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0846e11d19
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9528b933c3
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9528b933c3 | |||
aef37af39e |
@ -1,328 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectExcavator;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningExcavator
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityExcavator? EntityExcavator { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки Экскаватора
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки Экскаватора
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки Экскаватора
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/// </summary>
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private readonly int _drawningExcavatorWidth = 135;
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/// <summary>
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/// Высота прорисовки Экскаватора
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/// </summary>
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private readonly int _drawningExcavatorHeight = 82;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bucket">Признак наличия ковша</param>
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/// <param name="supports">Признак наличия поддержки</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool supports)
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{
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EntityExcavator = new EntityExcavator();
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EntityExcavator.Init(speed, weight, bodyColor, additionalColor, bucket,supports);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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//проверка, что объект "влезает" в размеры поля
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if (_drawningExcavatorWidth > width || _drawningExcavatorHeight > height)
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{
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EntityExcavator = null;
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return false;
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}
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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else
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && (_startPosX.Value + _drawningExcavatorWidth > _pictureWidth))
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{
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_startPosX = _pictureWidth - _drawningExcavatorWidth;
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}
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if (_startPosY.HasValue && (_startPosY + _drawningExcavatorHeight > _pictureHeight))
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{
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_startPosY = _pictureHeight - _drawningExcavatorHeight;
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}
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return true;
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}
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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// если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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_startPosX = x;
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_startPosY = y;
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if (_startPosX + _drawningExcavatorWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningExcavatorWidth;
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}
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if (_startPosX < 0)
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{
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_startPosX = 0;
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}
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if (_startPosY + _drawningExcavatorHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningExcavatorHeight;
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}
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if (_startPosY < 0)
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{
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_startPosY = 0;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityExcavator.Step > 0)
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{
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_startPosX -= (int)EntityExcavator.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityExcavator.Step > 0)
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{
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_startPosY -= (int)EntityExcavator.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityExcavator.Step < _pictureWidth - _drawningExcavatorWidth)
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{
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_startPosX += (int)EntityExcavator.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityExcavator.Step < _pictureHeight - _drawningExcavatorHeight)
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{
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_startPosY += (int)EntityExcavator.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
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Pen blackPen = new Pen(Color.Black, 2);
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Brush brBrown = new SolidBrush(Color.DarkSlateGray);
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//Ковш со стрелой
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if (EntityExcavator.Bucket)
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{
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//стрела
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Point point1 = new Point(_startPosX.Value + 70, _startPosY.Value + 11);
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Point point2 = new Point(_startPosX.Value + 110, _startPosY.Value + 3);
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Point point3 = new Point(_startPosX.Value + 120, _startPosY.Value + 4);
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Point point4 = new Point(_startPosX.Value + 120, _startPosY.Value + 7);
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Point point5 = new Point(_startPosX.Value + 70, _startPosY.Value + 28);
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Point[] BucketPart1=
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{
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point1,
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point2,
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point3,
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point4,
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point5
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};
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g.DrawPolygon(blackPen, BucketPart1);
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g.FillPolygon(additionalBrush, BucketPart1);
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Point point6 = new Point(_startPosX.Value + 112, _startPosY.Value + 2);
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Point point7 = new Point(_startPosX.Value + 120, _startPosY.Value + 3);
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Point point8 = new Point(_startPosX.Value + 125, _startPosY.Value + 7);
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Point point9 = new Point(_startPosX.Value + 135, _startPosY.Value + 35);
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Point point10 = new Point(_startPosX.Value + 132, _startPosY.Value + 35);
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Point[] BucketPart2 =
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{
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point6,
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point7,
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point8,
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point9,
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point10
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};
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g.DrawPolygon(pen, BucketPart2);
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g.FillPolygon(additionalBrush, BucketPart2);
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//ковш
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Point point21 = new Point(_startPosX.Value + 130, _startPosY.Value + 35);
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Point point22 = new Point(_startPosX.Value + 135, _startPosY.Value + 35);
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Point point23 = new Point(_startPosX.Value + 135, _startPosY.Value + 40 );
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Point point24 = new Point(_startPosX.Value + 125, _startPosY.Value + 45);
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Point point25 = new Point(_startPosX.Value + 115, _startPosY.Value + 40);
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Point[] BucketPart3 =
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{
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point21,
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point22,
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point23,
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point24,
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point25,
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};
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g.DrawPolygon(blackPen, BucketPart3);
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g.FillPolygon(brBrown, BucketPart3);
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//шарниры
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g.DrawEllipse(pen, _startPosX.Value + 114, _startPosY.Value + 3, 6, 6);
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g.FillEllipse(brBrown, _startPosX.Value + 114, _startPosY.Value + 3, 6, 6);
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g.FillEllipse(brBrown, _startPosX.Value + 127, _startPosY.Value + 32, 6, 6);
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}
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//контур и заливка основы
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Brush br = new SolidBrush(EntityExcavator.BodyColor);
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g.FillRectangle(br, _startPosX.Value + 65, _startPosY.Value + 10, 25, 25);//кабина
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g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 10, 25, 25);
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g.FillRectangle(br, _startPosX.Value + 20, _startPosY.Value + 35, 70, 20);//основа
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 35, 70, 20);
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Brush brBlue = new SolidBrush(Color.LightBlue);
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g.FillRectangle(brBlue, _startPosX.Value + 72, _startPosY.Value + 12, 15, 15);//окно
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g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 12, 15, 15);
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g.FillRectangle(br, _startPosX.Value + 40, _startPosY.Value + 13, 5, 22);//труба
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g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 13, 5, 22);
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g.FillEllipse(brBrown, _startPosX.Value + 17, _startPosY.Value + 59, 13, 13);//большое правое колесо
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g.DrawEllipse(pen, _startPosX.Value + 17, _startPosY.Value + 59, 13, 13);
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g.FillEllipse(brBrown, _startPosX.Value + 80, _startPosY.Value + 59, 13, 13);//большое левое колесо
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g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 59, 13, 13);
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g.FillEllipse(brBrown, _startPosX.Value + 34, _startPosY.Value + 63, 9, 9);//среднее правое колесо
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g.DrawEllipse(pen, _startPosX.Value + 34, _startPosY.Value + 63, 9, 9);
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g.FillEllipse(brBrown, _startPosX.Value + 50, _startPosY.Value + 63, 9, 9);//средние колесо в середине
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g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 63, 9, 9);
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g.FillEllipse(brBrown, _startPosX.Value + 66, _startPosY.Value + 63, 9, 9);//среднее левое колесо
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g.DrawEllipse(pen, _startPosX.Value + 66, _startPosY.Value + 63, 9, 9);
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g.FillEllipse(brBrown, _startPosX.Value + 44, _startPosY.Value + 59, 5, 5);//маленькое правое колесо
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g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 59, 5, 5);
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g.FillEllipse(brBrown, _startPosX.Value + 59, _startPosY.Value + 59, 5, 5);//маленькое левое колесо
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g.DrawEllipse(pen, _startPosX.Value + 59, _startPosY.Value + 59, 5, 5);
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//гусеницы
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g.DrawArc(blackPen, _startPosX.Value + 14, _startPosY.Value + 56, 20, 20, 125, 125);//правая дуга
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g.DrawArc(blackPen, _startPosX.Value + 76, _startPosY.Value + 56, 20, 20, 290, 125);//левая дуга
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g.DrawLine(blackPen, _startPosX.Value + 20, _startPosY.Value + 57, _startPosX.Value + 90, _startPosY.Value + 57);
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g.DrawLine(blackPen, _startPosX.Value + 19, _startPosY.Value + 74, _startPosX.Value + 91, _startPosY.Value + 74);
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// Поддержка
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if (EntityExcavator.Supports)
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{
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Point point1 = new Point(_startPosX.Value + 22 , _startPosY.Value + 55);
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Point point2 = new Point(_startPosX.Value + 22, _startPosY.Value + 50);
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Point point3 = new Point(_startPosX.Value + 15, _startPosY.Value + 50);
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Point point4 = new Point(_startPosX.Value + 8 , _startPosY.Value + 80);
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Point point5 = new Point(_startPosX.Value, _startPosY.Value + 82);
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Point point6 = new Point(_startPosX.Value + 12, _startPosY.Value + 82);
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Point[] BuckePoint =
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{
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point1,
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point2,
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point3,
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point4,
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point5,
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point6
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};
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g.DrawPolygon(pen, BuckePoint);
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g.FillPolygon(additionalBrush, BuckePoint);
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g.DrawEllipse(blackPen, _startPosX.Value + 17, _startPosY.Value + 47, 6, 6);
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g.FillEllipse(brBrown, _startPosX.Value + 17, _startPosY.Value + 47, 6, 6);
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}
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}
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}
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@ -1,13 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectExcavator;
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namespace ProjectExcavator.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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@ -0,0 +1,270 @@
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using ProjectExcavator.Entities;
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namespace ProjectExcavator.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningBaseExcavator
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBaseExcavator? EntityBaseExcavator { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
|
||||
/// </summary>
|
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private int? _pictureHeight;
|
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|
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/// <summary>
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/// Левая координата прорисовки Экскаватора
|
||||
/// </summary>
|
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки Экскаватора
|
||||
/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки Экскаватора
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/// </summary>
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private readonly int _drawningExcavatorWidth = 78;
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/// <summary>
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/// Высота прорисовки Экскаватора
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/// </summary>
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private readonly int _drawningExcavatorHeight = 63;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningExcavatorWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningExcavatorHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningBaseExcavator()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
|
||||
/// </summary>
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||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public DrawningBaseExcavator(int speed, double weight, Color bodyColor) : this()
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||||
{
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EntityBaseExcavator = new EntityBaseExcavator(speed, weight, bodyColor);
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||||
}
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||||
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/// <summary>
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/// Конструктор для наследников
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||||
/// </summary>
|
||||
/// <param name="drawningExcavatorWidth">Ширина прорисовки Экскаватора</param>
|
||||
/// <param name="drawningExcavatorHeight">Высота прорисовки Экскаватора</param>
|
||||
protected DrawningBaseExcavator(int drawningExcavatorWidth, int drawningExcavatorHeight) : this()
|
||||
{
|
||||
_drawningExcavatorWidth = drawningExcavatorWidth;
|
||||
_drawningExcavatorHeight = drawningExcavatorHeight;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
//проверка, что объект "влезает" в размеры поля
|
||||
if (_drawningExcavatorWidth > width || _drawningExcavatorHeight > height)
|
||||
{
|
||||
EntityBaseExcavator = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
|
||||
else
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
|
||||
if (_startPosX.HasValue && (_startPosX.Value + _drawningExcavatorWidth > _pictureWidth))
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningExcavatorWidth;
|
||||
}
|
||||
|
||||
if (_startPosY.HasValue && (_startPosY + _drawningExcavatorHeight > _pictureHeight))
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawningExcavatorHeight;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
// если при установке объекта в эти координаты, он будет "выходить" за границы формы
|
||||
// то надо изменить координаты, чтобы он оставался в этих границах
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
if (_startPosX + _drawningExcavatorWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningExcavatorWidth;
|
||||
}
|
||||
|
||||
if (_startPosX < 0)
|
||||
{
|
||||
_startPosX = 0;
|
||||
}
|
||||
|
||||
if (_startPosY + _drawningExcavatorHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawningExcavatorHeight;
|
||||
}
|
||||
|
||||
if (_startPosY < 0)
|
||||
{
|
||||
_startPosY = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityBaseExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityBaseExcavator.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityBaseExcavator.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityBaseExcavator.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityBaseExcavator.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + EntityBaseExcavator.Step < _pictureWidth - _drawningExcavatorWidth)
|
||||
{
|
||||
_startPosX += (int)EntityBaseExcavator.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + EntityBaseExcavator.Step < _pictureHeight - _drawningExcavatorHeight)
|
||||
{
|
||||
_startPosY += (int)EntityBaseExcavator.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityBaseExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Pen blackPen = new Pen(Color.Black, 2);
|
||||
Brush brBrown = new SolidBrush(Color.DarkSlateGray);
|
||||
|
||||
//контур и заливка основы
|
||||
Brush br = new SolidBrush(EntityBaseExcavator.BodyColor);
|
||||
g.FillRectangle(br, _startPosX.Value + 51, _startPosY.Value, 25, 25);//кабина
|
||||
g.DrawRectangle(pen, _startPosX.Value + 51, _startPosY.Value, 25, 25);
|
||||
|
||||
g.FillRectangle(br, _startPosX.Value + 6, _startPosY.Value + 25 , 70, 20);//основа
|
||||
g.DrawRectangle(pen, _startPosX.Value + 6, _startPosY.Value + 25 , 70, 20);
|
||||
|
||||
Brush brBlue = new SolidBrush(Color.LightBlue);
|
||||
g.FillRectangle(brBlue, _startPosX.Value + 58 , _startPosY.Value + 2 , 15, 15);//окно
|
||||
g.DrawRectangle(pen, _startPosX.Value + 58 , _startPosY.Value + 2 , 15, 15);
|
||||
|
||||
g.FillRectangle(br, _startPosX.Value + 26 , _startPosY.Value + 3 , 5, 22);//труба
|
||||
g.DrawRectangle(pen, _startPosX.Value + 26 , _startPosY.Value + 3 , 5, 22);
|
||||
|
||||
g.FillEllipse(brBrown, _startPosX.Value + 3 , _startPosY.Value + 49 , 13, 13);//большое правое колесо
|
||||
g.DrawEllipse(pen, _startPosX.Value + 3 , _startPosY.Value + 49 , 13, 13);
|
||||
|
||||
g.FillEllipse(brBrown, _startPosX.Value + 66 , _startPosY.Value + 49 , 13, 13);//большое левое колесо
|
||||
g.DrawEllipse(pen, _startPosX.Value + 66 , _startPosY.Value + 49 , 13, 13);
|
||||
|
||||
g.FillEllipse(brBrown, _startPosX.Value + 20 , _startPosY.Value + 53 , 9, 9);//среднее правое колесо
|
||||
g.DrawEllipse(pen, _startPosX.Value + 20 , _startPosY.Value + 53 , 9, 9);
|
||||
|
||||
g.FillEllipse(brBrown, _startPosX.Value + 36 , _startPosY.Value + 53 , 9, 9);//средние колесо в середине
|
||||
g.DrawEllipse(pen, _startPosX.Value + 36 , _startPosY.Value + 53 , 9, 9);
|
||||
|
||||
g.FillEllipse(brBrown, _startPosX.Value + 52 , _startPosY.Value + 53 , 9, 9);//среднее левое колесо
|
||||
g.DrawEllipse(pen, _startPosX.Value + 52, _startPosY.Value + 53 , 9, 9);
|
||||
|
||||
g.FillEllipse(brBrown, _startPosX.Value + 30 , _startPosY.Value + 49 , 5, 5);//маленькое правое колесо
|
||||
g.DrawEllipse(pen, _startPosX.Value + 30 , _startPosY.Value + 49 , 5, 5);
|
||||
|
||||
g.FillEllipse(brBrown, _startPosX.Value + 45, _startPosY.Value + 49 , 5, 5);//маленькое левое колесо
|
||||
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 49 , 5, 5);
|
||||
|
||||
//гусеницы
|
||||
g.DrawArc(blackPen, _startPosX.Value , _startPosY.Value + 46 , 20, 20, 125, 125);//правая дуга
|
||||
g.DrawArc(blackPen, _startPosX.Value + 62, _startPosY.Value + 46 , 20, 20, 290, 125);//левая дуга
|
||||
g.DrawLine(blackPen, _startPosX.Value + 6 , _startPosY.Value + 47 , _startPosX.Value + 76 , _startPosY.Value + 47 );
|
||||
g.DrawLine(blackPen, _startPosX.Value + 6 , _startPosY.Value + 64 , _startPosX.Value + 77 , _startPosY.Value + 64 );
|
||||
|
||||
}
|
||||
}
|
128
ProjectExcavator/ProjectExcavator/Drawnings/DrawningExcavator.cs
Normal file
128
ProjectExcavator/ProjectExcavator/Drawnings/DrawningExcavator.cs
Normal file
@ -0,0 +1,128 @@
|
||||
using ProjectExcavator.Entities;
|
||||
|
||||
namespace ProjectExcavator.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningExcavator : DrawningBaseExcavator
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bucket">Признак наличия ковша</param>
|
||||
/// <param name="supports">Признак наличия поддержки</param>
|
||||
public DrawningExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool supports) : base(135, 82)
|
||||
{
|
||||
EntityBaseExcavator = new EntityExcavator(speed, weight, bodyColor, additionalColor, bucket, supports);
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityBaseExcavator == null|| EntityBaseExcavator is not EntityExcavator excavator || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(excavator.AdditionalColor);
|
||||
Pen blackPen = new Pen(Color.Black, 2);
|
||||
Brush brBrown = new SolidBrush(Color.DarkSlateGray);
|
||||
|
||||
//Ковш со стрелой
|
||||
if (excavator.Bucket)
|
||||
{
|
||||
//стрела
|
||||
Point point1 = new Point(_startPosX.Value + 70, _startPosY.Value + 11);
|
||||
Point point2 = new Point(_startPosX.Value + 110, _startPosY.Value + 3);
|
||||
Point point3 = new Point(_startPosX.Value + 120, _startPosY.Value + 4);
|
||||
Point point4 = new Point(_startPosX.Value + 120, _startPosY.Value + 7);
|
||||
Point point5 = new Point(_startPosX.Value + 70, _startPosY.Value + 28);
|
||||
Point[] BucketPart1 =
|
||||
{
|
||||
point1,
|
||||
point2,
|
||||
point3,
|
||||
point4,
|
||||
point5
|
||||
};
|
||||
g.DrawPolygon(blackPen, BucketPart1);
|
||||
g.FillPolygon(additionalBrush, BucketPart1);
|
||||
|
||||
Point point6 = new Point(_startPosX.Value + 112, _startPosY.Value + 2);
|
||||
Point point7 = new Point(_startPosX.Value + 120, _startPosY.Value + 3);
|
||||
Point point8 = new Point(_startPosX.Value + 125, _startPosY.Value + 7);
|
||||
Point point9 = new Point(_startPosX.Value + 135, _startPosY.Value + 35);
|
||||
Point point10 = new Point(_startPosX.Value + 132, _startPosY.Value + 35);
|
||||
Point[] BucketPart2 =
|
||||
{
|
||||
point6,
|
||||
point7,
|
||||
point8,
|
||||
point9,
|
||||
point10
|
||||
};
|
||||
g.DrawPolygon(pen, BucketPart2);
|
||||
g.FillPolygon(additionalBrush, BucketPart2);
|
||||
|
||||
//ковш
|
||||
Point point21 = new Point(_startPosX.Value + 130, _startPosY.Value + 35);
|
||||
Point point22 = new Point(_startPosX.Value + 135, _startPosY.Value + 35);
|
||||
Point point23 = new Point(_startPosX.Value + 135, _startPosY.Value + 40);
|
||||
Point point24 = new Point(_startPosX.Value + 125, _startPosY.Value + 45);
|
||||
Point point25 = new Point(_startPosX.Value + 115, _startPosY.Value + 40);
|
||||
Point[] BucketPart3 =
|
||||
{
|
||||
point21,
|
||||
point22,
|
||||
point23,
|
||||
point24,
|
||||
point25,
|
||||
};
|
||||
g.DrawPolygon(blackPen, BucketPart3);
|
||||
g.FillPolygon(brBrown, BucketPart3);
|
||||
|
||||
//шарниры
|
||||
g.DrawEllipse(pen, _startPosX.Value + 114, _startPosY.Value + 3, 6, 6);
|
||||
g.FillEllipse(brBrown, _startPosX.Value + 114, _startPosY.Value + 3, 6, 6);
|
||||
|
||||
g.FillEllipse(brBrown, _startPosX.Value + 127, _startPosY.Value + 32, 6, 6);
|
||||
}
|
||||
|
||||
_startPosX += 14;
|
||||
_startPosY += 10;
|
||||
base.DrawTransport(g);
|
||||
_startPosX -= 14;
|
||||
_startPosY -= 10;
|
||||
|
||||
//поддержка
|
||||
if (excavator.Supports)
|
||||
{
|
||||
Point point1 = new Point(_startPosX.Value + 22, _startPosY.Value + 55);
|
||||
Point point2 = new Point(_startPosX.Value + 22, _startPosY.Value + 50);
|
||||
Point point3 = new Point(_startPosX.Value + 15, _startPosY.Value + 50);
|
||||
Point point4 = new Point(_startPosX.Value + 8, _startPosY.Value + 80);
|
||||
Point point5 = new Point(_startPosX.Value, _startPosY.Value + 82);
|
||||
Point point6 = new Point(_startPosX.Value + 12, _startPosY.Value + 82);
|
||||
Point[] BuckePoint =
|
||||
{
|
||||
point1,
|
||||
point2,
|
||||
point3,
|
||||
point4,
|
||||
point5,
|
||||
point6
|
||||
};
|
||||
g.DrawPolygon(pen, BuckePoint);
|
||||
g.FillPolygon(additionalBrush, BuckePoint);
|
||||
|
||||
g.DrawEllipse(blackPen, _startPosX.Value + 17, _startPosY.Value + 47, 6, 6);
|
||||
g.FillEllipse(brBrown, _startPosX.Value + 17, _startPosY.Value + 47, 6, 6);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,41 @@
|
||||
namespace ProjectExcavator.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Базовый Экскаватор"
|
||||
/// </summary>
|
||||
public class EntityBaseExcavator
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения Экскаватора
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес Экскаватора</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
public EntityBaseExcavator(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
namespace ProjectExcavator.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Экскаватор"
|
||||
/// </summary>
|
||||
public class EntityExcavator : EntityBaseExcavator
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия ковша
|
||||
/// </summary>
|
||||
public bool Bucket { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия опоры для фиксации
|
||||
/// </summary>
|
||||
public bool Supports { get; private set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес Экскаватора</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bucket">Признак (опция) наличия ковша</param>
|
||||
/// <param name="supports">Признак (опция) наличия поддержки</param>
|
||||
|
||||
public EntityExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool supports) : base (speed, weight,bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Bucket = bucket;
|
||||
Supports = supports;
|
||||
}
|
||||
}
|
@ -1,60 +0,0 @@
|
||||
namespace ProjectExcavator;
|
||||
|
||||
public class EntityExcavator
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия ковша
|
||||
/// </summary>
|
||||
public bool Bucket { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия опоры для фиксации
|
||||
/// </summary>
|
||||
public bool Supports { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bucket">Признак (опция) наличия ковша</param>
|
||||
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool supports)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Bucket = bucket;
|
||||
Supports = supports;
|
||||
}
|
||||
}
|
@ -34,6 +34,9 @@
|
||||
buttonDown = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonRight = new Button();
|
||||
ButtonCreateBaseExcavator = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -51,9 +54,9 @@
|
||||
buttonCreateExcavator.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateExcavator.Location = new Point(12, 540);
|
||||
buttonCreateExcavator.Name = "buttonCreateExcavator";
|
||||
buttonCreateExcavator.Size = new Size(100, 45);
|
||||
buttonCreateExcavator.Size = new Size(250, 45);
|
||||
buttonCreateExcavator.TabIndex = 0;
|
||||
buttonCreateExcavator.Text = "Создать";
|
||||
buttonCreateExcavator.Text = "Создать усиленный экскаватор";
|
||||
buttonCreateExcavator.Click += ButtonCreateExcavator_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
@ -104,11 +107,46 @@
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// ButtonCreateBaseExcavator
|
||||
//
|
||||
ButtonCreateBaseExcavator.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
ButtonCreateBaseExcavator.Location = new Point(265, 540);
|
||||
ButtonCreateBaseExcavator.Name = "ButtonCreateBaseExcavator";
|
||||
ButtonCreateBaseExcavator.Size = new Size(250, 45);
|
||||
ButtonCreateBaseExcavator.TabIndex = 5;
|
||||
ButtonCreateBaseExcavator.Text = "Создать обычный экскаватор";
|
||||
ButtonCreateBaseExcavator.Click += ButtonCreateBaseExcavator_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(741, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 6;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
buttonStrategyStep.Location = new Point(796, 46);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(94, 30);
|
||||
buttonStrategyStep.TabIndex = 7;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormExcavator
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(905, 597);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(ButtonCreateBaseExcavator);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
@ -129,5 +167,8 @@
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button ButtonCreateBaseExcavator;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,83 +1,170 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using ProjectExcavator.Drawnings;
|
||||
using ProjectExcavator.MovementStrategy;
|
||||
|
||||
namespace ProjectExcavator
|
||||
namespace ProjectExcavator;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "Усиленный экскаватор"
|
||||
/// </summary>
|
||||
public partial class FormExcavator : Form
|
||||
{
|
||||
public partial class FormExcavator : Form
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningBaseExcavator? _drawningBaseExcavator;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormExcavator()
|
||||
{
|
||||
private DrawningExcavator? _drawningExcavator;
|
||||
public FormExcavator()
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки экскаватора
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningBaseExcavator == null)
|
||||
{
|
||||
InitializeComponent();
|
||||
return;
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningBaseExcavator.DrawTransport(gr);
|
||||
pictureBoxExcavator.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
if (_drawningExcavator == null)
|
||||
{
|
||||
case nameof(DrawningBaseExcavator):
|
||||
_drawningBaseExcavator = new DrawningBaseExcavator(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningExcavator):
|
||||
_drawningBaseExcavator = new DrawningExcavator(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningExcavator.DrawTransport(gr);
|
||||
pictureBoxExcavator.Image = bmp;
|
||||
}
|
||||
|
||||
private void ButtonCreateExcavator_Click(object sender, EventArgs e)
|
||||
_drawningBaseExcavator.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
_drawningBaseExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать усиленный экскаватор"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateExcavator_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningExcavator));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия "Создать обычный экскаватор"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateBaseExcavator_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBaseExcavator));
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBaseExcavator == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningBaseExcavator.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningBaseExcavator.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningBaseExcavator.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningBaseExcavator.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningExcavator = new DrawningExcavator();
|
||||
_drawningExcavator.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningExcavator.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
_drawningExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Шаг"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBaseExcavator == null)
|
||||
{
|
||||
if (_drawningExcavator == null)
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableBaseExcavator(_drawningBaseExcavator), pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningExcavator.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningExcavator.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningExcavator.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningExcavator.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,139 @@
|
||||
namespace ProjectExcavator.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
namespace ProjectExcavator.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
namespace ProjectExcavator.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в правый нижний угол экрана
|
||||
/// </summary>
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.RightBorder + GetStep() >= FieldWidth
|
||||
&& objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,56 @@
|
||||
namespace ProjectExcavator.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,64 @@
|
||||
using ProjectExcavator.Drawnings;
|
||||
|
||||
namespace ProjectExcavator.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawningBaseExcavator
|
||||
/// </summary>
|
||||
public class MoveableBaseExcavator : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningBaseExcavator или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningBaseExcavator? _baseExcavator = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="baseExcavator">Объект класса DrawningBaseExcavator</param>
|
||||
public MoveableBaseExcavator(DrawningBaseExcavator baseExcavator)
|
||||
{
|
||||
_baseExcavator = baseExcavator;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_baseExcavator == null || _baseExcavator.EntityBaseExcavator == null || !_baseExcavator.GetPosX.HasValue || !_baseExcavator.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_baseExcavator.GetPosX.Value, _baseExcavator.GetPosY.Value, _baseExcavator.GetWidth, _baseExcavator.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_baseExcavator?.EntityBaseExcavator?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_baseExcavator == null || _baseExcavator.EntityBaseExcavator == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _baseExcavator.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
namespace ProjectExcavator.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
||||
|
@ -0,0 +1,72 @@
|
||||
namespace ProjectExcavator.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
namespace ProjectExcavator.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user