Лабораторная1
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23
ProjectBus/ProjectBus/DirectionType.cs
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23
ProjectBus/ProjectBus/DirectionType.cs
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@ -0,0 +1,23 @@
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namespace ProjectBus;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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239
ProjectBus/ProjectBus/DrawningBus.cs
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239
ProjectBus/ProjectBus/DrawningBus.cs
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using ProjectBus;
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using System.Drawing.Drawing2D;
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using System.Security.Cryptography.Xml;
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namespace ProjectBus;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningBus
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBus? EntityBus { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки крейсера
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/// </summary>
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private readonly int _drawningBusWidth = 150;
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/// <summary>
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/// Высота прорисовки крейсера
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/// </summary>
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private readonly int _drawningBusHeight = 50;
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private readonly int _drawningEnginesWidth = 3;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="secondFloor">Признак наличия второго этажа</param>
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/// <param name="ladder">Признак наличия лестнницы</param>
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/// <param name="headlights">Признак наличия фар</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool secondFloor, bool ladder, bool headlights)
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{
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EntityBus = new EntityBus();
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EntityBus.Init(speed, weight, bodyColor, additionalColor,
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secondFloor, ladder, headlights);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта,если она была уже установлена
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if (_drawningBusHeight > height || _drawningBusWidth > width)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x < 0 || x + _drawningBusWidth > _pictureWidth || y < 0 || y + _drawningBusHeight > _pictureHeight)
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{
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_startPosX = _pictureWidth - _drawningBusWidth;
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_startPosY = _pictureHeight - _drawningBusHeight;
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}
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else
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{
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_startPosX = x;
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_startPosY = y;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityBus == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityBus.Step - _drawningEnginesWidth > 0)
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{
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_startPosX -= (int)EntityBus.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityBus.Step > 0)
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{
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_startPosY -= (int)EntityBus.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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//TODO прописать логику сдвига в право
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if (_startPosX.Value + EntityBus.Step + _drawningBusWidth < _pictureWidth)
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{
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_startPosX += (int)EntityBus.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityBus.Step + _drawningBusHeight < _pictureHeight)
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{
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_startPosY += (int)EntityBus.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityBus == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(EntityBus.BodyColor, 2);
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Pen pen2 = new(Color.Black, 2);
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Brush additionalBrush = new SolidBrush(Color.Black);
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Brush headlightsBrush = new SolidBrush(Color.Yellow);
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Brush headlightsBrush2 = new SolidBrush(EntityBus.AdditionalColor);
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Brush secondFloorBrush = new HatchBrush(HatchStyle.ZigZag, EntityBus.AdditionalColor, Color.FromArgb(163, 163, 163));
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Brush ladderBrush = new SolidBrush(Color.LightBlue);
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//границы круисера
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g.FillRectangle(secondFloorBrush, _startPosX.Value, _startPosY.Value + 50, 150, 50);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 50, 150, 50);
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g.FillRectangle(headlightsBrush2, _startPosX.Value + 40, _startPosY.Value + 65, 20, 35);
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g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 65, 20, 35);
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g.FillEllipse(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 90, 22, 22);
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g.FillEllipse(additionalBrush, _startPosX.Value + 110, _startPosY.Value + 90, 22, 22);
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g.FillEllipse(ladderBrush, _startPosX.Value + 130, _startPosY.Value + 55, 20, 30);
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g.FillEllipse(ladderBrush, _startPosX.Value + 108, _startPosY.Value + 55, 20, 30);
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g.FillEllipse(ladderBrush, _startPosX.Value + 86, _startPosY.Value + 55, 20, 30);
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g.FillEllipse(ladderBrush, _startPosX.Value + 64, _startPosY.Value + 55, 20, 30);
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if (EntityBus.SecondFloor)
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{
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g.FillRectangle(secondFloorBrush, _startPosX.Value, _startPosY.Value, 150, 50);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value, 150, 50);
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g.FillEllipse(ladderBrush, _startPosX.Value + 130, _startPosY.Value + 5, 20, 30);
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g.FillEllipse(ladderBrush, _startPosX.Value + 105, _startPosY.Value + 5, 20, 30);
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g.FillEllipse(ladderBrush, _startPosX.Value + 80, _startPosY.Value + 5, 20, 30);
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g.FillEllipse(ladderBrush, _startPosX.Value + 55, _startPosY.Value + 5, 20, 30);
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g.FillEllipse(ladderBrush, _startPosX.Value + 30, _startPosY.Value + 5, 20, 30);
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//g.FillEllipse(ladderBrush, _startPosX.Value + 5, _startPosY.Value + 5, 20, 30);
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//g.FillEllipse(ladderBrush, _startPosX.Value + -2, _startPosY.Value + 5, 20, 30);
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if (EntityBus.Ladder)
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{
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g.FillRectangle(headlightsBrush2, _startPosX.Value, _startPosY.Value + 15, 20, 35);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 15, 20, 35);
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g.DrawLine(pen2, _startPosX.Value, _startPosY.Value + 50, _startPosX.Value, _startPosY.Value + 100);
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g.DrawLine(pen2, _startPosX.Value + 20, _startPosY.Value + 50, _startPosX.Value + 20, _startPosY.Value + 100);
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g.DrawLine(pen2, _startPosX.Value, _startPosY.Value + 60, _startPosX.Value + 20, _startPosY.Value + 60);
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g.DrawLine(pen2, _startPosX.Value, _startPosY.Value + 70, _startPosX.Value + 20, _startPosY.Value + 70);
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g.DrawLine(pen2, _startPosX.Value, _startPosY.Value + 80, _startPosX.Value + 20, _startPosY.Value + 80);
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g.DrawLine(pen2, _startPosX.Value, _startPosY.Value + 90, _startPosX.Value + 20, _startPosY.Value + 90);
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}
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else
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{
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g.FillEllipse(ladderBrush, _startPosX.Value + 5, _startPosY.Value + 5, 20, 30);
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g.FillEllipse(ladderBrush, _startPosX.Value + 5, _startPosY.Value + 55, 20, 30);
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}
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}
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else
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{
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g.FillEllipse(ladderBrush, _startPosX.Value + 5, _startPosY.Value + 55, 20, 30);
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}
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if (EntityBus.Headlights)
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{
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g.FillEllipse(headlightsBrush, _startPosX.Value + 143, _startPosY.Value + 80, 8, 15);
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}
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}
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}
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62
ProjectBus/ProjectBus/EntityBus.cs
Normal file
62
ProjectBus/ProjectBus/EntityBus.cs
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namespace ProjectBus;
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/// <summary>
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/// Класс-сущность "автобус"
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/// </summary>
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public class EntityBus
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{
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//свойства
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличие второго этажа
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/// </summary>
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public bool SecondFloor { get; private set; }
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/// <summary>
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/// Признак (опция) наличие лестницы
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/// </summary>
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public bool Ladder { get; private set; }
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/// <summary>
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/// Признак (опция) наличие фар
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/// </summary>
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public bool Headlights { get; private set; }
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//поле класса
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/// <summary>
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/// Шаг перемещения автомобиля
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса крейсера
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/// </summary>
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/// <param name="speed">скорость</param>
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/// <param name="weight">вес</param>
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/// <param name="bodyColor">основной цвет</param>
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/// <param name="additionalColor">дополнительный цвет</param>
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/// <param name="secondFloor">второй этаж</param>
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/// <param name="ladder">лестница</param>
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/// <param name="headlights">наличие фар</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool secondFloor, bool ladder, bool headlights)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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SecondFloor = secondFloor;
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Ladder = ladder;
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Headlights = headlights;
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}
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}
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39
ProjectBus/ProjectBus/Form1.Designer.cs
generated
39
ProjectBus/ProjectBus/Form1.Designer.cs
generated
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namespace ProjectBus
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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||||
}
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||||
base.Dispose(disposing);
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||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
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||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
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/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
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||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
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||||
namespace ProjectBus
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||||
{
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||||
public partial class Form1 : Form
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||||
{
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||||
public Form1()
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||||
{
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||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,120 +0,0 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
138
ProjectBus/ProjectBus/FormBus.Designer.cs
generated
Normal file
138
ProjectBus/ProjectBus/FormBus.Designer.cs
generated
Normal file
@ -0,0 +1,138 @@
|
||||
namespace ProjectBus
|
||||
{
|
||||
partial class FormBus
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormBus));
|
||||
pictureBox1 = new PictureBox();
|
||||
button1 = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonLeft = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
pictureBox1.Dock = DockStyle.Fill;
|
||||
pictureBox1.Location = new Point(0, 0);
|
||||
pictureBox1.Name = "pictureBox1";
|
||||
pictureBox1.Size = new Size(800, 450);
|
||||
pictureBox1.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBox1.TabIndex = 0;
|
||||
pictureBox1.TabStop = false;
|
||||
//
|
||||
// button1
|
||||
//
|
||||
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
button1.Location = new Point(12, 409);
|
||||
button1.Name = "button1";
|
||||
button1.Size = new Size(94, 29);
|
||||
button1.TabIndex = 1;
|
||||
button1.Text = "создать";
|
||||
button1.UseVisualStyleBackColor = true;
|
||||
button1.Click += ButtonCreateBus_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(722, 373);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.TabIndex = 2;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(722, 409);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.TabIndex = 3;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(758, 409);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.TabIndex = 4;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(686, 409);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.TabIndex = 5;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(button1);
|
||||
Controls.Add(pictureBox1);
|
||||
Name = "Form1";
|
||||
Text = "FormBus";
|
||||
Click += ButtonMove_Click;
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBox1;
|
||||
private Button button1;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
}
|
||||
}
|
91
ProjectBus/ProjectBus/FormBus.cs
Normal file
91
ProjectBus/ProjectBus/FormBus.cs
Normal file
@ -0,0 +1,91 @@
|
||||
namespace ProjectBus
|
||||
{
|
||||
public partial class FormBus : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningBus? _drawningBus;
|
||||
public FormBus()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки круисера
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningBus == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBox1.Width,
|
||||
pictureBox1.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningBus.DrawTransport(gr);
|
||||
pictureBox1.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateBus_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningBus = new DrawningBus();
|
||||
_drawningBus.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningBus.SetPictureSize(pictureBox1.Width,
|
||||
pictureBox1.Height);
|
||||
|
||||
//начальное положение круисера
|
||||
_drawningBus.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBus == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result =
|
||||
_drawningBus.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result =
|
||||
_drawningBus.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result =
|
||||
_drawningBus.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
_drawningBus.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
1540
ProjectBus/ProjectBus/FormBus.resx
Normal file
1540
ProjectBus/ProjectBus/FormBus.resx
Normal file
File diff suppressed because it is too large
Load Diff
@ -11,7 +11,7 @@ namespace ProjectBus
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormBus());
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user