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870c31e157
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378bceea9b | |||
a8c7158463 |
@ -0,0 +1,54 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBulldozer.CollectionGenericObjects;
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/// <summary>
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/// Интерфейс описания действий для набора хранимых объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public interface ICollectoinGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Колличество объектов в коллекции
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Установка максимального колличества элементов
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/// </summary>
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int SetMaxCount { set; }
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/// <summary>
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/// Добавление элемента в коллекцию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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bool Insert(T obj);
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/// <summary>
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/// Добавление объекта в коллекцию на конкретную позицию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <param name="position">Позиция</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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bool Insert(T obj, int position);
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/// <summary>
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/// Удаление объекта из коллекции на конкретной позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns></returns>
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bool Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>Объект</returns>
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T? Get(int position);
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}
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@ -0,0 +1,69 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBulldozer.CollectionGenericObjects;
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public class MassiveGenericObject<T> : ICollectoinGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Массив объектов, который храним
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/// </summary>
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private T?[] _collection;
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public int Count => _collection.Length;
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public int SetMaxCount
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{
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set
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{
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if (value > 0)
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{
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Array.Resize(ref _collection, value);
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}
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else
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{
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_collection =new T?[value];
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}
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}
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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public MassiveGenericObject()
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{
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_collection = Array.Empty<T>();
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}
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public T? Get(int position)
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{
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//TODO проверка позиции
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return _collection[position];
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}
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public bool Insert(T obj)
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{
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//TODO вставка в свободное место набора
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return false;
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}
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public bool Insert(T obj, int position)
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{
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//TODO Проверка позиции
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//TODO проверка, что элемент массива по этой позиции пустой, если нет, то ищется свободное место после этой
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//позиции и идёт вставка туда, если нет после, ищем до
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//TODO вставка
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return false;
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}
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public bool Remove(int position)
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{
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//TODO проверка позиции
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//TODO удаление объекта из массива, присвоив элементу массива значение null
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return true;
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}
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}
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@ -8,6 +8,11 @@ namespace ProjectBulldozer.Drawnings;
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public enum DirectionType
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public enum DirectionType
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{
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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///<summary>
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///<summary>
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/// Вверх
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/// Вверх
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/// </summary>
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/// </summary>
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@ -37,6 +37,11 @@ public class DrawningBulldozer : DrawningDozer
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Brush bodyBrush = new SolidBrush(EntityDozer.BodyColor);
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Brush bodyBrush = new SolidBrush(EntityDozer.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityDozer.AdditionalColor);
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Brush additionalBrush = new SolidBrush(EntityDozer.AdditionalColor);
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//BULDOZER
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//BULDOZER
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_startPosX += 0;
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_startPosY += 0;
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base.DrawTransport(g);
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_startPosX -= 0;
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_startPosY -= 0;
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//caterpillar
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//caterpillar
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if (bulldozer.Caterpillar)
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if (bulldozer.Caterpillar)
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{
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{
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@ -58,10 +63,5 @@ public class DrawningBulldozer : DrawningDozer
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g.DrawRectangle(pen, _startPosX.Value + 125, _startPosY.Value, 25, 90);
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g.DrawRectangle(pen, _startPosX.Value + 125, _startPosY.Value, 25, 90);
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g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value + 90);
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g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value + 90);
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}
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}
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_startPosX += 0;
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_startPosY += 0;
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base.DrawTransport(g);
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_startPosX -= 0;
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_startPosY -= 0;
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}
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}
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}
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}
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@ -47,6 +47,27 @@ public class DrawningDozer
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/// </summary>
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/// </summary>
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private readonly int _drawningBulldozerHeight = 90;
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private readonly int _drawningBulldozerHeight = 90;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningBulldozerWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningBulldozerHeight;
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/// <summary>
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/// <summary>
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/// Пустой конструктор.
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/// Пустой конструктор.
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/// </summary>
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/// </summary>
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@ -75,7 +96,7 @@ public class DrawningDozer
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/// </summary>
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/// </summary>
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/// <param name="drawningBulldozerWidth">Ширина прорисовки бульдозера</param>
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/// <param name="drawningBulldozerWidth">Ширина прорисовки бульдозера</param>
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/// <param name="drawningBulldozerHeigh">Высота прорисовки бульдозера</param>
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/// <param name="drawningBulldozerHeigh">Высота прорисовки бульдозера</param>
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protected DrawningDozer (int drawningBulldozerWidth, int drawningBulldozerHeigh)
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protected DrawningDozer (int drawningBulldozerWidth, int drawningBulldozerHeigh) :this()
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{
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{
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_drawningBulldozerWidth = drawningBulldozerWidth;
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_drawningBulldozerWidth = drawningBulldozerWidth;
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//????????
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//????????
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@ -169,7 +190,7 @@ public class DrawningDozer
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/// </summary>
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/// </summary>
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/// <param name="direction">Направлениие</param>
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/// <param name="direction">Направлениие</param>
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/// <returns>true - перемещениие выполнено, false - перемещение невозможно</returns>
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/// <returns>true - перемещениие выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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public virtual bool MoveTransport(DirectionType direction)
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{
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{
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if (EntityDozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityDozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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{
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@ -9,27 +9,9 @@ namespace ProjectBulldozer.Entities;
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/// <summary>
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/// <summary>
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/// Класс-сущность "Бульдозер"
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/// Класс-сущность "Бульдозер"
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/// </summary>
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/// </summary>
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public class EntityBulldozer
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public class EntityBulldozer : EntityDozer
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{
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{
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///<summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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///<summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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///<summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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///<summary>
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/// Дополнительный цвет
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/// </summary>
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public Color AdditionalColor { get; private set; }
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///<summary>
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///<summary>
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/// Признак (опция) наличие отвала(ковша)
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/// Признак (опция) наличие отвала(ковша)
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@ -40,12 +22,12 @@ public class EntityBulldozer
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/// Признак (опция) наличие гусеницы
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/// Признак (опция) наличие гусеницы
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/// </summary>
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/// </summary>
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public bool Caterpillar { get; private set; }
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public bool Caterpillar { get; private set; }
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/*
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///<summary>
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///<summary>
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/// Шаг перемещения бульдозера
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/// Шаг перемещения бульдозера
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/// </summary>
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/// </summary>
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public double Step => Speed * 100 / Weight;
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public double Step => Speed * 100 / Weight;*/
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/*
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///<summary>
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///<summary>
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///Инициализация полей объекта-класса бульдозера
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///Инициализация полей объекта-класса бульдозера
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/// </summary>
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/// </summary>
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@ -55,12 +37,13 @@ public class EntityBulldozer
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///<param name="additionalColor">Дополнительный цвет</param>
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///<param name="additionalColor">Дополнительный цвет</param>
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///<param name="blade">Признак наличия отвала</param>
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///<param name="blade">Признак наличия отвала</param>
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///<param name="caterpillar">Признак наличия гусеницы</param>
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///<param name="caterpillar">Признак наличия гусеницы</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool blade, bool caterpillar)
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public void EntityBulldozer(bool blade, bool caterpillar) base(speed, )
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{
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Blade = blade;
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Caterpillar = caterpillar;
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}*/
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public EntityBulldozer(int speed, double weight, Color bodyColor, Color additionalColor, bool blade, bool caterpillar) : base(speed, weight, bodyColor, additionalColor)
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{
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Blade = blade;
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Blade = blade;
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Caterpillar = caterpillar;
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Caterpillar = caterpillar;
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}
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}
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@ -37,13 +37,13 @@ public class EntityDozer
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public double Step => Speed * 100 / Weight;
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public double Step => Speed * 100 / Weight;
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///<summary>
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///<summary>
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/// Конструктор сущности
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/// Конструктор
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/// </summary>
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/// </summary>
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///<param name="speed">Скорость</param>
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///<param name="speed">Скорость</param>
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///<param name="weight">Вес</param>
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///<param name="weight">Вес</param>
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///<param name="bodyColor">Основной цвет</param>
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///<param name="bodyColor">Основной цвет</param>
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///<param name="additionalColor">Дополнительный цвет</param>
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///<param name="additionalColor">Дополнительный цвет</param>
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public EntityDozer(int speed, double weight, Color bodyColor, Color additionalColor)
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public EntityDozer(int speed, double weight, Color bodyColor, Color additionalColor)
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{
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{
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Speed = speed;
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Speed = speed;
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Weight = weight;
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Weight = weight;
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@ -29,11 +29,14 @@
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private void InitializeComponent()
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private void InitializeComponent()
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{
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{
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pictureBoxBulldozer = new PictureBox();
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pictureBoxBulldozer = new PictureBox();
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buttonCreate = new Button();
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ButtonCreateBulldozer = new Button();
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buttonRight = new Button();
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buttonRight = new Button();
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buttonUp = new Button();
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buttonUp = new Button();
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buttonLeft = new Button();
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buttonLeft = new Button();
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buttonDown = new Button();
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buttonDown = new Button();
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ButtonCreateDozer = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).BeginInit();
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((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).BeginInit();
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SuspendLayout();
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SuspendLayout();
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//
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//
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||||||
@ -47,17 +50,17 @@
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|||||||
pictureBoxBulldozer.TabIndex = 0;
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pictureBoxBulldozer.TabIndex = 0;
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pictureBoxBulldozer.TabStop = false;
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pictureBoxBulldozer.TabStop = false;
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//
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//
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||||||
// buttonCreate
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// ButtonCreateBulldozer
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||||||
//
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//
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||||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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ButtonCreateBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreate.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
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ButtonCreateBulldozer.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
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buttonCreate.Location = new Point(12, 371);
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ButtonCreateBulldozer.Location = new Point(12, 371);
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buttonCreate.Name = "buttonCreate";
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ButtonCreateBulldozer.Name = "ButtonCreateBulldozer";
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buttonCreate.Size = new Size(150, 46);
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ButtonCreateBulldozer.Size = new Size(325, 46);
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buttonCreate.TabIndex = 1;
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ButtonCreateBulldozer.TabIndex = 1;
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buttonCreate.Text = "Создать";
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ButtonCreateBulldozer.Text = "Создать крутой бульдозер";
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buttonCreate.UseVisualStyleBackColor = true;
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ButtonCreateBulldozer.UseVisualStyleBackColor = true;
|
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buttonCreate.Click += buttonCreate_Click;
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ButtonCreateBulldozer.Click += ButtonCreateBulldozer_Click;
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||||||
//
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//
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||||||
// buttonRight
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// buttonRight
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||||||
//
|
//
|
||||||
@ -107,16 +110,53 @@
|
|||||||
buttonDown.UseVisualStyleBackColor = true;
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buttonDown.UseVisualStyleBackColor = true;
|
||||||
buttonDown.Click += ButtonMove_Click;
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buttonDown.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
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// ButtonCreateDozer
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||||||
|
//
|
||||||
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ButtonCreateDozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
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ButtonCreateDozer.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
|
||||||
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ButtonCreateDozer.Location = new Point(343, 371);
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||||||
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ButtonCreateDozer.Name = "ButtonCreateDozer";
|
||||||
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ButtonCreateDozer.Size = new Size(248, 46);
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||||||
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ButtonCreateDozer.TabIndex = 6;
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||||||
|
ButtonCreateDozer.Text = "Создать бульдозер";
|
||||||
|
ButtonCreateDozer.UseVisualStyleBackColor = true;
|
||||||
|
ButtonCreateDozer.Click += ButtonCreateDozer_Click;
|
||||||
|
//
|
||||||
|
// comboBoxStrategy
|
||||||
|
//
|
||||||
|
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
comboBoxStrategy.FormattingEnabled = true;
|
||||||
|
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К левому нижнему краю", "К правому нижнему краю" });
|
||||||
|
comboBoxStrategy.Location = new Point(620, 12);
|
||||||
|
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||||
|
comboBoxStrategy.Size = new Size(242, 40);
|
||||||
|
comboBoxStrategy.TabIndex = 7;
|
||||||
|
//
|
||||||
|
// buttonStrategyStep
|
||||||
|
//
|
||||||
|
buttonStrategyStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
buttonStrategyStep.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
|
||||||
|
buttonStrategyStep.Location = new Point(760, 58);
|
||||||
|
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||||
|
buttonStrategyStep.Size = new Size(102, 38);
|
||||||
|
buttonStrategyStep.TabIndex = 8;
|
||||||
|
buttonStrategyStep.Text = "Шаг";
|
||||||
|
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||||
|
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||||
|
//
|
||||||
// FormBulldozer
|
// FormBulldozer
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(13F, 32F);
|
AutoScaleDimensions = new SizeF(13F, 32F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
ClientSize = new Size(874, 429);
|
ClientSize = new Size(874, 429);
|
||||||
|
Controls.Add(buttonStrategyStep);
|
||||||
|
Controls.Add(comboBoxStrategy);
|
||||||
|
Controls.Add(ButtonCreateDozer);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
Controls.Add(buttonLeft);
|
Controls.Add(buttonLeft);
|
||||||
Controls.Add(buttonUp);
|
Controls.Add(buttonUp);
|
||||||
Controls.Add(buttonRight);
|
Controls.Add(buttonRight);
|
||||||
Controls.Add(buttonCreate);
|
Controls.Add(ButtonCreateBulldozer);
|
||||||
Controls.Add(pictureBoxBulldozer);
|
Controls.Add(pictureBoxBulldozer);
|
||||||
Name = "FormBulldozer";
|
Name = "FormBulldozer";
|
||||||
Text = "FormBulldozer";
|
Text = "FormBulldozer";
|
||||||
@ -128,10 +168,13 @@
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
private PictureBox pictureBoxBulldozer;
|
private PictureBox pictureBoxBulldozer;
|
||||||
private Button buttonCreate;
|
private Button ButtonCreateBulldozer;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
private Button buttonUp;
|
private Button buttonUp;
|
||||||
private Button buttonLeft;
|
private Button buttonLeft;
|
||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
|
private Button ButtonCreateDozer;
|
||||||
|
private ComboBox comboBoxStrategy;
|
||||||
|
private Button buttonStrategyStep;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -4,95 +4,179 @@ using System.ComponentModel;
|
|||||||
using System.Data;
|
using System.Data;
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using System.Windows.Forms;
|
using System.Windows.Forms;
|
||||||
using ProjectBulldozer.Drawnings;
|
using ProjectBulldozer.Drawnings;
|
||||||
|
using ProjectBulldozer.MovementStrategy;
|
||||||
|
|
||||||
namespace ProjectBulldozer
|
namespace ProjectBulldozer;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Форма работы с объектом "Бульдозер"
|
||||||
|
/// </summary>
|
||||||
|
public partial class FormBulldozer : Form
|
||||||
{
|
{
|
||||||
public partial class FormBulldozer : Form
|
/// <summary>
|
||||||
|
/// Поле-объект для прорисовки объекта
|
||||||
|
/// </summary>
|
||||||
|
private DrawningDozer? _drawningDozer;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения
|
||||||
|
/// </summary>
|
||||||
|
private AbstractStrategy? _strategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор формы
|
||||||
|
/// </summary>
|
||||||
|
public FormBulldozer()
|
||||||
{
|
{
|
||||||
private DrawningBulldozer? _drawningBulldozer;
|
InitializeComponent();
|
||||||
//private EntityBulldozer? _entityBulldozer;
|
_strategy = null;
|
||||||
public FormBulldozer()
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Метод прорисовки транспорта
|
||||||
|
/// </summary>
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
if (_drawningDozer == null)
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Draw()
|
Bitmap bmp = new(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
_drawningDozer.DrawTransport(gr);
|
||||||
|
pictureBoxBulldozer.Image = bmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Создание объекта класса-перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="type">Тип создаваемого объекта</param>
|
||||||
|
private void CreateObject(string type)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
switch (type)
|
||||||
{
|
{
|
||||||
if (_drawningBulldozer == null)
|
case nameof(DrawningDozer):
|
||||||
{
|
_drawningDozer = new DrawningDozer(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(170, 256), random.Next(170, 256), random.Next(30, 140)),
|
||||||
|
Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)));
|
||||||
|
break;
|
||||||
|
case nameof(DrawningBulldozer):
|
||||||
|
_drawningDozer = new DrawningBulldozer(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(170, 256), random.Next(170, 256), random.Next(30, 140)),
|
||||||
|
Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
|
|
||||||
Bitmap bmp = new(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_drawningBulldozer.DrawTransport(gr);
|
|
||||||
pictureBoxBulldozer.Image = bmp;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
_drawningDozer.SetPictureSize(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
|
||||||
/// Обработка нажатия кнопки "Создать"
|
_drawningDozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
/// </summary>
|
_strategy = null;
|
||||||
/// <param name="sender"></param>
|
comboBoxStrategy.Enabled = true;
|
||||||
/// <param name="e"></param>
|
Draw();
|
||||||
private void buttonCreate_Click(object sender, EventArgs e)
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Создать крутой бульдозер"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCreateBulldozer_Click(object sender, EventArgs e) =>
|
||||||
|
CreateObject(nameof(DrawningBulldozer));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Создать бульдозер"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCreateDozer_Click(object sender, EventArgs e) =>
|
||||||
|
CreateObject(nameof(DrawningDozer));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningDozer == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
bool result = false;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "buttonUp":
|
||||||
|
result = _drawningDozer.MoveTransport(DirectionType.Up);
|
||||||
|
break;
|
||||||
|
case "buttonDown":
|
||||||
|
result = _drawningDozer.MoveTransport(DirectionType.Down);
|
||||||
|
break;
|
||||||
|
case "buttonLeft":
|
||||||
|
result = _drawningDozer.MoveTransport(DirectionType.Left);
|
||||||
|
break;
|
||||||
|
case "buttonRight":
|
||||||
|
result = _drawningDozer.MoveTransport(DirectionType.Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (result)
|
||||||
{
|
{
|
||||||
Random random = new();
|
|
||||||
_drawningBulldozer = new DrawningBulldozer();
|
|
||||||
//_entityBulldozer = new EntityBulldozer();
|
|
||||||
/*_entityBulldozer.Init(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(170, 256), random.Next(170, 210), random.Next(30, 140)),
|
|
||||||
Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));*/
|
|
||||||
//_drawningBulldozer.Init(_entityBulldozer);
|
|
||||||
_drawningBulldozer.Init(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(170, 256), random.Next(170, 256), random.Next(30, 140)),
|
|
||||||
Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
|
||||||
//_drawningBulldozer.Init(150, 2000, Color.FromArgb(240, 200, 50), Color.FromArgb(30, 30, 70), true, false);
|
|
||||||
_drawningBulldozer.SetPictureSize(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
|
|
||||||
//_drawningBulldozer.SetPosition(pictureBoxBulldozer.Width - random.Next(150, 250), pictureBoxBulldozer.Height - random.Next(100, 200));
|
|
||||||
_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||||
/// </summary>
|
{
|
||||||
/// <param name="sender"></param>
|
if (_drawningDozer == null)
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
{
|
||||||
if (_drawningBulldozer == null)
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (comboBoxStrategy.Enabled)
|
||||||
|
{
|
||||||
|
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||||
|
{
|
||||||
|
0 => new MoveToCenter(),
|
||||||
|
1 => new MoveToBorderLB(),
|
||||||
|
2 => new MoveToBorderRB(),
|
||||||
|
_ => null,
|
||||||
|
};
|
||||||
|
|
||||||
|
if (_strategy == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
_strategy.SetData(new MoveableDozer(_drawningDozer), pictureBoxBulldozer.Width,
|
||||||
bool result = false;
|
pictureBoxBulldozer.Height);
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
result = _drawningBulldozer.MoveTransport(DirectionType.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
result = _drawningBulldozer.MoveTransport(DirectionType.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
result = _drawningBulldozer.MoveTransport(DirectionType.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
result = _drawningBulldozer.MoveTransport(DirectionType.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (result)
|
|
||||||
{
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
comboBoxStrategy.Enabled = false;
|
||||||
|
_strategy.MakeStep();
|
||||||
|
Draw();
|
||||||
|
|
||||||
|
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||||
|
{
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_strategy = null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//2
|
||||||
|
@ -0,0 +1,141 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.MovementStrategy;
|
||||||
|
|
||||||
|
public abstract class AbstractStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещаемый объект
|
||||||
|
/// </summary>
|
||||||
|
private IMoveableObject? _moveableObject;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldWidth { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldHeight { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public StrategyStatus GetStatus() { return _state; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Установка данных
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||||
|
/// <param name="width">Ширина поля</param>
|
||||||
|
/// <param name="height">Высота поля</param>
|
||||||
|
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||||
|
{
|
||||||
|
if (moveableObject == null)
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.NotInit;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_state = StrategyStatus.InProgress;
|
||||||
|
_moveableObject = moveableObject;
|
||||||
|
FieldWidth = width;
|
||||||
|
FieldHeight = height;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения
|
||||||
|
/// </summary>
|
||||||
|
public void MakeStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (IsTargetDestinaion())
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.Finish;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
MoveToTarget();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Пермещение влево
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Пермещение вправо
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Пермещение вверх
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Пермещение вниз
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры объекта
|
||||||
|
/// </summary>
|
||||||
|
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected int? GetStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return _moveableObject?.GetStep;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение к цели
|
||||||
|
/// </summary>
|
||||||
|
protected abstract void MoveToTarget();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Достигнута ли цель
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected abstract bool IsTargetDestinaion();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка пермещения в требуемом направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="movementDirection">Направление</param>
|
||||||
|
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
private bool MoveTo(MovementDirection movementDirection)
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,30 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Интерфейс для работы с перемещаемым объектом
|
||||||
|
/// </summary>
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Получение координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
int GetStep { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка переместить объект в указанном направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
/// <returns>true - объект перемещён, false - перемещение невозможно</returns>
|
||||||
|
bool TryMoveObject(MovementDirection direction);
|
||||||
|
}
|
@ -0,0 +1,43 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.MovementStrategy;
|
||||||
|
|
||||||
|
public class MoveToBorderLB : AbstractStrategy
|
||||||
|
{
|
||||||
|
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return objParams.LeftBorder - GetStep() <= 0 && objParams.BottomBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffX = objParams.LeftBorder - FieldWidth;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffY = objParams.BottomBorder - FieldHeight;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,43 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.MovementStrategy;
|
||||||
|
|
||||||
|
public class MoveToBorderRB : AbstractStrategy
|
||||||
|
{
|
||||||
|
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.LeftBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffX = objParams.RightBorder - FieldWidth;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffY = objParams.BottomBorder - FieldHeight;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,63 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения объекта в центр экрана
|
||||||
|
/// </summary>
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if(objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,66 @@
|
|||||||
|
using ProjectBulldozer.Drawnings;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-реализация IMoveableObject с использованием DrawningDozer
|
||||||
|
/// </summary>
|
||||||
|
public class MoveableDozer : IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Поле-объект класса DrawningDozer или его наследника
|
||||||
|
/// </summary>
|
||||||
|
private readonly DrawningDozer? _dozer = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Констректор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="dozer">Объект класса DrawningDozer</param>
|
||||||
|
public MoveableDozer(DrawningDozer dozer)
|
||||||
|
{
|
||||||
|
_dozer = dozer;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_dozer == null || _dozer.EntityDozer == null ||
|
||||||
|
!_dozer.GetPosX.HasValue || !_dozer.GetPosY.HasValue)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_dozer.GetPosX.Value, _dozer.GetPosY.Value,
|
||||||
|
_dozer.GetWidth, _dozer.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetStep => (int)(_dozer?.EntityDozer?.Step ?? 0);
|
||||||
|
|
||||||
|
public bool TryMoveObject(MovementDirection direction)
|
||||||
|
{
|
||||||
|
if (_dozer == null || _dozer.EntityDozer == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _dozer.MoveTransport(GetDirectionType(direction));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||||
|
{
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
MovementDirection.Left => DirectionType.Left,
|
||||||
|
MovementDirection.Right => DirectionType.Right,
|
||||||
|
MovementDirection.Up => DirectionType.Up,
|
||||||
|
MovementDirection.Down => DirectionType.Down,
|
||||||
|
_ => DirectionType.Unknow,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,30 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.MovementStrategy;
|
||||||
|
|
||||||
|
public enum MovementDirection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Вверх
|
||||||
|
/// </summary>
|
||||||
|
Up = 1,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вниз
|
||||||
|
/// </summary>
|
||||||
|
Down = 2,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вллево
|
||||||
|
/// </summary>
|
||||||
|
Left = 3,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вправо
|
||||||
|
/// </summary>
|
||||||
|
Right = 4
|
||||||
|
}
|
@ -0,0 +1,78 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры-координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Координата X
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _x;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Координата Y
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _y;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _width;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _height;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int BottomBorder => _y + _height;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2; //???
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
/// <param name="width">Ширина объекта</param>
|
||||||
|
/// <param name="height">Высота объекта</param>
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,28 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус выполнения операции перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum StrategyStatus
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Всё готово к началу
|
||||||
|
/// </summary>
|
||||||
|
NotInit,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Выполняется
|
||||||
|
/// </summary>
|
||||||
|
InProgress,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Завершено
|
||||||
|
/// </summary>
|
||||||
|
Finish
|
||||||
|
}
|
@ -1,18 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectBulldozer
|
|
||||||
{
|
|
||||||
internal class NewClass
|
|
||||||
{
|
|
||||||
private int closedField;
|
|
||||||
public double Property { private get; set; }
|
|
||||||
public void NewMethod()
|
|
||||||
{
|
|
||||||
//Новый метод.
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -23,8 +23,4 @@
|
|||||||
</EmbeddedResource>
|
</EmbeddedResource>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Folder Include="MovementStrategy\" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
</Project>
|
</Project>
|
Loading…
Reference in New Issue
Block a user