203 lines
6.8 KiB
C#
203 lines
6.8 KiB
C#
namespace ArmoredVehicle
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{
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/// <summary>
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/// Карта с набром объектов под нее
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <typeparam name="U"></typeparam>
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internal class MapWithSetMachineGeneric<T, U>
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where T : class, IDrawningObject
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where U : AbstractMap
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{
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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private readonly int _pictureWidth;
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/// <summary>
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/// Высота окна отрисовки
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/// </summary>
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private readonly int _pictureHeight;
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/// <summary>
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/// Размер занимаемого объектом места (ширина)
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/// </summary>
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private readonly int _placeSizeWidth = 210;
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/// <summary>
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/// Размер занимаемого объектом места (высота)
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/// </summary>
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private readonly int _placeSizeHeight = 90;
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/// <summary>
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/// Набор объектов
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/// </summary>
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private readonly SetMachineGeneric<T> _setMachines;
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/// <summary>
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/// Карта
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/// </summary>
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private readonly U _map;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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/// <param name="map"></param>
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public MapWithSetMachineGeneric(int picWidth, int picHeight, U map)
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{
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int width = picWidth / _placeSizeWidth;
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int height = picHeight / _placeSizeHeight;
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_setMachines = new SetMachineGeneric<T>(width * height);
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_map = map;
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}
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/// <summary>
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/// Перегрузка оператора сложения
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/// </summary>
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/// <param name="map"></param>
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/// <param name="machine"></param>
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/// <returns></returns>
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public static int operator +(MapWithSetMachineGeneric<T, U> map, T machine)
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{
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return map._setMachines.Insert(machine);
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}
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/// <summary>
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/// Перегрузка оператора вычитания
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/// </summary>
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/// <param name="map"></param>
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/// <param name="position"></param>
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/// <returns></returns>
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public static T operator -(MapWithSetMachineGeneric<T, U> map, int position)
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{
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return map._setMachines.Remove(position);
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}
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/// <summary>
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/// Вывод всего набора объектов
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/// </summary>
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/// <returns></returns>
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public Bitmap ShowSet()
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{
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Bitmap bmp = new(_pictureWidth, _pictureHeight);
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Graphics gr = Graphics.FromImage(bmp);
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DrawBackground(gr);
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DrawMachine(gr);
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return bmp;
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}
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/// <summary>
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/// Просмотр объекта на карте
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/// </summary>
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/// <returns></returns>
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public Bitmap ShowOnMap()
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{
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Shaking();
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for (int i = 0; i < _setMachines.Count; i++)
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{
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var car = _setMachines.Get(i);
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if (car != null)
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, car);
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}
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}
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return new(_pictureWidth, _pictureHeight);
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}
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/// <summary>
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/// Перемещение объекта по крате
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/// </summary>
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/// <param name="direction"></param>
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/// <returns></returns>
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public Bitmap MoveObject(Direction direction)
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{
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if (_map != null)
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{
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return _map.MoveObject(direction);
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}
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return new(_pictureWidth, _pictureHeight);
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}
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/// <summary>
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/// "Взбалтываем" набор, чтобы все элементы оказались в начале
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/// </summary>
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private void Shaking()
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{
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int j = _setMachines.Count - 1;
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for (int i = 0; i < _setMachines.Count; i++)
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{
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if (_setMachines.Get(i) == null)
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{
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for (; j > i; j--)
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{
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var car = _setMachines.Get(j);
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if (car != null)
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{
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_setMachines.Insert(car, i);
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_setMachines.Remove(j);
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break;
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}
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}
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if (j <= i)
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{
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return;
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}
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}
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}
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}
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/// <summary>
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/// Метод отрисовки фона
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/// </summary>
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/// <param name="g"></param>
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private void DrawBackground(Graphics g)
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{
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Pen pen = new(Color.LawnGreen, 5);
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for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
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{
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for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
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{//линия рамзетки места
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int dop = 0;
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if(i>0 && j>0)
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{
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dop = 30;
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}
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g.DrawRectangle(pen, new Rectangle(i * _placeSizeWidth + dop, j * _placeSizeHeight + dop, i * _placeSizeWidth + _placeSizeWidth, j * _placeSizeHeight + _placeSizeHeight));
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}
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}
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}
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/// <summary>
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/// Метод прорисовки объектов
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/// </summary>
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/// <param name="g"></param>
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private void DrawMachine(Graphics g)
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{
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int width = _pictureWidth / _placeSizeWidth;
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int height = _pictureHeight / _placeSizeHeight;
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int currentWidth = 0;
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int currentHeight = 0;
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for (int i = 0; i < _setMachines.Count; i++)
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{
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int dop = 0;
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if(currentWidth > 0 && currentHeight > 0)
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{
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dop = 30;
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}
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_setMachines.Get(i)?.SetObject(currentWidth * _placeSizeWidth + dop,
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currentHeight * _placeSizeHeight + dop,
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_pictureWidth, _pictureHeight);
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_setMachines.Get(i)?.DrawningObject(g);
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if (currentWidth < width - 1)
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{
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currentWidth++;
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}
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else
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{
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currentWidth = 0;
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currentHeight++;
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}
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if (currentHeight > height) return;
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}
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}
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}
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} |