parent
76aaebda1d
commit
295bdabdb7
188
LainerForm.Designer.cs
generated
188
LainerForm.Designer.cs
generated
@ -1,188 +0,0 @@
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namespace ProjectLainer
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{
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partial class LainerForm : Form
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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pictureBoxLainer = new PictureBox();
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ButtonCreate = new Button();
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buttonRight = new Button();
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buttonLeft = new Button();
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buttonDown = new Button();
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buttonUp = new Button();
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ButtonCreateSuperLainer = new Button();
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comboBoxStrategy = new ComboBox();
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ButtonStep = new Button();
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ButtonSelectLainer = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxLainer).BeginInit();
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SuspendLayout();
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//
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// pictureBoxLainer
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//
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pictureBoxLainer.Dock = DockStyle.Fill;
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pictureBoxLainer.Location = new Point(0, 0);
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pictureBoxLainer.Name = "pictureBoxLainer";
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pictureBoxLainer.Size = new Size(729, 397);
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pictureBoxLainer.SizeMode = PictureBoxSizeMode.AutoSize;
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pictureBoxLainer.TabIndex = 0;
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pictureBoxLainer.TabStop = false;
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//
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// ButtonCreate
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//
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ButtonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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ButtonCreate.Location = new Point(12, 356);
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ButtonCreate.Name = "ButtonCreate";
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ButtonCreate.Size = new Size(94, 29);
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ButtonCreate.TabIndex = 1;
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ButtonCreate.Text = "создать";
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ButtonCreate.UseVisualStyleBackColor = true;
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ButtonCreate.Click += ButtonCreate_Click;
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//
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// buttonRight
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//
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buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonRight.BackgroundImage = Lainer1.Properties.Resources._3042406;
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buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
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buttonRight.Location = new Point(659, 315);
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buttonRight.Name = "buttonRight";
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buttonRight.Size = new Size(30, 30);
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buttonRight.TabIndex = 2;
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buttonRight.UseVisualStyleBackColor = true;
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buttonRight.Click += ButtonMove_Click;
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//
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// buttonLeft
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//
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buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonLeft.BackgroundImage = Lainer1.Properties.Resources._2;
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buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
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buttonLeft.Location = new Point(587, 315);
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buttonLeft.Name = "buttonLeft";
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buttonLeft.Size = new Size(30, 30);
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buttonLeft.TabIndex = 3;
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buttonLeft.UseVisualStyleBackColor = true;
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buttonLeft.Click += ButtonMove_Click;
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//
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// buttonDown
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//
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buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonDown.BackgroundImage = Lainer1.Properties.Resources._1;
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buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
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buttonDown.Location = new Point(623, 344);
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buttonDown.Name = "buttonDown";
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buttonDown.Size = new Size(30, 30);
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buttonDown.TabIndex = 4;
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buttonDown.UseVisualStyleBackColor = true;
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buttonDown.Click += ButtonMove_Click;
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//
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// buttonUp
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//
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buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonUp.BackgroundImage = Lainer1.Properties.Resources._3;
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buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
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buttonUp.Location = new Point(623, 287);
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buttonUp.Name = "buttonUp";
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buttonUp.Size = new Size(30, 30);
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buttonUp.TabIndex = 5;
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buttonUp.UseVisualStyleBackColor = true;
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buttonUp.Click += ButtonMove_Click;
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//
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// ButtonCreateSuperLainer
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//
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ButtonCreateSuperLainer.Location = new Point(137, 356);
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ButtonCreateSuperLainer.Name = "ButtonCreateSuperLainer";
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ButtonCreateSuperLainer.Size = new Size(192, 29);
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ButtonCreateSuperLainer.TabIndex = 6;
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ButtonCreateSuperLainer.Text = "создать супер лайнер";
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ButtonCreateSuperLainer.UseVisualStyleBackColor = true;
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ButtonCreateSuperLainer.Click += ButtonCreateSuperLainer_Click;
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.FormattingEnabled = true;
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comboBoxStrategy.Items.AddRange(new object[] { "центр", "край" });
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comboBoxStrategy.Location = new Point(566, 12);
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comboBoxStrategy.Name = "comboBoxStrategy";
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comboBoxStrategy.Size = new Size(151, 28);
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comboBoxStrategy.TabIndex = 7;
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//
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// ButtonStep
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//
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ButtonStep.Location = new Point(623, 66);
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ButtonStep.Name = "ButtonStep";
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ButtonStep.Size = new Size(94, 29);
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ButtonStep.TabIndex = 8;
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ButtonStep.Text = "шаг";
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ButtonStep.UseVisualStyleBackColor = true;
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ButtonStep.Click += ButtonStep_Click;
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//
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// ButtonSelectLainer
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//
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ButtonSelectLainer.Location = new Point(369, 356);
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ButtonSelectLainer.Name = "ButtonSelectLainer";
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ButtonSelectLainer.Size = new Size(94, 29);
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ButtonSelectLainer.TabIndex = 9;
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ButtonSelectLainer.Text = "выбрать";
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ButtonSelectLainer.UseVisualStyleBackColor = true;
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ButtonSelectLainer.Click += ButtonSelectLainer_Click;
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//
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// LainerForm
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//
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AutoScaleDimensions = new SizeF(8F, 20F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(729, 397);
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Controls.Add(ButtonSelectLainer);
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Controls.Add(ButtonStep);
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Controls.Add(comboBoxStrategy);
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Controls.Add(ButtonCreateSuperLainer);
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Controls.Add(buttonUp);
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Controls.Add(buttonDown);
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Controls.Add(buttonLeft);
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Controls.Add(buttonRight);
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Controls.Add(ButtonCreate);
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Controls.Add(pictureBoxLainer);
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Name = "LainerForm";
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Text = "LainerField";
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((System.ComponentModel.ISupportInitialize)pictureBoxLainer).EndInit();
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ResumeLayout(false);
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PerformLayout();
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}
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#endregion
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private PictureBox pictureBoxLainer;
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private Button ButtonCreate;
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private Button buttonRight;
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private Button buttonLeft;
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private Button buttonDown;
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private Button buttonUp;
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private Button ButtonCreateSuperLainer;
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private ComboBox comboBoxStrategy;
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private Button ButtonStep;
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private Button ButtonSelectLainer;
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}
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}
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131
LainerForm.cs
131
LainerForm.cs
@ -1,131 +0,0 @@
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using ProjectLainer.DrawningObjects;
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using ProjectLainer.MovementStrategy;
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namespace ProjectLainer
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{
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public partial class LainerForm : Form
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{
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private DrawingLainer? _drawningLainer;
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private AbstractStrategy? _abstractStrategy;
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private AbstractStrategy? _strategy;
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public DrawingLainer? SelectedLainer { get; private set; }
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public LainerForm()
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{
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InitializeComponent();
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_strategy = null;
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SelectedLainer = null;
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}
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private void Draw()
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{
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if (_drawningLainer == null)
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{
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return;
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}
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Bitmap bmp = new(pictureBoxLainer.Width,
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pictureBoxLainer.Height);
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Graphics gr = Graphics.FromImage(bmp);
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_drawningLainer.DrawTransport(gr);
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pictureBoxLainer.Image = bmp;
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}
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private void ButtonCreateSuperLainer_Click(object sender, EventArgs e)
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{
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Random random = new();
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Color mainColor = Color.FromArgb(random.Next(0, 256),
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random.Next(0, 256), random.Next(0, 256));
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Color additColor = Color.FromArgb(random.Next(0, 256),
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random.Next(0, 256), random.Next(0, 256));
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ColorDialog dialog = new();
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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mainColor = dialog.Color;
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}
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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additColor = dialog.Color;
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}
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_drawningLainer = new DrawningSuperLainer(random.Next(100, 300),
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random.Next(1000, 3000), mainColor, additColor, Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
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pictureBoxLainer.Width, pictureBoxLainer.Height);
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_drawningLainer.SetPosition(random.Next(10, 100), random.Next(10, 100));
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Draw();
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}
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private void ButtonCreate_Click(object sender, EventArgs e)
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{
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Random random = new();
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Color color = Color.FromArgb(random.Next(0, 256),
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random.Next(0, 256), random.Next(0, 256));
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ColorDialog dialog = new();
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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color = dialog.Color;
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}
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_drawningLainer = new DrawingLainer(random.Next(100, 300),
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random.Next(1000, 3000), color,
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pictureBoxLainer.Width, pictureBoxLainer.Height);
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_drawningLainer.SetPosition(random.Next(10, 100), random.Next(10, 100));
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Draw();
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}
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private void ButtonMove_Click(object sender, EventArgs e)
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{
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if (_drawningLainer == null)
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{
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return;
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}
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string name = ((Button)sender)?.Name ?? string.Empty;
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switch (name)
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{
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case "buttonUp":
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_drawningLainer.MoveTransport(DirectionType.Up);
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break;
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case "buttonDown":
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_drawningLainer.MoveTransport(DirectionType.Down);
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break;
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case "buttonLeft":
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_drawningLainer.MoveTransport(DirectionType.Left);
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break;
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case "buttonRight":
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_drawningLainer.MoveTransport(DirectionType.Right);
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break;
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}
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Draw();
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}
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private void ButtonStep_Click(object sender, EventArgs e)
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{
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if (_drawningLainer == null)
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{
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return;
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}
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if (comboBoxStrategy.Enabled)
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{
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_strategy = comboBoxStrategy.SelectedIndex switch
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{
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0 => new MoveToCenter(),
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1 => new MoveToBorder(),
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_ => null,
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};
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if (_strategy == null)
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{
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return;
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}
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_strategy.SetData(_drawningLainer.GetMoveableObject,
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pictureBoxLainer.Width, pictureBoxLainer.Height);
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}
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if (_strategy == null)
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{
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return;
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}
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comboBoxStrategy.Enabled = false;
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_strategy.MakeStep();
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Draw();
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if (_strategy.GetStatus() == Status.Finish)
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{
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comboBoxStrategy.Enabled = true;
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_strategy = null;
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}
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}
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private void ButtonSelectLainer_Click(object sender, EventArgs e)
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{
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SelectedLainer = _drawningLainer;
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DialogResult = DialogResult.OK;
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}
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}
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}
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120
LainerForm.resx
120
LainerForm.resx
@ -1,120 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
|
||||
<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
|
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</xsd:element>
|
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</xsd:choice>
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</xsd:complexType>
|
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</xsd:element>
|
||||
</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
|
||||
</resheader>
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||||
<resheader name="version">
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||||
<value>2.0</value>
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||||
</resheader>
|
||||
<resheader name="reader">
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||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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||||
<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
|
||||
</root>
|
Loading…
Reference in New Issue
Block a user