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ProjectBus/ProjectBoat.sln
Normal file
25
ProjectBus/ProjectBoat.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.9.34728.123
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectBoat", "ProjectBus\ProjectBoat.csproj", "{C59FB840-1FB7-448F-95EC-A93F736DC5A2}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{C59FB840-1FB7-448F-95EC-A93F736DC5A2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C59FB840-1FB7-448F-95EC-A93F736DC5A2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C59FB840-1FB7-448F-95EC-A93F736DC5A2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C59FB840-1FB7-448F-95EC-A93F736DC5A2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {0CABDAF5-45EA-451F-B8F4-E997B01147FB}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -0,0 +1,115 @@
|
||||
using ProjectBoat.Drawnings;
|
||||
|
||||
namespace ProjectBoat.CollectionGenericObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Абстракция компании, хранящий коллекцию автомобилей
|
||||
/// </summary>
|
||||
public abstract class AbstractCompany
|
||||
{
|
||||
/// <summary>
|
||||
/// Размер места (ширина)
|
||||
/// </summary>
|
||||
protected readonly int _placeSizeWidth = 180;
|
||||
|
||||
/// <summary>
|
||||
/// Размер места (высота)
|
||||
/// </summary>
|
||||
protected readonly int _placeSizeHeight = 70;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
protected readonly int _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
protected readonly int _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Коллекция автомобилей
|
||||
/// </summary>
|
||||
protected ICollectionGenericObjects<DrawningBoat>? _collection = null;
|
||||
|
||||
/// <summary>
|
||||
/// Вычисление максимального количества элементов, который можно разместить в окне
|
||||
/// </summary>
|
||||
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth">Ширина окна</param>
|
||||
/// <param name="picHeight">Высота окна</param>
|
||||
/// <param name="collection">Коллекция автомобилей</param>
|
||||
public AbstractCompany(int picWidth, int picHeight,
|
||||
ICollectionGenericObjects<DrawningBoat> collection)
|
||||
{
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_collection = collection;
|
||||
_collection.SetMaxCount = GetMaxCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перегрузка оператора сложения для класса
|
||||
/// </summary>
|
||||
/// <param name="company">Компания</param>
|
||||
/// <param name="сruiser">Добавляемый объект</param>
|
||||
/// <returns></returns>
|
||||
public static int operator +(AbstractCompany company, DrawningBoat сruiser)
|
||||
{
|
||||
return company._collection.Insert(сruiser);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перегрузка оператора удаления для класса
|
||||
/// </summary>
|
||||
/// <param name="company">Компания</param>
|
||||
/// <param name="position">Номер удаляемого объекта</param>
|
||||
/// <returns></returns>
|
||||
public static DrawningBoat operator -(AbstractCompany company, int position)
|
||||
{
|
||||
return company._collection?.Remove(position);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получение случайного объекта из коллекции
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public DrawningBoat? GetRandomObject()
|
||||
{
|
||||
Random rnd = new();
|
||||
return _collection?.Get(rnd.Next(GetMaxCount));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вывод всей коллекции
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap? Show()
|
||||
{
|
||||
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
|
||||
Graphics graphics = Graphics.FromImage(bitmap);
|
||||
DrawBackgound(graphics);
|
||||
SetObjectsPosition();
|
||||
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
|
||||
{
|
||||
DrawningBoat? obj = _collection?.Get(i);
|
||||
obj?.DrawTransport(graphics);
|
||||
}
|
||||
return bitmap;
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод заднего фона
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
protected abstract void DrawBackgound(Graphics g);
|
||||
|
||||
/// <summary>
|
||||
/// Расстановка объектов
|
||||
/// </summary>
|
||||
protected abstract void SetObjectsPosition();
|
||||
}
|
||||
}
|
@ -0,0 +1,65 @@
|
||||
using ProjectBoat.Drawnings;
|
||||
|
||||
namespace ProjectBoat.CollectionGenericObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Реализация абстрактной компании - каршеринг
|
||||
/// </summary>
|
||||
public class BoatDockingService : AbstractCompany
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth"></param>
|
||||
/// <param name="picHeight"></param>
|
||||
/// <param name="collection"></param>
|
||||
public BoatDockingService(int picWidth, int picHeight,
|
||||
ICollectionGenericObjects<DrawningBoat> collection) : base(picWidth, picHeight, collection)
|
||||
{
|
||||
}
|
||||
protected override void DrawBackgound(Graphics g)
|
||||
{
|
||||
int width = _pictureWidth / _placeSizeWidth;
|
||||
int height = _pictureHeight / _placeSizeHeight;
|
||||
Pen pen = new(Color.Black, 2);
|
||||
for (int i = 0; i < width; i++)
|
||||
{
|
||||
for (int j = 0; j < height + 1; ++j)
|
||||
{
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight);
|
||||
g.DrawLine(pen, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight + _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void SetObjectsPosition()
|
||||
{
|
||||
int width = _pictureWidth / _placeSizeWidth;
|
||||
int height = _pictureHeight / _placeSizeHeight;
|
||||
|
||||
int curWidth = 0;
|
||||
int curHeight = 0;
|
||||
|
||||
for (int i = 0; i < (_collection?.Count ?? 0); i++)
|
||||
{
|
||||
if (_collection.Get(i) != null)
|
||||
{
|
||||
_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
|
||||
_collection.Get(i).SetPosition(_placeSizeWidth * curWidth + 10, curHeight * _placeSizeHeight + 10);
|
||||
}
|
||||
|
||||
if (curWidth < width - 1)
|
||||
curWidth++;
|
||||
else
|
||||
{
|
||||
curWidth = 0;
|
||||
curHeight ++;
|
||||
}
|
||||
|
||||
if (curHeight >= height)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
namespace ProjectBoat.CollectionGenericObjects
|
||||
{
|
||||
public enum CollectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Неопределено
|
||||
/// </summary>
|
||||
None = 0,
|
||||
/// <summary>
|
||||
/// Массив
|
||||
/// </summary>
|
||||
Massive = 1,
|
||||
/// <summary>
|
||||
/// Список
|
||||
/// </summary>
|
||||
List = 2
|
||||
}
|
||||
}
|
@ -0,0 +1,45 @@
|
||||
namespace ProjectBoat.CollectionGenericObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс описания действий для набора хранимых объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
|
||||
public interface ICollectionGenericObjects<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Количество объектов в коллекции
|
||||
/// </summary>
|
||||
int Count { get; }
|
||||
/// <summary>
|
||||
/// Установка максимального количества элементов
|
||||
/// </summary>
|
||||
int SetMaxCount { set; }
|
||||
/// <summary>
|
||||
/// Добавление объекта в коллекцию
|
||||
/// </summary>
|
||||
/// <param name="obj">Добавляемый объект</param>
|
||||
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
|
||||
int Insert(T obj);
|
||||
/// <summary>
|
||||
/// Добавление объекта в коллекцию на конкретную позицию
|
||||
/// </summary>
|
||||
/// <param name="obj">Добавляемый объект</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
|
||||
int Insert(T obj, int position);
|
||||
/// <summary>
|
||||
/// Удаление объекта из коллекции с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
|
||||
T? Remove(int position);
|
||||
/// <summary>
|
||||
/// Получение объекта по позиции
|
||||
/// </summary>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns>Объект</returns>
|
||||
T? Get(int position);
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,65 @@
|
||||
namespace ProjectBoat.CollectionGenericObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметризованный набор объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
|
||||
public class ListGenericObjects<T> : ICollectionGenericObjects<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Список объектов, которые храним
|
||||
/// </summary>
|
||||
private readonly List<T?> _collection;
|
||||
/// <summary>
|
||||
/// Максимально допустимое число объектов в списке
|
||||
/// </summary>
|
||||
private int _maxCount;
|
||||
public int Count => _collection.Count;
|
||||
public int SetMaxCount { set { if (value > 0) { _maxCount = value; } } }
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public ListGenericObjects()
|
||||
{
|
||||
_collection = new();
|
||||
}
|
||||
public T? Get(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
if (position >= Count || position < 0) return null;
|
||||
return _collection[position];
|
||||
}
|
||||
|
||||
public int Insert(T obj)
|
||||
{
|
||||
// TODO проверка, что не превышено максимальное количество элементов
|
||||
// TODO вставка в конец набора
|
||||
if (Count == _maxCount) return -1;
|
||||
_collection.Add(obj);
|
||||
return Count;
|
||||
}
|
||||
|
||||
public int Insert(T obj, int position)
|
||||
{
|
||||
// TODO проверка, что не превышено максимальное количество элементов
|
||||
// TODO проверка позиции
|
||||
// TODO вставка по позиции
|
||||
if (Count == _maxCount) return -1;
|
||||
if (position >= Count || position < 0) return -1;
|
||||
_collection.Insert(position, obj);
|
||||
return position;
|
||||
|
||||
}
|
||||
|
||||
public T Remove(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO удаление объекта из списка
|
||||
if (position >= Count || position < 0) return null;
|
||||
T obj = _collection[position];
|
||||
_collection.RemoveAt(position);
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,115 @@
|
||||
using ProjectBoat.Drawnings;
|
||||
|
||||
namespace ProjectBoat.CollectionGenericObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметризованный набор объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
|
||||
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private T?[] _collection;
|
||||
public int Count => _collection.Length;
|
||||
public int SetMaxCount
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value > 0)
|
||||
{
|
||||
if (_collection.Length > 0)
|
||||
{
|
||||
Array.Resize(ref _collection, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
_collection = new T?[value];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public MassiveGenericObjects()
|
||||
{
|
||||
_collection = Array.Empty<T?>();
|
||||
}
|
||||
public T? Get(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
if (position >= _collection.Length || position < 0)
|
||||
{ return null; }
|
||||
return _collection[position];
|
||||
}
|
||||
|
||||
public int Insert(T obj)
|
||||
{
|
||||
// TODO вставка в свободное место набора
|
||||
int index = 0;
|
||||
while (index < _collection.Length)
|
||||
{
|
||||
if (_collection[index] == null)
|
||||
{
|
||||
_collection[index] = obj;
|
||||
return index;
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public int Insert(T obj, int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
|
||||
// ищется свободное место после этой позиции и идет вставка туда
|
||||
// если нет после, ищем до
|
||||
// TODO вставка
|
||||
if (position >= _collection.Length || position < 0)
|
||||
{ return -1; }
|
||||
|
||||
if (_collection[position] == null)
|
||||
{
|
||||
_collection[position] = obj;
|
||||
return position;
|
||||
}
|
||||
int index;
|
||||
|
||||
for (index = position + 1; index < _collection.Length; ++index)
|
||||
{
|
||||
if (_collection[index] == null)
|
||||
{
|
||||
_collection[position] = obj;
|
||||
return position;
|
||||
}
|
||||
}
|
||||
|
||||
for (index = position - 1; index >= 0; --index)
|
||||
{
|
||||
if (_collection[index] == null)
|
||||
{
|
||||
_collection[position] = obj;
|
||||
return position;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public T Remove(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO удаление объекта из массива, присвоив элементу массива значение null
|
||||
if (position >= _collection.Length || position < 0)
|
||||
{ return null; }
|
||||
T obj = _collection[position];
|
||||
_collection[position] = null;
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,73 @@
|
||||
namespace ProjectBoat.CollectionGenericObjects
|
||||
{
|
||||
// Класс-хранилище коллекций
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public class StorageCollection<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Словарь (хранилище) с коллекциями
|
||||
/// </summary>
|
||||
readonly Dictionary<string, ICollectionGenericObjects<T>> _storages;
|
||||
|
||||
/// <summary>
|
||||
/// Возвращение списка названий коллекций
|
||||
/// </summary>
|
||||
public List<string> Keys => _storages.Keys.ToList();
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public StorageCollection()
|
||||
{
|
||||
_storages = new Dictionary<string, ICollectionGenericObjects<T>>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавление коллекции в хранилище
|
||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
/// <param name="collectionType">тип коллекции</param>
|
||||
public void AddCollection(string name, CollectionType collectionType)
|
||||
{
|
||||
// TODO проверка, что name не пустой и нет в словаре записи с таким ключом
|
||||
// TODO Прописать логику для добавления
|
||||
|
||||
if (_storages.ContainsKey(name)) return;
|
||||
|
||||
if (collectionType == CollectionType.None) return;
|
||||
else if (collectionType == CollectionType.Massive)
|
||||
_storages[name] = new MassiveGenericObjects<T>();
|
||||
else if (collectionType == CollectionType.List)
|
||||
_storages[name] = new ListGenericObjects<T>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Удаление коллекции
|
||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
public void DelCollection(string name)
|
||||
{
|
||||
// TODO Прописать логику для удаления коллекции
|
||||
if (_storages.ContainsKey(name))
|
||||
_storages.Remove(name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Доступ к коллекции
|
||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
/// <returns></returns>
|
||||
public ICollectionGenericObjects<T>? this[string name]
|
||||
{
|
||||
get
|
||||
{
|
||||
// TODO Продумать логику получения объекта
|
||||
if (_storages.ContainsKey(name))
|
||||
return _storages[name];
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
27
ProjectBus/ProjectBus/Drawnings/DirectionType.cs
Normal file
27
ProjectBus/ProjectBus/Drawnings/DirectionType.cs
Normal file
@ -0,0 +1,27 @@
|
||||
namespace ProjectBoat.Drawnings;
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Неизвестное направление
|
||||
/// </summary>
|
||||
Unknow = -1,
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
225
ProjectBus/ProjectBus/Drawnings/DrawningBoat.cs
Normal file
225
ProjectBus/ProjectBus/Drawnings/DrawningBoat.cs
Normal file
@ -0,0 +1,225 @@
|
||||
using ProjectBoat.Entities;
|
||||
using System.Drawing.Drawing2D;
|
||||
|
||||
namespace ProjectBoat.Drawnings;
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityBoat? EntityBoat { get; protected set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки автомобиля
|
||||
/// </summary>
|
||||
protected int? _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки автомобиля
|
||||
/// </summary>
|
||||
protected int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки крейсера
|
||||
/// </summary>
|
||||
private readonly int _drawningBoatWidth = 150;
|
||||
/// <summary>
|
||||
/// Высота прорисовки крейсера
|
||||
/// </summary>
|
||||
private readonly int _drawningBoatHeight = 50;
|
||||
private readonly int _drawningEnginesWidth = 3;
|
||||
|
||||
/// <summary>
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
public int? GetPosX => _startPosX;
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int? GetPosY => _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _drawningBoatWidth;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _drawningBoatHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Пустой онструктор
|
||||
/// </summary>
|
||||
private DrawningBoat()
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public DrawningBoat(int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityBoat = new EntityBoat(speed, weight, bodyColor);
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор для наследников
|
||||
/// </summary>
|
||||
/// <param name="drawningCarWidth">Ширина прорисовки автомобиля</param>
|
||||
/// <param name="drawningCarHeight">Высота прорисовки автомобиля</param>
|
||||
protected DrawningBoat(int drawningCarWidth, int drawningCarHeight) : this()
|
||||
{
|
||||
_drawningBoatWidth = drawningCarWidth;
|
||||
_pictureHeight = drawningCarHeight;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
// TODO проверка, что объект "влезает" в размеры поля
|
||||
// если влезает, сохраняем границы и корректируем позицию объекта,если она была уже установлена
|
||||
|
||||
if (_drawningBoatHeight > height || _drawningBoatWidth > width)
|
||||
{
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
|
||||
if (_startPosX.HasValue && _startPosY.HasValue)
|
||||
{
|
||||
SetPosition(_startPosX.Value, _startPosY.Value);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (x < 0 || x + _drawningBoatWidth > _pictureWidth || y < 0 || y + _drawningBoatHeight > _pictureHeight)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningBoatWidth;
|
||||
_startPosY = _pictureHeight - _drawningBoatHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityBoat.Step - _drawningEnginesWidth > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityBoat.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityBoat.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityBoat.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
//TODO прописать логику сдвига в право
|
||||
if (_startPosX.Value + EntityBoat.Step + _drawningBoatWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityBoat.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + EntityBoat.Step + _drawningBoatHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityBoat.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityBoat == null || !_startPosX.HasValue ||
|
||||
!_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(EntityBoat.BodyColor, 2);
|
||||
Pen pen2 = new(Color.Black, 2);
|
||||
Brush motorBrush = new SolidBrush(Color.Black);
|
||||
Brush glassBrush = new SolidBrush(Color.Blue);
|
||||
Brush Brush = new SolidBrush(EntityBoat.BodyColor);
|
||||
|
||||
|
||||
|
||||
//границы круисера
|
||||
Point[] points = { new Point(_startPosX.Value, _startPosY.Value), new Point(_startPosX.Value + 105, _startPosY.Value), new Point(_startPosX.Value + 147, _startPosY.Value + 24), new Point(_startPosX.Value + 105, _startPosY.Value + 49), new Point(_startPosX.Value, _startPosY.Value + 49), new Point(_startPosX.Value, _startPosY.Value) };
|
||||
g.FillPolygon(Brush, points);
|
||||
g.DrawPolygon(pen2, points);
|
||||
|
||||
//g.DrawLine(pen, _startPosX.Value, _startPosY.Value, _startPosX.Value + 105, _startPosY.Value);
|
||||
// g.DrawLine(pen, _startPosX.Value + 105, _startPosY.Value, _startPosX.Value + 147, _startPosY.Value + 24);
|
||||
|
||||
// g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 49, _startPosX.Value + 105, _startPosY.Value + 49);
|
||||
// g.DrawLine(pen, _startPosX.Value + 105, _startPosY.Value + 49, _startPosX.Value + 147, _startPosY.Value + 24);
|
||||
|
||||
//g.DrawLine(pen, _startPosX.Value, _startPosY.Value, _startPosX.Value, _startPosY.Value + 49);
|
||||
|
||||
//внутренности круисера
|
||||
|
||||
g.DrawRectangle(pen2, _startPosX.Value + 25, _startPosY.Value + 10, 80, 30);
|
||||
|
||||
}
|
||||
}
|
||||
|
71
ProjectBus/ProjectBus/Drawnings/DrawningMBoat.cs
Normal file
71
ProjectBus/ProjectBus/Drawnings/DrawningMBoat.cs
Normal file
@ -0,0 +1,71 @@
|
||||
using System.Drawing.Drawing2D;
|
||||
using ProjectBoat.Entities;
|
||||
|
||||
namespace ProjectBoat.Drawnings
|
||||
{
|
||||
public class DrawningMBoat : DrawningBoat
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="motor">Признак наличия вертолетной площадки</param>
|
||||
/// <param name="oars">Признак наличия шлюпок</param>
|
||||
/// <param name="glass">Признак наличия пушки</param>
|
||||
|
||||
public DrawningMBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool motor, bool oars, bool glass)
|
||||
: base(150, 50)
|
||||
{
|
||||
EntityBoat = new EntityMBoat(speed, weight, bodyColor, additionalColor, motor, oars, glass);
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityBoat == null || EntityBoat is not EntityMBoat entityMBoat || !_startPosX.HasValue ||
|
||||
!_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(EntityBoat.BodyColor, 2);
|
||||
Brush motorBrush = new SolidBrush(Color.Black);
|
||||
Brush glassBrush = new SolidBrush(Color.Blue);
|
||||
Brush oarsBrush = new HatchBrush(HatchStyle.ZigZag, Color.FromArgb(163, 163, 163));
|
||||
Pen pen2 = new(Color.Black, 2);
|
||||
Brush Brush = new SolidBrush(entityMBoat.AdditionalColor);
|
||||
|
||||
g.FillRectangle(Brush, _startPosX.Value + 25, _startPosY.Value + 10, 80, 30);
|
||||
|
||||
g.DrawRectangle(pen2, _startPosX.Value + 25, _startPosY.Value + 10, 80, 30);
|
||||
|
||||
base.DrawTransport(g);
|
||||
|
||||
|
||||
|
||||
g.FillRectangle(motorBrush, _startPosX.Value - 3, _startPosY.Value + 15, 20, 17);
|
||||
|
||||
|
||||
if (entityMBoat.Oars)
|
||||
{
|
||||
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value - 15, 10, 13);
|
||||
g.FillEllipse(oarsBrush, _startPosX.Value + 45, _startPosY.Value - 15, 10, 13);
|
||||
g.FillRectangle(motorBrush, _startPosX.Value + 49, _startPosY.Value - 1, 2, 20);
|
||||
|
||||
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 48, 10, 13);
|
||||
g.FillEllipse(oarsBrush, _startPosX.Value + 45, _startPosY.Value + 48, 10, 13);
|
||||
g.FillRectangle(motorBrush, _startPosX.Value + 49, _startPosY.Value + 30, 2, 20);
|
||||
}
|
||||
|
||||
if (entityMBoat.Glass)
|
||||
{
|
||||
g.FillRectangle(glassBrush, _startPosX.Value + 100, _startPosY.Value + 7, 10, 36);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
38
ProjectBus/ProjectBus/Entities/EntityBoat.cs
Normal file
38
ProjectBus/ProjectBus/Entities/EntityBoat.cs
Normal file
@ -0,0 +1,38 @@
|
||||
namespace ProjectBoat.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "крейсер"
|
||||
/// </summary>
|
||||
public class EntityBoat
|
||||
{
|
||||
//свойства
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса крейсера
|
||||
/// </summary>
|
||||
/// <param name="speed">скорость</param>
|
||||
/// <param name="weight">вес</param>
|
||||
/// <param name="bodyColor">основной цвет</param>
|
||||
public EntityBoat(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
30
ProjectBus/ProjectBus/Entities/EntityMBoat.cs
Normal file
30
ProjectBus/ProjectBus/Entities/EntityMBoat.cs
Normal file
@ -0,0 +1,30 @@
|
||||
namespace ProjectBoat.Entities
|
||||
{
|
||||
internal class EntityMBoat : EntityBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие вертолетной площадки
|
||||
/// </summary>
|
||||
public bool Motor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие шлюпок
|
||||
/// </summary>
|
||||
public bool Oars { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие пушки
|
||||
/// </summary>
|
||||
public bool Glass { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
public EntityMBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool motor, bool oars, bool glass) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Motor = motor;
|
||||
Oars = oars;
|
||||
Glass = glass;
|
||||
}
|
||||
}
|
||||
}
|
39
ProjectBus/ProjectBus/Form1.Designer.cs
generated
39
ProjectBus/ProjectBus/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
|
||||
namespace ProjectBus
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace ProjectBus
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
160
ProjectBus/ProjectBus/FormBoat.Designer.cs
generated
Normal file
160
ProjectBus/ProjectBus/FormBoat.Designer.cs
generated
Normal file
@ -0,0 +1,160 @@
|
||||
namespace ProjectBoat
|
||||
{
|
||||
partial class FormBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormBoat));
|
||||
pictureBoxBoat = new PictureBox();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonLeft = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxBoat
|
||||
//
|
||||
pictureBoxBoat.Dock = DockStyle.Fill;
|
||||
pictureBoxBoat.Location = new Point(0, 0);
|
||||
pictureBoxBoat.Margin = new Padding(3, 2, 3, 2);
|
||||
pictureBoxBoat.Name = "pictureBoxBoat";
|
||||
pictureBoxBoat.Size = new Size(700, 338);
|
||||
pictureBoxBoat.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxBoat.TabIndex = 0;
|
||||
pictureBoxBoat.TabStop = false;
|
||||
pictureBoxBoat.Click += pictureBoxBoat_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(632, 280);
|
||||
buttonUp.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(26, 22);
|
||||
buttonUp.TabIndex = 2;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(632, 307);
|
||||
buttonDown.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(26, 22);
|
||||
buttonDown.TabIndex = 3;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(663, 307);
|
||||
buttonRight.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(26, 22);
|
||||
buttonRight.TabIndex = 4;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(600, 307);
|
||||
buttonLeft.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(26, 22);
|
||||
buttonLeft.TabIndex = 5;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "к центру", "к краю" });
|
||||
comboBoxStrategy.Location = new Point(557, 9);
|
||||
comboBoxStrategy.Margin = new Padding(3, 2, 3, 2);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(133, 23);
|
||||
comboBoxStrategy.TabIndex = 6;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(607, 34);
|
||||
buttonStrategyStep.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(82, 22);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormBoat
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(700, 338);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(pictureBoxBoat);
|
||||
Margin = new Padding(3, 2, 3, 2);
|
||||
Name = "FormBoat";
|
||||
Text = "FormBoat";
|
||||
Click += ButtonMove_Click;
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxBoat;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
143
ProjectBus/ProjectBus/FormBoat.cs
Normal file
143
ProjectBus/ProjectBus/FormBoat.cs
Normal file
@ -0,0 +1,143 @@
|
||||
using ProjectBoat.Drawnings;
|
||||
using ProjectBoat.MovementStrategy;
|
||||
|
||||
namespace ProjectBoat
|
||||
{
|
||||
public partial class FormBoat : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningBoat? _drawningBoat;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Получение объекта
|
||||
/// </summary>
|
||||
public DrawningBoat SetBoat
|
||||
{
|
||||
set
|
||||
{
|
||||
_drawningBoat = value;
|
||||
_drawningBoat.SetPictureSize(pictureBoxBoat.Width,
|
||||
pictureBoxBoat.Height);
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormBoat()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки круисера
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxBoat.Width,
|
||||
pictureBoxBoat.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningBoat.DrawTransport(gr);
|
||||
pictureBoxBoat.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningBoat.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningBoat.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningBoat.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
_drawningBoat.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// обработка нажатия кнопки шаг
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableBoat(_drawningBoat), pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void pictureBoxBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
1540
ProjectBus/ProjectBus/FormBoat.resx
Normal file
1540
ProjectBus/ProjectBus/FormBoat.resx
Normal file
File diff suppressed because it is too large
Load Diff
321
ProjectBus/ProjectBus/FormBoatsCollection.Designer.cs
generated
Normal file
321
ProjectBus/ProjectBus/FormBoatsCollection.Designer.cs
generated
Normal file
@ -0,0 +1,321 @@
|
||||
namespace ProjectBoat
|
||||
{
|
||||
partial class FormBoatsCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBoxTools = new GroupBox();
|
||||
buttonCreateCompany = new Button();
|
||||
panelStorage = new Panel();
|
||||
buttonCollectionDel = new Button();
|
||||
listBoxCollection = new ListBox();
|
||||
buttonCollecctionAdd = new Button();
|
||||
radioButtonList = new RadioButton();
|
||||
radioButtonMassive = new RadioButton();
|
||||
textBoxCollectionName = new TextBox();
|
||||
labelCollectionName = new Label();
|
||||
comboBoxSelectorCompany = new ComboBox();
|
||||
panelCompanyTools = new Panel();
|
||||
ButtonAddBoat = new Button();
|
||||
ButtonAddMBoat = new Button();
|
||||
buttonRefresh = new Button();
|
||||
ButtonRemoveBoat = new Button();
|
||||
maskedTextBoxPosision = new MaskedTextBox();
|
||||
buttonGetToTest = new Button();
|
||||
pictureBoxBoat = new PictureBox();
|
||||
groupBoxTools.SuspendLayout();
|
||||
panelStorage.SuspendLayout();
|
||||
panelCompanyTools.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBoxTools
|
||||
//
|
||||
groupBoxTools.Controls.Add(buttonCreateCompany);
|
||||
groupBoxTools.Controls.Add(panelStorage);
|
||||
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
|
||||
groupBoxTools.Controls.Add(panelCompanyTools);
|
||||
groupBoxTools.Dock = DockStyle.Right;
|
||||
groupBoxTools.Location = new Point(510, 0);
|
||||
groupBoxTools.Margin = new Padding(3, 2, 3, 2);
|
||||
groupBoxTools.Name = "groupBoxTools";
|
||||
groupBoxTools.Padding = new Padding(3, 2, 3, 2);
|
||||
groupBoxTools.Size = new Size(194, 490);
|
||||
groupBoxTools.TabIndex = 0;
|
||||
groupBoxTools.TabStop = false;
|
||||
groupBoxTools.Text = "инструменты";
|
||||
//
|
||||
// buttonCreateCompany
|
||||
//
|
||||
buttonCreateCompany.Location = new Point(18, 259);
|
||||
buttonCreateCompany.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonCreateCompany.Name = "buttonCreateCompany";
|
||||
buttonCreateCompany.Size = new Size(163, 20);
|
||||
buttonCreateCompany.TabIndex = 7;
|
||||
buttonCreateCompany.Text = "Создать компанию";
|
||||
buttonCreateCompany.UseVisualStyleBackColor = true;
|
||||
buttonCreateCompany.Click += ButtonCreateCompany_Click;
|
||||
//
|
||||
// panelStorage
|
||||
//
|
||||
panelStorage.Controls.Add(buttonCollectionDel);
|
||||
panelStorage.Controls.Add(listBoxCollection);
|
||||
panelStorage.Controls.Add(buttonCollecctionAdd);
|
||||
panelStorage.Controls.Add(radioButtonList);
|
||||
panelStorage.Controls.Add(radioButtonMassive);
|
||||
panelStorage.Controls.Add(textBoxCollectionName);
|
||||
panelStorage.Controls.Add(labelCollectionName);
|
||||
panelStorage.Dock = DockStyle.Top;
|
||||
panelStorage.Location = new Point(3, 18);
|
||||
panelStorage.Margin = new Padding(3, 2, 3, 2);
|
||||
panelStorage.Name = "panelStorage";
|
||||
panelStorage.Size = new Size(188, 212);
|
||||
panelStorage.TabIndex = 6;
|
||||
//
|
||||
// buttonCollectionDel
|
||||
//
|
||||
buttonCollectionDel.Location = new Point(15, 185);
|
||||
buttonCollectionDel.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonCollectionDel.Name = "buttonCollectionDel";
|
||||
buttonCollectionDel.Size = new Size(163, 20);
|
||||
buttonCollectionDel.TabIndex = 6;
|
||||
buttonCollectionDel.Text = "Удалить коллекцию";
|
||||
buttonCollectionDel.UseVisualStyleBackColor = true;
|
||||
buttonCollectionDel.Click += ButtonCollectionDel_Click;
|
||||
//
|
||||
// listBoxCollection
|
||||
//
|
||||
listBoxCollection.FormattingEnabled = true;
|
||||
listBoxCollection.ItemHeight = 15;
|
||||
listBoxCollection.Location = new Point(15, 103);
|
||||
listBoxCollection.Margin = new Padding(3, 2, 3, 2);
|
||||
listBoxCollection.Name = "listBoxCollection";
|
||||
listBoxCollection.Size = new Size(163, 79);
|
||||
listBoxCollection.TabIndex = 5;
|
||||
//
|
||||
// buttonCollecctionAdd
|
||||
//
|
||||
buttonCollecctionAdd.Location = new Point(15, 78);
|
||||
buttonCollecctionAdd.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonCollecctionAdd.Name = "buttonCollecctionAdd";
|
||||
buttonCollecctionAdd.Size = new Size(163, 20);
|
||||
buttonCollecctionAdd.TabIndex = 4;
|
||||
buttonCollecctionAdd.Text = "Добавить коллекцию";
|
||||
buttonCollecctionAdd.UseVisualStyleBackColor = true;
|
||||
buttonCollecctionAdd.Click += ButtonCollecctionAdd_Click;
|
||||
//
|
||||
// radioButtonList
|
||||
//
|
||||
radioButtonList.AutoSize = true;
|
||||
radioButtonList.Location = new Point(108, 56);
|
||||
radioButtonList.Margin = new Padding(3, 2, 3, 2);
|
||||
radioButtonList.Name = "radioButtonList";
|
||||
radioButtonList.Size = new Size(66, 19);
|
||||
radioButtonList.TabIndex = 3;
|
||||
radioButtonList.TabStop = true;
|
||||
radioButtonList.Text = "Список";
|
||||
radioButtonList.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// radioButtonMassive
|
||||
//
|
||||
radioButtonMassive.AutoSize = true;
|
||||
radioButtonMassive.Location = new Point(15, 56);
|
||||
radioButtonMassive.Margin = new Padding(3, 2, 3, 2);
|
||||
radioButtonMassive.Name = "radioButtonMassive";
|
||||
radioButtonMassive.Size = new Size(67, 19);
|
||||
radioButtonMassive.TabIndex = 2;
|
||||
radioButtonMassive.TabStop = true;
|
||||
radioButtonMassive.Text = "Массив";
|
||||
radioButtonMassive.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// textBoxCollectionName
|
||||
//
|
||||
textBoxCollectionName.Location = new Point(15, 24);
|
||||
textBoxCollectionName.Margin = new Padding(3, 2, 3, 2);
|
||||
textBoxCollectionName.Name = "textBoxCollectionName";
|
||||
textBoxCollectionName.Size = new Size(163, 23);
|
||||
textBoxCollectionName.TabIndex = 1;
|
||||
//
|
||||
// labelCollectionName
|
||||
//
|
||||
labelCollectionName.AutoSize = true;
|
||||
labelCollectionName.Location = new Point(23, 7);
|
||||
labelCollectionName.Name = "labelCollectionName";
|
||||
labelCollectionName.Size = new Size(122, 15);
|
||||
labelCollectionName.TabIndex = 0;
|
||||
labelCollectionName.Text = "Название коллекции";
|
||||
//
|
||||
// comboBoxSelectorCompany
|
||||
//
|
||||
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
|
||||
comboBoxSelectorCompany.Location = new Point(18, 233);
|
||||
comboBoxSelectorCompany.Margin = new Padding(3, 2, 3, 2);
|
||||
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||
comboBoxSelectorCompany.Size = new Size(163, 23);
|
||||
comboBoxSelectorCompany.TabIndex = 0;
|
||||
comboBoxSelectorCompany.SelectedIndexChanged += comboBoxSelectorCompany_SelectedIndexChanged_1;
|
||||
//
|
||||
// panelCompanyTools
|
||||
//
|
||||
panelCompanyTools.Controls.Add(ButtonAddBoat);
|
||||
panelCompanyTools.Controls.Add(ButtonAddMBoat);
|
||||
panelCompanyTools.Controls.Add(buttonRefresh);
|
||||
panelCompanyTools.Controls.Add(ButtonRemoveBoat);
|
||||
panelCompanyTools.Controls.Add(maskedTextBoxPosision);
|
||||
panelCompanyTools.Controls.Add(buttonGetToTest);
|
||||
panelCompanyTools.Enabled = false;
|
||||
panelCompanyTools.Location = new Point(3, 284);
|
||||
panelCompanyTools.Margin = new Padding(3, 2, 3, 2);
|
||||
panelCompanyTools.Name = "panelCompanyTools";
|
||||
panelCompanyTools.Size = new Size(189, 206);
|
||||
panelCompanyTools.TabIndex = 8;
|
||||
//
|
||||
// ButtonAddBoat
|
||||
//
|
||||
ButtonAddBoat.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
ButtonAddBoat.BackgroundImageLayout = ImageLayout.Center;
|
||||
ButtonAddBoat.Location = new Point(16, 2);
|
||||
ButtonAddBoat.Margin = new Padding(3, 2, 3, 2);
|
||||
ButtonAddBoat.Name = "ButtonAddBoat";
|
||||
ButtonAddBoat.Size = new Size(163, 30);
|
||||
ButtonAddBoat.TabIndex = 1;
|
||||
ButtonAddBoat.Text = "добваление лодки";
|
||||
ButtonAddBoat.UseVisualStyleBackColor = true;
|
||||
ButtonAddBoat.Click += ButtonAddBoat_Click;
|
||||
//
|
||||
// ButtonAddMBoat
|
||||
//
|
||||
ButtonAddMBoat.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
ButtonAddMBoat.Location = new Point(16, 37);
|
||||
ButtonAddMBoat.Margin = new Padding(3, 2, 3, 2);
|
||||
ButtonAddMBoat.Name = "ButtonAddMBoat";
|
||||
ButtonAddMBoat.Size = new Size(163, 38);
|
||||
ButtonAddMBoat.TabIndex = 2;
|
||||
ButtonAddMBoat.Text = "добваление моторной лодки";
|
||||
ButtonAddMBoat.UseVisualStyleBackColor = true;
|
||||
ButtonAddMBoat.Click += ButtonAddMBoat_Click;
|
||||
//
|
||||
// buttonRefresh
|
||||
//
|
||||
buttonRefresh.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRefresh.Location = new Point(16, 170);
|
||||
buttonRefresh.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonRefresh.Name = "buttonRefresh";
|
||||
buttonRefresh.Size = new Size(163, 31);
|
||||
buttonRefresh.TabIndex = 5;
|
||||
buttonRefresh.Text = "обновить";
|
||||
buttonRefresh.UseVisualStyleBackColor = true;
|
||||
buttonRefresh.Click += ButtonRefresh_Click;
|
||||
//
|
||||
// ButtonRemoveBoat
|
||||
//
|
||||
ButtonRemoveBoat.Anchor = AnchorStyles.Right;
|
||||
ButtonRemoveBoat.Location = new Point(16, 104);
|
||||
ButtonRemoveBoat.Margin = new Padding(3, 2, 3, 2);
|
||||
ButtonRemoveBoat.Name = "ButtonRemoveBoat";
|
||||
ButtonRemoveBoat.Size = new Size(163, 30);
|
||||
ButtonRemoveBoat.TabIndex = 3;
|
||||
ButtonRemoveBoat.Text = "удалить лодку";
|
||||
ButtonRemoveBoat.UseVisualStyleBackColor = true;
|
||||
ButtonRemoveBoat.Click += ButtonRemoveBoat_Click;
|
||||
//
|
||||
// maskedTextBoxPosision
|
||||
//
|
||||
maskedTextBoxPosision.Location = new Point(15, 79);
|
||||
maskedTextBoxPosision.Margin = new Padding(3, 2, 3, 2);
|
||||
maskedTextBoxPosision.Mask = "00";
|
||||
maskedTextBoxPosision.Name = "maskedTextBoxPosision";
|
||||
maskedTextBoxPosision.Size = new Size(164, 23);
|
||||
maskedTextBoxPosision.TabIndex = 2;
|
||||
maskedTextBoxPosision.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonGetToTest
|
||||
//
|
||||
buttonGetToTest.Anchor = AnchorStyles.Right;
|
||||
buttonGetToTest.Location = new Point(16, 138);
|
||||
buttonGetToTest.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonGetToTest.Name = "buttonGetToTest";
|
||||
buttonGetToTest.Size = new Size(163, 30);
|
||||
buttonGetToTest.TabIndex = 4;
|
||||
buttonGetToTest.Text = "передать на тесты";
|
||||
buttonGetToTest.UseVisualStyleBackColor = true;
|
||||
buttonGetToTest.Click += ButtonGetToTest_Click;
|
||||
//
|
||||
// pictureBoxBoat
|
||||
//
|
||||
pictureBoxBoat.Dock = DockStyle.Fill;
|
||||
pictureBoxBoat.Location = new Point(0, 0);
|
||||
pictureBoxBoat.Margin = new Padding(3, 2, 3, 2);
|
||||
pictureBoxBoat.Name = "pictureBoxBoat";
|
||||
pictureBoxBoat.Size = new Size(510, 490);
|
||||
pictureBoxBoat.TabIndex = 1;
|
||||
pictureBoxBoat.TabStop = false;
|
||||
//
|
||||
// FormBoatsCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(704, 490);
|
||||
Controls.Add(pictureBoxBoat);
|
||||
Controls.Add(groupBoxTools);
|
||||
Margin = new Padding(3, 2, 3, 2);
|
||||
Name = "FormBoatsCollection";
|
||||
Text = "FormBoatsCollection";
|
||||
groupBoxTools.ResumeLayout(false);
|
||||
panelStorage.ResumeLayout(false);
|
||||
panelStorage.PerformLayout();
|
||||
panelCompanyTools.ResumeLayout(false);
|
||||
panelCompanyTools.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxTools;
|
||||
private ComboBox comboBoxSelectorCompany;
|
||||
private Button ButtonAddMBoat;
|
||||
private Button ButtonAddBoat;
|
||||
private Button ButtonRemoveBoat;
|
||||
private Button buttonRefresh;
|
||||
private Button buttonGetToTest;
|
||||
private PictureBox pictureBoxBoat;
|
||||
private MaskedTextBox maskedTextBoxPosision;
|
||||
private Panel panelStorage;
|
||||
private TextBox textBoxCollectionName;
|
||||
private Label labelCollectionName;
|
||||
private ListBox listBoxCollection;
|
||||
private Button buttonCollecctionAdd;
|
||||
private RadioButton radioButtonList;
|
||||
private RadioButton radioButtonMassive;
|
||||
private Button buttonCreateCompany;
|
||||
private Button buttonCollectionDel;
|
||||
private Panel panelCompanyTools;
|
||||
}
|
||||
}
|
260
ProjectBus/ProjectBus/FormBoatsCollection.cs
Normal file
260
ProjectBus/ProjectBus/FormBoatsCollection.cs
Normal file
@ -0,0 +1,260 @@
|
||||
using ProjectBoat.CollectionGenericObjects;
|
||||
using ProjectBoat.Drawnings;
|
||||
|
||||
namespace ProjectBoat
|
||||
{
|
||||
public partial class FormBoatsCollection : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Хранилише коллекций
|
||||
/// </summary>
|
||||
private readonly StorageCollection<DrawningBoat> _storageCollection;
|
||||
|
||||
/// <summary>
|
||||
/// Компания
|
||||
/// </summary>
|
||||
private AbstractCompany? _company = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormBoatsCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
_storageCollection = new();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void comboBoxSelectorCompany_SelectedIndexChanged_1(object sender, EventArgs e)
|
||||
{
|
||||
panelCompanyTools.Enabled = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Random random = new();
|
||||
DrawningBoat drawningBoat;
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningBoat):
|
||||
drawningBoat = new DrawningBoat(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
|
||||
break;
|
||||
case nameof(DrawningMBoat):
|
||||
// TODO вызов диалогового окна для выбора цвета
|
||||
drawningBoat = new DrawningMBoat(random.Next(100, 300), random.Next(1000, 3000),
|
||||
GetColor(random), GetColor(random),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
if (_company + drawningBoat != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBoxBoat.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получение цвета
|
||||
/// </summary>
|
||||
/// <param name="random">Генератор случайных чисел</param>
|
||||
/// <returns></returns>
|
||||
private static Color GetColor(Random random)
|
||||
{
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0,
|
||||
256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
//private void ButtonAddBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBoat));
|
||||
|
||||
//private void ButtonAddMBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMBoat));
|
||||
private void ButtonAddBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawningBoat));
|
||||
}
|
||||
|
||||
private void ButtonAddMBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawningMBoat));
|
||||
}
|
||||
|
||||
private void ButtonRemoveBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBoxPosision.Text) || _company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("удалить объект?", "удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxPosision.Text);
|
||||
if (_company - pos != null)
|
||||
{
|
||||
MessageBox.Show("объект удален");
|
||||
pictureBoxBoat.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonGetToTest_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawningBoat? cruiser = null;
|
||||
int counter = 100;
|
||||
while (cruiser == null)
|
||||
{
|
||||
cruiser = _company.GetRandomObject();
|
||||
counter--;
|
||||
if (counter <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (cruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
FormBoat form = new()
|
||||
{
|
||||
SetBoat = cruiser
|
||||
};
|
||||
form.ShowDialog();
|
||||
|
||||
}
|
||||
|
||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pictureBoxBoat.Image = _company.Show();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавление коллекции
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCollecctionAdd_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(textBoxCollectionName.Text) || (!radioButtonList.Checked && !radioButtonMassive.Checked))
|
||||
{
|
||||
MessageBox.Show("Не все данные заполнены", "Ошибка",
|
||||
MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
CollectionType collectionType = CollectionType.None;
|
||||
if (radioButtonMassive.Checked)
|
||||
{
|
||||
collectionType = CollectionType.Massive;
|
||||
}
|
||||
else if (radioButtonList.Checked)
|
||||
{
|
||||
collectionType = CollectionType.List;
|
||||
}
|
||||
_storageCollection.AddCollection(textBoxCollectionName.Text, collectionType);
|
||||
RerfreshListBoxItems();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Удаленние коллекции
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCollectionDel_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не выбрана");
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить коллекцию?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_storageCollection.DelCollection(listBoxCollection.SelectedItem.ToString());
|
||||
RerfreshListBoxItems();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обновление списка в listBoxCollection
|
||||
/// </summary>
|
||||
private void RerfreshListBoxItems()
|
||||
{
|
||||
listBoxCollection.Items.Clear();
|
||||
for (int i = 0; i < _storageCollection.Keys?.Count; ++i)
|
||||
{
|
||||
string? colName = _storageCollection.Keys?[i];
|
||||
if (!string.IsNullOrEmpty(colName))
|
||||
{
|
||||
listBoxCollection.Items.Add(colName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateCompany_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не выбрана");
|
||||
return;
|
||||
}
|
||||
ICollectionGenericObjects<DrawningBoat>? collection =
|
||||
_storageCollection[listBoxCollection.SelectedItem.ToString() ?? string.Empty];
|
||||
if (collection == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не проинициализирована");
|
||||
return;
|
||||
}
|
||||
switch (comboBoxSelectorCompany.Text)
|
||||
{
|
||||
case "Хранилище":
|
||||
_company = new BoatDockingService(pictureBoxBoat.Width, pictureBoxBoat.Height, collection);
|
||||
break;
|
||||
}
|
||||
panelCompanyTools.Enabled = true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
120
ProjectBus/ProjectBus/FormBoatsCollection.resx
Normal file
120
ProjectBus/ProjectBus/FormBoatsCollection.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
123
ProjectBus/ProjectBus/MovementStrategy/AbstractStrategy.cs
Normal file
123
ProjectBus/ProjectBus/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,123 @@
|
||||
namespace ProjectBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters =>
|
||||
_moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
24
ProjectBus/ProjectBus/MovementStrategy/IMoveableObject.cs
Normal file
24
ProjectBus/ProjectBus/MovementStrategy/IMoveableObject.cs
Normal file
@ -0,0 +1,24 @@
|
||||
namespace ProjectBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
||||
|
||||
}
|
53
ProjectBus/ProjectBus/MovementStrategy/MoveToBorder.cs
Normal file
53
ProjectBus/ProjectBus/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,53 @@
|
||||
namespace ProjectBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта к краю экрана
|
||||
/// </summary>
|
||||
internal class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder - GetStep() <= FieldWidth
|
||||
&& objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder - GetStep() <= FieldHeight
|
||||
&& objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
53
ProjectBus/ProjectBus/MovementStrategy/MoveToCenter.cs
Normal file
53
ProjectBus/ProjectBus/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,53 @@
|
||||
namespace ProjectBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
62
ProjectBus/ProjectBus/MovementStrategy/MoveableBoat.cs
Normal file
62
ProjectBus/ProjectBus/MovementStrategy/MoveableBoat.cs
Normal file
@ -0,0 +1,62 @@
|
||||
using ProjectBoat.Drawnings;
|
||||
|
||||
namespace ProjectBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// класс реалтзация для IMoveableObject с использованием DrawningBoat
|
||||
/// </summary>
|
||||
public class MoveableBoat : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningBoat или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningBoat? _cruiser = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="cruiser">Объект класса DrawningBoat</param>
|
||||
public MoveableBoat(DrawningBoat cruiser)
|
||||
{
|
||||
_cruiser = cruiser;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cruiser == null || _cruiser.EntityBoat == null ||
|
||||
!_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_cruiser.GetPosX.Value,
|
||||
_cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_cruiser?.EntityBoat?.Step ?? 0);
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_cruiser == null || _cruiser.EntityBoat == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _cruiser.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
26
ProjectBus/ProjectBus/MovementStrategy/MovementDirection.cs
Normal file
26
ProjectBus/ProjectBus/MovementStrategy/MovementDirection.cs
Normal file
@ -0,0 +1,26 @@
|
||||
namespace ProjectBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
||||
|
||||
}
|
64
ProjectBus/ProjectBus/MovementStrategy/ObjectParameters.cs
Normal file
64
ProjectBus/ProjectBus/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,64 @@
|
||||
namespace ProjectBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
63
ProjectBus/ProjectBus/MovementStrategy/Properties/Resources.Designer.cs
generated
Normal file
63
ProjectBus/ProjectBus/MovementStrategy/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,63 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectBoat.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBoat.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
22
ProjectBus/ProjectBus/MovementStrategy/StrategyStatus.cs
Normal file
22
ProjectBus/ProjectBus/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,22 @@
|
||||
namespace ProjectBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
||||
|
||||
}
|
@ -1,17 +1,16 @@
|
||||
namespace ProjectBus
|
||||
namespace ProjectBoat
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
// To customize application configuration such as set high DPI settings or default font, see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormBoatsCollection());
|
||||
}
|
||||
}
|
||||
}
|
11
ProjectBus/ProjectBus/ProjectBoat.csproj
Normal file
11
ProjectBus/ProjectBus/ProjectBoat.csproj
Normal file
@ -0,0 +1,11 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user