lab22
This commit is contained in:
parent
4a3a927777
commit
c982fa4daf
@ -1,23 +0,0 @@
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namespace ProjectBoat;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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27
ProjectBus/ProjectBus/Drawnings/DirectionType.cs
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27
ProjectBus/ProjectBus/Drawnings/DirectionType.cs
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@ -0,0 +1,27 @@
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namespace ProjectBoat.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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@ -1,8 +1,7 @@
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using ProjectBoat;
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using ProjectBoat.Entities;
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using System.Drawing.Drawing2D;
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using System.Security.Cryptography.Xml;
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namespace ProjectBoat;
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namespace ProjectBoat.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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@ -11,7 +10,7 @@ public class DrawningBoat
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBoat? EntityBoat { get; private set; }
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public EntityBoat? EntityBoat { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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@ -23,11 +22,11 @@ public class DrawningBoat
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки крейсера
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@ -38,28 +37,56 @@ public class DrawningBoat
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/// </summary>
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private readonly int _drawningBoatHeight = 50;
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private readonly int _drawningEnginesWidth = 3;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="motor">Признак наличия вертолетной площадки</param>
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/// <param name="boat">Признак наличия шлюпок</param>
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/// <param name="glass">Признак наличия пушки</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool motor, bool boat, bool glass)
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningBoatWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningBoatHeight;
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/// <summary>
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/// Пустой онструктор
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/// </summary>
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private DrawningBoat()
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{
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EntityBoat = new EntityBoat();
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EntityBoat.Init(speed, weight, bodyColor, additionalColor,
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motor, boat, glass);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningBoat(int speed, double weight, Color bodyColor) : this()
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{
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningCarWidth">Ширина прорисовки автомобиля</param>
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/// <param name="drawningCarHeight">Высота прорисовки автомобиля</param>
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protected DrawningBoat(int drawningCarWidth, int drawningCarHeight) : this()
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{
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_drawningBoatWidth = drawningCarWidth;
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_pictureHeight = drawningCarHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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@ -161,7 +188,7 @@ public class DrawningBoat
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityBoat == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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@ -171,9 +198,7 @@ public class DrawningBoat
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Pen pen = new(EntityBoat.BodyColor, 2);
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Brush motorBrush = new SolidBrush(Color.Black);
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Brush glassBrush = new SolidBrush(Color.Blue);
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Brush glassBrush2 = new SolidBrush(EntityBoat.AdditionalColor);
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Brush oarsBrush = new HatchBrush(HatchStyle.ZigZag, EntityBoat.AdditionalColor, Color.FromArgb(163, 163, 163));
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Brush additionalBrush = new SolidBrush(EntityBoat.AdditionalColor);
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//границы круисера
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g.DrawLine(pen, _startPosX.Value, _startPosY.Value, _startPosX.Value + 105, _startPosY.Value);
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g.DrawLine(pen, _startPosX.Value, _startPosY.Value, _startPosX.Value, _startPosY.Value + 49);
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//внутренности круисера
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g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 10, 80, 30);
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g.FillRectangle(additionalBrush, _startPosX.Value + 25, _startPosY.Value + 10, 80, 30);
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if (EntityBoat.Motor)
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{
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g.FillRectangle(motorBrush, _startPosX.Value - 3, _startPosY.Value + 15, 20, 17);
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}
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if (EntityBoat.Oars)
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{
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g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value - 15, 10, 13);
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g.FillEllipse(oarsBrush, _startPosX.Value + 45, _startPosY.Value - 15, 10, 13);
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g.FillRectangle(motorBrush, _startPosX.Value + 49, _startPosY.Value - 1 , 2, 20);
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g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 48, 10, 13);
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g.FillEllipse(oarsBrush, _startPosX.Value + 45, _startPosY.Value + 48, 10, 13);
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g.FillRectangle(motorBrush, _startPosX.Value + 49, _startPosY.Value + 30, 2, 20);
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}
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if (EntityBoat.Glass)
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{
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g.FillRectangle(glassBrush, _startPosX.Value + 100, _startPosY.Value + 7, 10, 36);
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}
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}
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}
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67
ProjectBus/ProjectBus/Drawnings/DrawningMBoat.cs
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67
ProjectBus/ProjectBus/Drawnings/DrawningMBoat.cs
Normal file
@ -0,0 +1,67 @@
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using System.Drawing.Drawing2D;
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using ProjectBoat.Entities;
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namespace ProjectBoat.Drawnings
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{
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public class DrawningMBoat : DrawningBoat
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="motor">Признак наличия вертолетной площадки</param>
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/// <param name="oars">Признак наличия шлюпок</param>
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/// <param name="glass">Признак наличия пушки</param>
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public DrawningMBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool motor, bool oars, bool glass)
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: base(150, 50)
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{
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EntityBoat = new EntityMBoat(speed, weight, bodyColor, additionalColor, motor, oars, glass);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityBoat == null || EntityBoat is not EntityMBoat entityMBoat || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(EntityBoat.BodyColor, 2);
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Brush motorBrush = new SolidBrush(Color.Black);
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Brush glassBrush = new SolidBrush(Color.Blue);
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Brush oarsBrush = new HatchBrush(HatchStyle.ZigZag, Color.FromArgb(163, 163, 163));
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base.DrawTransport(g);
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if (entityMBoat.Motor)
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{
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g.FillRectangle(motorBrush, _startPosX.Value - 3, _startPosY.Value + 15, 20, 17);
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}
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if (entityMBoat.Oars)
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{
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g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value - 15, 10, 13);
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g.FillEllipse(oarsBrush, _startPosX.Value + 45, _startPosY.Value - 15, 10, 13);
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g.FillRectangle(motorBrush, _startPosX.Value + 49, _startPosY.Value - 1, 2, 20);
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g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 48, 10, 13);
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g.FillEllipse(oarsBrush, _startPosX.Value + 45, _startPosY.Value + 48, 10, 13);
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g.FillRectangle(motorBrush, _startPosX.Value + 49, _startPosY.Value + 30, 2, 20);
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}
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if (entityMBoat.Glass)
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{
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g.FillRectangle(glassBrush, _startPosX.Value + 100, _startPosY.Value + 7, 10, 36);
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}
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}
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}
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}
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38
ProjectBus/ProjectBus/Entities/EntityBoat.cs
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38
ProjectBus/ProjectBus/Entities/EntityBoat.cs
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namespace ProjectBoat.Entities;
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/// <summary>
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/// Класс-сущность "крейсер"
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/// </summary>
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public class EntityBoat
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{
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//свойства
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Шаг перемещения автомобиля
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса крейсера
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/// </summary>
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/// <param name="speed">скорость</param>
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/// <param name="weight">вес</param>
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/// <param name="bodyColor">основной цвет</param>
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public EntityBoat(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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}
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}
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30
ProjectBus/ProjectBus/Entities/EntityMBoat.cs
Normal file
30
ProjectBus/ProjectBus/Entities/EntityMBoat.cs
Normal file
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namespace ProjectBoat.Entities
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{
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internal class EntityMBoat : EntityBoat
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{
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/// <summary>
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/// Признак (опция) наличие вертолетной площадки
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/// </summary>
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public bool Motor { get; private set; }
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/// <summary>
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/// Признак (опция) наличие шлюпок
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/// </summary>
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public bool Oars { get; private set; }
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/// <summary>
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/// Признак (опция) наличие пушки
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/// </summary>
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public bool Glass { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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public EntityMBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool motor, bool oars, bool glass) : base(speed, weight, bodyColor)
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{
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AdditionalColor = additionalColor;
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Motor = motor;
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Oars = oars;
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Glass = glass;
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}
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}
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}
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@ -1,62 +0,0 @@
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namespace ProjectBoat;
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/// <summary>
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/// Класс-сущность "автобус"
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/// </summary>
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public class EntityBoat
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{
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//свойства
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличие второго этажа
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/// </summary>
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public bool Motor { get; private set; }
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/// <summary>
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/// Признак (опция) наличие лестницы
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/// </summary>
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public bool Oars { get; private set; }
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/// <summary>
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/// Признак (опция) наличие фар
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/// </summary>
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public bool Glass { get; private set; }
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//поле класса
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/// <summary>
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/// Шаг перемещения автомобиля
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса крейсера
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/// </summary>
|
||||
/// <param name="speed">скорость</param>
|
||||
/// <param name="weight">вес</param>
|
||||
/// <param name="bodyColor">основной цвет</param>
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/// <param name="additionalColor">дополнительный цвет</param>
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/// <param name="motor">второй этаж</param>
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||||
/// <param name="oars">лестница</param>
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/// <param name="glass">наличие фар</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool motor, bool oars, bool glass)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Motor = motor;
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Oars = oars;
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Glass = glass;
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}
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}
|
82
ProjectBus/ProjectBus/FormBoat.Designer.cs
generated
82
ProjectBus/ProjectBus/FormBoat.Designer.cs
generated
@ -1,5 +1,4 @@
|
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|
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namespace ProjectBoat
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namespace ProjectBoat
|
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{
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partial class FormBoat
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{
|
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@ -30,25 +29,29 @@ namespace ProjectBoat
|
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormBoat));
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pictureBox1 = new PictureBox();
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pictureBoxBoat = new PictureBox();
|
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button1 = new Button();
|
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buttonUp = new Button();
|
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buttonDown = new Button();
|
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buttonRight = new Button();
|
||||
buttonLeft = new Button();
|
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((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
|
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comboBoxStrategy = new ComboBox();
|
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buttonCretaeBoat = new Button();
|
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buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).BeginInit();
|
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SuspendLayout();
|
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//
|
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// pictureBox1
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// pictureBoxBoat
|
||||
//
|
||||
pictureBox1.Dock = DockStyle.Fill;
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||||
pictureBox1.Location = new Point(0, 0);
|
||||
pictureBox1.Margin = new Padding(3, 2, 3, 2);
|
||||
pictureBox1.Name = "pictureBox1";
|
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pictureBox1.Size = new Size(700, 338);
|
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pictureBox1.SizeMode = PictureBoxSizeMode.AutoSize;
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pictureBox1.TabIndex = 0;
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pictureBox1.TabStop = false;
|
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pictureBoxBoat.Dock = DockStyle.Fill;
|
||||
pictureBoxBoat.Location = new Point(0, 0);
|
||||
pictureBoxBoat.Margin = new Padding(3, 2, 3, 2);
|
||||
pictureBoxBoat.Name = "pictureBoxBoat";
|
||||
pictureBoxBoat.Size = new Size(700, 338);
|
||||
pictureBoxBoat.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxBoat.TabIndex = 0;
|
||||
pictureBoxBoat.TabStop = false;
|
||||
pictureBoxBoat.Click += pictureBoxBoat_Click;
|
||||
//
|
||||
// button1
|
||||
//
|
||||
@ -56,9 +59,9 @@ namespace ProjectBoat
|
||||
button1.Location = new Point(10, 307);
|
||||
button1.Margin = new Padding(3, 2, 3, 2);
|
||||
button1.Name = "button1";
|
||||
button1.Size = new Size(82, 22);
|
||||
button1.Size = new Size(186, 22);
|
||||
button1.TabIndex = 1;
|
||||
button1.Text = "создать";
|
||||
button1.Text = "создать катер";
|
||||
button1.UseVisualStyleBackColor = true;
|
||||
button1.Click += ButtonCreateBoat_Click;
|
||||
//
|
||||
@ -114,34 +117,75 @@ namespace ProjectBoat
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "к центру", "к краю" });
|
||||
comboBoxStrategy.Location = new Point(557, 9);
|
||||
comboBoxStrategy.Margin = new Padding(3, 2, 3, 2);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(133, 23);
|
||||
comboBoxStrategy.TabIndex = 6;
|
||||
//
|
||||
// buttonCretaeBoat
|
||||
//
|
||||
buttonCretaeBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCretaeBoat.Location = new Point(210, 308);
|
||||
buttonCretaeBoat.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonCretaeBoat.Name = "buttonCretaeBoat";
|
||||
buttonCretaeBoat.Size = new Size(186, 22);
|
||||
buttonCretaeBoat.TabIndex = 7;
|
||||
buttonCretaeBoat.Text = "создать лодку";
|
||||
buttonCretaeBoat.UseVisualStyleBackColor = true;
|
||||
buttonCretaeBoat.Click += buttonCretaeBoat_Click;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(607, 34);
|
||||
buttonStrategyStep.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(82, 22);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormBoat
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(700, 338);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(buttonCretaeBoat);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(button1);
|
||||
Controls.Add(pictureBox1);
|
||||
Controls.Add(pictureBoxBoat);
|
||||
Margin = new Padding(3, 2, 3, 2);
|
||||
Name = "FormBoat";
|
||||
Text = "FormBoat";
|
||||
//Load += this.FormBoat_Load_1;
|
||||
Load += FormBoat_Load;
|
||||
Click += ButtonMove_Click;
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBox1;
|
||||
private PictureBox pictureBoxBoat;
|
||||
private Button button1;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonCretaeBoat;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,4 +1,7 @@
|
||||
namespace ProjectBoat
|
||||
using ProjectBoat.Drawnings;
|
||||
using ProjectBoat.MovementStrategy;
|
||||
|
||||
namespace ProjectBoat
|
||||
{
|
||||
public partial class FormBoat : Form
|
||||
{
|
||||
@ -6,10 +9,16 @@
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningBoat? _drawningBoat;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
public FormBoat()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -21,35 +30,64 @@
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBox1.Width,
|
||||
pictureBox1.Height);
|
||||
Bitmap bmp = new(pictureBoxBoat.Width,
|
||||
pictureBoxBoat.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningBoat.DrawTransport(gr);
|
||||
pictureBox1.Image = bmp;
|
||||
pictureBoxBoat.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningBoat):
|
||||
_drawningBoat = new DrawningBoat(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningMBoat):
|
||||
_drawningBoat = new DrawningMBoat(random.Next(100,
|
||||
300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningBoat.SetPictureSize(pictureBoxBoat.Width,
|
||||
pictureBoxBoat.Height);
|
||||
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать военный крейсер"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningBoat = new DrawningBoat();
|
||||
_drawningBoat.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningBoat.SetPictureSize(pictureBox1.Width,
|
||||
pictureBox1.Height);
|
||||
private void ButtonCreateBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMBoat));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать крейсер"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCretaeBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBoat));
|
||||
|
||||
|
||||
//начальное положение круисера
|
||||
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
@ -87,5 +125,59 @@
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// обработка нажатия кнопки шаг
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableBoat(_drawningBoat), pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void FormBoat_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void pictureBoxBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -121,7 +121,7 @@
|
||||
<data name="buttonUp.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAABGsAAAZACAYAAADO3c9BAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
|
||||
vQAADr0BR/uQrQAAVu1JREFUeF7s3XHE5XXe//HcstZKkiRJMpIkSZIkSZJkJUmSlSRZK1lJxkokK0mS
|
||||
vAAADrwBlbxySQAAVu1JREFUeF7s3XHE5XXe//HcstZKkiRJMpIkSZIkSZJkJUmSlSRZK1lJxkokK0mS
|
||||
JGtkJUmSJEkykiRJMpIkyRgjY4wxxhhjjN/v9dnd7rutz3xmrus61/uc8z2PJw+/2++/na7rnO/3dZ3z
|
||||
+Z4iSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
|
||||
SZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
|
||||
@ -498,7 +498,7 @@
|
||||
<data name="buttonDown.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAABGsAAAZACAYAAADO3c9BAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
|
||||
vQAADr0BR/uQrQAAVmJJREFUeF7s3XGk5nX+//98ZK2VJEkykpEkSZKsJEmyspIkyUqSrJWsJGMlkpUk
|
||||
vAAADrwBlbxySQAAVmJJREFUeF7s3XGk5nX+//98ZK2VJEkykpEkSZKsJEmyspIkyUqSrJWsJGMlkpUk
|
||||
SZKVrCRZSVYyVpIkSZKRJEnGGBljjDHGGGP8fo/37mc/36199WzOnHOe531d1+3Ozf69zTnX9X4/znW9
|
||||
3qdJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJ
|
||||
kiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJ
|
||||
@ -873,7 +873,7 @@
|
||||
<data name="buttonRight.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAABkAAAARrCAYAAADb+Gp7AAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
|
||||
vQAADr0BR/uQrQAASClJREFUeF7s3Q+k3vX///F85SNJJjMzk0ySyXwkk8nMJEkyyWQySSaZZGYmGUmS
|
||||
vAAADrwBlbxySQAASClJREFUeF7s3Q+k3vX///F85SNJJjMzk0ySyXwkk8nMJEkyyWQySSaZZGYmGUmS
|
||||
ZJJJZpLMJJlkJjOZj5mZmZmZyczMzBwzxxzHMcfv93hXq7ad/+d9Xdf7/Xrf7tx8vt+vjy/V2RXn4Xq+
|
||||
7pMkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
|
||||
SZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
|
||||
@ -1187,7 +1187,7 @@
|
||||
<data name="buttonLeft.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAABkAAAARrCAYAAADb+Gp7AAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
|
||||
vQAADr0BR/uQrQAAUVNJREFUeF7s3X/E34X+//F85DiSTDKTSSbJJEcySZIkSZJkkiTJ5EiSZJJIkiRJ
|
||||
vAAADrwBlbxySQAAUVNJREFUeF7s3X/E34X+//F85DiSTDKTSSbJJEcySZIkSZJkkiTJ5EiSZJJIkiRJ
|
||||
JpkkSZJMMpNM5pjMzMzMTGZmZmZmZuZymcv3+3idTufU9tyuX+8frx+3OzfO+bPrer9fF8+Hvd9XSZIk
|
||||
SZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
|
||||
SZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
|
||||
|
123
ProjectBus/ProjectBus/MovementStrategy/AbstractStrategy.cs
Normal file
123
ProjectBus/ProjectBus/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,123 @@
|
||||
namespace ProjectBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters =>
|
||||
_moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
24
ProjectBus/ProjectBus/MovementStrategy/IMoveableObject.cs
Normal file
24
ProjectBus/ProjectBus/MovementStrategy/IMoveableObject.cs
Normal file
@ -0,0 +1,24 @@
|
||||
namespace ProjectBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
||||
|
||||
}
|
53
ProjectBus/ProjectBus/MovementStrategy/MoveToBorder.cs
Normal file
53
ProjectBus/ProjectBus/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,53 @@
|
||||
namespace ProjectBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта к краю экрана
|
||||
/// </summary>
|
||||
internal class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder - GetStep() <= FieldWidth
|
||||
&& objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder - GetStep() <= FieldHeight
|
||||
&& objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
53
ProjectBus/ProjectBus/MovementStrategy/MoveToCenter.cs
Normal file
53
ProjectBus/ProjectBus/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,53 @@
|
||||
namespace ProjectBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
62
ProjectBus/ProjectBus/MovementStrategy/MoveableBoat.cs
Normal file
62
ProjectBus/ProjectBus/MovementStrategy/MoveableBoat.cs
Normal file
@ -0,0 +1,62 @@
|
||||
using ProjectBoat.Drawnings;
|
||||
|
||||
namespace ProjectBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// класс реалтзация для IMoveableObject с использованием DrawningBoat
|
||||
/// </summary>
|
||||
public class MoveableBoat : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningBoat или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningBoat? _cruiser = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="cruiser">Объект класса DrawningBoat</param>
|
||||
public MoveableBoat(DrawningBoat cruiser)
|
||||
{
|
||||
_cruiser = cruiser;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cruiser == null || _cruiser.EntityBoat == null ||
|
||||
!_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_cruiser.GetPosX.Value,
|
||||
_cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_cruiser?.EntityBoat?.Step ?? 0);
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_cruiser == null || _cruiser.EntityBoat == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _cruiser.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
26
ProjectBus/ProjectBus/MovementStrategy/MovementDirection.cs
Normal file
26
ProjectBus/ProjectBus/MovementStrategy/MovementDirection.cs
Normal file
@ -0,0 +1,26 @@
|
||||
namespace ProjectBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
||||
|
||||
}
|
64
ProjectBus/ProjectBus/MovementStrategy/ObjectParameters.cs
Normal file
64
ProjectBus/ProjectBus/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,64 @@
|
||||
namespace ProjectBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
22
ProjectBus/ProjectBus/MovementStrategy/StrategyStatus.cs
Normal file
22
ProjectBus/ProjectBus/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,22 @@
|
||||
namespace ProjectBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user