Второй коммит. Первая лабораторная работа.
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16
Warship/Warship/Direction.cs
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16
Warship/Warship/Direction.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Warship
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{
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internal enum Direction
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{
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Up=1,
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Down=2,
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Left=3,
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Right=4
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}
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}
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138
Warship/Warship/DrawingWarship.cs
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138
Warship/Warship/DrawingWarship.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Warship
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{
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internal class DrawingWarship
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{
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public EntityWarship Warship { get; private set; }
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private int _startPosX;
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private int _startPosY;
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private int? _pictureWidth = null;
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private int? _pictureHeight = null;
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private readonly int _warshipWidth = 120;
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private readonly int _warshipHeight = 40;
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public void Init(int speed, float weight,Color bodyColor)
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{
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Warship = new EntityWarship();
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Warship.Init(speed, weight, bodyColor);
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}
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public void SetPosition(int x, int y, int width, int height)
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{
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if (x >= 0 && x+_warshipWidth <= width && y >= 0 && y+_warshipHeight <= height)
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{
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_startPosX = x;
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_startPosY = y;
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_pictureWidth = width;
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_pictureHeight = height;
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}
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else return;
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}
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public void MoveTransport(Direction direction)
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{
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if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
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{
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return;
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}
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switch (direction)
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{
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case Direction.Right:
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if (_startPosX + _warshipWidth + Warship.Step < _pictureWidth)
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{
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_startPosX+=Warship.Step;
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}
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break;
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case Direction.Left:
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if (_startPosX- Warship.Step >= 0)
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{
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_startPosX -= Warship.Step;
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}
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break;
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case Direction.Up:
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if (_startPosY - Warship.Step >= 0)
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{
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_startPosY -= Warship.Step;
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}
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break;
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case Direction.Down:
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if (_startPosY + _warshipHeight + Warship.Step < _pictureHeight)
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{
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_startPosY += Warship.Step;
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}
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break;
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}
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}
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public void DrawTransport(Graphics g)
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{
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if (_startPosX < 0 || _startPosY < 0 || !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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SolidBrush Corp = new SolidBrush(Warship?.BodyColor ?? Color.Black);
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g.FillPolygon(Corp, new Point[]
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{
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new Point(_startPosX+5,_startPosY),new Point(_startPosX+80,_startPosY),
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new Point(_startPosX+120,_startPosY+20),new Point(_startPosX+80,_startPosY+40),
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new Point(_startPosX+5,_startPosY+40),new Point(_startPosX+5,_startPosY)
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}
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);
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Pen pen = new Pen(Color.Black,2);
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g.DrawLine(pen, new Point(_startPosX + 5, _startPosY), new Point(_startPosX + 80, _startPosY));
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g.DrawLine(pen, new Point(_startPosX + 80, _startPosY), new Point(_startPosX + 120, _startPosY + 20));
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g.DrawLine(pen, new Point(_startPosX + 120, _startPosY + 20), new Point(_startPosX + 80, _startPosY + 40));
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g.DrawLine(pen, new Point(_startPosX + 80, _startPosY + 40), new Point(_startPosX + 5, _startPosY + 40));
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g.DrawLine(pen, new Point(_startPosX + 5, _startPosY + 40), new Point(_startPosX + 5, _startPosY));
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SolidBrush Motor = new SolidBrush(Color.Black);
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g.FillRectangle(Motor, _startPosX, _startPosY + 5, 5, 10);
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g.FillRectangle(Motor, _startPosX, _startPosY + 25, 5, 10);
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SolidBrush Yash = new SolidBrush(Color.Brown);
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g.DrawRectangle(pen, _startPosX + 30, _startPosY + 15, 20, 10);
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g.FillRectangle(Yash, _startPosX+30, _startPosY + 15, 20, 10);
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g.DrawRectangle(pen, _startPosX + 50, _startPosY + 10, 10, 20);
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g.FillRectangle(Yash, _startPosX + 50, _startPosY + 10, 10, 20);
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SolidBrush Win = new SolidBrush(Color.Blue);
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g.DrawEllipse(pen, _startPosX + 70, _startPosY + 15, 10, 10);
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g.FillEllipse(Win, _startPosX + 70, _startPosY + 15, 10, 10);
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}
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public void ChangeBorders(int width,int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_pictureWidth<=_warshipWidth||_pictureHeight<=_warshipHeight)
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{
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_pictureWidth = null;
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_pictureHeight = null;
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return;
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}
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if (_startPosX + _warshipWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth.Value - _warshipWidth;
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}
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if (_startPosY + _warshipHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight.Value - _warshipHeight;
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}
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}
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}
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}
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24
Warship/Warship/EntityWarship.cs
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24
Warship/Warship/EntityWarship.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Warship
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{
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internal class EntityWarship
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{
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public int Speed { get; private set; }
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public float Weight { get; private set; }
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public Color BodyColor { get; private set; }
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public int Step => (int)(Speed * 2000 / Weight);
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public void Init(int speed, float weight, Color bodyColor)
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{
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Random rnd = new();
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Speed = speed <= 0 ? rnd.Next(10, 60) : speed;
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Weight = weight <= 0 ? rnd.Next(20000, 23000) : weight;
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BodyColor= bodyColor;
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}
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}
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}
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39
Warship/Warship/Form1.Designer.cs
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39
Warship/Warship/Form1.Designer.cs
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namespace Warship
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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}
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#endregion
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}
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}
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namespace Warship
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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}
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}
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183
Warship/Warship/FormWarship.Designer.cs
generated
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183
Warship/Warship/FormWarship.Designer.cs
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namespace Warship
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{
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partial class FormWarship
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.pictureBoxWarship = new System.Windows.Forms.PictureBox();
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this.statusStrip = new System.Windows.Forms.StatusStrip();
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this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
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this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
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this.toolStripStatusLabelBodyColor = new System.Windows.Forms.ToolStripStatusLabel();
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this.buttonCreate = new System.Windows.Forms.Button();
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this.buttonDown = new System.Windows.Forms.Button();
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this.buttonUp = new System.Windows.Forms.Button();
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this.buttonRight = new System.Windows.Forms.Button();
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this.buttonLeft = new System.Windows.Forms.Button();
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxWarship)).BeginInit();
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this.statusStrip.SuspendLayout();
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this.SuspendLayout();
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//
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// pictureBoxWarship
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//
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this.pictureBoxWarship.Dock = System.Windows.Forms.DockStyle.Fill;
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this.pictureBoxWarship.Location = new System.Drawing.Point(0, 0);
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this.pictureBoxWarship.Name = "pictureBoxWarship";
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this.pictureBoxWarship.Size = new System.Drawing.Size(800, 428);
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this.pictureBoxWarship.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
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this.pictureBoxWarship.TabIndex = 0;
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this.pictureBoxWarship.TabStop = false;
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this.pictureBoxWarship.Resize += new System.EventHandler(this.pictureBoxWarship_Resize);
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//
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// statusStrip
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//
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this.statusStrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
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this.toolStripStatusLabelSpeed,
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this.toolStripStatusLabelWeight,
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this.toolStripStatusLabelBodyColor});
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this.statusStrip.Location = new System.Drawing.Point(0, 428);
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this.statusStrip.Name = "statusStrip";
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this.statusStrip.Size = new System.Drawing.Size(800, 22);
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this.statusStrip.TabIndex = 1;
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//
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// toolStripStatusLabelSpeed
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//
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this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
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this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(62, 17);
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this.toolStripStatusLabelSpeed.Text = "Скорость:";
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//
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// toolStripStatusLabelWeight
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//
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this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
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this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(29, 17);
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this.toolStripStatusLabelWeight.Text = "Вес:";
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//
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// toolStripStatusLabelBodyColor
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//
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this.toolStripStatusLabelBodyColor.Name = "toolStripStatusLabelBodyColor";
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this.toolStripStatusLabelBodyColor.Size = new System.Drawing.Size(36, 17);
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this.toolStripStatusLabelBodyColor.Text = "Цвет:";
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//
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// buttonCreate
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//
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this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.buttonCreate.Location = new System.Drawing.Point(12, 393);
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this.buttonCreate.Name = "buttonCreate";
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this.buttonCreate.Size = new System.Drawing.Size(75, 23);
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this.buttonCreate.TabIndex = 2;
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this.buttonCreate.Text = "Создать";
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this.buttonCreate.UseVisualStyleBackColor = true;
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this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
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//
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// buttonDown
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//
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this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.buttonDown.BackgroundImage = global::Warship.Properties.Resources.arrowDown;
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this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
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this.buttonDown.Location = new System.Drawing.Point(716, 386);
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this.buttonDown.Name = "buttonDown";
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this.buttonDown.Size = new System.Drawing.Size(30, 30);
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this.buttonDown.TabIndex = 3;
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this.buttonDown.Text = " ";
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this.buttonDown.UseVisualStyleBackColor = true;
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this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
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//
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// buttonUp
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//
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this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.buttonUp.BackgroundImage = global::Warship.Properties.Resources.arrowUp;
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this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
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this.buttonUp.Location = new System.Drawing.Point(716, 314);
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this.buttonUp.Name = "buttonUp";
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this.buttonUp.Size = new System.Drawing.Size(30, 30);
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this.buttonUp.TabIndex = 4;
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this.buttonUp.Text = " ";
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this.buttonUp.UseVisualStyleBackColor = true;
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this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
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//
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// buttonRight
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//
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this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.buttonRight.BackgroundImage = global::Warship.Properties.Resources.arrowRight;
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this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
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this.buttonRight.Location = new System.Drawing.Point(752, 350);
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this.buttonRight.Name = "buttonRight";
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this.buttonRight.Size = new System.Drawing.Size(30, 30);
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this.buttonRight.TabIndex = 5;
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this.buttonRight.Text = " ";
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this.buttonRight.UseVisualStyleBackColor = true;
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this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
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//
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// buttonLeft
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//
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this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.buttonLeft.BackgroundImage = global::Warship.Properties.Resources.arrowLeft;
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this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
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this.buttonLeft.Location = new System.Drawing.Point(680, 350);
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this.buttonLeft.Name = "buttonLeft";
|
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this.buttonLeft.Size = new System.Drawing.Size(30, 30);
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this.buttonLeft.TabIndex = 6;
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this.buttonLeft.Text = " ";
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this.buttonLeft.UseVisualStyleBackColor = true;
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this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
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//
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// FormWarship
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Controls.Add(this.buttonLeft);
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this.Controls.Add(this.buttonRight);
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this.Controls.Add(this.buttonUp);
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this.Controls.Add(this.buttonDown);
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this.Controls.Add(this.buttonCreate);
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this.Controls.Add(this.pictureBoxWarship);
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this.Controls.Add(this.statusStrip);
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this.Name = "FormWarship";
|
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this.Text = "Военный корабль";
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxWarship)).EndInit();
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this.statusStrip.ResumeLayout(false);
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this.statusStrip.PerformLayout();
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private PictureBox pictureBoxWarship;
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private StatusStrip statusStrip;
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private ToolStripStatusLabel toolStripStatusLabelSpeed;
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private ToolStripStatusLabel toolStripStatusLabelWeight;
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private ToolStripStatusLabel toolStripStatusLabelBodyColor;
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private Button buttonCreate;
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private Button buttonDown;
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private Button buttonUp;
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private Button buttonRight;
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private Button buttonLeft;
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}
|
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}
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56
Warship/Warship/FormWarship.cs
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56
Warship/Warship/FormWarship.cs
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namespace Warship
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{
|
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public partial class FormWarship : Form
|
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{
|
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private DrawingWarship _warship;
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public FormWarship()
|
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{
|
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InitializeComponent();
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}
|
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private void Draw()
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{
|
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Bitmap bmp = new(pictureBoxWarship.Width, pictureBoxWarship.Height);
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Graphics gr = Graphics.FromImage(bmp);
|
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_warship?.DrawTransport(gr);
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pictureBoxWarship.Image = bmp;
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}
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private void buttonCreate_Click(object sender, EventArgs e)
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{
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Random rnd = new();
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_warship = new DrawingWarship();
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_warship.Init(rnd.Next(10, 60), rnd.Next(20000, 25000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
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||||
_warship.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxWarship.Width, pictureBoxWarship.Height);
|
||||
toolStripStatusLabelSpeed.Text = $"Cêîðîñòü: {_warship.Warship.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Âåñ: {_warship.Warship.Weight}";
|
||||
toolStripStatusLabelBodyColor.Text = $"Öâåò: {_warship.Warship.BodyColor.Name}";
|
||||
Draw();
|
||||
}
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_warship?.MoveTransport(Direction.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_warship?.MoveTransport(Direction.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_warship?.MoveTransport(Direction.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_warship?.MoveTransport(Direction.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void pictureBoxWarship_Resize(object sender, EventArgs e)
|
||||
{
|
||||
_warship?.ChangeBorders(pictureBoxWarship.Width, pictureBoxWarship.Height);
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
63
Warship/Warship/FormWarship.resx
Normal file
63
Warship/Warship/FormWarship.resx
Normal file
@ -0,0 +1,63 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="statusStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
@ -11,7 +11,7 @@ namespace Warship
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormWarship());
|
||||
}
|
||||
}
|
||||
}
|
103
Warship/Warship/Properties/Resources.Designer.cs
generated
Normal file
103
Warship/Warship/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Warship.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Warship.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowRight {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowUp {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -117,4 +117,17 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
Warship/Warship/Resources/arrowDown.jpg
Normal file
BIN
Warship/Warship/Resources/arrowDown.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 25 KiB |
BIN
Warship/Warship/Resources/arrowLeft.jpg
Normal file
BIN
Warship/Warship/Resources/arrowLeft.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 25 KiB |
BIN
Warship/Warship/Resources/arrowRight.jpg
Normal file
BIN
Warship/Warship/Resources/arrowRight.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 25 KiB |
BIN
Warship/Warship/Resources/arrowUp.jpg
Normal file
BIN
Warship/Warship/Resources/arrowUp.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 24 KiB |
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user