Compare commits
11 Commits
Author | SHA1 | Date | |
---|---|---|---|
fd5be4e44a | |||
f8520664cc | |||
26b48afac4 | |||
7fb61aaaf1 | |||
c9d1b9f133 | |||
296f2fdacd | |||
ab43211760 | |||
9b08e32244 | |||
6789fca1cb | |||
96d2bfbb8f | |||
cd528db9c6 |
152
Warship/Warship/AbstractMap.cs
Normal file
152
Warship/Warship/AbstractMap.cs
Normal file
@ -0,0 +1,152 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Warship
|
||||
{
|
||||
internal abstract class AbstractMap
|
||||
{
|
||||
private IDrawingObject _drawingObject = null;
|
||||
protected int[,] _map = null;
|
||||
protected int _width;
|
||||
protected int _height;
|
||||
protected float _size_x;
|
||||
protected float _size_y;
|
||||
protected readonly Random _random = new();
|
||||
protected readonly int _freeWaterArea = 0;
|
||||
protected readonly int _land = 1;
|
||||
|
||||
public Bitmap CreateMap(int width,int height,IDrawingObject drawingObject)
|
||||
{
|
||||
_width = width;
|
||||
_height = height;
|
||||
_drawingObject = drawingObject;
|
||||
GenerateMap();
|
||||
while (!SetObjectOnMap())
|
||||
{
|
||||
GenerateMap();
|
||||
}
|
||||
return DrawMapWithObject();
|
||||
}
|
||||
|
||||
public Bitmap MoveObject(Direction direction)
|
||||
{
|
||||
(float Left, float Right, float Top, float Bottom) = _drawingObject.GetCurrentPosition();
|
||||
|
||||
if (CheckLand(Left, Right, Top, Bottom) != 0)
|
||||
{
|
||||
_drawingObject.MoveObject(SetOppositDirection(direction));
|
||||
}
|
||||
|
||||
if (true)
|
||||
{
|
||||
_drawingObject.MoveObject(direction);
|
||||
}
|
||||
return DrawMapWithObject();
|
||||
}
|
||||
|
||||
private bool SetObjectOnMap()
|
||||
{
|
||||
if (_drawingObject==null || _map == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
int x = _random.Next(0, 10);
|
||||
int y = _random.Next(0, 10);
|
||||
_drawingObject.SetObject(x, y, _width, _height);
|
||||
|
||||
(float Left, float Right, float Top, float Bottom) = _drawingObject.GetCurrentPosition();
|
||||
|
||||
while (CheckLand(Left, Right, Top, Bottom) != 2)
|
||||
{
|
||||
int res;
|
||||
do
|
||||
{
|
||||
res = CheckLand(Left, Right, Top, Bottom);
|
||||
if (res == 0)
|
||||
{
|
||||
_drawingObject.SetObject((int)Left, (int)Right, _width, _height);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Left += _size_x;
|
||||
}
|
||||
} while (res != 2);
|
||||
Left = x;
|
||||
Right += _size_y;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private Bitmap DrawMapWithObject()
|
||||
{
|
||||
Bitmap bmp = new(_width, _height);
|
||||
if (_drawingObject == null || _map == null)
|
||||
{
|
||||
return bmp;
|
||||
}
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
if (_map[i,j] == _freeWaterArea)
|
||||
{
|
||||
DrawWaterPart(gr, i, j);
|
||||
}
|
||||
else if (_map[i, j] == _land)
|
||||
{
|
||||
DrawLandPart(gr, i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
_drawingObject.DrawingObject(gr);
|
||||
return bmp;
|
||||
}
|
||||
private int CheckLand(float Left, float Right, float Top, float Bottom)
|
||||
{
|
||||
int RUi = (int)(Left / _size_x);
|
||||
int RUj = (int)(Right / _size_y);
|
||||
int LDi = (int)(Top / _size_x);
|
||||
int LDj = (int)(Bottom / _size_y);
|
||||
|
||||
if (RUi < 0 || RUj < 0 || LDi >= _map.GetLength(1) || LDj >= _map.GetLength(0))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
for (int x = RUi; x <= LDi; x++)
|
||||
{
|
||||
for (int y = RUj; y <= LDj; y++)
|
||||
{
|
||||
if (_map[x, y] == _land)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
private Direction SetOppositDirection(Direction dir)
|
||||
{
|
||||
switch (dir)
|
||||
{
|
||||
case Direction.Up:
|
||||
return Direction.Down;
|
||||
case Direction.Down:
|
||||
return Direction.Up;
|
||||
case Direction.Left:
|
||||
return Direction.Right;
|
||||
case Direction.Right:
|
||||
return Direction.Left;
|
||||
}
|
||||
return Direction.None;
|
||||
}
|
||||
|
||||
protected abstract void GenerateMap();
|
||||
protected abstract void DrawWaterPart(Graphics gr, int i, int j);
|
||||
protected abstract void DrawLandPart(Graphics gr, int i, int j);
|
||||
}
|
||||
}
|
@ -6,11 +6,12 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace Warship
|
||||
{
|
||||
internal enum Direction
|
||||
public enum Direction
|
||||
{
|
||||
None=0,
|
||||
Up=1,
|
||||
Down=2,
|
||||
Left=3,
|
||||
Right=4
|
||||
Right=4,
|
||||
}
|
||||
}
|
||||
|
71
Warship/Warship/DrawingAdvancedWarship.cs
Normal file
71
Warship/Warship/DrawingAdvancedWarship.cs
Normal file
@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Warship
|
||||
{
|
||||
internal class DrawingAdvancedWarship : DrawingWarship
|
||||
{
|
||||
public DrawingAdvancedWarship(int speed,float weight, Color bodyColor, Color dopColor, bool Helipad, bool Antenna, bool Missile) : base(speed, weight, bodyColor, 120, 50)
|
||||
{
|
||||
Warship = new EntityAdvancedWarship(speed, weight, bodyColor, dopColor, Helipad, Antenna, Missile);
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (Warship is not EntityAdvancedWarship advancedWarship)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush dopBrush = new SolidBrush(advancedWarship.DopColor);
|
||||
|
||||
if (advancedWarship.Missile)
|
||||
{
|
||||
g.FillPolygon(dopBrush, new Point[]
|
||||
{
|
||||
new Point(_startPosX+25,_startPosY+5-5),new Point(_startPosX+65,_startPosY+5-5),
|
||||
new Point(_startPosX+75,_startPosY+10-5),new Point(_startPosX+25,_startPosY+10-5),
|
||||
new Point(_startPosX+25,_startPosY+5-5)
|
||||
}
|
||||
);
|
||||
g.DrawLine(pen, new Point(_startPosX + 25, _startPosY + 5 - 5), new Point(_startPosX + 65, _startPosY + 5 - 5));
|
||||
g.DrawLine(pen, new Point(_startPosX + 65, _startPosY + 5 - 5), new Point(_startPosX + 75, _startPosY + 10 - 5));
|
||||
g.DrawLine(pen, new Point(_startPosX + 75, _startPosY + 10 - 5), new Point(_startPosX + 25, _startPosY + 10 - 5));
|
||||
g.DrawLine(pen, new Point(_startPosX + 25, _startPosY + 10 - 5), new Point(_startPosX + 25, _startPosY + 5 - 5));
|
||||
|
||||
g.FillPolygon(dopBrush, new Point[]
|
||||
{
|
||||
new Point(_startPosX+25,_startPosY+50-5),new Point(_startPosX+75,_startPosY+50-5),
|
||||
new Point(_startPosX+65,_startPosY+55-5),new Point(_startPosX+25,_startPosY+55-5),
|
||||
new Point(_startPosX+25,_startPosY+50-5)
|
||||
}
|
||||
);
|
||||
g.DrawLine(pen, new Point(_startPosX + 25, _startPosY + 50 - 5), new Point(_startPosX + 75, _startPosY + 50 - 5));
|
||||
g.DrawLine(pen, new Point(_startPosX + 75, _startPosY + 50 - 5), new Point(_startPosX + 65, _startPosY + 55 - 5));
|
||||
g.DrawLine(pen, new Point(_startPosX + 65, _startPosY + 55 - 5), new Point(_startPosX + 25, _startPosY + 55 - 5));
|
||||
g.DrawLine(pen, new Point(_startPosX + 25, _startPosY + 55 - 5), new Point(_startPosX + 25, _startPosY + 50 - 5));
|
||||
}
|
||||
_startPosY += 5;
|
||||
base.DrawTransport(g);
|
||||
_startPosY -= 5;
|
||||
|
||||
if (advancedWarship.Helipad)
|
||||
{
|
||||
g.FillEllipse(dopBrush, _startPosX + 85, _startPosY + 20-5, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX + 85, _startPosY + 20-5, 20, 20);
|
||||
g.DrawLine(pen, _startPosX + 90, _startPosY + 25 - 5, _startPosX + 90, _startPosY + 35 - 5);
|
||||
g.DrawLine(pen, _startPosX + 90+10, _startPosY + 25 - 5, _startPosX + 90+10, _startPosY + 35 - 5);
|
||||
g.DrawLine(pen, _startPosX + 90, _startPosY + 30 - 5, _startPosX + 100, _startPosY + 30 - 5);
|
||||
}
|
||||
if (advancedWarship.Antenna)
|
||||
{
|
||||
g.DrawLine(pen, _startPosX + 15, _startPosY + 20 - 5, _startPosX + 15, _startPosY + 40 - 5);
|
||||
g.DrawLine(pen, _startPosX +10, _startPosY + 30 - 5, _startPosX + 20, _startPosY + 30 - 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
39
Warship/Warship/DrawingObjectWarship.cs
Normal file
39
Warship/Warship/DrawingObjectWarship.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Warship
|
||||
{
|
||||
internal class DrawingObjectWarship : IDrawingObject
|
||||
{
|
||||
private DrawingWarship _warship=null;
|
||||
|
||||
public DrawingObjectWarship(DrawingWarship warship)
|
||||
{
|
||||
_warship= warship;
|
||||
}
|
||||
public float Step => _warship?.Warship?.Step ?? 0;
|
||||
|
||||
void IDrawingObject.DrawingObject(Graphics g)
|
||||
{
|
||||
_warship.DrawTransport(g);
|
||||
}
|
||||
|
||||
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
|
||||
{
|
||||
return _warship?.GetCurrentPosition() ?? default;
|
||||
}
|
||||
|
||||
public void MoveObject(Direction direction)
|
||||
{
|
||||
_warship?.MoveTransport(direction);
|
||||
}
|
||||
|
||||
public void SetObject(int x, int y, int width, int height)
|
||||
{
|
||||
_warship.SetPosition(x,y,width,height);
|
||||
}
|
||||
}
|
||||
}
|
@ -6,22 +6,28 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace Warship
|
||||
{
|
||||
internal class DrawingWarship
|
||||
public class DrawingWarship
|
||||
{
|
||||
public EntityWarship Warship { get; private set; }
|
||||
private int _startPosX;
|
||||
private int _startPosY;
|
||||
public EntityWarship Warship { get; protected set; }
|
||||
protected int _startPosX;
|
||||
protected int _startPosY;
|
||||
private int? _pictureWidth = null;
|
||||
private int? _pictureHeight = null;
|
||||
private readonly int _warshipWidth = 120;
|
||||
private readonly int _warshipHeight = 40;
|
||||
|
||||
public void Init(int speed, float weight,Color bodyColor)
|
||||
public DrawingWarship(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
Warship = new EntityWarship();
|
||||
Warship.Init(speed, weight, bodyColor);
|
||||
Warship=new EntityWarship(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
protected DrawingWarship(int speed, float weight,Color bodyColor, int warshipWidth, int warshipHeight) : this(speed,weight,bodyColor)
|
||||
{
|
||||
_warshipWidth = warshipWidth;
|
||||
_warshipHeight = warshipHeight;
|
||||
}
|
||||
|
||||
|
||||
public void SetPosition(int x, int y, int width, int height)
|
||||
{
|
||||
if (x >= 0 && x+_warshipWidth <= width && y >= 0 && y+_warshipHeight <= height)
|
||||
@ -72,7 +78,7 @@ namespace Warship
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawTransport(Graphics g)
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (_startPosX < 0 || _startPosY < 0 || !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
@ -134,5 +140,9 @@ namespace Warship
|
||||
_startPosY = _pictureHeight.Value - _warshipHeight;
|
||||
}
|
||||
}
|
||||
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
|
||||
{
|
||||
return (_startPosX, _startPosY, _startPosX + _warshipWidth, _startPosY + _warshipHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
23
Warship/Warship/EntityAdvancedWarship.cs
Normal file
23
Warship/Warship/EntityAdvancedWarship.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Warship
|
||||
{
|
||||
internal class EntityAdvancedWarship : EntityWarship
|
||||
{
|
||||
public Color DopColor { get; private set; }
|
||||
public bool Helipad { get;private set; }
|
||||
public bool Antenna { get; private set; }
|
||||
public bool Missile { get; private set; }
|
||||
public EntityAdvancedWarship(int speed, float weight, Color bodyColor, Color dopColor, bool helipad, bool antenna, bool missile) : base(speed,weight,bodyColor) {
|
||||
DopColor = dopColor;
|
||||
Helipad = helipad;
|
||||
Antenna = antenna;
|
||||
Missile = missile;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -6,14 +6,14 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace Warship
|
||||
{
|
||||
internal class EntityWarship
|
||||
public class EntityWarship
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
public float Weight { get; private set; }
|
||||
public Color BodyColor { get; private set; }
|
||||
public int Step => (int)(Speed * 2000 / Weight);
|
||||
|
||||
public void Init(int speed, float weight, Color bodyColor)
|
||||
public EntityWarship(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
Random rnd = new();
|
||||
Speed = speed <= 0 ? rnd.Next(10, 60) : speed;
|
||||
|
217
Warship/Warship/FormMapWithSetWarships.Designer.cs
generated
Normal file
217
Warship/Warship/FormMapWithSetWarships.Designer.cs
generated
Normal file
@ -0,0 +1,217 @@
|
||||
namespace Warship
|
||||
{
|
||||
partial class FormMapWithSetWarships
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.groupBoxTools = new System.Windows.Forms.GroupBox();
|
||||
this.maskedTextBoxPosition = new System.Windows.Forms.MaskedTextBox();
|
||||
this.buttonRemoveWarship = new System.Windows.Forms.Button();
|
||||
this.buttonShowStorage = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonShowOnMap = new System.Windows.Forms.Button();
|
||||
this.buttonAddWarship = new System.Windows.Forms.Button();
|
||||
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
|
||||
this.pictureBox = new System.Windows.Forms.PictureBox();
|
||||
this.groupBoxTools.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// groupBoxTools
|
||||
//
|
||||
this.groupBoxTools.Controls.Add(this.maskedTextBoxPosition);
|
||||
this.groupBoxTools.Controls.Add(this.buttonRemoveWarship);
|
||||
this.groupBoxTools.Controls.Add(this.buttonShowStorage);
|
||||
this.groupBoxTools.Controls.Add(this.buttonDown);
|
||||
this.groupBoxTools.Controls.Add(this.buttonRight);
|
||||
this.groupBoxTools.Controls.Add(this.buttonLeft);
|
||||
this.groupBoxTools.Controls.Add(this.buttonUp);
|
||||
this.groupBoxTools.Controls.Add(this.buttonShowOnMap);
|
||||
this.groupBoxTools.Controls.Add(this.buttonAddWarship);
|
||||
this.groupBoxTools.Controls.Add(this.comboBoxSelectorMap);
|
||||
this.groupBoxTools.Dock = System.Windows.Forms.DockStyle.Right;
|
||||
this.groupBoxTools.Location = new System.Drawing.Point(811, 0);
|
||||
this.groupBoxTools.Name = "groupBoxTools";
|
||||
this.groupBoxTools.Size = new System.Drawing.Size(204, 554);
|
||||
this.groupBoxTools.TabIndex = 0;
|
||||
this.groupBoxTools.TabStop = false;
|
||||
this.groupBoxTools.Text = "Инструменты";
|
||||
//
|
||||
// maskedTextBoxPosition
|
||||
//
|
||||
this.maskedTextBoxPosition.Location = new System.Drawing.Point(17, 166);
|
||||
this.maskedTextBoxPosition.Mask = "00";
|
||||
this.maskedTextBoxPosition.Name = "maskedTextBoxPosition";
|
||||
this.maskedTextBoxPosition.Size = new System.Drawing.Size(175, 23);
|
||||
this.maskedTextBoxPosition.TabIndex = 2;
|
||||
this.maskedTextBoxPosition.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonRemoveWarship
|
||||
//
|
||||
this.buttonRemoveWarship.Location = new System.Drawing.Point(17, 195);
|
||||
this.buttonRemoveWarship.Name = "buttonRemoveWarship";
|
||||
this.buttonRemoveWarship.Size = new System.Drawing.Size(175, 35);
|
||||
this.buttonRemoveWarship.TabIndex = 3;
|
||||
this.buttonRemoveWarship.Text = "Удалить корабль";
|
||||
this.buttonRemoveWarship.UseVisualStyleBackColor = true;
|
||||
this.buttonRemoveWarship.Click += new System.EventHandler(this.ButtonRemoveWarship_Click);
|
||||
//
|
||||
// buttonShowStorage
|
||||
//
|
||||
this.buttonShowStorage.Location = new System.Drawing.Point(17, 287);
|
||||
this.buttonShowStorage.Name = "buttonShowStorage";
|
||||
this.buttonShowStorage.Size = new System.Drawing.Size(175, 35);
|
||||
this.buttonShowStorage.TabIndex = 4;
|
||||
this.buttonShowStorage.Text = "Посмотреть хранилище";
|
||||
this.buttonShowStorage.UseVisualStyleBackColor = true;
|
||||
this.buttonShowStorage.Click += new System.EventHandler(this.ButtonShowStorage_Click);
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.BackgroundImage = global::Warship.Properties.Resources.arrowDown;
|
||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.buttonDown.Location = new System.Drawing.Point(91, 504);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonDown.TabIndex = 10;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.BackgroundImage = global::Warship.Properties.Resources.arrowRight;
|
||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.buttonRight.Location = new System.Drawing.Point(127, 504);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonRight.TabIndex = 9;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.BackgroundImage = global::Warship.Properties.Resources.arrowLeft;
|
||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(55, 504);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonLeft.TabIndex = 8;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.BackgroundImage = global::Warship.Properties.Resources.arrowUp;
|
||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.buttonUp.Location = new System.Drawing.Point(91, 468);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonUp.TabIndex = 7;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonShowOnMap
|
||||
//
|
||||
this.buttonShowOnMap.Location = new System.Drawing.Point(17, 391);
|
||||
this.buttonShowOnMap.Name = "buttonShowOnMap";
|
||||
this.buttonShowOnMap.Size = new System.Drawing.Size(175, 35);
|
||||
this.buttonShowOnMap.TabIndex = 5;
|
||||
this.buttonShowOnMap.Text = "Посмотреть карту";
|
||||
this.buttonShowOnMap.UseVisualStyleBackColor = true;
|
||||
this.buttonShowOnMap.Click += new System.EventHandler(this.ButtonShowOnMap_Click);
|
||||
//
|
||||
// buttonAddWarship
|
||||
//
|
||||
this.buttonAddWarship.Location = new System.Drawing.Point(17, 106);
|
||||
this.buttonAddWarship.Name = "buttonAddWarship";
|
||||
this.buttonAddWarship.Size = new System.Drawing.Size(175, 35);
|
||||
this.buttonAddWarship.TabIndex = 1;
|
||||
this.buttonAddWarship.Text = "Добавить корабль";
|
||||
this.buttonAddWarship.UseVisualStyleBackColor = true;
|
||||
this.buttonAddWarship.Click += new System.EventHandler(this.ButtonAddWarship_Click);
|
||||
//
|
||||
// comboBoxSelectorMap
|
||||
//
|
||||
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBoxSelectorMap.FormattingEnabled = true;
|
||||
this.comboBoxSelectorMap.Items.AddRange(new object[] {
|
||||
"Первая карта",
|
||||
"Вторая карта"});
|
||||
this.comboBoxSelectorMap.Location = new System.Drawing.Point(17, 32);
|
||||
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
|
||||
this.comboBoxSelectorMap.Size = new System.Drawing.Size(175, 23);
|
||||
this.comboBoxSelectorMap.TabIndex = 0;
|
||||
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
|
||||
//
|
||||
// pictureBox
|
||||
//
|
||||
this.pictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBox.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBox.Name = "pictureBox";
|
||||
this.pictureBox.Size = new System.Drawing.Size(811, 554);
|
||||
this.pictureBox.TabIndex = 1;
|
||||
this.pictureBox.TabStop = false;
|
||||
//
|
||||
// FormMapWithSetWarships
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1015, 554);
|
||||
this.Controls.Add(this.pictureBox);
|
||||
this.Controls.Add(this.groupBoxTools);
|
||||
this.Name = "FormMapWithSetWarships";
|
||||
this.Text = "Карта с набором объектов";
|
||||
this.groupBoxTools.ResumeLayout(false);
|
||||
this.groupBoxTools.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxTools;
|
||||
private PictureBox pictureBox;
|
||||
private ComboBox comboBoxSelectorMap;
|
||||
private Button buttonShowOnMap;
|
||||
private Button buttonAddWarship;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonShowStorage;
|
||||
private Button buttonRemoveWarship;
|
||||
private MaskedTextBox maskedTextBoxPosition;
|
||||
}
|
||||
}
|
134
Warship/Warship/FormMapWithSetWarships.cs
Normal file
134
Warship/Warship/FormMapWithSetWarships.cs
Normal file
@ -0,0 +1,134 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Warship
|
||||
{
|
||||
public partial class FormMapWithSetWarships : Form
|
||||
{
|
||||
private MapWithSetWarshipsGeneric<DrawingObjectWarship, AbstractMap> _mapWarshipsCollectionGeneric;
|
||||
|
||||
public FormMapWithSetWarships()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void ComboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
AbstractMap map = null;
|
||||
|
||||
switch (comboBoxSelectorMap.Text)
|
||||
{
|
||||
case "Первая карта":
|
||||
map = new SimpleMap();
|
||||
break;
|
||||
case "Вторая карта":
|
||||
map = new SecondMap();
|
||||
break;
|
||||
}
|
||||
if (map != null)
|
||||
{
|
||||
_mapWarshipsCollectionGeneric = new MapWithSetWarshipsGeneric<DrawingObjectWarship, AbstractMap>(
|
||||
pictureBox.Width, pictureBox.Height, map);
|
||||
}
|
||||
else
|
||||
{
|
||||
_mapWarshipsCollectionGeneric = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonAddWarship_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapWarshipsCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
FormWarship form = new();
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
DrawingObjectWarship warship = new(form.SelectedWarship);
|
||||
if (_mapWarshipsCollectionGeneric + warship>=0)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox.Image = _mapWarshipsCollectionGeneric.ShowSet();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonRemoveWarship_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
|
||||
if (_mapWarshipsCollectionGeneric - pos !=null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox.Image = _mapWarshipsCollectionGeneric.ShowSet();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonShowStorage_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapWarshipsCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBox.Image = _mapWarshipsCollectionGeneric.ShowSet();
|
||||
}
|
||||
|
||||
private void ButtonShowOnMap_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapWarshipsCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBox.Image = _mapWarshipsCollectionGeneric.ShowOnMap();
|
||||
}
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapWarshipsCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
Direction dir = Direction.None;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
dir = Direction.Up;
|
||||
break;
|
||||
case "buttonDown":
|
||||
dir = Direction.Down;
|
||||
break;
|
||||
case "buttonLeft":
|
||||
dir = Direction.Left;
|
||||
break;
|
||||
case "buttonRight":
|
||||
dir = Direction.Right;
|
||||
break;
|
||||
}
|
||||
pictureBox.Image = _mapWarshipsCollectionGeneric.MoveObject(dir);
|
||||
}
|
||||
}
|
||||
}
|
60
Warship/Warship/FormMapWithSetWarships.resx
Normal file
60
Warship/Warship/FormMapWithSetWarships.resx
Normal file
@ -0,0 +1,60 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
38
Warship/Warship/FormWarship.Designer.cs
generated
38
Warship/Warship/FormWarship.Designer.cs
generated
@ -38,6 +38,8 @@
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonCreateModif = new System.Windows.Forms.Button();
|
||||
this.buttonSelect = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxWarship)).BeginInit();
|
||||
this.statusStrip.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
@ -51,7 +53,7 @@
|
||||
this.pictureBoxWarship.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.pictureBoxWarship.TabIndex = 0;
|
||||
this.pictureBoxWarship.TabStop = false;
|
||||
this.pictureBoxWarship.Resize += new System.EventHandler(this.pictureBoxWarship_Resize);
|
||||
this.pictureBoxWarship.Resize += new System.EventHandler(this.PictureBoxWarship_Resize);
|
||||
//
|
||||
// statusStrip
|
||||
//
|
||||
@ -91,7 +93,7 @@
|
||||
this.buttonCreate.TabIndex = 2;
|
||||
this.buttonCreate.Text = "Создать";
|
||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
|
||||
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
@ -104,7 +106,7 @@
|
||||
this.buttonDown.TabIndex = 3;
|
||||
this.buttonDown.Text = " ";
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
@ -117,7 +119,7 @@
|
||||
this.buttonUp.TabIndex = 4;
|
||||
this.buttonUp.Text = " ";
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
@ -130,7 +132,7 @@
|
||||
this.buttonRight.TabIndex = 5;
|
||||
this.buttonRight.Text = " ";
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
@ -143,13 +145,35 @@
|
||||
this.buttonLeft.TabIndex = 6;
|
||||
this.buttonLeft.Text = " ";
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonCreateModif
|
||||
//
|
||||
this.buttonCreateModif.Location = new System.Drawing.Point(93, 393);
|
||||
this.buttonCreateModif.Name = "buttonCreateModif";
|
||||
this.buttonCreateModif.Size = new System.Drawing.Size(110, 23);
|
||||
this.buttonCreateModif.TabIndex = 7;
|
||||
this.buttonCreateModif.Text = "Модификация";
|
||||
this.buttonCreateModif.UseVisualStyleBackColor = true;
|
||||
this.buttonCreateModif.Click += new System.EventHandler(this.ButtonCreateModif_Click);
|
||||
//
|
||||
// buttonSelect
|
||||
//
|
||||
this.buttonSelect.Location = new System.Drawing.Point(551, 390);
|
||||
this.buttonSelect.Name = "buttonSelect";
|
||||
this.buttonSelect.Size = new System.Drawing.Size(75, 23);
|
||||
this.buttonSelect.TabIndex = 8;
|
||||
this.buttonSelect.Text = "Выбрать";
|
||||
this.buttonSelect.UseVisualStyleBackColor = true;
|
||||
this.buttonSelect.Click += new System.EventHandler(this.ButtonSelect_Click);
|
||||
//
|
||||
// FormWarship
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.buttonSelect);
|
||||
this.Controls.Add(this.buttonCreateModif);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
@ -179,5 +203,7 @@
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private Button buttonCreateModif;
|
||||
private Button buttonSelect;
|
||||
}
|
||||
}
|
@ -3,6 +3,8 @@ namespace Warship
|
||||
public partial class FormWarship : Form
|
||||
{
|
||||
private DrawingWarship _warship;
|
||||
|
||||
public DrawingWarship SelectedWarship { get; private set; }
|
||||
public FormWarship()
|
||||
{
|
||||
InitializeComponent();
|
||||
@ -15,18 +17,29 @@ namespace Warship
|
||||
pictureBoxWarship.Image = bmp;
|
||||
}
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
private void SetData()
|
||||
{
|
||||
Random rnd = new();
|
||||
_warship = new DrawingWarship();
|
||||
_warship.Init(rnd.Next(10, 60), rnd.Next(20000, 25000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
_warship.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxWarship.Width, pictureBoxWarship.Height);
|
||||
toolStripStatusLabelSpeed.Text = $"Cêîðîñòü: {_warship.Warship.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Âåñ: {_warship.Warship.Weight}";
|
||||
toolStripStatusLabelBodyColor.Text = $"Öâåò: {_warship.Warship.BodyColor.Name}";
|
||||
}
|
||||
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
_warship = new DrawingWarship(rnd.Next(10, 60), rnd.Next(20000, 25000),color);
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
@ -47,10 +60,36 @@ namespace Warship
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void pictureBoxWarship_Resize(object sender, EventArgs e)
|
||||
private void PictureBoxWarship_Resize(object sender, EventArgs e)
|
||||
{
|
||||
_warship?.ChangeBorders(pictureBoxWarship.Width, pictureBoxWarship.Height);
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void ButtonCreateModif_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
Color color1 = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
||||
ColorDialog dialog1 = new();
|
||||
if (dialog1.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color1 = dialog1.Color;
|
||||
}
|
||||
Color color2 = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
||||
ColorDialog dialog2 = new();
|
||||
if (dialog2.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color2 = dialog2.Color;
|
||||
}
|
||||
_warship = new DrawingAdvancedWarship(rnd.Next(10, 60), rnd.Next(20000, 25000), color1,color2, Convert.ToBoolean(rnd.Next(0,2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void ButtonSelect_Click(object sender, EventArgs e)
|
||||
{
|
||||
SelectedWarship = _warship;
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
}
|
||||
}
|
17
Warship/Warship/IDrawingObject.cs
Normal file
17
Warship/Warship/IDrawingObject.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Warship
|
||||
{
|
||||
internal interface IDrawingObject
|
||||
{
|
||||
public float Step { get; }
|
||||
void SetObject(int x, int y, int width, int height);
|
||||
void MoveObject(Direction direction);
|
||||
void DrawingObject(Graphics g);
|
||||
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
|
||||
}
|
||||
}
|
127
Warship/Warship/MapWithSetWarshipsGeneric.cs
Normal file
127
Warship/Warship/MapWithSetWarshipsGeneric.cs
Normal file
@ -0,0 +1,127 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Warship
|
||||
{
|
||||
internal class MapWithSetWarshipsGeneric<T,U>
|
||||
where T : class, IDrawingObject
|
||||
where U : AbstractMap
|
||||
{
|
||||
private readonly int _pictureWidth;
|
||||
private readonly int _pictureHeight;
|
||||
private readonly int _placeSizeWidth = 120;
|
||||
private readonly int _placeSizeHeight = 50;
|
||||
private readonly SetWarshipsGeneric<T> _setWarship;
|
||||
private readonly U _map;
|
||||
|
||||
public MapWithSetWarshipsGeneric(int picWidth,int picHeight, U map)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight/_placeSizeHeight;
|
||||
_setWarship = new SetWarshipsGeneric<T>(width * height);
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_map = map;
|
||||
}
|
||||
|
||||
public static int operator +(MapWithSetWarshipsGeneric<T,U> map, T warship)
|
||||
{
|
||||
return map._setWarship.Insert(warship);
|
||||
}
|
||||
|
||||
public static T operator -(MapWithSetWarshipsGeneric<T,U> map, int position)
|
||||
{
|
||||
return map._setWarship.Remove(position);
|
||||
}
|
||||
|
||||
public Bitmap ShowSet()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureWidth);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawWarship(gr);
|
||||
return bmp;
|
||||
}
|
||||
|
||||
public Bitmap ShowOnMap()
|
||||
{
|
||||
Shaking();
|
||||
for (int i = 0; i < _setWarship.Count; i++)
|
||||
{
|
||||
var warship = _setWarship.Get(i);
|
||||
if (warship != null)
|
||||
{
|
||||
return _map.CreateMap(_pictureWidth, _pictureHeight, warship);
|
||||
}
|
||||
}
|
||||
return new(_pictureWidth, _pictureHeight);
|
||||
}
|
||||
|
||||
public Bitmap MoveObject(Direction direction)
|
||||
{
|
||||
if (_map != null)
|
||||
{
|
||||
return _map.MoveObject(direction);
|
||||
}
|
||||
return new(_pictureWidth, _pictureHeight);
|
||||
}
|
||||
|
||||
public void Shaking()
|
||||
{
|
||||
int j = _setWarship.Count - 1;
|
||||
for (int i = 0; i < _setWarship.Count; i++)
|
||||
{
|
||||
if (_setWarship.Get(i) == null)
|
||||
{
|
||||
for (; j > i; j--)
|
||||
{
|
||||
var warship = _setWarship.Get(j);
|
||||
if (warship != null)
|
||||
{
|
||||
_setWarship.Insert(warship, i);
|
||||
_setWarship.Remove(j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (j <= i)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawBackground(Graphics gr)
|
||||
{
|
||||
Pen pen = new(Color.Black, 5);
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
|
||||
{
|
||||
gr.DrawLine(pen, i * _placeSizeWidth + 20, j * _placeSizeHeight+2, i * _placeSizeWidth + (int)(_placeSizeWidth*0.8), j * _placeSizeHeight+2);
|
||||
gr.DrawLine(pen, i * _placeSizeWidth + 20, j * _placeSizeHeight + _placeSizeHeight/2+2, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + _placeSizeHeight/2+2);
|
||||
gr.DrawLine(pen, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + 2, i * _placeSizeWidth + _placeSizeWidth, j * _placeSizeHeight + _placeSizeHeight/2);
|
||||
gr.DrawLine(pen, i * _placeSizeWidth + _placeSizeWidth, j * _placeSizeHeight + _placeSizeHeight / 2, i * _placeSizeWidth+ (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawWarship(Graphics gr)
|
||||
{
|
||||
int width = _pictureWidth / _placeSizeWidth;
|
||||
int height = _pictureHeight / _placeSizeHeight;
|
||||
|
||||
for (int i = 0; i < _setWarship.Count; i++)
|
||||
{
|
||||
if (_setWarship.Get(i) != null)
|
||||
{
|
||||
_setWarship.Get(i).SetObject(i % width * _placeSizeWidth, (height - 1 - i / width) * _placeSizeHeight, _pictureWidth, _pictureHeight);
|
||||
_setWarship.Get(i)?.DrawingObject(gr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace Warship
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormWarship());
|
||||
Application.Run(new FormMapWithSetWarships());
|
||||
}
|
||||
}
|
||||
}
|
48
Warship/Warship/SecondMap.cs
Normal file
48
Warship/Warship/SecondMap.cs
Normal file
@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Warship
|
||||
{
|
||||
internal class SecondMap : AbstractMap
|
||||
{
|
||||
private readonly Brush waterColor = new SolidBrush(Color.White);
|
||||
private readonly Brush landColor = new SolidBrush(Color.Black);
|
||||
protected override void DrawLandPart(Graphics gr, int i, int j)
|
||||
{
|
||||
gr.FillRectangle(landColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
|
||||
protected override void DrawWaterPart(Graphics gr, int i, int j)
|
||||
{
|
||||
gr.FillRectangle(waterColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeWaterArea;
|
||||
}
|
||||
}
|
||||
while (counter < 20)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeWaterArea)
|
||||
{
|
||||
_map[x, y] = _land;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
77
Warship/Warship/SetWarshipsGeneric.cs
Normal file
77
Warship/Warship/SetWarshipsGeneric.cs
Normal file
@ -0,0 +1,77 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Warship
|
||||
{
|
||||
internal class SetWarshipsGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
private readonly T[] _places;
|
||||
|
||||
public int Count => _places.Length;
|
||||
|
||||
public SetWarshipsGeneric(int count)
|
||||
{
|
||||
_places = new T[count];
|
||||
}
|
||||
|
||||
public int Insert(T warship)
|
||||
{
|
||||
return Insert(warship,0);
|
||||
}
|
||||
|
||||
public int Insert(T warship, int position)
|
||||
{
|
||||
int EmptyEl=-1;
|
||||
|
||||
if (position>=Count || position < 0)
|
||||
return -1;
|
||||
|
||||
if (_places[position] == null)
|
||||
{
|
||||
_places[position] = warship;
|
||||
return 1;
|
||||
}
|
||||
|
||||
else if (_places[position] != null)
|
||||
{
|
||||
for (int i = position + 1; i < Count; i++)
|
||||
if (_places[i] == null)
|
||||
{
|
||||
EmptyEl = i;
|
||||
break;
|
||||
}
|
||||
|
||||
if (EmptyEl == -1)
|
||||
return -1;
|
||||
|
||||
for (int i = EmptyEl; i > position; i--)
|
||||
_places[i] = _places[i - 1];
|
||||
}
|
||||
|
||||
_places[position] = warship;
|
||||
return 1;
|
||||
}
|
||||
|
||||
public T Remove(int position)
|
||||
{
|
||||
if (position >= Count || position < 0 || _places[position]==null)
|
||||
return null;
|
||||
|
||||
T deleted =_places[position];
|
||||
_places[position] = null;
|
||||
return deleted;
|
||||
}
|
||||
|
||||
public T Get(int position)
|
||||
{
|
||||
if (position >= Count || position < 0)
|
||||
return null;
|
||||
|
||||
return _places[position];
|
||||
}
|
||||
}
|
||||
}
|
48
Warship/Warship/SimpleMap.cs
Normal file
48
Warship/Warship/SimpleMap.cs
Normal file
@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Warship
|
||||
{
|
||||
internal class SimpleMap : AbstractMap
|
||||
{
|
||||
private readonly Brush waterColor = new SolidBrush(Color.Blue);
|
||||
private readonly Brush landColor = new SolidBrush(Color.Brown);
|
||||
protected override void DrawLandPart(Graphics gr, int i, int j)
|
||||
{
|
||||
gr.FillRectangle(landColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
|
||||
protected override void DrawWaterPart(Graphics gr, int i, int j)
|
||||
{
|
||||
gr.FillRectangle(waterColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y=(float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i=0;i<_map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeWaterArea;
|
||||
}
|
||||
}
|
||||
while (counter < 50)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeWaterArea)
|
||||
{
|
||||
_map[x, y] = _land;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user