Pi-12_Kukushkina_E.O._Lab01_Simple #1

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Katushka wants to merge 1 commits from Lab01 into main
16 changed files with 911 additions and 75 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectExcavator;
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace ProjectExcavator;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningExcavator
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityExcavator? EntityExcavator { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки Экскаватора
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки Экскаватора
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки Экскаватора
/// </summary>
private readonly int _drawningExcavatorWidth = 135;
/// <summary>
/// Высота прорисовки Экскаватора
/// </summary>
private readonly int _drawningExcavatorHeight = 82;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак наличия ковша</param>
/// <param name="supports">Признак наличия поддержки</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool supports)
{
EntityExcavator = new EntityExcavator();
EntityExcavator.Init(speed, weight, bodyColor, additionalColor, bucket,supports);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
//проверка, что объект "влезает" в размеры поля
if (_drawningExcavatorWidth > width || _drawningExcavatorHeight > height)
{
EntityExcavator = null;
return false;
}
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
else
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && (_startPosX.Value + _drawningExcavatorWidth > _pictureWidth))
{
_startPosX = _pictureWidth - _drawningExcavatorWidth;
}
if (_startPosY.HasValue && (_startPosY + _drawningExcavatorHeight > _pictureHeight))
{
_startPosY = _pictureHeight - _drawningExcavatorHeight;
}
return true;
}
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
// если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
_startPosX = x;
_startPosY = y;
if (_startPosX + _drawningExcavatorWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningExcavatorWidth;
}
if (_startPosX < 0)
{
_startPosX = 0;
}
if (_startPosY + _drawningExcavatorHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningExcavatorHeight;
}
if (_startPosY < 0)
{
_startPosY = 0;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityExcavator.Step > 0)
{
_startPosX -= (int)EntityExcavator.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityExcavator.Step > 0)
{
_startPosY -= (int)EntityExcavator.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityExcavator.Step < _pictureWidth - _drawningExcavatorWidth)
{
_startPosX += (int)EntityExcavator.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityExcavator.Step < _pictureHeight - _drawningExcavatorHeight)
{
_startPosY += (int)EntityExcavator.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
Pen blackPen = new Pen(Color.Black, 2);
Brush brBrown = new SolidBrush(Color.DarkSlateGray);
//Ковш со стрелой
if (EntityExcavator.Bucket)
{
//стрела
Point point1 = new Point(_startPosX.Value + 70, _startPosY.Value + 11);
Point point2 = new Point(_startPosX.Value + 110, _startPosY.Value + 3);
Point point3 = new Point(_startPosX.Value + 120, _startPosY.Value + 4);
Point point4 = new Point(_startPosX.Value + 120, _startPosY.Value + 7);
Point point5 = new Point(_startPosX.Value + 70, _startPosY.Value + 28);
Point[] BucketPart1=
{
point1,
point2,
point3,
point4,
point5
};
g.DrawPolygon(blackPen, BucketPart1);
g.FillPolygon(additionalBrush, BucketPart1);
Point point6 = new Point(_startPosX.Value + 112, _startPosY.Value + 2);
Point point7 = new Point(_startPosX.Value + 120, _startPosY.Value + 3);
Point point8 = new Point(_startPosX.Value + 125, _startPosY.Value + 7);
Point point9 = new Point(_startPosX.Value + 135, _startPosY.Value + 35);
Point point10 = new Point(_startPosX.Value + 132, _startPosY.Value + 35);
Point[] BucketPart2 =
{
point6,
point7,
point8,
point9,
point10
};
g.DrawPolygon(pen, BucketPart2);
g.FillPolygon(additionalBrush, BucketPart2);
//ковш
Point point21 = new Point(_startPosX.Value + 130, _startPosY.Value + 35);
Point point22 = new Point(_startPosX.Value + 135, _startPosY.Value + 35);
Point point23 = new Point(_startPosX.Value + 135, _startPosY.Value + 40 );
Point point24 = new Point(_startPosX.Value + 125, _startPosY.Value + 45);
Point point25 = new Point(_startPosX.Value + 115, _startPosY.Value + 40);
Point[] BucketPart3 =
{
point21,
point22,
point23,
point24,
point25,
};
g.DrawPolygon(blackPen, BucketPart3);
g.FillPolygon(brBrown, BucketPart3);
//шарниры
g.DrawEllipse(pen, _startPosX.Value + 114, _startPosY.Value + 3, 6, 6);
g.FillEllipse(brBrown, _startPosX.Value + 114, _startPosY.Value + 3, 6, 6);
g.FillEllipse(brBrown, _startPosX.Value + 127, _startPosY.Value + 32, 6, 6);
}
//контур и заливка основы
Brush br = new SolidBrush(EntityExcavator.BodyColor);
g.FillRectangle(br, _startPosX.Value + 65, _startPosY.Value + 10, 25, 25);//кабина
g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 10, 25, 25);
g.FillRectangle(br, _startPosX.Value + 20, _startPosY.Value + 35, 70, 20);//основа
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 35, 70, 20);
Brush brBlue = new SolidBrush(Color.LightBlue);
g.FillRectangle(brBlue, _startPosX.Value + 72, _startPosY.Value + 12, 15, 15);//окно
g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 12, 15, 15);
g.FillRectangle(br, _startPosX.Value + 40, _startPosY.Value + 13, 5, 22);//труба
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 13, 5, 22);
g.FillEllipse(brBrown, _startPosX.Value + 17, _startPosY.Value + 59, 13, 13);//большое правое колесо
g.DrawEllipse(pen, _startPosX.Value + 17, _startPosY.Value + 59, 13, 13);
g.FillEllipse(brBrown, _startPosX.Value + 80, _startPosY.Value + 59, 13, 13);//большое левое колесо
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 59, 13, 13);
g.FillEllipse(brBrown, _startPosX.Value + 34, _startPosY.Value + 63, 9, 9);//среднее правое колесо
g.DrawEllipse(pen, _startPosX.Value + 34, _startPosY.Value + 63, 9, 9);
g.FillEllipse(brBrown, _startPosX.Value + 50, _startPosY.Value + 63, 9, 9);//средние колесо в середине
g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 63, 9, 9);
g.FillEllipse(brBrown, _startPosX.Value + 66, _startPosY.Value + 63, 9, 9);//среднее левое колесо
g.DrawEllipse(pen, _startPosX.Value + 66, _startPosY.Value + 63, 9, 9);
g.FillEllipse(brBrown, _startPosX.Value + 44, _startPosY.Value + 59, 5, 5);//маленькое правое колесо
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 59, 5, 5);
g.FillEllipse(brBrown, _startPosX.Value + 59, _startPosY.Value + 59, 5, 5);//маленькое левое колесо
g.DrawEllipse(pen, _startPosX.Value + 59, _startPosY.Value + 59, 5, 5);
//гусеницы
g.DrawArc(blackPen, _startPosX.Value + 14, _startPosY.Value + 56, 20, 20, 125, 125);//правая дуга
g.DrawArc(blackPen, _startPosX.Value + 76, _startPosY.Value + 56, 20, 20, 290, 125);//левая дуга
g.DrawLine(blackPen, _startPosX.Value + 20, _startPosY.Value + 57, _startPosX.Value + 90, _startPosY.Value + 57);
g.DrawLine(blackPen, _startPosX.Value + 19, _startPosY.Value + 74, _startPosX.Value + 91, _startPosY.Value + 74);
// Поддержка
if (EntityExcavator.Supports)
{
Point point1 = new Point(_startPosX.Value + 22 , _startPosY.Value + 55);
Point point2 = new Point(_startPosX.Value + 22, _startPosY.Value + 50);
Point point3 = new Point(_startPosX.Value + 15, _startPosY.Value + 50);
Point point4 = new Point(_startPosX.Value + 8 , _startPosY.Value + 80);
Point point5 = new Point(_startPosX.Value, _startPosY.Value + 82);
Point point6 = new Point(_startPosX.Value + 12, _startPosY.Value + 82);
Point[] BuckePoint =
{
point1,
point2,
point3,
point4,
point5,
point6
};
g.DrawPolygon(pen, BuckePoint);
g.FillPolygon(additionalBrush, BuckePoint);
g.DrawEllipse(blackPen, _startPosX.Value + 17, _startPosY.Value + 47, 6, 6);
g.FillEllipse(brBrown, _startPosX.Value + 17, _startPosY.Value + 47, 6, 6);
}
}
}

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namespace ProjectExcavator;
public class EntityExcavator
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия ковша
/// </summary>
public bool Bucket { get; private set; }
/// <summary>
/// Признак (опция) наличия опоры для фиксации
/// </summary>
public bool Supports { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак (опция) наличия ковша</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool supports)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Bucket = bucket;
Supports = supports;
}
}

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namespace ProjectExcavator
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace ProjectExcavator
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectExcavator
{
partial class FormExcavator
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxExcavator = new PictureBox();
buttonCreateExcavator = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonUp = new Button();
buttonRight = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit();
SuspendLayout();
//
// pictureBoxExcavator
//
pictureBoxExcavator.Dock = DockStyle.Fill;
pictureBoxExcavator.Location = new Point(0, 0);
pictureBoxExcavator.Name = "pictureBoxExcavator";
pictureBoxExcavator.Size = new Size(905, 597);
pictureBoxExcavator.TabIndex = 0;
pictureBoxExcavator.TabStop = false;
//
// buttonCreateExcavator
//
buttonCreateExcavator.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateExcavator.Location = new Point(12, 540);
buttonCreateExcavator.Name = "buttonCreateExcavator";
buttonCreateExcavator.Size = new Size(100, 45);
buttonCreateExcavator.TabIndex = 0;
buttonCreateExcavator.Text = "Создать";
buttonCreateExcavator.Click += ButtonCreateExcavator_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.white_Left_30;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(745, 540);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(45, 45);
buttonLeft.TabIndex = 1;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.white_arrow_30;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(796, 540);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(45, 45);
buttonDown.TabIndex = 2;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.white_UP;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(796, 489);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(45, 45);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.white_right_30;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(847, 540);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(45, 45);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// FormExcavator
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(905, 597);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonCreateExcavator);
Controls.Add(pictureBoxExcavator);
Name = "FormExcavator";
Text = "Экскаватор";
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxExcavator;
private Button buttonCreateExcavator;
private Button buttonLeft;
private Button buttonDown;
private Button buttonUp;
private Button buttonRight;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectExcavator
{
public partial class FormExcavator : Form
{
private DrawningExcavator? _drawningExcavator;
public FormExcavator()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningExcavator == null)
{
return;
}
Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningExcavator.DrawTransport(gr);
pictureBoxExcavator.Image = bmp;
}
private void ButtonCreateExcavator_Click(object sender, EventArgs e)
{
Random random = new();
_drawningExcavator = new DrawningExcavator();
_drawningExcavator.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningExcavator.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
_drawningExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningExcavator == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningExcavator.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningExcavator.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningExcavator.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningExcavator.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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@ -11,7 +11,7 @@ namespace ProjectExcavator
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormExcavator());
}
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectExcavator.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectExcavator.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap white_arrow_30 {
get {
object obj = ResourceManager.GetObject("white-arrow-30", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap white_Left_30 {
get {
object obj = ResourceManager.GetObject("white-Left-30", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap white_right_30 {
get {
object obj = ResourceManager.GetObject("white-right-30", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap white_UP {
get {
object obj = ResourceManager.GetObject("white-UP", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="white-arrow-30" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\white-arrow-30.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="white-Left-30" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\white-Left-30.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="white-right-30" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\white-right-30.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="white-UP" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\white-UP.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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