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20 changed files with 896 additions and 137 deletions

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@ -0,0 +1,54 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.CollectionGenericObjects;
/// <summary>
/// Интерфейс описания действий для набора хранимых объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public interface ICollectoinGenericObjects<T>
where T : class
{
/// <summary>
/// Колличество объектов в коллекции
/// </summary>
int Count { get; }
/// <summary>
/// Установка максимального колличества элементов
/// </summary>
int SetMaxCount { set; }
/// <summary>
/// Добавление элемента в коллекцию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
bool Insert(T obj);
/// <summary>
/// Добавление объекта в коллекцию на конкретную позицию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <param name="position">Позиция</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
bool Insert(T obj, int position);
/// <summary>
/// Удаление объекта из коллекции на конкретной позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns></returns>
bool Remove(int position);
/// <summary>
/// Получение объекта по позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>Объект</returns>
T? Get(int position);
}

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@ -0,0 +1,69 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.CollectionGenericObjects;
public class MassiveGenericObject<T> : ICollectoinGenericObjects<T>
where T : class
{
/// <summary>
/// Массив объектов, который храним
/// </summary>
private T?[] _collection;
public int Count => _collection.Length;
public int SetMaxCount
{
set
{
if (value > 0)
{
Array.Resize(ref _collection, value);
}
else
{
_collection =new T?[value];
}
}
}
/// <summary>
/// Конструктор
/// </summary>
public MassiveGenericObject()
{
_collection = Array.Empty<T>();
}
public T? Get(int position)
{
//TODO проверка позиции
return _collection[position];
}
public bool Insert(T obj)
{
//TODO вставка в свободное место набора
return false;
}
public bool Insert(T obj, int position)
{
//TODO Проверка позиции
//TODO проверка, что элемент массива по этой позиции пустой, если нет, то ищется свободное место после этой
//позиции и идёт вставка туда, если нет после, ищем до
//TODO вставка
return false;
}
public bool Remove(int position)
{
//TODO проверка позиции
//TODO удаление объекта из массива, присвоив элементу массива значение null
return true;
}
}

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@ -8,6 +8,11 @@ namespace ProjectBulldozer.Drawnings;
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
///<summary>
/// Вверх
/// </summary>

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@ -37,6 +37,11 @@ public class DrawningBulldozer : DrawningDozer
Brush bodyBrush = new SolidBrush(EntityDozer.BodyColor);
Brush additionalBrush = new SolidBrush(EntityDozer.AdditionalColor);
//BULDOZER
_startPosX += 0;
_startPosY += 0;
base.DrawTransport(g);
_startPosX -= 0;
_startPosY -= 0;
//caterpillar
if (bulldozer.Caterpillar)
{
@ -58,10 +63,5 @@ public class DrawningBulldozer : DrawningDozer
g.DrawRectangle(pen, _startPosX.Value + 125, _startPosY.Value, 25, 90);
g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value + 90);
}
_startPosX += 0;
_startPosY += 0;
base.DrawTransport(g);
_startPosX -= 0;
_startPosY -= 0;
}
}

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@ -47,6 +47,27 @@ public class DrawningDozer
/// </summary>
private readonly int _drawningBulldozerHeight = 90;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningBulldozerWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningBulldozerHeight;
/// <summary>
/// Пустой конструктор.
/// </summary>
@ -75,7 +96,7 @@ public class DrawningDozer
/// </summary>
/// <param name="drawningBulldozerWidth">Ширина прорисовки бульдозера</param>
/// <param name="drawningBulldozerHeigh">Высота прорисовки бульдозера</param>
protected DrawningDozer (int drawningBulldozerWidth, int drawningBulldozerHeigh)
protected DrawningDozer (int drawningBulldozerWidth, int drawningBulldozerHeigh) :this()
{
_drawningBulldozerWidth = drawningBulldozerWidth;
//????????
@ -169,7 +190,7 @@ public class DrawningDozer
/// </summary>
/// <param name="direction">Направлениие</param>
/// <returns>true - перемещениие выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
public virtual bool MoveTransport(DirectionType direction)
{
if (EntityDozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
{

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@ -9,27 +9,9 @@ namespace ProjectBulldozer.Entities;
/// <summary>
/// Класс-сущность "Бульдозер"
/// </summary>
public class EntityBulldozer
public class EntityBulldozer : EntityDozer
{
///<summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
///<summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
///<summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
///<summary>
/// Дополнительный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
///<summary>
/// Признак (опция) наличие отвала(ковша)
@ -40,12 +22,12 @@ public class EntityBulldozer
/// Признак (опция) наличие гусеницы
/// </summary>
public bool Caterpillar { get; private set; }
/*
///<summary>
/// Шаг перемещения бульдозера
/// </summary>
public double Step => Speed * 100 / Weight;
public double Step => Speed * 100 / Weight;*/
/*
///<summary>
///Инициализация полей объекта-класса бульдозера
/// </summary>
@ -55,12 +37,13 @@ public class EntityBulldozer
///<param name="additionalColor">Дополнительный цвет</param>
///<param name="blade">Признак наличия отвала</param>
///<param name="caterpillar">Признак наличия гусеницы</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool blade, bool caterpillar)
public void EntityBulldozer(bool blade, bool caterpillar) base(speed, )
{
Blade = blade;
Caterpillar = caterpillar;
}*/
public EntityBulldozer(int speed, double weight, Color bodyColor, Color additionalColor, bool blade, bool caterpillar) : base(speed, weight, bodyColor, additionalColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Blade = blade;
Caterpillar = caterpillar;
}

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@ -37,13 +37,13 @@ public class EntityDozer
public double Step => Speed * 100 / Weight;
///<summary>
/// Конструктор сущности
/// Конструктор
/// </summary>
///<param name="speed">Скорость</param>
///<param name="weight">Вес</param>
///<param name="bodyColor">Основной цвет</param>
///<param name="additionalColor">Дополнительный цвет</param>
public EntityDozer(int speed, double weight, Color bodyColor, Color additionalColor)
public EntityDozer(int speed, double weight, Color bodyColor, Color additionalColor)
{
Speed = speed;
Weight = weight;

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@ -29,11 +29,14 @@
private void InitializeComponent()
{
pictureBoxBulldozer = new PictureBox();
buttonCreate = new Button();
ButtonCreateBulldozer = new Button();
buttonRight = new Button();
buttonUp = new Button();
buttonLeft = new Button();
buttonDown = new Button();
ButtonCreateDozer = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).BeginInit();
SuspendLayout();
//
@ -47,17 +50,17 @@
pictureBoxBulldozer.TabIndex = 0;
pictureBoxBulldozer.TabStop = false;
//
// buttonCreate
// ButtonCreateBulldozer
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
buttonCreate.Location = new Point(12, 371);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(150, 46);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
ButtonCreateBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonCreateBulldozer.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
ButtonCreateBulldozer.Location = new Point(12, 371);
ButtonCreateBulldozer.Name = "ButtonCreateBulldozer";
ButtonCreateBulldozer.Size = new Size(325, 46);
ButtonCreateBulldozer.TabIndex = 1;
ButtonCreateBulldozer.Text = "Создать крутой бульдозер";
ButtonCreateBulldozer.UseVisualStyleBackColor = true;
ButtonCreateBulldozer.Click += ButtonCreateBulldozer_Click;
//
// buttonRight
//
@ -107,16 +110,53 @@
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// ButtonCreateDozer
//
ButtonCreateDozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonCreateDozer.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
ButtonCreateDozer.Location = new Point(343, 371);
ButtonCreateDozer.Name = "ButtonCreateDozer";
ButtonCreateDozer.Size = new Size(248, 46);
ButtonCreateDozer.TabIndex = 6;
ButtonCreateDozer.Text = "Создать бульдозер";
ButtonCreateDozer.UseVisualStyleBackColor = true;
ButtonCreateDozer.Click += ButtonCreateDozer_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К левому нижнему краю", "К правому нижнему краю" });
comboBoxStrategy.Location = new Point(620, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(242, 40);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonStrategyStep.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
buttonStrategyStep.Location = new Point(760, 58);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(102, 38);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormBulldozer
//
AutoScaleDimensions = new SizeF(13F, 32F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(874, 429);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(ButtonCreateDozer);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonCreate);
Controls.Add(ButtonCreateBulldozer);
Controls.Add(pictureBoxBulldozer);
Name = "FormBulldozer";
Text = "FormBulldozer";
@ -128,10 +168,13 @@
#endregion
private PictureBox pictureBoxBulldozer;
private Button buttonCreate;
private Button ButtonCreateBulldozer;
private Button buttonRight;
private Button buttonUp;
private Button buttonLeft;
private Button buttonDown;
private Button ButtonCreateDozer;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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@ -4,95 +4,179 @@ using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectBulldozer.Drawnings;
using ProjectBulldozer.MovementStrategy;
namespace ProjectBulldozer
namespace ProjectBulldozer;
/// <summary>
/// Форма работы с объектом "Бульдозер"
/// </summary>
public partial class FormBulldozer : Form
{
public partial class FormBulldozer : Form
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningDozer? _drawningDozer;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public FormBulldozer()
{
private DrawningBulldozer? _drawningBulldozer;
//private EntityBulldozer? _entityBulldozer;
public FormBulldozer()
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки транспорта
/// </summary>
private void Draw()
{
if (_drawningDozer == null)
{
InitializeComponent();
return;
}
private void Draw()
Bitmap bmp = new(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningDozer.DrawTransport(gr);
pictureBoxBulldozer.Image = bmp;
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
if (_drawningBulldozer == null)
{
case nameof(DrawningDozer):
_drawningDozer = new DrawningDozer(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(170, 256), random.Next(170, 256), random.Next(30, 140)),
Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)));
break;
case nameof(DrawningBulldozer):
_drawningDozer = new DrawningBulldozer(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(170, 256), random.Next(170, 256), random.Next(30, 140)),
Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
Bitmap bmp = new(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBulldozer.DrawTransport(gr);
pictureBoxBulldozer.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreate_Click(object sender, EventArgs e)
_drawningDozer.SetPictureSize(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
_drawningDozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать крутой бульдозер"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBulldozer_Click(object sender, EventArgs e) =>
CreateObject(nameof(DrawningBulldozer));
/// <summary>
/// Обработка нажатия кнопки "Создать бульдозер"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateDozer_Click(object sender, EventArgs e) =>
CreateObject(nameof(DrawningDozer));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningDozer == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningDozer.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningDozer.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningDozer.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningDozer.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Random random = new();
_drawningBulldozer = new DrawningBulldozer();
//_entityBulldozer = new EntityBulldozer();
/*_entityBulldozer.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(170, 256), random.Next(170, 210), random.Next(30, 140)),
Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));*/
//_drawningBulldozer.Init(_entityBulldozer);
_drawningBulldozer.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(170, 256), random.Next(170, 256), random.Next(30, 140)),
Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
//_drawningBulldozer.Init(150, 2000, Color.FromArgb(240, 200, 50), Color.FromArgb(30, 30, 70), true, false);
_drawningBulldozer.SetPictureSize(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
//_drawningBulldozer.SetPosition(pictureBoxBulldozer.Width - random.Next(150, 250), pictureBoxBulldozer.Height - random.Next(100, 200));
_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningDozer == null)
{
if (_drawningBulldozer == null)
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorderLB(),
2 => new MoveToBorderRB(),
_ => null,
};
if (_strategy == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningBulldozer.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningBulldozer.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningBulldozer.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningBulldozer.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
_strategy.SetData(new MoveableDozer(_drawningDozer), pictureBoxBulldozer.Width,
pictureBoxBulldozer.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
//2

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@ -0,0 +1,141 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
/// <returns></returns>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Пермещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Пермещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Пермещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Пермещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка пермещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещён, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
public class MoveToBorderLB : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.LeftBorder - GetStep() <= 0 && objParams.BottomBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.LeftBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveLeft();
}
int diffY = objParams.BottomBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
public class MoveToBorderRB : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.LeftBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
int diffY = objParams.BottomBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if(objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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using ProjectBulldozer.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningDozer
/// </summary>
public class MoveableDozer : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningDozer или его наследника
/// </summary>
private readonly DrawningDozer? _dozer = null;
/// <summary>
/// Констректор
/// </summary>
/// <param name="dozer">Объект класса DrawningDozer</param>
public MoveableDozer(DrawningDozer dozer)
{
_dozer = dozer;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_dozer == null || _dozer.EntityDozer == null ||
!_dozer.GetPosX.HasValue || !_dozer.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_dozer.GetPosX.Value, _dozer.GetPosY.Value,
_dozer.GetWidth, _dozer.GetHeight);
}
}
public int GetStep => (int)(_dozer?.EntityDozer?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_dozer == null || _dozer.EntityDozer == null)
{
return false;
}
return _dozer.MoveTransport(GetDirectionType(direction));
}
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Вллево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int BottomBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2; //???
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Всё готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer
{
internal class NewClass
{
private int closedField;
public double Property { private get; set; }
public void NewMethod()
{
//Новый метод.
}
}
}

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@ -23,8 +23,4 @@
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Folder Include="MovementStrategy\" />
</ItemGroup>
</Project>