файлы лабораторной
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@ -1,4 +1,5 @@
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using ProjectLainer.Entities;
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using ProjectLainer.MovementStrategy;
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using System.Drawing;
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namespace ProjectLainer.DrawningObjects
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@ -10,6 +11,7 @@ namespace ProjectLainer.DrawningObjects
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private int _pictureHeight;
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protected int _startPosX;
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protected int _startPosY;
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public IMoveableObject GetMoveableObject => new DrawningObjectLainer(this);
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public DrawingLainer(int speed, double weight, Color bodyColor, int
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width, int height)
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{
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@ -19,7 +21,7 @@ namespace ProjectLainer.DrawningObjects
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_pictureHeight = height;
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EntityLainer = new EntityLainer(speed, weight, bodyColor);
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}
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protected DrawingLainer(int speed, double weight, Color bodyColor, int
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width, int height, int carWidth, int carHeight)
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{
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@ -33,6 +35,7 @@ namespace ProjectLainer.DrawningObjects
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}
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public void SetPosition(int x, int y)
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{
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if (x + _LainerWidth < _pictureWidth && x + _LainerWidth > 0)
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{
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_startPosX = x;
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@ -156,4 +159,3 @@ namespace ProjectLainer.DrawningObjects
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}
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}
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}
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109
lainer/Lainer1/FormLainerCollection.Designer.cs
generated
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109
lainer/Lainer1/FormLainerCollection.Designer.cs
generated
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namespace ProjectLainer
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{
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partial class FormLainerCollection
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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pictureBoxCollection = new PictureBox();
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ButtonAddLainer = new Button();
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ButtonRemove = new Button();
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ButtonRefresh = new Button();
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maskedTextBoxNumber = new MaskedTextBox();
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((System.ComponentModel.ISupportInitialize)pictureBoxCollection).BeginInit();
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SuspendLayout();
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//
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// pictureBoxCollection
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//
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pictureBoxCollection.Location = new Point(16, 14);
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pictureBoxCollection.Name = "pictureBoxCollection";
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pictureBoxCollection.Size = new Size(781, 297);
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pictureBoxCollection.TabIndex = 0;
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pictureBoxCollection.TabStop = false;
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//
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// ButtonAddLainer
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//
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ButtonAddLainer.Location = new Point(813, 40);
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ButtonAddLainer.Name = "ButtonAddLainer";
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ButtonAddLainer.Size = new Size(154, 52);
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ButtonAddLainer.TabIndex = 1;
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ButtonAddLainer.Text = "добавить лайнер";
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ButtonAddLainer.UseVisualStyleBackColor = true;
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ButtonAddLainer.Click += ButtonAddLainer_Click;
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//
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// ButtonRemove
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//
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ButtonRemove.Location = new Point(812, 158);
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ButtonRemove.Name = "ButtonRemove";
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ButtonRemove.Size = new Size(139, 65);
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ButtonRemove.TabIndex = 2;
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ButtonRemove.Text = "удалить лайнер";
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ButtonRemove.UseVisualStyleBackColor = true;
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ButtonRemove.Click += ButtonRemove_Click;
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//
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// ButtonRefresh
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//
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ButtonRefresh.Location = new Point(803, 247);
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ButtonRefresh.Name = "ButtonRefresh";
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ButtonRefresh.Size = new Size(164, 54);
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ButtonRefresh.TabIndex = 3;
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ButtonRefresh.Text = "обновить коллекцию";
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ButtonRefresh.UseVisualStyleBackColor = true;
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ButtonRefresh.Click += ButtonRefresh_Click;
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//
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// maskedTextBoxNumber
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//
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maskedTextBoxNumber.Location = new Point(826, 111);
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maskedTextBoxNumber.Name = "maskedTextBoxNumber";
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maskedTextBoxNumber.Size = new Size(125, 27);
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maskedTextBoxNumber.TabIndex = 4;
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//
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// FormLainerCollection
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//
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AutoScaleDimensions = new SizeF(8F, 20F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(1003, 450);
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Controls.Add(maskedTextBoxNumber);
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Controls.Add(ButtonRefresh);
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Controls.Add(ButtonRemove);
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Controls.Add(ButtonAddLainer);
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Controls.Add(pictureBoxCollection);
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Name = "FormLainerCollection";
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Text = "FormLainerCollection";
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((System.ComponentModel.ISupportInitialize)pictureBoxCollection).EndInit();
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ResumeLayout(false);
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PerformLayout();
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}
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#endregion
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private PictureBox pictureBoxCollection;
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private Button ButtonAddLainer;
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private Button ButtonRemove;
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private Button ButtonRefresh;
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private MaskedTextBox maskedTextBoxNumber;
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}
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}
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59
lainer/Lainer1/FormLainerCollection.cs
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59
lainer/Lainer1/FormLainerCollection.cs
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using ProjectLainer.DrawningObjects;
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using ProjectLainer.Generics;
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using ProjectLainer.MovementStrategy;
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namespace ProjectLainer
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{
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public partial class FormLainerCollection : Form
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{
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private readonly LainersGenericCollection<DrawingLainer, DrawningObjectLainer> _lainers;
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public FormLainerCollection()
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{
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InitializeComponent();
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_lainers = new LainersGenericCollection<DrawingLainer, DrawningObjectLainer>(pictureBoxCollection.Width, pictureBoxCollection.Height);
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}
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private void ButtonAddLainer_Click(object sender, EventArgs e)
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{
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LainerForm form = new();
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if (form.ShowDialog() == DialogResult.OK)
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{
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if (_lainers + form.SelectedLainer)
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{
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MessageBox.Show("Объект добавлен");
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pictureBoxCollection.Image = _lainers.ShowLainers();
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}
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else
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{
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MessageBox.Show("Не удалось добавить объект");
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}
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}
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}
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private void ButtonRemove_Click(object sender, EventArgs e)
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{
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if (MessageBox.Show("Удалить объект?", "Удаление",
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MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
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{
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return;
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}
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try
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{
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int pos = Convert.ToInt32(maskedTextBoxNumber.Text);
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if (_lainers - pos == true)
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{
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MessageBox.Show("Объект удален");
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pictureBoxCollection.Image = _lainers.ShowLainers();
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}
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else
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{
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MessageBox.Show("Не удалось удалить объект");
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}
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}
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catch { MessageBox.Show("Не удалось удалить объект"); }
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}
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private void ButtonRefresh_Click(object sender, EventArgs e)
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{
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pictureBoxCollection.Image = _lainers.ShowLainers();
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}
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}
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}
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120
lainer/Lainer1/FormLainerCollection.resx
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120
lainer/Lainer1/FormLainerCollection.resx
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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@ -3,7 +3,7 @@ namespace ProjectLainer
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internal static class Program
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{
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/// <summary>
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/// The main entry point for the application.
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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@ -11,7 +11,7 @@ namespace ProjectLainer
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// To customize application configuration such as set high DPI settings or default font,
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// see https://aka.ms/applicationconfiguration.
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ApplicationConfiguration.Initialize();
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Application.Run(new LainerForm());
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Application.Run(new FormLainerCollection());
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}
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}
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}
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}
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