Compare commits
11 Commits
master
...
da0640612c
Author | SHA1 | Date | |
---|---|---|---|
da0640612c | |||
42a7fe8911 | |||
f6a15851ae | |||
6cb049d4d6 | |||
26955fb8c8 | |||
bf9e8b5767 | |||
f7b53c804c | |||
9120c6ecf9 | |||
55115cfb40 | |||
a6c1dd7c6f | |||
e81bd3dfa7 |
229
ArmoredVehicle/AbstractMap.cs
Normal file
229
ArmoredVehicle/AbstractMap.cs
Normal file
@ -0,0 +1,229 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
internal abstract class AbstractMap
|
||||
{
|
||||
private IDrawningObject _drawningObject = null;
|
||||
protected int[,] _map = null;
|
||||
protected int _width;
|
||||
protected int _height;
|
||||
protected float _size_x;
|
||||
protected float _size_y;
|
||||
protected readonly Random _random = new();
|
||||
protected readonly int _freeRoad = 0;
|
||||
protected readonly int _barrier = 1;
|
||||
|
||||
public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject)
|
||||
{
|
||||
_width = width;
|
||||
_height = height;
|
||||
_drawningObject = drawningObject;
|
||||
GenerateMap();
|
||||
|
||||
while (!SetObjectOnMap())
|
||||
{
|
||||
GenerateMap();
|
||||
}
|
||||
return DrawMapWithObject();
|
||||
}
|
||||
public Bitmap MoveObject(Direction direction)
|
||||
{
|
||||
bool possibility = true;
|
||||
(float XTop, float YTop, float XBottom, float YBottom) = _drawningObject.GetCurrentPosition();
|
||||
bool busy = false;
|
||||
int i;
|
||||
int j;
|
||||
int jt;
|
||||
int i1;
|
||||
switch (direction)
|
||||
{
|
||||
// вправо
|
||||
case Direction.Right:
|
||||
busy = false;
|
||||
i = Math.Abs((int)Math.Ceiling(XBottom / _size_x));
|
||||
j = Math.Abs((int)Math.Ceiling(YBottom / _size_y));
|
||||
jt = Math.Abs((int)Math.Ceiling(YTop / _size_y));
|
||||
i1 = Math.Abs((int)Math.Ceiling((XBottom + _drawningObject.Step)/ _size_x));
|
||||
for (int r = i; r < i1; ++r)
|
||||
{
|
||||
for (int b = jt; b < j; ++b)
|
||||
{
|
||||
if (_map[r, b] == _barrier)
|
||||
{
|
||||
busy = true;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
if (busy)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
//влево
|
||||
case Direction.Left:
|
||||
busy = false;
|
||||
i = Math.Abs((int)Math.Ceiling((XTop - _drawningObject.Step )/ _size_x));
|
||||
j = Math.Abs((int)Math.Ceiling(YBottom / _size_y));
|
||||
jt = Math.Abs((int)Math.Ceiling(YTop / _size_y));
|
||||
i1 = Math.Abs((int)Math.Ceiling((XTop)/ _size_x));
|
||||
for (int r = i; r < i1; ++r)
|
||||
{
|
||||
for (int b = jt; b < j; ++b)
|
||||
{
|
||||
if (_map[r, b] == _barrier)
|
||||
{
|
||||
busy = true;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
if (busy)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
//вверх
|
||||
case Direction.Up:
|
||||
{
|
||||
busy = false;
|
||||
i = Math.Abs((int)Math.Ceiling((XTop) / _size_x));
|
||||
j = Math.Abs((int)((YTop)/ _size_y));
|
||||
jt = Math.Abs((int)((YTop - _drawningObject.Step )/ _size_y));
|
||||
i1 = Math.Abs((int)Math.Ceiling(XBottom / _size_x));
|
||||
for (int r = i; r < i1; ++r)
|
||||
{
|
||||
for (int b = jt; b < j; ++b)
|
||||
{
|
||||
if (_map[r, b] == _barrier)
|
||||
{
|
||||
busy = true;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
if (busy)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
//вниз
|
||||
case Direction.Down:
|
||||
{
|
||||
busy = false;
|
||||
i = (int)Math.Ceiling(XTop / _size_x);
|
||||
j = (int)((YBottom + _drawningObject.Step) / _size_y);
|
||||
jt = (int)(YBottom / _size_y);
|
||||
i1 = (int)Math.Ceiling(XBottom / _size_x);
|
||||
for (int r = i; r <= i1; r++)
|
||||
{
|
||||
for (int b = jt; b <= j; b++)
|
||||
{
|
||||
if (_map[r, b] == _barrier)
|
||||
{
|
||||
busy = true;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
if (busy)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (busy)
|
||||
{
|
||||
possibility = false;
|
||||
}
|
||||
if (possibility)
|
||||
{
|
||||
_drawningObject.MoveObject(direction);
|
||||
}
|
||||
return DrawMapWithObject();
|
||||
}
|
||||
private bool SetObjectOnMap()
|
||||
{
|
||||
if (_drawningObject == null || _map == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
(float XTop, float YTop, float XBottom, float YBottom) = _drawningObject.GetCurrentPosition();
|
||||
|
||||
int x = _random.Next(0, 10);
|
||||
int y = _random.Next(0, 10);
|
||||
|
||||
int beginI = (int)(x / _size_x);
|
||||
int endI = (int)(XBottom / _size_x);
|
||||
|
||||
int beginJ = (int)(y / _size_y);
|
||||
int endJ = (int)(YBottom / _size_y);
|
||||
|
||||
for (int i = beginI; i <= endI; i++)
|
||||
{
|
||||
for(int j = beginJ; j <= endJ; j++)
|
||||
{
|
||||
if(_map[i, j] == _barrier)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
_drawningObject.SetObject(x, y, _width, _height);
|
||||
return true;
|
||||
}
|
||||
private Bitmap DrawMapWithObject()
|
||||
{
|
||||
Bitmap bmp = new(_width, _height);
|
||||
if (_drawningObject == null || _map == null)
|
||||
{
|
||||
return bmp;
|
||||
}
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
if (_map[i, j] == _freeRoad)
|
||||
{
|
||||
DrawRoadPart(gr, i, j);
|
||||
}
|
||||
else if (_map[i, j] == _barrier)
|
||||
{
|
||||
DrawBarrierPart(gr, i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
DrawRec(gr, 50, 50);
|
||||
_drawningObject.DrawningObject(gr);
|
||||
return bmp;
|
||||
}
|
||||
public void DrawRec(Graphics g, int countI, int couJj)
|
||||
{
|
||||
Pen p = new Pen(Color.Black);
|
||||
for (int i = 0; i < countI; i++)
|
||||
{
|
||||
g.DrawLine(p, i * _size_x, 0, i * _size_x, 1000);
|
||||
g.DrawLine(p, 0, i * _size_y, 1000, i * _size_y);
|
||||
}
|
||||
}
|
||||
protected abstract void GenerateMap();
|
||||
protected abstract void DrawRoadPart(Graphics g, int i, int j);
|
||||
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
|
||||
}
|
||||
}
|
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
@ -6,8 +6,18 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
internal class ArmoredVehicleEntity
|
||||
public class ArmoredVehicleEntity
|
||||
{
|
||||
public ArmoredVehicleEntity(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
Random rnd = new();
|
||||
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
||||
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
@ -31,12 +41,6 @@ namespace ArmoredVehicle
|
||||
/// <param name="weight"></param>
|
||||
/// <param name="bodyColor"></param>
|
||||
/// <returns></returns>
|
||||
public void Init(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
Random rnd = new();
|
||||
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
||||
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -9,8 +9,9 @@ namespace ArmoredVehicle
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
internal enum Direction
|
||||
public enum Direction
|
||||
{
|
||||
None = 0,
|
||||
Up = 1,
|
||||
Down = 2,
|
||||
Left = 3,
|
||||
|
@ -6,20 +6,20 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
internal class DrawingArmoredVehicle
|
||||
public class DrawingArmoredVehicle
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public ArmoredVehicleEntity ArmoredVehicle { get; private set; }
|
||||
public ArmoredVehicleEntity ArmoredVehicle { get; protected set; }
|
||||
/// <summary>
|
||||
/// Левая координата отрисовки
|
||||
/// </summary>
|
||||
private float _startPosX;
|
||||
protected float _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната отрисовки
|
||||
/// </summary>
|
||||
private float _startPosY;
|
||||
protected float _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина окна отрисовки
|
||||
/// </summary>
|
||||
@ -31,22 +31,30 @@ namespace ArmoredVehicle
|
||||
/// <summary>
|
||||
/// Ширина отрисовки
|
||||
/// </summary>
|
||||
private readonly int _ArmoredVehicleWidth = 210;
|
||||
private readonly int _ArmoredVehicleWidth = 200;
|
||||
/// <summary>
|
||||
/// Высота отрисовки
|
||||
/// </summary>
|
||||
private readonly int _ArmoredVehicleHeight = 50;
|
||||
private readonly int _ArmoredVehicleHeight = 60;
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес </param>
|
||||
/// <param name="bodyColor">Цвет</param>
|
||||
public void Init(int speed, float weight, Color bodyColor)
|
||||
public DrawingArmoredVehicle(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
ArmoredVehicle = new ArmoredVehicleEntity();
|
||||
ArmoredVehicle.Init(speed, weight, bodyColor);
|
||||
ArmoredVehicle = new ArmoredVehicleEntity(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
public DrawingArmoredVehicle(int speed, float weight, Color bodyColor, int ArmoredVehicleWidth, int ArmoredVehicleHeight)
|
||||
:this(speed, weight, bodyColor)
|
||||
{
|
||||
_ArmoredVehicleHeight = ArmoredVehicleHeight + 50;
|
||||
_ArmoredVehicleWidth = ArmoredVehicleWidth + 150;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
@ -129,7 +137,7 @@ namespace ArmoredVehicle
|
||||
/// Отрисовка
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (_startPosX < 0 || _startPosY < 0
|
||||
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
@ -155,9 +163,6 @@ namespace ArmoredVehicle
|
||||
g.DrawRectangle(pen, _startPosX + 15, _startPosY+20, 200, 20);
|
||||
g.DrawEllipse(pen, _startPosX + 15, _startPosY + 25, 200, 35);
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Смена границ формы отрисовки
|
||||
@ -183,5 +188,13 @@ namespace ArmoredVehicle
|
||||
_startPosY = _pictureHeight.Value - _ArmoredVehicleHeight;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение текущей позиции объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
|
||||
{
|
||||
return (_startPosX + 15, _startPosY, _startPosX + 15 + _ArmoredVehicleWidth, _startPosY + _ArmoredVehicleHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
50
ArmoredVehicle/DrawingTank.cs
Normal file
50
ArmoredVehicle/DrawingTank.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
internal class DrawingTank : DrawingArmoredVehicle
|
||||
{
|
||||
public DrawingTank(int speed, float weight, Color bodyColor, Color dopColor, bool machineGun, bool tower, bool gun)
|
||||
: base(speed, weight, bodyColor, 200, 60)
|
||||
{
|
||||
ArmoredVehicle = new TankEnity(speed, weight, bodyColor, dopColor, machineGun, tower, gun);
|
||||
}
|
||||
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (ArmoredVehicle is not TankEnity machine)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Brush br = new SolidBrush(machine?.DopColor ?? Color.Black);
|
||||
Pen p = new Pen(machine?.DopColor ?? Color.Black, 5);
|
||||
|
||||
_startPosY += 40;
|
||||
|
||||
base.DrawTransport(g);
|
||||
_startPosY -= 40;
|
||||
if (machine.Tower)
|
||||
{
|
||||
g.FillRectangle(br, _startPosX + 60, _startPosY + 10, 80, 30);
|
||||
g.DrawLine(p, _startPosX + 90, _startPosY +20, _startPosX + 250, _startPosY + 20);
|
||||
if (machine.MachineGun)
|
||||
{
|
||||
p = new Pen(machine?.DopColor ?? Color.Black, 3);
|
||||
|
||||
g.DrawLine(p, _startPosX + 90, _startPosY, _startPosX + 90, _startPosY + 10);
|
||||
g.DrawLine(p, _startPosX + 85, _startPosY + 5, _startPosX + 120, _startPosY + 5);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
35
ArmoredVehicle/DrawningObject.cs
Normal file
35
ArmoredVehicle/DrawningObject.cs
Normal file
@ -0,0 +1,35 @@
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
internal class DrawningObject : IDrawningObject
|
||||
{
|
||||
private DrawingArmoredVehicle _machine = null;
|
||||
|
||||
public DrawningObject(DrawingArmoredVehicle machine)
|
||||
{
|
||||
_machine = machine;
|
||||
}
|
||||
|
||||
public float Step => _machine?.ArmoredVehicle?.Step ?? 0;
|
||||
|
||||
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
|
||||
{
|
||||
return _machine?.GetCurrentPosition() ?? default;
|
||||
}
|
||||
|
||||
public void MoveObject(Direction direction)
|
||||
{
|
||||
_machine?.MoveTransport(direction);
|
||||
}
|
||||
|
||||
public void SetObject(int x, int y, int width, int height)
|
||||
{
|
||||
_machine.SetPosition(x, y, width, height);
|
||||
}
|
||||
|
||||
void IDrawningObject.DrawningObject(Graphics g)
|
||||
{
|
||||
_machine.DrawTransport(g);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
217
ArmoredVehicle/FormMapWithSetMachine.Designer.cs
generated
Normal file
217
ArmoredVehicle/FormMapWithSetMachine.Designer.cs
generated
Normal file
@ -0,0 +1,217 @@
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
partial class FormMapWithSetMachine
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormMapWithSetMachine));
|
||||
this.groupBoxInstruments = new System.Windows.Forms.GroupBox();
|
||||
this.maskedTextBoxPosition = new System.Windows.Forms.MaskedTextBox();
|
||||
this.ButtonDown = new System.Windows.Forms.Button();
|
||||
this.ButtonRight = new System.Windows.Forms.Button();
|
||||
this.ButtonLeft = new System.Windows.Forms.Button();
|
||||
this.ButtonUp = new System.Windows.Forms.Button();
|
||||
this.buttonMap = new System.Windows.Forms.Button();
|
||||
this.buttonStore = new System.Windows.Forms.Button();
|
||||
this.buttonDelete = new System.Windows.Forms.Button();
|
||||
this.buttonAdd = new System.Windows.Forms.Button();
|
||||
this.comboBoxMap = new System.Windows.Forms.ComboBox();
|
||||
this.pictureBoxImage = new System.Windows.Forms.PictureBox();
|
||||
this.groupBoxInstruments.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxImage)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// groupBoxInstruments
|
||||
//
|
||||
this.groupBoxInstruments.Controls.Add(this.maskedTextBoxPosition);
|
||||
this.groupBoxInstruments.Controls.Add(this.ButtonDown);
|
||||
this.groupBoxInstruments.Controls.Add(this.ButtonRight);
|
||||
this.groupBoxInstruments.Controls.Add(this.ButtonLeft);
|
||||
this.groupBoxInstruments.Controls.Add(this.ButtonUp);
|
||||
this.groupBoxInstruments.Controls.Add(this.buttonMap);
|
||||
this.groupBoxInstruments.Controls.Add(this.buttonStore);
|
||||
this.groupBoxInstruments.Controls.Add(this.buttonDelete);
|
||||
this.groupBoxInstruments.Controls.Add(this.buttonAdd);
|
||||
this.groupBoxInstruments.Controls.Add(this.comboBoxMap);
|
||||
this.groupBoxInstruments.Dock = System.Windows.Forms.DockStyle.Right;
|
||||
this.groupBoxInstruments.Location = new System.Drawing.Point(728, 0);
|
||||
this.groupBoxInstruments.Name = "groupBoxInstruments";
|
||||
this.groupBoxInstruments.Size = new System.Drawing.Size(300, 644);
|
||||
this.groupBoxInstruments.TabIndex = 0;
|
||||
this.groupBoxInstruments.TabStop = false;
|
||||
this.groupBoxInstruments.Text = "Инструменты";
|
||||
//
|
||||
// maskedTextBoxPosition
|
||||
//
|
||||
this.maskedTextBoxPosition.Location = new System.Drawing.Point(18, 179);
|
||||
this.maskedTextBoxPosition.Mask = "00";
|
||||
this.maskedTextBoxPosition.Name = "maskedTextBoxPosition";
|
||||
this.maskedTextBoxPosition.Size = new System.Drawing.Size(270, 31);
|
||||
this.maskedTextBoxPosition.TabIndex = 18;
|
||||
//
|
||||
// ButtonDown
|
||||
//
|
||||
this.ButtonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ButtonDown.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("ButtonDown.BackgroundImage")));
|
||||
this.ButtonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.ButtonDown.Location = new System.Drawing.Point(139, 555);
|
||||
this.ButtonDown.Name = "ButtonDown";
|
||||
this.ButtonDown.Size = new System.Drawing.Size(40, 36);
|
||||
this.ButtonDown.TabIndex = 17;
|
||||
this.ButtonDown.UseVisualStyleBackColor = true;
|
||||
this.ButtonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// ButtonRight
|
||||
//
|
||||
this.ButtonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ButtonRight.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("ButtonRight.BackgroundImage")));
|
||||
this.ButtonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.ButtonRight.Location = new System.Drawing.Point(182, 508);
|
||||
this.ButtonRight.Name = "ButtonRight";
|
||||
this.ButtonRight.Size = new System.Drawing.Size(40, 36);
|
||||
this.ButtonRight.TabIndex = 16;
|
||||
this.ButtonRight.UseVisualStyleBackColor = true;
|
||||
this.ButtonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// ButtonLeft
|
||||
//
|
||||
this.ButtonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ButtonLeft.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("ButtonLeft.BackgroundImage")));
|
||||
this.ButtonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.ButtonLeft.Location = new System.Drawing.Point(99, 510);
|
||||
this.ButtonLeft.Name = "ButtonLeft";
|
||||
this.ButtonLeft.Size = new System.Drawing.Size(40, 36);
|
||||
this.ButtonLeft.TabIndex = 15;
|
||||
this.ButtonLeft.UseVisualStyleBackColor = true;
|
||||
this.ButtonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// ButtonUp
|
||||
//
|
||||
this.ButtonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ButtonUp.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("ButtonUp.BackgroundImage")));
|
||||
this.ButtonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.ButtonUp.Location = new System.Drawing.Point(139, 460);
|
||||
this.ButtonUp.Name = "ButtonUp";
|
||||
this.ButtonUp.Size = new System.Drawing.Size(40, 36);
|
||||
this.ButtonUp.TabIndex = 14;
|
||||
this.ButtonUp.UseVisualStyleBackColor = true;
|
||||
this.ButtonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonMap
|
||||
//
|
||||
this.buttonMap.Location = new System.Drawing.Point(26, 373);
|
||||
this.buttonMap.Name = "buttonMap";
|
||||
this.buttonMap.Size = new System.Drawing.Size(262, 34);
|
||||
this.buttonMap.TabIndex = 5;
|
||||
this.buttonMap.Text = "Посмотреть карту";
|
||||
this.buttonMap.UseVisualStyleBackColor = true;
|
||||
this.buttonMap.Click += new System.EventHandler(this.buttonMap_Click);
|
||||
//
|
||||
// buttonStore
|
||||
//
|
||||
this.buttonStore.Location = new System.Drawing.Point(24, 307);
|
||||
this.buttonStore.Name = "buttonStore";
|
||||
this.buttonStore.Size = new System.Drawing.Size(264, 34);
|
||||
this.buttonStore.TabIndex = 4;
|
||||
this.buttonStore.Text = "Посмотреть хранилище";
|
||||
this.buttonStore.UseVisualStyleBackColor = true;
|
||||
this.buttonStore.Click += new System.EventHandler(this.buttonStore_Click);
|
||||
//
|
||||
// buttonDelete
|
||||
//
|
||||
this.buttonDelete.Location = new System.Drawing.Point(20, 234);
|
||||
this.buttonDelete.Name = "buttonDelete";
|
||||
this.buttonDelete.Size = new System.Drawing.Size(268, 34);
|
||||
this.buttonDelete.TabIndex = 3;
|
||||
this.buttonDelete.Text = "Удалить машину";
|
||||
this.buttonDelete.UseVisualStyleBackColor = true;
|
||||
this.buttonDelete.Click += new System.EventHandler(this.buttonDelete_Click);
|
||||
//
|
||||
// buttonAdd
|
||||
//
|
||||
this.buttonAdd.Location = new System.Drawing.Point(13, 117);
|
||||
this.buttonAdd.Name = "buttonAdd";
|
||||
this.buttonAdd.Size = new System.Drawing.Size(275, 34);
|
||||
this.buttonAdd.TabIndex = 1;
|
||||
this.buttonAdd.Text = "Добавить машину";
|
||||
this.buttonAdd.UseVisualStyleBackColor = true;
|
||||
this.buttonAdd.Click += new System.EventHandler(this.buttonAdd_Click);
|
||||
//
|
||||
// comboBoxMap
|
||||
//
|
||||
this.comboBoxMap.FormattingEnabled = true;
|
||||
this.comboBoxMap.Items.AddRange(new object[] {
|
||||
"Простая карта",
|
||||
"Горизонтальная карта",
|
||||
"Вертикальная карта"});
|
||||
this.comboBoxMap.Location = new System.Drawing.Point(9, 41);
|
||||
this.comboBoxMap.Name = "comboBoxMap";
|
||||
this.comboBoxMap.Size = new System.Drawing.Size(279, 33);
|
||||
this.comboBoxMap.TabIndex = 0;
|
||||
this.comboBoxMap.SelectedIndexChanged += new System.EventHandler(this.comboBoxMap_SelectedIndexChanged);
|
||||
//
|
||||
// pictureBoxImage
|
||||
//
|
||||
this.pictureBoxImage.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBoxImage.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBoxImage.Name = "pictureBoxImage";
|
||||
this.pictureBoxImage.Size = new System.Drawing.Size(728, 644);
|
||||
this.pictureBoxImage.TabIndex = 1;
|
||||
this.pictureBoxImage.TabStop = false;
|
||||
//
|
||||
// FormMapWithSetMachine
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 25F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1028, 644);
|
||||
this.Controls.Add(this.pictureBoxImage);
|
||||
this.Controls.Add(this.groupBoxInstruments);
|
||||
this.Name = "FormMapWithSetMachine";
|
||||
this.Text = "Карта с набором объектов";
|
||||
this.groupBoxInstruments.ResumeLayout(false);
|
||||
this.groupBoxInstruments.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxImage)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxInstruments;
|
||||
private Button buttonMap;
|
||||
private Button buttonStore;
|
||||
private Button buttonDelete;
|
||||
private Button buttonAdd;
|
||||
private ComboBox comboBoxMap;
|
||||
private PictureBox pictureBoxImage;
|
||||
private MaskedTextBox maskedTextBoxPosition;
|
||||
private Button ButtonDown;
|
||||
private Button ButtonRight;
|
||||
private Button ButtonLeft;
|
||||
private Button ButtonUp;
|
||||
}
|
||||
}
|
179
ArmoredVehicle/FormMapWithSetMachine.cs
Normal file
179
ArmoredVehicle/FormMapWithSetMachine.cs
Normal file
@ -0,0 +1,179 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
public partial class FormMapWithSetMachine : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Объект от класса карты с набором объектов
|
||||
/// </summary>
|
||||
private MapWithSetMachineGeneric<DrawningObject, AbstractMap> _mapCarsCollectionGeneric;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormMapWithSetMachine()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Выбор карты
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void comboBoxMap_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
AbstractMap map = null;
|
||||
switch (comboBoxMap.Text)
|
||||
{
|
||||
case "Простая карта":
|
||||
map = new SimpleMap();
|
||||
break;
|
||||
case "Горизонтальная карта":
|
||||
map = new HorizontalMap();
|
||||
break;
|
||||
case "Вертикальная карта":
|
||||
map = new VerticalMap();
|
||||
break;
|
||||
}
|
||||
if (map != null)
|
||||
{
|
||||
_mapCarsCollectionGeneric = new MapWithSetMachineGeneric<DrawningObject, AbstractMap>(
|
||||
pictureBoxImage.Width, pictureBoxImage.Height, map);
|
||||
}
|
||||
else
|
||||
{
|
||||
_mapCarsCollectionGeneric = null;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonAdd_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapCarsCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
MainForm form = new();
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
if (form.SelectedMachine == null)
|
||||
{
|
||||
MessageBox.Show("Вы не создали объект");
|
||||
return;
|
||||
}
|
||||
DrawningObject machine = new(form.SelectedMachine);
|
||||
if (_mapCarsCollectionGeneric + machine != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBoxImage.Image = _mapCarsCollectionGeneric.ShowSet();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
///<summary>
|
||||
/// Удаление объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonDelete_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
|
||||
if (_mapCarsCollectionGeneric - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBoxImage.Image = _mapCarsCollectionGeneric.ShowSet();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вывод набора
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonStore_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapCarsCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBoxImage.Image = _mapCarsCollectionGeneric.ShowSet();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вывод карты
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonMap_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapCarsCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBoxImage.Image = _mapCarsCollectionGeneric.ShowOnMap();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapCarsCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
//получаем имя кнопки
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
Direction dir = Direction.None;
|
||||
switch (name)
|
||||
{
|
||||
case "ButtonUp":
|
||||
dir = Direction.Up;
|
||||
break;
|
||||
case "ButtonDown":
|
||||
dir = Direction.Down;
|
||||
break;
|
||||
case "ButtonLeft":
|
||||
dir = Direction.Left;
|
||||
break;
|
||||
case "ButtonRight":
|
||||
dir = Direction.Right;
|
||||
break;
|
||||
}
|
||||
pictureBoxImage.Image = _mapCarsCollectionGeneric.MoveObject(dir);
|
||||
}
|
||||
}
|
||||
}
|
3382
ArmoredVehicle/FormMapWithSetMachine.resx
Normal file
3382
ArmoredVehicle/FormMapWithSetMachine.resx
Normal file
File diff suppressed because it is too large
Load Diff
64
ArmoredVehicle/HorizontalMap.cs
Normal file
64
ArmoredVehicle/HorizontalMap.cs
Normal file
@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
internal class HorizontalMap : AbstractMap
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.BlueViolet);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.White);
|
||||
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, (i + 1) * (_size_x + 1), (j + 1) * (_size_y + 1));
|
||||
|
||||
}
|
||||
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[50, 50];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 5)
|
||||
{
|
||||
|
||||
int x1 = _random.Next(0, 12);
|
||||
int x2 = _random.Next(12, _map.GetLength(0));
|
||||
|
||||
int y1 = _random.Next(0, _map.GetLength(1));
|
||||
|
||||
for(int i = x1; i<x2; i++)
|
||||
{
|
||||
if (_map[i, y1] == _freeRoad)
|
||||
{
|
||||
_map[i, y1] = _barrier;
|
||||
}
|
||||
}
|
||||
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
38
ArmoredVehicle/IDrawningObject.cs
Normal file
38
ArmoredVehicle/IDrawningObject.cs
Normal file
@ -0,0 +1,38 @@
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с объектом, прорисовываемым на форме
|
||||
/// </summary>
|
||||
internal interface IDrawningObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Шаг перемещения объекта
|
||||
/// </summary>
|
||||
public float Step { get; }
|
||||
/// <summary>
|
||||
/// Установка позиции объекта
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина полотна</param>
|
||||
/// <param name="height">Высота полотна</param>
|
||||
void SetObject(int x, int y, int width, int height);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns></returns>
|
||||
void MoveObject(Direction direction);
|
||||
/// <summary>
|
||||
/// Отрисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
void DrawningObject(Graphics g);
|
||||
/// <summary>
|
||||
/// Получение текущей позиции объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
|
||||
|
||||
}
|
||||
}
|
30
ArmoredVehicle/MainForm.Designer.cs
generated
30
ArmoredVehicle/MainForm.Designer.cs
generated
@ -39,6 +39,8 @@
|
||||
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripStatusLabelColor = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.statusStrip = new System.Windows.Forms.StatusStrip();
|
||||
this.TankButton = new System.Windows.Forms.Button();
|
||||
this.ChooseButton = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.DrawingPictureBox)).BeginInit();
|
||||
this.statusStrip.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
@ -107,7 +109,7 @@
|
||||
this.DrawingPictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.DrawingPictureBox.Location = new System.Drawing.Point(0, 0);
|
||||
this.DrawingPictureBox.Name = "DrawingPictureBox";
|
||||
this.DrawingPictureBox.Size = new System.Drawing.Size(800, 418);
|
||||
this.DrawingPictureBox.Size = new System.Drawing.Size(800, 450);
|
||||
this.DrawingPictureBox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.DrawingPictureBox.TabIndex = 7;
|
||||
this.DrawingPictureBox.TabStop = false;
|
||||
@ -144,18 +146,40 @@
|
||||
this.statusStrip.TabIndex = 8;
|
||||
this.statusStrip.Text = "statusStrip1";
|
||||
//
|
||||
// TankButton
|
||||
//
|
||||
this.TankButton.Location = new System.Drawing.Point(139, 365);
|
||||
this.TankButton.Name = "TankButton";
|
||||
this.TankButton.Size = new System.Drawing.Size(143, 34);
|
||||
this.TankButton.TabIndex = 14;
|
||||
this.TankButton.Text = "Модификация";
|
||||
this.TankButton.UseVisualStyleBackColor = true;
|
||||
this.TankButton.Click += new System.EventHandler(this.TankButton_Click);
|
||||
//
|
||||
// ChooseButton
|
||||
//
|
||||
this.ChooseButton.Location = new System.Drawing.Point(484, 362);
|
||||
this.ChooseButton.Name = "ChooseButton";
|
||||
this.ChooseButton.Size = new System.Drawing.Size(143, 34);
|
||||
this.ChooseButton.TabIndex = 15;
|
||||
this.ChooseButton.Text = "Выбрать";
|
||||
this.ChooseButton.UseVisualStyleBackColor = true;
|
||||
this.ChooseButton.Click += new System.EventHandler(this.ChooseButton_Click);
|
||||
//
|
||||
// MainForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 25F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.ChooseButton);
|
||||
this.Controls.Add(this.TankButton);
|
||||
this.Controls.Add(this.ButtonDown);
|
||||
this.Controls.Add(this.ButtonRight);
|
||||
this.Controls.Add(this.ButtonLeft);
|
||||
this.Controls.Add(this.ButtonUp);
|
||||
this.Controls.Add(this.CreateButton);
|
||||
this.Controls.Add(this.DrawingPictureBox);
|
||||
this.Controls.Add(this.statusStrip);
|
||||
this.Controls.Add(this.DrawingPictureBox);
|
||||
this.MinimumSize = new System.Drawing.Size(210, 50);
|
||||
this.Name = "MainForm";
|
||||
this.Text = "Военная машина";
|
||||
@ -179,5 +203,7 @@
|
||||
private ToolStripStatusLabel toolStripStatusLabelWeight;
|
||||
private ToolStripStatusLabel toolStripStatusLabelColor;
|
||||
private StatusStrip statusStrip;
|
||||
private Button TankButton;
|
||||
private Button ChooseButton;
|
||||
}
|
||||
}
|
@ -6,8 +6,9 @@ namespace ArmoredVehicle
|
||||
public MainForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
//this.MinimumSize = new System.Drawing.Size(300, 250);
|
||||
}
|
||||
|
||||
public DrawingArmoredVehicle SelectedMachine { get; private set; }
|
||||
/// <summary>
|
||||
/// Ìåòîä ïðîðèñîâêè ìàøèíû
|
||||
/// </summary>
|
||||
@ -34,13 +35,26 @@ namespace ArmoredVehicle
|
||||
private void CreateButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
_ArmoredVehicle = new DrawingArmoredVehicle();
|
||||
_ArmoredVehicle.Init(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
|
||||
_ArmoredVehicle = new DrawingArmoredVehicle(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
||||
color);
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void SetData()
|
||||
{
|
||||
Random rnd = new();
|
||||
_ArmoredVehicle.SetPosition(/*rnd.Next(0, 100)*/ -10, rnd.Next(0, 100), DrawingPictureBox.Width, DrawingPictureBox.Height);
|
||||
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_ArmoredVehicle.ArmoredVehicle.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Âåñ: {_ArmoredVehicle.ArmoredVehicle.Weight}";
|
||||
toolStripStatusLabelColor.Text = $"Öâåò: {_ArmoredVehicle.ArmoredVehicle.BodyColor.Name}";
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
|
||||
@ -79,5 +93,42 @@ namespace ArmoredVehicle
|
||||
_ArmoredVehicle?.ChangeBorders(DrawingPictureBox.Width, DrawingPictureBox.Height);
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void TankButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
Color dopColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
||||
ColorDialog dialogDop = new();
|
||||
if (dialogDop.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
dopColor = dialogDop.Color;
|
||||
}
|
||||
_ArmoredVehicle = new DrawingTank(rnd.Next(100, 300),
|
||||
rnd.Next(1000, 2000),
|
||||
color,
|
||||
dopColor,
|
||||
Convert.ToBoolean(rnd.Next(0, 2)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)));
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Îáđŕáîňęŕ íŕćŕňč˙ ęíîďęč "Âűáđŕňü"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ChooseButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
SelectedMachine = _ArmoredVehicle;
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
}
|
||||
}
|
@ -61,7 +61,7 @@
|
||||
<data name="ButtonDown.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAABkAAAAZACAIAAACubhnwAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
|
||||
vwAADr8BOAVTJAAAy5RJREFUeF7s/emTZGd54O/3L9eqbkkI1GKxkUHsCA8gsXhACBNsxoBsY2BYhIkY
|
||||
vAAADrwBlbxySQAAy5RJREFUeF7s/emTZGd54O/3L9eqbkkI1GKxkUHsCA8gsXhACBNsxoBsY2BYhIkY
|
||||
ApgAIeMxYRADg74QNjJbBMYwrIPD0oBZBHjAbGYkbGMW4wn+GI/VXZVL+XdX3tmHstDSLVU/dVfmdb04
|
||||
8WTptfq583Oec/LIvwFAbV/+8pf/fwDU0+v1cnHkyJG4vu1tb1v+ww0A+03AAqA6AQugJgELgGYELACq
|
||||
E7AAahKwAGhGwAKgOgELoCYBC4BmBCwAqhOwAGoSsABoRsACoDoBC6AmAQuAZgQsAKoTsABqErAAaEbA
|
||||
@ -936,7 +936,7 @@
|
||||
<data name="ButtonRight.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAABkAAAAZACAIAAACubhnwAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
|
||||
vwAADr8BOAVTJAAAtnhJREFUeF7s3fmbZXdVL/7NHs6p6m4ydRIvQwgJiQgSCJDwRUaVYICAPqjhEmVw
|
||||
vAAADrwBlbxySQAAtnhJREFUeF7s3fmbZXdVL/7NHs6p6m4ydRIvQwgJiQgSCJDwRUaVYICAPqjhEmVw
|
||||
iAo3xAjKKBBl8MEQUO5FgSBwITIJ6FUMgyZBCSjivX9O0nXG+q7aq2p7aELS6VTX2afq9frh86z92QdI
|
||||
uqvO4367PmsXmwAAAADQYwIsAAAAAHpNgAUAAABArwmwAAAAAOg1ARYAAAAAvSbAAgAAAKDXBFgAAAAA
|
||||
9JoACwAAAIBeE2ABAAAA0GsCLAAAAAB6TYAFAAAAQK8JsAAAAADoNQEWAAAAAL0mwAIAAACg1wRYAAAA
|
||||
@ -1721,7 +1721,7 @@
|
||||
<data name="ButtonLeft.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAABkAAAAZACAIAAACubhnwAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
|
||||
vwAADr8BOAVTJAAAt0tJREFUeF7s3fmXbHdZL/7qGvucEwicDBgkEIYwKCEB4mJIIiKwkEEGXQHBCA5c
|
||||
vAAADrwBlbxySQAAt0tJREFUeF7s3fmXbHdZL/7qGvucEwicDBgkEIYwKCEB4mJIIiKwkEEGXQHBCA5c
|
||||
hst0EQ34lcGrQBACsq5BJhUvYYoQVCZRQlBALsa77h9z17rprtq7Nt+n9lO9LUJCzsnp7r2r6/X64bOe
|
||||
/al2mdNdVWvtN8/n2b0fAgAAAECHCbAAAAAA6DQBFgAAAACdJsACAAAAoNMEWAAAAAB0mgALAAAAgE4T
|
||||
YAEAAADQaQIsAAAAADpNgAUAAABApwmwAAAAAOg0ARYAAAAAnSbAAgAAAKDTBFgAAAAAdJoACwAAAIBO
|
||||
@ -2509,7 +2509,7 @@
|
||||
<data name="ButtonUp.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAABkAAAAZACAIAAACubhnwAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
|
||||
vwAADr8BOAVTJAAAy01JREFUeF7s3fm/ZFV5L/7TVbWr6nTTjM0QBUQhikMEgsQBiYYEoqJGo8YxJlGD
|
||||
vAAADrwBlbxySQAAy01JREFUeF7s3fm/ZFV5L/7TVbWr6nTTjM0QBUQhikMEgsQBiYYEoqJGo8YxJlGD
|
||||
XxViNIng1WBiDEQxwRgvDhiNosYB472KQyBgohLuNa/c1/1fbuxTs9/n7Kd6WSLQ0+lzani/f1ivtTcK
|
||||
3edU7f2sz15r7bUfAwAAAMAcE2ABAAAAMNcEWAAAAADMNQEWAAAAAHNNgAUAAADAXBNgAQAAADDXBFgA
|
||||
AAAAzDUBFgAAAABzTYAFAAAAwFwTYAEAAAAw1wRYAAAAAMw1ARYAAAAAc02ABQAAAMBcE2ABAAAAMNcE
|
||||
|
203
ArmoredVehicle/MapWithSetMachineGeneric.cs
Normal file
203
ArmoredVehicle/MapWithSetMachineGeneric.cs
Normal file
@ -0,0 +1,203 @@
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
/// <summary>
|
||||
/// Карта с набром объектов под нее
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <typeparam name="U"></typeparam>
|
||||
internal class MapWithSetMachineGeneric<T, U>
|
||||
where T : class, IDrawningObject
|
||||
where U : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Ширина окна отрисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна отрисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (ширина)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeWidth = 210;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (высота)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeHeight = 90;
|
||||
/// <summary>
|
||||
/// Набор объектов
|
||||
/// </summary>
|
||||
private readonly SetMachineGeneric<T> _setMachines;
|
||||
/// <summary>
|
||||
/// Карта
|
||||
/// </summary>
|
||||
private readonly U _map;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth"></param>
|
||||
/// <param name="picHeight"></param>
|
||||
/// <param name="map"></param>
|
||||
public MapWithSetMachineGeneric(int picWidth, int picHeight, U map)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight / _placeSizeHeight;
|
||||
_setMachines = new SetMachineGeneric<T>(width * height);
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_map = map;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Перегрузка оператора сложения
|
||||
/// </summary>
|
||||
/// <param name="map"></param>
|
||||
/// <param name="machine"></param>
|
||||
/// <returns></returns>
|
||||
public static int operator +(MapWithSetMachineGeneric<T, U> map, T machine)
|
||||
{
|
||||
return map._setMachines.Insert(machine);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора вычитания
|
||||
/// </summary>
|
||||
/// <param name="map"></param>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public static T operator -(MapWithSetMachineGeneric<T, U> map, int position)
|
||||
{
|
||||
return map._setMachines.Remove(position);
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод всего набора объектов
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap ShowSet()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawMachine(gr);
|
||||
return bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Просмотр объекта на карте
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap ShowOnMap()
|
||||
{
|
||||
Shaking();
|
||||
for (int i = 0; i < _setMachines.Count; i++)
|
||||
{
|
||||
var car = _setMachines.Get(i);
|
||||
if (car != null)
|
||||
{
|
||||
return _map.CreateMap(_pictureWidth, _pictureHeight, car);
|
||||
}
|
||||
}
|
||||
return new(_pictureWidth, _pictureHeight);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение объекта по крате
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
public Bitmap MoveObject(Direction direction)
|
||||
{
|
||||
if (_map != null)
|
||||
{
|
||||
return _map.MoveObject(direction);
|
||||
}
|
||||
return new(_pictureWidth, _pictureHeight);
|
||||
}
|
||||
/// <summary>
|
||||
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
|
||||
/// </summary>
|
||||
private void Shaking()
|
||||
{
|
||||
int j = _setMachines.Count - 1;
|
||||
for (int i = 0; i < _setMachines.Count; i++)
|
||||
{
|
||||
if (_setMachines.Get(i) == null)
|
||||
{
|
||||
for (; j > i; j--)
|
||||
{
|
||||
var car = _setMachines.Get(j);
|
||||
if (car != null)
|
||||
{
|
||||
_setMachines.Insert(car, i);
|
||||
_setMachines.Remove(j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (j <= i)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод отрисовки фона
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Pen pen = new(Color.LawnGreen, 5);
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
|
||||
{//линия рамзетки места
|
||||
int dop = 0;
|
||||
if(i>0 && j>0)
|
||||
{
|
||||
dop = 30;
|
||||
}
|
||||
g.DrawRectangle(pen, new Rectangle(i * _placeSizeWidth + dop, j * _placeSizeHeight + dop, i * _placeSizeWidth + _placeSizeWidth, j * _placeSizeHeight + _placeSizeHeight));
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки объектов
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawMachine(Graphics g)
|
||||
{
|
||||
int width = _pictureWidth / _placeSizeWidth;
|
||||
int height = _pictureHeight / _placeSizeHeight;
|
||||
|
||||
int currentWidth = 0;
|
||||
int currentHeight = 0;
|
||||
|
||||
for (int i = 0; i < _setMachines.Count; i++)
|
||||
{
|
||||
int dop = 0;
|
||||
if(currentWidth > 0 && currentHeight > 0)
|
||||
{
|
||||
dop = 30;
|
||||
}
|
||||
_setMachines.Get(i)?.SetObject(currentWidth * _placeSizeWidth + dop,
|
||||
currentHeight * _placeSizeHeight + dop,
|
||||
_pictureWidth, _pictureHeight);
|
||||
_setMachines.Get(i)?.DrawningObject(g);
|
||||
|
||||
if (currentWidth < width - 1)
|
||||
{
|
||||
currentWidth++;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentWidth = 0;
|
||||
currentHeight++;
|
||||
}
|
||||
if (currentHeight > height) return;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace ArmoredVehicle
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new MainForm());
|
||||
Application.Run(new FormMapWithSetMachine());
|
||||
}
|
||||
}
|
||||
}
|
103
ArmoredVehicle/Properties/Resources.Designer.cs
generated
Normal file
103
ArmoredVehicle/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ArmoredVehicle.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ArmoredVehicle.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowRight {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowUp {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
ArmoredVehicle/Properties/Resources.resx
Normal file
133
ArmoredVehicle/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
85
ArmoredVehicle/SetMachineGeneric.cs
Normal file
85
ArmoredVehicle/SetMachineGeneric.cs
Normal file
@ -0,0 +1,85 @@
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметризованный набор объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
internal class SetMachineGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private readonly T[] _places;
|
||||
/// <summary>
|
||||
/// Количество объектов в массиве
|
||||
/// </summary>
|
||||
public int Count => _places.Length;
|
||||
private int BusyPlaces = 0;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="count"></param>
|
||||
public SetMachineGeneric(int count)
|
||||
{
|
||||
_places = new T[count];
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="machine">Добавляемая машина</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T machine)
|
||||
{
|
||||
return Insert(machine, 0);
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор на конкретную позицию
|
||||
/// </summary>
|
||||
/// <param name="machine">Добавляемая машина</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T machine, int position)
|
||||
{
|
||||
if (position < 0 || position >= _places.Length || BusyPlaces == _places.Length) return -1;
|
||||
|
||||
BusyPlaces++;
|
||||
while (_places[position] != null)
|
||||
{
|
||||
for (int i = _places.Length - 1; i > 0; --i)
|
||||
{
|
||||
if (_places[i] == null && _places[i - 1] != null)
|
||||
{
|
||||
_places[i] = _places[i - 1];
|
||||
_places[i - 1] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
_places[position] = machine;
|
||||
return position;
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public T Remove(int position)
|
||||
{
|
||||
if (position < 0 || position >= _places.Length) return null;
|
||||
T deletemashine = _places[position];
|
||||
_places[position] = null;
|
||||
return deletemashine;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта из набора по позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public T Get(int position)
|
||||
{
|
||||
if (position < 0 || position >= _places.Length) return null;
|
||||
else if (_places[position] == null) return null;
|
||||
return _places[position];
|
||||
}
|
||||
}
|
||||
}
|
52
ArmoredVehicle/SimpleMap.cs
Normal file
52
ArmoredVehicle/SimpleMap.cs
Normal file
@ -0,0 +1,52 @@
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
/// <summary>
|
||||
/// Простая реализация абсрактного класса AbstractMap
|
||||
/// </summary>
|
||||
internal class SimpleMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.Gray);
|
||||
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, (i+1) * (_size_x + 1), (j+1) * (_size_y + 1));
|
||||
|
||||
}
|
||||
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[50, 50];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 50)
|
||||
{
|
||||
int x = _random.Next(0, 50);
|
||||
int y = _random.Next(0, 50);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
49
ArmoredVehicle/TankEnity.cs
Normal file
49
ArmoredVehicle/TankEnity.cs
Normal file
@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
internal class TankEnity : ArmoredVehicleEntity
|
||||
{
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Цвет кузова</param>
|
||||
/// <param name="dopColor">Дополнительный цвет</param>
|
||||
/// <param name="MachineGun">Признак наличия пулемета</param>
|
||||
/// <param name="Tower">Признак наличия башни</param>
|
||||
/// <param name="Gun">Признак наличия орудия</param>
|
||||
|
||||
public TankEnity(int speed, float weight, Color bodyColor, Color dopColor, bool machineGun, bool tower, bool gun) : base(speed, weight, bodyColor)
|
||||
{
|
||||
DopColor = dopColor;
|
||||
MachineGun = machineGun;
|
||||
Tower = tower;
|
||||
Gun = gun;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет
|
||||
/// </summary>
|
||||
public Color DopColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак наличия пулемета
|
||||
/// </summary>
|
||||
public bool MachineGun { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак наличия башни
|
||||
/// </summary>
|
||||
public bool Tower { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак наличия орудия
|
||||
/// </summary>
|
||||
public bool Gun { get; private set; }
|
||||
|
||||
|
||||
}
|
||||
}
|
62
ArmoredVehicle/VerticalMAp.cs
Normal file
62
ArmoredVehicle/VerticalMAp.cs
Normal file
@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
internal class VerticalMap : AbstractMap
|
||||
{ /// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Brown);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.LightGray);
|
||||
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, (i + 1) * (_size_x + 1), (j + 1) * (_size_y + 1));
|
||||
|
||||
}
|
||||
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[50, 50];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 7)
|
||||
{
|
||||
|
||||
int x1 = _random.Next(0, 12);
|
||||
int x2 = _random.Next(12, _map.GetLength(0));
|
||||
|
||||
int y1 = _random.Next(0, _map.GetLength(1));
|
||||
|
||||
for (int i = x1; i < x2; i++)
|
||||
{
|
||||
if (_map[y1, i] == _freeRoad)
|
||||
{
|
||||
_map[y1, i] = _barrier;
|
||||
}
|
||||
}
|
||||
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user