49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace Warship
|
|
{
|
|
internal class SimpleMap : AbstractMap
|
|
{
|
|
private readonly Brush waterColor = new SolidBrush(Color.Blue);
|
|
private readonly Brush landColor = new SolidBrush(Color.Brown);
|
|
protected override void DrawLandPart(Graphics gr, int i, int j)
|
|
{
|
|
gr.FillRectangle(landColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
|
}
|
|
|
|
protected override void DrawWaterPart(Graphics gr, int i, int j)
|
|
{
|
|
gr.FillRectangle(waterColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
|
}
|
|
|
|
protected override void GenerateMap()
|
|
{
|
|
_map = new int[100, 100];
|
|
_size_x = (float)_width / _map.GetLength(0);
|
|
_size_y=(float)_height / _map.GetLength(1);
|
|
int counter = 0;
|
|
for (int i=0;i<_map.GetLength(0); ++i)
|
|
{
|
|
for (int j = 0; j < _map.GetLength(1); ++j)
|
|
{
|
|
_map[i, j] = _freeWaterArea;
|
|
}
|
|
}
|
|
while (counter < 50)
|
|
{
|
|
int x = _random.Next(0, 100);
|
|
int y = _random.Next(0, 100);
|
|
if (_map[x, y] == _freeWaterArea)
|
|
{
|
|
_map[x, y] = _land;
|
|
counter++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|