;
return saveStorm;
}
/// <summary>
/// Получение объекта из набора по позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public T Get(int position)
{
if (position < 0 || position >= Count || _places[position] == null) return null;
return _places[position];
}
}
}