Добавление родителей и ввод конструкторов

This commit is contained in:
5_fG 2024-03-31 16:05:49 +04:00
parent 0846e11d19
commit aef37af39e
9 changed files with 560 additions and 459 deletions

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@ -1,328 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace ProjectExcavator;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningExcavator
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityExcavator? EntityExcavator { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки Экскаватора
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки Экскаватора
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки Экскаватора
/// </summary>
private readonly int _drawningExcavatorWidth = 135;
/// <summary>
/// Высота прорисовки Экскаватора
/// </summary>
private readonly int _drawningExcavatorHeight = 82;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак наличия ковша</param>
/// <param name="supports">Признак наличия поддержки</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool supports)
{
EntityExcavator = new EntityExcavator();
EntityExcavator.Init(speed, weight, bodyColor, additionalColor, bucket,supports);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
//проверка, что объект "влезает" в размеры поля
if (_drawningExcavatorWidth > width || _drawningExcavatorHeight > height)
{
EntityExcavator = null;
return false;
}
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
else
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && (_startPosX.Value + _drawningExcavatorWidth > _pictureWidth))
{
_startPosX = _pictureWidth - _drawningExcavatorWidth;
}
if (_startPosY.HasValue && (_startPosY + _drawningExcavatorHeight > _pictureHeight))
{
_startPosY = _pictureHeight - _drawningExcavatorHeight;
}
return true;
}
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
// если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
_startPosX = x;
_startPosY = y;
if (_startPosX + _drawningExcavatorWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningExcavatorWidth;
}
if (_startPosX < 0)
{
_startPosX = 0;
}
if (_startPosY + _drawningExcavatorHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningExcavatorHeight;
}
if (_startPosY < 0)
{
_startPosY = 0;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityExcavator.Step > 0)
{
_startPosX -= (int)EntityExcavator.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityExcavator.Step > 0)
{
_startPosY -= (int)EntityExcavator.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityExcavator.Step < _pictureWidth - _drawningExcavatorWidth)
{
_startPosX += (int)EntityExcavator.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityExcavator.Step < _pictureHeight - _drawningExcavatorHeight)
{
_startPosY += (int)EntityExcavator.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
Pen blackPen = new Pen(Color.Black, 2);
Brush brBrown = new SolidBrush(Color.DarkSlateGray);
//Ковш со стрелой
if (EntityExcavator.Bucket)
{
//стрела
Point point1 = new Point(_startPosX.Value + 70, _startPosY.Value + 11);
Point point2 = new Point(_startPosX.Value + 110, _startPosY.Value + 3);
Point point3 = new Point(_startPosX.Value + 120, _startPosY.Value + 4);
Point point4 = new Point(_startPosX.Value + 120, _startPosY.Value + 7);
Point point5 = new Point(_startPosX.Value + 70, _startPosY.Value + 28);
Point[] BucketPart1=
{
point1,
point2,
point3,
point4,
point5
};
g.DrawPolygon(blackPen, BucketPart1);
g.FillPolygon(additionalBrush, BucketPart1);
Point point6 = new Point(_startPosX.Value + 112, _startPosY.Value + 2);
Point point7 = new Point(_startPosX.Value + 120, _startPosY.Value + 3);
Point point8 = new Point(_startPosX.Value + 125, _startPosY.Value + 7);
Point point9 = new Point(_startPosX.Value + 135, _startPosY.Value + 35);
Point point10 = new Point(_startPosX.Value + 132, _startPosY.Value + 35);
Point[] BucketPart2 =
{
point6,
point7,
point8,
point9,
point10
};
g.DrawPolygon(pen, BucketPart2);
g.FillPolygon(additionalBrush, BucketPart2);
//ковш
Point point21 = new Point(_startPosX.Value + 130, _startPosY.Value + 35);
Point point22 = new Point(_startPosX.Value + 135, _startPosY.Value + 35);
Point point23 = new Point(_startPosX.Value + 135, _startPosY.Value + 40 );
Point point24 = new Point(_startPosX.Value + 125, _startPosY.Value + 45);
Point point25 = new Point(_startPosX.Value + 115, _startPosY.Value + 40);
Point[] BucketPart3 =
{
point21,
point22,
point23,
point24,
point25,
};
g.DrawPolygon(blackPen, BucketPart3);
g.FillPolygon(brBrown, BucketPart3);
//шарниры
g.DrawEllipse(pen, _startPosX.Value + 114, _startPosY.Value + 3, 6, 6);
g.FillEllipse(brBrown, _startPosX.Value + 114, _startPosY.Value + 3, 6, 6);
g.FillEllipse(brBrown, _startPosX.Value + 127, _startPosY.Value + 32, 6, 6);
}
//контур и заливка основы
Brush br = new SolidBrush(EntityExcavator.BodyColor);
g.FillRectangle(br, _startPosX.Value + 65, _startPosY.Value + 10, 25, 25);//кабина
g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 10, 25, 25);
g.FillRectangle(br, _startPosX.Value + 20, _startPosY.Value + 35, 70, 20);//основа
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 35, 70, 20);
Brush brBlue = new SolidBrush(Color.LightBlue);
g.FillRectangle(brBlue, _startPosX.Value + 72, _startPosY.Value + 12, 15, 15);//окно
g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 12, 15, 15);
g.FillRectangle(br, _startPosX.Value + 40, _startPosY.Value + 13, 5, 22);//труба
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 13, 5, 22);
g.FillEllipse(brBrown, _startPosX.Value + 17, _startPosY.Value + 59, 13, 13);//большое правое колесо
g.DrawEllipse(pen, _startPosX.Value + 17, _startPosY.Value + 59, 13, 13);
g.FillEllipse(brBrown, _startPosX.Value + 80, _startPosY.Value + 59, 13, 13);//большое левое колесо
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 59, 13, 13);
g.FillEllipse(brBrown, _startPosX.Value + 34, _startPosY.Value + 63, 9, 9);//среднее правое колесо
g.DrawEllipse(pen, _startPosX.Value + 34, _startPosY.Value + 63, 9, 9);
g.FillEllipse(brBrown, _startPosX.Value + 50, _startPosY.Value + 63, 9, 9);//средние колесо в середине
g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 63, 9, 9);
g.FillEllipse(brBrown, _startPosX.Value + 66, _startPosY.Value + 63, 9, 9);//среднее левое колесо
g.DrawEllipse(pen, _startPosX.Value + 66, _startPosY.Value + 63, 9, 9);
g.FillEllipse(brBrown, _startPosX.Value + 44, _startPosY.Value + 59, 5, 5);//маленькое правое колесо
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 59, 5, 5);
g.FillEllipse(brBrown, _startPosX.Value + 59, _startPosY.Value + 59, 5, 5);//маленькое левое колесо
g.DrawEllipse(pen, _startPosX.Value + 59, _startPosY.Value + 59, 5, 5);
//гусеницы
g.DrawArc(blackPen, _startPosX.Value + 14, _startPosY.Value + 56, 20, 20, 125, 125);//правая дуга
g.DrawArc(blackPen, _startPosX.Value + 76, _startPosY.Value + 56, 20, 20, 290, 125);//левая дуга
g.DrawLine(blackPen, _startPosX.Value + 20, _startPosY.Value + 57, _startPosX.Value + 90, _startPosY.Value + 57);
g.DrawLine(blackPen, _startPosX.Value + 19, _startPosY.Value + 74, _startPosX.Value + 91, _startPosY.Value + 74);
// Поддержка
if (EntityExcavator.Supports)
{
Point point1 = new Point(_startPosX.Value + 22 , _startPosY.Value + 55);
Point point2 = new Point(_startPosX.Value + 22, _startPosY.Value + 50);
Point point3 = new Point(_startPosX.Value + 15, _startPosY.Value + 50);
Point point4 = new Point(_startPosX.Value + 8 , _startPosY.Value + 80);
Point point5 = new Point(_startPosX.Value, _startPosY.Value + 82);
Point point6 = new Point(_startPosX.Value + 12, _startPosY.Value + 82);
Point[] BuckePoint =
{
point1,
point2,
point3,
point4,
point5,
point6
};
g.DrawPolygon(pen, BuckePoint);
g.FillPolygon(additionalBrush, BuckePoint);
g.DrawEllipse(blackPen, _startPosX.Value + 17, _startPosY.Value + 47, 6, 6);
g.FillEllipse(brBrown, _startPosX.Value + 17, _startPosY.Value + 47, 6, 6);
}
}
}

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@ -4,7 +4,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectExcavator;
namespace ProjectExcavator.Drawnings;
public enum DirectionType
{

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@ -0,0 +1,250 @@
using ProjectExcavator.Entities;
namespace ProjectExcavator.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningBaseExcavator
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBaseExcavator? EntityBaseExcavator { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки Экскаватора
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки Экскаватора
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки Экскаватора
/// </summary>
private readonly int _drawningExcavatorWidth = 78;
/// <summary>
/// Высота прорисовки Экскаватора
/// </summary>
private readonly int _drawningExcavatorHeight = 63;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningBaseExcavator()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningBaseExcavator(int speed, double weight, Color bodyColor) : this()
{
EntityBaseExcavator = new EntityBaseExcavator(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningExcavatorWidth">Ширина прорисовки Экскаватора</param>
/// <param name="drawningExcavatorHeight">Высота прорисовки Экскаватора</param>
protected DrawningBaseExcavator(int drawningExcavatorWidth, int drawningExcavatorHeight) : this()
{
_drawningExcavatorWidth = drawningExcavatorWidth;
_drawningExcavatorHeight = drawningExcavatorHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
//проверка, что объект "влезает" в размеры поля
if (_drawningExcavatorWidth > width || _drawningExcavatorHeight > height)
{
EntityBaseExcavator = null;
return false;
}
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
else
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && (_startPosX.Value + _drawningExcavatorWidth > _pictureWidth))
{
_startPosX = _pictureWidth - _drawningExcavatorWidth;
}
if (_startPosY.HasValue && (_startPosY + _drawningExcavatorHeight > _pictureHeight))
{
_startPosY = _pictureHeight - _drawningExcavatorHeight;
}
return true;
}
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
// если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
_startPosX = x;
_startPosY = y;
if (_startPosX + _drawningExcavatorWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningExcavatorWidth;
}
if (_startPosX < 0)
{
_startPosX = 0;
}
if (_startPosY + _drawningExcavatorHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningExcavatorHeight;
}
if (_startPosY < 0)
{
_startPosY = 0;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityBaseExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityBaseExcavator.Step > 0)
{
_startPosX -= (int)EntityBaseExcavator.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityBaseExcavator.Step > 0)
{
_startPosY -= (int)EntityBaseExcavator.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityBaseExcavator.Step < _pictureWidth - _drawningExcavatorWidth)
{
_startPosX += (int)EntityBaseExcavator.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityBaseExcavator.Step < _pictureHeight - _drawningExcavatorHeight)
{
_startPosY += (int)EntityBaseExcavator.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityBaseExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Pen blackPen = new Pen(Color.Black, 2);
Brush brBrown = new SolidBrush(Color.DarkSlateGray);
//контур и заливка основы
Brush br = new SolidBrush(EntityBaseExcavator.BodyColor);
g.FillRectangle(br, _startPosX.Value + 65-14, _startPosY.Value + 10-10, 25, 25);//кабина
g.DrawRectangle(pen, _startPosX.Value + 65 - 14, _startPosY.Value + 10-10, 25, 25);
g.FillRectangle(br, _startPosX.Value + 20 - 14, _startPosY.Value + 35 - 10, 70, 20);//основа
g.DrawRectangle(pen, _startPosX.Value + 20 - 14, _startPosY.Value + 35 - 10, 70, 20);
Brush brBlue = new SolidBrush(Color.LightBlue);
g.FillRectangle(brBlue, _startPosX.Value + 72 - 14, _startPosY.Value + 12 - 10, 15, 15);//окно
g.DrawRectangle(pen, _startPosX.Value + 72 - 14, _startPosY.Value + 12 - 10, 15, 15);
g.FillRectangle(br, _startPosX.Value + 40 - 14, _startPosY.Value + 13 - 10, 5, 22);//труба
g.DrawRectangle(pen, _startPosX.Value + 40 - 14, _startPosY.Value + 13 - 10, 5, 22);
g.FillEllipse(brBrown, _startPosX.Value + 17 - 14, _startPosY.Value + 59 - 10, 13, 13);//большое правое колесо
g.DrawEllipse(pen, _startPosX.Value + 17 - 14, _startPosY.Value + 59 - 10, 13, 13);
g.FillEllipse(brBrown, _startPosX.Value + 80 - 14, _startPosY.Value + 59 - 10, 13, 13);//большое левое колесо
g.DrawEllipse(pen, _startPosX.Value + 80 - 14, _startPosY.Value + 59 - 10, 13, 13);
g.FillEllipse(brBrown, _startPosX.Value + 34 - 14, _startPosY.Value + 63 - 10, 9, 9);//среднее правое колесо
g.DrawEllipse(pen, _startPosX.Value + 34 - 14, _startPosY.Value + 63 - 10, 9, 9);
g.FillEllipse(brBrown, _startPosX.Value + 50 - 14, _startPosY.Value + 63 - 10, 9, 9);//средние колесо в середине
g.DrawEllipse(pen, _startPosX.Value + 50 - 14, _startPosY.Value + 63 - 10, 9, 9);
g.FillEllipse(brBrown, _startPosX.Value + 66 - 14, _startPosY.Value + 63 - 10, 9, 9);//среднее левое колесо
g.DrawEllipse(pen, _startPosX.Value + 66 - 14, _startPosY.Value + 63 - 10, 9, 9);
g.FillEllipse(brBrown, _startPosX.Value + 44 - 14, _startPosY.Value + 59 - 10, 5, 5);//маленькое правое колесо
g.DrawEllipse(pen, _startPosX.Value + 44 - 14, _startPosY.Value + 59 - 10, 5, 5);
g.FillEllipse(brBrown, _startPosX.Value + 59 - 14, _startPosY.Value + 59 - 10, 5, 5);//маленькое левое колесо
g.DrawEllipse(pen, _startPosX.Value + 59 - 14, _startPosY.Value + 59 - 10, 5, 5);
//гусеницы
g.DrawArc(blackPen, _startPosX.Value + 14 - 14, _startPosY.Value + 56 - 10, 20, 20, 125, 125);//правая дуга
g.DrawArc(blackPen, _startPosX.Value + 76 - 14, _startPosY.Value + 56 - 10, 20, 20, 290, 125);//левая дуга
g.DrawLine(blackPen, _startPosX.Value + 20 - 14, _startPosY.Value + 57 - 10, _startPosX.Value + 90 - 14, _startPosY.Value + 57 - 10);
g.DrawLine(blackPen, _startPosX.Value + 19 - 14, _startPosY.Value + 74 - 10, _startPosX.Value + 91 - 14, _startPosY.Value + 74 - 10);
}
}

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@ -0,0 +1,127 @@
using ProjectExcavator.Entities;
namespace ProjectExcavator.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningExcavator : DrawningBaseExcavator
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак наличия ковша</param>
/// <param name="supports">Признак наличия поддержки</param>
public DrawningExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool supports) : base(135, 82)
{
EntityBaseExcavator = new EntityExcavator(speed, weight, bodyColor, additionalColor, bucket, supports);
}
public override void DrawTransport(Graphics g)
{
if (EntityBaseExcavator == null|| EntityBaseExcavator is not EntityExcavator excavator || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(excavator.AdditionalColor);
Pen blackPen = new Pen(Color.Black, 2);
Brush brBrown = new SolidBrush(Color.DarkSlateGray);
//Ковш со стрелой
if (excavator.Bucket)
{
//стрела
Point point1 = new Point(_startPosX.Value + 70, _startPosY.Value + 11);
Point point2 = new Point(_startPosX.Value + 110, _startPosY.Value + 3);
Point point3 = new Point(_startPosX.Value + 120, _startPosY.Value + 4);
Point point4 = new Point(_startPosX.Value + 120, _startPosY.Value + 7);
Point point5 = new Point(_startPosX.Value + 70, _startPosY.Value + 28);
Point[] BucketPart1 =
{
point1,
point2,
point3,
point4,
point5
};
g.DrawPolygon(blackPen, BucketPart1);
g.FillPolygon(additionalBrush, BucketPart1);
Point point6 = new Point(_startPosX.Value + 112, _startPosY.Value + 2);
Point point7 = new Point(_startPosX.Value + 120, _startPosY.Value + 3);
Point point8 = new Point(_startPosX.Value + 125, _startPosY.Value + 7);
Point point9 = new Point(_startPosX.Value + 135, _startPosY.Value + 35);
Point point10 = new Point(_startPosX.Value + 132, _startPosY.Value + 35);
Point[] BucketPart2 =
{
point6,
point7,
point8,
point9,
point10
};
g.DrawPolygon(pen, BucketPart2);
g.FillPolygon(additionalBrush, BucketPart2);
//ковш
Point point21 = new Point(_startPosX.Value + 130, _startPosY.Value + 35);
Point point22 = new Point(_startPosX.Value + 135, _startPosY.Value + 35);
Point point23 = new Point(_startPosX.Value + 135, _startPosY.Value + 40);
Point point24 = new Point(_startPosX.Value + 125, _startPosY.Value + 45);
Point point25 = new Point(_startPosX.Value + 115, _startPosY.Value + 40);
Point[] BucketPart3 =
{
point21,
point22,
point23,
point24,
point25,
};
g.DrawPolygon(blackPen, BucketPart3);
g.FillPolygon(brBrown, BucketPart3);
//шарниры
g.DrawEllipse(pen, _startPosX.Value + 114, _startPosY.Value + 3, 6, 6);
g.FillEllipse(brBrown, _startPosX.Value + 114, _startPosY.Value + 3, 6, 6);
g.FillEllipse(brBrown, _startPosX.Value + 127, _startPosY.Value + 32, 6, 6);
}
_startPosX += 14;
_startPosY += 10;
base.DrawTransport(g);
_startPosX -= 14;
_startPosY -= 10;
//поддержка
if (excavator.Supports)
{
Point point1 = new Point(_startPosX.Value + 22, _startPosY.Value + 55);
Point point2 = new Point(_startPosX.Value + 22, _startPosY.Value + 50);
Point point3 = new Point(_startPosX.Value + 15, _startPosY.Value + 50);
Point point4 = new Point(_startPosX.Value + 8, _startPosY.Value + 80);
Point point5 = new Point(_startPosX.Value, _startPosY.Value + 82);
Point point6 = new Point(_startPosX.Value + 12, _startPosY.Value + 82);
Point[] BuckePoint =
{
point1,
point2,
point3,
point4,
point5,
point6
};
g.DrawPolygon(pen, BuckePoint);
g.FillPolygon(additionalBrush, BuckePoint);
g.DrawEllipse(blackPen, _startPosX.Value + 17, _startPosY.Value + 47, 6, 6);
g.FillEllipse(brBrown, _startPosX.Value + 17, _startPosY.Value + 47, 6, 6);
}
}
}

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@ -0,0 +1,41 @@
namespace ProjectExcavator.Entities;
/// <summary>
/// Класс-сущность "Базовый Экскаватор"
/// </summary>
public class EntityBaseExcavator
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityBaseExcavator(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -0,0 +1,37 @@
namespace ProjectExcavator.Entities;
/// <summary>
/// Класс-сущность "Экскаватор"
/// </summary>
public class EntityExcavator : EntityBaseExcavator
{
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия ковша
/// </summary>
public bool Bucket { get; private set; }
/// <summary>
/// Признак (опция) наличия опоры для фиксации
/// </summary>
public bool Supports { get; private set; }
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак (опция) наличия ковша</param>
/// <param name="supports">Признак (опция) наличия поддержки</param>
public EntityExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool supports) : base (speed, weight,bodyColor)
{
AdditionalColor = additionalColor;
Bucket = bucket;
Supports = supports;
}
}

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@ -1,60 +0,0 @@
namespace ProjectExcavator;
public class EntityExcavator
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия ковша
/// </summary>
public bool Bucket { get; private set; }
/// <summary>
/// Признак (опция) наличия опоры для фиксации
/// </summary>
public bool Supports { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак (опция) наличия ковша</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool supports)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Bucket = bucket;
Supports = supports;
}
}

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@ -34,6 +34,7 @@
buttonDown = new Button();
buttonUp = new Button();
buttonRight = new Button();
ButtonCreateBaseExcavator = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit();
SuspendLayout();
//
@ -51,9 +52,9 @@
buttonCreateExcavator.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateExcavator.Location = new Point(12, 540);
buttonCreateExcavator.Name = "buttonCreateExcavator";
buttonCreateExcavator.Size = new Size(100, 45);
buttonCreateExcavator.Size = new Size(250, 45);
buttonCreateExcavator.TabIndex = 0;
buttonCreateExcavator.Text = "Создать";
buttonCreateExcavator.Text = "Создать усиленный экскаватор";
buttonCreateExcavator.Click += ButtonCreateExcavator_Click;
//
// buttonLeft
@ -104,11 +105,22 @@
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// ButtonCreateBaseExcavator
//
ButtonCreateBaseExcavator.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonCreateBaseExcavator.Location = new Point(265, 540);
ButtonCreateBaseExcavator.Name = "ButtonCreateBaseExcavator";
ButtonCreateBaseExcavator.Size = new Size(250, 45);
ButtonCreateBaseExcavator.TabIndex = 5;
ButtonCreateBaseExcavator.Text = "Создать обычный экскаватор";
ButtonCreateBaseExcavator.Click += ButtonCreateBaseExcavator_Click;
//
// FormExcavator
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(905, 597);
Controls.Add(ButtonCreateBaseExcavator);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
@ -129,5 +141,6 @@
private Button buttonDown;
private Button buttonUp;
private Button buttonRight;
private Button ButtonCreateBaseExcavator;
}
}

View File

@ -1,83 +1,104 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectExcavator.Drawnings;
namespace ProjectExcavator
namespace ProjectExcavator;
public partial class FormExcavator : Form
{
public partial class FormExcavator : Form
private DrawningBaseExcavator? _drawningBaseExcavator;
public FormExcavator()
{
private DrawningExcavator? _drawningExcavator;
public FormExcavator()
InitializeComponent();
}
private void Draw()
{
if (_drawningBaseExcavator == null)
{
InitializeComponent();
return;
}
private void Draw()
Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBaseExcavator.DrawTransport(gr);
pictureBoxExcavator.Image = bmp;
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
if (_drawningExcavator == null)
{
case nameof(DrawningBaseExcavator):
_drawningBaseExcavator = new DrawningBaseExcavator(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningExcavator):
_drawningBaseExcavator = new DrawningExcavator(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningExcavator.DrawTransport(gr);
pictureBoxExcavator.Image = bmp;
}
private void ButtonCreateExcavator_Click(object sender, EventArgs e)
_drawningBaseExcavator.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
_drawningBaseExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Создать усиленный экскаватор
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateExcavator_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningExcavator));
/// <summary>
/// Создать обычный экскаватор
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBaseExcavator_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBaseExcavator));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningBaseExcavator == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningBaseExcavator.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningBaseExcavator.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningBaseExcavator.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningBaseExcavator.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Random random = new();
_drawningExcavator = new DrawningExcavator();
_drawningExcavator.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningExcavator.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
_drawningExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningExcavator == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningExcavator.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningExcavator.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningExcavator.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningExcavator.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}