добавление родителей и ввод конструкторов
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namespace ProjectStormtrooper;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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namespace ProjectStormtrooper;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningStormtrooper
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityStormtrooper? EntityStormtrooper { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _drawningStormtrooperWidth = 150;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _drawningStormtrooperHeight = 120;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="dvigatel">Признак наличия обвеса</param>
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/// <param name="vint">Признак наличия антикрыла</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool dvigatel, bool vint)
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{
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EntityStormtrooper = new EntityStormtrooper();
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EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, dvigatel, vint);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя
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public bool SetPictureSize(int width, int height)
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{
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if (_drawningStormtrooperWidth <= width && _drawningStormtrooperHeight <= height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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if (_startPosX + _drawningStormtrooperWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningStormtrooperWidth;
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}
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if (_startPosY + _drawningStormtrooperHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningStormtrooperHeight;
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}
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}
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return true;
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}
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return false;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x < 0) x = 0;
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else if (x + _drawningStormtrooperWidth > _pictureWidth) x = _pictureWidth.Value - _drawningStormtrooperWidth;
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if (y < 0) y = 0;
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else if (y + _drawningStormtrooperHeight > _pictureHeight) y = _pictureHeight.Value - _drawningStormtrooperHeight;
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityStormtrooper.Step > 0)
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_startPosX -= (int)EntityStormtrooper.Step;
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityStormtrooper.Step > 0)
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_startPosY -= (int)EntityStormtrooper.Step;
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + _drawningStormtrooperWidth + EntityStormtrooper.Step < _pictureWidth)
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_startPosX += (int)EntityStormtrooper.Step;
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + _drawningStormtrooperHeight + EntityStormtrooper.Step < _pictureHeight)
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_startPosY += (int)EntityStormtrooper.Step;
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor);
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Brush nosBrush = new SolidBrush(Color.Black);
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///отрисовка носа
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Point p = new Point(_startPosX.Value +10, _startPosY.Value + 60 );
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Point p2 = new Point(_startPosX.Value + 30, _startPosY.Value + 50);
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Point p3 = new Point(_startPosX.Value + 30, _startPosY.Value + 70);
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Point p4 = new Point(_startPosX.Value +10, _startPosY.Value + 60);
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Brush bortBrush = new SolidBrush(EntityStormtrooper.BodyColor);
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///отрисовка борта
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g.FillRectangle(bortBrush, _startPosX.Value + 30, _startPosY.Value + 50, 130, 20);
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g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 50, 130, 20);
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///отрисовка вепхнего крыла
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Point p5 = new Point(_startPosX.Value + 50, _startPosY.Value);
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Point p6 = new Point(_startPosX.Value + 65, _startPosY.Value);
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Point p7 = new Point(_startPosX.Value + 80, _startPosY.Value + 50);
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Point p8 = new Point(_startPosX.Value + 50, _startPosY.Value + 50);
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Point p9 = new Point(_startPosX.Value + 50, _startPosY.Value);
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///отрисовка нижнего крыла
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Point p10 = new Point(_startPosX.Value +50, _startPosY.Value + 70);
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Point p11 = new Point(_startPosX.Value +80, _startPosY.Value + 70);
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Point p12 = new Point(_startPosX.Value +65, _startPosY.Value + 120);
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Point p13 = new Point(_startPosX.Value +50, _startPosY.Value + 120);
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Point p14 = new Point(_startPosX.Value +50, _startPosY.Value + 70);
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///отрисовка верхнего хвоста
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Point p15 = new Point(_startPosX.Value + 125, _startPosY.Value + 50);
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Point p16 = new Point(_startPosX.Value + 125, _startPosY.Value + 37);
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Point p17 = new Point(_startPosX.Value + 150, _startPosY.Value + 20);
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Point p18 = new Point(_startPosX.Value + 150, _startPosY.Value + 50);
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Point p19 = new Point(_startPosX.Value + 125, _startPosY.Value + 50);
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///отрисовка нижнего хвоста
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Point p20 = new Point(_startPosX.Value + 125, _startPosY.Value + 70);
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Point p21 = new Point(_startPosX.Value + 125, _startPosY.Value + 83);
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Point p22 = new Point(_startPosX.Value + 150, _startPosY.Value + 100);
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Point p23 = new Point(_startPosX.Value + 150, _startPosY.Value + 70);
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Point p24 = new Point(_startPosX.Value + 125, _startPosY.Value + 70);
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///отрисовка крепления нижнего двигателя
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Point p33 = new Point(_startPosX.Value + 90, _startPosY.Value + 70);
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Point p34 = new Point(_startPosX.Value + 95, _startPosY.Value + 75);
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Point p35 = new Point(_startPosX.Value + 110, _startPosY.Value + 75);
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Point p36 = new Point(_startPosX.Value + 115, _startPosY.Value + 70);
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///отрисовка крепления верхнего двигателя
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Point p37 = new Point(_startPosX.Value + 90, _startPosY.Value + 50);
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Point p38 = new Point(_startPosX.Value + 95, _startPosY.Value + 45);
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Point p39 = new Point(_startPosX.Value + 110, _startPosY.Value + 45);
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Point p40 = new Point(_startPosX.Value + 115, _startPosY.Value + 50);
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///отрисовка верхней ракеты
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g.DrawEllipse(pen, _startPosX.Value +88, _startPosY.Value + 35, 34, 10);
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///отрисовка нижней ракеты
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g.DrawEllipse(pen, _startPosX.Value + 88, _startPosY.Value + 75, 34, 10);
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///отрисовка винта
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Point p25 = new Point(_startPosX.Value +10, _startPosY.Value + 60);
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Point p26 = new Point(_startPosX.Value +5, _startPosY.Value + 35);
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Point p27 = new Point(_startPosX.Value + 15, _startPosY.Value + 35);
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Point p28 = new Point(_startPosX.Value +10, _startPosY.Value + 60);
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Point p29 = new Point(_startPosX.Value + 10, _startPosY.Value + 60);
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Point p30 = new Point(_startPosX.Value + 5, _startPosY.Value + 85);
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Point p31 = new Point(_startPosX.Value + 15, _startPosY.Value + 85);
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Point p32 = new Point(_startPosX.Value + 10, _startPosY.Value + 60);
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if (EntityStormtrooper.Vint)
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{
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Point[] p_vint = { p25, p26, p27, p28, p29, p30, p31, p32 };
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g.DrawPolygon(pen, p_vint);
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}
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// отрисовка двигателей
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if (EntityStormtrooper.Dvigatel)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 25, 15, 15);
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g.FillEllipse(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 75, 15, 15);
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}
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Point[] p_nos = { p, p2, p3, p4, };
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Point[] p_krilo1 = { p5, p6, p7, p8, p9 };
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Point[] p_krilo2 = { p10, p11, p12, p13, p14 };
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Point[] p_hvost1 = { p15, p16, p17, p18, p19 };
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Point[] p_hvost2 = { p20, p21, p22, p23, p24 };
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Point[] p_kreplenie2 = { p33, p34, p35, p36 };
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Point[] p_kreplenie1 = { p37, p38, p39, p40 };
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g.FillPolygon(nosBrush, p_nos);
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g.FillPolygon(bortBrush, p_krilo1);
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g.FillPolygon(bortBrush, p_krilo2);
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g.FillPolygon(bortBrush, p_hvost1);
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g.FillPolygon(bortBrush, p_hvost2);
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g.DrawPolygon(pen, p_krilo1);
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g.DrawPolygon(pen, p_krilo2);
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g.DrawPolygon(pen, p_hvost1);
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g.DrawPolygon(pen, p_hvost2);
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g.DrawPolygon(pen, p_kreplenie2);
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g.DrawPolygon(pen, p_kreplenie1);
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}
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}
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27
ProjectStormtrooper/Drawnings/DirectionType.cs
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27
ProjectStormtrooper/Drawnings/DirectionType.cs
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namespace ProjectStormtrooper.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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250
ProjectStormtrooper/Drawnings/DrawningAirplane.cs
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250
ProjectStormtrooper/Drawnings/DrawningAirplane.cs
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using ProjectStormtrooper.Entites;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectStormtrooper.Drawnings;
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public class DrawningAirplane
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{
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/// <summary>
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/// Класс-сущность
|
||||||
|
/// </summary>
|
||||||
|
public EntityAirplane? EntityAirplane { get; protected set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина окна
|
||||||
|
/// </summary>
|
||||||
|
private int? _pictureWidth;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота окна
|
||||||
|
/// </summary>
|
||||||
|
private int? _pictureHeight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Левая координата прорисовки самолета
|
||||||
|
/// </summary>
|
||||||
|
protected int? _startPosX;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя кооридната прорисовки самолета
|
||||||
|
/// </summary>
|
||||||
|
protected int? _startPosY;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина прорисовки самолета
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _drawningAirplaneWidth = 153;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота прорисовки самолета
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _drawningAirplaneHeight = 110;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Координата X объекта
|
||||||
|
/// </summary>
|
||||||
|
public int? GetPosX => _startPosX;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Координата Y объекта
|
||||||
|
/// </summary>
|
||||||
|
public int? GetPosY => _startPosY;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetWidth => _drawningAirplaneWidth;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetHeight => _drawningAirplaneHeight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// пустой конструктор
|
||||||
|
/// </summary>
|
||||||
|
private DrawningAirplane()
|
||||||
|
{
|
||||||
|
_pictureWidth = null;
|
||||||
|
_pictureHeight = null;
|
||||||
|
_startPosX = null;
|
||||||
|
_startPosY = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
|
||||||
|
public DrawningAirplane(int speed, double weight, Color bodyColor) : this()
|
||||||
|
{
|
||||||
|
EntityAirplane = new EntityAirplane(speed, weight, bodyColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// конструктор для наследников
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="drawningAirplaneWidth">Ширина прорисовки самолета</param>
|
||||||
|
/// <param name="drawningAirplaneHeight">Высота прорисовки самолета</param>
|
||||||
|
protected DrawningAirplane(int drawningAirplaneWidth, int drawningAirplaneHeight) : this()
|
||||||
|
{
|
||||||
|
_drawningAirplaneWidth = drawningAirplaneWidth;
|
||||||
|
_pictureHeight = drawningAirplaneHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Установка границ поля
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="width">Ширина поля</param>
|
||||||
|
/// <param name="height">Высота поля</param>
|
||||||
|
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||||
|
public bool SetPictureSize(int width, int height)
|
||||||
|
{
|
||||||
|
// TODO проверка, что объект "влезает" в размеры поля
|
||||||
|
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
|
||||||
|
_pictureWidth = width;
|
||||||
|
_pictureHeight = height;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Установка позиции
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
public void SetPosition(int x, int y)
|
||||||
|
{
|
||||||
|
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
|
||||||
|
// то надо изменить координаты, чтобы он оставался в этих границах
|
||||||
|
_startPosX = x;
|
||||||
|
_startPosY = y;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Изменение направления перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||||
|
public bool MoveTransport(DirectionType direction)
|
||||||
|
{
|
||||||
|
if (EntityAirplane == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (direction)
|
||||||
|
{
|
||||||
|
//влево
|
||||||
|
case DirectionType.Left:
|
||||||
|
if (_startPosX.Value - EntityAirplane.Step > 0)
|
||||||
|
_startPosX -= (int)EntityAirplane.Step;
|
||||||
|
return true;
|
||||||
|
//вверх
|
||||||
|
case DirectionType.Up:
|
||||||
|
if (_startPosY.Value - EntityAirplane.Step > 0)
|
||||||
|
_startPosY -= (int)EntityAirplane.Step;
|
||||||
|
return true;
|
||||||
|
// вправо
|
||||||
|
case DirectionType.Right:
|
||||||
|
if (_startPosX.Value + _drawningAirplaneWidth + EntityAirplane.Step < _pictureWidth)
|
||||||
|
_startPosX += (int)EntityAirplane.Step;
|
||||||
|
return true;
|
||||||
|
//вниз
|
||||||
|
case DirectionType.Down:
|
||||||
|
if (_startPosY.Value + _drawningAirplaneHeight + EntityAirplane.Step < _pictureHeight)
|
||||||
|
_startPosY += (int)EntityAirplane.Step;
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Прорисовка объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
public virtual void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityAirplane == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Pen pen = new(Color.Black);
|
||||||
|
|
||||||
|
///отрисовка носа
|
||||||
|
Point p = new Point(_startPosX.Value, _startPosY.Value + 50);
|
||||||
|
Point p2 = new Point(_startPosX.Value + 20, _startPosY.Value + 40);
|
||||||
|
Point p3 = new Point(_startPosX.Value + 20, _startPosY.Value + 60);
|
||||||
|
Point p4 = new Point(_startPosX.Value, _startPosY.Value + 50);
|
||||||
|
|
||||||
|
Brush bortBrush = new SolidBrush(EntityAirplane.BodyColor);
|
||||||
|
|
||||||
|
///отрисовка борта
|
||||||
|
g.FillRectangle(bortBrush, _startPosX.Value + 20, _startPosY.Value + 40, 120, 20);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 40, 120, 20);
|
||||||
|
|
||||||
|
///отрисовка вепхнего крыла
|
||||||
|
Point p5 = new Point(_startPosX.Value + 40, _startPosY.Value);
|
||||||
|
Point p6 = new Point(_startPosX.Value + 55, _startPosY.Value);
|
||||||
|
Point p7 = new Point(_startPosX.Value + 70, _startPosY.Value + 40);
|
||||||
|
Point p8 = new Point(_startPosX.Value + 40, _startPosY.Value + 40);
|
||||||
|
Point p9 = new Point(_startPosX.Value + 40, _startPosY.Value);
|
||||||
|
|
||||||
|
///отрисовка нижнего крыла
|
||||||
|
Point p10 = new Point(_startPosX.Value + 40, _startPosY.Value + 60);
|
||||||
|
Point p11 = new Point(_startPosX.Value + 70, _startPosY.Value + 60);
|
||||||
|
Point p12 = new Point(_startPosX.Value + 55, _startPosY.Value + 110);
|
||||||
|
Point p13 = new Point(_startPosX.Value + 40, _startPosY.Value + 110);
|
||||||
|
Point p14 = new Point(_startPosX.Value + 40, _startPosY.Value + 60);
|
||||||
|
|
||||||
|
///отрисовка верхнего хвоста
|
||||||
|
Point p15 = new Point(_startPosX.Value + 115, _startPosY.Value + 40);
|
||||||
|
Point p16 = new Point(_startPosX.Value + 115, _startPosY.Value + 27);
|
||||||
|
Point p17 = new Point(_startPosX.Value + 140, _startPosY.Value + 10);
|
||||||
|
Point p18 = new Point(_startPosX.Value + 140, _startPosY.Value + 40);
|
||||||
|
Point p19 = new Point(_startPosX.Value + 115, _startPosY.Value + 40);
|
||||||
|
|
||||||
|
///отрисовка нижнего хвоста
|
||||||
|
Point p20 = new Point(_startPosX.Value + 115, _startPosY.Value + 60);
|
||||||
|
Point p21 = new Point(_startPosX.Value + 115, _startPosY.Value + 73);
|
||||||
|
Point p22 = new Point(_startPosX.Value + 140, _startPosY.Value + 90);
|
||||||
|
Point p23 = new Point(_startPosX.Value + 140, _startPosY.Value + 60);
|
||||||
|
Point p24 = new Point(_startPosX.Value + 115, _startPosY.Value + 60);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Point[] p_nos = { p, p2, p3, p4, };
|
||||||
|
Point[] p_krilo1 = { p5, p6, p7, p8, p9 };
|
||||||
|
Point[] p_krilo2 = { p10, p11, p12, p13, p14 };
|
||||||
|
Point[] p_hvost1 = { p15, p16, p17, p18, p19 };
|
||||||
|
Point[] p_hvost2 = { p20, p21, p22, p23, p24 };
|
||||||
|
|
||||||
|
|
||||||
|
g.FillPolygon(bortBrush, p_nos);
|
||||||
|
g.FillPolygon(bortBrush, p_krilo1);
|
||||||
|
g.FillPolygon(bortBrush, p_krilo2);
|
||||||
|
g.FillPolygon(bortBrush, p_hvost1);
|
||||||
|
g.FillPolygon(bortBrush, p_hvost2);
|
||||||
|
|
||||||
|
g.DrawPolygon(pen, p_nos);
|
||||||
|
g.DrawPolygon(pen, p_krilo1);
|
||||||
|
g.DrawPolygon(pen, p_krilo2);
|
||||||
|
g.DrawPolygon(pen, p_hvost1);
|
||||||
|
g.DrawPolygon(pen, p_hvost2);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
93
ProjectStormtrooper/Drawnings/DrawningStormtrooper.cs
Normal file
93
ProjectStormtrooper/Drawnings/DrawningStormtrooper.cs
Normal file
@ -0,0 +1,93 @@
|
|||||||
|
using ProjectStormtrooper.Entites;
|
||||||
|
|
||||||
|
namespace ProjectStormtrooper.Drawnings;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||||
|
/// </summary>
|
||||||
|
public class DrawningStormtrooper : DrawningAirplane
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||||
|
/// <param name="dvigatel">Признак наличия обвеса</param>
|
||||||
|
/// <param name="vint">Признак наличия антикрыла</param>
|
||||||
|
public DrawningStormtrooper(int speed, double weight, Color bodyColor, Color additionalColor, bool dvigatel, bool vint) : base(153, 110)
|
||||||
|
{
|
||||||
|
EntityAirplane = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, dvigatel, vint);
|
||||||
|
}
|
||||||
|
|
||||||
|
public DrawningStormtrooper(int speed, double weight, Color bodyColor, Color additionalColor, bool dvigatel, bool vint, bool v) : this(speed, weight, bodyColor, additionalColor, dvigatel, vint)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityAirplane == null || EntityAirplane is not EntityStormtrooper stormtrooper || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Pen pen = new(Color.Black);
|
||||||
|
Brush additionalBrush = new SolidBrush(stormtrooper.AdditionalColor);
|
||||||
|
|
||||||
|
if (stormtrooper.Vint)
|
||||||
|
{
|
||||||
|
///отрисовка винта
|
||||||
|
Point p25 = new Point(_startPosX.Value + 10, _startPosY.Value + 60);
|
||||||
|
Point p26 = new Point(_startPosX.Value + 5, _startPosY.Value + 35);
|
||||||
|
Point p27 = new Point(_startPosX.Value + 15, _startPosY.Value + 35);
|
||||||
|
Point p28 = new Point(_startPosX.Value + 10, _startPosY.Value + 60);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Point p29 = new Point(_startPosX.Value + 10, _startPosY.Value + 60);
|
||||||
|
Point p30 = new Point(_startPosX.Value + 5, _startPosY.Value + 85);
|
||||||
|
Point p31 = new Point(_startPosX.Value + 15, _startPosY.Value + 85);
|
||||||
|
Point p32 = new Point(_startPosX.Value + 10, _startPosY.Value + 60);
|
||||||
|
Point[] p_vint = { p25, p26, p27, p28, p29, p30, p31, p32 };
|
||||||
|
g.DrawPolygon(pen, p_vint);
|
||||||
|
|
||||||
|
///отрисовка крепления нижнего двигателя
|
||||||
|
Point p33 = new Point(_startPosX.Value + 90, _startPosY.Value + 66);
|
||||||
|
Point p34 = new Point(_startPosX.Value + 95, _startPosY.Value + 70);
|
||||||
|
Point p35 = new Point(_startPosX.Value + 110, _startPosY.Value + 70);
|
||||||
|
Point p36 = new Point(_startPosX.Value + 115, _startPosY.Value + 65);
|
||||||
|
|
||||||
|
///отрисовка крепления верхнего двигателя
|
||||||
|
Point p37 = new Point(_startPosX.Value + 90, _startPosY.Value + 45);
|
||||||
|
Point p38 = new Point(_startPosX.Value + 95, _startPosY.Value + 40);
|
||||||
|
Point p39 = new Point(_startPosX.Value + 110, _startPosY.Value + 40);
|
||||||
|
Point p40 = new Point(_startPosX.Value + 115, _startPosY.Value + 45);
|
||||||
|
|
||||||
|
///отрисовка верхней ракеты
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 88, _startPosY.Value + 30, 34, 10);
|
||||||
|
|
||||||
|
///отрисовка нижней ракеты
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 88, _startPosY.Value + 70, 34, 10);
|
||||||
|
|
||||||
|
Point[] p_kreplenie2 = { p33, p34, p35, p36 };
|
||||||
|
Point[] p_kreplenie1 = { p37, p38, p39, p40 };
|
||||||
|
|
||||||
|
g.DrawPolygon(pen, p_kreplenie2);
|
||||||
|
g.DrawPolygon(pen, p_kreplenie1);
|
||||||
|
}
|
||||||
|
|
||||||
|
_startPosX += 10;
|
||||||
|
_startPosY += 5;
|
||||||
|
base.DrawTransport(g);
|
||||||
|
_startPosX -= 10;
|
||||||
|
_startPosY -= 5;
|
||||||
|
|
||||||
|
// отрисовка двигателей
|
||||||
|
if (stormtrooper.Dvigatel)
|
||||||
|
{
|
||||||
|
g.FillEllipse(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 25, 15, 15);
|
||||||
|
g.FillEllipse(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 75, 15, 15);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
47
ProjectStormtrooper/Entites/EntityAirplane.cs
Normal file
47
ProjectStormtrooper/Entites/EntityAirplane.cs
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectStormtrooper.Entites;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "Самолет"
|
||||||
|
/// </summary>
|
||||||
|
|
||||||
|
public class EntityAirplane
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения самолета
|
||||||
|
/// </summary>
|
||||||
|
public double Step => Speed * 100 / Weight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// консруктор сущности
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес самолета</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
public EntityAirplane(int speed, double weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
}
|
59
ProjectStormtrooper/Entites/EntityStormtrooper.cs
Normal file
59
ProjectStormtrooper/Entites/EntityStormtrooper.cs
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
namespace ProjectStormtrooper.Entites;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "Спортивный автомобиль"
|
||||||
|
/// </summary>
|
||||||
|
public class EntityStormtrooper : EntityAirplane
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Дополнительный цвет (для опциональных элементов)
|
||||||
|
/// </summary>
|
||||||
|
public Color AdditionalColor { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Признак (опция) наличия обвеса
|
||||||
|
/// </summary>
|
||||||
|
public bool Dvigatel { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Признак (опция) наличия антикрыла
|
||||||
|
/// </summary>
|
||||||
|
public bool Vint { get; private set; }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения самолета
|
||||||
|
/// </summary>
|
||||||
|
public double Step => Speed * 100 / Weight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Инициализация полей объекта-класса штурмовика
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес автомобиля</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||||
|
/// <param name="dvigatel">Признак наличия обвеса</param>
|
||||||
|
/// <param name="vint">Признак наличия антикрыла</param>
|
||||||
|
public EntityStormtrooper(int speed, double weight, Color bodyColor, Color additionalColor, bool dvigatel, bool vint) : base(speed, weight, bodyColor)
|
||||||
|
{
|
||||||
|
AdditionalColor = additionalColor;
|
||||||
|
Dvigatel = dvigatel;
|
||||||
|
Vint = vint;
|
||||||
|
}
|
||||||
|
}
|
@ -1,62 +0,0 @@
|
|||||||
namespace ProjectStormtrooper;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность "Спортивный автомобиль"
|
|
||||||
/// </summary>
|
|
||||||
public class EntityStormtrooper
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Дополнительный цвет (для опциональных элементов)
|
|
||||||
/// </summary>
|
|
||||||
public Color AdditionalColor { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличия обвеса
|
|
||||||
/// </summary>
|
|
||||||
public bool Dvigatel { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличия антикрыла
|
|
||||||
/// </summary>
|
|
||||||
public bool Vint { get; private set; }
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения автомобиля
|
|
||||||
/// </summary>
|
|
||||||
public double Step => Speed * 100 / Weight;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес автомобиля</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="dvigatel">Признак наличия обвеса</param>
|
|
||||||
/// <param name="vint">Признак наличия антикрыла</param>
|
|
||||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool dvigatel, bool vint)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
AdditionalColor = additionalColor;
|
|
||||||
Dvigatel = dvigatel;
|
|
||||||
Vint = vint;
|
|
||||||
}
|
|
||||||
}
|
|
20
ProjectStormtrooper/FormStormtrooper.Designer.cs
generated
20
ProjectStormtrooper/FormStormtrooper.Designer.cs
generated
@ -34,6 +34,7 @@ partial class FormStormtrooper
|
|||||||
buttonUp = new Button();
|
buttonUp = new Button();
|
||||||
buttonLeft = new Button();
|
buttonLeft = new Button();
|
||||||
buttonDown = new Button();
|
buttonDown = new Button();
|
||||||
|
buttonCreateAirplane = new Button();
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
@ -52,11 +53,11 @@ partial class FormStormtrooper
|
|||||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
buttonCreate.Location = new Point(12, 477);
|
buttonCreate.Location = new Point(12, 477);
|
||||||
buttonCreate.Name = "buttonCreate";
|
buttonCreate.Name = "buttonCreate";
|
||||||
buttonCreate.Size = new Size(94, 29);
|
buttonCreate.Size = new Size(325, 29);
|
||||||
buttonCreate.TabIndex = 1;
|
buttonCreate.TabIndex = 1;
|
||||||
buttonCreate.Text = "создать";
|
buttonCreate.Text = "создать штурмовик";
|
||||||
buttonCreate.UseVisualStyleBackColor = true;
|
buttonCreate.UseVisualStyleBackColor = true;
|
||||||
buttonCreate.Click += ButtonCreateStormtrooper_Click;
|
buttonCreate.Click += buttonCreateStormtrooper_Click;
|
||||||
//
|
//
|
||||||
// buttonRight
|
// buttonRight
|
||||||
//
|
//
|
||||||
@ -102,9 +103,21 @@ partial class FormStormtrooper
|
|||||||
buttonDown.UseVisualStyleBackColor = true;
|
buttonDown.UseVisualStyleBackColor = true;
|
||||||
buttonDown.Click += ButtonMove_Click;
|
buttonDown.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
|
// buttonCreateAirplane
|
||||||
|
//
|
||||||
|
buttonCreateAirplane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
buttonCreateAirplane.Location = new Point(343, 477);
|
||||||
|
buttonCreateAirplane.Name = "buttonCreateAirplane";
|
||||||
|
buttonCreateAirplane.Size = new Size(325, 29);
|
||||||
|
buttonCreateAirplane.TabIndex = 6;
|
||||||
|
buttonCreateAirplane.Text = "создать самолет";
|
||||||
|
buttonCreateAirplane.UseVisualStyleBackColor = true;
|
||||||
|
buttonCreateAirplane.Click += ButtonCreateAirplane_Click;
|
||||||
|
//
|
||||||
// FormStormtrooper
|
// FormStormtrooper
|
||||||
//
|
//
|
||||||
ClientSize = new Size(1268, 518);
|
ClientSize = new Size(1268, 518);
|
||||||
|
Controls.Add(buttonCreateAirplane);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
Controls.Add(buttonLeft);
|
Controls.Add(buttonLeft);
|
||||||
Controls.Add(buttonUp);
|
Controls.Add(buttonUp);
|
||||||
@ -125,5 +138,6 @@ partial class FormStormtrooper
|
|||||||
private Button buttonUp;
|
private Button buttonUp;
|
||||||
private Button buttonLeft;
|
private Button buttonLeft;
|
||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
|
private Button buttonCreateAirplane;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4,16 +4,19 @@ using System.ComponentModel;
|
|||||||
using System.Data;
|
using System.Data;
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using System.Windows.Forms;
|
using System.Windows.Forms;
|
||||||
|
using ProjectStormtrooper.Drawnings;
|
||||||
|
|
||||||
namespace ProjectStormtrooper;
|
namespace ProjectStormtrooper;
|
||||||
|
|
||||||
public partial class FormStormtrooper : Form
|
public partial class FormStormtrooper : Form
|
||||||
{
|
{
|
||||||
|
|
||||||
private DrawningStormtrooper? _drawningStormtrooper;
|
private DrawningAirplane? _drawningAirplane;
|
||||||
|
|
||||||
public FormStormtrooper()
|
public FormStormtrooper()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
@ -24,46 +27,73 @@ public partial class FormStormtrooper : Form
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void Draw()
|
private void Draw()
|
||||||
{
|
{
|
||||||
if (_drawningStormtrooper == null)
|
if (_drawningAirplane == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Bitmap bmp = new(pictureBoxStormtrooper.Width,
|
Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||||
pictureBoxStormtrooper.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
_drawningStormtrooper.DrawTransport(gr);
|
_drawningAirplane.DrawTransport(gr);
|
||||||
pictureBoxStormtrooper.Image = bmp;
|
pictureBoxStormtrooper.Image = bmp;
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Обработка нажатия кнопки "Создать"
|
/// Создание объекта класса-перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="type">Тип создаваемого объекта</param>
|
||||||
|
private void CreateObject(string type)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case nameof(DrawningAirplane):
|
||||||
|
_drawningAirplane = new DrawningAirplane(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||||
|
break;
|
||||||
|
case nameof(DrawningStormtrooper):
|
||||||
|
_drawningAirplane = new DrawningStormtrooper(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_drawningAirplane.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||||
|
_drawningAirplane.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Создать штурмовик"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
|
||||||
|
|
||||||
|
private void buttonCreateStormtrooper_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningStormtrooper));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Создать самолет"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="sender"></param>
|
/// <param name="sender"></param>
|
||||||
/// <param name="e"></param>
|
/// <param name="e"></param>
|
||||||
private void ButtonCreateStormtrooper_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random random = new();
|
|
||||||
_drawningStormtrooper = new DrawningStormtrooper();
|
|
||||||
_drawningStormtrooper.Init(random.Next(650, 700), random.Next(15760,
|
|
||||||
16130),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
|
||||||
random.Next(0, 256)),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
|
||||||
random.Next(0, 256)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
|
||||||
_drawningStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width,
|
|
||||||
pictureBoxStormtrooper.Height);
|
|
||||||
_drawningStormtrooper.SetPosition(random.Next(10, 100), random.Next(10,
|
|
||||||
100));
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="sender"></param>
|
/// <param name="sender"></param>
|
||||||
/// <param name="e"></param>
|
/// <param name="e"></param>
|
||||||
|
|
||||||
|
private void ButtonCreateAirplane_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAirplane));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
if (_drawningStormtrooper == null)
|
if (_drawningAirplane == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -73,19 +103,19 @@ public partial class FormStormtrooper : Form
|
|||||||
{
|
{
|
||||||
case "buttonUp":
|
case "buttonUp":
|
||||||
result =
|
result =
|
||||||
_drawningStormtrooper.MoveTransport(DirectionType.Up);
|
_drawningAirplane.MoveTransport(DirectionType.Up);
|
||||||
break;
|
break;
|
||||||
case "buttonDown":
|
case "buttonDown":
|
||||||
result =
|
result =
|
||||||
_drawningStormtrooper.MoveTransport(DirectionType.Down);
|
_drawningAirplane.MoveTransport(DirectionType.Down);
|
||||||
break;
|
break;
|
||||||
case "buttonLeft":
|
case "buttonLeft":
|
||||||
result =
|
result =
|
||||||
_drawningStormtrooper.MoveTransport(DirectionType.Left);
|
_drawningAirplane.MoveTransport(DirectionType.Left);
|
||||||
break;
|
break;
|
||||||
case "buttonRight":
|
case "buttonRight":
|
||||||
result =
|
result =
|
||||||
_drawningStormtrooper.MoveTransport(DirectionType.Right);
|
_drawningAirplane.MoveTransport(DirectionType.Right);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (result)
|
if (result)
|
||||||
@ -94,4 +124,10 @@ public partial class FormStormtrooper : Form
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Шаг"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
|
||||||
}
|
}
|
||||||
|
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Reference in New Issue
Block a user