284 lines
11 KiB
C#
284 lines
11 KiB
C#
namespace ProjectStormtrooper;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningStormtrooper
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityStormtrooper? EntityStormtrooper { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _drawningStormtrooperWidth = 150;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _drawningStormtrooperHeight = 120;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="dvigatel">Признак наличия обвеса</param>
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/// <param name="vint">Признак наличия антикрыла</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool dvigatel, bool vint)
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{
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EntityStormtrooper = new EntityStormtrooper();
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EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, dvigatel, vint);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя
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public bool SetPictureSize(int width, int height)
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{
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if (_drawningStormtrooperWidth <= width && _drawningStormtrooperHeight <= height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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if (_startPosX + _drawningStormtrooperWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningStormtrooperWidth;
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}
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if (_startPosY + _drawningStormtrooperHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningStormtrooperHeight;
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}
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}
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return true;
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}
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return false;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x < 0) x = 0;
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else if (x + _drawningStormtrooperWidth > _pictureWidth) x = _pictureWidth.Value - _drawningStormtrooperWidth;
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if (y < 0) y = 0;
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else if (y + _drawningStormtrooperHeight > _pictureHeight) y = _pictureHeight.Value - _drawningStormtrooperHeight;
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityStormtrooper.Step > 0)
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_startPosX -= (int)EntityStormtrooper.Step;
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityStormtrooper.Step > 0)
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_startPosY -= (int)EntityStormtrooper.Step;
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + _drawningStormtrooperWidth + EntityStormtrooper.Step < _pictureWidth)
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_startPosX += (int)EntityStormtrooper.Step;
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + _drawningStormtrooperHeight + EntityStormtrooper.Step < _pictureHeight)
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_startPosY += (int)EntityStormtrooper.Step;
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor);
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Brush nosBrush = new SolidBrush(Color.Black);
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///отрисовка носа
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Point p = new Point(_startPosX.Value +10, _startPosY.Value + 60 );
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Point p2 = new Point(_startPosX.Value + 30, _startPosY.Value + 50);
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Point p3 = new Point(_startPosX.Value + 30, _startPosY.Value + 70);
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Point p4 = new Point(_startPosX.Value +10, _startPosY.Value + 60);
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Brush bortBrush = new SolidBrush(EntityStormtrooper.BodyColor);
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///отрисовка борта
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g.FillRectangle(bortBrush, _startPosX.Value + 30, _startPosY.Value + 50, 130, 20);
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g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 50, 130, 20);
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///отрисовка вепхнего крыла
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Point p5 = new Point(_startPosX.Value + 50, _startPosY.Value);
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Point p6 = new Point(_startPosX.Value + 65, _startPosY.Value);
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Point p7 = new Point(_startPosX.Value + 80, _startPosY.Value + 50);
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Point p8 = new Point(_startPosX.Value + 50, _startPosY.Value + 50);
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Point p9 = new Point(_startPosX.Value + 50, _startPosY.Value);
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///отрисовка нижнего крыла
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Point p10 = new Point(_startPosX.Value +50, _startPosY.Value + 70);
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Point p11 = new Point(_startPosX.Value +80, _startPosY.Value + 70);
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Point p12 = new Point(_startPosX.Value +65, _startPosY.Value + 120);
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Point p13 = new Point(_startPosX.Value +50, _startPosY.Value + 120);
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Point p14 = new Point(_startPosX.Value +50, _startPosY.Value + 70);
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///отрисовка верхнего хвоста
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Point p15 = new Point(_startPosX.Value + 125, _startPosY.Value + 50);
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Point p16 = new Point(_startPosX.Value + 125, _startPosY.Value + 37);
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Point p17 = new Point(_startPosX.Value + 150, _startPosY.Value + 20);
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Point p18 = new Point(_startPosX.Value + 150, _startPosY.Value + 50);
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Point p19 = new Point(_startPosX.Value + 125, _startPosY.Value + 50);
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///отрисовка нижнего хвоста
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Point p20 = new Point(_startPosX.Value + 125, _startPosY.Value + 70);
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Point p21 = new Point(_startPosX.Value + 125, _startPosY.Value + 83);
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Point p22 = new Point(_startPosX.Value + 150, _startPosY.Value + 100);
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Point p23 = new Point(_startPosX.Value + 150, _startPosY.Value + 70);
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Point p24 = new Point(_startPosX.Value + 125, _startPosY.Value + 70);
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///отрисовка крепления нижнего двигателя
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Point p33 = new Point(_startPosX.Value + 90, _startPosY.Value + 70);
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Point p34 = new Point(_startPosX.Value + 95, _startPosY.Value + 75);
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Point p35 = new Point(_startPosX.Value + 110, _startPosY.Value + 75);
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Point p36 = new Point(_startPosX.Value + 115, _startPosY.Value + 70);
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///отрисовка крепления верхнего двигателя
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Point p37 = new Point(_startPosX.Value + 90, _startPosY.Value + 50);
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Point p38 = new Point(_startPosX.Value + 95, _startPosY.Value + 45);
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Point p39 = new Point(_startPosX.Value + 110, _startPosY.Value + 45);
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Point p40 = new Point(_startPosX.Value + 115, _startPosY.Value + 50);
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///отрисовка верхней ракеты
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g.DrawEllipse(pen, _startPosX.Value +88, _startPosY.Value + 35, 34, 10);
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///отрисовка нижней ракеты
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g.DrawEllipse(pen, _startPosX.Value + 88, _startPosY.Value + 75, 34, 10);
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///отрисовка винта
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Point p25 = new Point(_startPosX.Value +10, _startPosY.Value + 60);
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Point p26 = new Point(_startPosX.Value +5, _startPosY.Value + 35);
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Point p27 = new Point(_startPosX.Value + 15, _startPosY.Value + 35);
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Point p28 = new Point(_startPosX.Value +10, _startPosY.Value + 60);
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Point p29 = new Point(_startPosX.Value + 10, _startPosY.Value + 60);
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Point p30 = new Point(_startPosX.Value + 5, _startPosY.Value + 85);
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Point p31 = new Point(_startPosX.Value + 15, _startPosY.Value + 85);
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Point p32 = new Point(_startPosX.Value + 10, _startPosY.Value + 60);
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if (EntityStormtrooper.Vint)
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{
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Point[] p_vint = { p25, p26, p27, p28, p29, p30, p31, p32 };
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g.DrawPolygon(pen, p_vint);
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}
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// отрисовка двигателей
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if (EntityStormtrooper.Dvigatel)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 25, 15, 15);
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g.FillEllipse(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 75, 15, 15);
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}
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Point[] p_nos = { p, p2, p3, p4, };
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Point[] p_krilo1 = { p5, p6, p7, p8, p9 };
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Point[] p_krilo2 = { p10, p11, p12, p13, p14 };
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Point[] p_hvost1 = { p15, p16, p17, p18, p19 };
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Point[] p_hvost2 = { p20, p21, p22, p23, p24 };
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Point[] p_kreplenie2 = { p33, p34, p35, p36 };
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Point[] p_kreplenie1 = { p37, p38, p39, p40 };
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g.FillPolygon(nosBrush, p_nos);
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g.FillPolygon(bortBrush, p_krilo1);
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g.FillPolygon(bortBrush, p_krilo2);
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g.FillPolygon(bortBrush, p_hvost1);
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g.FillPolygon(bortBrush, p_hvost2);
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g.DrawPolygon(pen, p_krilo1);
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g.DrawPolygon(pen, p_krilo2);
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g.DrawPolygon(pen, p_hvost1);
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g.DrawPolygon(pen, p_hvost2);
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g.DrawPolygon(pen, p_kreplenie2);
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g.DrawPolygon(pen, p_kreplenie1);
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}
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} |