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11 Commits

Author SHA1 Message Date
da0640612c fix and end work 2022-10-05 10:12:04 +04:00
42a7fe8911 fix comments 2022-09-24 17:12:16 +04:00
f6a15851ae changes forms 2022-09-21 21:31:10 +04:00
6cb049d4d6 generic classes 2022-09-21 20:59:18 +04:00
26955fb8c8 fix 2022-09-21 14:05:06 +04:00
bf9e8b5767 Add two map 2022-09-12 19:42:24 +04:00
f7b53c804c add check create 2022-09-12 19:23:19 +04:00
9120c6ecf9 Add check moving 2022-09-12 16:19:44 +04:00
55115cfb40 add interface 2022-09-11 18:05:41 +04:00
a6c1dd7c6f Create Tank 2022-09-11 18:00:27 +04:00
e81bd3dfa7 create constructor 2022-09-08 08:52:53 +04:00
23 changed files with 5024 additions and 33 deletions

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@ -0,0 +1,229 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArmoredVehicle
{
internal abstract class AbstractMap
{
private IDrawningObject _drawningObject = null;
protected int[,] _map = null;
protected int _width;
protected int _height;
protected float _size_x;
protected float _size_y;
protected readonly Random _random = new();
protected readonly int _freeRoad = 0;
protected readonly int _barrier = 1;
public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject)
{
_width = width;
_height = height;
_drawningObject = drawningObject;
GenerateMap();
while (!SetObjectOnMap())
{
GenerateMap();
}
return DrawMapWithObject();
}
public Bitmap MoveObject(Direction direction)
{
bool possibility = true;
(float XTop, float YTop, float XBottom, float YBottom) = _drawningObject.GetCurrentPosition();
bool busy = false;
int i;
int j;
int jt;
int i1;
switch (direction)
{
// вправо
case Direction.Right:
busy = false;
i = Math.Abs((int)Math.Ceiling(XBottom / _size_x));
j = Math.Abs((int)Math.Ceiling(YBottom / _size_y));
jt = Math.Abs((int)Math.Ceiling(YTop / _size_y));
i1 = Math.Abs((int)Math.Ceiling((XBottom + _drawningObject.Step)/ _size_x));
for (int r = i; r < i1; ++r)
{
for (int b = jt; b < j; ++b)
{
if (_map[r, b] == _barrier)
{
busy = true;
break;
}
}
if (busy)
{
break;
}
}
break;
//влево
case Direction.Left:
busy = false;
i = Math.Abs((int)Math.Ceiling((XTop - _drawningObject.Step )/ _size_x));
j = Math.Abs((int)Math.Ceiling(YBottom / _size_y));
jt = Math.Abs((int)Math.Ceiling(YTop / _size_y));
i1 = Math.Abs((int)Math.Ceiling((XTop)/ _size_x));
for (int r = i; r < i1; ++r)
{
for (int b = jt; b < j; ++b)
{
if (_map[r, b] == _barrier)
{
busy = true;
break;
}
}
if (busy)
{
break;
}
}
break;
//вверх
case Direction.Up:
{
busy = false;
i = Math.Abs((int)Math.Ceiling((XTop) / _size_x));
j = Math.Abs((int)((YTop)/ _size_y));
jt = Math.Abs((int)((YTop - _drawningObject.Step )/ _size_y));
i1 = Math.Abs((int)Math.Ceiling(XBottom / _size_x));
for (int r = i; r < i1; ++r)
{
for (int b = jt; b < j; ++b)
{
if (_map[r, b] == _barrier)
{
busy = true;
break;
}
}
if (busy)
{
break;
}
}
break;
}
//вниз
case Direction.Down:
{
busy = false;
i = (int)Math.Ceiling(XTop / _size_x);
j = (int)((YBottom + _drawningObject.Step) / _size_y);
jt = (int)(YBottom / _size_y);
i1 = (int)Math.Ceiling(XBottom / _size_x);
for (int r = i; r <= i1; r++)
{
for (int b = jt; b <= j; b++)
{
if (_map[r, b] == _barrier)
{
busy = true;
break;
}
}
if (busy)
{
break;
}
}
break;
}
}
if (busy)
{
possibility = false;
}
if (possibility)
{
_drawningObject.MoveObject(direction);
}
return DrawMapWithObject();
}
private bool SetObjectOnMap()
{
if (_drawningObject == null || _map == null)
{
return false;
}
(float XTop, float YTop, float XBottom, float YBottom) = _drawningObject.GetCurrentPosition();
int x = _random.Next(0, 10);
int y = _random.Next(0, 10);
int beginI = (int)(x / _size_x);
int endI = (int)(XBottom / _size_x);
int beginJ = (int)(y / _size_y);
int endJ = (int)(YBottom / _size_y);
for (int i = beginI; i <= endI; i++)
{
for(int j = beginJ; j <= endJ; j++)
{
if(_map[i, j] == _barrier)
{
return false;
}
}
}
_drawningObject.SetObject(x, y, _width, _height);
return true;
}
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new(_width, _height);
if (_drawningObject == null || _map == null)
{
return bmp;
}
Graphics gr = Graphics.FromImage(bmp);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeRoad)
{
DrawRoadPart(gr, i, j);
}
else if (_map[i, j] == _barrier)
{
DrawBarrierPart(gr, i, j);
}
}
}
DrawRec(gr, 50, 50);
_drawningObject.DrawningObject(gr);
return bmp;
}
public void DrawRec(Graphics g, int countI, int couJj)
{
Pen p = new Pen(Color.Black);
for (int i = 0; i < countI; i++)
{
g.DrawLine(p, i * _size_x, 0, i * _size_x, 1000);
g.DrawLine(p, 0, i * _size_y, 1000, i * _size_y);
}
}
protected abstract void GenerateMap();
protected abstract void DrawRoadPart(Graphics g, int i, int j);
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -6,8 +6,18 @@ using System.Threading.Tasks;
namespace ArmoredVehicle
{
internal class ArmoredVehicleEntity
public class ArmoredVehicleEntity
{
public ArmoredVehicleEntity(int speed, float weight, Color bodyColor)
{
Random rnd = new();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
BodyColor = bodyColor;
}
/// <summary>
/// Скорость
/// </summary>
@ -31,12 +41,6 @@ namespace ArmoredVehicle
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <returns></returns>
public void Init(int speed, float weight, Color bodyColor)
{
Random rnd = new();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
BodyColor = bodyColor;
}
}
}

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@ -9,8 +9,9 @@ namespace ArmoredVehicle
/// <summary>
/// Направление перемещения
/// </summary>
internal enum Direction
public enum Direction
{
None = 0,
Up = 1,
Down = 2,
Left = 3,

View File

@ -6,20 +6,20 @@ using System.Threading.Tasks;
namespace ArmoredVehicle
{
internal class DrawingArmoredVehicle
public class DrawingArmoredVehicle
{
/// <summary>
/// Класс-сущность
/// </summary>
public ArmoredVehicleEntity ArmoredVehicle { get; private set; }
public ArmoredVehicleEntity ArmoredVehicle { get; protected set; }
/// <summary>
/// Левая координата отрисовки
/// </summary>
private float _startPosX;
protected float _startPosX;
/// <summary>
/// Верхняя кооридната отрисовки
/// </summary>
private float _startPosY;
protected float _startPosY;
/// <summary>
/// Ширина окна отрисовки
/// </summary>
@ -31,22 +31,30 @@ namespace ArmoredVehicle
/// <summary>
/// Ширина отрисовки
/// </summary>
private readonly int _ArmoredVehicleWidth = 210;
private readonly int _ArmoredVehicleWidth = 200;
/// <summary>
/// Высота отрисовки
/// </summary>
private readonly int _ArmoredVehicleHeight = 50;
private readonly int _ArmoredVehicleHeight = 60;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес </param>
/// <param name="bodyColor">Цвет</param>
public void Init(int speed, float weight, Color bodyColor)
public DrawingArmoredVehicle(int speed, float weight, Color bodyColor)
{
ArmoredVehicle = new ArmoredVehicleEntity();
ArmoredVehicle.Init(speed, weight, bodyColor);
ArmoredVehicle = new ArmoredVehicleEntity(speed, weight, bodyColor);
}
public DrawingArmoredVehicle(int speed, float weight, Color bodyColor, int ArmoredVehicleWidth, int ArmoredVehicleHeight)
:this(speed, weight, bodyColor)
{
_ArmoredVehicleHeight = ArmoredVehicleHeight + 50;
_ArmoredVehicleWidth = ArmoredVehicleWidth + 150;
}
/// <summary>
/// Установка позиции
/// </summary>
@ -129,7 +137,7 @@ namespace ArmoredVehicle
/// Отрисовка
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
@ -155,9 +163,6 @@ namespace ArmoredVehicle
g.DrawRectangle(pen, _startPosX + 15, _startPosY+20, 200, 20);
g.DrawEllipse(pen, _startPosX + 15, _startPosY + 25, 200, 35);
}
/// <summary>
/// Смена границ формы отрисовки
@ -183,5 +188,13 @@ namespace ArmoredVehicle
_startPosY = _pictureHeight.Value - _ArmoredVehicleHeight;
}
}
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return (_startPosX + 15, _startPosY, _startPosX + 15 + _ArmoredVehicleWidth, _startPosY + _ArmoredVehicleHeight);
}
}
}

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@ -0,0 +1,50 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArmoredVehicle
{
internal class DrawingTank : DrawingArmoredVehicle
{
public DrawingTank(int speed, float weight, Color bodyColor, Color dopColor, bool machineGun, bool tower, bool gun)
: base(speed, weight, bodyColor, 200, 60)
{
ArmoredVehicle = new TankEnity(speed, weight, bodyColor, dopColor, machineGun, tower, gun);
}
public override void DrawTransport(Graphics g)
{
if (ArmoredVehicle is not TankEnity machine)
{
return;
}
Brush br = new SolidBrush(machine?.DopColor ?? Color.Black);
Pen p = new Pen(machine?.DopColor ?? Color.Black, 5);
_startPosY += 40;
base.DrawTransport(g);
_startPosY -= 40;
if (machine.Tower)
{
g.FillRectangle(br, _startPosX + 60, _startPosY + 10, 80, 30);
g.DrawLine(p, _startPosX + 90, _startPosY +20, _startPosX + 250, _startPosY + 20);
if (machine.MachineGun)
{
p = new Pen(machine?.DopColor ?? Color.Black, 3);
g.DrawLine(p, _startPosX + 90, _startPosY, _startPosX + 90, _startPosY + 10);
g.DrawLine(p, _startPosX + 85, _startPosY + 5, _startPosX + 120, _startPosY + 5);
}
}
}
}
}

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@ -0,0 +1,35 @@
namespace ArmoredVehicle
{
internal class DrawningObject : IDrawningObject
{
private DrawingArmoredVehicle _machine = null;
public DrawningObject(DrawingArmoredVehicle machine)
{
_machine = machine;
}
public float Step => _machine?.ArmoredVehicle?.Step ?? 0;
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return _machine?.GetCurrentPosition() ?? default;
}
public void MoveObject(Direction direction)
{
_machine?.MoveTransport(direction);
}
public void SetObject(int x, int y, int width, int height)
{
_machine.SetPosition(x, y, width, height);
}
void IDrawningObject.DrawningObject(Graphics g)
{
_machine.DrawTransport(g);
}
}
}

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@ -0,0 +1,217 @@
namespace ArmoredVehicle
{
partial class FormMapWithSetMachine
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormMapWithSetMachine));
this.groupBoxInstruments = new System.Windows.Forms.GroupBox();
this.maskedTextBoxPosition = new System.Windows.Forms.MaskedTextBox();
this.ButtonDown = new System.Windows.Forms.Button();
this.ButtonRight = new System.Windows.Forms.Button();
this.ButtonLeft = new System.Windows.Forms.Button();
this.ButtonUp = new System.Windows.Forms.Button();
this.buttonMap = new System.Windows.Forms.Button();
this.buttonStore = new System.Windows.Forms.Button();
this.buttonDelete = new System.Windows.Forms.Button();
this.buttonAdd = new System.Windows.Forms.Button();
this.comboBoxMap = new System.Windows.Forms.ComboBox();
this.pictureBoxImage = new System.Windows.Forms.PictureBox();
this.groupBoxInstruments.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxImage)).BeginInit();
this.SuspendLayout();
//
// groupBoxInstruments
//
this.groupBoxInstruments.Controls.Add(this.maskedTextBoxPosition);
this.groupBoxInstruments.Controls.Add(this.ButtonDown);
this.groupBoxInstruments.Controls.Add(this.ButtonRight);
this.groupBoxInstruments.Controls.Add(this.ButtonLeft);
this.groupBoxInstruments.Controls.Add(this.ButtonUp);
this.groupBoxInstruments.Controls.Add(this.buttonMap);
this.groupBoxInstruments.Controls.Add(this.buttonStore);
this.groupBoxInstruments.Controls.Add(this.buttonDelete);
this.groupBoxInstruments.Controls.Add(this.buttonAdd);
this.groupBoxInstruments.Controls.Add(this.comboBoxMap);
this.groupBoxInstruments.Dock = System.Windows.Forms.DockStyle.Right;
this.groupBoxInstruments.Location = new System.Drawing.Point(728, 0);
this.groupBoxInstruments.Name = "groupBoxInstruments";
this.groupBoxInstruments.Size = new System.Drawing.Size(300, 644);
this.groupBoxInstruments.TabIndex = 0;
this.groupBoxInstruments.TabStop = false;
this.groupBoxInstruments.Text = "Инструменты";
//
// maskedTextBoxPosition
//
this.maskedTextBoxPosition.Location = new System.Drawing.Point(18, 179);
this.maskedTextBoxPosition.Mask = "00";
this.maskedTextBoxPosition.Name = "maskedTextBoxPosition";
this.maskedTextBoxPosition.Size = new System.Drawing.Size(270, 31);
this.maskedTextBoxPosition.TabIndex = 18;
//
// ButtonDown
//
this.ButtonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.ButtonDown.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("ButtonDown.BackgroundImage")));
this.ButtonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.ButtonDown.Location = new System.Drawing.Point(139, 555);
this.ButtonDown.Name = "ButtonDown";
this.ButtonDown.Size = new System.Drawing.Size(40, 36);
this.ButtonDown.TabIndex = 17;
this.ButtonDown.UseVisualStyleBackColor = true;
this.ButtonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// ButtonRight
//
this.ButtonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.ButtonRight.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("ButtonRight.BackgroundImage")));
this.ButtonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.ButtonRight.Location = new System.Drawing.Point(182, 508);
this.ButtonRight.Name = "ButtonRight";
this.ButtonRight.Size = new System.Drawing.Size(40, 36);
this.ButtonRight.TabIndex = 16;
this.ButtonRight.UseVisualStyleBackColor = true;
this.ButtonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// ButtonLeft
//
this.ButtonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.ButtonLeft.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("ButtonLeft.BackgroundImage")));
this.ButtonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.ButtonLeft.Location = new System.Drawing.Point(99, 510);
this.ButtonLeft.Name = "ButtonLeft";
this.ButtonLeft.Size = new System.Drawing.Size(40, 36);
this.ButtonLeft.TabIndex = 15;
this.ButtonLeft.UseVisualStyleBackColor = true;
this.ButtonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// ButtonUp
//
this.ButtonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.ButtonUp.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("ButtonUp.BackgroundImage")));
this.ButtonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.ButtonUp.Location = new System.Drawing.Point(139, 460);
this.ButtonUp.Name = "ButtonUp";
this.ButtonUp.Size = new System.Drawing.Size(40, 36);
this.ButtonUp.TabIndex = 14;
this.ButtonUp.UseVisualStyleBackColor = true;
this.ButtonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonMap
//
this.buttonMap.Location = new System.Drawing.Point(26, 373);
this.buttonMap.Name = "buttonMap";
this.buttonMap.Size = new System.Drawing.Size(262, 34);
this.buttonMap.TabIndex = 5;
this.buttonMap.Text = "Посмотреть карту";
this.buttonMap.UseVisualStyleBackColor = true;
this.buttonMap.Click += new System.EventHandler(this.buttonMap_Click);
//
// buttonStore
//
this.buttonStore.Location = new System.Drawing.Point(24, 307);
this.buttonStore.Name = "buttonStore";
this.buttonStore.Size = new System.Drawing.Size(264, 34);
this.buttonStore.TabIndex = 4;
this.buttonStore.Text = "Посмотреть хранилище";
this.buttonStore.UseVisualStyleBackColor = true;
this.buttonStore.Click += new System.EventHandler(this.buttonStore_Click);
//
// buttonDelete
//
this.buttonDelete.Location = new System.Drawing.Point(20, 234);
this.buttonDelete.Name = "buttonDelete";
this.buttonDelete.Size = new System.Drawing.Size(268, 34);
this.buttonDelete.TabIndex = 3;
this.buttonDelete.Text = "Удалить машину";
this.buttonDelete.UseVisualStyleBackColor = true;
this.buttonDelete.Click += new System.EventHandler(this.buttonDelete_Click);
//
// buttonAdd
//
this.buttonAdd.Location = new System.Drawing.Point(13, 117);
this.buttonAdd.Name = "buttonAdd";
this.buttonAdd.Size = new System.Drawing.Size(275, 34);
this.buttonAdd.TabIndex = 1;
this.buttonAdd.Text = "Добавить машину";
this.buttonAdd.UseVisualStyleBackColor = true;
this.buttonAdd.Click += new System.EventHandler(this.buttonAdd_Click);
//
// comboBoxMap
//
this.comboBoxMap.FormattingEnabled = true;
this.comboBoxMap.Items.AddRange(new object[] {
"Простая карта",
"Горизонтальная карта",
"Вертикальная карта"});
this.comboBoxMap.Location = new System.Drawing.Point(9, 41);
this.comboBoxMap.Name = "comboBoxMap";
this.comboBoxMap.Size = new System.Drawing.Size(279, 33);
this.comboBoxMap.TabIndex = 0;
this.comboBoxMap.SelectedIndexChanged += new System.EventHandler(this.comboBoxMap_SelectedIndexChanged);
//
// pictureBoxImage
//
this.pictureBoxImage.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxImage.Location = new System.Drawing.Point(0, 0);
this.pictureBoxImage.Name = "pictureBoxImage";
this.pictureBoxImage.Size = new System.Drawing.Size(728, 644);
this.pictureBoxImage.TabIndex = 1;
this.pictureBoxImage.TabStop = false;
//
// FormMapWithSetMachine
//
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 25F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1028, 644);
this.Controls.Add(this.pictureBoxImage);
this.Controls.Add(this.groupBoxInstruments);
this.Name = "FormMapWithSetMachine";
this.Text = "Карта с набором объектов";
this.groupBoxInstruments.ResumeLayout(false);
this.groupBoxInstruments.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxImage)).EndInit();
this.ResumeLayout(false);
}
#endregion
private GroupBox groupBoxInstruments;
private Button buttonMap;
private Button buttonStore;
private Button buttonDelete;
private Button buttonAdd;
private ComboBox comboBoxMap;
private PictureBox pictureBoxImage;
private MaskedTextBox maskedTextBoxPosition;
private Button ButtonDown;
private Button ButtonRight;
private Button ButtonLeft;
private Button ButtonUp;
}
}

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@ -0,0 +1,179 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ArmoredVehicle
{
public partial class FormMapWithSetMachine : Form
{
/// <summary>
/// Объект от класса карты с набором объектов
/// </summary>
private MapWithSetMachineGeneric<DrawningObject, AbstractMap> _mapCarsCollectionGeneric;
/// <summary>
/// Конструктор
/// </summary>
public FormMapWithSetMachine()
{
InitializeComponent();
}
/// <summary>
/// Выбор карты
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void comboBoxMap_SelectedIndexChanged(object sender, EventArgs e)
{
AbstractMap map = null;
switch (comboBoxMap.Text)
{
case "Простая карта":
map = new SimpleMap();
break;
case "Горизонтальная карта":
map = new HorizontalMap();
break;
case "Вертикальная карта":
map = new VerticalMap();
break;
}
if (map != null)
{
_mapCarsCollectionGeneric = new MapWithSetMachineGeneric<DrawningObject, AbstractMap>(
pictureBoxImage.Width, pictureBoxImage.Height, map);
}
else
{
_mapCarsCollectionGeneric = null;
}
}
/// <summary>
/// Добавление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonAdd_Click(object sender, EventArgs e)
{
if (_mapCarsCollectionGeneric == null)
{
return;
}
MainForm form = new();
if (form.ShowDialog() == DialogResult.OK)
{
if (form.SelectedMachine == null)
{
MessageBox.Show("Вы не создали объект");
return;
}
DrawningObject machine = new(form.SelectedMachine);
if (_mapCarsCollectionGeneric + machine != -1)
{
MessageBox.Show("Объект добавлен");
pictureBoxImage.Image = _mapCarsCollectionGeneric.ShowSet();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
}
///<summary>
/// Удаление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonDelete_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text))
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
if (_mapCarsCollectionGeneric - pos != null)
{
MessageBox.Show("Объект удален");
pictureBoxImage.Image = _mapCarsCollectionGeneric.ShowSet();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
/// <summary>
/// Вывод набора
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonStore_Click(object sender, EventArgs e)
{
if (_mapCarsCollectionGeneric == null)
{
return;
}
pictureBoxImage.Image = _mapCarsCollectionGeneric.ShowSet();
}
/// <summary>
/// Вывод карты
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonMap_Click(object sender, EventArgs e)
{
if (_mapCarsCollectionGeneric == null)
{
return;
}
pictureBoxImage.Image = _mapCarsCollectionGeneric.ShowOnMap();
}
/// <summary>
/// Перемещение
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_mapCarsCollectionGeneric == null)
{
return;
}
//получаем имя кнопки
string name = ((Button)sender)?.Name ?? string.Empty;
Direction dir = Direction.None;
switch (name)
{
case "ButtonUp":
dir = Direction.Up;
break;
case "ButtonDown":
dir = Direction.Down;
break;
case "ButtonLeft":
dir = Direction.Left;
break;
case "ButtonRight":
dir = Direction.Right;
break;
}
pictureBoxImage.Image = _mapCarsCollectionGeneric.MoveObject(dir);
}
}
}

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,64 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArmoredVehicle
{
internal class HorizontalMap : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierColor = new SolidBrush(Color.BlueViolet);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.White);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, (i + 1) * (_size_x + 1), (j + 1) * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[50, 50];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 5)
{
int x1 = _random.Next(0, 12);
int x2 = _random.Next(12, _map.GetLength(0));
int y1 = _random.Next(0, _map.GetLength(1));
for(int i = x1; i<x2; i++)
{
if (_map[i, y1] == _freeRoad)
{
_map[i, y1] = _barrier;
}
}
counter++;
}
}
}
}

View File

@ -0,0 +1,38 @@
namespace ArmoredVehicle
{
/// <summary>
/// Интерфейс для работы с объектом, прорисовываемым на форме
/// </summary>
internal interface IDrawningObject
{
/// <summary>
/// Шаг перемещения объекта
/// </summary>
public float Step { get; }
/// <summary>
/// Установка позиции объекта
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина полотна</param>
/// <param name="height">Высота полотна</param>
void SetObject(int x, int y, int width, int height);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
/// <returns></returns>
void MoveObject(Direction direction);
/// <summary>
/// Отрисовка объекта
/// </summary>
/// <param name="g"></param>
void DrawningObject(Graphics g);
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
}
}

View File

@ -39,6 +39,8 @@
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelColor = new System.Windows.Forms.ToolStripStatusLabel();
this.statusStrip = new System.Windows.Forms.StatusStrip();
this.TankButton = new System.Windows.Forms.Button();
this.ChooseButton = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.DrawingPictureBox)).BeginInit();
this.statusStrip.SuspendLayout();
this.SuspendLayout();
@ -107,7 +109,7 @@
this.DrawingPictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
this.DrawingPictureBox.Location = new System.Drawing.Point(0, 0);
this.DrawingPictureBox.Name = "DrawingPictureBox";
this.DrawingPictureBox.Size = new System.Drawing.Size(800, 418);
this.DrawingPictureBox.Size = new System.Drawing.Size(800, 450);
this.DrawingPictureBox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.DrawingPictureBox.TabIndex = 7;
this.DrawingPictureBox.TabStop = false;
@ -144,18 +146,40 @@
this.statusStrip.TabIndex = 8;
this.statusStrip.Text = "statusStrip1";
//
// TankButton
//
this.TankButton.Location = new System.Drawing.Point(139, 365);
this.TankButton.Name = "TankButton";
this.TankButton.Size = new System.Drawing.Size(143, 34);
this.TankButton.TabIndex = 14;
this.TankButton.Text = "Модификация";
this.TankButton.UseVisualStyleBackColor = true;
this.TankButton.Click += new System.EventHandler(this.TankButton_Click);
//
// ChooseButton
//
this.ChooseButton.Location = new System.Drawing.Point(484, 362);
this.ChooseButton.Name = "ChooseButton";
this.ChooseButton.Size = new System.Drawing.Size(143, 34);
this.ChooseButton.TabIndex = 15;
this.ChooseButton.Text = "Выбрать";
this.ChooseButton.UseVisualStyleBackColor = true;
this.ChooseButton.Click += new System.EventHandler(this.ChooseButton_Click);
//
// MainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 25F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.ChooseButton);
this.Controls.Add(this.TankButton);
this.Controls.Add(this.ButtonDown);
this.Controls.Add(this.ButtonRight);
this.Controls.Add(this.ButtonLeft);
this.Controls.Add(this.ButtonUp);
this.Controls.Add(this.CreateButton);
this.Controls.Add(this.DrawingPictureBox);
this.Controls.Add(this.statusStrip);
this.Controls.Add(this.DrawingPictureBox);
this.MinimumSize = new System.Drawing.Size(210, 50);
this.Name = "MainForm";
this.Text = "Военная машина";
@ -179,5 +203,7 @@
private ToolStripStatusLabel toolStripStatusLabelWeight;
private ToolStripStatusLabel toolStripStatusLabelColor;
private StatusStrip statusStrip;
private Button TankButton;
private Button ChooseButton;
}
}

View File

@ -6,8 +6,9 @@ namespace ArmoredVehicle
public MainForm()
{
InitializeComponent();
//this.MinimumSize = new System.Drawing.Size(300, 250);
}
public DrawingArmoredVehicle SelectedMachine { get; private set; }
/// <summary>
/// Ìåòîä ïðîðèñîâêè ìàøèíû
/// </summary>
@ -34,13 +35,26 @@ namespace ArmoredVehicle
private void CreateButton_Click(object sender, EventArgs e)
{
Random rnd = new();
_ArmoredVehicle = new DrawingArmoredVehicle();
_ArmoredVehicle.Init(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
_ArmoredVehicle = new DrawingArmoredVehicle(rnd.Next(100, 300), rnd.Next(1000, 2000),
color);
SetData();
Draw();
}
private void SetData()
{
Random rnd = new();
_ArmoredVehicle.SetPosition(/*rnd.Next(0, 100)*/ -10, rnd.Next(0, 100), DrawingPictureBox.Width, DrawingPictureBox.Height);
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_ArmoredVehicle.ArmoredVehicle.Speed}";
toolStripStatusLabelWeight.Text = $"Âåñ: {_ArmoredVehicle.ArmoredVehicle.Weight}";
toolStripStatusLabelColor.Text = $"Öâåò: {_ArmoredVehicle.ArmoredVehicle.BodyColor.Name}";
Draw();
}
/// <summary>
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
@ -79,5 +93,42 @@ namespace ArmoredVehicle
_ArmoredVehicle?.ChangeBorders(DrawingPictureBox.Width, DrawingPictureBox.Height);
Draw();
}
private void TankButton_Click(object sender, EventArgs e)
{
Random rnd = new();
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
Color dopColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
ColorDialog dialogDop = new();
if (dialogDop.ShowDialog() == DialogResult.OK)
{
dopColor = dialogDop.Color;
}
_ArmoredVehicle = new DrawingTank(rnd.Next(100, 300),
rnd.Next(1000, 2000),
color,
dopColor,
Convert.ToBoolean(rnd.Next(0, 2)),
Convert.ToBoolean(rnd.Next(0, 2)),
Convert.ToBoolean(rnd.Next(0, 2)));
SetData();
Draw();
}
/// <summary>
/// Îáđŕáîňęŕ íŕćŕňč˙ ęíîďęč "Âűáđŕňü"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ChooseButton_Click(object sender, EventArgs e)
{
SelectedMachine = _ArmoredVehicle;
DialogResult = DialogResult.OK;
}
}
}

View File

@ -61,7 +61,7 @@
<data name="ButtonDown.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAABkAAAAZACAIAAACubhnwAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
vwAADr8BOAVTJAAAy5RJREFUeF7s/emTZGd54O/3L9eqbkkI1GKxkUHsCA8gsXhACBNsxoBsY2BYhIkY
vAAADrwBlbxySQAAy5RJREFUeF7s/emTZGd54O/3L9eqbkkI1GKxkUHsCA8gsXhACBNsxoBsY2BYhIkY
ApgAIeMxYRADg74QNjJbBMYwrIPD0oBZBHjAbGYkbGMW4wn+GI/VXZVL+XdX3tmHstDSLVU/dVfmdb04
8WTptfq583Oec/LIvwFAbV/+8pf/fwDU0+v1cnHkyJG4vu1tb1v+ww0A+03AAqA6AQugJgELgGYELACq
E7AAahKwAGhGwAKgOgELoCYBC4BmBCwAqhOwAGoSsABoRsACoDoBC6AmAQuAZgQsAKoTsABqErAAaEbA
@ -936,7 +936,7 @@
<data name="ButtonRight.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAABkAAAAZACAIAAACubhnwAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
vwAADr8BOAVTJAAAtnhJREFUeF7s3fmbZXdVL/7NHs6p6m4ydRIvQwgJiQgSCJDwRUaVYICAPqjhEmVw
vAAADrwBlbxySQAAtnhJREFUeF7s3fmbZXdVL/7NHs6p6m4ydRIvQwgJiQgSCJDwRUaVYICAPqjhEmVw
iAo3xAjKKBBl8MEQUO5FgSBwITIJ6FUMgyZBCSjivX9O0nXG+q7aq2p7aELS6VTX2afq9frh86z92QdI
uqvO4367PmsXmwAAAADQYwIsAAAAAHpNgAUAAABArwmwAAAAAOg1ARYAAAAAvSbAAgAAAKDXBFgAAAAA
9JoACwAAAIBeE2ABAAAA0GsCLAAAAAB6TYAFAAAAQK8JsAAAAADoNQEWAAAAAL0mwAIAAACg1wRYAAAA
@ -1721,7 +1721,7 @@
<data name="ButtonLeft.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAABkAAAAZACAIAAACubhnwAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
vwAADr8BOAVTJAAAt0tJREFUeF7s3fmXbHdZL/7qGvucEwicDBgkEIYwKCEB4mJIIiKwkEEGXQHBCA5c
vAAADrwBlbxySQAAt0tJREFUeF7s3fmXbHdZL/7qGvucEwicDBgkEIYwKCEB4mJIIiKwkEEGXQHBCA5c
hst0EQ34lcGrQBACsq5BJhUvYYoQVCZRQlBALsa77h9z17rprtq7Nt+n9lO9LUJCzsnp7r2r6/X64bOe
/al2mdNdVWvtN8/n2b0fAgAAAECHCbAAAAAA6DQBFgAAAACdJsACAAAAoNMEWAAAAAB0mgALAAAAgE4T
YAEAAADQaQIsAAAAADpNgAUAAABApwmwAAAAAOg0ARYAAAAAnSbAAgAAAKDTBFgAAAAAdJoACwAAAIBO
@ -2509,7 +2509,7 @@
<data name="ButtonUp.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAABkAAAAZACAIAAACubhnwAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
vwAADr8BOAVTJAAAy01JREFUeF7s3fm/ZFV5L/7TVbWr6nTTjM0QBUQhikMEgsQBiYYEoqJGo8YxJlGD
vAAADrwBlbxySQAAy01JREFUeF7s3fm/ZFV5L/7TVbWr6nTTjM0QBUQhikMEgsQBiYYEoqJGo8YxJlGD
XxViNIng1WBiDEQxwRgvDhiNosYB472KQyBgohLuNa/c1/1fbuxTs9/n7Kd6WSLQ0+lzani/f1ivtTcK
3edU7f2sz15r7bUfAwAAAMAcE2ABAAAAMNcEWAAAAADMNQEWAAAAAHNNgAUAAADAXBNgAQAAADDXBFgA
AAAAzDUBFgAAAABzTYAFAAAAwFwTYAEAAAAw1wRYAAAAAMw1ARYAAAAAc02ABQAAAMBcE2ABAAAAMNcE

View File

@ -0,0 +1,203 @@
namespace ArmoredVehicle
{
/// <summary>
/// Карта с набром объектов под нее
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="U"></typeparam>
internal class MapWithSetMachineGeneric<T, U>
where T : class, IDrawningObject
where U : AbstractMap
{
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 210;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 90;
/// <summary>
/// Набор объектов
/// </summary>
private readonly SetMachineGeneric<T> _setMachines;
/// <summary>
/// Карта
/// </summary>
private readonly U _map;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="map"></param>
public MapWithSetMachineGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_setMachines = new SetMachineGeneric<T>(width * height);
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <param name="map"></param>
/// <param name="machine"></param>
/// <returns></returns>
public static int operator +(MapWithSetMachineGeneric<T, U> map, T machine)
{
return map._setMachines.Insert(machine);
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
/// <param name="map"></param>
/// <param name="position"></param>
/// <returns></returns>
public static T operator -(MapWithSetMachineGeneric<T, U> map, int position)
{
return map._setMachines.Remove(position);
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowSet()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawMachine(gr);
return bmp;
}
/// <summary>
/// Просмотр объекта на карте
/// </summary>
/// <returns></returns>
public Bitmap ShowOnMap()
{
Shaking();
for (int i = 0; i < _setMachines.Count; i++)
{
var car = _setMachines.Get(i);
if (car != null)
{
return _map.CreateMap(_pictureWidth, _pictureHeight, car);
}
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// Перемещение объекта по крате
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public Bitmap MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
/// </summary>
private void Shaking()
{
int j = _setMachines.Count - 1;
for (int i = 0; i < _setMachines.Count; i++)
{
if (_setMachines.Get(i) == null)
{
for (; j > i; j--)
{
var car = _setMachines.Get(j);
if (car != null)
{
_setMachines.Insert(car, i);
_setMachines.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.LawnGreen, 5);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
{//линия рамзетки места
int dop = 0;
if(i>0 && j>0)
{
dop = 30;
}
g.DrawRectangle(pen, new Rectangle(i * _placeSizeWidth + dop, j * _placeSizeHeight + dop, i * _placeSizeWidth + _placeSizeWidth, j * _placeSizeHeight + _placeSizeHeight));
}
}
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawMachine(Graphics g)
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
int currentWidth = 0;
int currentHeight = 0;
for (int i = 0; i < _setMachines.Count; i++)
{
int dop = 0;
if(currentWidth > 0 && currentHeight > 0)
{
dop = 30;
}
_setMachines.Get(i)?.SetObject(currentWidth * _placeSizeWidth + dop,
currentHeight * _placeSizeHeight + dop,
_pictureWidth, _pictureHeight);
_setMachines.Get(i)?.DrawningObject(g);
if (currentWidth < width - 1)
{
currentWidth++;
}
else
{
currentWidth = 0;
currentHeight++;
}
if (currentHeight > height) return;
}
}
}
}

View File

@ -11,7 +11,7 @@ namespace ArmoredVehicle
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new MainForm());
Application.Run(new FormMapWithSetMachine());
}
}
}

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ArmoredVehicle.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ArmoredVehicle.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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@ -0,0 +1,85 @@
namespace ArmoredVehicle
{
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T"></typeparam>
internal class SetMachineGeneric<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private readonly T[] _places;
/// <summary>
/// Количество объектов в массиве
/// </summary>
public int Count => _places.Length;
private int BusyPlaces = 0;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="count"></param>
public SetMachineGeneric(int count)
{
_places = new T[count];
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="machine">Добавляемая машина</param>
/// <returns></returns>
public int Insert(T machine)
{
return Insert(machine, 0);
}
/// <summary>
/// Добавление объекта в набор на конкретную позицию
/// </summary>
/// <param name="machine">Добавляемая машина</param>
/// <param name="position">Позиция</param>
/// <returns></returns>
public int Insert(T machine, int position)
{
if (position < 0 || position >= _places.Length || BusyPlaces == _places.Length) return -1;
BusyPlaces++;
while (_places[position] != null)
{
for (int i = _places.Length - 1; i > 0; --i)
{
if (_places[i] == null && _places[i - 1] != null)
{
_places[i] = _places[i - 1];
_places[i - 1] = null;
}
}
}
_places[position] = machine;
return position;
}
/// <summary>
/// Удаление объекта из набора с конкретной позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public T Remove(int position)
{
if (position < 0 || position >= _places.Length) return null;
T deletemashine = _places[position];
_places[position] = null;
return deletemashine;
}
/// <summary>
/// Получение объекта из набора по позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public T Get(int position)
{
if (position < 0 || position >= _places.Length) return null;
else if (_places[position] == null) return null;
return _places[position];
}
}
}

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@ -0,0 +1,52 @@
namespace ArmoredVehicle
{
/// <summary>
/// Простая реализация абсрактного класса AbstractMap
/// </summary>
internal class SimpleMap : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierColor = new SolidBrush(Color.Black);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.Gray);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, (i+1) * (_size_x + 1), (j+1) * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[50, 50];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 50)
{
int x = _random.Next(0, 50);
int y = _random.Next(0, 50);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArmoredVehicle
{
internal class TankEnity : ArmoredVehicleEntity
{
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="dopColor">Дополнительный цвет</param>
/// <param name="MachineGun">Признак наличия пулемета</param>
/// <param name="Tower">Признак наличия башни</param>
/// <param name="Gun">Признак наличия орудия</param>
public TankEnity(int speed, float weight, Color bodyColor, Color dopColor, bool machineGun, bool tower, bool gun) : base(speed, weight, bodyColor)
{
DopColor = dopColor;
MachineGun = machineGun;
Tower = tower;
Gun = gun;
}
/// <summary>
/// Дополнительный цвет
/// </summary>
public Color DopColor { get; private set; }
/// <summary>
/// Признак наличия пулемета
/// </summary>
public bool MachineGun { get; private set; }
/// <summary>
/// Признак наличия башни
/// </summary>
public bool Tower { get; private set; }
/// <summary>
/// Признак наличия орудия
/// </summary>
public bool Gun { get; private set; }
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArmoredVehicle
{
internal class VerticalMap : AbstractMap
{ /// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierColor = new SolidBrush(Color.Brown);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.LightGray);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, (i + 1) * (_size_x + 1), (j + 1) * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[50, 50];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 7)
{
int x1 = _random.Next(0, 12);
int x2 = _random.Next(12, _map.GetLength(0));
int y1 = _random.Next(0, _map.GetLength(1));
for (int i = x1; i < x2; i++)
{
if (_map[y1, i] == _freeRoad)
{
_map[y1, i] = _barrier;
}
}
counter++;
}
}
}
}