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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.6.33829.357
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lainer1", "Lainer1\Lainer1.csproj", "{AB21363F-202A-4647-B3B2-6D522DF13DB8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{AB21363F-202A-4647-B3B2-6D522DF13DB8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AB21363F-202A-4647-B3B2-6D522DF13DB8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AB21363F-202A-4647-B3B2-6D522DF13DB8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AB21363F-202A-4647-B3B2-6D522DF13DB8}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {D9EDD43C-01B3-4787-8583-4650BC513AF7}
EndGlobalSection
EndGlobal

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using ProjectLainer;
using ProjectLainer.MovementStrategy;
namespace ProjectLainer.MovementStrategy
{
public abstract class AbstractStrategy
{
private IMoveableObject? _moveableObject;
private Status _state = Status.NotInit;
protected int FieldWidth { get; private set; }
protected int FieldHeight { get; private set; }
public Status GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int
height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(DirectionType.Left);
protected bool MoveRight() => MoveTo(DirectionType.Right);
protected bool MoveUp() => MoveTo(DirectionType.Up);
protected bool MoveDown() => MoveTo(DirectionType.Down);
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestinaion();
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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namespace ProjectLainer
{
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using ProjectLainer.Entities;
using ProjectLainer.MovementStrategy;
using System.Drawing;
namespace ProjectLainer.DrawningObjects
{
public class DrawingLainer
{
public EntityLainer? EntityLainer { get; protected set; }
private int _pictureWidth;
private int _pictureHeight;
protected int _startPosX;
protected int _startPosY;
public IMoveableObject GetMoveableObject => new DrawningObjectLainer(this);
public DrawingLainer(int speed, double weight, Color bodyColor, int
width, int height)
{
if (width < _LainerWidth || height < _LainerHeight)
return;
_pictureWidth = width;
_pictureHeight = height;
EntityLainer = new EntityLainer(speed, weight, bodyColor);
}
protected DrawingLainer(int speed, double weight, Color bodyColor, int
width, int height, int carWidth, int carHeight)
{
if (width < _LainerWidth || height < _LainerHeight)
return;
_pictureWidth = width;
_pictureHeight = height;
_LainerWidth = carWidth;
_LainerHeight = carHeight;
EntityLainer = new EntityLainer(speed, weight, bodyColor);
}
public void SetPosition(int x, int y)
{
if (x + _LainerWidth < _pictureWidth && x + _LainerWidth > 0)
{
_startPosX = x;
}
if (y + _LainerHeight < _pictureHeight && y + _LainerHeight > 0)
{
_startPosY = y;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityLainer == null)
{
return;
}
Brush brBlue = new SolidBrush(Color.LightBlue);
//îòðèñîâêà òðóá
Brush brush = new SolidBrush(Color.Black);
Rectangle smokestack1 = new Rectangle(_startPosX + 20, _startPosY, 20, 50);
Rectangle smokestack2 = new Rectangle(_startPosX + 60, _startPosY, 20, 50);
g.FillRectangle(brush, smokestack1);
g.FillRectangle(brush, smokestack2);
//ãðàíèöû ëàéíåðà
Pen pen = new(Color.Red);
brush = new SolidBrush(Color.Red);
Point point1 = new Point(_startPosX, _startPosY + 50);
Point point2 = new Point(_startPosX + _LainerWidth, _startPosY + 50);
Point point3 = new Point(_startPosX + 20, _startPosY + 80);
Point point4 = new Point(_startPosX + 80, _startPosY + 80);
Point[] points = { point1, point2, point4, point3 };
g.DrawPolygon(pen, points);
g.FillPolygon(brush, points);
//1 ïàëóáà
brush = new SolidBrush(EntityLainer.BodyColor);
Rectangle deck = new Rectangle(_startPosX + 5, _startPosY + 30, _LainerWidth - 10, 20);
g.FillRectangle(brush, deck);
//ñòåêëà
for (int i = 1; i < 5; i++)
{
g.FillEllipse(brBlue, _startPosX + i * 16, _startPosY + 33, 14, 14);
}
}
public int GetPosX => _startPosX;
public int GetPosY => _startPosY;
private readonly int _LainerWidth = 150;
private readonly int _LainerHeight = 80;
public int GetWidth => _LainerWidth;
public int GetHeight => _LainerHeight;
public bool CanMove(DirectionType direction)
{
if (EntityLainer == null)
{
return false;
}
return direction switch
{
//âëåâî
DirectionType.Left => _startPosX - EntityLainer.Step > 0,
//ââåðõ
DirectionType.Up => _startPosY - EntityLainer.Step > 0,
// âïðàâî
DirectionType.Right => _startPosX + _LainerWidth + EntityLainer.Step < _pictureWidth,
//âíèç
DirectionType.Down => _startPosY + _LainerHeight + EntityLainer.Step < _pictureHeight,
_ => false,
};
}
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityLainer == null)
{
return;
}
switch (direction)
{
//âëåâî
case DirectionType.Left:
if (_startPosX - EntityLainer.Step > 0)
{
_startPosX -= (int)EntityLainer.Step;
}
else
{
_startPosX = 1;
}
break;
//ââåðõ
case DirectionType.Up:
if (_startPosY - EntityLainer.Step > 0)
{
_startPosY -= (int)EntityLainer.Step;
}
else
{
_startPosY = 1;
}
break;
// âïðàâî
case DirectionType.Right:
if (_startPosX + EntityLainer.Step <= _pictureWidth - _LainerWidth)
{
_startPosX += (int)EntityLainer.Step;
}
else
{
_startPosX = _pictureWidth - _LainerWidth;
}
break;
//âíèç
case DirectionType.Down:
if (_startPosY + EntityLainer.Step < _pictureHeight - _LainerHeight)
{
_startPosY += (int)EntityLainer.Step;
}
else
{
_startPosY = _pictureHeight - _LainerHeight;
}
break;
}
}
}
}

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using ProjectLainer.MovementStrategy;
using ProjectLainer.DrawningObjects;
using ProjectLainer.DrawningObjects;
namespace ProjectLainer.MovementStrategy
{
public class DrawningObjectLainer : IMoveableObject
{
private readonly DrawingLainer? _drawningLainer = null;
public DrawningObjectLainer(DrawingLainer drawningLainer)
{
_drawningLainer = drawningLainer;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningLainer == null || _drawningLainer.EntityLainer == null)
{
return null;
}
return new ObjectParameters(_drawningLainer.GetPosX,
_drawningLainer.GetPosY, _drawningLainer.GetWidth, _drawningLainer.GetHeight);
}
}
public int GetStep => (int)(_drawningLainer?.EntityLainer?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) =>
_drawningLainer?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) =>
_drawningLainer?.MoveTransport(direction);
}
}

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using ProjectLainer.Entities;
namespace ProjectLainer.DrawningObjects
{
public class DrawningSuperLainer : DrawingLainer
{
public DrawningSuperLainer(int speed, double weight, Color bodyColor, Color
additionalColor, bool pools, bool decks, int width, int height) : base(speed, weight, bodyColor, width, height, 110, 60)
{
if (EntityLainer != null)
{
EntityLainer = new EntitySuperLainer(speed, weight, bodyColor,
additionalColor, pools, decks);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityLainer is not EntitySuperLainer superlainer)
{
return;
}
base.DrawTransport(g);
Brush brBlue = new SolidBrush(Color.LightBlue);
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(superlainer.AdditionalColor);
if (superlainer.Decks)
{
Point point1 = new Point(_startPosX, _startPosY + 10);
Point point2 = new Point(_startPosX + GetWidth, _startPosY + 10);
Point point3 = new Point(_startPosX + 20, _startPosY + 30);
Point point4 = new Point(_startPosX + 80, _startPosY + 30);
Point[] points = { point1, point2, point4, point3 };
g.DrawPolygon(pen, points);
g.FillPolygon(additionalBrush, points);
}
else
{
Point point3 = new Point(_startPosX, _startPosY + 30);
Point point4 = new Point(_startPosX + GetWidth, _startPosY + 30);
Point point1 = new Point(_startPosX + 20, _startPosY + 10);
Point point2 = new Point(_startPosX + 80, _startPosY + 10);
Point[] points = { point1, point2, point4, point3 };
g.DrawPolygon(pen, points);
g.FillPolygon(additionalBrush, points);
}
for (int i = 2; i < 5; i++)
{
g.FillEllipse(brBlue, _startPosX + i * 16, _startPosY + 15, 12, 12);
}
}
}
}

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namespace ProjectLainer
{
public class DrawningLainer
{
public EntityLainer? EntityLainer { get; private set; }
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private readonly int _LainerWidth = 150;
private readonly int _LainerHeight = 80;
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool ispool, bool addDecks, int width, int height)
{
if(width <= _LainerWidth || height <= _LainerHeight)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
EntityLainer = new EntityLainer();
EntityLainer.Init(speed, weight, bodyColor, additionalColor, ispool, addDecks);
return true;
}
public void SetPosition(int x, int y)
{
if(x + _LainerWidth < _pictureWidth && x + _LainerWidth > 0)
{
_startPosX = x;
}
if (y + _LainerHeight < _pictureHeight && y + _LainerHeight > 0)
{
_startPosY = y;
}
}
public void MoveTransport(DirectionType direction)
{
if (EntityLainer == null)
{
return;
}
switch (direction)
{
//âëåâî
case DirectionType.Left:
if (_startPosX - EntityLainer.Step > 0)
{
_startPosX -= (int)EntityLainer.Step;
}
else
{
_startPosX = 1;
}
break;
//ââåðõ
case DirectionType.Up:
if (_startPosY - EntityLainer.Step > 0)
{
_startPosY -= (int)EntityLainer.Step;
}
else
{
_startPosY = 1;
}
break;
// âïðàâî
case DirectionType.Right:
if (_startPosX + EntityLainer.Step <= _pictureWidth - _LainerWidth)
{
_startPosX += (int)EntityLainer.Step;
}
else
{
_startPosX = _pictureWidth - _LainerWidth;
}
break;
//âíèç
case DirectionType.Down:
if (_startPosY + EntityLainer.Step <= _pictureHeight - _LainerHeight)
{
_startPosY += (int)EntityLainer.Step;
}
else
{
_startPosY = _pictureHeight - _LainerHeight;
}
break;
}
}
public void DrawTransport(Graphics g)
{
if (EntityLainer == null)
{
return;
}
Brush brBlue = new SolidBrush(Color.LightBlue);
Pen pen = new(Color.Black);
Brush additionalBrush = new
SolidBrush(EntityLainer.AdditionalColor);
var brush = new SolidBrush(Color.Black);
// äîï ïàëóáû è îòðèñîâêà òðóá
Rectangle smokestack1 = new Rectangle(_startPosX + 20, _startPosY, 20, 50);
Rectangle smokestack2 = new Rectangle(_startPosX + 60, _startPosY, 20, 50);
g.FillRectangle(brush, smokestack1);
g.FillRectangle(brush, smokestack2);
if (EntityLainer.Decks)
{
Rectangle deck2 = new Rectangle(_startPosX + 10, _startPosY + 10, _LainerWidth - 18, 20);
g.FillRectangle(additionalBrush, deck2);
for (int i = 2; i < 6; i++)
{
g.FillEllipse(brBlue, _startPosX + i * 16, _startPosY + 15, 12, 12);
}
}
//ãðàíèöû ëàéíåðà
pen = new(Color.Red);
brush = new SolidBrush(Color.Red);
Point point1 = new Point(_startPosX, _startPosY + 50);
Point point2 = new Point(_startPosX + _LainerWidth, _startPosY+50);
Point point3 = new Point(_startPosX + 20, _startPosY+80);
Point point4 = new Point(_startPosX + 80, _startPosY + 80);
Point[] points = { point1, point2, point4, point3};
g.DrawPolygon(pen, points);
g.FillPolygon(brush, points);
//1 ïàëóáà
brush = new SolidBrush(Color.Green);
Rectangle deck = new Rectangle(_startPosX + 5, _startPosY + 30, _LainerWidth - 10, 20);
g.FillRectangle(brush,deck);
//ñòåêëà
for (int i = 1; i < 7; i++)
{
g.FillEllipse(brBlue, _startPosX + i*16, _startPosY + 33, 14, 14);
}
// áàññåéí
if (EntityLainer.Pool)
{
g.FillEllipse(brBlue, _startPosX + _LainerWidth - 35, _startPosY + _LainerHeight - 55, 35, 12);
brush = new SolidBrush(Color.DarkGray);
Rectangle rect2 = new Rectangle(_startPosX + _LainerWidth - 35, _startPosY + _LainerHeight - 50, 35, 20);
g.FillRectangle(brush, rect2);
}
}
}
}

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namespace ProjectLainer.Entities
{
public class EntityLainer
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public EntityLainer(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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namespace ProjectLainer.Entities
{
public class EntitySuperLainer : EntityLainer
{
public Color AdditionalColor { get; private set; }
public bool Pools { get; private set; }
public bool Decks { get; private set; }
public EntitySuperLainer(int speed, double weight, Color bodyColor, Color
additionalColor, bool pools, bool decks) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Pools = pools;
Decks = decks;
}
}
}

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namespace ProjectLainer
{
partial class FormLainerCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxCollection = new PictureBox();
ButtonAddLainer = new Button();
ButtonRemove = new Button();
ButtonRefresh = new Button();
maskedTextBoxNumber = new MaskedTextBox();
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).BeginInit();
SuspendLayout();
//
// pictureBoxCollection
//
pictureBoxCollection.Location = new Point(16, 14);
pictureBoxCollection.Name = "pictureBoxCollection";
pictureBoxCollection.Size = new Size(781, 297);
pictureBoxCollection.TabIndex = 0;
pictureBoxCollection.TabStop = false;
//
// ButtonAddLainer
//
ButtonAddLainer.Location = new Point(813, 40);
ButtonAddLainer.Name = "ButtonAddLainer";
ButtonAddLainer.Size = new Size(154, 52);
ButtonAddLainer.TabIndex = 1;
ButtonAddLainer.Text = "добавить лайнер";
ButtonAddLainer.UseVisualStyleBackColor = true;
ButtonAddLainer.Click += ButtonAddLainer_Click;
//
// ButtonRemove
//
ButtonRemove.Location = new Point(812, 158);
ButtonRemove.Name = "ButtonRemove";
ButtonRemove.Size = new Size(139, 65);
ButtonRemove.TabIndex = 2;
ButtonRemove.Text = "удалить лайнер";
ButtonRemove.UseVisualStyleBackColor = true;
ButtonRemove.Click += ButtonRemove_Click;
//
// ButtonRefresh
//
ButtonRefresh.Location = new Point(803, 247);
ButtonRefresh.Name = "ButtonRefresh";
ButtonRefresh.Size = new Size(164, 54);
ButtonRefresh.TabIndex = 3;
ButtonRefresh.Text = "обновить коллекцию";
ButtonRefresh.UseVisualStyleBackColor = true;
ButtonRefresh.Click += ButtonRefresh_Click;
//
// maskedTextBoxNumber
//
maskedTextBoxNumber.Location = new Point(826, 111);
maskedTextBoxNumber.Name = "maskedTextBoxNumber";
maskedTextBoxNumber.Size = new Size(125, 27);
maskedTextBoxNumber.TabIndex = 4;
//
// FormLainerCollection
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1003, 450);
Controls.Add(maskedTextBoxNumber);
Controls.Add(ButtonRefresh);
Controls.Add(ButtonRemove);
Controls.Add(ButtonAddLainer);
Controls.Add(pictureBoxCollection);
Name = "FormLainerCollection";
Text = "FormLainerCollection";
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxCollection;
private Button ButtonAddLainer;
private Button ButtonRemove;
private Button ButtonRefresh;
private MaskedTextBox maskedTextBoxNumber;
}
}

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using ProjectLainer.DrawningObjects;
using ProjectLainer.Generics;
using ProjectLainer.MovementStrategy;
namespace ProjectLainer
{
public partial class FormLainerCollection : Form
{
private readonly LainersGenericCollection<DrawingLainer, DrawningObjectLainer> _lainers;
public FormLainerCollection()
{
InitializeComponent();
_lainers = new LainersGenericCollection<DrawingLainer, DrawningObjectLainer>(pictureBoxCollection.Width, pictureBoxCollection.Height);
}
private void ButtonAddLainer_Click(object sender, EventArgs e)
{
LainerForm form = new();
if (form.ShowDialog() == DialogResult.OK)
{
if (_lainers + form.SelectedLainer)
{
MessageBox.Show("Объект добавлен");
pictureBoxCollection.Image = _lainers.ShowLainers();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
}
private void ButtonRemove_Click(object sender, EventArgs e)
{
if (MessageBox.Show("Удалить объект?", "Удаление",
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
try
{
int pos = Convert.ToInt32(maskedTextBoxNumber.Text);
if (_lainers - pos == true)
{
MessageBox.Show("Объект удален");
pictureBoxCollection.Image = _lainers.ShowLainers();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
catch { MessageBox.Show("Не удалось удалить объект"); }
}
private void ButtonRefresh_Click(object sender, EventArgs e)
{
pictureBoxCollection.Image = _lainers.ShowLainers();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,11 @@
//using ProjectLainer.Drawings;
namespace ProjectLainer.MovementStrategy
{
public interface IMoveableObject
{
ObjectParameters? GetObjectPosition { get; }
int GetStep { get; }
bool CheckCanMove(DirectionType direction);
void MoveObject(DirectionType direction);
}
}

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@ -0,0 +1,26 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

188
lainer/Lainer1/LainerForm.Designer.cs generated Normal file
View File

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namespace ProjectLainer
{
partial class LainerForm : Form
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxLainer = new PictureBox();
ButtonCreate = new Button();
buttonRight = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonUp = new Button();
ButtonCreateSuperLainer = new Button();
comboBoxStrategy = new ComboBox();
ButtonStep = new Button();
ButtonSelectLainer = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxLainer).BeginInit();
SuspendLayout();
//
// pictureBoxLainer
//
pictureBoxLainer.Dock = DockStyle.Fill;
pictureBoxLainer.Location = new Point(0, 0);
pictureBoxLainer.Name = "pictureBoxLainer";
pictureBoxLainer.Size = new Size(729, 397);
pictureBoxLainer.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxLainer.TabIndex = 0;
pictureBoxLainer.TabStop = false;
//
// ButtonCreate
//
ButtonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonCreate.Location = new Point(12, 356);
ButtonCreate.Name = "ButtonCreate";
ButtonCreate.Size = new Size(94, 29);
ButtonCreate.TabIndex = 1;
ButtonCreate.Text = "создать";
ButtonCreate.UseVisualStyleBackColor = true;
ButtonCreate.Click += ButtonCreate_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Lainer1.Properties.Resources._3042406;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(659, 315);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 2;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Lainer1.Properties.Resources._2;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(587, 315);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 3;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Lainer1.Properties.Resources._1;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(623, 344);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Lainer1.Properties.Resources._3;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(623, 287);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// ButtonCreateSuperLainer
//
ButtonCreateSuperLainer.Location = new Point(137, 356);
ButtonCreateSuperLainer.Name = "ButtonCreateSuperLainer";
ButtonCreateSuperLainer.Size = new Size(192, 29);
ButtonCreateSuperLainer.TabIndex = 6;
ButtonCreateSuperLainer.Text = "создать супер лайнер";
ButtonCreateSuperLainer.UseVisualStyleBackColor = true;
ButtonCreateSuperLainer.Click += ButtonCreateSuperLainer_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "центр", "край" });
comboBoxStrategy.Location = new Point(566, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 7;
//
// ButtonStep
//
ButtonStep.Location = new Point(623, 66);
ButtonStep.Name = "ButtonStep";
ButtonStep.Size = new Size(94, 29);
ButtonStep.TabIndex = 8;
ButtonStep.Text = "шаг";
ButtonStep.UseVisualStyleBackColor = true;
ButtonStep.Click += ButtonStep_Click;
//
// ButtonSelectLainer
//
ButtonSelectLainer.Location = new Point(369, 356);
ButtonSelectLainer.Name = "ButtonSelectLainer";
ButtonSelectLainer.Size = new Size(94, 29);
ButtonSelectLainer.TabIndex = 9;
ButtonSelectLainer.Text = "выбрать";
ButtonSelectLainer.UseVisualStyleBackColor = true;
ButtonSelectLainer.Click += ButtonSelectLainer_Click;
//
// LainerForm
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(729, 397);
Controls.Add(ButtonSelectLainer);
Controls.Add(ButtonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(ButtonCreateSuperLainer);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonRight);
Controls.Add(ButtonCreate);
Controls.Add(pictureBoxLainer);
Name = "LainerForm";
Text = "LainerField";
((System.ComponentModel.ISupportInitialize)pictureBoxLainer).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxLainer;
private Button ButtonCreate;
private Button buttonRight;
private Button buttonLeft;
private Button buttonDown;
private Button buttonUp;
private Button ButtonCreateSuperLainer;
private ComboBox comboBoxStrategy;
private Button ButtonStep;
private Button ButtonSelectLainer;
}
}

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using ProjectLainer.DrawningObjects;
using ProjectLainer.MovementStrategy;
namespace ProjectLainer
{
public partial class LainerForm : Form
{
private DrawingLainer? _drawningLainer;
private AbstractStrategy? _abstractStrategy;
private AbstractStrategy? _strategy;
public DrawingLainer? SelectedLainer { get; private set; }
public LainerForm()
{
InitializeComponent();
_strategy = null;
SelectedLainer = null;
}
private void Draw()
{
if (_drawningLainer == null)
{
return;
}
Bitmap bmp = new(pictureBoxLainer.Width,
pictureBoxLainer.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningLainer.DrawTransport(gr);
pictureBoxLainer.Image = bmp;
}
private void ButtonCreateSuperLainer_Click(object sender, EventArgs e)
{
Random random = new();
Color mainColor = Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256));
Color additColor = Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
mainColor = dialog.Color;
}
if (dialog.ShowDialog() == DialogResult.OK)
{
additColor = dialog.Color;
}
_drawningLainer = new DrawningSuperLainer(random.Next(100, 300),
random.Next(1000, 3000), mainColor, additColor, Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBoxLainer.Width, pictureBoxLainer.Height);
_drawningLainer.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new();
Color color = Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
_drawningLainer = new DrawingLainer(random.Next(100, 300),
random.Next(1000, 3000), color,
pictureBoxLainer.Width, pictureBoxLainer.Height);
_drawningLainer.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningLainer == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningLainer.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningLainer.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawningLainer.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawningLainer.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
private void ButtonStep_Click(object sender, EventArgs e)
{
if (_drawningLainer == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(_drawningLainer.GetMoveableObject,
pictureBoxLainer.Width, pictureBoxLainer.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
private void ButtonSelectLainer_Click(object sender, EventArgs e)
{
SelectedLainer = _drawningLainer;
DialogResult = DialogResult.OK;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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using ProjectLainer.MovementStrategy;
using ProjectLainer.DrawningObjects;
using System.Runtime.CompilerServices;
namespace ProjectLainer.Generics
{
internal class LainersGenericCollection<T, U>
where T : DrawingLainer
where U : IMoveableObject
{
private readonly int _pictureWidth;
private readonly int _pictureHeight;
private readonly int _placeSizeWidth = 210;
private readonly int _placeSizeHeight = 90;
public readonly SetGeneric<T> _collection;
public LainersGenericCollection(int picWidth, int picHeight)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = new SetGeneric<T>(width * height);
}
public static bool operator +(LainersGenericCollection<T, U> collect, T? obj)
{
if (obj != null && collect != null)
{
var value = collect._collection.Insert(obj);
if(value <= collect._collection.Count && value >= 0)
{
return true;
}
else { return false; }
}
return false;
}
public static bool? operator -(LainersGenericCollection<T, U> collect, int
pos)
{
T? obj = collect?._collection.Get(pos);
if (obj != null && collect != null)
{
return collect._collection.Remove(pos);
}
else
{
return null;
}
}
public U? GetU(int pos)
{
return (U?)_collection.Get(pos)?.GetMoveableObject;
}
public Bitmap ShowLainers()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawObjects(gr);
return bmp;
}
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.Black, 3);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
1; ++j)
{
g.DrawLine(pen, i * _placeSizeWidth, j *
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
_placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
}
}
private void DrawObjects(Graphics g)
{
for (int i = 0; i < _collection.Count; i++)
{
DrawingLainer? lainer = _collection.Get(i);
if (lainer != null)
{
int inRow = _pictureWidth / _placeSizeWidth;
lainer.SetPosition((inRow - 1 - (i % inRow)) * _placeSizeWidth, i / inRow * _placeSizeHeight);
lainer.DrawTransport(g);
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLainer.MovementStrategy
{
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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namespace ProjectLainer.MovementStrategy
{
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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namespace ProjectLainer.MovementStrategy
{
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
public int LeftBorder => _x;
public int TopBorder => _y;
public int RightBorder => _x + _width;
public int DownBorder => _y + _height;
public int ObjectMiddleHorizontal => _x + _width / 2;
public int ObjectMiddleVertical => _y + _height / 2;
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

17
lainer/Lainer1/Program.cs Normal file
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namespace ProjectLainer
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormLainerCollection());
}
}
}

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namespace ProjectLainer.Generics
{
internal class SetGeneric<T>
where T : class
{
private readonly T?[] _places;
public int Count => _places.Length;
public SetGeneric(int count)
{
_places = new T?[count];
}
public int Insert(T lainer)
{
if (_places[Count - 1] != null)
return Count;
return Insert(lainer, 0);
}
public int Insert(T lainer, int position)
{
if (position < 0 || position >= Count)
{
return position;
}
if (_places[position] != null)
{
int ind = position;
while (ind < Count && _places[ind] != null)
ind++;
if (ind == Count)
return Count;
for (int i = ind - 1; i >= position; i--)
_places[i + 1] = _places[i];
}
_places[position] = lainer;
return position;
}
public bool Remove(int position)
{
if (position < 0 )
{
return false;
}
if(position >= Count)
{
return false;
}
_places[position] = null;
return true;
}
public T? Get(int position)
{
if(position < Count && position >= 0)
{
return _places[position];
}
return null;
}
}
}

9
lainer/Lainer1/Status.cs Normal file
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namespace ProjectLainer.MovementStrategy
{
public enum Status
{
NotInit,
InProgress,
Finish
}
}